content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
DEFAULT_CHAT_FRAME:AddMessage('[IncompleteAchievements] "Incomplete" option has been selected by default in achievements dropdown menu', 1,1,0)
local frame = CreateFrame ("Button", "IncompleteAchievementsFrame", UIParent)
frame:RegisterEvent("ADDON_LOADED")
frame:SetScript("OnEvent", function (self,event,arg1,...)
if ... | nilq/small-lua-stack | null |
-- test reconnecting a socket, should return an error "already connected"
-- test based on Windows behaviour, see comments in `copas.connect()` function
local copas = require("copas")
local socket = require("socket")
local skt = copas.wrap(socket.tcp())
local done = false
copas.addthread(function()
copas.sleep(0)
... | nilq/small-lua-stack | null |
--
-- Name: monodevelop/monodevelop.lua
-- Purpose: Define the MonoDevelop action.
-- Author: Manu Evans
-- Created: 2013/10/28
-- Copyright: (c) 2013-2015 Manu Evans and the Premake project
--
local p = premake
p.modules.monodevelop = {}
local m = p.modules.monodevelop
m._VERSION = p._VER... | nilq/small-lua-stack | null |
WADemoLuaAlertView = {}
function WADemoLuaAlertView.show(title,message,cancelButtonTitle,otherButtonTitles,cancelFunc,otherFunc)
local param = {title = title,message = message,cancelButtonTitle = cancelButtonTitle,otherButtonTitles = otherButtonTitles,cancelFunc = cancelFunc ,otherFunc = otherFunc}
luaoc.callStatic... | nilq/small-lua-stack | null |
AuctionatorItemKeyCellTemplateMixin = CreateFromMixins(AuctionatorCellMixin, AuctionatorRetailImportTableBuilderCellMixin)
function AuctionatorItemKeyCellTemplateMixin:Init()
self.Text:SetJustifyH("LEFT")
end
function AuctionatorItemKeyCellTemplateMixin:Populate(rowData, index)
AuctionatorCellMixin.Populate(self,... | nilq/small-lua-stack | null |
--[[
Placeholder page for SettingsHub that manages top level Roact view
This page is a container and controller for the Roact app
--]]
local CoreGui = game:GetService("CoreGui")
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
local ShareGame = RobloxGui.Modules.Settings.Pages.ShareGame
local Constants = requi... | nilq/small-lua-stack | null |
--[[
Provides: autocrafting, resource limits, on-demand crafting.
Turtle crafting:
1. The turtle must have a crafting table equipped.
2. Equip the turtle with an introspection module.
]]--
_G.requireInjector(_ENV)
local Config = require('config')
local Event = require('event')
local Milo =... | nilq/small-lua-stack | null |
class 'DateTime'
function DateTime:__init()
self.CLtime = os.date( "%X" )
self.CLdate = os.date("%d/%m/%Y")
Events:Subscribe( "Render", self, self.Render )
end
function DateTime:Render()
if Game:GetState() ~= GUIState.Game or Game:GetSetting(4) <= 1 then return end
if not LocalPlayer:GetValue( "Clock... | nilq/small-lua-stack | null |
-- Copyright 2017 Yousong Zhou <yszhou4tech@gmail.com>
-- Licensed to the public under the Apache License 2.0.
local ss = require("luci.model.shadowsocks-libev")
local m, s, o
m = Map("shadowsocks-libev",
translate("Redir Rules"),
translate("On this page you can configure how traffics are to be \
forwarded to ss... | nilq/small-lua-stack | null |
local replicatedStorage = game:GetService("ReplicatedStorage")
local gui = script.Parent.Parent
local message = replicatedStorage.Message
local remaining = replicatedStorage.Remaining
local display = {}
local messageLabel = gui:WaitForChild("Message")
local remainingLabel = gui:WaitForChild("Remaining")
mess... | nilq/small-lua-stack | null |
require('constants')
local base_hp = get_creature_base_hp(PLAYER_ID)
local base_ap = get_creature_base_ap(PLAYER_ID)
set_creature_current_hp(PLAYER_ID, base_hp)
set_creature_current_ap(PLAYER_ID, base_ap)
remove_negative_statuses_from_creature(PLAYER_ID)
add_message_with_pause("FAIRY_SPIRIT_HEAL_SID")
clea... | nilq/small-lua-stack | null |
local plane
local spritesLOD = {
bottom = dxCreateTexture("assets/plane_bottom.png"),
side = dxCreateTexture("assets/plane_side.png"),
tail = dxCreateTexture("assets/plane_tail.png")
}
local planeLODColor = tocolor(255, 255, 255, 255)
local startTime = 0
local velocityX = 0
local velocityY = 0
local sta... | nilq/small-lua-stack | null |
local M = {}
local system_name = sys.get_sys_info().system_name
local is_debug = sys.get_engine_info().is_debug
M.platform = {}
M.platform.name = system_name
M.platform.is_desktop = system_name == 'Darwin' or system_name == 'Linux' or system_name == 'Windows' or system_name == 'HTML5'
M.platform.is_html5 = system_nam... | nilq/small-lua-stack | null |
nnoremap("<Leader>w", ":w<CR>")
nnoremap("<Leader>W", ":wa<CR>")
vnoremap("<Leader>w", "<C-c>:w<CR>")
inoremap("<Leader>w", "<C-o>:w<CR>")
nnoremap("<Leader>q", ":q<CR>")
vnoremap("<Leader>q", "<C-c>:q<CR>")
inoremap("<Leader>q", "<C-o>:q<CR>")
nnoremap("<Leader>Q", ":bdelete!<CR>")
nnoremap("<Leader>R", ":edit!<CR>")
... | nilq/small-lua-stack | null |
-- find the packages:
package.path = '../utf8.lua/?.lua;../?.lua;' .. package.path
zmd = require 'zmdocument'
-- run test on authors
print('% --- Test authors')
print('% one author:')
print(zmd.formatAuthorsBase('Eskimon', '', false))
print('% three authors:')
print(zmd.formatAuthorsBase('Karnaj, Heziode, pierre_24',... | nilq/small-lua-stack | null |
ENT.Type = "anim"
ENT.Base = "base_rd3_entity"
ENT.PrintName = "Heavy Water Electrolyzer"
list.Set("LSEntOverlayText", "generator_liquid_hvywater", {
HasOOO = true,
resnames = {"energy", "water"},
genresnames = {"heavy water"}
}) | nilq/small-lua-stack | null |
function User:Create(data)
return setmetatable(data, User)
end | nilq/small-lua-stack | null |
material_science = {}
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
-- Settings
dofile(modpath .. "/settings.lua")
-- Materials
dofile(modpath .. "/materials.lua")
-- Recipes
dofile(modpath .. "/recipes.lua")
-- Machines
dofile(modpath .. "/blocks/alkali_metal_extractor.... | nilq/small-lua-stack | null |
--[[
Copyright (c) 2016-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
]]--
local tnt ... | nilq/small-lua-stack | null |
-- language support
local S = ethereal.intllib
-- stair mods active
local stairs_redo = stairs and stairs.mod and stairs.mod == "redo"
local stairs_plus = minetest.global_exists("stairsplus")
-- stair selection function
local do_stair = function(description, name, node, groups, texture, sound)
if stairs_redo then
... | nilq/small-lua-stack | null |
addEvent ( "VDBGPhone:App->Vehicles:onPanelOpened", true )
addEventHandler ( "VDBGPhone:App->Vehicles:onPanelOpened", root, function ( )
local cars = exports.VDBGVehicles:getAccountVehicles ( getAccountName ( getPlayerAccount ( source ) ) )
triggerClientEvent ( source, "VDBGPhone:App->Vehicles:onClientGetVehicles", ... | nilq/small-lua-stack | null |
function love.conf(t)
t.window.width = 15 * 20
t.window.height = 15 * 15
t.window.title = "Snake"
end
| nilq/small-lua-stack | null |
panshee_elder = Creature:new {
objectName = "@mob/creature_names:panshee_elder",
randomNameType = NAME_GENERIC,
randomNameTag = true,
socialGroup = "panshee_tribe",
faction = "panshee_tribe",
level = 46,
chanceHit = 0.48,
damageMin = 375,
damageMax = 460,
baseXp = 4461,
baseHAM = 9800,
baseHAMmax = 12000,
... | nilq/small-lua-stack | null |
function createDots(grid)
-- create paladin dot group 1 (dot, tooltip, texture, name, class)
local x = ((1-1)*5)+1
newDot(_G["Dot_"..x], _G["Tooltip_"..x], _G["Texture_"..x], grid[1][1][1], grid[1][1][2])
-- create dots group 2 to 8
for i=2,8 do
for j=1,5 do
local player = grid[i][j]
local class = (player... | nilq/small-lua-stack | null |
-- osc: sine, square, triangle and saw oscillators
local defs = {name = 'Osc', knobs = {}}
-- Define all the functions that map a phase to a [-1, 1] amplitude.
-- Lua is pretty verbose here :( This should really all be 5 lines.
-- Note that these all have a periodicity of 2, just 'cuz
local function sine(phase)
... | nilq/small-lua-stack | null |
--[[
file:cx_struct.lua
desc:扯旋
auth:Caorl Luo
]]
---@alias cx_score number
---积分
---@alias cx_double number
---倍数
---@alias cx_type senum
---牌型
---@alias cx_index number
---下标
---@alias cx_enum senum
---枚举
---@alias cx_seat number
---位置
---@alias cx_card number
---牌值
---@alias cx_value number
---... | nilq/small-lua-stack | null |
local spritesheet = spritesheet
--[[--------------------------------------------
Icons spritesheet
----------------------------------------------]]
local mpSpritesheetMat = Material( "mediaplayer/ui/spritesheet2015-10-7.png" )
local blockSize = 24
local function mpIcon( name, i, j, w, h )
return {
name = name,
... | nilq/small-lua-stack | null |
-- TODO: long term - implement new UI resembling original game design
-- more code cleanup?
local SCREEN_WIDTH, SCREEN_HEIGHT = guiGetScreenSize()
--
-- client HUD definitions
--
_hud = {}
-- loading screen
_hud.loadingScreen = {}
_hud.loadingScreen.deathmatchText = dxText:create("Deathmatch", 0, 0, false... | nilq/small-lua-stack | null |
-- rats
minetest.register_abm({
nodenames = {
"default:dirt",
"default:dirt_with_grass",
"default:dirt_with_dry_grass",
"seasons:spring_default_dirt_with_grass",
"seasons:fall_default_dirt_with_grass",
"seasons:winter_default_dirt_with_grass",
"default:dirt_with_rainforest_litter",
"default:dir... | nilq/small-lua-stack | null |
local util = require('pipes_util')
local push = util.push
local pop = util.pop
local isEmpty = util.isEmpty
--
local inner = require('pipes_inner')
local typeLua = inner.typecode('lua')
--
local pps = {}
if not PIPES_C_LIB then
PIPES_C_LIB = OPEN_PIPES_C_LIB()
end
local _c = PIPES_C_LIB
local _co = coroutine
l... | nilq/small-lua-stack | null |
return function(player,attackRate)
return {
type = script.Name,
player = player,
attackRate = attackRate,
replicateTo = player,
}
end | nilq/small-lua-stack | null |
require('plugin.mappings')
require('plugin.settings')
vim.g.coq_settings = {
xdg = false,
auto_start = 'shut-up',
display = {
pum = {
fast_close = false,
source_context = {"[", "]"},
},
preview = {
border = "single",
positions = {
east = 1,
south = 2,
north = 3,
west = 4,
},
}... | nilq/small-lua-stack | null |
-------------------------------------------------------------------------------
-- Imports
-------------------------------------------------------------------------------
dofile("src/ParticleHelper.lua" )
dofile("src/Settings.lua")
dofile("src/Assets.lua")
dofile("src/GameState.lua")
dofile("src/Util.lua")
dofile("src/... | nilq/small-lua-stack | null |
local setTimeout = require('async.time').setTimeout
local flow = {}
flow.ratelimiter = function(persecond)
local func_list = {}
local arg_list = {}
local currently_running = 0
local waiting = false
local rate = 1000 / (persecond or 100)
local exec_next
exec_next = function()
if #func_list ... | nilq/small-lua-stack | null |
-- lib/server/networking.lua
-- add some network strings
util.AddNetworkString("bsu_client_ready") -- used to tell the server when the clientside part of the addon has loaded
util.AddNetworkString("bsu_rpc") -- used for client RPC system
util.AddNetworkString("bsu_client_info") -- used to send client info to the serv... | nilq/small-lua-stack | null |
concommand.Add( "SetSCarPlayerSCarKey", function( ply, com, args )
ply.ScarSpecialKeyInput[SCarKeys.KeyVarTransTable[math.floor(tonumber(args[1]))]] = math.floor(tonumber(args[2]))
end)
function SCarKeys:KeyDown(ply, key)
if ply and key and ply.ScarSpecialKeyInput[key] and ply.ScarSpecialKeyInput[key] == 2 then retu... | nilq/small-lua-stack | null |
local class = require("heart.class")
local M = class.newClass()
function M:init(engine, config)
self.engine = assert(engine)
self.parentConstraintEntities =
assert(self.engine.componentEntitySets.parentConstraint)
self.parentConstraintComponents =
assert(self.engine.componentManagers.parentConstraint)... | nilq/small-lua-stack | null |
local BuildingProperties = {}
local defines = {}
local building = {
maxHp = 1800, -- 最大 HP
maxArmor = 0, -- 最大装甲
}
defines["BuildingP001"] = building
----------------------
local building = {
maxHp = 1800, -- 最大 HP
maxArmor = 0, -- 最大装甲
}
defines["Buil... | nilq/small-lua-stack | null |
-- get machine info: this needs to be loaded *before* the node9 cdefs
-- first the misc machine info
ffi.cdef[[
extern char *hostcpu();
extern char *hostos();
/* the machine architecture word size in bytes, usually 4 or 8 */
extern int wordsize();
/* number of 32-bit words (ints) in the os machine state */
ext... | nilq/small-lua-stack | null |
-----------------------------------------------------------
--To be removed
-----------------------------------------------------------
function cmd_set_xp(player, cmd, args, argStr)
local amount = tonumber(argStr)
if(amount != nil) then
player_manager.RunClass( player, "SetXP", amount)
player_manager.RunClass( p... | nilq/small-lua-stack | null |
local g, o, wo, bo = vim.g, vim.o, vim.wo, vim.bo
local utils = require "utils"
local map = utils.map
-- BASE VIM KEYBINDINGS
local expr = { expr = true }
local remap = { noremap = false }
local silent = { silent = true }
local silent_expr = { silent = true, expr = true }
local silent_remap = { silent = true, noremap ... | nilq/small-lua-stack | null |
CombatControls = {}
-- private variables
local combatControlsButton
local combatControlsWindow
local fightOffensiveBox
local fightBalancedBox
local fightDefensiveBox
local chaseModeButton
local safeFightButton
local fightModeRadioGroup
-- private functions
local function onFightModeChange(self, selectedFightButton)
... | nilq/small-lua-stack | null |
workspace "tp1"
architecture "x64"
configurations { "debug", "release" }
folder = "%{cfg.buildcfg}/%{cfg.system}/%{cfg.architecture}"
project "wav"
location "config/%{prj.name}"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/%{prj.na... | nilq/small-lua-stack | null |
local middle = require 'hawk/middleclass'
local machine = require 'hawk/statemachine'
local app = require 'app'
local anim8 = require 'vendor/anim8'
local gamestate = require 'vendor/gamestate'
local timer = require 'vendor/timer'
local tween = require 'vendor/tween'
local game = require 'game'
local camera = requir... | nilq/small-lua-stack | null |
inviteView2=
{
name="inviteView2",type=0,typeName="View",time=0,x=-1,y=0,width=1280,height=720,visible=1,nodeAlign=kAlignCenter,fillParentWidth=1,fillParentHeight=1,
{
name="bg",type=1,typeName="Image",time=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft,file="... | nilq/small-lua-stack | null |
--import
local WIM = WIM;
local _G = _G;
local CreateFrame = CreateFrame;
local table = table;
local string = string;
--set namespace
setfenv(1, WIM);
local Menu = CreateModule("Menu", true);
local groupCount = 0;
local buttonCount = 0;
local lists = {
whisper = {},
chat = {}
}
local maxButtons = {
whis... | nilq/small-lua-stack | null |
local outerFolder = (...):match('(.-)[^%.]+$')
return {
Scene = require(outerFolder .. 'scene'),
Object = require(outerFolder .. 'scene-data.object'),
Material = require(outerFolder .. 'scene-data.material'),
Light = require(outerFolder .. 'scene-data.light')
}
| nilq/small-lua-stack | null |
OCRP_VehicleGas = 0
OCRP_CurCar = "none"
function GetCurCar(umsg)
local car = umsg:ReadString()
if car == "none" then return end
if not GAMEMODE.OCRP_Cars[car] then return end
OCRP_CurCar = GAMEMODE.OCRP_Cars[car].Name
end
usermessage.Hook("OCRP_UpdateCurCar", GetCurCar)
net.Receive("OCRP_SendAllCars"... | nilq/small-lua-stack | null |
local function isModuleAvailable(name)
if package.loaded[name] then
return true
else
for _, searcher in ipairs(package.searchers or package.loaders) do
local loader = searcher(name)
if type(loader) == 'function' then
package.preload[name] = loader
return true
end
end
... | nilq/small-lua-stack | null |
local theme_assets = require("beautiful.theme_assets")
local xresources = require("beautiful.xresources")
local dpi = xresources.apply_dpi
local gears = require("gears")
local gfs = require("gears.filesystem")
local themes_path = gfs.get_themes_dir()
local theme = {}
theme.font_family = "JetBrains Mono Regular"
theme... | nilq/small-lua-stack | null |
TOOL.Category = "Resource Distribution"
TOOL.Name = "#Resource Valves"
TOOL.DeviceName = "Resource Valve"
TOOL.DeviceNamePlural = "Resource Valves"
TOOL.ClassName = "valves"
TOOL.DevSelect = true
TOOL.CCVar_type = "rd_ent_valve"
TOOL.CCVar_sub_type = "normal"
TOOL.CCVar_model = "models/ResourcePump/resourcepum... | nilq/small-lua-stack | null |
function AgiSteal( keys )
local hero = keys.target
local caster = keys.caster
local ability = keys.ability
local AGIMultiplier = ability:GetLevelSpecialValueFor("agi_steal_multiplier", (ability:GetLevel() - 1))
local heroAGI = hero:GetLevel()
local AGIGain = heroAGI * AGIMultiplier
local currentAGI = caster:GetModifier... | nilq/small-lua-stack | null |
-- Configurations
--- plc_prompt_type is whether the displayed prompt is the full path or only the folder name
-- Use:
-- "full" for full path like C:\Windows\System32
local promptTypeFull = "full"
-- "folder" for folder name only like System32
local promptTypeFolder = "folder"
-- "smart" to switch in git re... | nilq/small-lua-stack | null |
-- Addon: PersonalAssistant
-- Developer: Klingo
PA = {}
PA.AddonVersion = "1.8.2"
-- 1.3.3 fix
-- http://www.esoui.com/forums/showthread.php?t=2054
-- http://www.esoui.com/forums/showthread.php?t=1944
-- TODO:
-- Update Currency System: https://forums.elderscrollsonline.com/en/discussion/200789/imperial-city-api-pa... | nilq/small-lua-stack | null |
--All of these functions are related to updating the ui from the data or vice versa.
local lib = LibStub:GetLibrary("LibUIDropDownMenu-4.0")
--Will take in the string ID and return the appropriate Locky Frame
function NL.GetLockyFriendFrameById(LockyFrameID)
for key, value in pairs(LockyFrame.scrollframe.content.Locky... | nilq/small-lua-stack | null |
if (GetLocale() ~= "deDE") then
return;
end
-- @EXACT = true: Translation has to be the exact(!) match in the clients language,
-- beacause it carries technical semantics
-- @EXACT = false: Translation can be done freely, because text is only descriptive
-- Class Names
-- @EXACT = false
VUHDO_I18N_WARR... | nilq/small-lua-stack | null |
---------------------------------------------------------------------------
-- Recording Input while Rewinding Playback frame-by-frame
-- by AnS, 2012
---------------------------------------------------------------------------
-- Showcases following functions:
-- * joypad.getimmediate()
-- * taseditor.getrecorder... | nilq/small-lua-stack | null |
local Dta = select(2, ...)
Dta.move = {}
-------------------------------
-- POSITION CHECKBOXES / BUTTON HANDLERS
-------------------------------
function Dta.move.ModeSwapped(move_ui)
move_ui.x:SwapText()
move_ui.y:SwapText()
move_ui.z:SwapText()
end
function Dta.move.modifyPositionModeAbsChanged()
local move_u... | nilq/small-lua-stack | null |
-- Super Mario Sunshine (PAL v1.0)
local core = require("games.core")
return core.newGame(0x803FBBF4)
| nilq/small-lua-stack | null |
function binInventoryChange()
if entity.id() then
local container = entity.id()
local frames = entity.configParameter("binFrames", 9)
local fill = math.ceil(frames * fillPercent(container))
if self.fill ~= fill then
self.fill = fill
entity.setAnimationState("fill", tostring(fill))
end
... | nilq/small-lua-stack | null |
local TokenBuffer = assert(yatm_oku.TokenBuffer)
local match_tokens = assert(yatm_oku.match_tokens)
local string_pad_leading = assert(foundation.com.string_pad_leading)
local string_rsub = assert(foundation.com.string_rsub)
local string_hex_pair_to_byte = assert(foundation.com.string_hex_pair_to_byte)
local Parser = {... | nilq/small-lua-stack | null |
---------------------------------
--! @file TimeMeasure.lua
--! @brief 時間計測ヘルパ関数定義
---------------------------------
--[[
Copyright (c) 2017 Nobuhiko Miyamoto
]]
local TimeMeasure= {}
--_G["openrtm.TimeMeasure"] = TimeMeasure
TimeMeasure.new = function()
local obj = {}
return obj
end
return TimeMeasure
| nilq/small-lua-stack | null |
local Log = require "log"
local io = require "io"
local os = require "os"
local string = require "string"
local date = require "date"
local lfs = require "lfs"
local DIR_SEP = package.config:sub(1,1)
local IS_WINDOWS = DIR_SEP == '\\'
local function remove_dir_end(str)
return (string.gsub(str, '[\\/... | nilq/small-lua-stack | null |
print( "yowhat?" )
print( 3 + 2 )
a = 1
| nilq/small-lua-stack | null |
-- --------------------------------------------------------
-- static background image
local file = ...
-- We want the Shared BG to be used on the following screens.
local SharedBackground = {
["ScreenInit"] = true,
["ScreenLogo"] = true,
["ScreenTitleMenu"] = true,
["ScreenTitleJoin"] = true,
["ScreenSelectProf... | nilq/small-lua-stack | null |
local root = script.Parent.Parent
local G = require(root.G)
local Slider = {}
Slider.__index = Slider
Slider.New = function(label, parent, min, max, default, round, snapping)
local self = setmetatable({}, Slider)
self._maid = G.classes["Maid"].New()
self.event = G.classes["Event"].New()
self.label = label o... | nilq/small-lua-stack | null |
-- A water mill produces LV EUs by exploiting flowing water across it
-- It is a LV EU supplier and fairly low yield (max 180EUs)
-- It is a little over half as good as the thermal generator.
local S = technic.getter
local cable_entry = "^technic_cable_connection_overlay.png"
minetest.register_alias("water_mill", "t... | nilq/small-lua-stack | null |
--[[
Autoinstall plugin
Licensed by Creative Commons Attribution-ShareAlike 4.0
http://creativecommons.org/licenses/by-sa/4.0/
Dev: TheHeroeGAC
Designed By Gdljjrod & DevDavisNunez.
Collaborators: BaltazaR4 & Wzjk.
]]
local psvita_callback = function ()
menu_ps()
end
local psp_callback = function ()
me... | nilq/small-lua-stack | null |
me = Game.Players.yfc
rdist = 15
mod = Instance.new("Model")
mod.Parent = me.Character
mod.Name = "mod"
local dist = rdist * 2
orb = Instance.new("Part")
orb.Parent = mod
orb.Name = "Head"
orb.Shape = "Ball"
orb.BrickColor = BrickColor.new("Mid grey")
orb.Anchored = true
orb.TopSurface = "Smooth"
orb.Bottom... | nilq/small-lua-stack | null |
return{
name= 'robot',
type= 'vehicle',
hasAttack = true,
move = {'loop', {'2,1','1,1','3,1','1,1'}, .25},
attack = {'loop', {'1-3,1'}, .25},
height = 223,
width = 216,
xOffset= 40,
yOffset= -17,
}
| nilq/small-lua-stack | null |
local I18N = require("api.I18N")
local Draw = require("api.Draw")
local Gui = require("api.Gui")
local Ui = require("api.Ui")
local UiTheme = require("api.gui.UiTheme")
local IUiLayer = require("api.gui.IUiLayer")
local TopicWindow = require("api.gui.TopicWindow")
local InputHandler = require("api.gui.InputHandler")
l... | nilq/small-lua-stack | null |
--[[
Nether mod for minetest
Copyright (C) 2013 PilzAdam
Permission to use, copy, modify, and/or distribute this software for
any purpose with or without fee is hereby granted, provided that the
above copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND ... | nilq/small-lua-stack | null |
#!/usr/bin/env lua
-- (C) Copyright 2009 Hewlett-Packard Development Company, L.P.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
-- TH... | nilq/small-lua-stack | null |
local map = vim.api.nvim_set_keymap
-- moved to whichkey
-- map('n', '<Leader>w', ':write<cr>', {noremap = true})
map("i", "jk", "<Esc>", { noremap = true })
-- skip if module(s) isn't loaded
local status_ok, bufferline = pcall(require, "bufferline")
if status_ok then
map("n", "<Tab>", ":BufferLineCycleNext<CR>", { s... | nilq/small-lua-stack | null |
---@class love
local m = {}
--region Data
---@class Data : Object
---The superclass of all data.
local Data = {}
---Gets a pointer to the Data.
---@return light userdata
function Data:getPointer() end
---Gets the size of the Data.
---@return number
function Data:getSize() end
---Gets the full Data as a string.
---@r... | nilq/small-lua-stack | null |
------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------
-- ... | nilq/small-lua-stack | null |
--[[
This file is part of script complex Properties Ribbon
Copyright (c) 2020-2021 outsidepro-arts
License: MIT License
----------
Let me say a few word before starts
LUA - is not object oriented programming language, but very flexible. Its flexibility allows to realize OOP easy via metatables. In this scripts the ps... | nilq/small-lua-stack | null |
object_mobile_azure_cabal_greel_smuggler_f_02 = object_mobile_shared_azure_cabal_greel_smuggler_f_02:new {
}
ObjectTemplates:addTemplate(object_mobile_azure_cabal_greel_smuggler_f_02, "object/mobile/azure_cabal_greel_smuggler_f_02.iff")
| nilq/small-lua-stack | null |
--[[
]]--
--Plutonium
local RunService = game:service'RunService'
local Camera = Workspace.CurrentCamera or nil
local Lighting = game.Lighting
local Version = "XV415"
local Player = game.Players.LocalPlayer or game.Players.runtoheven
local UserInterface = game:service'UserInputService'
local RF = game.ReplicatedSt... | nilq/small-lua-stack | null |
---------MOVEAPI---------
--GlobalVars--
xCord = 0
yCord = 0
zCord = 0
facing = 0
--GlobalVars END--
function forward(moveAmount)
for u=1, moveAmount do
if turtle.forward() then
if (facing == 0) then
xCord = xCord + 1
elseif (facing == 1) then
yCord = yCord - 1... | nilq/small-lua-stack | null |
object_tangible_tcg_series5_hangar_ships_tie_interceptor = object_tangible_tcg_series5_hangar_ships_shared_tie_interceptor:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series5_hangar_ships_tie_interceptor, "object/tangible/tcg/series5/hangar_ships/tie_interceptor.iff") | nilq/small-lua-stack | null |
-- Activate debug console by Ctrl+F1
function events.KeyDown(t)
if t.Key == const.Keys.F1 and Keys.IsPressed(const.Keys.CTRL) then
t.Key = 0
debug.debug()
end
end
| nilq/small-lua-stack | null |
local job = {}
job.http = require("job/http")
job.conf = require("conf/job")
return job
| nilq/small-lua-stack | null |
local gps = require("nvim-gps")
local function whichLsp()
local msg = 'No Active Lsp'
local buf_ft = vim.api.nvim_buf_get_option(0, 'filetype')
local clients = vim.lsp.get_active_clients()
if next(clients) == nil then
return msg
end
for _, client in ipairs(clients) do
local filetypes = client.config.filetype... | nilq/small-lua-stack | null |
--阳夏的有顶天
local m=14050016
local cm=_G["c"..m]
function cm.initial_effect(c)
--cannot be destroyed
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
c:RegisterEffect(e1)
... | nilq/small-lua-stack | null |
local goldBarLayout=
{
name="goldBarLayout",type=0,typeName="View",time=0,report=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignCenter,
{
name="Image_mask",type=0,typeName="Image",time=119620067,x=327,y=182,width=64,height=64,nodeAlign=kAlignTopLeft,visible=1,fillPare... | nilq/small-lua-stack | null |
-- This thread accepts incoming requests on one channel, and pushes back responses
-- on another channel.
-- These two channels can be passed as var args, or will otherwise default to
-- "http_requests" and "http_responses".
-- Requests need to be a single URL. This module currently only supports GET
-- requests.
local... | nilq/small-lua-stack | null |
-- IMPORTS
-- =======
local lfs = require("lfs")
-- RECURSE
-- =======
function build(in_dir, out_dir, tl, path, depth)
-- set defaults for init
if not path then path = in_dir end
if not depth then depth = 1 end
-- make current path dir
local tmp = "."
for p in path:gsub("^" .. in_dir, out_dir):gmat... | nilq/small-lua-stack | null |
-------------------------------------------------------------------
--------------------------- Utilities ---------------------------
-------------------------------------------------------------------
--[[
Utils: string
utils.getField (str, kwrd) -- extract field value from line (comma separated)
... | nilq/small-lua-stack | null |
-- To run this test:
-- TEST_FILE=test/functional/example_spec.lua make functionaltest
local helpers = require('test.functional.helpers')(after_each)
local Screen = require('test.functional.ui.screen')
local clear = helpers.clear
local command = helpers.command
local eq = helpers.eq
local feed = helpers.feed
descr... | nilq/small-lua-stack | null |
local Map = require "maps.map"
local TwinHousesWalk = Map:new()
function TwinHousesWalk:new(o, control)
o = o or Map:new(o, control)
setmetatable(o, self)
self.__index = self
return o
end
function TwinHousesWalk:create()
Map.create(self)
end
function TwinHousesWalk:enter()
Map.enter(self)
end
function... | nilq/small-lua-stack | null |
local PluginRoot = script.Parent.Parent.Parent.Parent
local Roact = require(PluginRoot.Libs.Roact)
local SelectorContext = Roact.createContext()
local SelectorController = Roact.Component:extend("SelectorController")
function SelectorController:init()
local mainManager = self.props.mainManager
self.mainManager = m... | nilq/small-lua-stack | null |
--map based functions, version 42.06a
--[[
changeInorganic(x,y,z,inorganic,dur) - Changes the inorganic of the specified position
changeTemperature(x,y,z,temperature,dur) - Changes the temperature of the specified position (doesn't really work well since the game constantly reupdates temperatures)
checkBounds(po... | nilq/small-lua-stack | null |
-- Acrobat Master v2.1 by Cegaiel
--
-- Immediately upon Starting:
-- Searches your acro menu for all of your acro buttons. It will not include acro move names on the list, that is not inside of a button.
-- Displays your available moves in a list with a checkbox beside each one. If checked, it will click the move ... | nilq/small-lua-stack | null |
--require "defines"
DEBUG = false
--[[
General notes for those planning to utilize this API:
- do not combine entities from multiple mods, unless it's the vehicle 'turrets' included in this APIs
- add this mod as a dependancy unless you want unexpected weird behavior
- the teleport command works on many enti... | nilq/small-lua-stack | null |
-- ========================================================================
-- MANDATORY (MUST BE CAREFULLY CHECKED AND PROPERLY SET!)
-- ========================================================================
-- Name of this instance, defaults to name of config file
-- -----------------------------------------------... | nilq/small-lua-stack | null |
return {
Colors = {
Background = Color3.fromRGB(255, 211, 49), --// Background Color of UI
Accent = Color3.fromRGB(56, 56, 56), --// Accent Color of UI
PrimaryText = Color3.fromRGB(25, 25, 25), --// Primary Text Color
SuggestionText = Color3.fromRGB(95, 95, 95), --// Suggestion Text Color
Divider = Color3.fr... | nilq/small-lua-stack | null |
unit = "km/h" -- DEFAULT
function updateUnit(setting, oldValue, newValue, retry)
if (eventName == "onClientLoadSettings") then
unit = exports.UCDsettings:getSetting("speedunit")
elseif (eventName == "onClientSettingChange" and setting == "speedunit") then
unit = newValue
elseif (eventName == "onClientResourceSt... | nilq/small-lua-stack | null |
local PING = {}
PING.OK = {
short = 'PING_OK $(server) $(ip) $(seq) $(ttl) $(time) $(um)',
expanded = '64 bytes from $(server) $(ip): icmp_seq=$(seq) ttl=$(ttl) time=$(time) $(um)',
expected = {'$(time) <= 200'},
alarm = {'$(time) > 400'}
}
PING.NAME_RESOLUTION_FAIL = {
short = 'PING_NR_FAIL $(ser... | nilq/small-lua-stack | null |
local ffi = require('ffi')
local spi = require('pllj.spi').spi
local bit = require("bit")
local C = ffi.C;
local trigger_event = {
when ={
[tonumber(C.TRIGGER_EVENT_BEFORE)] = "before",
[tonumber(C.TRIGGER_EVENT_AFTER)] = "after",
[tonumber(C.TRIGGER_EVENT_INSTEAD)] = "instead",
},
... | nilq/small-lua-stack | null |
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