content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
--
-- An epigraph package for SILE
-- 2021, Didier Willis
-- License: MIT
--
SILE.require("packages/rules")
local styles = SILE.require("packages/styles").exports
SILE.require("packages/omikhleia-utils")
SILE.settings.declare({
parameter = "epigraph.beforeskipamount",
type = "vglue",
default = SILE.setting... | nilq/small-lua-stack | null |
--[[
Copyright (c) 2016-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
]]--
require 'torch'
local... | nilq/small-lua-stack | null |
class 'AttributeBoost' extends 'ActiveRecord::Base'
AttributeBoost:belongs_to 'Attribute'
| nilq/small-lua-stack | null |
--thanks to diriel, blert2112 and taikedz
local tamed_dragons = {}
--items and tools
minetest.register_craftitem("dmobs:dragon_gem_lightning", {
description = "Lightning Gem",
inventory_image = "dmobs_gem_lightning.png"
})
minetest.register_craftitem("dmobs:dragon_gem_ice", {
description = "Ice Gem",
inventory_... | nilq/small-lua-stack | null |
AddCSLuaFile()
DEFINE_BASECLASS( "gmod_wire_plug" )
ENT.PrintName = "Wire Plug"
ENT.WireDebugName = "DataPlug"
function ENT:GetSocketClass()
return "gmod_wire_datasocket"
end
if CLIENT then
function ENT:DrawEntityOutline() end -- never draw outline
return
end -- No more client
function ENT:Initialize()
self:Phy... | nilq/small-lua-stack | null |
-- Point
Point = {}
function Point.new( x, y )
local self = setmetatable( {}, { __index = Point } )
self.x = x
self.y = y
return self
end
function Point:set( x, y )
self.x = x
self.y = y
end
function Point:getX()
return self.x
end
function Point:getY()
return self.y
end
function Point:toString()
str = st... | nilq/small-lua-stack | null |
return [[vac
vacancies
vacancy
vacant
vacantly
vacantness
vacate
vacated
vacates
vacating
vacation
vacationer
vacations
vacatur
vacaturs
vaccinal
vaccinate
vaccinated
vaccinates
vaccinator
vaccine
vaccines
vaccinia
vaccinial
vaccinium
vacciniums
vacherin
vacherins
vacillant
vacillate
vacillated
vacillates
vacked
vackin... | nilq/small-lua-stack | null |
--[[
/////// //////////////////
/////// PROJECT: MTA iLife - German Fun Reallife Gamemode
/////// VERSION: 1.7.2
/////// DEVELOPERS: See DEVELOPERS.md in the top folder
/////// LICENSE: See LICENSE.md in the top folder
/////// /////////////////
]]
local QuestID = 1
local Quest = Quests[QuestID]
Quest.Texts = ... | nilq/small-lua-stack | null |
local THIS_DIR = (... or ''):match("(.-)[^%.]+$") or '.'
function pixelTextStubbed(x, y, text, color)
-- noop for running from terminal
end
function drawPixelStubbed(x, y, color)
-- noop for running from terminal
end
function drawLineStubbed(x, y, x2, y2, color)
-- noop for running from terminal
end
function dra... | nilq/small-lua-stack | null |
--====================================================================--
--== Hex Color File
--====================================================================--
local data = {
["Alice Blue"] = "#F0F8FF",
["Antique White"] = "#FAEBD7",
["Aqua"] = "#00FFFF",
["Aquamarine"] = "#7FFFD4",
["Azure"] = "#F0FFFF",
... | nilq/small-lua-stack | null |
sniper_second_attack = class({})
sniper_ex_second_attack = class({})
function sniper_second_attack:GetCastAnimationCustom()
if self:GetLevel() >= 2 then
return ACT_DOTA_DIE
end
return ACT_DOTA_CAST_ABILITY_1
end
function sniper_second_attack:GetAnimationTranslate()
if self:GetLevel() >= 2 then
return "ove... | nilq/small-lua-stack | null |
-- Localize globals
local Settings, assert, minetest, modlib, next, pairs, ipairs, string, setmetatable, table, type, unpack
= Settings, assert, minetest, modlib, next, pairs, ipairs, string, setmetatable, table, type, unpack
-- Set environment
local _ENV = ...
setfenv(1, _ENV)
max_wear = 2 ^ 16 - 1
function overri... | nilq/small-lua-stack | null |
return {
version = "1.4",
luaversion = "5.1",
tiledversion = "1.4.3",
orientation = "orthogonal",
renderorder = "right-down",
width = 32,
height = 22,
tilewidth = 8,
tileheight = 8,
nextlayerid = 8,
nextobjectid = 570,
properties = {},
tilesets = {
{
name = "dungeon_tileset",
f... | nilq/small-lua-stack | null |
-- QUATRON CUBE OBJECT --
-- Create the Quatron Cube base Object --
QC = {
ent = nil,
player = "",
MF = nil,
entID = 0,
spriteID = 0,
consumption = 0,
updateTick = 60,
lastUpdate = 0,
dataNetwork = nil,
energyLevel = 1
}
-- Constructor --
function QC:new(object)
if object == nil then return end
local t = ... | nilq/small-lua-stack | null |
local key = KEYS[1]
local interval_milliseconds = tonumber(ARGV[1]) or 0
local limit = tonumber(ARGV[2]) or 0
if interval_milliseconds == 0 then
return {false, 0}
end
redis.replicate_commands()
redis.call('set', KEYS[1], 0, 'PX', interval_milliseconds, 'NX')
local usage = redis.call('incr', KEYS[1])
if usage > ... | nilq/small-lua-stack | null |
local SubStruct = require "roomgen.SubStruct"
local SSVending = Class.create("SSVending", SubStruct)
function SSVending:makeStructure()
local xOffset = 2
if self.x + xOffset + 2> self.maxX then return end
-- self.room:addRectangleObj("lvl.ObjVending",self.x,self.y - 1,2,2,nil)
end
return SSVending | nilq/small-lua-stack | null |
local Slot = require('motras_slot')
local t = require('motras_types')
local AssetBlueprint = require('motras_asset_blueprint')
local Blueprint = {}
function Blueprint:new(o)
o = o or {}
o.tpf2Template = o.tpf2Template or {}
o.platformDecorationFunc = function () end
o.trackDecorationFunc = f... | nilq/small-lua-stack | null |
add_requires("fmt >=8.1.1", "lyra >=1.6")
add_rules("mode.debug", "mode.release")
set_languages("c++20")
target("wtf-sorter")
set_kind("binary")
add_files("src/*.cpp")
add_headerfiles("src/*.h")
add_packages("fmt", "lyra")
| nilq/small-lua-stack | null |
local Test=import('SluaTestCase');
local t=Test();
local mm = {t:GetMap(), slua.Map(EPropertyClass.Int, EPropertyClass.Str)}
local function test()
for i,v in ipairs(mm) do
local map = v
map:Add(5,"500")
print("map:Get(5)", map:Get(5))
map:Add(1,"100")
map:Add(2,"200")
print("map num", map:Num())
map:... | nilq/small-lua-stack | null |
sArenaMixin = {};
sArenaFrameMixin = {};
sArenaMixin.layouts = {};
sArenaMixin.portraitClassIcon = true;
sArenaMixin.portraitSpecIcon = true;
sArenaMixin.defaultSettings = {
profile = {
currentLayout = "BlizzArena",
classColors = true,
showNames = true,
statusText = {
u... | nilq/small-lua-stack | null |
local matrice = require("matrice_object")
local function createIdentity()
return matrice.create(4,4,
1,1,1,1,
1,1,1,1,
1,1,1,1,
1,1,1,1
)
end
local function createScale3D(scale)
return matrice.create(4,4,
scale.x,0,0,0,
1,scale.y,0,0,
0,0,scale.z,0,
... | nilq/small-lua-stack | null |
local peds = {}
function close (skin,x,y,z)
peds[source] = createPed(skin,x,y,z)
warpPedIntoVehicle(peds[source],getPedOccupiedVehicle(source),1)
end
addEvent("warpPed", true)
addEventHandler("warpPed", getRootElement(), close)
function cleanPedsFromServer()
if peds[source] then
if isElement(peds[source]) the... | nilq/small-lua-stack | null |
if vim.g.vscode then
-- stylua: ignore start
vim.keymap.set('n', '<Leader>zz', '<Cmd >call VSCodeNotify("workbench.action.toggleZenMode")<CR>')
vim.keymap.set('n', '<Leader><Leader>z', '<Cmd >call VSCodeNotify("workbench.action.toggleZenMode")<CR>')
-- stylua: ignore end
return
end
if not pcall(requi... | nilq/small-lua-stack | null |
--[[
Title: my school page
Author(s): big
CreateDate: 2019.09.11
ModifyDate: 2021.07.28
Place: Foshan
Desc: set user school.
use the lib:
------------------------------------------------------------
local MySchool = NPL.load('(gl)Mod/WorldShare/cellar/MySchool/MySchool.lua')
MySchool:Show()
MySchool:ShowJoinSchool()
-... | nilq/small-lua-stack | null |
--PUT THE TOOLS INTO THE TEAM
function teamFromColor(color)
for _,t in pairs(game:GetService("Teams"):GetChildren()) do
if t.TeamColor==color then return t end
end
return nil
end
function onSpawned(plr)
local tools = teamFromColor(plr.TeamColor):GetChildren()
for _,c in pairs(tools) do
c:Clone().Pare... | nilq/small-lua-stack | null |
--[[ Copyright 2014 Sergej Nisin
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in w... | nilq/small-lua-stack | null |
----------------------------------------------------------------
-- File : Assets\BIZ_Scr\Core\audiomanager.lua
-- Author : www.loywong.com
-- COPYRIGHT : (C)
-- Date : 2019/12/26
-- Description : ⾳效播放模块(Lua) 主要为了处理分不同bundle来打包 ⼤厅和不同玩法的音效 优化热更包体大小
-- !!!所有关卡通⽤的⾳效也属于Asset_0的⾳效
------... | nilq/small-lua-stack | null |
-- Integration of ambox with sockets.
--
function asock_module(socket)
socket = socket or require("socket")
select = socket.select
local tinsert = table.insert
local aself = ambox.self_addr
local asend = ambox.send_later
local arecv = ambox.recv
local reading = {} -- Array of reading sockets for next select().
loca... | nilq/small-lua-stack | null |
me = game.Players.luxulux
char = me.Character
place = 1
trapdist = 10
modes = {"jail","trap"}
mode = modes[place]
function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
part.Parent = parent
part.formFactor = form
part.CanCollide = collide
part.Transparency = tran
part.Reflectance = ref
part.Size ... | nilq/small-lua-stack | null |
local plyrs = game:GetService("Players")
local wkrsp = game:GetService("Workspace")
local game = game
local hull = 500
local pilot = false
local alive = true
local cannon = true
local colors = {"Dark red", "Reddish brown"}
local color = nil
local pos = 5
local forward = false
local back = false
local turn =... | nilq/small-lua-stack | null |
local AddonName, AddonTable = ...
AddonTable.deadmines = {
1951, -- Blackwater Cutlass
-- Glubtok
2169, -- Buzzer Blade
5444, -- Miner's Cape
5195, -- Gold-Flecked Gloves
-- Helix Gearbreaker
5200, -- Impaling Harpoon
5191, -- Cruel Barb
5443, -- Gold-Plated Buckler
... | nilq/small-lua-stack | null |
function plugin:load( builder )
print "Hello from plugin `print`!"
end
function plugin.directives.print()
end
| nilq/small-lua-stack | null |
input = {}
for i=1,rho do
table.insert(input, torch.Tensor(batchSize):random(1,nIndex))
end
output = rnn:forward(input)
assert(#output == #input) | nilq/small-lua-stack | null |
--[[
MIT License
Copyright (c) 2019 Michael Wiesendanger
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, mod... | nilq/small-lua-stack | null |
-- require "keys"
--------
-- Pomodoro module
local pom_work_period_sec = 25 * 60
local pom_rest_period_sec = 5 * 60
local pom_work_count = 0
local pom_curr_active_type = "work" -- {"work", "rest"}
local pom_is_active = false
local pom_time_left = pom_work_period_sec
local pom_disable_count = 0... | nilq/small-lua-stack | null |
return function()
local Packages = script.Parent.Parent
local Roact = require(Packages.Roact)
local forwardRef = require(script.Parent.forwardRef)
local createSpy = require(script.Parent.Test.createSpy)
it("should provide a valid ref to the given function when none is passed in", function()
local internalCompo... | nilq/small-lua-stack | null |
Game = {
Version = "1.0"
}
Window = {
width = 1280,
height = 720
}
love.window.setMode(0, 0)
Screen = {
width = love.graphics.getWidth(),
height = love.graphics.getHeight()
}
sounds = {
['main'] = love.audio.newSource('assets/sounds/main.wav', 'static'),
['play'] = love.audio... | nilq/small-lua-stack | null |
--[[
Clashing Countries Configuration File (config.lua)
]]
-- Video Settings
screen_width=1024
screen_height=768
fullscreen=false -- if set to true then screen_width and screen_height are ignored and the resolution of the primary monitor is used | nilq/small-lua-stack | null |
--
-- Created by IntelliJ IDEA.
-- User: apatterson
-- Date: 6/28/18
-- Time: 9:39 PM
-- To change this template use File | Settings | File Templates.
--
local tableUtil = require("../util/table")
local module = {}
function module.hashModifiersAndKey(modifiers, key)
local tab = tableUtil.copy(modifiers);
tabl... | nilq/small-lua-stack | null |
workspace "sdbf"
configurations {"Release", "Debug"}
project "sdbf"
kind "ConsoleApp"
language "C++"
targetdir "bin/%{cfg.buildcfg}"
includedirs {"src/", "include/"}
files {"src/**.cpp", "src/**.c", "include/**.cpp", "include/**.c", "src/**.h", "src/**.hpp", "include/**.h", "include/**.hpp"}
filter "configur... | nilq/small-lua-stack | null |
local present, telescope = pcall(require, "telescope")
if not present then
error "This plugin requires telescope.nvim (https://github.com/nvim-telescope/telescope.nvim)"
end
local utils = require "telescope.utils"
local defaulter = utils.make_default_callable
local actions = require "telescope.actions"
local action... | nilq/small-lua-stack | null |
-- taken from https://github.com/wate/clink_completion/blob/master/win.lua
local pscp_parser = clink.arg.new_parser()
pscp_parser:set_flags(
"-ls",
"-p",
"-q",
"-r",
"-batch",
"-sftp", "-scp"
)
clink.arg.register_parser("pscp", pscp_parser)
local psftp_parser = clink.arg.new_parser()
psftp_parser:set_flags(
"-b"... | nilq/small-lua-stack | null |
--[[
This Lua code was generated by Lemplate, the Lua
Template Toolkit. Any changes made to this file will be lost the next
time the templates are compiled.
Copyright 2016 - Yichun Zhang (agentzh) - All rights reserved.
Copyright 2006-2014 - Ingy döt Net - All rights reserved.
]]
local gsub = ngx.re.g... | nilq/small-lua-stack | null |
local redis = require "resty.redis"
local redisex = require "resty.redisex"
local log = require "resty.log"
local _M = {}
function _M.get()
local red = redis:new()
red:set_timeout(1000) -- 1 sec
-- or connect to a unix domain socket file listened
-- local ok, err = red:connect("unix:/path/to/red... | nilq/small-lua-stack | null |
--[[
TheNexusAvenger
Stores and parses the configuration.
--]]
local NexusObject = require(script.Parent.Parent:WaitForChild("NexusInstance"):WaitForChild("NexusObject"))
local Configuration = NexusObject:Extend()
Configuration:SetClassName("Configuration")
--[[
Creates the configuration.
--]]
function Configurat... | nilq/small-lua-stack | null |
local perlin_buffers = {}
mapgen_helper.register_perlin = function(name, perlin_params)
perlin_buffers[name] = perlin_buffers[name] or {}
if perlin_buffers[name].perlin_params then
minetest.log("error", "mapgen_helper.register_perlin3d called for " .. name .. " when perlin parameters were already registered.")
r... | nilq/small-lua-stack | null |
function EFFECT:Init( data )
if LocalPlayer():Team() == TEAM_STALKER then return end
local pos = data:GetOrigin()
local emitter = ParticleEmitter( pos )
local particle = emitter:Add( "effects/blood_core", pos )
particle:SetDieTime( 0.5 )
particle:SetStartAlpha( 200 )
particle:SetEndAlpha( 0 )
particle:Se... | nilq/small-lua-stack | null |
local Bot={};
Bot.classifier=nil;
Bot.records=nil;
Bot.classAttribute=nil;
function Bot.initialize(agent)
if Bot.classifier == nil then
Bot.classifier=Bot.createNaiveBayseClassifier(agent:getScriptClassPath());
end
agent:setWalkSpeed(40);
agent:setSenseRange(250);
agent:setLife(300);
local agentId=agent:ge... | nilq/small-lua-stack | null |
local Persistent = require 'projects.persistent'
local utils = require 'projects.utils'
local extension_man = require('projects.extension_manager'):new()
local Config = require 'projects.config'
-- ****************************************************************************
--
-- **************************************... | nilq/small-lua-stack | null |
function scripts.utils.bind_functional(command, silent, remove_on_new_location)
scripts.utils.functional_key = command
if not silent then
cecho("\n\n<" .. scripts.ui:get_bind_color_backward_compatible() .. ">bind <yellow>" .. scripts.keybind:keybind_tostring("functional_key") .. "<" .. scripts.ui:get_b... | nilq/small-lua-stack | null |
minetest.register_node('ruins:old_skeleton', {
description = 'Old Skeleton',
drawtype = 'mesh',
mesh = 'decoblocks_old_skeleton.obj',
tiles = {name='decoblocks_old_skeleton.png'},
visual_scale = 0.5,
groups = {cracky=2, oddly_breakable_by_hand=5},
paramtype = 'light',
paramtype2 = 'facedir',
selection... | nilq/small-lua-stack | null |
require 'image'
require 'nn'
require 'nngraph'
require 'cunn'
require 'cudnn'
require 'cutorch'
require 'lfs'
require 'stn'
util = paths.dofile('util.lua')
torch.setdefaulttensortype('torch.FloatTensor')
local alphabet = "abcdefghijklmnopqrstuvwxyz0123456789-,;.!?:'\"/\\|_@#$%^&*~`+-=<>()[]{} "
local dict = {}
for i ... | nilq/small-lua-stack | null |
local META = ix.squad.meta or ix.middleclass("ix_squad")
META.__index = META
META.name = META.name or "ERROR"
META.members = META.members or {}
function META:__tostring()
return "squad["..self.owner.."]["..self.name.."]"
end
function META:Initialize(owner, name)
self.owner = owner
self.name = name
self.members ... | nilq/small-lua-stack | null |
-- Copyright (c) 2022 Emmanuel Arias
local ROOT = "../../../../"
project "OpenFBX"
kind "StaticLib"
language "C"
staticruntime "off"
targetdir (ROOT .. TARGET_FOLDER)
objdir (ROOT .. INTERMEDIATE_FOLDER)
files {
"src/miniz.c",
"src/miniz.h",
"src/ofbx.cpp",
"src/ofbx.h"
}... | nilq/small-lua-stack | null |
local ospath = require 'ospath'
module('cppcodebase', package.seeall)
function SetDir(dir)
if not ospath.exists(dir) then
ospath.mkdir(dir .. '/')
end
ospath.chdir(dir)
end
function lib_name(i)
return "lib_" .. i
end
function CreateHeader(lib, name)
local filename = name .. ".h"
local ... | nilq/small-lua-stack | null |
module("luci.controller.agentx1-gui", package.seeall)
function index()
entry({"admin", "network", "agentx1"}, cbi("agentx1-gui/agentx1-gui"), _("agentx1"))
end | nilq/small-lua-stack | null |
-----------------------------------
-- PET: Automaton
-----------------------------------
require("scripts/globals/status")
require("scripts/globals/pets")
function onMobSpawn(mob)
mob:setLocalVar("MANEUVER_DURATION", 60)
mob:addListener("EFFECTS_TICK", "MANEUVER_DURATION", function(automaton)
if (auto... | nilq/small-lua-stack | null |
---@class CS.FairyEditor.Component.InputElement : CS.System.ValueType
---@field public name string
---@field public type string
---@field public prop string
---@field public dummy boolean
---@field public extData CS.System.Object
---@field public min CS.FairyEditor.Component.InputElement.OptionalValue_CS.System.Single
... | nilq/small-lua-stack | null |
require("win32") | nilq/small-lua-stack | null |
local function factorial(n)
if n == 0 then
return 1
else
return factorial(n - 1) * n
end
end
print(factorial(10))
| nilq/small-lua-stack | null |
local Aye = Aye;
-- create radar
--
-- @noparam
-- @noreturn
Aye.modules.Nameplates.radar.init = function()
Aye.modules.Nameplates.radar.background = CreateFrame("Frame", nil, UIParent);
Aye.modules.Nameplates.radar.background:SetBackdrop({
bgFile = "Interface\\Buttons\\WHITE8X8",
edgeFile = "Interface\\Button... | nilq/small-lua-stack | null |
if getgenv().building == true then
warn(string.format('already building, type %s%s%s in the chat to stop building.', "'", getgenv().stop_command, "'"))
return
end
local lplayer = game.Players.LocalPlayer
local mouse = lplayer:GetMouse()
local transparency_table = {}
local clicked = false
getgenv().buil... | nilq/small-lua-stack | null |
-- Admin Open Player Inventory Soft Module
-- Displays a table of all players with and button to open their inventory
-- Uses locale __modulename__.cfg
-- @usage require('modules/dddgamer/admin/admin-open-player-inventory')
-- ------------------------------------------------------- --
-- @author Denis Zholob (DDDGamer)... | nilq/small-lua-stack | null |
local function QuickNPC(Name, PrintName, SpawnName, Race, Distance, Model)
local NPC = {}
NPC.Name = Name
NPC.PrintName = PrintName
NPC.SpawnName = SpawnName
NPC.Race = Race
NPC.DistanceRetreat = Distance
NPC.Model = Model
return NPC
end
local function AddBool(Table, IsFrozen, IsInvincible, IsIdle)
Table.Froz... | nilq/small-lua-stack | null |
-- =======================================================================
-- ======================== EXTRA FUNCTIONALITY ==========================
-- =======================================================================
-- ============================ Admin Tools ==============================
-- =================... | nilq/small-lua-stack | null |
return {'chileen','chileens','chili','china','chinees','chinese','chinezen','chiro','chirojeugd','chirojongen','chiromeisje','chianti','chiasma','chiasme','chic','chicane','chicaneren','chicaneur','chick','chicst','chiffon','chiffonniere','chignon','chihuahua','chijl','chikwadraattoets','chili','chiliasme','chilipeper'... | nilq/small-lua-stack | null |
--[[
author: jie123108@163.com
date: 20151120
comment: create collection index。
]]
local mongo_dao = require("resty.stats.mongo_dao")
local util = require("resty.stats.util")
local t_ordered = require("resty.stats.orderedtable")
local _M = {}
-- created indexes
_M.exist_indexes = {}
-- create index if not exist!
f... | nilq/small-lua-stack | null |
----------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------------------
----------------------------------------------------------------------... | nilq/small-lua-stack | null |
local app = require "app"
--/ import
local ngx = require("ngx")
local app_helpers = require("lapis.application")
local respond_to = require("lapis.application").respond_to
local json_params = require("lapis.application").json_params
local jwt = require ("resty.jwt")
local Model = require("lapis.db.model").Model
--\ im... | nilq/small-lua-stack | null |
-- don't accumulate indentation after the expression
a =
{
}
b =
{
}
a = {
table_elt_indented
}
a = a +
5 +
10
this_should_be_unindented()
-- here foobar should be indented as simple continuation statement
a = a +
dosmth(
) +
foobar
a =
do_smth(
do_smth_arg
)
b =
{
... | nilq/small-lua-stack | null |
local intro = {
"In the wake of an asteroid strike, food supplies are",
"running low. Desperate to feed the colony until the new",
"hydroponics systems come online, you enter the deadly",
"asteroid Endor in search of a legendary root vegetable..."
}
local endings = {
{
food = -1,
"You died in the depths of ... | nilq/small-lua-stack | null |
--
-- Loads optional plugins from our config package that contain
-- platform specific support
--
local cmd = vim.cmd
local fn = vim.fn
local function setup()
if fn.has('unix') == 1 then
cmd('packadd platform-unix')
end
if fn.exists('g:vscode') == 1 then
cmd('packadd host-vscode')
els... | nilq/small-lua-stack | null |
object_ship_jedi_starfighter_tier1 = object_ship_shared_jedi_starfighter_tier1:new {
}
ObjectTemplates:addTemplate(object_ship_jedi_starfighter_tier1, "object/ship/jedi_starfighter_tier1.iff")
| nilq/small-lua-stack | null |
function get_stalactite_point()
local num_stalactites = get_battle_data_size("stalactite") / 6
local num = rand(num_stalactites)
local tip_x = get_battle_data("stalactite", num*6)
local tip_y = get_battle_data("stalactite", num*6+1)
local side = rand(2)
local end_x = get_battle_data("stalactite", num*6+2+side*2)
... | nilq/small-lua-stack | null |
top_background_color = Color.Black
bottom_background_color = ThemeColor.White
particle_color = ThemeColor.White
local t = Def.ActorFrame {}
t[#t+1] = LoadActor(THEME:GetPathB("", "_Background"), {})
t[#t+1] = Def.Sprite {
InitCommand = function(self)
self:LoadFromCurrentSongBackground()
end,
OnCommand = f... | nilq/small-lua-stack | null |
-- Copyright 2004-present Facebook. All Rights Reserved.
require('fb.luaunit')
require 'cunn'
require('fbcunn')
local num_tries = 2
local jacobian = nn.Jacobian
local precision = 4e-3
local batch_max = 3
local feature_max = 100
local dim1_max = 3
local dim2_max = 3
local function pickPow()
local num = torch.rando... | nilq/small-lua-stack | null |
function eventLoop(tc, tr)
Timer.process()
end | nilq/small-lua-stack | null |
local matHover = Material( "vgui/spawnmenu/hover" )
local PANEL = {}
AccessorFunc( PANEL, "m_iIconSize", "IconSize" )
/*---------------------------------------------------------
Name: Paint
---------------------------------------------------------*/
function PANEL:Init()
self.Icon = vgui.Create(... | nilq/small-lua-stack | null |
module(..., package.seeall)
ABOUT = {
NAME = "mqtt_shelly",
VERSION = "2021.04.26",
DESCRIPTION = "Shelly MQTT bridge",
AUTHOR = "@akbooer",
COPYRIGHT = "(c) 2020-2021 AKBooer",
DOCUMENTATION = "",
LICENSE = [[
Copyright 2013-2021 AK Booer
Licensed under the Apache ... | nilq/small-lua-stack | null |
local ffi = require("ffi")
require("lj2zydis.ffi.DecoderTypes")
require("lj2zydis.ffi.Status")
require("lj2zydis.ffi.String")
ffi.cdef[[
typedef ZydisU8 ZydisFormatterStyle;
enum ZydisFormatterStyles
{
ZYDIS_FORMATTER_STYLE_INTEL,
ZYDIS_FORMATTER_STYLE_MAX_VALUE = ZYDIS_FORMATTER_STYLE_INTEL
};
]]
ffi.cde... | nilq/small-lua-stack | null |
#!/usr/bin/env tarantool
test = require("sqltester")
test:plan(4)
--!./tcltestrunner.lua
-- 2008 October 20
--
-- The author disclaims copyright to this source code. In place of
-- a legal notice, here is a blessing:
--
-- May you do good and not evil.
-- May you find forgiveness for yourself and forgive others... | nilq/small-lua-stack | null |
local objects =
{
-- Maxime
createObject(18030,2138.0996094,-1625.7998047,391.1000061,0.0000000,0.0000000,0.0000000, 2), --object(gap, 2), (1, 2),
createObject(2774,2150.7197266,-1631.3475342,399.7000122,0.0000000,0.0000000,0.0000000, 2), --object(cj_airp_pillars, 2), (9, 2),
createObject(2774,2150.7128906,-1629.7998... | nilq/small-lua-stack | null |
--
-- scenetemplate.lua
--
----------------------------------------------------------------------------------
local composer = require( "composer" )
local scene = composer.newScene()
local function returnFunc( event )
if event.phase == "began" then
print("오버레이 종료")
composer.hideOverlay(false, "zoomOutInFade", 20... | nilq/small-lua-stack | null |
--[[
Virtual machine for Postscript
This object represents the Postscript "machine",
which is the execution model for the Postscript interpreter.
The machine is the organization point for things like the
various stacks, dictionaries, graphics connection
and whatnot.
You should be able to ... | nilq/small-lua-stack | null |
local socket = require("socket")
local function read(net, size)
return net.conn:receive(size)
end
local function write(net, data)
return net.conn:send(data)
end
local function close(net)
return net.conn:close()
end
local function settimeout(net, v)
net.conn:settimeout(v)
end
local meta = {
__index = {
... | nilq/small-lua-stack | null |
ARC.kMoveSpeed = 1.2 -- was 2.0
ARC.kCombatMoveSpeed = 0.4 -- was 0.8
function ARC:GetIsSighted()
return true
end
if Server then
local oldOnUpdate = ARC.OnUpdate
local function findTarget(targets, arcOrigin, targetSearching, distToTarget, target)
if targetSearching then
for _, enemy in ipairs (targets) do... | nilq/small-lua-stack | null |
local telescope = require('telescope')
telescope.setup {defaults = {file_ignore_patterns = {"node_modules"}}}
| nilq/small-lua-stack | null |
-- Yes, I'm American. --
local tokenize = function(sep, ...) -- String, and the separator to look for in said string
local words = table.new()
local str = table.concat({...}, sep)
for word in str:gmatch("[^" .. sep .. "]+") do
words:insert(word)
end
return words
end
return tokenize
| nilq/small-lua-stack | null |
-- see readme.md
-- @author Quenty
--[[
Update August 16th, 2014
- Any module with the name "Server" in it is not replicated, to prevent people from stealing
nevermore's complete source.
]]
local NevermoreEngine = {}
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetServic... | nilq/small-lua-stack | null |
-- Number setting
-- Part of Live Simulator: 2
-- See copyright notice in main.lua
local love = require("love")
local Luaoop = require("libs.Luaoop")
local Setting = require("setting")
local color = require("color")
local MainFont = require("main_font")
local Util = require("util")
local AssetCache = requi... | nilq/small-lua-stack | null |
object_tangible_collection_reward_sith_holocron_schematic_reward = object_tangible_collection_reward_shared_sith_holocron_schematic_reward:new {
}
ObjectTemplates:addTemplate(object_tangible_collection_reward_sith_holocron_schematic_reward, "object/tangible/collection/reward/sith_holocron_schematic_reward.iff")
| nilq/small-lua-stack | null |
function Client_SaveConfigureUI(alert)
Mod.Settings.MaxAttacks = InputMaxAttacks.GetValue();
if( Mod.Settings.MaxAttacks == nil)then
Mod.Settings.MaxAttacks = 5;
end
if( Mod.Settings.MaxAttacks < 1)then
alert('With this Settings, it is impossible to win a game through elimination.');
end
if( Mod.Settings.... | nilq/small-lua-stack | null |
solution "packr"
configurations { "release" }
project "packr"
kind "ConsoleApp"
language "C++"
-- buildoptions { "-Wall" }
files { "**.h", "src/launcher.cpp" }
includedirs { "include", "include/jni-headers" }
defines { "NDEBUG" }
flags { "Optimize" }
kind "WindowedApp"
defines { "WINDOWS" }
inc... | nilq/small-lua-stack | null |
--[[
选择目标
]]
local SelectTarget = class("SelectTarget", require("app.main.modules.script.ScriptBase"))
-- 构造函数
function SelectTarget:ctor(config)
table.merge(self,config)
end
-- 执行函数
function SelectTarget:execute(...)
if self.scene == "BATTLE" then
self:executeInBattle(...)
elseif self.scene == "MAP" then
s... | nilq/small-lua-stack | null |
--[[
Name: "sh_comm.lua".
Product: "HL2 RP".
--]]
local MOUNT = MOUNT;
local COMMAND = {};
-- Set some information.
COMMAND.tip = "Record the biosignal of the character you're looking at.";
COMMAND.flags = CMD_DEFAULT;
-- Called when the command has been run.
function COMMAND:OnRun(player, arguments)
local target =... | nilq/small-lua-stack | null |
data:extend({
{
type = "recipe",
name = "5d-mining-drill-range-3",
enabled = "false",
energy_required = 2,
ingredients =
{
{"5d-mining-drill-range-2", 1},
{"5d-tin-gear-wheel", 35},
{"zinc-plate", 15},
{"electronic-circuit", 50},
{"advanced-circuit", 1... | nilq/small-lua-stack | null |
Hephaistos.Recenter(ScreenData.GhostAdmin, 'ItemStartX', 'ItemStartY')
| nilq/small-lua-stack | null |
--***********************************************************
--** THE INDIE STONE **
--***********************************************************
require('ISUI/ISScrollingListBox')
require('Vehicles/ISUI/ISUI3DScene')
local FONT_HGT_SMALL = getTextManager():getFontHeight(UIFont... | nilq/small-lua-stack | null |
-- @Author:pandayu
-- @Version:1.0
-- @DateTime:2018-09-09
-- @Project:pandaCardServer CardGame
-- @Contact: QQ:815099602
local _M = function(role,data)
if not data.pos or not data.itemid then return 2 end
if type(data.itemid) ~= "table" then return 2 end
data.pos = tonumber(data.pos)
if data.pos < 1 or data.pos > ... | nilq/small-lua-stack | null |
require "wsapi.request"
require "wsapi.response"
require "wsapi.util"
local _G, setfenv = _G, setfenv
module("orbit")
local _M = _M
setfenv(1, _G)
_M._NAME = "orbit"
_M._VERSION = "2.2.0"
_M._COPYRIGHT = "Copyright (C) 2007-2010 Kepler Project"
_M._DESCRIPTION = "MVC Web Development for the Kepler platform"
local R... | nilq/small-lua-stack | null |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.