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--These need to be defined here because the global variable doesn't exist when this file is parsed. local research_size_steps = settings.startup["TS_research_size"].value local research_speed_steps = settings.startup["TS_research_speed"].value local baseHP = settings.startup["TS_base_shield"].value local base_charge = ...
nilq/small-lua-stack
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local class = require("heart.class") local heartMath = require("heart.math") local heartTable = require("heart.table") local M = class.newClass() function M:init(resourceLoaders, config) self.resourceLoaders = resourceLoaders or {} config = config or {} self.emptyConfig = {} self.domains = {} self.compone...
nilq/small-lua-stack
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require 'apache2' require 'string' function handle(r) r.content_type = "text/plain" r:info("hello from lua module"); if r.method == 'POST' then for k, v in pairs( r:parsebody() ) do r:puts( string.format("%s: %s\n", k, v) ) end else return 501 end return apa...
nilq/small-lua-stack
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require 'depparser_rerank' require 'utils' require 'dict' require 'xlua' require 'dpiornn_gen' require 'dp_spec' torch.setnumthreads(1) if #arg >= 3 then treebank_path = arg[2] kbesttreebank_path = arg[3] output = arg[4] print('load net') local net = IORNN:load(arg[1]) -- print(net.Wh:size()) print('create pa...
nilq/small-lua-stack
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--[[ Netherstorm -- Sundered Rumbler.lua This script was written and is protected by the GPL v2. This script was released by BlackHer0 of the BLUA Scripting Project. Please give proper accredidations when re-releasing or sharing this script with others in the emulation community. ~~End of License Agreement -- BlackHe...
nilq/small-lua-stack
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----------------------------------- -- Area: Tavnazian Safehold -- NPC: Resauchamet -- Standard Info NPC ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) local kill=player:getCharVar("FOMOR_HATE") local n=0 if (kill< 8) then n=0 elseif (kill...
nilq/small-lua-stack
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-- Translation by KiriX local strings = { -- LuiExtended.lua SI_LUIE_ERROR_FONT = "LUI Extended: Возникла проблема с выбором шрифта. Возвращение к настройкам по умолчанию.", SI_LUIE_ERROR_SOUND = "LUI Extended: Возникла проблема с выбором ...
nilq/small-lua-stack
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AddCSLuaFile() ENT.Type = "anim" ENT.Base = "zig_printer_base" ENT.PrintName = "Amethyst Printer" ENT.Category = "ZigPrint" ENT.Spawnable = true ENT.Model = "models/props_c17/consolebox01a.mdl" ENT.Print = {} ENT.Print.Max = {} ENT.Display = {} ENT.Print.Amount = 120 ENT.Print.Time = 50 ENT.Print.Max.Ink = 10 ENT.Pr...
nilq/small-lua-stack
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sptbl["comb"] = { files = { module = "comb.c", header = "comb.h", example = "ex_comb.c", }, func = { create = "ut_comb_create", destroy = "ut_comb_destroy", init = "ut_comb_init", compute = "ut_comb_compute", }, params = { mandatory ...
nilq/small-lua-stack
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modifier_spectre_special_attack_buff = class({}) function modifier_spectre_special_attack_buff:IsDebuff() return false end function modifier_spectre_special_attack_buff:IsHidden() return false end function modifier_spectre_special_attack_buff:IsPurgable() return false end function modifier_spectre_special_attack_buff...
nilq/small-lua-stack
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require("util") require("process") json = require("json") db = {} util.loadDB("config") util.loadDB("ignore") os.execute("mkdir /tmp/lazyvideo >/dev/null 2>&1") if db["config"]["path"] == nil or db["config"]["path"] == "" then db["config"]["path"] = "." util.saveDB("config") end --Set variables so we cycle through...
nilq/small-lua-stack
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object_mobile_outbreak_undead_civilian_07 = object_mobile_shared_outbreak_undead_civilian_07:new { } ObjectTemplates:addTemplate(object_mobile_outbreak_undead_civilian_07, "object/mobile/outbreak_undead_civilian_07.iff")
nilq/small-lua-stack
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local module = {} module.__index = module module.New = function(value) local object = setmetatable({}, module) object.event = _G.classes["Event"].New() object.value = value object.selected = value or "" object.gui = Instance.new("Frame") object.gui.Size = UDim2.new(1, 0, 0, 184) object.gui.BackgroundColor3 ...
nilq/small-lua-stack
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local function local_init() Asset.reset_system(Prefab_Asset.type) Entity.reset_system() Asset.add(Lua_Asset.type, "assets/scripts/- scene - physics test anew.lua") global_init_physics_test_anew() -- Asset.add(Lua_Asset.type, "assets/scripts/- scene - physics test.lua") -- global_init_physics_test() -- Asse...
nilq/small-lua-stack
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-- Imports / module wrapper local Pkg = {} local std = _G local error = error local print = print local type = type local tostring = tostring local getmetatable = getmetatable local setmetatable = setmetatable local pairs = pairs local ipairs = ipairs local string = string local table = table local util = require("util...
nilq/small-lua-stack
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slot0 = class("ShinanoframePage", import("...base.BaseActivityPage")) slot0.OnInit = function (slot0) slot0.bg = slot0:findTF("AD") slot0.goBtn = slot0:findTF("GoBtn", slot0.bg) slot0.getBtn = slot0:findTF("GetBtn", slot0.bg) slot0.gotBtn = slot0:findTF("GotBtn", slot0.bg) slot0.switchBtn = slot0:findTF("SwitchBt...
nilq/small-lua-stack
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--[[********************************** * * Multi Theft Auto - Admin Panel * * admin_session.lua * * Original File by lil_Toady * **************************************]] local aSessions = {} addCommandHandler ( "adminpanel", function ( player ) if ( hasObjectPermissionTo ( player, "general.adminpanel" ) ) then tri...
nilq/small-lua-stack
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local is_array = require "api-umbrella.utils.is_array" -- Determine if the table is hash-like (not an array). return function(obj) if type(obj) ~= "table" then return false end if is_array(obj) then return false end return true end
nilq/small-lua-stack
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require("lib.batteries"):export() Object = require("lib.classic") Gamestate = require("lib.hump.gamestate") local bump = require("lib.bump") local spritely = require("mod.spritely") local const = require("mod.constants") local overworldState = require("mod.states.overworld") local Player = require("mod.player") local ...
nilq/small-lua-stack
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--Hello! My name is "Helpful comment", Im Here to help you to use this source to build your ver own bot! --Everytime you seeing a "--" and in front a text, thats me helping you! local discordia = require "discordia"-- We need require the Discordia Lib to use this bot local client = discordia.Client() -- Also load the ...
nilq/small-lua-stack
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fx_version 'adamant' game 'gta5' author 'Chef#6502' description 'Chef Menu F3' version '1.0' client_scripts { "@es_extended/locale.lua", 'dependencies/menu.lua', 'cl_shop.lua' } server_scripts { '@mysql-async/lib/MySQL.lua', "@es_extended/locale.lua", 'sv_shop.lua' }
nilq/small-lua-stack
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--- LuaRocks-specific path handling functions. -- All paths are configured in this module, making it a single -- point where the layout of the local installation is defined in LuaRocks. --module("luarocks.path", package.seeall) local path = {} local dir = require("luarocks.dir") local cfg = require("luarocks.cfg") lo...
nilq/small-lua-stack
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require "AudioEngine" local EFFECT_FILE = "effect1.wav" local MUSIC_FILE = "background.mp3" local LINE_SPACE = 40 local function CocosDenshionTest() local ret = CCLayer:create() local m_pItmeMenu = nil local m_tBeginPos = ccp(0, 0) local m_nSoundId = 0 local testItems = { "play backgrou...
nilq/small-lua-stack
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return { ["entreating"] = "entreat", ["foundering"] = "founder", ["fingers"] = "finger", ["gingers"] = "ginger", ["annihilates"] = "annihilate", ["disports"] = "disport", ["perceiving"] = "perceive", ["destabilized"] = "destabilize", ["indulged"] = "indulge", ["enslave"] = "enslave", ["consoling"] = "console", ["feathe...
nilq/small-lua-stack
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function onCreate() debugPrint('Please disable "Flashing Effects" and "Camera Effects" in options if you are at risk of seizures') debugPrint('This song contains "Flashing Lights" and "Camera Shake".') debugPrint('Epilepsy / Photosensitivity Warning:') precacheImage('white') end function goodNoteHit(id, directi...
nilq/small-lua-stack
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wRightClick = nil bAddAsFriend, bFrisk, bRestrain, bCloseMenu, bInformation, bBlindfold, bStabilize = nil sent = false ax, ay = nil player = nil gotClick = false closing = false description = nil age = nil weight = nil height = nil race = nil function clickPlayer(button, state, absX, absY, wx, wy, wz, ele...
nilq/small-lua-stack
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-- commands for modifying the world local t = {} function t:pause() if ammo.world then ammo.world.active = not ammo.world.active end end function t:hide() if ammo.world then ammo.world.visible = not ammo.world.visible end end function t:step(steps) if not ammo.world then return end steps = steps and tonumber...
nilq/small-lua-stack
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-- 인젝터 local Util = require('modules.util') local Table_to_str = require('modules.table_to_str') local Injector = {} local get_handlers = function(event_list) local r = {} for k, v in pairs(event_list) do r[k] = script.get_event_handler(v) if not r[k] then r[k] = true end end return r end local set_...
nilq/small-lua-stack
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local radio = {} function radio.inherit(id, x, y, strength) local self = { id = id, x = x, y = y, strength = strength } -- im not exactly sure what i want to do with radios, if i use them at all... function self:update(dt) end function self:draw() end return self end return radio
nilq/small-lua-stack
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local awful = require("awful") local wibox = require("wibox") local beautiful = require("beautiful") local dpi = beautiful.xresources.apply_dpi local menubar = require("menubar") local naughty = require("naughty") local util = require("widget.util") local gears = require("gears") naughty.connect_signal("request::icon",...
nilq/small-lua-stack
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object_tangible_container_loot_socket_retrofit_tool = object_tangible_container_loot_shared_socket_retrofit_tool:new { } ObjectTemplates:addTemplate(object_tangible_container_loot_socket_retrofit_tool, "object/tangible/container/loot/socket_retrofit_tool.iff")
nilq/small-lua-stack
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object_draft_schematic_dance_prop_prop_2011_flowers_s02_l = object_draft_schematic_dance_prop_shared_prop_2011_flowers_s02_l:new { } ObjectTemplates:addTemplate(object_draft_schematic_dance_prop_prop_2011_flowers_s02_l, "object/draft_schematic/dance_prop/prop_2011_flowers_s02_l.iff")
nilq/small-lua-stack
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local String do local _class_0 local _base_0 = { startsWith = function(value, prefix) return value:sub(1, #prefix) == prefix end, ends_with = function(value, suffix) return value:sub(#value + 1 - #suffix) == suffix end, split = function(value, sep) local _accum_0 = { } lo...
nilq/small-lua-stack
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local locations = { { -2078.4, 1419.06, 7.31 }, { -1975.6, 1227.14, 31.83 }, { -2285.64, -12.7, 35.53 }, { -2147.59, -139.86, 36.73 }, { -2035.11, -43.72, 35.65 }, { -2120.84, -4.27, 35.53 }, { -2053.64, 82.59, 28.6 }, { -1917.56, 82.59, 28.6 }, { -1481, 686.4, 1.32 }, { 2090.35, -1552.9, 13.31 }, { 2343.57,...
nilq/small-lua-stack
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--[[ * *********************************************************************************************************************** * Copyright (c) 2015 OwlGaming Community - All Rights Reserved * All rights reserved. This program and the accompanying materials are private property belongs to OwlGaming Community * Unauthori...
nilq/small-lua-stack
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--init.lua function abortInit() -- initailize abort boolean flag abort = false print("Press ENTER to abort startup") -- if is pressed, call abortTest uart.on("data",'\r', abortTest, 0) -- start timer to execute startup function in 5 seconds tmr.alarm(0,6000,0,startup) end function abortTest(data) -- us...
nilq/small-lua-stack
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local activeTouches = {} local touchBaseId = 4 function sendInput( ev, id, x,y,z ) -- local tid = activeTouches[ id ] -- if not tid then -- tid = 1 -- activeTouches[ ] -- if ev == 'ts' then -- end --TODO: use a simplified touch ID if ev == 'ts' then mock._sendTouchEvent( 'down', id, x,y ) elseif ev == '...
nilq/small-lua-stack
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local tree = QuadTree.new({ center = vector3(4000.0,4000.0,30.0), size = vector3(8000.0,8000.0,8000.0) }, 10) for i=1,10000 do local x = math.random(0,8000) local y = math.random(0,8000) local z = math.random(0,8000) tree:insert_point(vector3(x,y,z)) end print(tree) print(tree.topleft) prin...
nilq/small-lua-stack
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local minigame = {} local bump = require "libs.bump.bump" local crt = lg.newShader("shaders/crt.glsl") local walls = lg.newCanvas(2480, 2016) local scanlines = lg.newCanvas(1000, 675) local ground = nil local crtscreen = nil local directions = nil local sprites = nil local sounds = nil local world = nil local map = n...
nilq/small-lua-stack
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--[[ PersistentData = {} 持久化数据 文件内global函数是可供外部调用的 参数是个table,外部传入json串经过底层转换成table 返回参数需要是一个table,底层会把它转成json串传给外部应用,注意返回table里只能包含数字、字符串和bool值。 ]] local function check_address(addr) return type(addr) == "string" and addr ~= "" end --be called by system when contract register. function init() ...
nilq/small-lua-stack
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local DOF_ENABLED = CreateConVar("tv_dof", "1", bit.bor( FCVAR_ARCHIVE )) -- NOTE: DOF SYSTEM NEEDS TO BE REWORKED: -- BLUR-LEVEL CHANGES WHEN QUALITY IS TWEAKED. local QUALITY = 1.0 local function SourceUnit2Inches( x ) return x * 0.75 end local function Inches2SourceUnits( x ) return x / 0.75 end local DOF_L...
nilq/small-lua-stack
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object_tangible_tcg_series7_garage_display_vehicles_pod_racer_balta_podracer = object_tangible_tcg_series7_garage_display_vehicles_shared_pod_racer_balta_podracer:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series7_garage_display_vehicles_pod_racer_balta_podracer, "object/tangible/tcg/series7/garage_displ...
nilq/small-lua-stack
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-- Nodes that would affect the local temperature e.g. fans, heater, A/C local S = minetest.get_translator("homedecor_climate_control") homedecor.register("air_conditioner", { description = S("Air Conditioner"), mesh = "homedecor_ac.obj", tiles = { "homedecor_ac.png", "default_glass.png" }, groups = { snappy ...
nilq/small-lua-stack
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AddCSLuaFile() AddCSLuaFile("sh_sounds.lua") include("sh_sounds.lua") if CLIENT then SWEP.DrawCrosshair = false SWEP.PrintName = "Sako RK 95" SWEP.CSMuzzleFlashes = true SWEP.IronsightPos = Vector(-2.990, -1.423, 0.43) SWEP.IronsightAng = Vector(0, 0, 0) SWEP.AimpointPos = Vector(-2.990, -1.423, -0.49) SWEP...
nilq/small-lua-stack
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sabolIntel = { itemTemplates = { "object/tangible/loot/dungeon/corellian_corvette/imperial_assassin_filler01.iff", "object/tangible/loot/dungeon/corellian_corvette/imperial_assassin_filler02.iff", "object/tangible/loot/dungeon/corellian_corvette/imperial_assassin_intel.iff" }, } sabolTicketInfo = { depPlanet = "tatoo...
nilq/small-lua-stack
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-- Configuration file for the AVR32 microcontrollers specific_files = "crt0.s trampoline.s platform.c exception.s intc.c pm.c flashc.c pm_conf_clocks.c usart.c gpio.c tc.c spi.c platform_int.c adc.c pwm.c i2c.c ethernet.c lcd.c rtc.c usb-cdc.c" addm( "FORAVR32" ) -- See board.h for possible BOARD values. if comp.boar...
nilq/small-lua-stack
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local getUUID = require('uuid4').getUUID return function (db, registry) local alias = registry.alias local register = registry.register local Optional = registry.Optional local String = registry.String local Int = registry.Int local Bool = registry.Bool local Array = registry.Array local Uuid = registr...
nilq/small-lua-stack
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--[[ References: https://bitbucket.org/wilhelmy/lua-bencode/src public domain lua-module for handling bittorrent-bencoded data. This module includes both a recursive decoder and a recursive encoder. --]] local floor = math.floor local sort, concat = table.sort, table.concat local pairs, ipairs, type = pairs, ipa...
nilq/small-lua-stack
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local M, module = {}, ... _G[module] = M function M.run() -- make this a volatile module: package.loaded[module] = nil print("Running component graphics_test...") --ucg.setMaxClipRange() disp:setColor(0, 0, 40, 80) disp:setColor(1, 80, 0, 40) disp:setColor(2, 255, 0, 255) disp:setColo...
nilq/small-lua-stack
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--=========== Copyright © 2018, Planimeter, All rights reserved. ===========-- -- -- Purpose: Main Menu class -- --==========================================================================-- require( "engine.shared.hook" ) require( "game.client.gui.mainmenu.closebutton" ) require( "game.client.gui.mainmenu.button" ) ...
nilq/small-lua-stack
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env2 = {["abc"]=1234, age=25} print("hi, this is test get global table case\n")
nilq/small-lua-stack
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-- Code from http://lua-users.org/wiki/SimpleLuaClasses function class(base, init) local c = {} -- a new class instance if not init and type(base) == 'function' then init = base base = nil end -- the class will be the metatable for all its objects, -- and they will look up their m...
nilq/small-lua-stack
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local PANEL = {} AccessorFunc(PANEL, "m_iOverlap", "Overlap") function PANEL:Init() self.Panels = {} self.OffsetX = 0 self.FrameTime = 0 self.pnlCanvas = vgui.Create("Panel", self) self:SetOverlap(2) self.btnLeft = vgui.Create("DSysButton", self) self.btnLeft:SetType("up") self.btnRight = vgui.Crea...
nilq/small-lua-stack
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return { { effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach", "onStack" }, arg_list = { attr = "attackRating", number = 50 } } } }, { effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach", "onStack" ...
nilq/small-lua-stack
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function DropMoney(int, pos) if (int <= 0) then return end local e = ents.Create("bw_money") e:SetPos(pos) e:SetMoney(int) e:Spawn() e:Activate() end
nilq/small-lua-stack
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-- Compe setup require('compe').setup { preselect = 'always'; source = { path = true, nvim_lsp = true, luasnip = true, buffer = false, calc = false, nvim_lua = false, vsnip = false, ultisnips = false, }, }
nilq/small-lua-stack
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return {'numToStr/Comment.nvim', opt = true, keys = { '<leader>/', 'gcc', 'gcb', 'gco', 'gcO', 'gcA', }, wants = { 'treesitter-comment-string' }, config = function () require('plugins.comment.config') require('plugins.comment.keys').setup() end }...
nilq/small-lua-stack
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local Anim8 = require('lib/anim8') local Class = require('lib/middleclass') local Utils = require('utils') local SndMgr = require('lib/sndmgr') local Entity = require('entities/base') local Player = Class('Player', Entity) Player.static.pxSize = 16 Player.static.moveSpeed = 16*4 Player.static.shrink ...
nilq/small-lua-stack
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local mod = DBM:NewMod("BrawlRank2", "DBM-Brawlers") local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 14030 $"):sub(12, -3)) mod:SetModelID(46712) mod:SetZone() mod:RegisterEvents( "SPELL_CAST_START 133308 135234", "SPELL_CAST_SUCCESS 133227 132670", "UNIT_DIED" ) local warnSummonTwi...
nilq/small-lua-stack
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object_tangible_quest_naboo_theed_darkwalker_network_terminal = object_tangible_quest_shared_naboo_theed_darkwalker_network_terminal:new { } ObjectTemplates:addTemplate(object_tangible_quest_naboo_theed_darkwalker_network_terminal, "object/tangible/quest/naboo_theed_darkwalker_network_terminal.iff")
nilq/small-lua-stack
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TCP = TCP or {} -- This whole thing was written by Andy Sloane, a1k0n, one of the Vendetta -- Online developers over at Guild Software -- http://a1k0n.net/vendetta/lua/tcpstuff/ -- http://www.guildsoftware.com/company.html local function SetupLineInputHandlers(conn, conn_handler, line_handler, disconn_handler)...
nilq/small-lua-stack
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paths.dofile('layers/Residual.lua') paths.dofile('layers/ResidualPool.lua') paths.dofile('layers/AttentionPartsCRF.lua') local function repResidual(num, inp, nRep) local out={} for i=1,nRep do local tmpout if i==1 then tmpout = Residual(num, num)(inp) else tmpout...
nilq/small-lua-stack
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home = "/Users/mvshmakov" remote_host = "pi@mvshmakov-pi.local" settings { logfile = home.."/.local/share/lsyncd/lsyncd.log", --Log path statusFile = home.."/.local/state/lsyncd/lsyncd.status", --Status file pidfile = home.."/.local/state/lsyncd/lsyncd.pid", --pid File path nodaemo...
nilq/small-lua-stack
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local skynet = require "skynet" local land = {} skynet.start(function() skynet.error("启动大陆管理服务") skynet.dispatch("lua", function(session, address, cmd, ...) skynet.error("大陆管理服务收到" .. cmd .. "指令") end) end)
nilq/small-lua-stack
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local keys = {} keys.ar = {} keys.das = {} -- number if delay completed, nil otherwise function keys:update(dt) for k, t in pairs(self.ar) do local das, arr = 1000, 100 local type = state.autorepeat[k] if type == "sd" then t = t + game.conf.sdarr while t >= 1 do state:onkey(k, true) t = t - 1 ...
nilq/small-lua-stack
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return {'aldaar','aldehyde','aldoor','aldoordringend','aldra','aldus','aldert','aldo','alders','aldenhoven','aldenzee','alderden','aldewereld','aldenkamp','aldoordringende','alderts','aldos'}
nilq/small-lua-stack
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-- Static 3D scene example. -- This sample demonstrates: -- - Creating a 3D scene with static content -- - Displaying the scene using the Renderer subsystem -- - Handling keyboard and mouse input_system to move a freelook camera require "LuaScripts/Utilities/Sample" local attack_emitter_ local attack_effe...
nilq/small-lua-stack
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----------------------- --[[ Organization : Insanity ]]-- --[[ Name : Ender (Thou who collects the souls of innocents) ]]-- --[[ Creator / Captain : DATA RESTRICTED ]]-- ------------------------------------------------------- --A script By makhail07 --Discord Creterisk#2958 --This script is a fucking mistake have fun...
nilq/small-lua-stack
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local tablex = require "pl.tablex" local ngx_ssl = require "ngx.ssl" local gkong = kong local _M = {} local EMPTY = tablex.readonly({}) function _M.serialize(ngx, kong) local ctx = ngx.ctx local var = ngx.var local req = ngx.req if not kong then kong = gkong end local authenticated_entity if ctx....
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StoreProtocol = {} -- PUBLIC ENUMS StoreProtocol.OfferTypes = { OFFER_TYPE_NONE = 0, -- (this will disable offer) OFFER_TYPE_ITEM = 1, OFFER_TYPE_STACKABLE = 2, OFFER_TYPE_OUTFIT = 3, OFFER_TYPE_OUTFIT_ADDON = 4, OFFER_TYPE_MOUNT = 5, OFFER_TYPE_NAMECHANGE = 6, OFFER_TYPE_SEXCHANGE = 7, OFFER_TYPE_P...
nilq/small-lua-stack
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-- https://github.com/Hammerspoon/Spoons/ CONFIG_KEY_RELOAD = {{"cmd", "alt", "ctrl"}, "R"} hs.hotkey.alertDuration = 0 hs.hints.showTitleThresh = 5 hs.window.animationDuration = 0 hs.loadSpoon("ModalMgr") hs.loadSpoon("WinWin") hs.alert.show("Config loaded") hs.hotkey.bind(CONFIG_KEY_RELOAD[1], CONFIG_KEY_RELO...
nilq/small-lua-stack
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--[[ module:MementoTest author:DylanYang time:2021-02-18 01:46:09 ]] local Originator = require("patterns.behavioral.memento.Originator") local super = require("patterns.BaseTest") local _M = Class("MementoTest", super) function _M.protected:DoExecTest() --“状态”,可以用于快速恢复;Memento序列,可以支持“连续恢复Undo”和“连续撤销恢...
nilq/small-lua-stack
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require("chttp") local tempAvatars = tempAvatars or {} local function onFailure(message) print("-------------\nSEND failure\n-------------\n"..message) end function sendMsgToDiscord( body ) CHTTP( { failed = onFailure, succes = nil, method = "POST", url = GM_IRC.WebhookAdress, body = body, type = "application/jso...
nilq/small-lua-stack
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-- scaffolding entry point for bgfx return dofile("bgfx.lua")
nilq/small-lua-stack
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-- This is Foo.lua
nilq/small-lua-stack
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--[[ Copyright (C) 2013-2018 Draios Inc dba Sysdig. This file is part of sysdig. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by ...
nilq/small-lua-stack
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-- BRK Simulate IRQ, Implied, 1 Byte, 7 Cycles local mem = require(script.Parent.Parent.Memory) local statusRegisters = require(script.Parent.Parent.Registers) local internal = require(script.Parent.Parent.Internal) local opVar = require(script.Parent.Parent.Util.OperatorVariations) return function() opVar.Break...
nilq/small-lua-stack
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ottomanic:stop( "Auto Import Stop" ) return true
nilq/small-lua-stack
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--[[ @Author: Ermano Arruda (exa371 at bham dot ac dot uk), June 2016 An implementation of ReplayMemory for the DQN algorithm proposed by Mnih et al https://www.cs.toronto.edu/%7Evmnih/docs/dqn.pdf ]] require 'torch' local ReplayMemory = torch.class("ReplayMemory") function ReplayMemory:__init(args) self.max...
nilq/small-lua-stack
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function editVehicle(thePlayer, commandName) if exports.mrp_integration:isPlayerVehicleConsultant(thePlayer) or exports.mrp_integration:isPlayerSeniorAdmin(thePlayer) or exports.mrp_integration:isPlayerVCTMember(thePlayer) then local theVehicle = getPedOccupiedVehicle(thePlayer) or false if not theVehicle then ...
nilq/small-lua-stack
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local ffi = require("ffi") --local libmongoc = ffi.load(ffi.os == "OSX" and "libmongoc-1.0.dylib" or "libmongoc-1.0.so") local ffi_load = require("mongoc.ffi_load").load local libmongoc = ffi_load("libmongoc-1.0") local libbson = require "mongoc.libbson-wrap" --from... ffi.cdef[[ typedef struct _mongoc_ind...
nilq/small-lua-stack
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function momoIRTweak.finalFixes.TieredRecipes() --using local AddIng = momoIRTweak.recipe.AddOrUpdateIngredient local ITEM = momoIRTweak.FastItem local SCI = momoIRTweak.FastSciencePack local Rem = momoIRTweak.recipe.RemoveIngredient local machine = momoIRTweak.machine -- for some reason this need to direct ...
nilq/small-lua-stack
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ghost_vortex_oaa = class(AbilityBaseClass) LinkLuaModifier("modifier_vortex_oaa_thinker", "abilities/neutrals/oaa_ghost_vortex.lua", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_vortex_oaa_debuff", "abilities/neutrals/oaa_ghost_vortex.lua", LUA_MODIFIER_MOTION_NONE) function ghost_vortex_oaa:GetAOERadius() r...
nilq/small-lua-stack
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local _, ADDONSELF = ... local L = ADDONSELF.L local RegEvent = ADDONSELF.regevent local RegAddonLoaded = ADDONSELF.regaddonloaded local RegisterKeyChangedCallback = ADDONSELF.RegisterKeyChangedCallback -- local SCALE = 1.5 -- local function ResizePin() -- BattlefieldMapFrame.groupMembersDataProvider:Se...
nilq/small-lua-stack
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-- table.getn doesn't return sizes on tables that -- are using a named index on which setn is not updated local function tablesize(tbl) local count = 0 for _ in pairs(tbl) do count = count + 1 end return count end function modulo(val, by) return val - math.floor(val/by)*by; end local function GetNearest(xstar...
nilq/small-lua-stack
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AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:SetModel(mrobberycfg.reseller_skin) self:SetHullType(HULL_HUMAN) self:SetHullSizeNormal() self:SetNPCState(NPC_STATE_SCRIPT) self:SetSolid(SOLID_BBOX) self:CapabilitiesAdd(CAP_ANIMATEDFAC...
nilq/small-lua-stack
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object_tangible_dungeon_mustafar_uplink_trial_beetle_lair = object_tangible_dungeon_mustafar_uplink_trial_shared_beetle_lair:new { } ObjectTemplates:addTemplate(object_tangible_dungeon_mustafar_uplink_trial_beetle_lair, "object/tangible/dungeon/mustafar/uplink_trial/beetle_lair.iff")
nilq/small-lua-stack
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local a,t,e local m, s local o = require"nixio.fs" local n = { "none", "aes-128-ctr", "aes-192-ctr", "aes-256-ctr", "aes-128-cfb", "aes-192-cfb", "aes-256-cfb", "rc4", "rc4-md5", "rc4-md5-6", "chacha20", "chacha20-ietf-poly1305", } local s = { "origin", "verify_deflate", "auth_sha1_v4", "auth_aes128_md5", "auth_aes128...
nilq/small-lua-stack
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-- Create a quick test node for the animated texture. -- minetest.register_node("elegantstorage:controller", { -- description = "Storage Controller", -- drawtype = "node", -- tiles = { -- { -- name = "elegantstorage_controller_powered.png", -- animation = { -- ...
nilq/small-lua-stack
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function StartAttack( event ) local target = event.target local caster = event.caster local ability = event.ability local cooldown = ability:GetCooldown(ability:GetLevel()) if ability:IsCooldownReady() then caster:PerformAttack(target, true, true, true, true) ability:StartCooldown(c...
nilq/small-lua-stack
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local ffi = require("ffi") -- gl2.h local glheader = [[ /* ** Copyright (c) 2013 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, includ...
nilq/small-lua-stack
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return function() local oil = require "oil" local socket = require "socket.core" local hostname = socket.dns.gethostname() local portno = 2089 local ip, dnsinfo = socket.dns.toip(hostname) assert(hostname == dnsinfo.name) for index, ip in ipairs(dnsinfo.ip) do dnsinfo.ip[index] = {host=ip,port=portno} end ...
nilq/small-lua-stack
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local type, ipairs = type, ipairs local re_match = ngx.re.match local jwt_verify = require "trochilus.common.util.codec.jwt_lite.verify" local exports = {} exports.on_rewrite = function(ngx, ctx) return nil end local verify = function(ngx, ctx) local headers = ngx.req.get_headers() local secret_ref, secr...
nilq/small-lua-stack
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local t = Def.ActorFrame { }; t[#t+1] = NOTESKIN:LoadActor( Var "Button", "Hold Explosion" ) .. { HoldingOnCommand=cmd(visible,true); HoldingOffCommand=cmd(visible,false); InitCommand=cmd(visible,false;finishtweening;blend,"BlendMode_Add"); Frames = Sprite.LinearFrames( NOTESKIN:GetMetricF( "GhostArrowDim", "Hold...
nilq/small-lua-stack
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vim.cmd([[ let g:netrw_nogx = 1 " disable netrw's gx mapping. nmap gx <Plug>(openbrowser-smart-search) vmap gx <Plug>(openbrowser-smart-search) ]])
nilq/small-lua-stack
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local fastRenewalsLayout= { name="fastRenewalsLayout",type=0,typeName="View",time=0,report=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft, { name="shadeBg",type=1,typeName="Image",time=31057625,report=0,x=0,y=0,width=0,height=0,visible=1,fillParentWidth=1,fill...
nilq/small-lua-stack
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-- scanlines local M = {} function M.new() local instance = display.newGroup() local function build() for i = display.screenOriginY, display.actualContentHeight,2 do local rect = display.newRect(instance, display.contentCenterX, i, display.actualContentWidth * 1.25, 1) rect:setFillColor(0,0,0,0.5...
nilq/small-lua-stack
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-- This is a part of uJIT's testing suite. -- Copyright (C) 2015-2019 IPONWEB Ltd. See Copyright Notice in COPYRIGHT -- -- Profiling a tail call -- local aux = require('aux') local fname_real = aux.init_and_start_profiling(100) local function foo() local sum1 = 1E3 local sum2 = 0 for i = 1, 1E7 do ...
nilq/small-lua-stack
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-->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> function HandleModScript(MOD_DEF,Multi_pak,global_integer_to_float) pv(THIS.."From HandleModScript()") if Multi_pak == nil then Multi_pak = false end local file = "" local FullPathFile = "" local AtLeastOne_EXML_CHANGE_TABLE = false loca...
nilq/small-lua-stack
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-- -- Created by IntelliJ IDEA. -- User: Noneatme -- Date: 29.01.2015 -- Time: 13:40 -- To change this template use File | Settings | File Templates. -- cConfiguration = inherit(cSingleton) --[[ ]] -- /////////////////////////////// -- ///// checkFile ////// -- ///// Returns: void ////// -- ////////////////////...
nilq/small-lua-stack
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