content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
local fun = require('fun')
local function parse_param_prefix(param)
if param == nil then return nil end
local is_long = (param:find("^[-][-]") ~= nil)
local is_short = not is_long and (param:find("^[-]") ~= nil)
local is_dash = is_short and (param:find("^[-]$") ~= nil)
return is_long, is_short, i... | nilq/small-lua-stack | null |
-- The overall game state has changed
function JungleNational:_OnGameRulesStateChange(keys)
if JungleNational._reentrantCheck then
return
end
local newState = GameRules:State_Get()
if newState == DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD then
self.bSeenWaitForPlayers = true
elseif newState == DOT... | nilq/small-lua-stack | null |
local PLAYER = FindMetaTable("Player")
local query, str, json, unjson = sql.Query, sql.SQLStr, util.TableToJSON, util.JSONToTable
hook.Add("Initialize", "Metadata.Create", function()
query("CREATE TABLE IF NOT EXISTS metadata(info, key, type, value)")
end)
hook.Add("PlayerInitialSpawn", "Metadata.Load", fun... | nilq/small-lua-stack | null |
--[[
Copyright (c) 2016-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
--]]
require('torch')
loc... | nilq/small-lua-stack | null |
-- ------------------------------------------------------------------------------------------
-- ITEMS
local cr_item = table.deepcopy(data.raw['item']['construction-robot'])
cr_item.name = 'infinity-construction-robot'
cr_item.icons = {apply_infinity_tint{icon=cr_item.icon, icon_size=cr_item.icon_size, icon_mipmaps=cr... | nilq/small-lua-stack | null |
local status_ok, lualine = pcall(require, 'lualine')
if not status_ok then
print('Could not load lualine')
return
end
local mode = {
'mode',
fmt = function(str)
return str:sub(1, 1)
end,
}
local filename = {
'filename',
file_status = true, -- Displays file status (readonly status, m... | nilq/small-lua-stack | null |
local nvim_lsp = require('lspconfig')
local custom_attach = require('lsp.utils.attach')
local prettier = require 'lsp.servers.efm.formatters.prettier'
local eslint = require 'lsp.servers.efm.linters.eslint'
local clippy = require 'lsp.servers.efm.linters.clippy'
local rustfmt = require 'lsp.servers.efm.formatters.rustf... | nilq/small-lua-stack | null |
-- from https://stackoverflow.com/a/6081639/17188274
local function serializeTable(val, name, skipnewlines, depth)
skipnewlines = skipnewlines or false
depth = depth or 0
local tmp = string.rep(" ", depth)
if name then tmp = tmp .. name .. " = " end
if type(val) == "table" then
tmp = tmp... | nilq/small-lua-stack | null |
local tag = "ground_sit"
if SERVER then
concommand.Add(tag, function(ply)
if not ply.LastSit or ply.LastSit < CurTime() then
ply:SetNWBool(tag, not ply:GetNWBool(tag))
ply.LastSit = CurTime() + 1
end
end)
end
local sitting = 0
if CLIENT then
surface.CreateFont(tag, {
font = "Roboto Bk",
size = 48,
... | nilq/small-lua-stack | null |
local M = { }
function M.parse(arg)
cmd = torch.CmdLine()
cmd:text()
cmd:text('Train a DenseCap model.')
cmd:text()
cmd:text('Options')
-- Core ConvNet settings
cmd:option('-backend', 'cudnn', 'nn|cudnn')
-- Model settings
cmd:option('-rpn_hidden_dim', 512,
'Hidden size for the extra convol... | nilq/small-lua-stack | null |
local tostring = tostring
local type = type
local s_gsub = string.gsub
local s_find = string.find
local s_sub = string.sub
local s_reverse = string.reverse
local s_rep = string.rep
local m_floor = math.floor
local t_insert = table.insert
local date = require("app.lib.date")
local l_uuid = require("app.lib.uuid")
loca... | nilq/small-lua-stack | null |
ESX = nil
local playervehiclelist = {}
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
-- Event to evaluate where should every vehicle be saved in the table.
RegisterServerEvent('esx_jb_stopvehicledespawn:savevehicle')
AddEventHandler('esx_jb_stopvehicledespawn:savevehicle', function(i... | nilq/small-lua-stack | null |
EXCL_MAPVOTE.Votes = {}
function EXCL_MAPVOTE:Start()
if not EXCL_MAPVOTE.MapSelection or #EXCL_MAPVOTE.MapSelection < 1 then
Error("Not enough maps selected to load mapvote; is mapvote file setup correctly?\n");
return;
end
EXCL_MAPVOTE.Votes = {}
net.Start("EXCL_MAPVOTE.OpenMapVote");
net.WriteTable(EXCL_... | nilq/small-lua-stack | null |
return {
"icons/cyclops_paperdoll_wand",
"icons/shop_m004_mall004",
"icons/wand21_000_001",
"icons/wand22_000_001",
"icons/wand23_000_001",
"icons/wand24_048_001",
"icons/wand25_048_001",
"icons/wand25_048_002",
"icons/wand26_048_001",
"icons/weapon/wp_angaren_xhagoart_wand",
"icons/weapon/wp_angaren_xhagoart_wand_mob-... | nilq/small-lua-stack | null |
if _ACTION == "fastbuild" then
require "fastbuild-qt-module-patch"
end
| nilq/small-lua-stack | null |
local _, private = ...
--[[ Lua Globals ]]
-- luacheck: globals next
--[[ Core ]]
local Aurora = private.Aurora
local Skin = Aurora.Skin
function private.FrameXML.GameMenuFrame()
local GameMenuFrame = _G.GameMenuFrame
if private.isRetail then
Skin.DialogBorderTemplate(GameMenuFrame.Border)
Sk... | nilq/small-lua-stack | null |
local gui = require(script.Parent:WaitForChild("Gui"):WaitForChild("UpcomingEventsGui"))
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local remote = ReplicatedStorage.Remotes:WaitForChild("UpcomingEvents")
local countdown -- in seconds
local function setCountdown(seconds)
if countdown then
countdow... | nilq/small-lua-stack | null |
local ffi = require("ffi")
if ffi.os == "Windows" then
return
end
local adjust = 0
function CalcTime(fn)
local begin = terralib.currenttimeinseconds()
local current
local times = 0
repeat
fn()
current = terralib.currenttimeinseconds()
times = times + 1
until (current - begin) > 0.2
return (current - begin... | nilq/small-lua-stack | null |
-- Class: Group
-- A group is a set of sprites. Groups can be used to
-- implement layers or keep categories of sprites together.
--
-- Extends:
-- <Class>
--
-- Event: onDraw
-- Called after all member sprites are drawn onscreen.
--
-- Event: onUpdate
-- Called once each frame, with the elapsed time since the last fr... | nilq/small-lua-stack | null |
local _={}
_.entity_name=Pow.currentFile()
_.new=function()
local result=BaseEntity.new(_.entity_name)
result.sprite="bee"
BaseEntity.init_bounds_from_sprite(result)
result.foot_x=1
result.foot_y=1
result.move_speed=17
return result
end
_.updateAi=function(entity)
Ai.moveRandom(... | nilq/small-lua-stack | null |
--[[ privs ]]
if(minetest.setting_getbool("enable_damage") == true) then
minetest.register_privilege("heal", {
description = "Allows set player's health and breath with /sethp, and /setbreath",
give_to_singleplayer = false
})
end
minetest.register_privilege("physics", {
description = "Allows set player's gravity... | nilq/small-lua-stack | null |
TYPEMAP = {};
TYPEMAP["boolean"] = "Bool";
TYPEMAP["short"] = "Int";
TYPEMAP["int"] = "Int";
TYPEMAP["integer"] = "Int";
TYPEMAP["nonNegativeInteger"] = "Int";
TYPEMAP["positiveInteger"] = "Int";
TYPEMAP["enum"] = "Int";
TYPEMAP["long"] = "long";
TYPEMAP["string"] = "String";
TYPEMAP["base64Binary"] = "Data";
TYPEMAP[... | nilq/small-lua-stack | null |
-- 删除一个延迟任务
local jobs_key_ht = KEYS[1];
local bucket_key_zset = KEYS[2];
local topic_id = ARGV[1];
redis.call('HDEL', jobs_key_ht, topic_id);
redis.call('ZREM', bucket_key_zset, topic_id);
| nilq/small-lua-stack | null |
function start (song)
BlackFade = makeSprite('BlackFade','blackfade', false)
setActorX(200,'blackfade')
setActorY(500,'blackfade')
setActorAlpha(0,'blackfade')
setActorScale(2,'blackfade')
end
function update (elapsed)
if curStep >= 1040 and curStep < 1210 then
cameraAngle = cameraAngle + 0.850
ca... | nilq/small-lua-stack | null |
-------------- COPYRIGHT AND CONFIDENTIALITY INFORMATION NOTICE -------------
-- Copyright (c) [2019] – [Technicolor Delivery Technologies, SAS] -
-- All Rights Reserved -
-- The source code form of this Open Source Project components -
-- is su... | nilq/small-lua-stack | null |
local uid = 1
return class {
ctor = function (self, scheduler, interval, repeats, handler, immediate)
self.uid = uid
uid = uid + 1
self.scheduler = scheduler
self.handler = handler
self.interval = math.max(0.001, interval)
self.repeats = repeats
self.immediate =... | nilq/small-lua-stack | null |
--エクソシスター・フソフィール
--
--Scripted by KillerDJ
function c100417020.initial_effect(c)
--xyz summon
aux.AddXyzProcedure(c,nil,4,2)
c:EnableReviveLimit()
--cannot spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100417020,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:Set... | nilq/small-lua-stack | null |
local lspconfig = require 'lspconfig'
local M = {}
-- local luafmt = { formatCommand = "lua-format -i", formatStdin = true }
local stylua = { formatCommand = 'stylua -', formatStdin = true }
local selene = {
lintComman = 'selene --display-style quiet -',
lintIgnoreExitCode = true,
lintStdin = true,
lintFormat... | nilq/small-lua-stack | null |
--
-- hermitage: Testing transaction isolation levels.
-- github.com/ept/hermitage
--
-- Testing Vinyl transactional isolation in Tarantool.
--
-- *************************************************************************
-- 1.7 setup begins
-- *************************************************************************
t... | nilq/small-lua-stack | null |
local parent, ns = ...
local LGT = LibStub and LibStub("LibGroupTalents-1.0", true)
if not LGT then return end
local Compat = ns.Compat
local unitExists = Compat.Private.UnitExists
local UnitGroupRolesAssigned = UnitGroupRolesAssigned
local MAX_TALENT_TABS = MAX_TALENT_TABS or 3
local GetActiveTalentGroup = GetActiv... | nilq/small-lua-stack | null |
require("plugins")
require("c.keybindings")
require("c.nvim-web-devicons")
require("c.lualine")
require("c.bufferline")
require("c.telescope")
require("c.startify")
require("c.nvim-tree")
require("c.vim-better-whitespace")
require("c.lsp")
require("c.cmp")
require("c.comment")
require("c.autopairs")
require("c.treesit... | nilq/small-lua-stack | null |
/equip Rod of the Ogre Magi
/equip Soulkeeper | nilq/small-lua-stack | null |
--[[
Copyright (c) 2017 Uday G
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge,... | nilq/small-lua-stack | null |
ZONE:New("5"):DrawZone(-1, {1, 0, 0}, 1, {0, 0, 0}, 0, 1, true)
ZONE:New("10"):DrawZone(-1, {1, 0, 0}, 1, {0, 0, 0}, 0, 1, true)
ZONE:New("15"):DrawZone(-1, {1, 0, 0}, 1, {0, 0, 0}, 0, 1, true)
ZONE:New("20"):DrawZone(-1, {1, 0, 0}, 1, {0, 0, 0}, 0, 1, true)
ZONE:New("25"):DrawZone(-1, {1, 0, 0}, 1, {0, 0, 0}, 0, 1, tr... | nilq/small-lua-stack | null |
-- User's extentions
if scite_Command then -- extman is present!
scite_Command {
'Select word|select_word|Shift+Enter',
'Convert to LF|convert_to_lf|Alt+f',
'Hexify Selection|HexifySelection|',
'Tabs to Spaces|TabToSpace|Alt+j',
'Invert value|ToggleBinaryValue|Alt+r',
}
end
... | nilq/small-lua-stack | null |
jumpdrive.ham_radio_compat = function(from, to)
local meta = minetest.get_meta(to)
ham_radio.delete_transmitter(from)
ham_radio.save_transmitter(to, meta)
end
| nilq/small-lua-stack | null |
#!/usr/bin/env lua
--- Takes each template and makes a slurp-compatible lua file from it
-- so we can avoid wierd datafile resolving issues
local templates = { "love" }
local util = require 'loverocks.util'
local ser = require 'ser'
for _, t_name in ipairs(templates) do
local s = ser(util.slurp("templates/" .. t_... | nilq/small-lua-stack | null |
modifier_omniknight_degen_aura_lua_effect = class({})
--------------------------------------------------------------------------------
-- Classifications
function modifier_omniknight_degen_aura_lua_effect:IsHidden()
return false
end
function modifier_omniknight_degen_aura_lua_effect:IsDebuff()
return true
end
func... | nilq/small-lua-stack | null |
local telescope = require("telescope")
local actions = require("telescope.actions")
local set_keymap = vim.api.nvim_set_keymap
telescope.setup {
defaults = {
mappings = {
i = {
["<esc>"] = actions.close
}
}
}
}
-- Key mappings
local opts = { noremap = true, silent = true }
set_keymap("... | nilq/small-lua-stack | null |
require "prototypes/categories"
require "prototypes/vanilla-overrides"
require "prototypes/achievements"
require "prototypes/buildings"
require "prototypes/hotkeys"
require "prototypes/items"
require "prototypes/recipes"
require "prototypes/resources"
require "prototypes/sounds"
require "prototypes/tools"
| nilq/small-lua-stack | null |
--SPYRAL GEAR - Last Resort
function c37433748.initial_effect(c)
--equip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(37433748,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_HAND+LOCATION_MZONE)
e1:SetTarget(c374... | nilq/small-lua-stack | null |
-----------------------------------
-- Tutorial Mini-Quest
-----------------------------------
require("scripts/globals/status")
require("scripts/globals/keyitems")
require("scripts/globals/settings")
require("scripts/globals/npc_util")
-----------------------------------
tpz = tpz or {}
tpz.tutorial = tpz.tutorial or... | nilq/small-lua-stack | null |
-- Position of images in the atlas. Example: image with id 467 have position (1;1) if there are 1024 images in atlas
local M = {
[124] = {
467,500,532,563,593,622,650,677,703,728,752,775,797,818,838,857,875,892,908,923,937,950,962,973,983,992,1000,1007,1013,1018,1022,1024,
466,499,531,562,592,621,649,676,702,727,... | nilq/small-lua-stack | null |
local Class = require("class")
local V = Class:derive("Vec2")
function V:new(x, y)
self.x = x or 0.0
self.y = y or 0.0
end
function V:unit(angle)
return V(math.cos(angle or 0.0), math.sin(angle or 0.0))
end
function V:inv_y()
return V(self.x, -self.y)
end
function V:scale(s)
return V(self.x * s, self.y * ... | nilq/small-lua-stack | null |
uart.setup(0, 115200, 8, uart.PARITY_NONE, uart.STOPBITS_1, 0)
revFieldVal = {-1,-1,-1,-1,-1,-1,-1,-1};
revUartVal = {-1,-1,-1,-1,-1,-1,-1,-1};
uartDataRcv = 0;
wifi.setmode(wifi.STATION)
wifi.sta.sethostname("Node-MCU-liuli")
print(wifi.sta.gethostname())
station_cfg={}
station_cfg.ssid="liuli"
station_cfg.pwd=""
s... | nilq/small-lua-stack | null |
--[[
Copyright (C) 2013-2018 Draios Inc dba Sysdig.
This file is part of sysdig.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by ... | nilq/small-lua-stack | null |
local RobloxString = string
local String = {}
String.firstUpper = function(Str)
return Str:gsub("^%a", string.upper)
end
return setmetatable({}, {
__index = function(t, key)
if String[key] then
return String[key]
else
return RobloxString[key]
end
end;
__newindex = function()
error("Cannot write in... | nilq/small-lua-stack | null |
local assert, type, setmetatable = assert, type, setmetatable
local check_generic_type = {__index = {
msg = 'Required to match %s type.',
validate = function(self, value, model, translations)
if type(value) ~= self.type then
return translations:gettext(self.msg):format(self.type)
e... | nilq/small-lua-stack | null |
local util = require("onedark.util")
local config_module = require("onedark.config")
local M = {}
---Generate onedark theme for kitty terminal.
---@param config onedark.Config
function M.kitty(config)
config = config or config_module.config
local colors = require("onedark.colors").setup(config)
local kitty = u... | nilq/small-lua-stack | null |
local beautiful = require ('beautiful')
local popup = require ('util.my_popup')
-- local awful = require ('awful')
local wibox = require ('wibox')
local gears = require ('gears')
local dpi = require ('beautiful.xresources').apply_dpi
--local pi = require ('util.panel_item')
local ib = require ('util.img_button')
l... | nilq/small-lua-stack | null |
---@classmod Map
Map = Class{}
---Initiates a map. Don't call this explicitly, it's called when you create a new map with Map(50,50).
--@param width Number. The width of the map
--@param height Number. The height of the map
--@param gridOnly Boolean. If set to true, then extra tables (eg creatures, lights, pathfinders... | nilq/small-lua-stack | null |
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
AddCSLuaFile( "sh_loader.lua" )
include( "shared.lua" )
local respawnWait = 3
function GM:PlayerInitialSpawn( ply )
ply:SetTeam(team.BestAutoJoinTeam())
end
local classes = {
"fire", "water", "earth", "air"
}
function GM:PlayerSpawn( ply )
ski... | nilq/small-lua-stack | null |
--=========== Copyright © 2019, Planimeter, All rights reserved. ===========--
--
-- Purpose: Map Tileset class
--
--==========================================================================--
class( "map.tileset" )
local tileset = map.tileset
function tileset:tileset( map, tilesetData )
self:setMap( map )
self.d... | nilq/small-lua-stack | null |
-- =============================================================
-- Copyright Roaming Gamer, LLC. 2009-2015
-- =============================================================
-- License
-- =============================================================
--[[
> SSK is free to use.
> SSK is free to edit.
> ... | nilq/small-lua-stack | null |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
require(ReplicatedStorage.TestEZ).TestBootstrap:run({ ReplicatedStorage })
| nilq/small-lua-stack | null |
local class = require("lib/middleclass")
local tinyECS = require("lib/tiny-ecs")
local globals = require("code/globals")
local Position = require("code/components/position").Position
local FootprintSource = require("code/components/footprintSource").FootprintSource
local DecayingObject = require("code/componen... | nilq/small-lua-stack | null |
-- needed to track available connections
local clients = {};
local control_socket;
-- debug monitoring is loud and costly and requires multiple hooks
-- there's a number of subsystems we need to hook in order to get a
-- reasonable debug/monitor view:
--
-- NOTIFICATION: [notifications] -
-- DISPLAY: [displays] - add... | nilq/small-lua-stack | null |
-- bloblogic
blobtypes={"green","blue","grey","yellow","pink","red","shadow","glow"}
blobdefaults = {
move=1,
attack=1,
aggro=2,
split=true,
col={}
}
blobtraits = {
green={
tier=1,
},
blue={
tier=0,
attack=0,
spawner=true,
split=false,
col={[11]=12,[3]=13}
},
grey={
tier=0,
attack=0,
invi... | nilq/small-lua-stack | null |
if (SERVER) then
SWEP.Weight = 10
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
end
if ( CLIENT ) then
SWEP.PrintName = "AR2 Rifle"
SWEP.Author = "Black Tea"
SWEP.Instructions = "Left Click to Swing."
SWEP.ShowWorldModel = true
end
SWEP.Category = "Black Tea Firearms"
SWEP.Base = "hl2_... | nilq/small-lua-stack | null |
local ScreenGui = import("./ScreenGui")
local UDim2 = import("../types/UDim2")
local typeof = import("../functions/typeof")
local SizeConstraint = import("../Enum/SizeConstraint")
local GuiObject = import("./GuiObject")
local function extractVector2(v)
return { v.X, v.Y }
end
describe("instances.GuiObject", functio... | nilq/small-lua-stack | null |
v=10
x={1, true, false}
for n, v in pairs(x) do
--print(n,v)
k = x[n] or v
print(type(x[n]), k)
end
--[[
Above for loop prints
number 1
boolean true
boolean false
Not sure why k evaluates to false in last line ???
--]]
print('----------------------')
x = false
x = x or v
print('x: ', x) ... | nilq/small-lua-stack | null |
local playsession = {
{"Creator_Zhang", {1584425}},
{"Grino98", {262237}},
{"everLord", {643508}},
{"Menander", {1689982}},
{"dog80", {1077908}},
{"mrstone", {1805}},
{"762x51mm", {194947}},
{"Random-Dud", {306197}},
{"GardenofSpace", {1234468}},
{"facere", {912401}},
{"EPO666", {1102452}},
{"JosephHartmann... | nilq/small-lua-stack | null |
krayt_skull = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "Krayt Skull Backpack",
directObjectTemplate = "object/tangible/wearables/backpack/backpack_krayt_skull.iff",
craftingValues = {
},
customizationStringNames = {},
customizationValues = {}
}
addLootItemTemplate("krayt_skull", krayt_skull)
| nilq/small-lua-stack | null |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ETHEREALSPEAR)
combat:setParameter(COMBAT_PARAM_BLOCKARMOR, 1)
function onGetFormulaValues(player, skill, attack, f... | nilq/small-lua-stack | null |
local bit=bit or bit32 or require('bit')local unpack=table.unpack or unpack;local a;local b;local c;local d=50;local e={[0]='ABC','ABx','ABC','ABC','ABC','ABx','ABC','ABx','ABC','ABC','ABC','ABC','ABC','ABC','ABC','ABC','ABC','ABC','ABC','ABC','ABC','ABC','AsBx','ABC','ABC','ABC','ABC','ABC','ABC','ABC','ABC','AsBx','A... | nilq/small-lua-stack | null |
--------------------------------
-- @module PhysicsJointFixed
-- @extend PhysicsJoint
-- @parent_module cc
---@class cc.PhysicsJointFixed:cc.PhysicsJoint
local PhysicsJointFixed = {}
cc.PhysicsJointFixed = PhysicsJointFixed
--------------------------------
---
---@return boolean
function PhysicsJointFixed:createCon... | nilq/small-lua-stack | null |
local api = require 'api'
local clock = require 'clock'
local db = require 'db'
local fun = require 'fun'
local log = require 'log'
local record = require 'record'
local rx = require 'rx'
local util = require 'util'
local M = {}
--- API
local methods = {}
function methods.current_session(call)
return db.session.... | nilq/small-lua-stack | null |
-- Cmdline-mode tests.
local helpers = require('test.functional.helpers')(after_each)
local clear, insert, funcs, eq, feed =
helpers.clear, helpers.insert, helpers.funcs, helpers.eq, helpers.feed
local meths = helpers.meths
describe('cmdline CTRL-R', function()
before_each(clear)
it('pasting non-special regist... | nilq/small-lua-stack | null |
print("Opened Connect Dialog.")
| nilq/small-lua-stack | null |
-- Automatically generated file: Auto Translates
return {
[256] = {id=256,en="Greetings",ja="アイサツ"},
[257] = {id=257,en="Nice to meet you.",ja="初めまして。"},
[258] = {id=258,en="See you again!",ja="また会いましょう!"},
[259] = {id=259,en="Good morning!",ja="おはよう。"},
[260] = {id=260,en="Good evening!",ja... | nilq/small-lua-stack | null |
CustomizableWeaponry:addFireSound("KM60_FIRE", {"weapons/SlaYeR's M60/fire1.wav","weapons/SlaYeR's M60/fire2.wav","weapons/SlaYeR's M60/fire3.wav"}, 1, 125, CHAN_STATIC)
CustomizableWeaponry:addFireSound("KM60_FIRE_SUPPRESSED", {"weapons/SlaYeR's M60/firesil1.wav","weapons/SlaYeR's M60/firesil2.wav","weapons/SlaYeR's M... | nilq/small-lua-stack | null |
local ast = require "pallene.ast"
local ast_iterator = require "pallene.ast_iterator"
local typedecl = require "pallene.typedecl"
local upvalues = {}
local analyze_upvalues
-- This pass analyzes what variables each Pallene function needs to have
-- accessible via upvalues. Those upvalues could be module varibles, st... | nilq/small-lua-stack | null |
-- Automatically generated file: Action Messages
return {
[1] = {id=1,en="${actor} hits ${target} for ${number} points of damage.",color="D"},
[2] = {id=2,en="${actor} casts ${spell}.${lb}${target} takes ${number} points of damage.",color="D"},
[3] = {id=3,en="${actor} starts casting ${spell}.",color=... | nilq/small-lua-stack | null |
--[[
-- Created by Samuel Batista
-- Copyright (c) Firaxis Games 2018
--]]
-- ===========================================================================
-- INCLUDES
-- ===========================================================================
include("GreatWorksOverview.lua");
-- ==================================... | nilq/small-lua-stack | null |
local client = require 'shared.client'
local describe, it, assert = describe, it, assert
describe('public.views', function()
local go, path_for = client.new()
describe('daily quote', function()
local path = path_for('daily-quote')
it('responds with a quote', function()
local w = ... | nilq/small-lua-stack | null |
local upperclass = require(LIBXML_REQUIRE_PATH..'lib.upperclass')
local utils = require(LIBXML_REQUIRE_PATH..'lib.utils')
--
-- Define class
--
local DocumentImplimentation = upperclass:define("DOMDocumentImplimentation")
--
-- Creates a new DOM Document object of the specified doctype
--
function public... | nilq/small-lua-stack | null |
return
{
-- "event",
-- "gui",
-- "translation",
} | nilq/small-lua-stack | null |
local menuEnabled = true; -- controls if the menu should show up at all
local menuStarted = false;
local selectedOption = 1;
local editingValue = false;
local options = {
{'Mechanics', 'mechanics', 'Toggle mechanics such as health drain,\nattack notes, etc.\nLeave on for best experience.', 'bool'},
{'Screen... | nilq/small-lua-stack | null |
local ass = require('src.lua-cor.ass')
local typ = require('src.lua-cor.typ')
-- typ
ass(tostring(typ)=='typ', 'invalid typ name')
ass(typ(typ), 'typ is not typ')
ass(typ({})==false, '{} is typ')
-- any
ass(tostring(typ.any)=='typ.any', 'invalid any name')
ass(typ(typ.any), 'an... | nilq/small-lua-stack | null |
local actions = require("telescope.actions")
local action_state = require("telescope.actions.state")
local utils = require("telescope.utils")
local Job = require("plenary.job")
local state = require("telescope.state")
local flatten = vim.tbl_flatten
local A = {}
local function close_telescope_prompt(prompt_bufnr)
lo... | nilq/small-lua-stack | null |
local function setup ()
vim.keymap.set('n', '<leader>gg', '<cmd>Neogit<CR>', {desc = 'Open git porcelain'})
end
return {
setup = setup
}
| nilq/small-lua-stack | null |
--[[
Variables
]]
local cuffstate = false
local tryingcuff = false
local cuffAttemptCount = 0
local lastCuffAttemptTime = 0
local handCuffed = false
local handCuffedWalking = false
--[[
Functions
]]
function policeCuff()
local job = exports["caue-base"]:getChar("job")
if not inmenus and (exports["c... | nilq/small-lua-stack | null |
local Object, ModPlayer = require("object"), require("modplayer")
local Vector2 = require(_DIR .. "vector2")
local Game = Object:extend()
do
function Game:constructor(dir, mode, colorbits, fps)
self.gamedir = dir
self.screenmode = mode
self.colorbits = colorbits
self.targetfps = fps
self.gamepads... | nilq/small-lua-stack | null |
--[[-----------------------------------------------------------------------------
Label Widget
Displays text and optionally an icon.
-------------------------------------------------------------------------------]]
local Type, Version = "Label", 26
local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
if not Ace... | nilq/small-lua-stack | null |
--[[
/////// //////////////////
/////// PROJECT: MTA iLife - German Fun Reallife Gamemode
/////// VERSION: 1.7.2
/////// DEVELOPERS: See DEVELOPERS.md in the top folder
/////// LICENSE: See LICENSE.md in the top folder
/////// /////////////////
]]
Craftings = {}
CCrafting = {}
function CCrafting:constructor(i... | nilq/small-lua-stack | null |
-- This file is part of SUIT, copyright (c) 2016 Matthias Richter
local BASE = (...):match('(.-)[^%.]+$')
return function(core, normal, ...)
local opt, x,y = core.getOptionsAndSize(...)
opt.normal = normal or opt.normal or opt[1]
opt.hovered = opt.hovered or opt[2] or opt.normal
opt.active = opt.active or opt[3] ... | nilq/small-lua-stack | null |
local death_blocks = require("Modules.JawnGC.death_blocks")
local checkpoints = require("Checkpoints/checkpoints")
local temple1 = {
identifier = "temple1",
title = "Temple 1: Super Crush",
theme = THEME.TEMPLE,
width = 4,
height = 4,
file_name = "temp-1.lvl",
world = 5,
level = 1,
}
l... | nilq/small-lua-stack | null |
local dialogs = {}
Entity{
"Dialogue",
hitbox="trigger",
collision=function(self, _, _, other_classname)
if other_classname == "Player" and not self.activated then
self.activated = true
end
end,
activated=false
}
dialogs = {
"Hi there",
"Wow you're cool"
} | nilq/small-lua-stack | null |
--- @module Sprite
-- _Under construction; some functionality may be missing or broken_
--
-- The Sprite class simplifies a number of common image use-cases, such as
-- working with sprite sheets (image files with multiple frames). (Only horizontal
-- sheets are currently supported)
-- @option translate hash Image offs... | nilq/small-lua-stack | null |
local paks = {}
paks["YRPF"] = LoadPak("YRPF", "/YRPF/", "../../../OnsetModding/Plugins/YRPF/Content")
paks["Gang01"] = LoadPak("Gang01", "/Gang01/", "../../../OnsetModding/Plugins/Gang01/Content/")
paks["Gang02"] = LoadPak("Gang02", "/Gang02/", "../../../OnsetModding/Plugins/Gang02/Content/")
AddEvent("OnObjectS... | nilq/small-lua-stack | null |
local fn = vim.fn
local devicons = require "nvim-web-devicons"
---File flags provider.
---Supported flags: Readonly, modified.
---@param ctx table
---@return string
local function buf_flags(ctx)
local icon = ""
if ctx.readonly then
icon = ""
elseif ctx.modifiable and ctx.buftype ~= "prompt" then
if ctx.... | nilq/small-lua-stack | null |
--Props go to middlerun on the LOVE forums for this awesome perlin code that
--is much better than what I was making
local function rand(seed, n)
if n <= 0 then return nil end
if seed ~= mySeed or lastN < 0 or n <= lastN then
mySeed = seed
math.randomseed(seed)
lastN = 0
end
... | nilq/small-lua-stack | null |
-- Authors: JavaScript ئاسۆ; Lua Ghybu, Calak
local export = {}
local gsub = mw.ustring.gsub
local U = mw.ustring.char
local mapping = {
["ا"] = "a", ["ب"] = "b", ["چ"] = "ç", ["ج"] = "c", ["د"] = "d", ["ە"] = "e", ["ێ"] = "ê", ["ف"] = "f", ["گ"] = "g",
["ھ"] = "h", ["ه"] = "h", ["ح"] = "ḧ", ["ژ"] = "j", ["ک"] = "... | nilq/small-lua-stack | null |
do
if ModuleLoader then
ModuleLoader:LoadAllModules("Predict")
end
end | nilq/small-lua-stack | null |
function cube_make(area)
area.f_soakify = function (area,bidx)
minecraft.settile_announce(area.x1,area.y1,area.z1,bidx,-1)
minecraft.settile_announce(area.x1,area.y1,area.z2,bidx,-1)
minecraft.settile_announce(area.x1,area.y2,area.z1,bidx,-1)
minecraft.settile_announce(area.x1,area.y2,area.z2,bidx,-1)
minecr... | nilq/small-lua-stack | null |
#!/usr/bin/env luajit
-- Copyright 2020, Michael Adler <therisen06@gmail.com>
local log = require("log")
log.level = "error"
local handheld = require("handheld")
local fname = "input.txt"
-- local fname = "small.txt"
local function read_input()
local f = assert(io.open(fname, "r"))
local program = handheld.parse(... | nilq/small-lua-stack | null |
local capabilities = vim.lsp.protocol.make_client_capabilities()
capabilities = require("cmp_nvim_lsp").update_capabilities(capabilities)
require("lspconfig").clangd.setup {
cmd = {
"clangd",
"--clang-tidy",
"-j=8",
"--compile-commands-dir=./build/",
},
capabilities = capabi... | nilq/small-lua-stack | null |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_EXPLOSIONAREA)
combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_EXPLOSION)
combat:setParameter(COMBAT_PARAM_BLOCKARMOR, 1)
function onGetFormulaValues(player, level, magleve... | nilq/small-lua-stack | null |
local util = require "gumbo.dom.util"
local Node = require "gumbo.dom.Node"
local ChildNode = require "gumbo.dom.ChildNode"
local Text = require "gumbo.dom.Text"
local assertComment = util.assertComment
local constructor = assert(getmetatable(Text))
local setmetatable = setmetatable
local _ENV = nil
local Comment = ut... | nilq/small-lua-stack | null |
mapFields = require "lib/mapFields"
target.play_portal_sound_effect()
target.transfer_field(mapFields.getID("SmallAttic"), 0) | nilq/small-lua-stack | null |
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