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-- Custom Extensions to the God-Controller local God = {} God.onBuiltEntityFilters = { { filter = "type", type = "tile-ghost" }, { filter = "type", type = "entity-ghost" }, { filter = "type", type = "item-request-proxy" }, } -- Whether the Entity or Tile is a Ghost (can be revived) function God.IsCreatabl...
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ITEM.name = "12.7×40mm M228 SAP-HP" ITEM.model = "models/Items/BoxSRounds.mdl" ITEM.ammo = "pistol" -- type of the ammo ITEM.ammoAmount = 240 -- amount of the ammo ITEM.description = "M228 Semi-Armor-Piercing High-Penetration ammunition used in the M6C/SOCOM."
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return {'ulo','uloschool','uloscholen'}
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-- Create a standard Solar2D newText display object and reveal it character by character. local function newRollingText( text, x, y, font, fontSize, revealTime ) if type( text ) == "string" then local length = text:len() if length > 0 then local object = display.newText( "", x or 0, y or 0, font or native.syste...
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local AddonName, AddonTable = ... AddonTable.skinning = { 110609, -- Raw Beast Hide 110610, -- Raw Beast Hide Scraps }
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local F, G, V = unpack(select(2, ...)) function F.rebackdrop(frame) frame:SetBackdrop(nil) frame:SetBackdrop({ bgFile = [[Interface\Buttons\WHITE8x8]], edgeFile = [[Interface\Buttons\WHITE8x8]], edgeSize = 1, }) frame:SetBackdropColor(unpack(G.colors.base)) frame:SetBackdropBorderColor(unpack(G.colors.borde...
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function onCreate() setProperty('timeTxt.text', 'Target'); end
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local PixelShuffle, parent = torch.class("nn.PixelShuffle", "nn.Module") -- Shuffles pixels after upscaling with a ESPCNN model -- Converts a [batch x channel*r^2 x m x p] tensor to [batch x channel x r*m x r*p] -- tensor, where r is the upscaling factor. -- @param upscaleFactor - the upscaling factor to use function ...
nilq/small-lua-stack
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return { load="viewer/load.lua", doInitSDL=true, }
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local lzug = require('luftzug') vim.api.nvim_buf_set_keymap(0, 'n', '<Plug>LzugAddReference', "<cmd>call v:lua.lzug_add_reference()<CR>", { noremap = true}) vim.api.nvim_buf_set_keymap(0, 'n', '<Plug>LzugFollowFootnoteOrLink', "<cmd>call v:lua.lzug_handle_tab()<CR>", { noremap = true}) vim.api.nvim_buf_set_keymap(0, '...
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local p2p_discovery = require "defnet.p2p_discovery" local udp = require "defnet.udp" local trickle = require "game.trickle" local M = {} local P2P_PORT = 50000 local UDP_SERVER_PORT = 9192 local STATE_LISTENING = "STATE_LISTENING" local STATE_JOINED_GAME = "STATE_JOINED_GAME" local STATE_HOSTING_GAME = "STATE_HOS...
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-- Copyright (c) 2021, The Pallene Developers -- Pallene is licensed under the MIT license. -- Please refer to the LICENSE and AUTHORS files for details -- SPDX-License-Identifier: MIT local util = require "pallene.util" local typedecl = require "pallene.typedecl" local types = require "pallene.types" local ast...
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object_tangible_holiday_empire_day_component_dh17_cartridge_grips = object_tangible_holiday_empire_day_component_shared_dh17_cartridge_grips:new { } ObjectTemplates:addTemplate(object_tangible_holiday_empire_day_component_dh17_cartridge_grips, "object/tangible/holiday/empire_day/component/dh17_cartridge_grips.iff")
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object_tangible_quest_frn_all_security_terminal_wall_03 = object_tangible_quest_shared_frn_all_security_terminal_wall_03:new { } ObjectTemplates:addTemplate(object_tangible_quest_frn_all_security_terminal_wall_03, "object/tangible/quest/frn_all_security_terminal_wall_03.iff")
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dziendziecka = true local dzien_dziecka_loc = { --{2240.42,-72.21,26.50,359,id=218,2240.23,-70.06,25.6}, -- PC cmentarz --{-2273.89,533.18,35.02,270, id=219, -2271.82,533.16,34.3}, -- SF stacja --{389.39,-1525.02,32.27,38.4, id=220, 388.27,-1524.06,31.3}, -- LS Rodeo --{2322.61,2394.16,10.82,92.7, id=221, 2320.14,...
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-- require particle _ichor.add('particle_system', { init = function(this) this.particles = {} end, add = function(this, particle) particle.system = this add(this.particles, particle) particle:init() end, del = function(this, particle) del(this.particles, particle) particle:destroy() ...
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CommonGameScene2 = class(CommonScene); -- 一些界面控件的index CommonGameScene2.s_controls = { commonView_01 = ToolKit.getIndex(); commonView_02 = ToolKit.getIndex(); commonView_03 = ToolKit.getIndex(); commonView_04 = ToolKit.getIndex(); bgImage = ToolKit.getIndex(); gameLogoView = T...
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description 'FoRa_noobpack' version '1.0.2' server_scripts { "@mysql-async/lib/MySQL.lua", '@es_extended/locale.lua', 'server/server.lua' } client_scripts { 'client/client.lua' }
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--[[ # Pandoc filters --]] -- #T# Table of contents -- #C# Basic usage -- #C# Terminology and synonyms -- #C# Pandoc AST -- #C# Elements -- #C# - Parts of an element -- #C# - Types of elements -- #C# - Other functions and methods -- #T# Beginning of content -- #C# Basic usage -- # |------------------------------...
nilq/small-lua-stack
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require "../lua/init" require "../lua/third_party_project" third_party_project( "xGL", "StaticLib" ) files { "%{prj.name}/src/xgl.cpp", "%{prj.name}/src/xgl.h" } defines { "_CRT_SECURE_NO_WARNINGS" } includedirs { "%{prj.name}/src/**.h" } filter "system:windows" systemversion "latest" filter...
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require'indent_blankline'.setup { char_list = {'|', '¦', '┆', '┊'}, -- context_patterns = {'class', 'function', 'method', 'if', 'foreach'}, -- show_current_context = true, -- show_current_context_start = true, show_trailing_blankline_indent = false, use_treesitter = true, }
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dofile_once("data/scripts/lib/utilities.lua") dofile_once("data/scripts/perks/perk.lua") function death( damage_type_bit_field, damage_message, entity_thats_responsible, drop_items ) -- kill self local entity_id = GetUpdatedEntityID() local pos_x, pos_y = EntityGetTransform( entity_id ) local perk_id = perk_spa...
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local i = 0 return function(func) local t = {} local n = func() while n ~= 10 do table.insert(t,n) n = func() end return t end,{function() i = i+1 return i end},{{1,2,3,4,5,6,7,8,9}}
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--虚拟大陆 每个玩家拥有一个 local skynet = require "skynet" local util = require "util" local json = require "cjson" require "skynet.manager" --大陆上的据点 (简化版城市) local STRONGHOLD = {} --大陆上的怪物 local MONSTER = {} --数据持久化服务 local db_game local db_guild local arg = table.pack(...) assert(arg.n == 1) local player_id = tonumber(arg[1])...
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print("Running editor.lua!") setdefaultfont("Menlo", 15) function hook(s) removeattribute("NSColor", makerange(1, #s)) local i, j = 0, 0 while true do i, j = s:find('hi!', i + 1) if i == nil then break end addattribute("NSColor", makecolor("orangeColor"), makerange(i, j ...
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-- Copyright (C) Miracle -- Copyright (C) OpenWAF local _M = { _VERSION = "0.0.2" } local twaf_func = require "lib.twaf.inc.twaf_func" local twaf_conf = require "lib.twaf.twaf_conf" _M.api = {} _M.help = {} _M.api.rules = {} -- get rules, e.g: GET /api/rules/{rule_id} _M.api.rules.get = function(_twaf,...
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-- Copyright (C) 2017 josephzeng <josephzeng36@gmail.com> -- -- Distributed under terms of the MIT license. -- local M = {} M.environment = 0 M.mysql_ini = { host = "127.0.0.1", port = 3306, database = "zsq_game", user = "root", password = "123456", max_packet_size = 1024 * 1024 --on_conne...
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-- -- Copyright (c) 2010 Ted Unangst <ted.unangst@gmail.com> -- -- Permission to use, copy, modify, and distribute this software for any -- purpose with or without fee is hereby granted, provided that the above -- copyright notice and this permission notice appear in all copies. -- -- THE SOFTWARE IS PROVIDED "AS IS" A...
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local UID = KEYS[1] local record = redis.call('zscore', 'rec', UID) return record
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--[[ Falling from the Sky -- SeaStuff Class -- Author: Yoru Sung https://github.com/spero61/falling-from-the-sky SeaStuff vibrates at the top of the game window for a couple of seconds upon creation of its object. Then falls faster than other 'stuff's. ]] SeaStuff = Class{__includes = Stuff} ...
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Route = {} Route.active = {} Route.SetGps = function(route) ClearGpsMultiRoute() StartGpsMultiRoute(8, true, false) for _, s in pairs(route.stops) do AddPointToGpsMultiRoute(s.x+.0, s.y+.0, s.z+.0) end SetGpsMultiRouteRender(true) end -- Show the blips for all the stops we plan to make Rou...
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ESX = nil kontrol = 2000 kontrol2 = 2000 kazma = false local zone = nil local sayac = 60 local anliktoken = 0 local alabilir = false local var = false local vehicle = nil sesler = { "rockhit1", "rockhit2", "rockhit3", "rockhit4"} Citizen.CreateThread(f...
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--[[ Copyright 2014-2015 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law o...
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object_tangible_loot_creature_loot_collections_space_reactor_mark_03_incom = object_tangible_loot_creature_loot_collections_space_shared_reactor_mark_03_incom:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_space_reactor_mark_03_incom, "object/tangible/loot/creature/loot/collections...
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--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
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local drawableSprite = require("structs.drawable_sprite") local cassetteCassette = {} local colors = { {73 / 255, 170 / 255, 240 / 255}, {240 / 255, 73 / 255, 190 / 255}, {252 / 255, 220 / 255, 58 / 255}, {56 / 255, 224 / 255, 78 / 255}, } local depth = -1000000 local colorNames = { ["Blue"] = 0...
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#!/usr/bin/env lua local fin = assert(io.open(arg[1], "rb")) local data = {} local sum = -25 local chSum = 0 repeat local inStr = fin:read(4096) for c in (inStr or ''):gmatch"." do data[#data+1] = c:byte() end until not inStr fin:close() for i=1, #data do if i > 0x134 and i <= 0x14d then sum = sum - ...
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local plugin_name = vim.split((...):gsub("%.", "/"), "/", true)[1] local helper = require("vusted.helper") helper.root = helper.find_plugin_root(plugin_name) function helper.before_each() require("piemenu.view.background").Background._click = function() end end function helper.after_each() helper.cleanup() hel...
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local ByteArray = require("ByteArray") ProtoBasePack = class("ProtoBasePack") function ProtoBasePack:ctor() self._byteData = ByteArray.new() self._byteData:setEndian(ByteArray.ENDIAN_BIG) end function ProtoBasePack:clear() self._byteData:clear() end ProtoBaseUnpack = class("ProtoBaseUnpack") function P...
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-- Copyright (C) 2018-2021 by KittenOS NEO contributors -- -- Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted. -- -- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTI...
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--@sec: Simplex --@ord: -1 --@doc: Simplex noise algorithm in Lua. -- -- - [Original Java implementation by Stefan Gustavson][java] -- - [Paper][paper] -- -- [java]: https://weber.itn.liu.se/~stegu/simplexnoise/SimplexNoise.java -- [paper]: https://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf local Simplex ...
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--VERSION SUPPORT: 1.1-beta PLUGIN.name = "Cook Food" PLUGIN.author = "Black Tea" PLUGIN.desc = "How about getting new foods in NutScript?" hungrySeconds = 39600 -- 1100 = 300 seconds i guess (3 Hours to Starve) nut.config.add("hungerTime", 5, "Amount of time between each hunger update." ); COOKLEVEL = { [1] = {"c...
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--some code taken from moreblocks(the collision and selection boxes), license below: --Copyright (c) 2011-2015 Calinou and contributors. --Licensed under the zlib license. scifi_nodes = {} function scifi_nodes.register_slope(name, desc, texture, light) minetest.register_node("scifi_nodes:slope_"..name, { description...
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---- -- Recipe data. -- -- Includes recipe data in data sidebar. -- -- **Source Code:** [https://github.com/dstmodders/dst-mod-dev-tools](https://github.com/dstmodders/dst-mod-dev-tools) -- -- @classmod data.RecipeData -- @see data.Data -- -- @author [Depressed DST Modders](https://github.com/dstmodders) -- @copyright ...
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#! /usr/bin/lua require( "common" ) require( "lfs" ) require( "imlib2" ) Items = data( "items" ) local Dir = "weapons" local SharpDir = "sharp" local CacheDir = "cache" local Names, NamesCount = loadNames( Dir .. "/names.txt" ) local Types = { "gs", "ls", "sns", "ds", "hm", "hh", "lc", "gl", "sa", } lo...
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-- hamster_ball, video game -- Copyright (C) 2014-2015 Pavel Dolgov -- -- See the LICENSE file for terms of use. local x, y, enemies, shots, speed, dt1, dt2, bg, ball local is_winner = false local is_loser = false local group_number = 0 local tableLength = function(T) local count = 0 for _ in pairs(T) do coun...
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local Queue = {} function Queue:new() local o = {} -- create object if user does not provide one setmetatable(o, self) self.__index = self o.first = 0; o.last = -1; return o end function Queue:push(value) local last = self.last + 1 self.last = last self[last] = value...
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me = game.Players.yfc if script.Parent.className ~= "HopperBin" then h = Instance.new("HopperBin") h.Parent = me.Backpack h.Name = "Thing" script.Parent = h end sp = script.Parent hold = false function sel(mouse) mouse.Button1Down:connect(function() hold = true local char = me.Character local namb = 0 while h...
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--[[ © Asterion Project 2021. This script was created from the developers of the AsterionTeam. You can get more information from one of the links below: Site - https://asterionproject.ru Discord - https://discord.gg/Cz3EQJ7WrF developer(s): ...
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local assets = { Asset("ANIM", "anim/ruins_rubble.zip"), } local prefabs = { "rocks", "thulecite", "cutstone", "trinket_6", "gears", "nightmarefuel", "greengem", "orangegem", "yellowgem", } local function workcallback(inst, worker, workleft) local pt = Point(inst.Transform:Ge...
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local Validator = script.Parent local Style = Validator.Parent local App = Style.Parent local UIBlox = App.Parent local Packages = UIBlox.Parent local t = require(Packages.t) return t.strictInterface({ RelativeSize = t.numberMinExclusive(0), RelativeMinSize = t.numberMinExclusive(0), Font = t.EnumItem, })
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-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" local STAGETROPHYDATA_PB = require("StageTrophyData_pb") module('StageTrophy_pb') STAGETROPHY = protobuf.Descriptor(); local STAGETROPHY_TROPHYDATA_FIELD = protobuf.FieldDescriptor(); local STAGETROPHY_TOTAL_SCORE_FIELD = protobuf...
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local L = LibStub("AceLocale-3.0"):NewLocale("GatherLite", "zhCN") if not L then return end L["tracking"] = "追踪类型" L["mining"] = "矿石" L["herbalism"] = "草药" L["fish"] = "鱼群" L["containers"] = "箱子" L["worldmap.show"] = "显示 GatherLite" L["worldmap.hide"] = "隐藏 GatherLite" L["settings.node"] = "采集点设置" L["settings.no...
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local style = require "core.style" local common = require "core.common" style.background = { common.color "#303841" } style.background2 = { common.color "#1d2227" } style.background3 = { common.color "#1d2227" } style.text = { common.color "#9ea191" } style.caret = { common.color "#61efce" } style.accent = { common.co...
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--- -- @author wesen -- @copyright 2020 wesen <wesen-ac@web.de> -- @release 0.1 -- @license MIT -- local Input = require "Input" local CliInput = Input:extend() function CliInput:parse(_parameters) self.commandName = _parameters[1] local nextParameterIsOptionValue for i = 1, #_parameters, 1 do if (subs...
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local inp_size = 4 local out_size = 2 local conns = 3 local brain_size = 25 local return_v = false local value_v = 0 local gauss_random gauss_random = function() if return_v then return_v = false return value_v end local u = 2 * math.random() - 1 local v = 2 * math.random() - 1 local r = u ^ 2 + v ^ 2...
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net.Receive("GBaySetMySQL", function() local DFrame = vgui.Create("DFrame") DFrame:SetSize(300, 185) DFrame:SetTitle("GBay MySQL info!") DFrame:Center() DFrame:SetDraggable(true) DFrame:ShowCloseButton(true) DFrame:MakePopup() local HostEntry = vgui.Create("DTextEntry", DFrame) HostEntry:SetPos(10, 30) HostEn...
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-- See LICENSE for terms local mod_Option1 -- fired when settings are changed/init local function ModOptions() mod_Option1 = CurrentModOptions:GetProperty("Option1") end -- load default/saved settings OnMsg.ModsReloaded = ModOptions -- fired when option is changed function OnMsg.ApplyModOptions(id) if id ~= Curre...
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-- Standard awesome library local awful = require("awful") local gears = require("gears") -- Widget library local wibox = require("wibox") -- Theme handling library local beautiful = require("beautiful") local xresources = require("beautiful.xresources") local dpi = xresources.apply_dpi -- Rubato local rubato = requ...
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return { tag = 'devices', summary = 'Check if an audio device is started.', description = 'Returns whether an audio device is started.', arguments = { { name = 'type', type = 'AudioType', default = [['playback']], description = 'The type of device to check.' } }, returns = { ...
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local default_value_patterns={ name="DLI PLC49", input_name="Input %d", output_name="Outlet %d", adc_name="ADC %d", cycle_time="1", } return { get_value=function(name,index) local ret if file.open("config/"..name..(index and "/"..tostring(index) or "")) then ret=file...
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return { -- bluetooth applet -- 'blueman-applet', -- power manager 'xfce4-power-manager', -- network applet 'nm-applet', -- redshift 'redshift', -- xorg compositor 'picom -b', -- screenshot applet 'flameshot', -- input method 'fcitx5', -- proxy 'clash', -- policy kit -- '/usr/lib/pol...
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require("pl") ec = require("editorconfig") local progname = arg[0] local function print_usage(ret) print(ec._VERSION) print("Usage: " .. progname .. " [OPTIONS] FILEPATH1 [FILEPATH2 FILEPATH3 ...]") -- print("FILEPATH can be a hyphen (-) if you want to path(s) to be read from stdin.") print() pri...
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local var_2 = require("mod") print(var_2.hello("Yea")) print(var_2.add(3, 6))
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return {'mahdi','maharadja','maharishi','mahdist','mahjong','mahonie','mahonieboom','mahoniehout','mahoniehouten','maha','maher','mahmoud','mahmud','mahieu','mahler','mahabier','mahu','mahamed','mahabali','mahadew','mahn','mahamud','mahmood','mahesh','maharadjas','mahdisten','mahoniebomen','mahas','mahdis','mahers','ma...
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require "scripts/class" function CreateEntity() local en = {} en.tags = {} ------------------------------------------- function en:AddTag(tag) table.insert(self.tags, tag) end function en:HasTag(tag) for _, i in ipairs(self.tags) do if i == tag then return true end end return false end -------------...
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local unpack = table.unpack or unpack; local interpolation = require "util.interpolation"; local template = interpolation.new("%b$$", function (s) return ("%q"):format(s) end); --luacheck: globals meta idsafe local action_handlers = {}; -- Takes an XML string and returns a code string that builds that stanza -- usi...
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if vim.b.did_ftp == true then return end vim.bo.commentstring = "#\\ %s" vim.bo.suffixesadd = ".qml" vim.opt_local.cursorline = false vim.opt_local.cursorcolumn = false
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----------------------------------------- -- ID: 4947 -- Scroll of Utsusemi: Ni -- Teaches the ninjutsu Utsusemi: Ni ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(339) end function onItemUse(target) target:addSpell(339) end
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local NotifyFont do local _class_0 local _base_0 = { Setup = function(self) surface.SetFont(self.m_font) local x, y = surface.GetTextSize('W') self.m_height = y end, FixFont = function(self) if not self.IsValidFont(self.m_font) then self.m_font = 'Default' ...
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class "LightInfo" function LightInfo:__getvar(name) if name == "importance" then return Polycode.LightInfo_get_importance(self.__ptr) elseif name == "position" then local retVal = Polycode.LightInfo_get_position(self.__ptr) if retVal == nil then return nil end local __c = _G["Vector3"]("__skip_ptr__") __c...
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package.path = "./?.lua;./?/init.lua" require 'names' require 'markovDetect' require 'config' for i,n in ipairs(arg) do local b = bayes(n, prior) print(("%s has %g prob, %g real and %g fake. %s"):format(n, b, probability(n), probFake(n), ((b>threshold and 'Would be filtered') or 'would not be filtered'))) end
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-- Tests not used with travis stdengine = "etex" checkengines = {"etex"} checksearch = true testfiledir = "testfiles-local"
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workspace "Niking2D" architecture "x86_64" startproject "Sandbox" configurations{ "Debug", "Release", "Dist" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" IncludeDir ={} IncludeDir["GLFW"] = "Niking2D/vendor/GLFW/include" IncludeDir["Glad"] = "Niking2D/vendor/Glad/include" Include...
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require 'TextBox' function love.conf(t) t.identity = nil -- The name of the save directory (string) t.appendidentity = false -- Search files in source directory before save directory (boolean) t.version = "11.3" -- The LÖVE version this game was made for (string)...
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-- -- Copyright (c) 2013 Juniper Networks, Inc. All rights reserved. -- local sm = ARGV[1]..":"..ARGV[2]..":"..ARGV[3]..":"..ARGV[4] redis.log(redis.LOG_NOTICE,"DelRequest for "..sm) local db = tonumber(ARGV[5]) redis.call('select',db) local typ = redis.call('smembers',"TYPES:"..sm) local res = {} for k,v in pairs(ty...
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local Explode = {} function Explode.OnAdd(e) Explode[e] = true end function Explode.OnRemove(e) Explode[e] = nil end return Explode
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----------------------------------------- -- ID: 4658 -- Scroll of Shell III -- Teaches the white magic Shell III ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(50) end function onItemUse(target) target:addSpell(50) end
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local Tunnel = module("vrp","lib/Tunnel") local Proxy = module("vrp","lib/Proxy") local Tools = module("vrp","lib/Tools") tvRP = {} local players = {} Tunnel.bindInterface("vRP",tvRP) vRPserver = Tunnel.getInterface("vRP") Proxy.addInterface("vRP",tvRP) local user_id function tvRP.setUserId(_user_id) user_id = _user...
nilq/small-lua-stack
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object_mobile_nova_orion_garrick_orion = object_mobile_shared_nova_orion_garrick_orion:new { } ObjectTemplates:addTemplate(object_mobile_nova_orion_garrick_orion, "object/mobile/nova_orion_garrick_orion.iff")
nilq/small-lua-stack
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data:extend { { type = "fluid", name = "chlorine", base_color = {r=0, g=255, b=0, a=0}, default_temperature = 21.0, flow_color = {r=0, g=255, b=0, a=0}, icons = {icon={icon="__base__/graphics/icons/fluid/steam.png", tint={r=0, g=255, b=0, a=255}}}, icon_size ...
nilq/small-lua-stack
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return PlaceObj("ModDef", { "title", "Example Sidepanel Controls", "version", 1, "version_major", 0, "version_minor", 1, "id", "ChoGGi_ExampleSidepanelControls", "author", "ChoGGi", "code", { "Code/Script.lua", }, "image", "Preview.png", "lua_revision", 1007000, -- Picard "description", [[Adds some exampl...
nilq/small-lua-stack
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local data_network = assert(yatm.data_network) local CLUSTER_GROUP = 'yatm_data' -- Allows the cluster tool to lookup normal clusters yatm.cluster_tool.register_cluster_tool_lookup(CLUSTER_GROUP, function (pos, state) local member = data_network:get_member_at_pos(pos) local network = data_network:get_network_at_po...
nilq/small-lua-stack
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require("deepcore/std/class") require("deepcore/std/callable") require("eawx-util/ChangeOwnerUtilities") require("deepcore/statemachine/dsl/conditions") require("eawx-util/StoryUtil") ---@class PlanetTransferBuilder PlanetTransferBuilder = class() ---@vararg string function PlanetTransferBuilder:new(...) ---@type...
nilq/small-lua-stack
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reb.gui = {} surface.CreateFont( "Reb_HUD_small", { font = "Arial", extended = false, size = ScreenScale(6), weight = 1000, blursize = 0, scanlines = 0, antialias = true, } ) surface.CreateFont( "Reb_HUD_med", { font = "Arial", extended = false, size = ScreenScale(10), weight = 1000, blursize = 0, scanli...
nilq/small-lua-stack
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local parse_c11 = require 'parsers.c11' local lpegrex = require 'lpegrex' local lester = require 'tests.lester' local describe, it = lester.describe, lester.it local function eqast(source, expected) local aststr = lpegrex.prettyast(parse_c11(source)) expected = expected:gsub('^%s+', ''):gsub('%s+$', '') if not ...
nilq/small-lua-stack
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local config = require("vlua.config") local Util = require("vlua.util") local NextTick = require("vlua.nextTick") local nextTick, devtools = NextTick.nextTick, Util.devtools local splice = Util.splice local tsort = table.sort local tinsert = table.insert local warn = Util.warn local MAX_UPDATE_COUNT = 100 ---@type Wa...
nilq/small-lua-stack
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baekhos_blade_rogue = { cast = function(player) local weap = player:getEquippedItem(EQ_WEAP) local magic = 6000 if (not player:canCast(1, 1, 0)) then return end if (player.magic < magic) then player:sendMinitext("You do not have enough mana.") return end if player:checkIfCast(enchants) or playe...
nilq/small-lua-stack
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-- All entries must go above this line }
nilq/small-lua-stack
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-- -- toolchains.lua -- Declare toolchains to use with GENie -- Copyright (c) 2020 Christian Helmich and the GENie project -- premake.toolchain = { } -- -- The list of registered tools. -- premake.toolchain.list = { } -- -- Register a new toolchain. -- -- @param a -- The new toolchain object. -- function prem...
nilq/small-lua-stack
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return{ name = "chickenfinger", }
nilq/small-lua-stack
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--Button disable flag. True for now, because button CANT do what I want it to... local disableButton = true if disableButton == false then require("button") end function recheck_all_recipes(rf) for _, research in pairs(rf.technologies) do if research.researched then if research.effects then ...
nilq/small-lua-stack
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--easy script configs IntroTextSize = 25 --Size of the text for the Now Playing thing. IntroSubTextSize = 30 --size of the text for the Song Name. IntroTagColor = 'FFDD00' --Color of the tag at the end of the box. IntroTagWidth = 15 --Width of the box's tag thingy. --easy script configs --actual script function onCrea...
nilq/small-lua-stack
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cc = cc or {} ---Physics3DPointToPointConstraint object ---@class Physics3DPointToPointConstraint : Physics3DConstraint local Physics3DPointToPointConstraint = {} cc.Physics3DPointToPointConstraint = Physics3DPointToPointConstraint -------------------------------- ---get pivot point in A's local space ---@return vec3_...
nilq/small-lua-stack
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return { skip_compat53 = true, source_dir = "lgetchar", include = { "**/*" }, }
nilq/small-lua-stack
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function getAllGates(thePlayer, commandName, ...) if exports.mrp_integration:isPlayerAdmin(thePlayer) or exports.mrp_integration:isPlayerScripter(thePlayer) then if table.concat({...}, " ") ~= "" then outputChatBox("SYNTAX: /"..commandName.." - Open Gates Manager", thePlayer, 255, 194, 14) else local gatesLi...
nilq/small-lua-stack
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object_mobile_naboo_peacewar_drenn = object_mobile_shared_naboo_peacewar_drenn:new { } ObjectTemplates:addTemplate(object_mobile_naboo_peacewar_drenn, "object/mobile/naboo_peacewar_drenn.iff")
nilq/small-lua-stack
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include("shared.lua") -------------------------------------------------------------------------------- ENT.ClientProps = {} ENT.ButtonMap = {} ----- -- ALS Panel ----- ENT.ButtonMap["ARSPanel"] = { pos = Vector(463.08,-52.68,28.05), ang = Angle(0,-90-29,90), width = 38, height = 240, scale = 0.0...
nilq/small-lua-stack
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-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may ...
nilq/small-lua-stack
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--[[ LuCI - Lua Configuration Interface Copyright 2008 Jo-Philipp Wich <xm@subsignal.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id: trunks.l...
nilq/small-lua-stack
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