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-- init.lua -- Coltrane Willsey -- 2022-03-07 [22:32] --[[ -- TODO: Add documentation --]] local Settings = require('src/shell/Settings') local caretaker = require('src/common/caretaker') local stdin, stdout = require('src/common/stdin'), require('src/common/stdout') local shell = {} shell.__index = shell funct...
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local View = {}; function View:Start() self.view = CS.SGK.UIReference.Setup(self.gameObject); end function View:UpdateResult(data) local pid=data and data[1] local win=data and data[2] utils.IconFrameHelper.Create(self.view.IconFrame,{pid=pid}) -- self.view.newCharacterIcon[SGK.newCharacterIcon]:SetInfo(player,tr...
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-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com> -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT local region = require("moonpie.ui.region") local function get_rekt(element, property) if type(element[property]) == "table" then return { left = el...
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--[[ High Quality Vayne Script by Izsha For Last News, check the Thread on the Bot of Legends Forum; https://forum.botoflegends.com/topic/100617-vippewalksacprime-vaynelegacy-of-shadow-reloaded-working-for-624/ Best Regards. ]]-- LoadEncryptedScript("qHBLTJqhCKI5uRJ5awFDFhBPV4BCicLwu5qzE4BhjQRsv7LT4M3t...
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-- decode stringified JSON local function decodeJson(encodedJson) local ok, decodedJson = pcall(sjson.decode, encodedJson) if ok then return (decodedJson) else print("Decoding failed: ", encodedJson) end end -- stringify JSON local function encodeJson(tableToEncode) local ok, encode...
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-------------------------------------------------------------------------------- -- 0450-testing-decorators.lua: Test for check_decorator and friends -- This file is a part of lua-nucleo library -- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license) --------------------------------------------------...
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object_tangible_npe_npe_blacksun_heavy_s01 = object_tangible_npe_shared_npe_blacksun_heavy_s01:new { } ObjectTemplates:addTemplate(object_tangible_npe_npe_blacksun_heavy_s01, "object/tangible/npe/npe_blacksun_heavy_s01.iff")
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local dev = require("libdev/dev") dev.defaultPackages() local Color = require("FSGL/Color") local color = Color:new(0.5, 255, 0, 128) print(0.5, 255, 0, 128) print(color:getAlpha(), color:getRed(), color:getGreen(), color:getBlue()) print(0xFF0080) print(color:getRGB())
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-- NetHack 3.7 tower.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "notel...
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--D-HERO Bloo-D (Anime) --Destiny HERO - Plasma (Anime) --fixed by Larry126 local s,id,alias=GetID() function s.initial_effect(c) alias=c:GetOriginalCodeRule() c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_D...
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local windowOpen = true local toggled = false local checkbox = false local textBoxText = "Edit" local textBoxActive = false local spinnerValue = 3 local spinnerActive = false local spinnerValueRange = { 0, 10 } local sliderValue = 5.0 local sliderValueRange = { 0.0, 10.0 } local scrollbarValue = 0.0 local dropdownValue...
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-- (c) Synack Inc 2016 -- some required types ORIENTATION_TYPE = { UNKNOWN = 0, PORTRAIT = 1, PORTRAIT_UPSIDE_DOWN = 2, LANDSCAPE_LEFT = 3, LANDSCAPE_RIGHT = 4 } function screen_press(x, y) local cmd = '/usr/bin/stouch touch ' .. tostring(x) .. ' ' .. tostring(y) log(cmd) local p...
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local UtilityServer = { Cache = { SavedJobs = {}, SavedxPlayer = {} } } local function RemoveFromJob(pId, oldJob) --print("Removing "..pId.." to the job "..oldJob) if UtilityServer.Cache.SavedJobs[oldJob] ~= nil then for i=1, #UtilityServer.Cache.SavedJobs[oldJob] do...
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-- Copyright (c) 2017-present, Facebook, Inc. -- All rights reserved. -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. local LinearSegCrite...
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local PushUISize, PushUIColor, PushUIStyle, PushUIAPI, PushUIConfig, PushUIFrames = unpack(select(2, ...)) local _chatbackground = PushUIFrames.UIView() PushUIConfig.skinType(_chatbackground.layer) _chatbackground:set_size( PushUIFrameActionBarFrame:GetWidth() + PushUISize.padding * 2, PushUIFr...
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--记录需要加密的文件列表 g_Encrypt_File_table = { { ENTYPE="Type_1", "../Media/all.particle", "../Media/all.material", "../Media/all.effect", "../Media/all.obj", "../Media/all.skill", -- 2008.2.16 added for longmen "../Media/模型/大理/大理酒楼.mesh", "../Media/模型/大宛/大宛栅栏台.mesh", "../Media/人物/秦家寨探子/秦家寨兵头.mesh", "....
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local Gui = require("api.Gui") local Log = require("api.Log") local CircularBuffer = require("api.CircularBuffer") local Tools = require("mod.tools.api.Tools") local PlotViewer = require("mod.plot.api.PlotViewer") local IUiWidget = require("api.gui.IUiWidget") local PerfPlot = class.class("PerfPlot", IUiWidget) funct...
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local snapshot = require "snapshot" local S1 = snapshot() local tmp = {} local S2 = snapshot() for k,v in pairs(S2) do if S1[k] == nil then print(k,v) end end
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ITEM.name = "Хорошая табуретка" ITEM.desc = "Табуретка, сделанная достаточно умелым плотником" ITEM.model = "models/props/furnitures/humans/stool01.mdl" ITEM.width = 2 ITEM.height = 2
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local _M = {} local aes = resty.aes local prefix = [[^/generate/]] function _M.handler(event) local request = event.request local uri = request.uri -- 符合格式的 path 进行签名 if re.find(uri, prefix, 'joi') then -- 获取签名 path local true_uri = string.sub(uri, 10) -- 生成校验 path ...
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return PlaceObj("ModDef", { "title", "Mark Deposit Ground", "version", 7, "version_major", 0, "version_minor", 7, "saved", 0, "image", "Preview.png", "id", "ChoGGi_MarkDepositGround", "steam_id", "1555446081", --~ "pops_desktop_uuid", "8a57f30a-6bae-46c0-99b9-ca497bf74bd3", "pops_any_uuid", "3b37cc32-66d0-423...
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--- -- @classmod RotatingCharacterBuilder local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local RotatingCharacter = require("RotatingCharacter") local RotatingCharacterBuilder = {} RotatingCharacterBuilder.__index = RotatingCharacterBuilder RotatingCharacterBuilder.ClassName =...
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--[[ LegacyCamera - Implements legacy controller types: Attach, Fixed, Watch 2018 Camera Update - AllYourBlox --]] -- Local private variables and constants local UNIT_X = Vector3.new(1,0,0) local UNIT_Y = Vector3.new(0,1,0) local UNIT_Z = Vector3.new(0,0,1) local X1_Y0_Z1 = Vector3.new(1,0,1) --Note: not a unit ve...
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-- General configuration local utils = require('utils') -- Toggle debugging of configuration. vim.g.debug = false utils.debug('S General configuration sequence started') -- Choose colorscheme. local colors = 'OceanicNext' vim.cmd('colorscheme ' .. colors) -- Turn on current line and column highlighting. utils.opt(...
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------------------------------------------------------------------------ --[[ Choose ]] -- -- Uniformly Chooses one of the provided options. ------------------------------------------------------------------------ local Choose = torch.class("dp.Choose") Choose.isChoose = true function Choose:__init(options) self....
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if not modules then modules = { } end modules ['strc-rsc'] = { version = 1.001, comment = "companion to strc-ref.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- The scanner is in a ...
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-- Copyright (C) 2018 The Dota IMBA Development Team -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable ...
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require('window_resize') require('open_app') require('wifi') require('reload') require('bluetooth')
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local function init() local obj = { root = {}, options = {noreduce = {}} } obj._stack = {obj.root, n=1} return obj end --- @module XML Tree Handler. -- Generates a lua table from an XML content string. -- It is a simplified handler which attempts -- to generate a more 'natural' table b...
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--Copyright (C) 2010 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later versio...
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local Tunnel = module('_core', 'libs/Tunnel') local Proxy = module('_core', 'libs/Proxy') local hpp = Tunnel.getInterface("delivery_milk") hppC = {} Tunnel.bindInterface("delivery_milk", hppC) API = Proxy.getInterface('API') cAPI = Tunnel.getInterface('cAPI') animApi = module("_core", "client/functions/_Anims") l...
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--import all vrp local Tunnel = module("vrp", "lib/Tunnel") local Proxy = module("vrp", "lib/Proxy") vRP = Proxy.getInterface("vRP") local lobbies = {} RegisterNetEvent("race:send_data_to_lobby_members") AddEventHandler("race:send_data_to_lobby_members", function (data) table.insert(lobbies, data.lo...
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-- vim: ts=2 sw=2 sts=2 et : -- testing recursive contrast sets -- (c) 2021 Tim Menzies (timm@ieee.org) unlicense.org package.path = '../src/?.lua;' .. package.path local r=require local Tbl, Lib, contrast = r("tbl"), r("lib"), r("contrast") local function _t1(f) local the =Lib.the() local t=Tbl() for row in ...
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-------------------------------------- -- Namespaces -------------------------------------- local _, core = ...; core.Config = {}; -- adds Config table to addon namespace local Config = core.Config; local UIConfig; -------------------------------------- -- Defaults (usually a database!) ------------------------------...
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require("firecast.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); require("locale.lua"); local __o_Utils = require("utils.lua"); local function constructNew_frmSODLSheet() local obj = GUI.fromHandle(_obj_newObject(...
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-- -- GTSRB dataset loader -- local image = require 'image' local paths = require 'paths' local t = require 'datasets/transforms' local ffi = require 'ffi' local M = {} local GTSRBDataset = torch.class('GTSRBDataset', M) function GTSRBDataset:__init(imageInfo, opt, split) -- imageInfo: result from gtsrb-gen.lua...
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----------------------------------- -- Area: Southern SandOria [S] -- NPC: Quartermaster -- !pos -22 2 -3 80 ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:startEvent(201); end; function onEventUpdate(player,csid,option) end; function onEventFi...
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local collector = { name = 'upstream', ngx_phases = { [[log]] }, fields = { rps = { format = '%d', cyclic = true, window = true, }, connect_time = { format = '%0.3f', mean = true, }, header_time = { format = '%0.3f', mean = true, }, response_time = { format = '%0.3f', mean = true, }, } } functi...
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--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]] require("lualib_bundle"); __TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["5"] = 3,["6"] = 3,["7"] = 5,["8"] = 5,["9"] = 6,["10"] = 6,["11"] = 7,["12"] = 7,["13"] = 8,["14"] = 8,["15"] = 11,["16"] = 11,["17"] = 13,["18"] = 14,["19"] = 14,[...
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local scrollers = {} scrollers[PLAYER_1] = setmetatable({disable_wrapping=true}, sick_wheel_mt) scrollers[PLAYER_2] = setmetatable({disable_wrapping=true}, sick_wheel_mt) local mpn = GAMESTATE:GetMasterPlayerNumber() local orderMenu_input -- ---------------------------------------------------- local invalid_count = 0...
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--[[---------------------------------------------------------------------------- Application Name: ScriptUnittest Summary: Showing basic option for unittesting scripts Description: This sample shows an approach to unittest script functions. It has two exemplary modules and this 'main' script. The actua...
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local function rk4_evaluate(initial, dt, deriv) local state = {} state.position = initial.position + deriv.velocity * dt state.velocity = initial.velocity + deriv.acceleration * dt local newDeriv = {} newDeriv.velocity = state.velocity newDeriv.acceleration = initial.acceleration return ne...
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require('plugins') vim.o.background = "dark" vim.o.termguicolors = true vim.api.nvim_set_var('gruvbox_contrast_dark', 'hard') vim.api.nvim_set_var('gruvbox_invert_selection', '0') vim.api.nvim_set_var('&t_8f', '<Esc>[38;2;%lu;%lu;%lum') vim.api.nvim_set_var('&t_8f', '<Esc>[48;2;%lu;%lu;%lum') vim.cmd([[colorscheme g...
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-- luacheck: globals ignore quickApp plugin api net netSync setTimeout clearTimeout setInterval clearInterval json -- luacheck: globals ignore hc3_emulator HUEv2Engine fibaro -- luacheck: ignore 212/self local version = 0.2 local v2 = "1948086000" local debug = { info = true, call=true, event=true, v2api=true, logger=...
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--[[ Copyright (C) 2019 Onset Roleplay Developers: * Bork * Logic_ Contributors: * Blue Mountains GmbH ]]-- -- Variables local charAngle = 0 local customUI = 0 local customizationOpen = false local TexturesLoaded = {} -- Functions local function Rotate(rotation) charAngle = charAngle + rotation GetPlayerSkelet...
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-- { Dict = "mp_arresting", Name = "idle", Flag = 0 }, Restraints = Restraints or {} Restraints.controls = { 22, -- INPUT_JUMP 24, -- INPUT_ATTACK 25, -- INPUT_AIM 45, -- INPUT_RELOAD 46, -- INPUT_TALK 47, -- INPUT_DETONATE 51, -- INPUT_CONTEXT 52, -- INPUT_CONTEXT_SECONDARY 55, -- INPUT_DIVE 58, -- INPUT_TH...
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-- Author: Carsten Gips <carsten.gips@fh-bielefeld.de> -- Copyright: (c) 2018 Carsten Gips -- License: MIT -- transform headers to questions function headerToQuestion(el) -- only handle level 1 and level 2 headers local level = tonumber(el.level) if level ~= 1 and level ~= 2 then return el end...
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require "/lib/stardust/sync.lua" function init() -- end function update() sync.runQueue() end function onRecvInfo(rpc) if rpc:succeeded() then local res = rpc:result() if not res then return nil end selSlot = res.slot widget.setText("filter", res.filter) widget.setText("priority", res.prior...
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dxDrawText = dxDrawText dxDrawRectangle = dxDrawRectangle triggerServerEvent = triggerServerEvent getTickCount = getTickCount getKeyState = getKeyState tocolor = tocolor faction = {} faction.__index = faction faction.screen = Vector2(guiGetScreenSize()) faction.width, faction.height = 800, 550 faction.sizeX, ...
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-- This is just the physical interface -- See digital.lua for the digital interface -- I need to improve the mk2 and mk3 so dump can use them too, since 1000 credits could be represented as about 111 credits_mk2 -- The physical item minetest.register_craftitem("credits:credits", { description = credits.S("Credit...
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local myGlobal = require("__nco-LongWarehouses__/lib/nco_data") local lib_warehouse = require("__nco-LongWarehouses__/lib/lib_warehouse") local data_util = require("__nco-LongWarehouses__/lib/data_util") local ghost_util = require("__nco-LongWarehouses__/script/ghost_util") local myControl = {} ------------------------...
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local TweenService = game:GetService("TweenService") repeat wait() until shared.Finity local Finity = shared.Finity return function(Object, Data) Object.MouseButton1Click:Connect(function() Data.Value = not Data.Value if Data.Callback and type(Data.Callback) == "function" then if Data.Value ~= nil then ...
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local m = require 'lpeg' local re = require 're' local bit = require 'bit' local bor, band = bit.bor, bit.band local lshift, rshift = bit.lshift, bit.rshift local strbyte, strchar = string.byte, string.char return re.compile([[ result <- ascii7 / surrogate_pair / codepoint ascii7 <- (%NULL_CHAR -> '') %ASCII7_CH...
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local g = vim.g -- Colorscheme options -- g.tokyonight_transparent = true -- g.tokyonight_style = "night" -- g.tokyonight_dark_float = false -- g.tokyonight_transparent_sidebar = true g.tokyonight_colors = { bg_float = "#24283b" } -- g.nightflyTransparent = 1 -- Available colorschemes: local colorscheme = "tokyonight"...
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print("This is the 'UI - Notify Exit Resistance' mod script.") local g_NotificationType = NotificationTypes.NOTIFICATION_GENERIC function OnCityResistanceNotificationId(id) print(string.format("Setting city resistance notification id to %i", id)) g_NotificationType = id end LuaEvents.CityResistanceNotificationId....
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----------------------------------- -- Area: Behemoths Dominion -- Mob: Bhuta ----------------------------------- require("scripts/globals/regimes") ----------------------------------- function onMobDeath(mob, player, isKiller) tpz.regime.checkRegime(player, mob, 103, 2, tpz.regime.type.FIELDS) end;
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--This file is used to generate HTML documentation using LDoc https://github.com/stevedonovan/LDoc --- Entity component system for Lua scripting language. -- @module lovelyecs.lua -- @author Markus Septer -- @copyright 2019 -- @license MIT local lovelyecs = {} -- WORLD FUNCTIONS ---------------------------------- ...
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local KL = require 'klib/klib' local KC = KL.Container local Agent = KL.Agent local Behaviors = require 'pda/behavior/behaviors' local Commands = require 'pda/command/commands' local Path = require 'pda/path/path' local Position = require '__stdlib__/stdlib/area/position' local table = require '__stdlib__/stdlib/utils...
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ExarKunTombScreenPlay = ScreenPlay:new { numberOfActs = 1, screenplayName = "ExarKunTombScreenPlay", } registerScreenPlay("ExarKunTombScreenPlay", true) function ExarKunTombScreenPlay:start() if (isZoneEnabled("dungeon2")) then self:spawnMobiles() self:spawnSceneObjects() end end function ExarKunTombS...
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workspace "json_reader" startproject "application" platforms { "64" } configurations { "Debug", "Release" } architecture "x64" outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" project "json_reader" location "json_reader" kind "StaticLib" language "C++" staticruntime "Off" targetdir ("...
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local playsession = { {"EPO666", {310209}}, {"kjh2663", {661}}, {"MovingMike", {187007}}, {"McSafety", {161946}}, {"Poo76765", {167997}}, {"dazonker", {67236}}, {"jackazzm", {41266}} } return playsession
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--- A type for determining the orientation of a vector Input. -- The directions are Vertical, and Horizontal. These are used with an Input -- and a ControlScheme to create a vector Input from two axis Inputs. -- -- @author LastTalon -- @version 0.1.1, 2020-10-01 -- @since 0.1 -- -- @module VectorDirection -- -- @see Co...
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--[[========================================= _ _ _ | | | | | | /\ /\ | | | | | | / \ _ __ _ __ / \ _ __ ___ | | | | | |/ /\ \ | '_ \| '_ \ / /\ \ | '__/ __| | |___| |__| / ____ \| |_) | |_) / ____ \| | | (__ |______\____/_/ \_\ .__/| .__/_/ \_\_| \___| Scripting Pro...
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-- -- Server script for CC login system -- https://github.com/olback/computercraft/blob/master/key-server/server/startup.lua -- local modemSide = "top" -- Wireless/Wired modem local hashFile = "password_hash.sha256" -- Don't change unless you know what you're doing! file = fs.open(hashFile, "r") hash = file.readAll...
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local unpack = table.unpack or unpack local function tonumbers(...) local args = {...} for k, v in ipairs(args) do args[k] = tonumber(v) end return unpack(args) end local function parse_claim(line) return line:match('^#(%d+)%s@%s(%d+),(%d+):%s(%d+)x(%d+)') end local function overlaps(a, b) local x1, ...
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-- on screen display (osd) module local osd = {} local w = {} -- a table of widths local h = {} -- a table of heights for i=1, 32 do w[i] = of.getWidth()/i h[i] = of.getHeight()/i end local font_size if of.getWidth() >= 1280 then font_size = 10 else font_size = 8 end osdFont = of.TrueTypeFont() ...
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-- -*- mode: lua; tab-width: 2; indent-tabs-mode: 1; st-rulers: [70] -*- -- vim: ts=4 sw=4 ft=lua noet ---------------------------------------------------------------------- -- @author Daniel Barney <daniel@pagodabox.com> -- @copyright 2015, Pagoda Box, Inc. -- @doc -- -- @end -- Created : 21 May 2015 by Daniel Barne...
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local Utility = require("Utility") local Abaddon = {} local optionAutoSave = Menu.AddOption({"Hero Specific", "Abaddon"}, "Auto Save", "Auto cast 'Aphotic Shield' to save needed ally") local optionKillSteal = Menu.AddOption({"Hero Specific", "Abaddon"}, "Kill Steal", "Auto cast 'Mist Coil' to KS") local optionAwaren...
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-- -- Created by David Lannan -- User: grover -- Date: 18/06/13 -- Time: 12:48 AM -- Copyright 2013 Developed for use with the byt3d engine. -- ------------------------------------------------------------------------------------------------------------ local Smesh_manager = NewState() ------------------------------...
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local hotwiring = false local keys = {} local ped = nil local function hasKey(veh) for k, v in pairs(keys) do if k == veh then return v end end return false end Citizen.CreateThread(function() while true do Citizen.Wait(0) ped = GetPlayer...
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-- For common usage of the debug library local Util = require("__DedLib__/modules/util") local Debug = {} function Debug.get_current_line(f) local info = debug.getinfo(f) return info.short_src, info.currentline end function Debug.get_defined_line(f) local info = debug.getinfo(f) return info.short_src...
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local K, C = unpack(select(2, ...)) -- Sourced: oUF_Phanx (Phanx) -- Edited: KkthnxUI (Kkthnx) -- Rewrite: Lars "Goldpaw" Norberg (Optimization and standard border texture compatibility) -- Speeed!!! local _G = _G local pairs = _G.pairs local type = _G.type -- Default border values local borderLayer = "OVERLAY" loca...
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local file = require 'pl.file' local M = {} -- Takes a binary argument, base64 encodes it, and chunks it into multiple -- AUTHENTICATE commands function M.encode_authenticate(body) local commands = {} local n = 0 local function authenticate(msg) n = n + 1 commands[n] = 'AUTHENTICATE ' .. ...
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local l_skins_gull = { {"animal_gull_mesh.png"}, {"gull_black.png"}, {"gull_gray.png"}, {"gull_grayblue.png"} } local l_skins_bird = { {"bird_blueish.png"}, {"bird_brown.png"}, {"bird_gray.png"}, {"bird_grayblue.png"}, {"bird_red.png"}, {"bird_redish.png"} } local l_anims = { speed_normal = 2...
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---@~chinese del对象的附属,将对象状态置为"del" --- ---@~english delete the object and its servants; the status of object will be set to "del" so it is recognized to be ---deleted by the engine at the end of the frame ---@param o Object the object to be marked as deleted function RawDel(o) if o then o.status = "del" ...
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return { field = 5 }
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fireremover = {} fireremoverParticles = {} streetnames = {} ---------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------- CONFIG AREA ---------------------...
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----------------------------------------------------------------------------------------------- -- Client Lua Script for BGChron -- Copyright orbv, Celess. All rights reserved. ----------------------------------------------------------------------------------------------- require "Window" require "MatchMakingLib" requ...
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--- -- @author wesen -- @copyright 2019 wesen <wesen-ac@web.de> -- @release 0.1 -- @license MIT -- --- -- Calculates the start and end positions of string rows based on a StringParser instance. -- -- @type RowDimensionsCalculator -- local RowDimensionsCalculator = {} --- -- The minimum row length -- -- @tfield int m...
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pg = pg or {} pg.enemy_data_statistics_5 = { [166] = { cannon = 0, name = "时雨", type = 1, speed_growth = 0, battle_unit_type = 49, air = 0, air_growth = 0, durability = 99999, friendly_cld = 0, armor = 0, id = 166, bubble_fx = "", dodge_growth = 0, icon = "shiyu", star = 0, torpedo = 0,...
nilq/small-lua-stack
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--[[ 相关接口: handle = usbdisk.open(symbolic_link) bool = usbdisk.close(handle) wrote_cnt = usbdisk.write(handle,table) table = usbdisk.read(handle,size) ]]-- local usb = require("lusbdisk") function tbprint(tb,ss) local s = "" if ss ~= nil then s = s .. ss end for i=1,#tb do s = s .. string.format("%02x "...
nilq/small-lua-stack
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local D=6 local I=2 local naglosnienieO=playSound3D("http://s15038.sbg1.fastd.svpj.pl/psz-dzwieki/audio/seks.ogg",2415.74,-1220.88,2000.92,true) local naglosnienieI=playSound3D("http://s15038.sbg1.fastd.svpj.pl/psz-dzwieki/audio/audiodump.ogg",2419.91,-1219.50,25.51,true) setElementInterior(naglosnienieO,I) setElement...
nilq/small-lua-stack
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local skynet = require "skynet" local User = require "user" local UserManager = class("UserManager") function UserManager:ctor() self._users = {} self._map = {} end function UserManager:get_instance() if self._instance == nil then self._instance = self:new() end return self._instance end function UserManager:...
nilq/small-lua-stack
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local test = require 'regress' local sys = require 'sys' local BackgroundTaskPool = require 'ipc.BackgroundTaskPool' test { testSimple = function() local pool = BackgroundTaskPool(20, { closeOnLastTask = true }) for _ = 1,1000 do pool.addTask(function(t) local sys = require 'sys' ...
nilq/small-lua-stack
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require("tableutil") require("runtime-core/src/vnode") require("runtime-core/src/warning") require("runtime-core/src/components/KeepAlive") require("@vue/reactivity") require("runtime-core/src/errorHandling") require("runtime-core/src/errorHandling/ErrorCodes") require("@vue/shared/ShapeFlags") require("@vue/shared/Pat...
nilq/small-lua-stack
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--[[ Copyright (c) 2009 Manuel König Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, ...
nilq/small-lua-stack
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local diff = { ["keyDiffs"] = { ["d1032pnilu1034cdnilvdnilvpnilvunil"] = { ["name"] = "Throttle Smoothly (Both) - Increase", ["removed"] = { [1] = { ["key"] = "Num+", }, }, }, ["d1033pnilu1034cdnilvdnilvpnilvunil"] = { ["name"] = "Throttle Smoothly (Both) - Decrease", ["removed"] = { ...
nilq/small-lua-stack
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local RunService = game:GetService("RunService") local EventUtil = {} function EventUtil.InvokeOnFirst(func, ...) local Bind = Instance.new("BindableEvent") local Events = {...} local function Fire(...) for i = 1, #Events do Events[i]:Disconnect() end return Bind:Fire(...) end for i = 1, #Events do ...
nilq/small-lua-stack
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--------------------------------------------------------------------------- --- Popup widget which shows current hotkeys and their descriptions. -- -- It's easy to add hotkeys for your favorite application. Below is how to add -- hotkeys for firefox to the previously created `hotkeys_popup` in `rc.lua`. -- -- -- Cre...
nilq/small-lua-stack
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----------------------------------- -- Area: Phomiuna_Aqueducts -- NM: Mahisha ----------------------------------- mixins = {require("scripts/mixins/fomor_hate")} ----------------------------------- function onMobSpawn(mob) mob:setLocalVar("fomorHateAdj", -1) end function onMobDeath(mob, player, isKiller) end ...
nilq/small-lua-stack
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--[[ MIT License Copyright (c) 2019 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod...
nilq/small-lua-stack
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function getPlayerPosition( thePlayer, commandName ) if isPlayerTrialModerator(thePlayer) or isPlayerScripter(thePlayer) then local x, y, z = getElementPosition(thePlayer) local rot = getPedRotation(thePlayer) local int = getElementInterior(thePlayer) local dim = getElementDimension(thePlayer) local de...
nilq/small-lua-stack
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--- TODO: Permissions System before fixing this. --- TODO: Add VON encoding of any table's that are passed, work on 'universal' serializer and deserializer ------------------------------------------------------------------------------- -- File functions ------------------------------------------------------------------...
nilq/small-lua-stack
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ENT.Type = "anim" ENT.Base = "base_entity" ENT.PrintName = "CE 40MM Grenade (default)" ENT.Author = "L337N008" ENT.Information = [[Centered-Explosion 40MM Grenade for underslung grenade launchers 150% blast damage 50% blast radius]] ENT.Spawnable = true ENT.AdminSpawnable = true ENT.Category = "Grenade types"
nilq/small-lua-stack
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local class = require 'middleclass' local Light = require(here('Light')) local DirectionalLight = class(here('DirectionalLight'), Light) DirectionalLight.static.lightType = 'global' function DirectionalLight:initialize() Light.initialize(self) self:_setShaderLightType('directional') end function Directiona...
nilq/small-lua-stack
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-- Scoreboard player score row, based on sandbox version include("sb_info.lua") local GetTranslation = LANG.GetTranslation local GetPTranslation = LANG.GetParamTranslation SB_ROW_HEIGHT = 24 --16 local PANEL = {} function PANEL:Init() -- cannot create info card until player state is known self.info = nil self...
nilq/small-lua-stack
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AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetSolid(SOLID_VPHYSICS) self.rate = 0 end function ENT:AcceptInput(name, activator, caller) end function ENT:SetRate(rate, setmodel) ...
nilq/small-lua-stack
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fx_version 'cerulean' game 'gta5' dependencies { 'yarn', 'webpack', } ui_page 'dist/index.html' files { 'dist/css/*.css', 'dist/js/*.js', 'dist/img/*.png', 'dist/fonts/*.woff', 'dist/fonts/*.woff2', 'dist/index.html', 'scripts/cl_*.lua', } shared_scripts { '@utils/shared/color.lua', '@utils/shared/math.l...
nilq/small-lua-stack
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object_building_kashyyyk_nasllas_pillar_central = object_building_kashyyyk_shared_nasllas_pillar_central:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_nasllas_pillar_central, "object/building/kashyyyk/nasllas_pillar_central.iff")
nilq/small-lua-stack
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local PANEL = {}; function PANEL:Init ( ) self.theirCashOffers = vgui.Create("DTextEntry", self); self.theirCashOffers:SetNumeric(true); self.theirCashOffers:SetEditable(false); self.theirCashOffers:SetText("0"); self.ourCashOfferss = vgui.Create("DTextEntry", self:GetParent()); self.ourCashOfferss:SetN...
nilq/small-lua-stack
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