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--[[ Desc: 3D Bound box, composition of 2 rectangles. Author: SerDing Since: 2020-04-19 Alter: 2020-04-19 ]] local _Rect = require("engine.graphics.drawable.rect") ---@class Entity.Drawable.Box : Engine.Graphics.Drawable.Base local _Box = require("core.class")() function _Box:Ctor(x, y1, y2, w, h1, h2) ...
nilq/small-lua-stack
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-- Weather mixed updates the variables live, unlike the Data. -- This can't be set tho. StormFox2.Mixer = {} -- Local function local function isColor(t) return t.r and t.g and t.b and true or false end local function Blender(nFraction, vFrom, vTo) -- Will it blend? -- Nils should be false, if one of them is a boole...
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local Tunnel = module("vrp","lib/Tunnel") local Proxy = module("vrp","lib/Proxy") vRP = Proxy.getInterface("vRP") --[ VARIÁVEIS ]--------------------------------------------------------------------------------------------------------------- local showcoords = false --[ CONEXÃO ]--------------------------------------...
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local nk = require("nakama") local id = "金币" local authoritative = false local sort = "desc" local operator = "best" local reset = "0 0 * * 1" local metadata = { placeholder = "nothing" } nk.leaderboard_create(id, authoritative, sort, operator, reset, metadata)
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local data = require("core.data") data.define_prototype("item_chip") data.add( "core.item_chip", { empty = { integer_id = 0, source = { x = 0, y = 0, } }, projectile_arrow = { integer_id = 1, source = { x = 48, ...
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math.randomseed( os.time() ) loader.SetJointIndex(math.random(0, 60)) -- (0, No of Joint Index) loader.SetXOffset(math.random() + math.random(-1.0, 0.0)) loader.SetYOffset(math.random() + math.random(-1.0, 0.0)) loader.SetZOffset(math.random() + math.random(-1.0, 0.0))
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-- // bekiroj local kelepceyeri = createColSphere ( 1424.9951171875, -1292.7138671875, 13.556790351868, 3) function kelepcekir(thePlayer, cmd) if not isElementWithinColShape(thePlayer, kelepceyeri) then return end if getElementData(thePlayer, "kelepce") or getElementData(thePlayer, "ipbagli") then local mikta...
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local _=require 'leda' local function sink(resp) local f=ltn12.sink.table(resp) return function(...) -- leda.nice() return f(...) end end --Fetch a https url. --Requires luasec. local function get_https(url) local http = require("ssl.https") local resp = {} local r, c, h, s=http.request{ url = url, s...
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local vim = vim local api = vim.api local M = {} function M.nvim_create_augroups(definitions) for group_name, definition in pairs(definitions) do vim.api.nvim_command('augroup '..group_name) vim.api.nvim_command('autocmd!') for _, def in ipairs(definition) do local command = table.concat(vim.tbl_fl...
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local Datasheet = require "Datasheet" local Peripherial = require "Peripherial" return Datasheet { id = "uart", name = "TinyUART", brief = "A 16C550 compatible UART component.", registers = Peripherial.RegisterSet { Peripherial.Register("RBR", 0, 1, "RO", "(DLAB=0) Receiver buffer"), Peripherial.Regis...
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if not DISABLE_WOODEN_BOW then throwing_register_bow ('bow_wood', 'Wooden bow', {x=1, y=1, z=0.5}, 11, 1.6, 50, false, { {'', 'default:stick', ''}, {'farming:string', '', 'default:stick'}, {'', 'default:stick', ''}, }) end if not DISABLE_LONGBOW then throwing_register_bow ('longbow', 'Longbow', {x=1, y=2....
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--[[ require "config" biter_levels = 100 --Not efficient enough, long load times for name, prototype in pairs(data.raw.unit) do if not string.find(name, "_pw_") then for i=1, biter_levels do log( serpent.block( name, {comment = false, numformat = '%1.8g' } ) ) local biter = util.table.deepcopy(prototype) ...
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Main = { peds = {}, } --[[ Functions ]]-- function Main:CanInteract() local player = PlayerId() local ped = PlayerPedId() return IsPedArmed(ped, 4) and IsPlayerFreeAiming(player) and IsControlEnabled(0, 51) == 1 end function Main:Update() self.coords = GetEntityCoords(PlayerPedId()) local canInteract = self:C...
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require"imlua" require"cdlua" require"cdluaim" require"iuplua" require"iupluacd" function LoadImage(file_name) -- load the first image in the file. -- force the image to be converted to a bitmap local image, err = im.FileImageLoadBitmap(file_name) if not image then error(im.ErrorStr(err)) end ret...
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-- Define sets and vars used by this job file. function init_gear_sets() gear.melee = {} gear.melee.back = { name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','STR+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}} gear.melee.feet = { name="Argosy Sollerets +1", augments={'HP+65','"Dbl.Atk."+3','"Store TP...
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local fov_max = 70.0 local fov_min = 5.0 -- max zoom level (smaller fov is more zoom) local zoomspeed = 10.0 -- camera zoom speed local speed_lr = 8.0 -- speed by which the camera pans left-right local speed_ud = 8.0 -- speed by which the camera pans up-down binoculars = false local fov = (fov_max+fov_min)*0.5 local...
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--[[ Useless class. Feel free to delete this file. ]] function RunString(str) return loadstring("return "..str)() end return RunString
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local mod = foundation.new_module("yatm_refinery", "1.0.0") mod:require("vapour_registry.lua") mod:require("distillation_registry.lua") mod:require("api.lua") mod:require("fluids.lua") mod:require("nodes.lua") mod:require("recipes.lua")
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local Unity = { UI = { Button = csharp.checked_import('UnityEngine.UI.Button'), Image = csharp.checked_import('UnityEngine.UI.Image'), Text = csharp.checked_import('UnityEngine.UI.Text'), ScrollRect = csharp.checked_import('UnityEngine.UI.ScrollRect'), Toggle = csharp.checked_import('UnityEngine.UI.Toggle'...
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--# selene: allow(unused_variable) ---@diagnostic disable: unused-local -- This module allows Hammerspoon to preform Spotlight metadata queries. -- -- This module will only be able to perform queries on volumes and folders which are not blocked by the Privacy settings in the System Preferences Spotlight panel. -- -- A...
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local radio = require('radio') local frequency = 162.425e6 local tune_offset = -100e3 local deviation = 5e3 local bandwidth = 16e3 -- Blocks local source = radio.RtlSdrSource(frequency + tune_offset, 1102500, {rf_gain = 45.0}) local tuner = radio.TunerBlock(tune_offset, 2*(deviation+bandwidth), 50) local fm_demod = r...
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function turnManager(system) --credit for the pseudo code for this goes to spacecoote on reddit if turn_state == 0 then -- entity is in the moving stage of the turn. if current_player ~= 0 then system.enemies[current_level][current_player]:turn() end elseif turn_state ==...
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return { tlldimetrodon = { acceleration = 0.05, brakerate = 0.27, buildcostenergy = 12342, buildcostmetal = 1282, builder = false, buildpic = "tlldimetrodon.dds", buildtime = 17000, canattack = true, canguard = true, canhover = true, canmove = true, canpatrol = true, canstop = 1...
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DEFINE_BASECLASS("ma2_proj_pulselaser_lvl1") AddCSLuaFile() ENT.Base = "ma2_proj_pulselaser_lvl1" ENT.Damage = 17 ENT.ParticleAttach = "gm_MA2_pulselaser_lvl2" ENT.FireSound = Sound("MA2_Weapon.PulseLaser2") PrecacheParticleSystem("gm_MA2_pulselaser_lvl2")
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local theLanguageTable = {} addEventHandler( "onClientResourceStart", getRootElement(), function () setElementData(getLocalPlayer(), "localizationData", getLocalization()["name"]) triggerServerEvent ("AURlanguage.getExportTable", resourceRoot, getLocalPlayer()) end) function updateExportTable(theTable) theLanguag...
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local helpers = require('test.functional.helpers')(after_each) local clear = helpers.clear local eq = helpers.eq local exec_lua = helpers.exec_lua local pcall_err = helpers.pcall_err local matches = helpers.matches local pending_c_parser = helpers.pending_c_parser before_each(clear) describe('treesitter API', functi...
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--[[ TheNexusAvenger Tests property errors of the NexusWrappedInstance class. --]] local NexusUnitTesting = require("NexusUnitTesting") local NexusWrappedInstance = require(game:GetService("ReplicatedStorage"):WaitForChild("NexusWrappedInstance")) local NexusInstance = require(game:GetService("ReplicatedStorage"):Wai...
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----------------------------------- -- Area: The_Boyahda_Tree ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[tpz.zone.THE_BOYAHDA_TREE] = { text = { ITEM_CANNOT_BE_OBTAINED = 6382, -- You cannot obtain the <item>. Com...
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----------------------------------- -- Ability: Soul Voice -- Enhances the effects of your songs. -- Obtained: Bard Level 1 -- Recast Time: 1:00:00 -- Duration: 0:03:00 ----------------------------------- require("scripts/globals/settings") require("scripts/globals/status") ----------------------------------- functio...
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function GM.ShowGarageView ( ) local W, H = 500, 250; local DermaPanel = vgui.Create("DFrame") DermaPanel:SetPos(ScrW() * .5 - W * .5, ScrH() * .5 - H * .5) DermaPanel:SetSize(W, H) DermaPanel:SetTitle("Vehicle Garage") DermaPanel:SetVisible(true) DermaPanel:SetDraggable(false) DermaPanel:ShowCloseButton...
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class "String" String.ENCODING_UTF8 = 0 function String:__getvar(name) if name == "contents" then local retVal = Polycode.String_get_contents(self.__ptr) if retVal == nil then return nil end local __c = _G["string"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "w_contents" then local ret...
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local victory = {} victory.timer = Timer.new() local g = love.graphics victory.bg = g.newImage("assets/victory.png") victory.font = g.newFont(20) function victory:entering() g.setFont(self.font) self.text = "Nightmares survived: " .. level local temp = MAXLEVEL - level if temp == 1 then self.text2 = temp .. "...
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require("nvim-gps").setup({})
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-- Editors: -- AltiV, July 23rd, 2019 LinkLuaModifier("modifier_imba_nian_frenzy_swipes", "components/abilities/heroes/hero_nian", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_nian_frenzy_swipes_suppression", "components/abilities/heroes/hero_nian", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_im...
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script.on_event(defines.events.on_robot_built_entity, function (event) Logistic_container_placed(event.created_entity, game) end, { { filter = "type", type = "logistic-container" } })
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local solarsail = require('libengine') local engine = solarsail:create_engine() assert(engine:init()) assert(engine:automount()) assert(engine:autorun()) assert(engine:shutdown()) assert(engine:deinit())
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return { {}, {}, {}, {}, {}, {}, {}, {}, {}, {}, desc_get = "", name = "里诺", init_effect = "", time = 0, color = "red", picture = "", desc = "", stack = 1, id = 13120, icon = 13120, last_effect = "", effect_list = { { type = "BattleBuffAddBuff", trigger = { "onStartGame" }, arg_l...
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local defineRegistration = require(script.defineRegistration) return { Core = require(script.Core), defineComponent = require(script.defineComponent), System = require(script.System), interval = defineRegistration.interval, event = defineRegistration.event, BuiltInPlugins = require(script.Built...
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--[[ LICENSE: BSD Author: CandyMi[https://github.com/candymi] ]] local tcp = require "internal.TCP" local crypt = require "crypt" local sha1 = crypt.sha1 local sha2 = crypt.sha256 local xor_str = crypt.xor_str local randomkey = crypt.randomkey_ex local rsa_oaep_pkey_encode = crypt.rsa_public_key_oaep_padding_encod...
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local S = technic.getter minetest.register_craft({ output = "technic:mv_centrifuge", recipe = { {"basic_materials:motor", "technic:copper_plate", "technic:diamond_drill_head"}, {"technic:copper_plate", "technic:machine_casing", "technic:copper_plate" }, {"pipeworks:one_way_tube", "technic:mv_...
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require("telescope").setup { defaults = { preview = { -- NOTE: Disabling this for performance purposes for now -- See: https://github.com/nvim-telescope/telescope.nvim/issues/1616#issuecomment-999123921 -- Apparently was fixed, let's see. treesitter = true } }, extensions = { f...
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--[=[ MIT License Copyright (c) 2016 Johannes Westhuis, Alexander Schulz Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights...
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--[[ Hyperparameter experimentation using the ADAM optimizer for training a network. Note: run this file from the root dir of the repo. Example: th tests/test_hyperparameters_adam.lua ]] require 'paths' require 'torch' require 'string' require 'gnuplot' ------------------------------------------...
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WIDTH = 40 leftWidth = 20 while true do local rightWidth = WIDTH - gapWidth - leftWidth io.write(string.rep('#', leftWidth)) io.write(string.rep(' ', 10)) io.write(string.rep('#', rightWidth)) io.write('\n') os.sleep(0.05) local diceRoll = math.random(1, 6) if diceRoll == 1 and leftWidth > 1 then ...
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return { author = "Jet", name = "CLI", description = "The Jet command line interface.", version = "1.0.0", dependencies = { "Jet/StringUtility@1.0.0" }, softDependencies = { "Jet/Updater@1.0.0" } }
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BaseNpc_AddItemToPlayer(BaseNpc_GetNpcById({{Tale_Action_SelectedNpc_Value_Id}}), "{{Tale_Action_SelectedItem_Value_ScriptName}}", {{Tale_Action_Quantity}})
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local words = {} local root = { Trie = {}, fail = nil, text = "root" } local function insertWord(word, index) local tmp = root.Trie local final for k in string.gmatch(word, utf8.charpattern) do if tmp[k] == nil then tmp[k] = {Trie = {}, fail = nil, text = k} end ...
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--[[ /$$$$$$ /$$ /$$ /$$__ $$ |__/ | $$ | $$ \ $$ /$$$$$$$ /$$ /$$$$$$/$$$$ /$$$$$$ /$$$$$$ /$$$$$$ | $$$$$$$$| $$__ $$| $$| $$_ $$_ $$ |____ $$|_ $$_/ /$$__ $$ | $$__ $$| $$ \ $$| $$| $$ \ $$ \ $$ ...
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--[[ Name: "sh_voices.lua". Product: "HL2 RP". --]] -- Add a voice to the menu. function kuroScript.game:AddVoiceToMenu(command, playerClass, targetClass) local k, v; -- Loop through each value in a table. for k, v in pairs(self.voices) do if (v.class == playerClass and v.command == command) then if (string....
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--- This program is for the mod "The Veggie Way" which adds flour -- and dough as an alternative path to bread from wheat which is -- more efficient. This also works with a similar recipe added by -- Create with Wheat -> Wheat Dough -- -- The normal way to get bread is 3 wheat -> 1 bread. -- The Veggie Way to get...
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-- Lua function gcd(a, b) if b > 0 then return gcd(b, a % b); else return a; end end print("test"); N = 1000; A = {}; for i = 1, N do A[i] = i - 1; end ans = 0; for _, i in ipairs(A) do for _, j in ipairs(A) do ans = gcd(i, j) + ans; end end print(ans);
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function on_activate(parent, ability) local targets = parent:targets():hostile() local targeter = parent:create_targeter(ability) targeter:set_selection_radius(ability:range()) targeter:set_free_select(ability:range() * 2) targeter:set_shape_cone(parent:center_x(), parent:center_y(), 1.0, ability:ran...
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--[[ Copyright (c) 2010 Manuel "Roujin" Wolf, Edvin "Lego3" Linge Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify,...
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require('!/DieRoller') function onload() onLoadShared("red") end
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local Util = require("vlua.util") local Dep = require("vlua.dep") local warn = Util.warn local setmetatable = setmetatable local type = type local V_GETTER = 1 local V_SETTER = 2 ---@class Computed ---@field value any ---@field get fun():any ---@param set fun(newValue:any):nil ---@param getter fun(self:any):any ---@...
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local function TestNegation() local _ = not true; assert(not debug.issecurelocal(1, 1), "expected negated value to be tainted"); end local function TestLength() local _ = #"Constant"; assert(not debug.issecurelocal(1, 1), "expected length of string to be tainted"); _ = #{ 1, 2, 3 }; assert(not debug.issec...
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-- Authors: Polymorphic, berezaa local module = {} local player = game.Players.LocalPlayer local starterPlayer = game:GetService("StarterPlayer") local DISTANCE_AWAY_THRESHOLD = 50 local MANIFEST_ORIENTATION_ASSIST_TIME_BASE = 0.5 local MANIFEST_ORIENTATION_ASSIST_TIME = MANIFEST_ORIENTATION_ASSIST_TIME_BASE lo...
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local _M = {} function _M.rgb_to_hsv(red, green, blue) local hue, saturation, value local min_value = math.min(red, green, blue) local max_value = math.max(red, green, blue) value = max_value local value_delta = max_value - min_value -- If the color is not black if max_value ~= 0 then saturation = value_de...
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#!/usr/bin/env lua do do local _ENV = _ENV package.preload[ "core_PackageToolkit._test._case" ] = function( ... ) local arg = _G.arg; local M = { } local parent = ... local split split = function(str, symbol) if symbol == nil then symbol = "%s" end local _accum_0 = { } local _len_0 = 1 for x in string.g...
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--!The Make-like Build Utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apache L...
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--[[-------------------------------------------------------------------]]--[[ Copyright wiltOS Technologies LLC, 2020 Contact: www.wiltostech.com ----------------------------------------]]-- --[[ EXAMPLE BLADE TABLE: wOS.ALCS.Lig...
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local _, private = ... private.travel = { -- General [140493] = true, -- Adept's Guide to Dimensional Rifting [128353] = true, -- Admiral's Compass [129276] = true, -- Beginner's Guide to Dimensional Rifting [118662] = true, -- Bladespire Relic [140192] = true, -- Dalaran He...
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local a = Instance.new("ForceField") a.Parent = workspace.ic3w0lf589
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UtilUI = {} local Theme = require("ui/theme") function UtilUI.Create(CityHack, Style, Observer) if ImGui.CollapsingHeader("UTILITY") then local LookedObject = Observer.LookedObject() ImGui.PushTextWrapPos() Theme.PushStyleColor(ImGuiCol.Text, Theme.CustomToggleOn) ImGui.Text("T...
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function momoTweak.icon.AngelsNumber() momoTweak.icon.number = {} momoTweak.icon.number[1] = { icon = "__angelsrefining__/graphics/icons/num_1.png", icon_size = 32, tint = angelsmods.smelting.number_tint, scale = 0.32, shift = {-12, -12} } momoTweak.icon.number[2] = { icon = "__angelsrefining__/graph...
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-------------------------------- -- @module TransitionTurnOffTiles -- @extend TransitionScene,TransitionEaseScene -- @parent_module cc -------------------------------- -- -- @function [parent=#TransitionTurnOffTiles] easeActionWithAction -- @param self -- @param #cc.ActionInterval action -- @return Actio...
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--[[*]]-- RotatorsLib --[[*]]-- require "ISBaseObject" rLib = ISBaseObject:derive("rLib") -- function rLib.nop() end -- log -- function rLib.dprint(text, ...) if getDebug() then rLib.print(text, ...) else rLib.dprint = rLib.nop end end function rLib.print(text, arg, ...) assert(rLib.arg(text, "string")) ...
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modifier_item_shard_attackspeed_stack = class({ IsHidden = function() return true end, IsPurgable = function() return false end, IsBuff = function() return true end, RemoveOnDeath = function() return false end, GetAttributes = function() return MODIFIER_ATTRIBUTE_PERMANENT end, GetTexture = func...
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local round_type = 0 net.Receive("UpdateRoundType", function(len) round_type = net.ReadInt(4) end) function getRoundStatus() return round_type end
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#include<stdio.h> #include<lua.h> #include<lauxlib.h> #include<lualib.h> int main(void) { char buff[256]; int error; lua_State *L = lua_open(); //opens Lua }
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style_blue = {["off_color"] = "0cf", ["on_color"] = "0cf", ["line_color"] = "0cf", ["line_width"] = "2"}; style_red = {["off_color"] = "f30", ["on_color"] = "f30", ["line_color"] = "f30", ["line_width"] = "2"}; line_blue = {["off_color"] = "fff", ["on_col...
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--------- -- Location resolver -- -- Resolves row (line) and column from position in multiline string. ---- local byte = string.byte local floor = math.floor local inf = math.huge local NL = byte('\n') --- Returns a list with starting positions of lines in the given `text` string. -- Note: only LF (`\n`) is consid...
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if UseItem(169) == true then goto label0 end; do return end; ::label0:: ModifyEvent(-2, -2, -2, -2, -1, -1, -1, 2608, 2608, 2608, -2, -2, -2);--by fanyu|箱子变空。场景06-编号5 AddItem(28, 2); do return end;
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-- myfile.lua -- local myfile = {} function myfile.save(fn, data) file.open(fn, "w") file.write(data) file.close() end function myfile.load(fn) file.open(fn, "r") local content = file.read() file.close() if string.len(content) > 0 then return content end return nil end return myfile
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slot0 = class("RollingBallGameView", import("..BaseMiniGameView")) slot1 = 1 slot2 = 2 slot3 = 1 slot4 = 2 slot5 = 1 slot6 = 2 slot7 = 1 slot8 = 2 slot9 = { { 3, 5 }, { 2, 3 }, { 1.5, 3 }, { 1, 2.5 }, { 1, 2 }, { 0.8, 1.4 } } slot10 = { 30, 80, 120, 160, 180 } slot11 = { 4, 6 ...
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local Plugin = script.Parent.Parent.Parent local Libs = Plugin.Libs local Roact = require(Libs.Roact) local NONE = Roact.None local AUTO = {} local function specialize(name, component, defaultProps, propMap) local specialized = Roact.PureComponent:extend(name) for from, to in next, propMap do if to == AUTO then ...
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require "lmkbuild" local assert = assert local append = lmkbuild.append_local local cp = lmkbuild.cp local file_newer = lmkbuild.file_newer local ipairs = ipairs local is_valid = lmkbuild.is_valid local mkdir = lmkbuild.mkdir local print = print local resolve = lmkbuild.resolve local rm = lmkbuild.rm local split = lmk...
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class("About").extends(gfx.sprite) function About:init() About.super.init(self, gfx.image.new(400, 240)) self:setCenter(0, 0) self:setZIndex(Z_INDEX_TITLE) end function About:enter(context) self:redraw() self:add() self:moveTo(context.isSidebarOpen and SIDEBAR_WIDTH - SEPARATOR_WIDTH or 0, 0) end function Abo...
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--[[- The core library for our UI framework. I'm not going to defend any design decisions here - UI is something I find really hard to think about. The core implementation here is largely class-based, though without any actual inheritance. We define our "core" datatype as an object with any of these properties: - `T:...
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EPS = 0.001 EPS_SQUARE = EPS * EPS function side(x1, y1, x2, y2, x, y) return (y2 - y1) * (x - x1) + (-x2 + x1) * (y - y1) end function naivePointInTriangle(x1, y1, x2, y2, x3, y3, x, y) local checkSide1 = side(x1, y1, x2, y2, x, y) >= 0 local checkSide2 = side(x2, y2, x3, y3, x, y) >= 0 local checkSi...
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local rankManInfo_layout = require(ViewPath.."hall/ranklist/rankManInfo_layout"); require("isolater/widget/layerManagerIsolater"); local RankManInfo = class(CommonGameLayer, false); RankManInfo.Delegate = { onHideUserInfo = "onHideUserInfo"; sendDirectMsg = "sendDirectMsg"; }; RankManInfo.s_controls = ...
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dofile("common.inc"); function doit() askForWindow("Parses the game clock and extracts the info.\nInfo updates in realtime while running!\nPress Shift over ATITD to continue."); while 1 do checkBreak(); findClockInfo(); while not Time do checkBreak(); findClockInfo(); sleepWithStatus(1000, "Can not...
nilq/small-lua-stack
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//________________________________ // // NS2 Combat Mod // Made by JimWest and MCMLXXXIV, 2012 // //________________________________ // combat_StructureAbility.lua local HotReload = CombatStructureAbility if(not HotReload) then CombatStructureAbility = {} ClassHooker:Mixin("CombatStructureAbility") end f...
nilq/small-lua-stack
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local _={} _[1]={"error","compatible function \"b\" variant not found; at test/tests/function scope wrong.ans:4"} return {_[1]} --[[ { "error", 'compatible function "b" variant not found; at test/tests/function scope wrong.ans:4' } ]]--
nilq/small-lua-stack
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-- scaffolding entry point for openssl return dofile("openssl.lua")
nilq/small-lua-stack
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-- [ To Do ] -- -- #general -- #engine -- #gearbox -- #gun --use an input to set reload manually, to remove timer? -- #ammo -- #prop armor --get incident armor ? --hit calcs ? --conversions ? -- #fuel local checkluatype = SF.CheckLuaType local checkpermission = SF.Permissions.check local registerprivilege = SF....
nilq/small-lua-stack
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local enemy_ai = {} enemy_ai.__index = enemy_ai local points = { { x = 1, y = 2 }, -- top left { x = 1, y = 4 }, -- bottom left { x = 3, y = 4 }, -- bottom right { x = 3, y = 2 } -- top right } enemy_ai.points = {} for i1, point1 in ipairs(points) do for i2, point2 in ipairs(points) do table.insert(enemy_ai.p...
nilq/small-lua-stack
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local classic = require 'classic' local Executer = classic.class('Executer') function Executer:_init(opts) self.D = opts.D self.rnnCore = opts.rnnCore self.stack = opts.stack --d self.count = 0 end function Executer:executeStrategy(gradHidden, m, t, s) local hiddenState = self.stack:peek() if ...
nilq/small-lua-stack
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AddCSLuaFile( ) DEFINE_BASECLASS("base_aperture_ent") local WireAddon = WireAddon or WIRE_CLIENT_INSTALLED ENT.PrintName = "Gel Dropper" ENT.IsAperture = true ENT.IsConnectable = true if WireAddon then ENT.WireDebugName = ENT.PrintName end function ENT:SetupDataTables() self:NetworkVar("Bool", 0, "Enable") ...
nilq/small-lua-stack
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server_scripts { 'config.lua', 'sv.lua' } client_script 'cl.lua'
nilq/small-lua-stack
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buffDivineFavor="Spell_Holy_Heal" palaHealRange="Holy Light" palaDispelRange="Purify" palaDispelAll={Magic=true,Disease=true,Poison=true} palaDispelMagic={Magic=true} palaDispelDisease={Disease=true} palaDispelPoison={Poison=true} palaDispelNoMagic={Disease=true,Poison=true} palaDispelNoDisease={Magic=true,Po...
nilq/small-lua-stack
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prices = {} prices["race"] = 1100 prices["rtf"] = 850 prices["ctf"] = 850 prices["nts"] = 1100 prices["shooter"] = 1300 prices["deadline"] = 350 lastWinnerDiscount = 50 isVipMap = false PRICE = 1000 local main_window local tab_panel local tab = {} local aGamemodeMapTable = {} function createNextmapWindow(tabPanel...
nilq/small-lua-stack
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local session = require("luasnip.session") local function filetypelist_to_set(list) vim.validate({ list = { list, "table", true } }) if not list then return list end local out = {} for _, ft in ipairs(list) do -- include redirected filetypes. for _, resolved_ft in ipairs(session.ft_redirect[ft]) do out[r...
nilq/small-lua-stack
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local rg = {} rg.init = function(_, config) config = vim.tbl_extend('force',{ cmd = "rg", args = { '--color=never', '--no-heading', '--with-filename', '--line-number', '--column', }, }, config or {}) return config end rg....
nilq/small-lua-stack
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-- Waitsupport (c) by Jonathan Fischer: http://www.jonathanfischer.net/lua-coroutines/ -- This file implements waitSeconds, waitSignal, signal, and their supporting stuff. -- This table is indexed by coroutine and simply contains the time at which the coroutine -- should be woken up. local WAITING_ON_TIME = {} -- T...
nilq/small-lua-stack
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-------------------------------------------------------------------------------- -- Preconditions before ATF start -------------------------------------------------------------------------------- local commonPreconditions = require('user_modules/shared_testcases/commonPreconditions') local commonSteps = require('user_m...
nilq/small-lua-stack
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local att = {} att.name = "bg_4inchsw29" att.displayName = "Short Barrel" att.displayNameShort = "Short" att.isBG = true att.statModifiers = {RecoilMult = 0.1, AimSpreadMult = -0.22, DrawSpeedMult = -0.10} if CLIENT then att.displayIcon = surface.GetTextureID("atts/bg_4inchsw29") end function att:attachFunc() self...
nilq/small-lua-stack
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-- create an editable image p = sparrowRGBA.new(imageCtx) -- get image bounds b = p:bounds() -- iterate over pixels for i = 0, b['width'] do for j = 0, b['height'] do -- get current pixel color: red, green, blue, alpha v = p:getPixel(i, j) -- set current pixel color: red, green, blue, alp...
nilq/small-lua-stack
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minetest.register_entity("testmod:bogus_1", { collisionbox = { -0.5,-0.5,-0.5,0.5,0.5,0.5 }, visual = "sprite", textures = { "testmod_num1.png" }, physical = false, groups = { "immortal" }, } ) minetest.register_entity("testmod:bogus_2", { collisionbox =...
nilq/small-lua-stack
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local xmlns_sm = "urn:xmpp:sm:2"; function verse.plugins.smacks(stream) -- State for outgoing stanzas local outgoing_queue = {}; local last_ack = 0; -- State for incoming stanzas local handled_stanza_count = 0; -- Catch incoming stanzas local function incoming_stanza(stanza) if stanza.attr.xmlns == "jabbe...
nilq/small-lua-stack
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