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local qconsts = require 'Q/UTILS/lua/q_consts' local qc = require 'Q/UTILS/lua/q_core' local lVector = require 'Q/RUNTIME/VCTR/lua/lVector' local cmem = require 'libcmem' local get_ptr = require 'Q/UTILS/lua/get_ptr' local ffi = require 'ffi' local record_time = require 'Q/UTILS/lua/record_time' local func...
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primes = {2, 3} m = 5 function isPrime(a) local b = 1 while a % primes[b] > 0 do if primes[b] * primes[b] > a then primes[#primes + 1] = a return true end b = b + 1 end return false end function primeSeq() local p0, i = 1, 0 return function() if p0 <= #primes then ...
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local fs = require('efmls-configs.fs') -- TODO: Not properly implemented yet local linter = 'reek' local args = 'exec reek --format txt --force-exclusion --stdin-filename ${INPUT}' local command = string.format('%s %s', fs.executable('bundle', fs.Scope.BUNDLE), args) return { prefix = linter, lintCommand = comman...
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local MathEx = {} ---@param value number ---@param min number ---@param max number ---@return number function MathEx.clamp(value, min, max) if value < min then return min end if value > max then return max end return value end ---@param value number ---@return number function Mat...
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require "utils.NumberUtils" require "view.CocosView" require "scene.MainScene" require "scene.DemoScene" require "scene.TerisScene" local _scene = nil local function updateScene() if _scene then _scene:update(0.04) end end local updateSchedule = cc.Director:getInstance():getSchedule...
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BrushManagers = LCS.class{} function BrushManagers:init() self.brushNameMapping = {} end function BrushManagers:GetBrushManager(brushName) if not self.brushNameMapping[brushName] then self.brushNameMapping[brushName] = BrushManager() end return self.brushNameMapping[brushName] end function Br...
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--[[----------------------------------------------------------------------- Categories --------------------------------------------------------------------------- The categories of the default F4 menu. Please read this page for more information: https://darkrp.miraheze.org/wiki/DarkRP:Categories In case that page can...
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local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_ENERGYHIT) combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGYBALL) combat:setParameter(COMBAT_PARAM_CREATEITEM, ITEM_ENERGYFIELD_PVP) local area = createCombatArea(AREA_W...
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local K = unpack(KkthnxUI) local Module = K:GetModule("AurasTable") if K.Class ~= "HUNTER" then return end local list = { ["Player Aura"] = { -- 玩家光环组 { AuraID = 136, UnitID = "pet" }, -- 治疗宠物 { AuraID = 19577, UnitID = "pet" }, -- 胁迫 { AuraID = 160058, UnitID = "pet" }, -- 厚皮 { AuraID = 90361, UnitID = "pl...
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local L = BigWigs:NewBossLocale("Yan-Zhu the Uncasked", "deDE") if not L then return end if L then L.summon_desc = "Warnen wenn Yan-Zhu einen Hefigen Braubierlementar beschwört. Diese können |cff71d5ffFermentierung|r wirken, um den Boss zu heilen." end
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-- Copyright (c) 2016 Luke San Antonio -- All rights reserved. local ffi = require("ffi") local rc = require("redcrane") local scene = {} function scene.make_scene() local eng = rc.engine local sc = {} sc._scene_ptr = ffi.gc(ffi.C.redc_make_scene(eng), ffi.C.redc_unmake_scene) function sc:add_ca...
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local mod = DBM:NewMod("Brew", "DBM-WorldEvents", 1) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 15084 $"):sub(12, -3)) --mod:SetCreatureID(15467) --mod:SetModelID(15879) mod:SetReCombatTime(10) mod:SetZone(DBM_DISABLE_ZONE_DETECTION) mod:RegisterCombat("combat") mod:RegisterEvents( ...
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-- Play DSM segment (desmume 0.9.5 or later) -- * mic and reset are NOT supported. -- * movie playback always starts from NOW, not reset or snapshot. -- This script might help to merge an existing movie with slight timing changes. require("dsmlib") local kmv_path = "input.dsm" local kmv_framecount = 1 -- 1 = firs...
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return { Name = 4, Number = 4, Reserved = 4, Shebang = 4, Skip = 4, String = 4, kw = 4, report_error = 1, symb = 4, syntaxerror = 1, token = 4, }
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--[[ MIT License Copyright (c) 2020 Ryan Ward Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, di...
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util.AddNetworkString( "UpdateTheClient" ) util.AddNetworkString( "UpdateTheClient2" ) local round = {} team.SetUp( 1, "ALIVE", Color( 255, 255, 0 ) ) team.SetUp( 2, "DEAD", Color( 255, 0, 0 ) ) roundBreak = 10 roundTime = 600 roundTimeLeft = 9999999 roundBreaking = false roundtext = "Waiting" players = 0 GodModeText...
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--[[ The Rave It Out Season 2 group select Written by Rhythm Lunatic How to put this in your theme: 1. Do not attempt. This is not for beginners. It is very compilicated. 2. It requires either SM-RIO or the latest SM nightly. No, 5.1-new beta 3 won't work. Compile from source. 3. Copy this file, add item_scroll...
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-------------------------------------------------------------------------------- --- Head: Require -- -- Standard awesome library local gears = require('gears') local awful = require('awful') require("awful.autofocus") -- Widget and layout library local wibox = require('wibox') -- -- Tail: Require ----------------...
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local sX, sY = guiGetScreenSize() local bar = {} --bar[0] = {t = "Press Z: House Info", r = 255, g = 255, b = 0} --bar[1] = {t = "Press N: House Rob", r = 255, g = 0, b = 0} function add(key, text, red, green, blue, ind) if (not text or not red or not green or not blue) then return end for i, v in pairs(bar) do i...
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require 'oop' local Animal = class(function(cls) local staticText = 'Creature' local getStaticText = function() return staticText end -- static cls.getStaticText = getStaticText return { init = function(inner, self, params) --REQUIRED: params --REQUIRED: params.name --REQUIRED: params.color ...
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NPC = Class{__includes = Entity} function NPC:init(def) Entity.init(self, def) self.text = "Hi, I'm an NPC, demonstrating some dialogue! Isn't that cool??" end --[[ Function that will get called when we try to interact with this entity. ]] function NPC:onInteract() stateStack:push(DialogueState(self.t...
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vim.wo.spell = true vim.wo.number = false vim.wo.relativenumber = false
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help( [[ This module loads Mono 4.2.1 into the environment. Mono is a software platform designed to allow developers to easily create cross platform applications. It is an open source implementation of Microsoft's .NET Framework based on the ECMA standards for C# and the Common Language Runtime. ]]) whatis("Loads the...
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--------------------------------------------------------------------------- -- -- Settings -- -- -- --------------------------------------------------------------------------- -- Get option updates from the server addEvent ( "race_ghost.updateOptions", true ) addEventHandler('race_ghost.updateOptions', resourceRoot, ...
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-- -- moonson -- -- Copyright (c) 2016-2017, Florian Keßeler -- -- This library is free software; you can redistribute it and/or modify it -- under the terms of the MIT license. See LICENSE for details. -- package.path = "../?.lua" local json = require "moonson" local console = { } console.reset = "\27[0m" console.re...
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local md5 = require "md5" local socket = require "socket" utils = {} function utils.get_normal_authenticator(clientip, nasip, macaddr, timestamp, secretkey) return string.upper(md5.sumhexa(clientip .. nasip .. macaddr .. timestamp .. secretkey)) end function utils.get_vcode_authenticator(version, clientip, nasip, ...
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--// Initialization local ReplicatedStorage = game:GetService("ReplicatedStorage") local CollectionService = game:GetService("CollectionService") local __Alarms = CollectionService:GetTagged("Panic_Alarms") local __Terminals = CollectionService:GetTagged("Panic Terminals") local Alert_System = workspace:WaitForChild...
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local mvm = require 'arken.mvm' local cookie = require 'arken.net.cookie' local test = {} test['should return __gads'] = function() local buffer = os.read(mvm.path() .. "/tests/lib/arken/net/cookie/1-example.cookie") local result = cookie.parse(buffer) assert(result.__gads == "ID=65db397af496b42f:T=14597845...
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local skynet = require "skynet" local runconf = require(skynet.getenv("runconfig")) local servconf = runconf.service local M = {} local agentpool = {} local agentpool_num = 0 local function init() local node = skynet.getenv("nodename") for i,v in pairs(servconf.agentpool) do if node == v.node then table.ins...
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workspace "Notepad" architecture "x86_64" startproject "Main" configurations { "Debug", "Release" } flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" group "Tools" include "vendor/premake" group "" include "Main" include "Arithmetic"
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-- title: RLE Demo -- author: @josefnpat -- desc: Runtime Length Encoding Demo -- script: lua rle = {} rle.plookup = "abcdefghijklmnop" rle.clookup = [[-!"#$%()*,./:;?[^_{}+<=>0123456789qrstuvwxyz]] rle.indexof = function(s,c) local ret=-1 for i=1,#s do if (string.sub(s,i,i)==c) then return i end ...
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--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** ---@class ISInventoryMenuElements ISInventoryMenuElements = ISInventoryMenuElements or {}; fu...
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project "cppsharp-quickjs-runtime" files { "" }
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------------------ Object Functions ------------------ function GetClosestObject(filter, coords) local objects = GetObjects() local closestDistance = -1 local closestObject = -1 local filter = filter local coords = coords if type(filter) == 'string' then if filter ~= ''...
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return {'fameus','familiaal','familiaar','familiair','familiale','familiariseren','familiariteit','familie','familieaangelegenheid','familiealbum','familiearchief','familieband','familiebedrijf','familieberaad','familiebericht','familieberichten','familiebescheiden','familiebetrekking','familiebezit','familiebezoek','f...
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LAnimSystem = SimpleClass(LSystem) function LAnimSystem:__init_self() self.subscibe = LCompType.Animator end function LAnimSystem:__init() end function LAnimSystem:onUpdate(lst) for k,v in pairs(lst) do local isNeed = v:isNeedUpdate() if isNeed then local entity =...
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--SnowArea = GetEntireMapRect() NP = true --新手保护 InGame = true --游戏环境(不在录像模式中) IO = true --物品唯一 MH = {} --MH检测点 MH.temp = GetRectCenter(gg_rct_MH) JC = {} --节操 JC[2] = 100 JC[3] = 100 SI = {} --是否显示队友头像 for i = 0,11 do SI[i] = true end Her...
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--[[ ------------------------------------ Description: HPC Status Timer, Phasor V2+ Copyright (c) 2016-2018 * Author: Jericho Crosby * IGN: Chalwk * Written and Created by Jericho Crosby ----------------------------------- ]]-- function GetRequiredVersion() return 200 end function OnScriptLoad(processid, game, per...
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local uv = require("uv") local SOCK = "/tmp/echo.sock" local server = uv.new_pipe(false) local ret, err, code = server:bind(SOCK) -- if file already exists, remove it first and try again if not ret and code == "EADDRINUSE" then local fs = require("fs") fs.unlinkSync(SOCK) _, err, _ = server:bind(SOCK) assert...
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DEFINE_BASECLASS("ma2_proj") AddCSLuaFile() ENT.Base = "ma2_proj" ENT.TurnRate = 45 function ENT:SetupDataTables() BaseClass.SetupDataTables(self) self:NetworkVar("Entity", 0, "Tracked") self:NetworkVar("Vector", 1, "TargetPos") end function ENT:Process(delta) local ent = self:GetTracked() if IsVali...
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--[[ Name: LibTourist-3.0 Revision: $Rev: 211 $ Author(s): Odica (maintainer), originally created by ckknight and Arrowmaster Documentation: https://www.wowace.com/projects/libtourist-3-0/pages/api-reference SVN: svn://svn.wowace.com/wow/libtourist-3-0/mainline/trunk Description: A library to provide information about ...
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local mod = get_mod("show_potion_type") --[[ Show Potion Type, by Grundlid. --]] mod:hook(_G, "Localize", function (func, id, ...) if string.find(id, "DONT_LOCALIZE_") == 1 then return string.sub(id, 15) end return func(id, ...) end) mod:hook(GenericUnitInteractorExtension, "interaction_description", function ...
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local writeProfile = function (profile) local hfile = love.filesystem.newFile("profile.lua", "w") if hfile == nil then return end hfile:write(profile) hfile:close() end local findProfile = function () return love.filesystem.isFile("profile.lua") end local recoverProfile = function () local c...
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SCREEN_WIDTH, SCREEN_HEIGHT = guiGetScreenSize() DEBUG = true DxElements = {} DxHostedElements = {} DxInfo = { draggingElement = false } DxTypes = { "DxElement", "DxBlank", "DxCheckbox", "DxCircle", "DxImage", "DxInput", "DxRadioButton", "DxSlider", "DxText", "DxWindow", "DxButton" } DxMethods = {} Dx...
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--[[ Tower Defense AI These are the valid orders, in case you want to use them (easier here than to find them in the C code): DOTA_UNIT_ORDER_NONE DOTA_UNIT_ORDER_MOVE_TO_POSITION DOTA_UNIT_ORDER_MOVE_TO_TARGET DOTA_UNIT_ORDER_ATTACK_MOVE DOTA_UNIT_ORDER_ATTACK_TARGET DOTA_UNIT_ORDER_CAST_POSITION DOTA_UNIT_ORDER_CAS...
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local Maph = require('maph') local floor, min, max = math.floor, math.min, math.max local Map = {} Map.__index = Map local function new_array(size, value) local arr = {} for i = 1, size do arr[i] = value end return arr end --- Returns a new `Map` with the specified size. function Map.new(assets, width, h...
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local lush = require('lush') local colors = { black = "#282c34", black_dark = "#22262e", red = "#e06c75", green = "#98c379", yellow = "#e5c07b", yellow_dark = "#d19a66", blue = "#61afef", magenta = "#c678dd", cyan = "#56b6c2", white = "#c0c0c0", gray = "#4c4f55", comment_gray = "#5c6370", sel...
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--- -- @description Driver for 4-digit 7-segment displays controlled by TM1637 chip -- @date September 08, 2016 -- @author ovoronin --- -------------------------------------------------------------------------------- local M = {} local I2C_COMM1 = 0x40 local I2C_COMM2 = 0xC0 local I2C_COMM3 = 0x80 local cmd_power_on...
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ys = ys or {} slot1 = ys.Battle.BattleDataFunction slot2 = class("BattleScoreBarView") ys.Battle.BattleScoreBarView = slot2 slot2.__name = "BattleScoreBarView" slot2.Ctor = function (slot0, slot1) slot0._go = slot1 slot0._tf = slot1.transform slot0:init() end slot2.init = function (slot0) slot0._scoreTF = slot0....
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--- A fancy looking input with a new read function, which includes a limit for the size. -- @module[kind=component] input local args = { ... } local path = fs.combine(args[2], "../../") local input = {} local common = require("/" .. fs.combine(path, "lib", "common")) local inputs = {} local activeInput --- Basicly,...
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translations.en = { welcome = "<br><N><p align='center'>Welcome to <b><D>#castle</D></b> - King`s living lounge and lab<br>Report any bugs or new features to <b><O>King_seniru</O><G><font size='8'>#5890</font></G></b><br><br>Type <b><BV>!modes</BV></b> to check out submodes of this module</p></N><br>", modestit...
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-- TÖVE Demo: Zoom. -- (C) 2018 Bernhard Liebl, MIT license. local tove = require "tove" require "assets/tovedemo" local rabbit = love.filesystem.read("assets/monster_by_mike_mac.svg") local function newRabbit() -- make a new rabbit graphics, prescaled to 200 px local graphics = tove.newGraphics(rabbit) graphics:...
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--Credtis: PINGGIN AND DavKat, Shulepin --Incluindo Files do Yasuo IncludeFile("Lib\\TOIR_SDK.lua") IncludeFile("Lib\\DamageLib") --Classes Yasuo = class() function Yasuo:__init() SetLuaCombo(true) SetLuaLaneClear(true) W_SPELLS = { -- Yea boiz and grillz its all right here....... ...
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local garageMarker addEvent("dpMarkers.use", false) local function updateGarageMarker() local houseLocation = getPlayerHouseLocation(localPlayer) if not houseLocation then return end garageMarker.position = houseLocation.garage.position - Vector3(0, 0, 0.4) end -- Перемещение маркера гаража при покупке/продаже ...
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local Class = require('./utils/class') local VK = require('./vk') local Queue = require('./queue') local APIWrapper = require('./api_wrapper') local LongPoll = require('./longpoll') local Router = require('./router') local logger = require('./utils/logger') local Bot = Class{} function Bot:init(options) if typ...
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-- ============================================================================================== -- --- ## layout.lua -- A simple but powerful device and display-size independent layout manager for the Corona SDK. -- **OVERVIEW** -- The layout manager makes it easy to create *regions*, rectangular areas -- ...
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#!/usr/bin/env tarantool test = require("sqltester") test:plan(25) --!./tcltestrunner.lua -- 2010 August 27 -- -- The author disclaims copyright to this source code. In place of -- a legal notice, here is a blessing: -- -- May you do good and not evil. -- May you find forgiveness for yourself and forgive others...
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local _G=_G local unpack=unpack local AddOn, Engine = ... local Resolution = select(1, GetPhysicalScreenSize()).."x"..select(2, GetPhysicalScreenSize()) local Windowed = Display_DisplayModeDropDown:windowedmode() local Fullscreen = Display_DisplayModeDropDown:fullscreenmode() Engine[1] = CreateFrame("Frame") Engine[2...
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--Explosive function explosivesmall(data) return { type = "projectile", ammo_category = "explosive-rocket", cooldown = data.cooldown, range = data.range, projectile_creation_distance = 0.5, damage_modifier = data.damage_modifier, warmup = 5, ammo_type ...
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local fstore = require('nle.func-store') --[[ -- Example spec: -- { -- fn = ..., -- args = ... -- } -- -- --]] local function args_to_vim(fargs) local out = "" for ak, av in pairs(fargs) do if ak == 'complete' and type(av) == 'function' then local info = debug.getinfo(av) out ...
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process_version = "v1.0.1" local Action_project = { {"[1],[SLEEP],[3],[],[]"}, {"[1],[TOUCH],[home,0,2],[],[<业务输入_P>]"}, } local Action_ject = { {"[1],[input],[业务逻辑处理],[],[检查输入是否丢失_J]"}, }
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package.path = package.path .. ";data/scripts/lib/?.lua" local config = include("data/config/trade_manager_config") if config.debug then function execute(playerIndex, commandName) local player = Player(playerIndex) broadcastInvokeClientFunction("reloadTradeManager") return 0, "executed", "" end functi...
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-- Project class -- services local CollectionService = game:GetService("CollectionService") -- constants local TAG_PREFIX = ".Rofresh_" local CONTAINER_NAME = "init" -- utility functions local function existsIn(array, value) for i = 1, #array do if value == array[i] then return true end end return false en...
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return { name = "doh.dns.sb", label = _("DNS.SB"), resolver_url = "https://doh.dns.sb/dns-query", bootstrap_dns = "185.222.222.222,185.184.222.222", http2_only = true, help_link = "https://dns.sb/doh/", help_link_text = "DNS.sb" }
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-- -*- coding:utf-8 -*- --- mysql 辅助函数. -- 使用 pl.class 封装了 mysql 数据库的连接和释放。 -- @classmod mysql_helper -- @author:phenix3443@gmail.com local cjson = require("cjson.safe") local mysql = require("resty.mysql") local class = require("pl.class") local M = class() --- mysql 实例初始化函数. -- 与 mysql 数据库建立连接,该函数不需要手动调用。 -- @para...
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--deadlock loaders integration if deadlock_loaders then deadlock_loaders.create({ tier = 4, transport_belt = "nuclear-transport-belt", underground_belt = "nuclear-underground-belt", splitter = "nuclear-splitter", colour = {r = 0, g = 255, b = 0}, ingredients = { {"nuclear-metal", 2}, {"iron-gear-whee...
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local i18n = require 'core.i18n' local json = require 'cjson' local pretty = require 'core.pretty' local testcases_path = 'spec/validation/rules/' local testcases = { 'bytes.json', 'compare.json', 'email.json', 'empty.json', 'fields.json', 'length.json', 'nilable.json', 'nonempty.json',...
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local M = { } TurtleTool=M function M.warnning()--warnning function print("Error!!!") end --basic movement function--start function M.moveForwardByDig() turtle.dig() turtle.forward() turtle.suck() end function M.moveBackByDig() turtle.turnLeft() turtle.turnLeft() turtle.dig() ...
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-- -- PERFTEST.LUA Copyright (c) 2007-08, Asko Kauppi <akauppi@gmail.com> -- -- Performance comparison of multithreaded Lua (= how much ballast does using -- Lua Lanes introduce) -- -- Usage: -- [time] lua -lstrict perftest.lua [threads] [-plain|-single[=2..n]] [-time] [-prio[=-2..+2[,-2..+2]]] -- -- ...
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local staffService = false local NoClip = false local ShowName = false local invisible = false local staffRank = nil local colorVar = nil local selected = nil local isSubMenu = {[false] = { RightLabel = "~b~Éxecuter ~s~→→" },[true] = { RightLabel = "~s~→→" }} local stringText = {[true] = "~g~ON~s~",[false] = "~r~OFF~s~...
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local Mob = require('mob') local max = math.max local Particle = {} Particle.__index = Particle setmetatable(Particle, {__index = Mob}) function Particle.new(alive_time) local self = setmetatable(Mob.new(), Particle) self.tags.particle = true --- How many seconds the particle is alive for. self.alive_...
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AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:SetModel("models/gmodz/misc/backpack.mdl") self:SetSolid(SOLID_VPHYSICS) self:PhysicsInit(SOLID_VPHYSICS) self:SetCollisionGroup(COLLISION_GROUP_WEAPON) self:SetUseType(SIMPLE_USE) local physObj = self:Ge...
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local led = {} led.pin_red = nil led.pin_green = nil led.pin_blue = nil led.tick = 600 led.blink_pin = nil led.freq = nil led.freq_cnt = 0 led.timer_loop = nil led.timer = tmr.create() led.init = function() if (led.pin_green) then gpio.mode(led.pin_green,gpio.OUTPUT) end if (led.pin_blue) then gpio.mode(led.pin...
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-- menu 菜单 local Api = require("coreApi") local json = require("json") local http = require("http") function ReceiveFriendMsg(CurrentQQ, data) return 1 end function ReceiveGroupMsg(CurrentQQ, data) local menu = [[{ "app": "com.tencent.miniapp", "desc": "", "view": "notification", "ver": "0.0.0.1", "p...
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-- two -- two example application --function uses_examples() -- includedirs { -- path.join(TWO_DIR, "example"), -- } --end --two.examples = {} --two.examples.all = module(nil, "example", TWO_DIR, "example", nil, uses_examples, false, {}, true) if _OPTIONS["renderer-bgfx"] then --two_binary("...
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--[[ Copyright 2012-2020 João Cardoso PetTracker is distributed under the terms of the GNU General Public License (Version 3). As a special exception, the copyright holders of this addon do not give permission to redistribute and/or modify it. This addon is distributed in the hope that it will be useful, but WITHOUT A...
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local titleScene = class("titleScene", function() return display.newScene("titleScene") end) function titleScene:ctor() display.newSprite("bg.png") :pos(display.cx,display.cy) :addTo(self) cc.ui.UIPushButton.new({normal = "btn_start.png",pressed = "btn_start.png"}) :onButtonClicked(...
nilq/small-lua-stack
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AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include('shared.lua') function ENT:Initialize() self.Entity:SetModel("models/weapons/w_snowball_thrown.mdl"); //self.Entity:PhysicsInit(SOLID_VPHYSICS); self.Entity:SetMoveType(MOVETYPE_VPHYSICS); self.Entity:SetSolid(SOLID_VPHYSICS); self.Entity:SetCollision...
nilq/small-lua-stack
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-- // Information --[[ This can be used to identify fellow exploiters in your game. Make sure your message is secure or regular users may be false flagged. The way this works is whenever you execute this script, you chat out the secret. If another user picks up on that secret, they also chat the secret. ...
nilq/small-lua-stack
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-- Code based on https://github.com/lipp/lua-websockets local bit = require'pegasus.plugins.websocket.bit' local function prequire(m) local ok, err = pcall(require, m) if ok then return err, m end return nil, err end local function orequire(...) for _, name in ipairs{...} do local mod = prequire(name) ...
nilq/small-lua-stack
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local playerService = game.Players local dataStore = game:GetService("DataStoreService"):GetDataStore("person person is") local playerData = require(script.Data) local compression = require(script.Compression) local clockService = require(game.ReplicatedStorage.Modules.Util.ClockService) local autoSave = 60 local ses...
nilq/small-lua-stack
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local animx={ animObjs={} --the animation objects that were created } local LIB_PATH=... local function lastIndexOf(str,char) for i=str:len(),1,-1 do if str:sub(i,i)==char then return i end end end local function fileExists(url) return love.filesystem.getInfo(url) and love.filesystem.getInfo(url).ty...
nilq/small-lua-stack
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---@class SpeedControlsHandler SpeedControlsHandler = {}; SpeedControlsHandler.previousSpeed = 1; SpeedControlsHandler.onKeyPressed = function(key) if isClient() then return; end if not MainScreen.instance or not MainScreen.instance.inGame or MainScreen.instance:getIsVisible() then return end if...
nilq/small-lua-stack
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return { postgres = { up = [[ CREATE INDEX IF NOT EXISTS sessions_ttl_idx ON sessions (ttl); ]], }, cassandra = { up = [[]], }, }
nilq/small-lua-stack
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-- This file is automatically generated, do not edit! -- Path of Building -- -- Dexterity support gems -- Skill data (c) Grinding Gear Games -- local skills, mod, flag, skill = ... skills["SupportAddedColdDamage"] = { name = "Added Cold Damage", description = "Supports any skill that hits enemies.", color = 2, bas...
nilq/small-lua-stack
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------------------------------------------------ -- Copyright © 2013-2020 Hugula: Arpg game Engine -- -- author pu ------------------------------------------------ local table = table local pairs = pairs local ipairs = ipairs local string_format = string.format local table_insert = table.insert local table_remove =...
nilq/small-lua-stack
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-- map search local worldSearchModule = {} local screenWidth = love.graphics.getWidth() local screenHeight = love.graphics.getHeight() local utf8 = require("utf8") local importUI = require("UI") function worldSearchModule.createWorldDirectoryIfNil() local info = love.filesystem.getInfo( "worldData", info ) if in...
nilq/small-lua-stack
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local settings = { flib_dictionary_levels_per_batch = { name = "flib-dictionary-levels-per-batch", default_value = 15, minimum_value = 1, maximum_value = 15, }, flib_translations_per_tick = { name = "flib-translations-per-tick", default_value = 50, minimum_value = 1, }, } return set...
nilq/small-lua-stack
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local sadotaLoaded = false -- Events -- RegisterNetEvent("ped_sadot:createPED") -- AddEventHandler("ped_sadot:createPED", function() -- create_ped_sadot() -- end) -- Fonction principale -- function create_ped_sadot() ------------------------------------------------------ -- Modèle pour spawn NPC avec animation SA...
nilq/small-lua-stack
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local MotionSpecifier = require(script.MotionSpecifier) local SimpleMotion = require(script.SimpleMotion) local RoactMotion = {} RoactMotion.spring = MotionSpecifier.spring RoactMotion.SimpleMotion = SimpleMotion return RoactMotion
nilq/small-lua-stack
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local commandHandler = require("commandHandler") local pp = require("pretty-print") local http = require("coro-http") local json = require("json") local utils = require("miscUtils") local discordia = require("discordia") local timer = require("timer") local function printLine(...) local ret = {} for i = 1,...
nilq/small-lua-stack
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vim.cmd [[cab Wq wq]] vim.cmd [[cab Q! q!]] vim.cmd [[cab Q!! q!]] vim.cmd [[cab q!! q!]] vim.cmd [[cab WQ up]] vim.cmd [[cab Q1 q!]] vim.cmd [[cab W1 updatee!]] vim.cmd [[cab W! update!]] vim.cmd [[cab w; update!]] vim.cmd [[cab W; update!]] vim.cmd [[cab W update]] vim.cmd [[cab Q q]] vim.cmd [[cab w@ update!]] vim.c...
nilq/small-lua-stack
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-- crossing -- by mewmew -- local event = require 'utils.event' local math_random = math.random local insert = table.insert local map_functions = require "maps.tools.map_functions" local simplex_noise = require 'utils.simplex_noise' local simplex_noise = simplex_noise.d2 local function on_player_joined_game(event) l...
nilq/small-lua-stack
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ys = ys or {} slot1 = class("BattleBuffDiva", ys.Battle.BattleBuffEffect) ys.Battle.BattleBuffDiva = slot1 slot1.__name = "BattleBuffDiva" slot1.Ctor = function (slot0, slot1) slot0.super.Ctor(slot0, slot1) end slot1.onInitGame = function (slot0, slot1, slot2) playBGM(slot0.Battle.BattleDataProxy.GetInstance():GetB...
nilq/small-lua-stack
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local E, C, L, ET, _ = select(2, shCore()):unpack() if C.main.restyleUI ~= true then return end local _G = _G local unpack, select = unpack, select local CreateFrame = CreateFrame local hooksecurefunc = hooksecurefunc local GetItemInfo = GetItemInfo local GetItemQualityColor = GetItemQualityColor local Get...
nilq/small-lua-stack
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local playsession = { {"matam666", {414}}, {"Jaskarox", {703}}, {"chrisisthebe", {721}}, {"aledeludx", {25937}}, {"wot_tak", {39306}}, {"Hoob", {19465}}, {"nik12111", {1023}} } return playsession
nilq/small-lua-stack
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object_building_kashyyyk_kash_dead_forest_cliff_corner = object_building_kashyyyk_shared_kash_dead_forest_cliff_corner:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_kash_dead_forest_cliff_corner, "object/building/kashyyyk/kash_dead_forest_cliff_corner.iff")
nilq/small-lua-stack
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local platform = require 'bee.platform' local fs = require 'bee.filesystem' local lt = require 'ltest' local shell = require 'shell' local C local D if platform.OS == 'Windows' then C = 'c:/' D = 'd:/' else C = '/mnt/c/' D = '/mnt/d/' end local function create_file(filename, content) if type(filen...
nilq/small-lua-stack
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-- install following packages: -- yarn global add cspell vscode-langservers-extracted eslint_d rustywind @tailwindcss/language-server typescript-language-server -- brew install ripgrep fd require('impatient') local install_path = vim.fn.stdpath 'data' .. '/site/pack/packer/start/packer.nvim' if vim.fn.empty(vim.fn.g...
nilq/small-lua-stack
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local metric_leave = monitoring.counter("player_leave_count", "number of players that left") local metric_leave_timeout = monitoring.counter("player_leave_timeout_count", "number of players left due to timeout") minetest.register_on_leaveplayer(function(_, timed_out) metric_leave.inc() if timed_out then metric_lea...
nilq/small-lua-stack
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