content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
return {
["CurrentVersion"] = "0.0.1",
["CurrentModuleID"] = "",
["CurrentGithubRelease"] = "",
["Name"] = "Test",
["Author"] = "froghopperjacob",
["Description"] = "Testing default RDM modules.",
["Site"] = "",
["Lisence"] = {
["Type"] = "Apache 2.0",
},
["Dependencies"] = {
[... | nilq/small-lua-stack | null |
-- DO NOT EDIT THIS FILE!
-- Globals that we need
local surface = surface
local Msg = Msg
local Color = Color
--[[---------------------------------------------------------
Name: killicon
Desc: Stores and serves killicons for deathnotice
-----------------------------------------------------------]]
module("... | nilq/small-lua-stack | null |
util.AddNetworkString("LVL.NeedUpgrade") -- SERVER > CLIENT | При выдаче опыта, когда нужно апгрейдиться
util.AddNetworkString("LVL.GainedExp") -- SERVER > CLIENT | При выдаче опыта
util.AddNetworkString("LVL.Upgraded") -- SERVER > CLIENT | При левел апе
util.AddNetworkString("LVL.RequestUpgrade") -- CLIENT > SER... | nilq/small-lua-stack | null |
--[[
module: Client
author: DylanYang
time: 2021-02-24 21:38:56
idea:
advance:
]]
local CompositeEntity = require("patterns.j2ee.compositeEntity.CompositeEntity")
local _M = Class("Client")
local public = _M.public
_M.compositeEntity = nil
function _M:ctor()
self.compositeEntity = Composi... | nilq/small-lua-stack | null |
local sin = math.sin
local cos = math.cos
local floor = math.floor
local PI2 = math.pi * 2
local LEDS = 150
local function mktab(f)
local t = {}
for i = 0, 255 do
local x = i / 255
local v = f(x)
t[i] = v
end
return t
end
local function wrtab(t)
return "{[0]="..t[0]..","..... | nilq/small-lua-stack | null |
INDEX_TITLE = "Apache Portable Runtime Documentation"
LANGUAGE = "cpp"
ML_PARAM_LIST_COUNT_THRESHOLD = 1
ML_SPECIFIER_MODIFIER_LIST = true
ESCAPE_ASTERISKS = true
ESCAPE_TRAILING_UNDERSCORES = true
VERBATIM_TO_CODE_BLOCK = "none"
HEADING_TO_RUBRIC = true
| nilq/small-lua-stack | null |
local schema = require "kong.plugins.magalu-tdc.schema"
describe("Test Schema", function()
it("should initialize schema correctly", function()
assert.is_true(schema.no_consumer)
assert.not_nil(schema.fields.add_magalu_header)
assert.is_equal(schema.fields.add_magalu_header.type, "boolean")
... | nilq/small-lua-stack | null |
slot2 = "BaseGameAniamtionView"
BaseGameAniamtionView = class(slot1)
BaseGameAniamtionView.ctor = function (slot0, slot1, slot2)
slot0._tweeningConfigs = slot1 or {}
slot0._try2Put2PoolFuc = nil
slot5 = slot0._tweeningConfigs
for slot6, slot7 in ipairs(slot4) do
if not slot7.toPos then
slot12 = slot7.node
... | nilq/small-lua-stack | null |
local lazy = require("bufferline.lazy")
--- @module "bufferline.utils"
local utils = lazy.require("bufferline.utils")
--- @module "bufferline.constants"
local constants = lazy.require("bufferline.constants")
local M = {}
local api = vim.api
local fn = vim.fn
local fmt = string.format
local log = utils.log
local visib... | nilq/small-lua-stack | null |
local opts = { noremap = true, silent = true }
local term_opts = { silent = true }
local keymap = vim.api.nvim_set_keymap -- Shorten function name
keymap("", "<Space>", "<Nop>", opts)
vim.g.mapleader = " "
vim.g.maplocalleader = " "
-- Modes
-- normal_mode = "n",
-- insert_mode = "i",
-- visual_mode =... | nilq/small-lua-stack | null |
---
-- Main client file with drawing and calculating.
--
-- @author driver2
-- @copyright 2009-2010 driver2
--
-- Recent changes:
-- 2010-02-09: Made GUI-key a setting in defaultSettings.lua, added help to radio buttons, replaced "infocenter" with "gamecenter"
-- 2018-02/03: Added optional zoom, added some commands, fi... | nilq/small-lua-stack | null |
-- Natural Selection 2 Competitive Mod
-- Source located at - https://github.com/xToken/CompMod
-- lua\CompMod\Structures\Marine\PowerPoint\shared.lua
-- - Dragon
-- Things are always powered.
function PowerConsumerMixin:GetIsPowered()
return true
end
-- Prevent minimap blip?
local oldMapBlipMixinGetMapBlipInfo ... | nilq/small-lua-stack | null |
giant_horned_krevol = Creature:new {
objectName = "@mob/creature_names:giant_horned_krevol",
socialGroup = "krevol",
faction = "",
level = 11,
chanceHit = 0.28,
damageMin = 90,
damageMax = 110,
baseXp = 430,
baseHAM = 810,
baseHAMmax = 990,
armor = 0,
resists = {15,15,0,0,0,0,0,-1,-1},
meatType = "meat_ins... | nilq/small-lua-stack | null |
----------------------------------------------------------------------------------------------------
--
-- Copyright (c) Contributors to the Open 3D Engine Project.
-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
--
-- SPDX-License-Identifier: Apache-2.0 OR MIT
--
--... | nilq/small-lua-stack | null |
-- Pulse wave.
local SoundUnit = require((...):gsub('[^.]*$', '') .. 'soundunit')
local function process (t, v)
return v < t.width and -1 or 1
end
return function (t)
t = SoundUnit(t)
t.process = process
t.width = t.width or 0
return t
end
| nilq/small-lua-stack | null |
-- local function data(file, tag, names, stripFunc, postFunc)
local parser = require "otherData.featParser"
local names =
{
"Musician",
"Musical Ability",
"Mt%. Moon Blues",
"Cacophony",
"Noise Complaint",
"Voice Lessons",
"Power Chord"
}
local m = string.match
local secParser = require "otherData.util_section... | nilq/small-lua-stack | null |
local mod = get_mod("Gib")
local pl = require'pl.import_into'()
mod.localizations = mod.localizations or pl.Map()
mod.localizations:update({
mod_description = {
en = "Tweak some gib and ragdoll values."
},
})
return mod.localizations
| nilq/small-lua-stack | null |
require('constants')
require('class')
Allocator = class(function(self)
-- map of key -> block_index
self.size_index = {}
-- array[block_index] -> {size={10, 10}, left_x=0, next_index=0, free_indices={}}
self.size_blocks = {}
end)
local floor = math.floor
-- factories are stored as rows of constants.f... | nilq/small-lua-stack | null |
C_Soulbinds = {}
---@param soulbindID number
---[Documentation](https://wow.gamepedia.com/API_C_Soulbinds.ActivateSoulbind)
function C_Soulbinds.ActivateSoulbind(soulbindID) end
---@param soulbindID number
---@return boolean result
---@return string? errorDescription
---[Documentation](https://wow.gamepedia.com/API_C... | nilq/small-lua-stack | null |
--[[
Expression 2 Compiler for Garry's Mod
Andreas "Syranide" Svensson, me@syranide.com
]]
AddCSLuaFile()
Compiler = {}
Compiler.__index = Compiler
function Compiler.Execute(...)
-- instantiate Compiler
local instance = setmetatable({}, Compiler)
-- and pcall the new instance's Process method.
return pcall(... | nilq/small-lua-stack | null |
--[[ Logger: a simple class to log symbols during training,
and automate plot generation
#### Slightly modified from optim.Logger to allow appending to logs ####
Example:
logger = Logger('somefile.log') -- file to save stuff
for i = 1,N do -- log some symbols during
... | nilq/small-lua-stack | null |
-- Translated by Type 100
translate.AddLanguage("ru", "Russian")
-- Lobby stuff
LANGUAGE.character = "Персонаж"
LANGUAGE.load_config = "Загрузить Конфиг"
LANGUAGE.name = "Имя"
LANGUAGE.mute = "Заглушить"
LANGUAGE.customize_player ... | nilq/small-lua-stack | null |
game:DefineFastFlag("InGameMenuFullscreenTitleBar", false)
return function()
return game:GetFastFlag("InGameMenuFullscreenTitleBar")
end
| nilq/small-lua-stack | null |
function love.load()
lg = love.graphics
rand = love.math.random
lg.setDefaultFilter("nearest", "nearest")
lg.setLineStyle("rough")
img_one = lg.newImage("assets/1.png")
img_two = lg.newImage("assets/2.png")
img_three = lg.newImage("assets/3.png")
Physics = require("physics")... | nilq/small-lua-stack | null |
BEACON.Label = nil
BEACON.Sprite = Gram.BeaconTextureID("be_circle")
BEACON.Color = Color(255,50,50)
BEACON.Size = 10
BEACON.ShouldPoll = true
BEACON.ShouldRemain = false
BEACON.ScaleDependent = false
BEACON.CanDiminish = false
BEACON.CanRotate = false
BEACON.ShowViewDirection = false
function BEACON:OnInitialize()
... | nilq/small-lua-stack | null |
-- Part of BioLua by SweetPalma, 2017. All rights reserved.
-- 2bit parser interface:
local Parser = (require 'biolua.parser.common'):extend {__name = 'Twobit'}
-- Internal: Turn list of bytes to int:
function bytes_to_int(b1, b2, b3, b4)
local n = (b1) + (b2 * 256) + (b3 * 65536) + (b4 * 16777216)
n = (n > 2147483... | nilq/small-lua-stack | null |
local allowCountdown = false
function onStartCountdown()
if not allowCountdown and isStoryMode and not seenCutscene then --Block the first countdown
startVideo('Cutscene3Subtitles');
allowCountdown = true;
return Function_Stop;
end
return Function_Continue;
end
function onEndSong()
if isStoryMo... | nilq/small-lua-stack | null |
object_building_mustafar_terrain_must_rock_spire_smooth_01 = object_building_mustafar_terrain_shared_must_rock_spire_smooth_01:new {
}
ObjectTemplates:addTemplate(object_building_mustafar_terrain_must_rock_spire_smooth_01, "object/building/mustafar/terrain/must_rock_spire_smooth_01.iff")
| nilq/small-lua-stack | null |
local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
IceCustomCDBar = IceCore_CreateClass(IceBarElement)
local IceHUD = _G.IceHUD
local validDisplayModes = {"Always", "When ready", "When cooling down", "When targeting"}
local validBuffTimers = {"none", "seconds", "minutes:seconds", "minutes"}
local AuraIconW... | nilq/small-lua-stack | null |
local USE_HEAD_LOCKED_WORKAROUND = true
local THIRD_PERSON_ZOOM = 10
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local VRService = game:GetService("VRService")
local ThirdPersonCamera = {}
function ThirdPersonCamera:Enable()
self.FetchInitialCFrame = true
end
fun... | nilq/small-lua-stack | null |
--// Services
local SignalsService = require(game:GetService('ReplicatedStorage'):FindFirstChild('SignalsService'))
--// Signals
local Adder = SignalsService.new('Adder')
--// Functions
Adder:Connect(function(A, B)
print(A..' + '..B..' = '..A + B)
end) | nilq/small-lua-stack | null |
set_xmakever("2.6.3")
add_defines("ROOT")
set_project("Thermite-Lang")
set_version("0.0.1", {build = "%Y%m%d%H%M"})
set_toolchains("clang")
set_languages("c17", "gnu++20")
if is_mode("debug") then
add_defines("DEBUG")
end
if is_mode("debug") then
add_defines("DEBUG")
set_symbols("debug")
set_optimize... | nilq/small-lua-stack | null |
--- This class defines a popup window to create new map.
-- @classmod Widget.NewMap
local Suit = require "libs.suit"
local Class = require "libs.hump.class"
local NewMap = {}
NewMap.__index = NewMap
--------------------------------------------------------------------------------
--- Creates a new widget object.
-- ... | nilq/small-lua-stack | null |
function onCreate()
addCharacterToList('icon-bfv2', 'boyfriend');
addCharacterToList('bf', 'boyfriend');
end
function onUpdate(elapsed)
if getProperty('health') >= 1.6 then
triggerEvent('Change Character', 0, 'bf11');
else if getProperty('health') < 1.6 then
triggerEvent('Change Character', 0, 'bf');
end
end
end | nilq/small-lua-stack | null |
---@meta
---#DES 'string'
---@class stringlib
string = {}
---#DES 'string.byte'
---@param s string
---@param i? integer
---@param j? integer
---@return integer
---@return ...
---@nodiscard
function string.byte(s, i, j) end
---#DES 'string.char'
---@param byte integer
---@param ... integer
---@return string
---@retu... | nilq/small-lua-stack | null |
wifi.setmode(wifi.STATION)
station_cfg={}
station_cfg.ssid="YOUR_SSID"
station_cfg.pwd="PASSWORD"
station_cfg.save=true
wifi.sta.config(station_cfg)
-- Initialize variables
firstrun=true
ethrate=0
ethchange=0
offset=0
counter=0
ethrateoffline=false
pooloffline=false
-- Run getrates.lua every 60 seconds
tmr.alarm(0, 600... | nilq/small-lua-stack | null |
---------------------------------------------------------------------------
--
-- Helper functions used to compute geometries.
--
-- When this module refer to a geometry table, this assume a table with at least
-- an *x*, *y*, *width* and *height* keys and numeric values.
--
-- @author Julien Danjou <julien@danjou.i... | nilq/small-lua-stack | null |
return {
name = "gsick/crazy-snail",
version = "0.0.1",
description = "Real-Time Luvit module based on Redis",
author = "Gamaliel Sick",
homepage = "https://github.com/gsick/crazy-snail",
files = {
"*.lua",
"libs/$OS-$ARCH/*",
"!src",
"!tests"
}
}
| nilq/small-lua-stack | null |
-- @Author: EdmanWang
-- @Date: 2018-10-16 20:59:37
-- @Last Modified by: EdmanWang
-- @Last Modified time: 2018-10-17 18:45:10
--[[-
static LabelBMFont * create(const std::string& str, -- 显示的文本
const std::string& fntFile, -- 文本的fnt文件
--... | nilq/small-lua-stack | null |
local util = require('util')
local gpio = require('devices/hal/gpio')
local await = util.await
local pin = arg[1] or 40
local out = arg[2] or 0
local ret, err = util.async(function()
local gpio0 = gpio(pin)
console.log(gpio0)
--assert(false, 'test assert')
local err = await(gpio0.open, gpio0)
--assert(fals... | nilq/small-lua-stack | null |
xivopeners_gnb = {}
xivopeners_gnb.supportedLevel = 80
xivopeners_gnb.openerAbilities = {
KeenEdge = ActionList:Get(1, 16137),
BrutalShell = ActionList:Get(1, 16139),
BurstStrike = ActionList:Get(1, 16162),
SolidBarrel = ActionList:Get(1, 16145),
GnashingFang = ActionList:Get(1, 16146),
Jugular... | nilq/small-lua-stack | null |
require("lang.Signal")
local ServiceLocator = require("heroin.ServiceLocator")
-- Dummy classes
local MyClass = Class()
function MyClass.new(self)
end
local SameClass = Class()
function SameClass.new(self)
local id
function self.init(i)
id = i
end
function self.getId()
return id
en... | nilq/small-lua-stack | null |
dofile("/usr/local/freeswitch/scripts/utils.lua")
function isready(session, line, logfile,call_uuid,this_call_caller_id)
if (not (session:ready() ) ) then
stamp("HANGUP: SESSION NOT READY at LINE: "..line.."\n",whichline(),logfile,call_uuid,this_call_caller_id)
freeswitch.consoleLog("WARNING","The End (http... | nilq/small-lua-stack | null |
local libprefix, libsubfix
local envvalue = os.getenv( "os");
if nil ~= envvalue then
local pos = string.find( string.lower( envvalue), "windows")
if nil ~= pos then
libprefix = ""
libsubfix = ".dll"
else
print( "error, unknow os :", envvalue)
return nil
end
else
local pf = io.... | nilq/small-lua-stack | null |
events.trigger{
spawn = function(self, event)
self:setTimer(500)
end,
collision = function(self, event)
local collider = event:getCollider()
if not common.isPlayer(collider) then
common.damage(collider, 1)
self:setGarbage()
end
end,
timer = f... | nilq/small-lua-stack | null |
object_tangible_loot_creature_loot_collections_space_capacitor_mark_04_koensayr = object_tangible_loot_creature_loot_collections_space_shared_capacitor_mark_04_koensayr:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_space_capacitor_mark_04_koensayr, "object/tangible/loot/creature/l... | nilq/small-lua-stack | null |
object_tangible_collection_rare_pistol_tchotchee = object_tangible_collection_shared_rare_pistol_tchotchee:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_rare_pistol_tchotchee, "object/tangible/collection/rare_pistol_tchotchee.iff") | nilq/small-lua-stack | null |
--[[*]]-- RotatorsLib --[[*]]--
require "rLib"
rLib.Squares = {}
function rLib.Squares.GetClosestTo(targetSquare, squares)
local closest = nil
local closestDist = 1000000
for _,square in ipairs(squares) do
local dist = IsoUtils.DistanceTo(targetSquare:getX(), targetSquare:getY(), square:getX() + 0.5, square:get... | nilq/small-lua-stack | null |
ModifyEvent(-2, 35, 1, 1, -1, -1, -1, 8246, 8246, 8246, -2, -2, -2);
ModifyEvent(-2, 36, 1, 1, -1, -1, -1, 8248, 8248, 8248, -2, -2, -2);
ModifyEvent(-2, 37, 1, 1, -1, -1, -1, 8250, 8250, 8250, -2, -2, -2);
ModifyEvent(-2, 38, 1, 1, -1, -1, -1, 8252, 8252, 8252, -2, -2, -2);
jyx2_ReplaceSceneObject("", "NPC/nanxian", "... | nilq/small-lua-stack | null |
cc = cc or {}
---RotateBy object
---@class RotateBy : ActionInterval
local RotateBy = {}
cc.RotateBy = RotateBy
--------------------------------
---@overload fun(float, float, float):bool
---@overload fun(float, float):bool
---@overload fun(float, vec3_table):bool
---@param duration float
---@param deltaAngleZ_X float... | nilq/small-lua-stack | null |
--
-- @Project: FiveM Tools
-- @Author: Samuelds
-- @License: GNU General Public License v3.0
-- @Source: https://github.com/FivemTools/ft_libs
--
--
-- Get all peds
--
function GetPeds()
return GetEntities(FindFirstPed, FindNextPed, EndFindPed)
end
--
-- Get ped in direction
--
function GetPedInDirection(range)
... | nilq/small-lua-stack | null |
local love = require("love")
assert(love, "love module required")
local m = love.audio or {}
love.audio = assert(m)
-- module internal data
local internaldata = {}
internaldata.volume = 0 -- is 0 is a valid ? doc told between 0.0f and 1.0f.
m.getNumSources = TODO
m.getOrientation = TODO
m.getPosition = TODO
m.getV... | nilq/small-lua-stack | null |
--------------------------------
-- @module TransitionProgressRadialCW
-- @extend TransitionProgress
-- @parent_module cc
--------------------------------
--
-- @function [parent=#TransitionProgressRadialCW] create
-- @param self
-- @param #float t
-- @param #cc.Scene scene
-- @return TransitionProgress... | nilq/small-lua-stack | null |
local pn = GAMESTATE:GetEnabledPlayers()[1]
local song = GAMESTATE:GetCurrentSong()
local steps = GAMESTATE:GetCurrentSteps(pn)
local stepsType = steps:GetStepsType()
local scoreList = {}
local maxItems = 10
local maxPages = math.ceil(#scoreList/maxItems)
local curPage = 1
local inDetail = false
local transitioning =... | nilq/small-lua-stack | null |
local Name, Addon = ...
local L = LibStub("AceLocale-3.0"):GetLocale(Name)
local AceGUI = LibStub("AceGUI-3.0")
local Comm, Inspect, Item, Options, Session, Roll, Trade, Unit, Util = Addon.Comm, Addon.Inspect, Addon.Item, Addon.Options, Addon.Session, Addon.Roll, Addon.Trade, Addon.Unit, Addon.Util
local Self = Addon.G... | nilq/small-lua-stack | null |
--工具包引入
require "lv_kit"
local scrW, scrH= System:screenSize()
webView = WebView();
webView:frame(20,20,300,500 );
webView:loadUrl("http://www.taobao.com");
webView:callback{
onPageStarted = function()
print("[webview] onPageStarted");
end,
onPageFinished = function()
print("[webview] onPageFinishe... | nilq/small-lua-stack | null |
function update(elapsed)
if distractions == 0 then return end
local currentBeat = (songPos / 1000)*(bpm/60)
for i=0,7 do
setActorX(_G['defaultStrum'..i..'X'] + 64 * math.sin((currentBeat + i*0.5) * math.pi), i)
end
camHudAngle = 32 * math.sin((currentBeat * 0.5)*math.pi)
end | nilq/small-lua-stack | null |
--time within the game
--also manages day and night cycles easier than the default api
if GameTime == nil then
GameTime = class ({})
end
--the time since the game mode has entered the pregame (doesn't count paused time)
function GameTime:SinceStart()
return GameRules:GetGameTime()
end
--time since the clock hit zer... | nilq/small-lua-stack | null |
BLT.FileManager = {}
local fm = BLT.FileManager
local PreScriptData = Hooks:Register("BLTPreProcessScriptData")
local PostScriptData = Hooks:Register("BLTProcessScriptData")
fm.process_modes = {
merge = function(a1, a2) return table.merge(a1, a2) end,
script_merge = function(a1, a2) return table.script_merge(a1, a2) ... | nilq/small-lua-stack | null |
local format_value = require 'mach.format_value'
return function(args)
local arg_strings = {}
for i = 1, args.n do
table.insert(arg_strings, format_value(args[i]))
end
return '(' .. table.concat(arg_strings, ', ') .. ')'
end
| nilq/small-lua-stack | null |
Config = {}
Config.DrawDistance = 100.0
Config.MarkerType = 1
Config.MarkerSize = { x = 1.5, y = 1.5, z = 0.5 }
Config.MarkerColor = { r = 50, g = 50, b = 204 }
Config.EnablePlayerManagement = true
Config.EnableArmoryManagemen... | nilq/small-lua-stack | null |
object_building_general_landing_pad_smuggler_01 = object_building_general_shared_landing_pad_smuggler_01:new {
}
ObjectTemplates:addTemplate(object_building_general_landing_pad_smuggler_01, "object/building/general/landing_pad_smuggler_01.iff")
| nilq/small-lua-stack | null |
-- Source: lua.org?
local base64 = {}
local b = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
function base64.encode(data)
return ((data:gsub('.', function(x)
local r, b = '', x:byte()
for i = 8, 1, -1 do
r = r .. (b % 2 ^ i - b % 2 ^ (i - 1) > 0 and '1' or '0')
end
return r... | nilq/small-lua-stack | null |
local ENV = env
GLOBAL.setfenv(1, GLOBAL)
local AddRecipe = ENV.AddRecipe
-- 黑宝石 --
AddRecipe("civi_darkgem",
{Ingredient("purplegem", 1),Ingredient("nightmarefuel", 4)},
RECIPETABS.REFINE, TECH.NONE, nil, nil, nil, nil, "nightmaregem", nil, "darkgem.tex",nil,"darkgem")
AllRecipes["civi_darkgem"].sortkey = AllRecipes[... | nilq/small-lua-stack | null |
local t = LoadFallbackB()
t[#t+1] = StandardDecorationFromFile("Version","Version")
--if Endless mode didn't get a chance to clean up after itself properly,
--ComboContinuesBetweenSongs will still be set. IMO it's not commonly used enough
--that just forcing it off will be a problem. Maybe it could be a theme pref.
i... | nilq/small-lua-stack | null |
--- @class OutputSpec one blueprint output specification
--- @field crafting_speed number speed
--- @field unit number crafting speed unit multiplier, with item/s as 1
--- @field ingredient string recipe name of specification
--- @class GuiRootChildrenNames
--- @type GuiRootChildrenNames
local GuiRootChildrenNames = {... | nilq/small-lua-stack | null |
-- This file is part of the SAMP.Lua project.
-- Licensed under the MIT License.
-- Copyright (c) 2016, FYP @ BlastHack Team <blast.hk>
-- https://github.com/THE-FYP/SAMP.Lua
local ffi = require 'ffi'
local utils = {}
function utils.decompress_health_and_armor(hpAp)
local hp = math.min(bit.rshift(hpAp, 4) * 7, 100)
... | nilq/small-lua-stack | null |
CloneClass( FPCameraPlayerBase )
Hooks:RegisterHook("FPCameraPlayerBaseOnSpawnMeleeItem")
function FPCameraPlayerBase.spawn_melee_item( self )
self.orig.spawn_melee_item( self )
Hooks:Call( "FPCameraPlayerBaseOnSpawnMeleeItem", self, self._melee_item_units )
end
Hooks:RegisterHook("FPCameraPlayerBaseStanceEnteredC... | nilq/small-lua-stack | null |
local client = mqtt.Client("thiagola92", 120)
function connected_callback (client)
print("connected_callback")
end
function failed_callback(client, reason)
print("failed_callback(" .. reason .. ")")
end
client:connect("test.mosquitto.org", 1883, 0, connected_callback, failed_callback)
| nilq/small-lua-stack | null |
------------
-- Uncomplicated Desktop for OpenComputers.
-- - [Homepage](https://github.com/quentinrossetti/undesk)
-- - [API documentation](https://quentinrossetti.github.io/undesk)
-- @module undesk.Bar
-- @license ICS
-- @copyright 2020 Quentin Rossetti <code@bleu.gdn>
local class = require("30log")
local Bar = c... | nilq/small-lua-stack | null |
local PLAYER = FindMetaTable("Player")
--locals
local fl_PLAYER_IsAdmin = PLAYER.IsAdminX_Pyrition or PLAYER.IsAdmin
local fl_PLAYER_IsSuperAdmin = PLAYER.IsSuperAdminX_Pyrition or PLAYER.IsSuperAdmin
--globals
PLAYER.IsAdminX_Pyrition = fl_PLAYER_IsAdmin
PLAYER.IsSuperAdminX_Pyrition = fl_PLAYER_IsSuperAdmin
--glob... | nilq/small-lua-stack | null |
local DB = require "kong.db"
local helpers = require "spec.helpers"
-- TODO: make those tests run for all supported databases
describe("kong.db.init", function()
describe(".new()", function()
it("errors on invalid arg", function()
assert.has_error(function()
DB.new()
end, "missing kong_... | nilq/small-lua-stack | null |
DiscordMute = DiscordMute || {}
DiscordMute.Config = DiscordMute.Config || {}
-- Discord Bot endpoint.
DiscordMute.Config.Endpoint = "http://localhost:6000"
-- List of Steam IDs associated with Discord ID.
DiscordMute.Config.Players = {
["steamid"] = "discordid"
}
function DiscordMute:HTTP(strURL, strMethod, tb... | nilq/small-lua-stack | null |
-- Crafting recipes for materials
minetest.register_craftitem("pipeworks:oil_extract", {
description = "Oil extract",
inventory_image = "basic_materials_oil_extract.png",
})
minetest.register_craftitem("pipeworks:paraffin", {
description = "Unprocessed paraffin",
inventory_image = "basic_materials_paraffin.png",
... | nilq/small-lua-stack | null |
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
require("lualib_bundle");
__TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["5"] = 3,["6"] = 3,["7"] = 4,["8"] = 4,["9"] = 5,["10"] = 5,["11"] = 6,["12"] = 6,["13"] = 8,["17"] = 9,["20"] = 10,["23"] = 11,["26"] = 12,["29"] = 8,["30"] = 8,["3... | nilq/small-lua-stack | null |
-- TAS configuration
local play = require('configuration/play')
-- Paths configuration
local paths = require('configuration/paths')
-- ## Current TAS category assigned ?
local currentTas = play['currentTas']
if not currentTas then
console.clear()
console.log('>>> The value of "currentTas" has to be set in "con... | nilq/small-lua-stack | null |
local GameManager = Ballance2.Services.GameManager
local Log = Ballance2.Log
function CoreDebugLuaEntry()
end
function CoreDebugEmptyEntry()
Log.D('Debug', 'Enter CoreDebugEmptyEntry! ')
end | nilq/small-lua-stack | null |
ITEM.name = "Acetaminophen"
ITEM.model = "models/Items/BoxFlares.mdl"
ITEM.width = 1
ITEM.height = 1
ITEM.desc = "Painkiller."
ITEM.category = "Medical"
ITEM.heal = 0
ITEM.uses = 1
ITEM.reps = 5
ITEM.bandage = false
ITEM.functions.Use = {
onRun = function(item)
return end
}
| nilq/small-lua-stack | null |
---@class RadioScript.ExitOption : zombie.radio.scripting.RadioScript.ExitOption
---@field private scriptname String
---@field private chance int
---@field private startDelay int
RadioScript_ExitOption = {}
---@public
---@return int
function RadioScript_ExitOption:getChance() end
---@public
---@return int
function Ra... | nilq/small-lua-stack | null |
--[==[
Yaml parser implemented in pure Lua
(The MIT License)
Copyright (c) 2017 Dominic Letz dominicletz@exosite.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the 'Software'), to deal
in the Software without restriction, includ... | nilq/small-lua-stack | null |
-- Some utility stuff
require 'utils'
| nilq/small-lua-stack | null |
---@brief [[
--- Telescope-hop.nvim allows you to fully configure the default options for |telescope-hop.actions|.
---@brief ]]
---@tag telescope-hop.setup
-- config table named `telescope_hop` for more suitable docgen
local telescope_hop = {}
--- Setup function for |telescope-hop.nvim|.
--- - Notes:
--- - `trac... | nilq/small-lua-stack | null |
ENT.Type = "anim"
ENT.PrintName = "Container"
ENT.Category = "Helix"
ENT.Spawnable = false
ENT.bNoPersist = true
function ENT:SetupDataTables()
self:NetworkVar("Int", 0, "ID")
self:NetworkVar("Bool", 0, "Locked")
self:NetworkVar("String", 0, "DisplayName")
end
if (SERVER) then
function ENT:Initiali... | nilq/small-lua-stack | null |
Config.PoliceEvidence = vector3(474.2242, -990.7516, 26.2638) -- /evidence # while near this point
Config.Stashes = {
--{ coords = vector3(474.2242, -990.7516, 26.2638), slots = 71, name = 'Police Evidence', job = 'police' }, using command instead
{ coords = vector3(301.4374, -599.2748, 43.2821), slots = 71, name = ... | nilq/small-lua-stack | null |
--[[--------------------------------------------------------------------
PhanxChat
Reduces chat frame clutter and enhances chat frame functionality.
Copyright (c) 2006-2018 Phanx <addons@phanx.net>. All rights reserved.
https://www.wowinterface.com/downloads/info6323-PhanxChat.html
https://www.curseforge.com/wow/a... | nilq/small-lua-stack | null |
-- ===========================================================================
-- Cached Base Functions
-- ===========================================================================
BASE_CQUI_AddLeader = AddLeader;
-- ===========================================================================
-- CQUI Members
-- =====... | nilq/small-lua-stack | null |
---
-- ODBC connector for Lua-DBI library
--
local odbc = require "odbc"
local DBD_ODBC_CONNECTION = "DBD.ODBC.Connection"
local DBD_ODBC_STATEMENT = "DBD.ODBC.Statement"
local Connection, Statement
local function odbc_error(err)
return err and tostring(err) or nil
end
local function odbc_return(ok, ...)
if n... | nilq/small-lua-stack | null |
if global.portal == nil then
global.portal={}
end
-- Enforce a square of land, with a tree border
-- this is equivalent to the CreateCropCircle code
function CreateCropOctagon(surface, centerPos, chunkArea, landRadius, treeWidth, moatWidth)
local config = spawnGenerator.GetConfig()
local dirtTiles = {}
... | nilq/small-lua-stack | null |
rori_easy = {
lairSpawns = {
{
lairTemplateName = "rori_gundark_hooligan_camp_neutral_medium_theater",
spawnLimit = -1,
minDifficulty = 4,
maxDifficulty = 8,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "rori_narmle_guard_camp_neutral_medium_theater",
spawnLimi... | nilq/small-lua-stack | null |
local M = {}
local config = require("coverage.config")
local Path = require("plenary.path")
local report = require("coverage.report")
local window = require("plenary.window.float")
-- Plenary popup window
-- Example format:
-- {
-- border_bufnr = 25,
-- border_win_id = 1020,
-- bufnr = 24,
-- win_id =... | nilq/small-lua-stack | null |
return {
PUBLIC = {
ERROR = {
Timeout = "timeout"
}
},
TCP_CLIENT = {
maxIdleTimeout = 2 * 60 * 1000, -- ms
poolSize = 200,
connectTimeout = 5 * 1000, -- ms
sendTimeout = 30 * 1000, -- ms
readTimeout = 30 * 1000, -- ms
addr = "192.2... | nilq/small-lua-stack | null |
EFFECT.Mat1 = Material( "lambda/death_point.vmt" )
function EFFECT:Init( data )
local size = 64
local ply = data:GetEntity()
if not IsValid(ply) then
self:Remove()
end
self:SetCollisionBounds( Vector( -size,-size,-size ), Vector( size,size,size ) )
self:SetAngles( data:GetNormal():Angle() + Angle( 0.01, 0.01... | nilq/small-lua-stack | null |
--***********************************************************
--** THE INDIE STONE **
--** Author: turbotutone **
--***********************************************************
require "RadioCom/RadioWindowModules/RWMPanel"
---@class RWMVolume : RWMPanel
RWMVolume = RWM... | nilq/small-lua-stack | null |
--[[
A QuestionModule takes two things as input:
1) a lookup-table for word embeddings
1) an LSTM cell network for encoding
It first encodes word indices to embeddings and then
It encodes the word embeddings into the memory states of the lstm.
Returns final memory state of lstm at the end
--]]
local... | nilq/small-lua-stack | null |
model.dlg={}
function model.dlg.refresh()
if model.dlg.ui then
local sel=simBWF.getSelectedEditWidget(model.dlg.ui)
simUI.setColumnCount(model.dlg.ui,10,1)
simUI.setColumnWidth(model.dlg.ui,10,0,310,310)
model.dlg.tablePalletHandles=model.dlg.populatePalletRepoTabl... | nilq/small-lua-stack | null |
---------------------------------------------------------------------------------------------------
-- Proposal:https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0249-Persisting-HMI-Capabilities-specific-to-headunit.md
--
-- Check that SDL suspends of RAI request processing from mobile app until al... | nilq/small-lua-stack | null |
return {'vulgaat','vulgata','vuldop','vuldruk','vulgair','vulgarisatie','vulgarisator','vulgariseren','vulgarisering','vulgarisme','vulgariteit','vulgo','vulgus','vulhaard','vulkaan','vulkaanas','vulkaaneiland','vulkaankrater','vulkaanuitbarsting','vulkachel','vulkanisatie','vulkanisch','vulkaniseren','vulkanisme','vul... | nilq/small-lua-stack | null |
-- This a helper buffer scene.
-- It reloads game scene (game scene can't reload by itself) and shows a loading animation.
local composer = require('composer')
local relayout = require('libs.relayout')
local scene = composer.newScene()
function scene:create()
local _W, _H, _CX, _CY = relayout._W, relayout._H, re... | nilq/small-lua-stack | null |
table.insert( additionalExternalLibraries, "sfml" )
if PsyProjectExternalLib( "sfml", "C++" ) then
defines { "SFML_STATIC" , "SFML_SYSTEM_EXPORTS" }
configuration "*"
kind ( EXTERNAL_PROJECT_KIND )
includedirs {
"SFML/include",
"SFML/src",
"SFML/extlibs/headers/AL",
"SFML/extlibs/headers/freetype2",
... | nilq/small-lua-stack | null |
-- supertonic v1.1.0
-- an introspective drum machine
--
-- llllllll.co/t/supertonic
--
--
--
-- ▼ instructions below ▼
--
-- K2 starts/stops
-- K3 toggles hit
-- E2 changes track
-- E3 changes position in track
-- K1+K3 erases track
-- (with ai) K1+K3 generates
-- (with ai) K1+K2 generates
include('lib/p8')
mode_d... | nilq/small-lua-stack | null |
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