content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('XTemplate', {
__is_kind_of = "XPropControl",
group = "PreGame",
id = "PropTrait",
PlaceObj('XTemplateWindow', {
'__class', "XPropControl",
'RolloverOnFocus', true,
'MouseCursor', "UI/Cursors/Rollover.tga",
'FXMouseIn', "MenuItemHov... | nilq/small-lua-stack | null |
local StringBuffer = require("string_buffer")
local Command = require("uci.command")
local M = {}
local options = {
"btime", "wtime", "binc", "winc",
}
function M.parse(list)
local data = {}
assert(list[1] == "go")
data.command = Command.GO
local index = 2
while index <= #list do
for _, v in ipair... | nilq/small-lua-stack | null |
Weapon.PrettyName = "M16A4 ACOG"
Weapon.WeaponID = "m9k_m16a4_acog"
Weapon.DamageMultiplier = 0.6
Weapon.WeaponType = WEAPON_PRIMARY | nilq/small-lua-stack | null |
local function getEncoder()
local model = nn.Sequential()
local ct = 0
function _bottleneck(internal_scale, use_relu, asymetric, dilated, input, output, downsample)
local internal = output / internal_scale
local input_stride = downsample and 2 or 1
local sum = nn.ConcatTable()
local ... | nilq/small-lua-stack | null |
local diamondShop_pin_map = require("qnFiles/qnPlist/hall/diamondShop_pin");
local gameHelpTabListItem=
{
name="gameHelpTabListItem",type=0,typeName="View",time=0,report=0,x=0,y=0,width=330,height=120,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopLeft,
{
name="left_tab_btn",type=2,typeName="Butt... | nilq/small-lua-stack | null |
-- Lua bindings for /Volumes/Brume/Celedev CodeFlow/CodeFlow Sample Applications/LuaNavController/LuaNavController/DetailViewController.h
-- Generated by Celedev® LuaBindingsGenerator on 2015-09-16 09:03:14 +0000
-- Objective C interface: @interface DetailViewController
local DetailViewController = objc.classInterfa... | nilq/small-lua-stack | null |
local a,b,c,d,e,f,g,h,i,j,k,l,m,n={"/init.lua","/OS.lua","/boot.lua"},{},{},unicode,computer;local function o(p)local q={e.pullSignal(p or math.huge)}q[1]=q[1]or""if#q>0 and h.n>0 and(q[1]:match"key"and not h[q[5]]or q[1]:match"cl"and not h[q[4]])then return{""}end;c[q[4]or""]=q[1]=="key_down"and 1;if c[29]and(c[56]and... | nilq/small-lua-stack | null |
function onCreate()
-- background shit
makeLuaSprite('ChamberBG', 'ChamberBG', -600, -300);
setScrollFactor('ChamberBG', 0.9, 0.9);
makeLuaSprite('ChamberFloor', 'ChamberFloor', -650, -200);
setScrollFactor('ChamberFloor', 0.9, 0.9);
scaleObject('ChamberFloor', 1.1, 1.1);
addLuaSprite('ChamberBG', false);
... | nilq/small-lua-stack | null |
local lVector = require 'Q/RUNTIME/VCTR/lua/lVector'
local ffi = require 'ffi'
local qconsts = require 'Q/UTILS/lua/q_consts'
local qc = require 'Q/UTILS/lua/q_core'
local get_ptr = require 'Q/UTILS/lua/get_ptr'
local cmem = require 'libcmem'
local function eigen(X, stand_alone_test)
local stand_alone = ... | nilq/small-lua-stack | null |
-- "modifier_wisp_spirit_invulnerable",
-- "modifier_wisp_spirits",
-- "modifier_wisp_spirits_slow",
-- //=================================================================================================================
-- // Wisp: Spirits
-- //===========================================================... | nilq/small-lua-stack | null |
-----------------------------------------------
-- Digital Instruments
--
-- Uses imgui for the UI element. See imgui_demo.lua
-- for documentation.
-----------------------------------------------
if not SUPPORTS_FLOATING_WINDOWS then
logMsg('Please update your FlyWithLua to the latest version')
return
end
re... | nilq/small-lua-stack | null |
-- local _HYPER = {'cmd,ctrl,alt,shift'}
-- hs.hotkey.bind(_HYPER, "k", function()
-- hs.osascript.applescript([[
-- tell application "Calendar"
-- switch view to day view
-- view calendar at current date
-- end tell
-- ]])
-- end)
-- hs.grid.HINTS = {
-- { "Q", "W", "E", "R", "T", "Y", "U", "... | nilq/small-lua-stack | null |
-- Setup function host
extangels = {}
extangels.triggers = {}
-- Create function to check whether the new number function is live
function extangels.validate_numeral_function()
return angelsmods.functions.add_number_icon_layer({}, 1, angelsmods["smelting"].number_tint)
end
-- Append angel numerals and return an i... | nilq/small-lua-stack | null |
return {'rayon','rayonchef','rayondirecteur','rayongericht','rayonhoofd','rayonkantoor','rayonleider','rayonmanager','rayonverband','rayonarchitect','rayonbestuur','raymond','rays','raya','raymon','raymakers','ray','rayonchefs','rayonhoofden','rayonleiders','rayonmanagers','rayons','rays','rayas','raymons','raymonds'} | nilq/small-lua-stack | null |
local function scatter(view, percent, height)
local oldp = percent
if percent < 0 then percent = -percent end
local i = 0
while true do
i = i + 1
local v = view[i]
if v == nil then break end
local mult = 1
if (i % 2 == 0) then mult = -1 end
v:translate(0... | nilq/small-lua-stack | null |
-- simplified config for saving an loading lua tables
local Config = {}
function Config:init(appname,vendorname)
local config = wx.wxFileConfig(appname, vendorname,lua2scpath.."optionsfile")
if config then
config:SetRecordDefaults()
self.config = config
else
error("Could not create config")
end
end
function ... | nilq/small-lua-stack | null |
local sh = { }
sh.type = "light"
sh.func = "sampleShadowSun"
function sh:constructDefinesGlobal(dream)
return [[
float sampleShadowSun2(Image tex, vec2 shadowUV, float depth) {
float ox = float(fract(love_PixelCoord.x * 0.5) > 0.25);
float oy = float(fract(love_PixelCoord.y * 0.5) > 0.25) + ox;
if (oy > 1.1)... | nilq/small-lua-stack | null |
local widget = require("widget")
local sounds = require('libraries.sounds')
local slide_menu = {}
local group = display.newGroup()
local onTouch
local _W = display.contentWidth
local _H = display.contentHeight
local real_H = display.actualContentHeight
local real_x0 = (_H - real_H) * 0.5
function slide_menu:new(para... | nilq/small-lua-stack | null |
local tvm = require('tvm')
local parser = require('shine.lang.parser')
local translator = require('shine.lang.translator')
local magic = string.char(0x1b, 0x4c, 0x4a, 0x01)
local function loadchunk(code, name, opts)
if string.sub(code, 1, #magic) ~= magic then
local srctree = parser.parse(code, na... | nilq/small-lua-stack | null |
local isActive = true
local AWSBehaviorAPITest = {
}
function AWSBehaviorAPITest:OnActivate()
local runTestEventId = GameplayNotificationId(self.entityId, "Run Tests")
self.gamePlayHandler = GameplayNotificationBus.Connect(self, runTestEventId)
self.apiHandler = AWSBehaviorAPINotificationsBus.Connect(sel... | nilq/small-lua-stack | null |
--[[
GD50
Breakout Remake
-- ServeState Class --
Author: Colton Ogden
cogden@cs50.harvard.edu
The state in which we are waiting to serve the ball; here, we are
basically just moving the paddle left and right with the ball until we
press Enter, though everything in the actual game now should render in
prepar... | nilq/small-lua-stack | null |
-- Sort petrochem buildings into more rows
local petrochem_buildings = {
["angels-air-filter"] = "petrochem-buildings-air-filter",
["angels-air-filter-2"] = "petrochem-buildings-air-filter",
["angels-air-filter-3"] = "petrochem-buildings-air-filter",
["angels-air-filter-4"] = "petrochem-buildings-air-fi... | nilq/small-lua-stack | null |
local addonName, addon, _ = ...
local plugin = addon:NewModule('Tracker', 'AceEvent-3.0')
local defaults = {
char = {
trackProfession = {
[1] = true, -- primary (first)
[2] = true, -- primary (second)
[3] = true, -- archaeology
[4] = true, -- fishing
[5] = true, -- cooking
[6] = true, -- first aid... | nilq/small-lua-stack | null |
---
--- Created by dhh.
---
-- Load the shdict
shared_conf = ngx.shared.ct_shared_dict
| nilq/small-lua-stack | null |
return function( s, is_text, path )
if is_text then
local chunk = assert( (loadstring or load)( s, '@' .. path ) )
return string.dump( chunk, true ), false
else
return s, false
end
end
| nilq/small-lua-stack | null |
local function config()
require("trouble").setup {use_lsp_diagnostic_signs = true}
end
local function setup()
vim.api.nvim_set_keymap("n", "<leader>xx", "<cmd>TroubleToggle<cr>", {silent = true, noremap = true})
vim.api.nvim_set_keymap(
"n", "<leader>ew", "<cmd>Trouble lsp_workspace_diagnostics<cr>... | nilq/small-lua-stack | null |
--[[
Copyright (c) 2021 LeonAirRC
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribut... | nilq/small-lua-stack | null |
-- vim: ts=2 sw=2 sts=2 et :
-- # Sym.lua
-- Summarizing symbolic columns.
-- (c) 2021 Tim Menzies (timm@ieee.org) unlicense.org
local r=require
local Lib,Col,Count = r("lib"),r("col"),r("count")
local Sym = Lib.class(Col)
function Sym:_init(at,txt)
self:super(at,txt)
self.seen,self.most,self.mode = {},0,nil ... | nilq/small-lua-stack | null |
print("Hello from Lua, ", system.version)
do
local t = 0
local f
function f()
print("timer demo ", t, ", cur time: ", system.time)
t = t + 1
if t <= 5 then setTimeout(f, 1000) end
end
f()
end
function bindings.exit()
print("Good Bye from Lua")
end
function bindings.serverStart()
print("Lua: server start... | nilq/small-lua-stack | null |
class('GS_Software','GS_Class',{
ReadSuper = function(this,fin)
fin:read(5)
end;
Read = function() end;
SaveSuper = function(this,fout)
fwrite(fout,5,0)
end;
Save = function() end;
})
| nilq/small-lua-stack | null |
local luawa = require('luawa.core'):init()
luawa:run()
| nilq/small-lua-stack | null |
--Script Name : insert MS track
--Author : Jean Loup Pecquais
--Description : insert MS track
--v1.0.0
local libPath = reaper.GetExtState("Reaper Evolution", "libPath")
if not libPath or libPath == "" then
reaper.MB("Reaper Evolution library is not found. Please refer to user guide", "Library not found", 0)
re... | nilq/small-lua-stack | null |
-- ///////////////////////////////////////////////////////////////////
-- // Name: inifile.lua
-- // Purpose: Inifile parser 1.0
-- // Created: 2018/10/09
-- // Copyright: (c) 2018 Hernan Dario Cano [dcanohdev[at]gmail.com]
-- // License: GNU GENERAL PUBLIC LICENSE
-- ////////////////////////////////////////... | nilq/small-lua-stack | null |
local options =
{
frames =
{
{x=0,y=0,width=16,height=16,}, -- frame 1
{x=16,y=0,width=16,height=16,}, -- frame 2
{x=32,y=0,width=16,height=16,}, -- frame 3
{x=48,y=0,width=16,height=16,}, -- frame 4
{x=64,y=0,width=16,height=16,}, -- frame 5
{x=80,y=0,width=16,height=16,}, -- frame 6
... | nilq/small-lua-stack | null |
-- See LICENSE for terms
return {
PlaceObj("ModItemOptionToggle", {
"name", "EnableMod",
"DisplayName", T(302535920011303, "<color ChoGGi_yellow>Enable Mod</color>"),
"Help", T(302535920011793, "Disable mod without having to see missing mod msg."),
"DefaultValue", true,
}),
PlaceObj("ModItemOptionToggle", {... | nilq/small-lua-stack | null |
endor_gondula_loremaster_neutral_small_theater = Lair:new {
mobiles = {
{"gondula_loremaster",1},
{"gifted_gondula_shaman",1},
{"gondula_shaman",1},
{"gondula_tribesman",1}
},
spawnLimit = 9,
buildingsVeryEasy = {"object/building/poi/endor_ewok_small1.iff","object/building/poi/endor_ewok_small2.iff","object... | nilq/small-lua-stack | null |
return
{
[1] = {x4=1,x1=true,x2=3,x3=128,x5=11223344,x6=1.2,x7=1.23432,x8_0=12312,x8=112233,x9=223344,x10="hq",x12={x1=10,},x13=2,x14={ _name='DemoD2',x1=1,x2=2,},s1={key='/asfa',text="aabbcc"},v2={x=1,y=2},v3={x=1.1,y=2.2,z=3.4},v4={x=10.1,y=11.2,z=12.3,w=13.4},t1=-28800,k1={1,2,},k2={2,3,},k5={1,6,},k8={[2]=2,[4]=10... | nilq/small-lua-stack | null |
function Exec()
-- Initialize
local modem = peripheral.find("modem")
if modem == nil then
print("Please attach an ender modem to the extra_internal_core computer")
return
end
local modemName = peripheral.getName(modem)
rednet.open(modemName)
rednet.host... | nilq/small-lua-stack | null |
-- Capsaicin Dependencies
VULKAN_SDK = os.getenv("VULKAN_SDK")
IncludeDir = {}
IncludeDir["stb"] = "%{wks.location}/Capsaicin/vendor/stb"
IncludeDir["GLFW"] = "%{wks.location}/Capsaicin/vendor/GLFW/include"
IncludeDir["Glad"] = "%{wks.location}/Capsaicin/vendor/Glad/include"
IncludeDir["glm"] = "%{wks.location}/Caps... | nilq/small-lua-stack | null |
--[[ ---------------------------------------------------------------------------
Name: SimpleUnitFrames
Author: Pneumatus
About: An extension to the default WoW Unit Frames. Rather than a complete
unitframe replacement, this addon adds further information and features
to the existing frames and allows a greater deg... | nilq/small-lua-stack | null |
local res = ngx.location.capture('/fetch_api', { method = ngx.HTTP_GET, args = {} });
ngx.log(ngx.ERR, res.status);
if res.status == ngx.HTTP_OK then
ngx.var.api_result = res.body;
else
ngx.exit(403);
end
| nilq/small-lua-stack | null |
data.raw["gui-style"]["default"]["ca_frame"] = {
type = "frame_style",
font = "default-frame",
font_color = {r=1, g=1, b=1},
top_padding = 3,
right_padding = 3,
bottom_padding = 3,
left_padding = 3,
graphical_set = {
type = "composition",
filename = "__core__/graphics/gui.png",
priority = "extra-high-no-s... | nilq/small-lua-stack | null |
#!/usr/bin/env tarantool
--
-- gh-5632: Lua code should not use any global buffers or objects without
-- proper ownership protection. Otherwise these items might be suddenly reused
-- during Lua GC which happens almost at any moment. That might lead to data
-- corruption.
--
local tap = require('tap')
local ffi = req... | nilq/small-lua-stack | null |
function OnInit()
print("Gametype: Starting galaxy map level!")
Rule_AddInterval("Rule_Init", 0)
end
function Rule_Init()
StartMission()
Rule_Remove("Rule_Init")
end
Events = {}
| nilq/small-lua-stack | null |
object_ship_nova_orion_smuggler_light_tier7 = object_ship_shared_nova_orion_smuggler_light_tier7:new {
}
ObjectTemplates:addTemplate(object_ship_nova_orion_smuggler_light_tier7, "object/ship/nova_orion_smuggler_light_tier7.iff")
| nilq/small-lua-stack | null |
local uv = require('luv')
local channel = require('coro-channel')
local wrapRead = channel.wrapRead
local wrapWrite = channel.wrapWrite
return function(path, options)
local stdin, stdout, stderr
local stdio = options.stdio
-- If no custom stdio is passed in, create pipes for stdin, stdout, stderr.
if ... | nilq/small-lua-stack | null |
--[[
Play message options to the user.
]]
-- Message data.
message_number = storage("counter", "message_number")
deleted = storage("message", "deleted_" .. message_number)
total_messages = storage("message", "__count")
prev_message = ""
next_message = ""
delete_undelete_message = "delete"
-- Build the initial optio... | nilq/small-lua-stack | null |
local nvim_lsp = require("lspconfig")
--[[ local utils = require("utils")
local global = utils.global ]]
-- Use an on_attach function to only map the following keys
-- after the language server attaches to the current buffer
local on_attach = function(client, bufnr)
local function buf_set_keymap(...)
vim.api.nvim_b... | nilq/small-lua-stack | null |
tusken_death_hunter = Creature:new {
objectName = "@mob/creature_names:tusken_death_hunter",
socialGroup = "tusken_raider",
faction = "tusken_raider",
level = 300,
chanceHit = 25.0,
damageMin = 1450,
damageMax = 1850,
baseXp = 25000,
baseHAM = 100000,
baseHAMmax = 110000,
armor = 2,
resists = {115,115,115,1... | nilq/small-lua-stack | null |
ccs = ccs or {}
---RotationFrame object
---@class RotationFrame : Frame
local RotationFrame = {}
ccs.RotationFrame = RotationFrame
--------------------------------
--
---@param rotation float
---@return RotationFrame
function RotationFrame:setRotation(rotation) end
--------------------------------
--
---@return float... | nilq/small-lua-stack | null |
-- * Metronome IM *
--
-- This file is part of the Metronome XMPP server and is released under the
-- ISC License, please see the LICENSE file in this source package for more
-- information about copyright and licensing.
--
-- As per the sublicensing clause, this file is also MIT/X11 Licensed.
-- ** Copyright (c) 2012,... | nilq/small-lua-stack | null |
local rotate_torch_rules = function (rules, param2)
if param2 == 5 then
return mesecon.rotate_rules_right(rules)
elseif param2 == 2 then
return mesecon.rotate_rules_right(mesecon.rotate_rules_right(rules)) --180 degrees
elseif param2 == 4 then
return mesecon.rotate_rules_left(rules)
elseif param2 == 1 then
... | nilq/small-lua-stack | null |
module 'mock'
local function buildGammaShader()
local vsh = [[
attribute vec4 position;
attribute vec2 uv;
attribute vec4 color;
varying LOWP vec4 colorVarying;
varying MEDP vec2 uvVarying;
void main () {
gl_Position = position;
uvVarying = uv;
colorVarying = color;
}
]]
local fsh = [[
... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
-- Радиостанция типа "Моторола"
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Metrostroi.DefineSystem("Motorola")
TRAI... | nilq/small-lua-stack | null |
local helpers = require('test.functional.helpers')(after_each)
local eq = helpers.eq
local eval = helpers.eval
local feed = helpers.feed
local clear = helpers.clear
local expect = helpers.expect
local command = helpers.command
local funcs = helpers.funcs
local meths = helpers.meths
local insert = helpers.insert
local ... | nilq/small-lua-stack | null |
local Class = require 'lib.hump.class'
local Frame = getClass 'wyx.ui.Frame'
local CheckButton = getClass 'wyx.ui.CheckButton'
local Button = getClass 'wyx.ui.Button'
local Text = getClass 'wyx.ui.Text'
local TextEntry = getClass 'wyx.ui.TextEntry'
local property = require 'wyx.component.property'
local command = requi... | nilq/small-lua-stack | null |
--[[- Mechanical and ammunition malfuctions.
@module RFF.Malfuctions
@author Fenris_Wolf
@release 1.0-alpha
@copyright 2018
]]
--[[
Checking malfunctions depends on a variety of factors:
over all condition of the firearm
how many rounds have been shot since the last time the firearm was cleaned. For some... | nilq/small-lua-stack | null |
--Dylang140
--January 29, 2022
--CC Tewaked GUI Prorgam
--Intended for CC Tweaked and Immersive Engineering for Minecraft 1.18
--Feel free to change or copy this code for other mods, versions, or projects
--======CONFIG SECTION======--
local speaker = peripheral.find("speaker")
local bundledConnection = "bottom"
loc... | nilq/small-lua-stack | null |
--
--Rockmonster
--
ccmobs2 = {}
minetest.register_node("ccmobs2:rockmonster_block", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{0.0625, -0.5, -0.125, 0.3125, -0.375, 0.125},
{-0.3125, -0.5, -0.125, -0.0625, -0.375, 0.125},
{0.0625, -0.375, -0.125, 0.25, -0.1875, 0.0625},
{-0.25... | nilq/small-lua-stack | null |
-- "Test cases" for Statlist-fullevo
local s = require('Statlist-fullevo')
print(s.statlist())
| nilq/small-lua-stack | null |
---Module responsible for running a single test class;
-- can be used stand-alone from LuaUnit if desired.
--'absolute reference' for setter
local DEFAULT_VERBOSITY = 1
local stringbuffer = require 'lua_stringbuffer'
---- CLASSRUNNER RESULTS CLASS -----------------------------------------------
local Result = {}
... | nilq/small-lua-stack | null |
DoorSlotSelection = CustomItem:extend()
DoorSlotSelection.Types = {
[1] = "unknown",
[2] = "one_way",
[3] = "dead_end",
[4] = "event",
[5] = "trainer",
[6] = "coal_badge",
[7] = "forest_badge",
[8] = "cobble_badge",
[9] = "fen_badge",
[10] = "relic_badge",
[11] = "mine_badge"... | nilq/small-lua-stack | null |
local example = {}
example.title = "Textinput"
example.category = "Object Demonstrations"
function example.func(loveframes, centerarea)
local frame = loveframes.Create("frame")
frame:SetName("Text Input")
frame:SetSize(500, 90)
frame:CenterWithinArea(unpack(centerarea))
local textinput = loveframes.Create("te... | nilq/small-lua-stack | null |
--@name Fog Controller
--@author Name
--@client
local distance = 0
local density = 0
local function setupFog(scale)
-- distances have to be corrected according to skybox's scale
local skybox_mul = scale or 1
-- only calculate fog properties once, in SetupWorldFog hook
if not scale then
lo... | nilq/small-lua-stack | null |
module 'mock'
require 'mock.ui.light'
require 'mock.ui.tb'
| nilq/small-lua-stack | null |
-- See LICENSE for terms
local mod_EnableMod
-- fired when settings are changed/init
local function ModOptions()
mod_EnableMod = CurrentModOptions:GetProperty("EnableMod")
end
-- load default/saved settings
OnMsg.ModsReloaded = ModOptions
-- fired when option is changed
function OnMsg.ApplyModOptions(id)
if id ==... | nilq/small-lua-stack | null |
require("common.classType")
require("common.container")
require("common.definitions")
local _xpcall = xpcall
local _debug_traceback = debug.traceback
local function msg_hander(msg)
return _debug_traceback(msg, 2)
end
function TRACEBACK_PCALL(func, ...)
return _xpcall(func, msg_hander, ...)
end
function TRACE_... | nilq/small-lua-stack | null |
project "FastLZ"
SetupNativeDependencyProject()
local version = "0.1.0"
local repo = "http://fastlz.googlecode.com/svn/trunk/"
local license = "MIT"
kind "StaticLib"
files { "src/*.c" }
includedirs { "include" }
| nilq/small-lua-stack | null |
minetest.register_biome({
name = "warm_crystal",
node_top = "default:stone",
depth_top = 1,
node_filler = "default:stone",
depth_filler = 1,
node_stone = "default:stone",
node_riverbed = "default:sand",
depth_riverbed = 2,
y_min = 1,
y_max = weird_biomes.max.y,
heat_point = 8... | nilq/small-lua-stack | null |
PartyFrameModule = classes.class(Module)
local function modifyPartyFrameUI()
for i = 1, 4 do
_G["PartyMemberFrame"..i]:SetScale(1.6)
end
end
function PartyFrameModule:init()
self.super:init()
self:addEvent("PLAYER_ENTERING_WORLD")
end
function PartyFrameModule:eventHandler(event, ...)
if ... | nilq/small-lua-stack | null |
local M = {}
local memory = _G.memory
local luap = require 'luap'
local config = require 'config'
local draw = require 'draw'
local widget = require 'widget'
local smw = require 'game.smw'
local empty = luap.empty_array
local OPTIONS = config.OPTIONS
local COLOUR = config.COLOUR
-- Private methods
local function ch... | nilq/small-lua-stack | null |
---------------------------------------------------------------------------------------------------
---view3d.lua
---date: 2021.8.13
---references: -x/src/core/view.lua, -x/src/core/screen.lua
---desc: Defines View3d, storing parameters for the 3d camera
-----------------------------------------------------------------... | nilq/small-lua-stack | null |
#showtooltip Evocation
/equip Soulkeeper
/cast Evocation
/equip Rod of the Ogre Magi | nilq/small-lua-stack | null |
--[[
� CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
--]]
local CLASS = Clockwork.class:New("Vortigaunt");
CLASS.color = Color(255, 200, 100, 255);
CLASS.factions = {FACTION_VORTIGAUNT};
CLASS.isDefault = true;
CLASS.wagesName = "Supplies";
CLASS.d... | nilq/small-lua-stack | null |
local PANEL = {}
function PANEL:Init()
self:SetWide(300)
self:SetKeyboardInputEnabled(true)
self.F1Down = true
self:SetFont("DarkRPHUD2")
-- This will eventually be gone when placeholder support is added to GMod
self.lblSearch = vgui.Create("DLabel", self)
self.lblSearch:SetFont("DarkRPHUD... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
-- Handler.......... : onDlcItemConfirmation
-- Author........... :
-- Description...... :
--------------------------------------------------------------------------------
-------------------------------------------------------------... | nilq/small-lua-stack | null |
object_draft_schematic_clothing_clothing_backpack_treasure_map_s01 = object_draft_schematic_clothing_shared_clothing_backpack_treasure_map_s01:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_clothing_clothing_backpack_treasure_map_s01, "object/draft_schematic/clothing/clothing_backpack_treasure_map_s01.iff... | nilq/small-lua-stack | null |
data.raw["accumulator"]["basic-accumulator"].fast_replaceable_group = "accumulator"
data.raw["solar-panel"]["solar-panel"].fast_replaceable_group = "solar-panel"
data.raw["generator"]["steam-engine"].fast_replaceable_group = "steam-engine" | nilq/small-lua-stack | null |
local lpeg = require("lpeg")
local json = require("json")
local lunit = require("lunit")
local math = require("math")
local testutil = require("testutil")
local encode = json.encode
-- DECODE NOT 'local' due to requirement for testutil to access it
decode = json.decode.getDecoder(false)
module("lunit-calls", lunit.te... | nilq/small-lua-stack | null |
-- webapi.lua v0.1
-- Copyright (c) 2017 Ulysse Ramage
-- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, ... | nilq/small-lua-stack | null |
local test = {}
local json = require('arken.json')
local Class = require('arken.oop.Class')
local ActiveRecord = require('arken.ActiveRecord')
local Adapter = require('arken.ActiveRecord.PostgresAdapter')
test.beforeAll = function()
ActiveRecord.reset()
ActiveRecord.config = "util/config/active_record_postgre... | nilq/small-lua-stack | null |
AddCSLuaFile("shared.lua")
AddCSLuaFile("cl_init.lua")
include("shared.lua")
---------------------------------------------------------
--
---------------------------------------------------------
function ENT:Initialize()
self:SetModel("models/sassafrass/icecube.mdl")
self:PhysicsInit(SOLID_VPHYSICS)
self:SetSoli... | nilq/small-lua-stack | null |
mtbench.register("get_node", function(executeCondition)
local count = 0
while executeCondition() do
local pos = {
x = math.random(10000),
y = math.random(10000),
z = math.random(10000)
}
minetest.get_node(pos)
count = count + 1
end
return count
end)
mtbench.register("get_node_or_nil", functio... | nilq/small-lua-stack | null |
require("src/State")
--local M_lrandom = require("random")
Util = Util or {}
local M = Util
--[[M.data = M.data or {
rng = nil
}--]]
function M.init()
--M.data.rng = M_lrandom.new(os.time())
math.randomseed(os.time())
end
function ternary(cond, x, y)
return (cond)
and x
or y
end
function optional(value,... | nilq/small-lua-stack | null |
--[[
##########################################################################
## ##
## Project: 'Taser' - resource for MTA: San Andreas ##
## ##
#####... | nilq/small-lua-stack | null |
if select(1,...) == "-?" then
printUsage(
"lua","Starts Lua interpreter"
)
return
end
print("LuaJIT ".._VERSION)
print("Type 'exit' to exit")
pushColor()
while true do
color(7) print("> ",false)
local code = input(); print("")
if not code or code == "exit" then break end
local chunk, err = loadstring... | nilq/small-lua-stack | null |
local spec_helper = require "spec.spec_helpers"
local http_client = require "kong.tools.http_client"
local cjson = require "cjson"
local STUB_GET_URL = spec_helper.STUB_GET_URL
describe("RateLimiting Plugin", function()
setup(function()
spec_helper.prepare_db()
spec_helper.start_kong()
end)
teardown(f... | nilq/small-lua-stack | null |
local lines = vim.api.nvim_buf_get_lines(0, 0, -1, false)
local ns = vim.api.nvim_create_namespace('test')
-- print the namespace id so that we can call nvim_buf_clear_namespace manually to clear everything
print('namespace', ns)
for li, line in pairs(lines) do
for col = 1, #line, 2 do
vim.api.nvim_buf_set_extm... | nilq/small-lua-stack | null |
if enableRemoteControl == true then
--Send Command 3
local selected_machine = elements[selected_machine_index]
for _,db in pairs(databanks) do
if command_3:find("MAINTAIN") or command_3:find("BATCH") then
craft_quantity = ""
for _,digit in pairs(craft_quantity_digits) do
... | nilq/small-lua-stack | null |
ESX = nil
local doorState = {}
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
RegisterServerEvent('esx_doorlock:updateState')
AddEventHandler('esx_doorlock:updateState', function(doorIndex, state)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer and type(doorIndex) == 'number' and type(stat... | nilq/small-lua-stack | null |
require('color')
function Particle(x,y,color,accent)
local part = {}
part.tick = 0
part.color = color
part.accent = accent
addXYComponent(part,x,y)
part.fragments = {}
for i=1,7 do
part.fragments[i] = {}
addXYComponent(part.fragments[i],x,y)
part.fragments[i].vel = {}
addXYComponent(p... | nilq/small-lua-stack | null |
local crypt = require "crypt"
local md5 = crypt.md5
local pairs = pairs
local ipairs = ipairs
local sort = table.sort
local concat = table.concat
local __Version__ = 0.1
return function (mchid, key, map)
map["mchid"] = mchid
local keys = {}
for key, value in pairs(map) do
if value ~= '' then
keys[#ke... | nilq/small-lua-stack | null |
local addonName, addonTable = ...
local Addon = _G[addonName]
local S = LibStub:GetLibrary("ShockahUtils")
local Class = {
prototype = {
isActionFrameType = true,
},
}
Addon.ActionFrameType = Class
local Instance = Class.prototype
local Private = {}
Class["__Private"] = Private
function Class:New(type, name)
l... | nilq/small-lua-stack | null |
function solve()
local str = string.format("%.0f", 2 ^ 1000)
local sum = 0
for i=1, #str do
local char = str:sub(i, i)
sum = sum + char
end
return math.floor(sum)
end
local result = solve()
print(result)
| nilq/small-lua-stack | null |
function LoadDatabase(dataConfig, excluded_categories)
-----------------------------------------------------------------
-- Reads the list of images in the videos from annotDir
-- inputs:
-- dataConfig: The data configuration to load from. Look at config.train
-- and config.test.
-- exclud... | nilq/small-lua-stack | null |
local addonName = ...
local function split(pString, pPattern)
local Table = {} -- NOTE: use {n = 0} in Lua-5.0
local fpat = "(.-)" .. pPattern
local last_end = 1
local s, e, cap = pString:find(fpat, 1)
while s do
if s ~= 1 or cap ~= "" then
table.insert(Table,cap)
end
... | nilq/small-lua-stack | null |
require('modules.revised')
local suit = require('modules.suit')
local Button = class()
function Button:createButton(tableTitleAxistableSizetable)
local title = tableTitleAxistableSizetable[1]
local axisx = tableTitleAxistableSizetable[2].axisx
local axisy = tableTitleAxistableSizetable[2].axisy
local w... | nilq/small-lua-stack | null |
dofile"setup.lua"
do
print"test: decode ipv4"
local n = net.init()
n:udp{src=1, dst=2, payload=" "}
n:ipv4{src="1.2.3.1", dst="1.2.3.2", protocol=17, options="AAAA"}
local b0 = n:block()
print"= constructed:"
print(n:dump())
print("b0", h(b0))
n:clear()
print(n:dump())
... | nilq/small-lua-stack | null |
ITEM.name = "23mm Shells"
ITEM.model = "models/Items/BoxBuckshot.mdl"
ITEM.width = 1
ITEM.height = 1
ITEM.ammo = "23mm Shell"
ITEM.description = "A Box that contains 23mm Buckshot shells."
ITEM.category = "Ammunition"
ITEM.ammoAmount = 45
ITEM.isAmmo = true
ITEM.ammoPerBox = 15
ITEM.price = 600
ITEM.weight = 0.2 | nilq/small-lua-stack | null |
fx_version 'cerulean'
game 'gta5'
lua54 'yes'
files {'**.png', '**.jpg', '**.json', '**.txt'}
server_script {'sv_*.lua'}
| nilq/small-lua-stack | null |
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