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local skynet = require "skynet.manager" local codecache = require "skynet.codecache" local cluster = require "skynet.cluster" local json = require("cjson") local sprotoloader = require "sprotoloader" local queue = require "skynet.queue" local clusterMonitor = require "utils/clusterMonitor" local TAG = "GateServiceM...
-- Kong, the biggest ape in town -- -- /\ ____ -- <> ( oo ) -- <>_| ^^ |_ -- <> @ \ -- /~~\ . . _ | -- /~~~~\ | | -- /~~~~~~\/ _| | -- |[][][]/ / [m] -- |[][][[m] -- |[][][]| -- |[][][]| -- |[][][]| -- |[][][]| -- |[][][]| -- |[][][]| -- |[][][]| -- |[][][]| -- |[|--|]| -- |[|...
require("config") local lightoros_engine_thread local screen local lightoros_engine_channel local screen_width, screen_height, flags = love.window.getMode() local dot_w = screen_width / v_width local dot_h = screen_height / v_height function love.load() lightoros_engine_thread = love.thread.newThread("lightoros-...
------------------------------------------------------------------------------------------------------------------------ -- Mount Manager Client -- Author Morticai - (https://www.coregames.com/user/d1073dbcc404405cbef8ce728e53d380) -- Date: 2021/3/26 -- Version 0.1.0 ----------------------------------------------------...
print "enter a number:" n = io.read("*number") if not n then error("invalid input") else print("you entered: " .. n) end
--[[ Carbon for Lua #class Collections.Set #description { Provides operations for operating on unordered sets. The @Set type Differs from the primtive @set type by adding methods to it. It is possible to use these methods with a plain @set, just call them in a non-object oriented way: ```lua Set.ToList(s...
------------------------------------------------------ -- Screen identifier ------------------------------------------------------ SCREEN_ATTRACT_IDENTIFIER = "attract" ------------------------------------------------------ -- Digital input states ------------------------------------------------------ SCREEN_ATTRACT_D...
local log = require("PremakeConsoleLog") local defaultSettings = require("PremakeSettings") -- Create a new module for premake and get it. premake.modules.exeliusGeneratorClass = {} local exeliusGenerator = premake.modules.exeliusGeneratorClass function GenerateWindowsWorkspace() filter {"system:windows"} ...
local constant = require 'constant' local expand = require 'expand' local gui = {} function gui.show_dialog() local factor = 2 local should_adjust_beat_sync = true local should_adjust_lpb = true local vb = renoise.ViewBuilder() local show_pattern_warning, show_beat_sync_warning, show_lpb_warning, show_warnings ...
local textureInt = 0 --local ringMat = Material("effects/select_ring") -- local redlaser_mat = Material( "cable/redlaser" ) --local blue_mat = Material( "cable/blue_elec" ) -- local hydr_mat = Material( "cable/hydra" ) -- local beam1_mat = Material( "cable/crystal_beam1" ) local Vector, render = Vector, render funct...
local Network = require "Network" ---@class Relay local Relay = { ---@type Network src=nil, ---@type Network dst=nil } ---@class Map local Map = {} Map.__index = Map ---@return Map function Map.new() local self = setmetatable({ ---@type table<string, Network> networks={}, ---@type Relay[] relays={} -- ...
local xpnn_const = {} xpnn_const.CD_TYPE = { } xpnn_const.GAME_STATE = { ready_begin = 0, qiang_banker = 1, bet = 2, open_card = 3, game_end = 4, } xpnn_const.MAX_QIANG_BANKER_TIMES = 4 xpnn_const.MAX_BET_TIMES = 5 return xpnn_const
pg = pg or {} pg.chapter_defense = { [1250001] = { id = 1250001, port_hp = 8, bonus_time = 0, port_refresh = 1, score = { 8, 4, 1 }, reinforce_expedition_list = { 1240002, 1240005, 1240008 }, damage_by_id = { { 1240221, 3 } }, evaluation_display_s = { 2, 5913...
local core = require "sys.core" local zproto = require "zproto" local rpc = require "cluster.rpc" local pairs = pairs local assert = assert local error = error local format = string.format local proto, server, master local M = {} local mepoch local router = {} local handler = {} local type_to_workers = {} local join_r ...
ROOKI = ROOKI or {} draw = draw or {} function ROOKI:getFontSize(fontname, txt) surface.SetFont(fontname) return {surface.GetTextSize(txt)} end function draw.SimpleTextShadow(text, font, x, y, color, xalign, yalign, shadowcolor, size) if (not shadowcolor) then shadowcolor = Color(0, 0,...
-- Global configuration fields = { sitename = "Wercstyle", } -- Store global variables as Lua code in the database. -- Any other Lua file may load them with: CodeLib():import("globals") OnReady(function() -- Prepare a CodeLib object and clear the "globals" key codelib = CodeLib() -- Store the configuration s...
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" module('RoleConfig_pb') ROLECONFIG = protobuf.Descriptor(); local ROLECONFIG_TYPE_FIELD = protobuf.FieldDescriptor(); local ROLECONFIG_VALUE_FIELD = protobuf.FieldDescriptor(); ROLECONFIG_TYPE_FIELD.name = "type" ROLECONFIG_TYPE_...
constants = require 'constants' log = require 'log' Player = { chassis = nil, frontTyre = nil, rearTyre = nil, jFrontTyre = nil, jRearTyre = nil, } function Player:init(world) local x, y = 300, 300 self.chassis:init(world, x, y) local frontTyreOffset = -self.chassis.length / 2 loca...
local htmlTags = require "HtmlTags" local markdown = require "http.markdown" local searchMgr = {} local json = require"sys.json" local CodeMgr = require "CodeMgr" local SpecialSearchMgr = require "SpecialSearchMgr" local keywordTbl = require "KeywordTbl" local codeConfig = SAConfig.CodeConfig function sea...
---------------------------------------- --------------- Perkshop --------------- ---------------------------------------- ------- Created by my_hat_stinks ------- ---------------------------------------- -- cl_init.lua CLIENT -- -- -- -- Clientside intialisation stuff...
local ABGS = require(script:GetCustomProperty("APIBasicGameState")) -----------------------------------------------------------| --[[ Loot Box animator Moves the roulette wheel ]] -----------------------------------------------------------| local LOCAL_PLAYER = Game.GetLocalPlayer() local RollEvent = script:GetC...
--[[ Delete key with match the repr. Accepted parameters: Keys: key_name - repr Return value: delete number --]] redis.replicate_commands() local cursor = '0' local delete_count = 0 repeat local result = redis.call('scan', cursor, 'MATCH', KEYS[1], 'COUNT', 100) c...
local st = GS.new() local W, H local title, title_width, title_height local image, next_state function st:enter(_, t, ns) W = love.graphics.getWidth() H = love.graphics.getHeight() title = t image = Image[t] title_width = Font.slkscr[70]:getWidth(title) title_height = Font.slkscr[70]:getHeight(title) next_st...
vim.opt.termguicolors = true require("bufferline").setup{ diagnostics = "nvim_lsp" }
--- -- Get the total item count in the turtle's inventory. -- @return the amount of items. function getItemCount() logger.debug("Getting item count...") local count = 0 for i = 1, 16 do local items = turtle.getItemCount(i) logger.debug("Found " .. items .. " items in slot " .. i .. ".") count = count + items ...
--[[ Copyright 2014-2015 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law o...
local LIFX = require "lifx.types" local builder = {} local function build_header(mac, msg_size, msg_type) local flags = 0 flags = flags | (LIFX.PROTOCOL_NUMBER << LIFX.HEADER_FLAGS_PROTOCOL_BITS_SHIFT) flags = flags | (1 << LIFX.HEADER_FLAGS_ADDRESSABLE_BITS_SHIFT) local target = {} if mac == nil then -- ...
DOORS_STATIC_MESHES = {} SPAWNS_UNLOCKED = {} ROOMS_UNLOCKED = {} BARRICADES = {} SM_MysteryBoxes = {} Active_MysteryBox_ID = nil OpenedMysteryBox_Data = nil MAP_POWER_SM = nil MAP_POWER_SM_HANDLE = nil MAP_PAP_SM = nil SM_Wunderfizzes = {} Active_Wunderfizz_ID = nil local Wunderfizz_Bought_Timeout local Wunder...
-- Copyright (c) 2021 Kirazy -- Part of Artisanal Reskins: Bob's Mods -- -- See LICENSE in the project directory for license information. -- Check to see if reskinning needs to be done. if not (reskins.bobs and reskins.bobs.triggers.logistics.entities) then return end -- Set input parameters local inputs = { type...
-- Copyright (c) 2021 StefanT <stt1@gmx.at> -- See LICENSE.md in the project directory for license information. -- -- Calculate the distance of two LuaControl objects to each other -- -- @param obj1 The first LuaControl object -- @param obj2 The second LuaControl object -- @return The distance between the objects -- ...
--======================================================================-- --== Coronium GS Corona SDK Client --== @copyright Chris Byerley @develephant --== @year 2014 --== @version 1.04 --== @license 2-clause BSD --======================================================================-- require( 'gs.30logglobal' ) --...
project "zziplib" SetupNativeDependencyProject() kind "StaticLib" files { "src/*.c" } includedirs { "include", "../zlib/include" }
-- Real train scroller: 96 x 16 px local function createRects(w,h) local rects = {} local xw, yh = w/10, h/10 for i = 1, xw-1 do for j = 1, yh-1 do local x,y = i/xw*w,j/yh*h table.insert(rects,{x=x,y=y,w=w/xw,h=h/yh,c=color(img:get(math.floor(x),math.floor(y))):blend(color(7...
local ITEM = Clockwork.item:New(); ITEM.name = "Scrap Metal"; ITEM.model = "models/props_debris/metal_panelchunk02d.mdl"; ITEM.weight = 0.8; ITEM.category = "Materials"; ITEM.description = "A bent and dirty piece of metal."; -- Called when a player drops the item. function ITEM:OnDrop(player, position) end; ITEM:Reg...
local xx = 520; local yy = 451; local xx2 = 820; local yy2 = 451; local ofs = 60; local followchars = true; local del = 0; local del2 = 0; function onCreate() debugPrint('Please disable "Flashing Effects" and "Camera Shake" in options if you are at risk of seizures') debugPrint('This song contains "Flashing Light...
local _M = { unset = 0, ok = 1, error = 2, } -- returns a valid span status code function _M.validate(code) if not code or code < 0 or code > 2 then -- default unset return 0 end return code end return _M
local t = Def.ActorFrame { } t[#t + 1] = Def.Actor { CodeMessageCommand = function(self, params) if params.Name == "AvatarShow" and not SCREENMAN:get_input_redirected(PLAYER_1) then SCREENMAN:SetNewScreen("ScreenAssetSettings") end end, OnCommand = function(self) inScreenSelectMusic = true end, EndComma...
---------------------------------------- -- Attempt to connect to MySQL Database to store match results. if CL_MYSQL_NAME then ok, msg = pcall(require, "luasql.mysql") if not ok then print("Could not load mysql. If you want to use MySQL logging, make sure the lua extension luasql is installed! Otherwise, ignore t...
TrinketPatches = { mod = RegisterMod("TrinketPatches", 1), debug = false, util = require("utils.lua"), game = Game(), config = require("config.lua") } -- Register load/save TrinketPatches.mod:AddCallback(ModCallbacks.MC_POST_GAME_STARTED, function() TrinketPatches.config:load() end) TrinketPatc...
-- mod-version:2 -- lite-xl 2.0 local core = require "core" local common = require "core.common" local command = require "core.command" local keymap = require "core.keymap" local Doc = require "core.doc" local DocView = require "core.docview" local navigate = { list = {}, current = nil, index = 0 } -- -- Priva...
--- Makes monolithic Factorio GUI events more manageable. -- @module Event.Gui -- @usage local Gui = require('__stdlib__/stdlib/event/gui') local Event = require('__stdlib__/stdlib/event/event') local Gui = { __class = 'Gui', __index = require('__stdlib__/stdlib/core') } setmetatable(Gui, Gui) --- Registers a ...
TOOL.Category = "SCars" TOOL.Name = "#tool.carsuspension.title" TOOL.Command = nil TOOL.ConfigName = "" TOOL.LiveEnt = NULL TOOL.UpdateHeight = CurTime() TOOL.UpdateDelay = 0.25 TOOL.ClientConVar = { SoftnesFront = "0", SoftnesRear = "0", liveAction = "0", liveAction2 = "0", HeightFront = "0", Heig...
------------------------------------------------------------------------ --[[ Perplexity ]]-- -- Feedback -- Computes perplexity for language models -- For now, only works with SoftmaxTree ------------------------------------------------------------------------ local Perplexity, parent = torch.class("dp.Perplexity", "d...
-------------------------------- -- @module AsyncTaskPool -- @parent_module cc ---@class cc.AsyncTaskPool local AsyncTaskPool = {} cc.AsyncTaskPool = AsyncTaskPool -------------------------------- --- Enqueue a asynchronous task.<br> -- param type task type is io task, network task or others, each type of task has a...
include("terms") factor = math.random(9); name = array_decname[factor] index = math.random(2); choice = array_izbor[index]; fact = factor * 100; if (index == 1) then min = fact + 2; max = fact + 100; else min = fact + 1; max = fact + 99; end
local skynet = require "skynet" local snax = require "snax" skynet.start(function() local ps = snax.newservice("pingserver", "hello world") end)
local _, Addon = ...; -- Namespace local Module = Addon.ModuleManager:GetModuleWorkspace("morph"); -------------------------------------- -- Module -------------------------------------- local UIFrame; local MorphModelId = 0; function Module:GetDescription() return "User interface for .morph command"; end functio...
CuiVersion = "1.5.5" LastUpdate = "2020-06-07" VersionDetail = "Concise UI - " .. CuiVersion .. "[NEWLINE]" .. "Last Update: " .. LastUpdate
Require("ProjectDir","../../Common/IngenUtils.lua"); Require("ProjectDir","../../Common/Easing.lua","Easing"); Require("ProjectDir","../../Common/LuaGen.lua","LG"); Require("ProjectDir","Marionette3.lua"); Require("ProjectDir","GpuParticleSystemCurl.lua","GPUPS"); PROFILING = true; -- Okay, how to do the choreograph...
explosions = {} genericEnemyExplosion = nil fps = 18 function newAnimation(anim, x, y) return { anim = anim, x = x, y = y, time = 0, maxTime = anim.frames / fps } end function initAnimations() simpleBulletExplosion = loadAnimation(love.graphics.newImage("assets/img/bulletexpl.png"), 15, 15...
local PANEL = {} PANEL.permission_value = PERM_NO PANEL.permission = {} function PANEL:rebuild() if IsValid(self.container) then self.container:safe_remove() end local width, height = self:GetWide(), self:GetTall() local font = Font.size(Theme.get_font('text_normal_smaller'), math.scale(18)) local font_...
local cjson = require "cjson" local ocsp = require "ngx.ocsp" local ssl = require "ngx.ssl" local resty_lock = require "resty.lock" local resty_http = require "resty.http" local resty_lrucache = require "resty.lrucache" -- alias functions and variables local ngx_log = ngx.log local ngx_exit = ngx.exit local ngx_time =...
local skynet = require "skynet" local function main() skynet.newservice("debug_console", 8081) -- 登陆服务 local login = skynet.newservice("login") skynet.call(login, "lua", "start", { port = 8080, maxclient = 1000, nodelay = true, }) -- base_app_mgr skynet.uniqueservi...
local HttpService = game:GetService("HttpService") local Action = require(script.Parent.Action) return Action("BrushObjectNew", function(rbxObject, guid) if not guid then guid = HttpService:GenerateGUID() end assert(rbxObject.Archivable) return { guid = guid, rbxObject = rbxObject:Clone() } end)
Tremualin.Configuration.RandomBreakthroughChoices = 4 local configuration = Tremualin.Configuration local function GetRandomUnregisteredBreakthroughs(first_breakthrough) local colony = UIColony local choices = configuration.RandomBreakthroughChoices local unregistered_breakthroughs = colony:GetUnregistere...
local j1 = mk_assumption_justification(1) local j2 = mk_assumption_justification(2) assert(is_justification(j1)) assert(j1:depends_on(j1)) assert(not j1:depends_on(j2)) for c in j1:children() do assert(false) end assert(not j2:has_children()) print(j1) assert(not j1:get_main_expr())
--shameless copy-pasta of SkyLight's 3p8_time which was a copy-pasta of SkyLight's micro_gamecoob which was a copy-pasta of SkyLight's micro_item_salainen_radio which was a copy-pasta of SkyLight's micro_item_salainen_saha which was a copy-pasta of SkyLight's micro_item_salainen_kanto which was a copy-pasta of SkyLight...
hook.Add( "OnPlayerChat", "YouTubeMSG", function( ply, text, team, dead ) if ply ~= LocalPlayer() then return end if string.sub( text, 1, 8 ) == "/playnow" then local frame = vgui.Create( "DFrame" ) frame:SetTitle( "YouTube" ) frame:SetSize( ScrW() * 0.75, ScrH() * 0.75 ) frame:Center() frame:MakePopup...
-- Variables g_Me = getLocalPlayer() g_Resource = getThisResource() g_Root = getRootElement() g_ResourceRoot = getResourceRootElement(g_Resource) local screenX, screenY = guiGetScreenSize() local g_Spawnpoints = {} local g_Pickups = {} local g_VisiblePickups = {} local g_DeathListRec = {} local deathListPositions = 1...
-- huangxin <3203317@qq.com> local db = KEYS[1]; local client_ip = KEYS[2]; -- redis.call('SELECT', db); -- return 'OK';
function draw() imgui.Begin("BatchRemove") state.IsWindowHovered = imgui.IsWindowHovered() if imgui.Button("Remove") then actions.RemoveHitObjectBatch(state.SelectedHitObjects) end imgui.End() end
local AddonName, AddonTable = ... -- Auchenai Crypts AddonTable.crypts = { -- Shirrak the Dead Watcher 27846, 25964, 27410, 27408, 27409, 27866, 27847, 27865, 27493, 27845, 26055, -- Exarch Maladaar 27412, 27872, 27415, 27414, 27871, 29354, ...
-- manages trades -- author: Polymorphic local module = {} local ReplicatedStorage = game:GetService("ReplicatedStorage") local HttpService = game:GetService("HttpService") local network local configuration local itemLookup = require(ReplicatedStorage.itemData) --[[ playerTradeSessionData {} instance player s...
--- === cp.apple.finalcutpro.cmd.CommandDetail === --- --- This class provides a UI for displaying the details of a command when it is selected on the `CommandList`. local require = require -- local log = require "hs.logger".new "CommandDetail" local fn ...
id = 'V-38491' severity = 'high' weight = 10.0 title = 'There must be no .rhosts or hosts.equiv files on the system.' description = 'Trust files are convenient, but when used in conjunction with the R-services, they can allow unauthenticated access to a system.' fixtext = [=[The files "/etc/hosts.equiv" and "~/.rhosts"...
local the = require"the" local obj,has = the.get"metas obj has" local abs = the.get"maths abs" local push,per = the.get"tables push per" local Num= obj"Num" function Num.new(i,s) s=s or "" return has(Num,{ at=i or 0,txt=s, n=0,_contents={}, lo=1E32,hi=-1E32, ok=false, w =s:find"+" and 1 or s:f...
--[[ © 2013 GmodLive private project do not share without permission of its author (Andrew Mensky vk.com/men232). --]] local gc = gc; local tostring = tostring; local CurTime = CurTime; local pairs = pairs; local type = type; local math = math; gc.attributes = gc.attributes or gc.kernel:NewLibrary("Attributs"); i...
------------------------------ -- function ------------------------------ function gen_coordinate_positive(coordinate, targets) local coordinate_positive coordinate_positive = {} coordinate_positive['adult_females'] = {} coordinate_positive['subadult_males'] = {} coordinate_positive['adult_males'] = {} coordin...
local aes = require "resty.aes" local hmac = require "resty.hmac" local os = require "os" local _M = {_VERSION="0.1.1"} local mt = {__index=_M} local aesBlocksize = 16 local version = 0x80 local luaPush = 1 local versionOffset = 1 + 0 local tsOffset = 1 + 1 local ivOffset = 1 + 1 + 8 local payOffset = 1 + 1 + 8 + 16 ...
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at h...
--script.Parent = game.Lighting wait() name = "Rock Thrower" scale = 1 animate = true follow = false attacking = false attacking2 = false touched1 = nil touched2 = nil meh = nil player = nil pose = "Standing" toolAnim = "None" toolAnimTime = 0 climbExtra = 0 Colors={BrickColor.new("New Yeller"),BrickColo...
--------------------------------------------------------------------------------------------------- -- Issue: https://github.com/smartdevicelink/sdl_core/issues/3469 --------------------------------------------------------------------------------------------------- -- Description: Check SDL sends RC.SetGlobalProperties...
object_tangible_collection_reward_col_reward_hoth_ice_sculpture_tauntaun_01 = object_tangible_collection_reward_shared_col_reward_hoth_ice_sculpture_tauntaun_01:new { } ObjectTemplates:addTemplate(object_tangible_collection_reward_col_reward_hoth_ice_sculpture_tauntaun_01, "object/tangible/collection/reward/col_rewar...
module_version("/14.0.1.134", "14") module_version("/13.2.345", "13") module_alias( "z13", "z/13")
--Script Name : jlp_Go to next marker (no seeking).lua --Author : Jean Loup Pecquais --Description : Go to next marker (no seeking) --v1.0.0 local libPath = reaper.GetExtState("Reaper Evolution", "libPath") if not libPath or libPath == "" then reaper.MB("Reaper Evolution library is not found. Please refer to user ...
-- -- Please see the license.txt file included with this distribution for -- attribution and copyright information. -- local vToResolve; local resolveActorOriginal; local getActorRecordTypeFromPathOriginal; -- Initialization function onInit() resolveActorOriginal = ActorManager.resolveActor; ActorManager.resolveA...
-------------------------------------------------------------------------------- -- Handler.......... : onToggleVsync -- Author........... : -- Description...... : -------------------------------------------------------------------------------- ---------------------------------------------------------------------...
-- scaffolding entry point for zstd return dofile("zstd.lua")
stationsNames = {} -- using station ID, ex. stationNames[ID] = "kwejk fm" stations = {} -- path stationType = {} -- 0 GTA radio, 1+ internet radio ex. = stationType["radio kwejk fm"] = 1, stationType["radio off"] = 0 usedStations = {} -- stations IDs, script use stations[ID] notUsedStations = {} -- stations IDs usedRa...
 ITEM.name = "Котелок" ITEM.desc = "Металлический котелолок, можно подвесить на костер или плиту, приготовить что-нибудь" ITEM.model = "models/props/furnitures/mn/mn_stewpan/mn_stewpan.mdl" ITEM.width = 1 ITEM.height = 1
function GetVehicle(player) local vehicle = GetPlayerVehicle(player) CallRemoteEvent(player, "Kuzkay:ReturnVehicle", vehicle) end AddRemoteEvent("Kuzkay:GetVehicle", GetVehicle) function OnEnterVehicle(player, _vehicle, seat) CallRemoteEvent(player, "Kuzkay:ReturnVehicle", _vehicle) end AddEvent("OnPl...
local settingsutil = require('__spice-rack-core__/util/settingsutil') local tableutil = require('__spice-rack-core__/util/tableutil') ------ >> Long Range Turret if settingsutil.get_startup_setting("longrange-turret") then local gunturret_longrange = util.table.deepcopy(data.raw['ammo-turret']['gun-turret']) g...
local function HoursAndMinutes(ticks) local seconds = ticks/TICKS_PER_SECOND; local minutes = math.floor((seconds)/60); local hours = math.floor(minutes/60); minutes = minutes - 60 * hours; return string.format("%3d:%02d", hours, minutes); end local function StatusCommand_ShowStatus(player, xplaye...
-- This Source Code Form is subject to the terms of the bCDDL, v. 1.1. -- If a copy of the bCDDL was not distributed with this -- file, You can obtain one at http://beamng.com/bCDDL-1.1.txt local M = {} local logTag = 'ResearchGE' local version = 'v1.17' local socket = require('libs/luasocket/socket.socket') local rc...
local M = {} local cjson = require "cjson" function M.split(s, delimiter) result = {}; for match in (s..delimiter):gmatch("(.-)"..delimiter) do table.insert(result, match); end return result; end function M.startswith(s, value) return string.sub(s, 1, string.len(value)) == value end funct...
--[[ Lua 5.1 Copyright (C) 1994-2006 Lua.org, PUC-Rio ]] local Http = require ("contrib/http"); local Sql = require ("contrib/sql"); local Session = require ("contrib/session"); local pgmoon = require("pgmoon"); local db = pgmoon.new(Sql.Conf); assert(db:connect()); local Pass = Session.LoginRequired (); if not ...
require 'torch' require 'image' function save_images(x, n, file) file = file or "./out.png" local input = x:narrow(1, 1, n) local view = image.toDisplayTensor({input = input, padding = 2, nrow = 9, symmetric = true}) image.save(file, view) end return true
-- model file model_file = './obj/modern_tables.obj' -- directory to save result result_directory = './result_table/' -- save result per frame save_per_frame = 50 -- set true to enable view view = true -- set true to save image save_image = true -- result width width = 600 -- result height height = 400 --...
include("shared.lua") function ENT:Draw() self:DrawModel() end function ENT:Think() if self.IsSetup then return end local class = self:GetBenchType() if class then local bench = impulse.Inventory.Benches[class] if bench then self.HUDName = bench.Name self.HUDDesc = bench.Desc self.IsSetup = true ...
local condition = Condition(CONDITION_POISON, CONDITIONID_COMBAT) condition:setParameter(CONDITION_PARAM_DELAYED, true) condition:setParameter(CONDITION_PARAM_MINVALUE, 20) condition:setParameter(CONDITION_PARAM_MAXVALUE, 70) condition:setParameter(CONDITION_PARAM_STARTVALUE, 50) condition:setParameter(CONDITION_PARAM_...
Script.Load("lua/PowerConsumerMixin.lua") local networkVarsEx = {} AddMixinNetworkVars(PowerConsumerMixin, networkVarsEx) local ns2_Sentry_OnCreate = Sentry.OnCreate function Sentry:OnCreate() ns2_Sentry_OnCreate(self) -- add the power consumer mixin so sentries work with power nodes InitMixin(self, Po...
local ply = FindMetaTable("Player") function ply:ClassLoad() if(self:GetPData("Class") == nil) then self:SetPData("Class", 1) else self:SetPData("Class", self:GetPData("Class")) end end concommand.Add( "fwclass", function(ply, cmd, args) if ply.ProfileLoadStatus == nil then local class = tonumber...
module_version("java/1.8.0-B","1.8")
local reject_func async.promise(function(_, reject) reject_func = reject end) reject_func("Test") reject_func("Test") -- Will cause an error
--[[ FiveM Scripts Copyright C 2018 Sighmir This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or at your option any later version. ...
dofilepath("data:leveldata/campaign/FX_Path/ai/turanic_hard.lua")
local M = {} function M.eval(l) return vim.api.nvim_eval(l) end return M
local appPath = "app.demo.JoeyChen" local changePokerViewCtr = class("changePokerViewCtr",cc.load("boyaa").mvc.BoyaaCtr); local changePokerView = require(appPath..".changePokerTest.changePokerView") local PaixingUtil = import(".PaixingUtil") function changePokerViewCtr:ctor(pokerfig) self.cardList = {} self:i...
Test = require('connecttest') require('cardinalities') local events = require('events') local mobile_session = require('mobile_session') local mobile = require('mobile_connection') local tcp = require('tcp_connection') local file_connection = require('file_connection') ----------------------------------------------...
local app = require "kong.api.app" require "kong.tools.ngx_stub" local stub = { req = { headers = {} }, add_params = function() end, params = { foo = "bar", number = 10, ["config.nested"] = 1, ["config.nested_2"] = 2 } } describe("App", function() describe("#parse_params()", function() it("should normal...