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ardour { ["type"] = "EditorAction", name = "Add LFO automation to region", version = "0.1.1", license = "MIT", author = "Daniel Appelt", description = [[Add LFO-like plugin automation to selected region]] } function factory (unused_params) return function () -- Retriev...
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AddCSLuaFile( ) SWEP.Weight = 3 SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.PrintName = "Paint Gun" SWEP.Slot = 0 SWEP.Slotpos = 0 SWEP.CSMuzzleFlashes = false SWEP.DrawAmmo = false SWEP.DrawCrosshair = true SWEP.Category = "Aperture Science" SWEP.HoldType = "ar2" SWEP.Purpose = "Shoot gel" SWEP.Instructi...
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return { init_effect = "", name = "", time = 0, color = "red", picture = "", desc = "", stack = 1, id = 6400, icon = 6400, last_effect = "", limit = { SYSTEM_DUEL }, effect_list = {} }
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return function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local Packages = ReplicatedStorage.Packages local Llama = require(Packages.Llama) local List = Llama.List local toSet = List.toSet it("should validate types", function() local _, err = pcall(function() toSet(0) end) expe...
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local skynet = require"skynet" local mysql = require "mysql" local conf = { host="127.0.0.1", port=3306, database="skynet", user="root", password="123", max_packet_size=1024*1024, on_connect=on_connect } local function on_connect(db) db:query("set charset utf8") end local CMD = {} local db function...
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local SOURCE_JSON_PATH = arg[1]; local OUTPUT_DIR = arg[2]; local JSON = require("dkjson"); function read_file(FILE) local io_file = io.open(FILE, "rb"); local contents = io_file:read("*all"); io_file:close(); return contents; end function app_is_valid(O) return true; end local obj, pos, err = JSON.decod...
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local M = {} local math = require "math" local floor = math.floor local function num2str(n) n = floor(n) if n < 0 or n > 512 then return nil end local a = floor(n/64) % 8 local b = floor(n/8) % 8 local c = floor(n) % 8 if a % 8 ~= a or b % 8 ~= b or c % 8 ~= c then return nil end local conv = { [0] = ...
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----------------------------------------- -- ID: 5360 -- Muteppo -- A roman candle-like firework that hurls different colors ----------------------------------------- function onItemCheck(target) return 0 end function onItemUse(target) end
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local K, C = unpack(select(2, ...)) local Module = K:NewModule("ChatFilters", "AceEvent-3.0") local _G = _G local strfind, gsub = string.find, string.gsub local pairs, ipairs, tonumber = pairs, ipairs, tonumber local min, max, tremove = math.min, math.max, table.remove local IsGuildMember, C_FriendList_IsFriend, IsGU...
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local M = {} function M.test() local cairo = require "org.xboot.cairo" local M_PI = math.pi local cs = cairo.image_surface_create(cairo.FORMAT_ARGB32, 400, 400) local cr = cairo.create(cs) local image = cairo.image_surface_create_from_png("/romdisk/system/media/image/battery/battery_8.png") local w = image:get...
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-- 2D UI classes -- Assumes pl, ent and mode are in namespace -- "PSEUDOEVENTS"- FUNCTIONS CALLED, BUT NOT ROUTED, AS PART OF UI -- onButton, onChange, onLayout(l) namespace "standard" local flat = require "engine.flat" local ui2 = {} local function fontHeight() return flat.font:getHeight()*flat.fontscale end ui2...
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-- utility functions local util = {turn=0} function util.mul_effect(effect, m) effect.hp = effect.hp * m effect.str = effect.str *m effect.mp = effect.mp * m effect.dex = effect.dex * m return effect end function util.nzfloor(n) if n < 0 and n > -0.5 then n = -1 elseif n > 0 and n < 0.5 then n...
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ParseTechRadar = function(techRadarString) -- ECFA: Parse tech radar string from #CHARTSTYLE into a table. -- -- e.g., #CHARTSTYLE:speed=5,stamina=6,tech=7,movement=10,timing=9,gimmick=low; if not techRadarString then return nil end techRadarTable = {} for k, v in string.gmatch(techRadarString, "([^=,]+)...
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if(GetRealmName() == "์†Œ๊ธˆ ํ‰์›")then WP_Database = { ["ํ•˜์ด๋จธ์‹ "] = "LT:784/98%SB:871/99%LM:962/98%", ["๊ฐ€ํ‹ฐ๋„์ž"] = "ST:793/99%SB:849/99%SM:1009/99%", ["์–‘์ˆ˜๋‹ˆ"] = "LT:761/96%SB:807/99%LM:938/96%", ["์•ผ๋“œํŒŸ์ "] = "ST:816/99%SB:887/99%SM:1007/99%", ["๋งŒ๋‚˜๋ฉด์ข‹์€์นœ๊ตฌ"] = "LT:591/98%SB:808/99%LM:981/98%", ["์ „์‚ฌํ•จ"] = "ST:819/99%SB:831/99%LM:966/98%...
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DAC.Class = DAC.Class or {} local Class = DAC.Class Class.__index = Class DAC.Class = Class
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local eventListeners = {} local Runtime = { addEventListener = function(self, name, callback) if not eventListeners[name] then eventListeners[name] = {} end table.insert(eventListeners[name], callback) end, removeEventListener = function(self, name, callback) if(not eventListeners[name]) then return ...
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-- Copyright (C) 2018 Tomoyuki Fujimori <moyu@dromozoa.com> -- -- This file is part of dromozoa-vecmath. -- -- dromozoa-vecmath is free software: you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation, either version 3 of the License...
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local lor = require("lor.lib.lor") local version = require("lor.version") lor.version = version return lor
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local enemies = Ch.FindCharacters( "Enemy" ) for i,enemy in ipairs(enemies.array) do local plgPhase = enemy:FindPlugin( "AiPhasePlugin" ) -- print( plgPhase:GetPhaseController():GetCurrentPhase():GetName() ) if plgPhase:GetPhaseController():GetCurrentPhase():GetName()=="Alert" then TppGameSequence.ExecScriptGameOv...
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return {'bic','bicarbonaat','biceps','bicommunautair','biconcaaf','biconvex','bicepspees','bicker','bicarbonaten','bicepsen','bicommunautaire','biconcave','biconvexe','bics','biculturele','biccen'}
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-- Copyright (c) 2021 Kirazy -- Part of Artisanal Reskins: Bob's Mods -- -- See LICENSE in the project directory for license information. -- Check to see if reskinning needs to be done. if not (reskins.bobs and reskins.bobs.triggers.power.entities) then return end if not (reskins.bobs and reskins.bobs.triggers.power.s...
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yatm.fluids.fluid_registry.register("default", "lava", { description = "Lava", groups = { lava = 1, }, nodes = { dont_register = true, names = { source = "default:lava_source", flowing = "default:lava_flowing", }, }, fluid_tank = { modname = "yatm_fluids", light_source...
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----------------------------------- -- Area: Misareaux Coast -- Mob: Boggelmann ----------------------------------- require("scripts/globals/missions"); ----------------------------------- function onMobDeath(mob, player, isKiller) if (player:getCurrentMission(COP) == tpz.mission.id.cop.CALM_BEFORE_THE_STORM and ...
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local ffi = require 'ffi' ffi.cdef [[ typedef struct FILE FILE; typedef long int off_t; // does not seem to be very easy to define this typedef intptr_t ssize_t; void* malloc(size_t); void free(void*); FILE* fopen (const char* filename, const char* mode); int fseek(FILE*, long int offset, int origin); long...
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slot0 = class("PrayPoolHomeView", import("..base.BaseSubView")) slot0.getUIName = function (slot0) return "PrayPoolHomeView" end slot0.OnInit = function (slot0) slot0:initData() slot0:initUI() slot0:Show() end slot0.OnDestroy = function (slot0) return end slot0.OnBackPress = function (slot0) return end slot0...
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--[[********************************** * * Multi Theft Auto - Admin Panel * * admin_wrapper.lua * * Original File by lil_Toady * **************************************]] function table.reverse(t) local newt = {} for idx, item in ipairs(t) do newt[#t - idx + 1] = item end return newt end functio...
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///////////////////////// // Configuration file // ///////////////////////// LevelSystemConfiguration = {} // Ignore Printers = {} // Ignore LevelSystemConfiguration.EnableHUD = true // Is the HUD enabled? LevelSystemConfiguration.LevelColor = Color(255,255,255,255) // The color of the "Level: 1" HUD element. White...
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sum = 0 for y = 1, 128 do for x = 1, 128 do for j = 1, 3 do sum = (sum + sum * 10 + image[y][x][j]) % 65535 end end end if sum == 35341 then answer = 1 elseif sum == 6975 then answer = 2 elseif sum == 25175 then answer = 1 elseif sum == 4967 then answer = 4 elseif sum == 18097 then ans...
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object_intangible_pet_xandank = object_intangible_pet_shared_xandank:new { } ObjectTemplates:addTemplate(object_intangible_pet_xandank, "object/intangible/pet/xandank.iff")
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-- locale.lua -- @Author : Dencer (tdaddon@163.com) -- @Link : https://dengsir.github.io -- @Date : 6/25/2019, 1:28:11 AM local Locale = {} local _L = {} function Locale:newLocale(locale) if locale ~= self:currentLocale() then return end return setmetatable({}, { __index = function()...
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--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by al-kov. --- DateTime: 25.11.2019 16:21 --- local log = require('log') local function init_schema() if not box.space.data then log.info('Creating non-existing space "data"...') local data = box.schema.space.create('data') ...
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function gadget:GetInfo() return { name = "mo_noshare", desc = "mo_noshare", author = "TheFatController", date = "19 Jan 2008", license = "GNU GPL, v2 or later", layer = 0, enabled = true -- loaded by default? } end -------------------------------------------...
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AccessRight = Class('AccessRight') AccessRight.list = {} function AccessRight.__mt:__tostring() return 'AccessRight('..self.name..')' end function AccessRight.__mt.__index:init(name, absolute) assert(name) local fullName = absolute and name or 'resource.'..g_ResName..'.'..name self.name = fullName sel...
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-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_red_trans...
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#!/usr/bin/env texlua module = "sillypage" sourcefiles = { "*.dtx", "*.ins", "sillywalk-map.pdf" } installfiles = { "*.sty", "sillywalk-map.pdf" } typesetfiles = { "*.dtx", "*.tex" } textfiles = { "README.md" } checkruns = 1 typesetruns = 3 checkengines = { "pdftex" } if not release_...
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-- General layout: There is one choice for each possible background fitting -- mode. Each choice will have three examples showing how backgrounds of -- common aspect ratios will be stretched or clipped by that fitting mode. -- fit_choices will be used later to tell the actor that controls input what -- actors to use...
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class "QuatTriple" function QuatTriple:__getvar(name) if name == "q1" then local retVal = Polycode.QuatTriple_get_q1(self.__ptr) if retVal == nil then return nil end local __c = _G["Quaternion"]("__skip_ptr__") __c.__ptr = retVal return __c elseif name == "q2" then local retVal = Polycode.QuatTriple_get...
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Countdown = {} Countdown.isActive = false local screenSize = Vector2(guiGetScreenSize()) local value = 3 local countdownSize = 200 local countdownTextures = {} local timer local animationProgress = 0 local function draw() local size = countdownSize + animationProgress * 20 dxDrawImage( (screenSize.x - size) / 2, ...
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local present, base16 = pcall(require, "mini.base16") if not present then return end -- You should define your own base16 colorscheme here -- or load a base16 theme externally. -- miniature.colorscheme will work as long as the theme -- has the same format as below. local theme = {} theme.base00 = "#181f21" theme.bas...
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local table, type, error, assert do local _obj_0 = _G table, type, error, assert = _obj_0.table, _obj_0.type, _obj_0.error, _obj_0.assert end do local _class_0 local _base_0 = { ExecInPlace = function(self, ...) return self.database:Query(self:Format(...)) end, Execute = function(se...
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local _M = {} local base = require "resty.waf.base" local cjson = require "cjson" local socket_logger = require "resty.logger.socket" _M.version = base.version local function split(source, delimiter) local elements = {} local pattern = '([^'..delimiter..']+)' string.gsub(source, pattern, function...
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local mod = get_mod("rwaon_talents") -- Elf Shortbow ------------------------------------------------------------------------------ for _, weapon in ipairs{ "shortbow_template_1", } do local weapon_template = Weapons[weapon] local action_one = weapon_template.actions.action_one local action_two = weapo...
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local M = {} local Job = require('plenary.job') M.timer = vim.loop.new_timer() function M.theme_mode() local output = io.popen('defaults read -g AppleInterfaceStyle'):read() if output == "Dark" then return 'dark' else return 'light' end end function M.switch_theme() vim.o.backgro...
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--require"common.init" require( "sc.stream") ---------- --[[ onFrameCallbacks={} --table.insert(onFrameCallbacks,function() --ppqVSTFrameLength=theMetro.frame --end) table.insert(onFrameCallbacks,function() for i,v in ipairs(ActionPlayers) do --println("onframe player:",v.name) v:Play() end end) table.insert(on...
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-- Newton (Raphson) root finding algorithm implementation -- See : http://en.wikipedia.org/wiki/Newton%27s_method -- Fuzzy equality test local function fuzzyEqual(a, b, eps) local eps = eps or 1e-4 return (math.abs(a - b) < eps) end -- Evaluates the derivative of function f at x0 -- Uses Newton's centered slope a...
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-- TODO: figure out why this don't work vim.fn.sign_define( "LspDiagnosticsSignError", { texthl = "LspDiagnosticsSignError", text = "๏™™", numhl = "LspDiagnosticsSignError" } ) vim.fn.sign_define( "LspDiagnosticsSignWarning", { texthl = "LspDiagnosticsSignWarning", text = "๏”ฉ", numhl = "LspDiagnosticsSignWarning" ...
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๏ปฟCyrodiilAction = CyrodiilAction or {} local AD = ALLIANCE_ALDMERI_DOMINION local DC = ALLIANCE_DAGGERFALL_COVENANT local EP = ALLIANCE_EBONHEART_PACT CyrodiilAction.ACTION_ATTACK = 1 CyrodiilAction.ACTION_DEFEND = 2 CyrodiilAction.colors = {} local colors = CyrodiilAction.colors --Transparent BG colors CyrodiilActi...
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require("BasicFuntions") require("GlobalVariables") print("I hear you") if not arg[1] then Error() else DefaultPath = arg[1] print(DefaultPath .. Room["Field"]) PrintLines(LinesFrom( DefaultPath .. Room["Field"])) end
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๏ปฟ-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec -- Command line: A:\Steam\twd-definitive\scripteditor-10-31-20\definitive_lighting_improvements\WDC_pc_Menu_data\Menu_main_temp.lua -- params : ... -- function num : 0 , upvalues : _ENV require("RichPresence.lua") require("Util...
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require('constants') add_message_with_pause("THE_SORCEROR_GATEWAY_TEXT_SID") local function drain_hp_and_ap(cr_id) local new_base_hp = get_creature_base_hp(cr_id) * 0.75 local cur_hp = get_creature_current_hp(cr_id) local new_base_ap = get_creature_base_ap(cr_id) * 0.75 local cur_ap = get_creature_current_ap(...
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local ConfigScene = Scene:extend() ConfigScene.title = "Audio Settings" require 'load.save' ConfigScene.options = { -- this serves as reference to what the options' values mean i guess? -- Option types: int, slider, options -- Format if type is options: {name in config, displayed name, type, description, options}...
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-- -- This is just an overview to get the idea what spec can contain. -- return { Character = { Level = ..., StreetCred = ..., Attributes = {...}, Skills = {...}, Progression = {...}, Perks = {...}, }, Inventory = {...}, Crafting = { Components = {...}, Recipes = {...}, }, Transport = {...}, }
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local base_dir = path.getabsolute("..") solution "pecs" do configurations { "Debug", "Release" } targetdir(path.join(base_dir, "bin")) -- force our bins into bin/ location(path.join(base_dir, "build")) -- and the makefiles into build/ so we can make -C build configuration { "Release" } flags { "OptimizeSpeed...
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game:GetService("RunService").RenderStepped:Connect(function() for i,v in pairs(workspace.ScatteredMoney:GetChildren()) do if v.ClassName == "MeshPart" then for i,c in pairs(v:GetChildren()) do if c.ClassName == "ClickDetector" then fireclickdetector(c) end end end end end)
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local gcwSpawnHelper = {} local ObjectManager = require("managers.object.object_manager") local ScreenplayHelper = require("helper.screenplayHelper") function gcwSpawnHelper:despawnCityDefender(spawnMap, varStringID, faction) local count = 0 for i,v in ipairs(spawnMap) do ScreenplayHelper:destroy(r...
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-- ATEVK1100 board configuration return { cpu = 'at32uc3a0512', components = { sercon = { uart = 0, speed = 115200, buf_size = 2048 }, mmcfs = { spi = 5, cs_port = 0, cs_pin = "SD_MMC_SPI_NPCS_PIN" }, adc = { buf_size = 2 }, term = { lines = 25, cols = 80 }, cints = true, luaints = true, ...
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object_building_poi_player_camp_s07 = object_building_poi_shared_player_camp_s07:new { } ObjectTemplates:addTemplate(object_building_poi_player_camp_s07, "object/building/poi/player_camp_s07.iff")
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local class = require "class-clean" local SceneManager = class("SceneManager", {_m_state = "้–‹ๅง‹"}) print (SceneManager.name .. " class ready.") function SceneManager:ChangeScene(stateName) local switch = { [1] = function() -- for case 1 print "Case 1." end, [2] = function() -- for case 2 print "C...
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--[[ Author: Noya, Pizzalol Date: 04.03.2015. After taking damage, checks the mana of the caster and prevents as many damage as possible. Note: This is post-reduction, because there's currently no easy way to get pre-mitigation damage. ]] function ManaShield( event ) local caster = event.caster local ability = ...
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import "metabase_common.lua" import "platform_android.lua" supportedplatforms { "TADP", } writer "writer_msvc.lua" option("msvc", "customwriter", "/writer_msvctadp_android.lua") option("msvc", "platform", "Tegra-Android") option("msvconfiguration", "AndroidArch", "armv7-a") option("msvccompile"...
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--- Allows for control of the boot process of the schema such as piggybacking from other schemas -- @module Schema impulse.Schema = impulse.Schema or {} HOOK_CACHE = {} --- Starts the Schema boot sequence -- @realm shared -- @string name Schema file name -- @internal function impulse.Schema.Boot() local name = en...
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data:extend({ { type = "recipe", name = "uep-craft-assistent", enabled = false, energy_required = 10, ingredients = { {"iron-plate", 10}, {"electric-engine-unit", 1}, {"advanced-circuit", 1}, {"electronic-circuit", 10}, {"iron-gear-wheel", 100}, }, result = "uep-craft-assistent" }, { ...
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local UF = E:GetModule('UnitFrames'); --Lua functions local unpack, tonumber = unpack, tonumber local abs, min = abs, math.min --WoW API / Variables local CreateFrame = CreateFrame local UnitSpellHaste = UnitSpellHa...
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local Native = require('lib.stdlib.native') local converter = require('lib.stdlib.enum.converter') ---@class MouseButtonType local MouseButtonType = { Left = 1, --MOUSE_BUTTON_TYPE_LEFT Middle = 2, --MOUSE_BUTTON_TYPE_MIDDLE Right = 3, --MOUSE_BUTTON_TYPE_RIGHT } MouseButtonType = converter(Native.Convert...
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-- This file is auto-generated by shipwright.nvim local common_fg = "#A2A2B5" local inactive_bg = "#222233" local inactive_fg = "#E9E3C5" return { normal = { a = { bg = "#50506E", fg = common_fg, gui = "bold" }, b = { bg = "#3B3B54", fg = common_fg }, c = { bg = "#28283B", fg = "#DDD8BB" }, }, insert = { a...
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local map = {} map = { image = "tutorial.png", load = false, pics = "teach_timidity.png", soundClear = "japanese_yes", {-- etage 1 { "1", "1", 1, 1, "1", "1" }, { "1", "1", 1, 1, "1", "1" }, { "1", "1", 1, 1, "1", "1" } } } return map
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-- -- Global Keymaps -- local cmd = vim.cmd local nvim_set_keymap = vim.api.nvim_set_keymap local wk = require('which-key') -- Close quickfix if in quickfix nvim_set_keymap('n', '<C-d>', '&bt ==# "quickfix" ? ":ccl<Cr>" : "<C-d>"', { noremap = true, expr = true }) -- Use <C-d> as escape sequence nvim_set_keymap('i',...
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local insert, remove do local _obj_0 = table insert, remove = _obj_0.insert, _obj_0.remove end local newLines, allowedOrign, CentereNotify, NotifyDispatcherBase do local _obj_0 = Notify newLines, allowedOrign, CentereNotify, NotifyDispatcherBase = _obj_0.newLines, _obj_0.allowedOrign, _obj_0.CentereNoti...
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garagepublic = {} garagepublic.DrawDistance = 100 garagepublic.Size = {x = 1.5, y = 1.5, z = 1.5} garagepublic.Color = {r = 0, g = 255, b = 0} --vert pour les voiture a sortir garagepublic.Color2 = {r = 255, g = 0, b = 0} --rouge pour les voiture a ranger garagepublic.Type = ...
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--- --- --- Created by Go Go Easy Team. --- DateTime: 2019/1/8 2:13 PM --- local shared_name = require("core.constants.shard_name") local shared = ngx.shared local cache = shared[shared_name.stat_dashboard] local _M = {} _M.DEFAULT_EXPIRE = 172800 -- 2 ๅคฉ๏ผŒๅ•ไฝ s function _M.add(key,value) return cache:add(key,v...
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local cmd = vim.cmd cmd [[ au BufRead,BufNewFile tsconfig.json set filetype=jsonc ]]
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function test_number_max() max = chainhelper:number_max() chainhelper:log("test number_max, number_max: " .. tostring(max) .. ", type: " .. type(max)) end
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--[[ Copyright 2012-2020 Joรฃo Cardoso PetTracker is distributed under the terms of the GNU General Public License (Version 3). As a special exception, the copyright holders of this addon do not give permission to redistribute and/or modify it. This addon is distributed in the hope that it will be useful, but WITHOUT A...
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local love = require "love" local enemy = require "Enemy" local button = require "Button" math.randomseed(os.time()) local game = { difficulty = 1, state = { menu = true, paused = false, running = false, ended = false }, points = 0, levels = {15, 30, 60, 120} } -- ...
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addEventHandler ( "onResourceStart", resourceRoot, function ( ) exports['VDBGSQL']:db_exec ( "CREATE TABLE IF NOT EXISTS vehicles ( DistanceTraveled INT, Paintjob INT, Type TEXT, Owner TEXT, VehicleID INT, ID INT, Color TEXT, Upgrades TEXT, Position TEXT, Rotation TEXT, Health TEXT, Visible INT, Fuel INT, Impounded I...
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if GetLocale() ~= "frFR" then return end DBM_HOW_TO_USE_MOD = "Bienvenue sur DBM. Tapez /dbm help pour une liste des commandes supportรฉes. Pour accรฉdez aux options, tapez /dbm dans la fenรชtre de discussion pour commencer la configuration. Chargez des zones spรฉcifiques manuellement pour configurer tous les paramรจtre...
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-- test.TbTestDesc return { [1] = { id=1, name="xxx", a1=0, a2=0, x1= { y2= { z2=2, z3=3, }, y3=4, }, x2= { { z2=1, z3=2, }, { z2=3, z3=4, }, }, x3= { { z2=1, z3=2, }, { z2=3, z3=4, }, }, }, }
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local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg)...
nilq/small-lua-stack
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-- -------------------------------------------------------------------------- -- -- ๅบ”็”จๅฟซๆทๅฏๅŠจๅ™จ -- -------------------------------------------------------------------------- -- -- ๅบ”็”จๅˆ—่กจ local applist = { -- Qใ€Wใ€Eใ€Rใ€T w = "WeChat", r = "CodeRunner", t = "Things3", -- Aใ€Sใ€Dใ€Fใ€G a = "Typora", s = "...
nilq/small-lua-stack
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local fail = false print("Test: not...") if ~a8 ~= uint.u8(236) then print("\tFail: ~a8 ~= 236") fail = true end if ~b8 ~= uint.u8(113) then print("\tFail: ~b8 ~= 113") fail = true end if (~c8):asnumber() ~= 1 then print("\tFail: ~c8 ~= 1") fail = true end if not fail then print("\tPass...
nilq/small-lua-stack
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--====================================================================-- -- dmc_widget/widget_button.lua -- -- Documentation: http://docs.davidmccuskey.com/ --====================================================================-- --[[ The MIT License (MIT) Copyright (c) 2014-2015 David McCuskey Permission is hereby...
nilq/small-lua-stack
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-- The init file of PLoop.System.Web require "PLoop" require "PLoop.System.IO" require "PLoop.System.Data" -- Core require "PLoop.System.Web.Core" -- FormatProvider require "PLoop.System.Web.FormatProvider.JsonFormatProvider" -- Context require "PLoop.System.Web.Context.HttpCookie" require "PLoop.System.Web.Context...
nilq/small-lua-stack
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local helpers = require "spec.helpers" local cjson = require "cjson" local utils = require "kong.tools.utils" for _, strategy in helpers.each_strategy() do describe("Plugin: hmac-auth (API) [#" .. strategy .. "]", function() local admin_client local consumer local bp local db lazy_setup(functio...
nilq/small-lua-stack
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-- AREA RETRIEVAL FUNCTION runetest.core.frame.snap = function(orig,diam) --Given parameters, will retrieve all nodes within a given radius. local db = {} --Grabs nodenames in a line outward including center for diam number of nodes. local function linegrab(orig) local db = {} for n = ...
nilq/small-lua-stack
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fx_version 'adamant' games { 'gta5' } description 'NPC-Drug-Deliveries' version '1.0.0' server_script "server/server.lua" client_script "client/client.lua"
nilq/small-lua-stack
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-------------- -- Includes -- -------------- #include 'include/internal_events.lua' ---------------------- -- Global variables -- ---------------------- g_Me = getLocalPlayer() g_ScreenSize = {guiGetScreenSize()} g_InternalEventHandlers = {} --------------------- -- Local variables -- --------------...
nilq/small-lua-stack
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function ShowInfo(text) SetNotificationTextEntry("STRING") AddTextComponentString(text) DrawNotification(true, false) end ESX = nil local ped = PlayerPedId() Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) en...
nilq/small-lua-stack
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group("third_party") project("dxbc") uuid("c96688ca-51ca-406e-aeef-068734a67abe") kind("StaticLib") language("C++") links({ }) defines({ "_LIB", }) includedirs({ "dxbc", }) files({ "dxbc/d3d12TokenizedProgramFormat.hpp", "dxbc/DXBCChecksum.cpp", "dxbc/DXBCChecksum.h", })
nilq/small-lua-stack
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local LogSigmoid, parent = torch.class('nn.LogSigmoid', 'nn.Module') function LogSigmoid:__init() parent.__init(self) self.buffer = torch.Tensor() end function LogSigmoid:write(file) parent.write(self, file) file:writeObject(self.buffer) end function LogSigmoid:read(file) parent.read(self, file) se...
nilq/small-lua-stack
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local vision={} return vision
nilq/small-lua-stack
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local server = require("dashboard.server") -- global context local srv = server:new(context.config, context.store, context.views_path) return srv:get_app()
nilq/small-lua-stack
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require "import" import "android.widget.*" import "android.view.*" import "autotheme" activity.setTheme(autotheme()) activity.setTitle("LogCat") edit=EditText(activity) edit.Hint="่พ“ๅ…ฅๅ…ณ้”ฎๅญ—" edit.Width=activity.Width/3 edit.SingleLine=true edit.addTextChangedListener{ onTextChanged=function(c) scroll.adapter.filter...
nilq/small-lua-stack
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-- โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” -- -- โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ -- -- Plugin: surround.nvim -- Github: github.com/blackcauldron7/surround.nvim -- โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€โ”€ -- -- โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ”โ” -- -- โ”...
nilq/small-lua-stack
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local config = require("config").input local input = {} function input.init() input.map = config.buttons input.buttons = {} local width, height = love.window.getMode() for name, triggers in pairs(input.map) do for _, trigger in ipairs(triggers) do trigger.x, trigger.y = compat.guiSize(trigger.x, trig...
nilq/small-lua-stack
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menu = {} lg = love.graphics function menu.enter() state = STATE_MENU font = lg.newFont("fonts/slkscr.ttf", 48) menuscene = lg.newImage("img/MainMenuBackGround.png") lg.setFont(font) selection = 1 end function menu.draw() menu.drawBackground() menu.drawMenu() end function menu.drawBackground() --lg.push()...
nilq/small-lua-stack
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local mt={} mt.__index=math setmetatable(mt,mt) --- mt.round ๅ››่ˆไบ”ๅ…ฅๅ–ๆ•ด -- @param n ๅ–ๆ•ด็š„ๆ•ฐๅญ— number function mt.round(n) return math.floor(0.5+n) end --ๆŠŠ้ป˜่ฎคmathๅบ“ไธญๅผงๅบฆ่ฎก็ฎ—ๅ…จ้ƒจ่ฝฌๆขไธบ่ง’ๅบฆ --ๅผงๅบฆๅŽปๆญปๅง local deg = math.deg(1) local rad = math.rad(1) --ๆญฃๅผฆ local sin = math.sin function mt.sin(r) return sin(r * rad) end --ไฝ™ๅผฆ local cos = math.c...
nilq/small-lua-stack
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object_tangible_collection_hanging_light_02_03 = object_tangible_collection_shared_hanging_light_02_03:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_hanging_light_02_03, "object/tangible/collection/hanging_light_02_03.iff")
nilq/small-lua-stack
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ITEM.name = "G3A3" ITEM.description= "A battle rifle that fires 7.62x51mm rounds." ITEM.longdesc = "The G3 was Germany's response to the more expensive FAL rifle, based on the CETME design.\nWhile made out of mostly plastic furniture, the rifle remains a heavy but reliable choice.\n\nAmmo: 7.62x51mm\nMagazine Capacity:...
nilq/small-lua-stack
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-- A utility to color, resize, or format strings using rich text. local RTFTools = {} local string = require(script.Parent.Parent.Extension.CSString) function RTFTools.Color(str: string, color: Color3, escape: boolean?): string local str = escape and RTFTools.Escape(str) or str local r = string.format("%02x", math....
nilq/small-lua-stack
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local toint = math.tointeger local fmt = string.format local concat = table.concat local os_time = os.time local menu = {} -- ่œๅ•ๅˆ—่กจ function menu.menu_list (db, opt) local limit = toint(opt.limit) or 100 local page = toint(opt.page) or 1 return db:query(fmt([[SELECT id, parent, name, url, icon, create_at, update...
nilq/small-lua-stack
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