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local mod_active = (mods and mods["underground-pipe-pack"]) or (game and game.active_mods["underground-pipe-pack"]) if not mod_active then return function() end -- mod not enabled, do nothing end local variants = { "one-to-one-forward", "one-to-two-perpendicular", "one-to-three-forward", "one...
nilq/small-lua-stack
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PlayerInfoMgr = {} -- ๅˆๅง‹ๅŒ–ๅ‡ฝๆ•ฐ function PlayerInfoMgr:Init() self.PlayerInfoMap = Map:new(); end function PlayerInfoMgr:GetPlayerInfo( _uid ) return self.PlayerInfoMap:Find(_uid); end function PlayerInfoMgr:SetPlayerInfo( _uid, _playerinfo ) if _uid ~= _playerinfo.UID then assert() end; self.Pl...
nilq/small-lua-stack
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_M={} local _mt={__index=_M} function _M.upper(str) return string.upper( str ) end return _M
nilq/small-lua-stack
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function bind3(func,arg3) return function(arg1,arg2) return func(arg1,arg2,arg3) end end function bind34(func,arg3,arg4) return function(arg1,arg2) return func(arg1,arg2,arg3,arg4) end end
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--[[ โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘โ–ˆโ–ˆโ•—โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ–‘ โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•”โ•โ•โ–ˆโ–ˆโ•— โ–ˆโ–ˆโ•‘โ–‘โ–‘โ•šโ•โ•โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘ โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•—โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–‘โ–ˆโ–ˆโ•‘โ–ˆโ–ˆโ•‘โ–‘โ–‘โ–ˆโ–ˆโ•‘ โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•—โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ•šโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ•โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ•”โ• โ–‘โ•šโ•โ•โ•โ•โ•โ–‘โ•šโ•โ•โ•โ•โ•โ•โ•โ–‘โ•šโ•โ•โ•โ•โ•โ–‘โ–‘โ•šโ•โ•โ•โ•โ•โ•โ–‘โ•šโ•โ•โ•โ•โ•โ•โ–‘ ]]-- ----------------------------------------- -- Na...
nilq/small-lua-stack
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return function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local lib = ReplicatedStorage.lib local Llama = require(lib.Llama) local List = Llama.List local removeValue = List.removeValue it("should return a new table", function() local a = { "cool", } local b = removeValue(a, "c...
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local Escher = require "escher" local EscherFactory = require "kong.plugins.escher.escher_factory" describe("escher factory", function() describe("#create", function() it("should create a new Escher instance with default parameters", function() local escher = Escher({ debugInfo...
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--BRAINWASH the fortress. For when that one lost sheep haunts their thoughts FOREVER. function brainwashfortress() --readapted From siren.lua on April 7 2015 function add_thought(unit, emotion, thought) unit.status.current_soul.personality.emotions:resize(0) unit.status.current_soul.perso...
nilq/small-lua-stack
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--- Provides a collection of basic color names and their RGB values. -- Plus a function for creating new color objects. -- -- Colorswatches provides a collection of RGB values keyed by color name. -- Specialized collections of color names are provided as submodules. -- -- @module colorswatches -- @author Matthew M. Bur...
nilq/small-lua-stack
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local Lustache = require "lustache" return { id = function (what) return Lustache:render ("ardoises:id:{{{what}}}", { what = what }) end, lock = function (what) return Lustache:render ("ardoises:lock:{{{what}}}", { what = what }) end, user = function (user) return Lustache:render ("ardoises:user:...
nilq/small-lua-stack
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-- GAMESHELL KEYMAP -- -- See here: https://github.com/clockworkpi/Keypad/blob/master/keymaps.png local keys = {} -- A, B, X, Y keys.Y = 'i' keys.X = 'u' keys.A = 'j' keys.B = 'k' -- D-Pad keys.DPad_up = 'up' keys.DPad_down = 'down' keys.DPad_right = 'right' keys.DPad_left = 'left' -- Special Keys keys.Start = 'r...
nilq/small-lua-stack
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data:extend( { { type = "item", name = "sodium-hydroxide", icon = "__Engineersvsenvironmentalist__/graphics/icons/chemicals/sodium-hydroxide.png", flags = {"goes-to-main-inventory"}, subgroup = "aluminium-processing", order = "f[sodium-hydroxide]", stack_size = 1000 }, } )
nilq/small-lua-stack
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local UIMain = Class(UIPanel) function UIMain:Awake() self.super.Awake(self) Log.Trace("UIMain Awake") self.title.text = "asdfasd" self.btn.onClick:AddListener(function() UIPanelManager.OpenUI(UIPanelDef.MessageBox, { Title = "ๅ……ๅ€ผ", Content = "ๅ……ๅ€ผ648ๅคง็คผๅŒ…", ...
nilq/small-lua-stack
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--************************ --name : SINGLE_DEL_TT_02.lua --ver : 0.1 --author : Kintama --date : 2004/09/09 --lang : en --desc : terminal mission --npc : --************************ --changelog: --2004/09/09(0.1): Added description --************************ function DIALOG() NODE(0) ...
nilq/small-lua-stack
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function quaternion_multiply(x1,y1,z1,w1, x2,y2,z2,w2) return w1*x2 + x1*w2 + y1*z2 - z1*y2, w1*y2 - x1*z2 + y1*w2 + z1*x2, w1*z2 + x1*y2 - y1*x2 + z1*w2, w1*w2 - x1*x2 - y1*y2 - z1*z2 --[[ local A = (w1 + x1) * (w2 + x2) local B = (z1 - y1) * (y2 - z2) local C = (x1 - w1) * (y2 + z2) local D = (y1 + z1) *...
nilq/small-lua-stack
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--- -- The 'DisplayObject' class is the base class for all objects that can -- be placed on the screen. -- -- @module DisplayObject local M = Class(EventDispatcher) --- -- Creates a new display object. -- -- @function [parent=#DisplayObject] new -- @param width (number) The width of the display object in pixels. -- @p...
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data.raw["item"]["coal"].fuel_value = nil data.raw["item"]["solid-fuel"].fuel_value = nil data.raw["item"]["rocket-fuel"].fuel_value = nil
nilq/small-lua-stack
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--- This lua script prints the content of var1, and sets var2 to be "Hello World, I was set in Lua!" print (var1) var2 = "Hello World, I was set in Lua!"
nilq/small-lua-stack
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local utils = require("../miscUtils") local muteUtils = require("../muteUtils") local commandHandler = require("../commandHandler") return { name = "mute", description = "Mute a user.", usage = "mute <ping or id> [length (e.g. 2d4h, 5m, 1w2d3h4m)] [| reason]", visible = true, permissions = {"manageRoles"...
nilq/small-lua-stack
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--[=[ Hi-level thread primitives based on pthread and luastate. Written by Cosmin Apreutesei. Public Domain. THREADS thread.new(func, args...) -> th create and start a thread th:join() -> retvals... wait on a thread to finish QUEUES thread.queue([maxlength]) -> q create a synchroni...
nilq/small-lua-stack
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CollectionatorRecipeCacheFrameMixin = {} function CollectionatorRecipeCacheFrameMixin:OnLoad() FrameUtil.RegisterFrameForEvents(self, { "VARIABLES_LOADED", "TRADE_SKILL_DATA_SOURCE_CHANGED", }) end function CollectionatorRecipeCacheFrameMixin:OnEvent(event, ...) if event == "VARIABLES_LOADED" then s...
nilq/small-lua-stack
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local MILESTONE_NAME = "STONECRATER_BIGHOLE" function get_players() local name = get_entity_name(get_player_id(0)) if (name == "egbert") then egbert = get_player_id(0) frogbert = get_player_id(1) bisou = get_player_id(2) elseif (name == "frogbert") then frogbert = get_player_id(0) bisou = get_player_id(1...
nilq/small-lua-stack
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Locales['en'] = { ['Discord do servidor'] = 'Server discord', ['Site do Servidor'] = 'Server website', ['Servidor'] = 'Server', }
nilq/small-lua-stack
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-- vim: nu et ts=2 sts=2 sw=2 local module = {} local pl = {} pl.pretty = require("pl.pretty") pldump = pl.pretty.dump local phaseMove = {} local joystick1 = nil local joystick1Conf = nil function module.load() local joysticks = love.joystick.getJoysticks() joystick1 = joysticks[1] if joystick1 then ...
nilq/small-lua-stack
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--[[ Name: "init.lua". Product: "nexus". --]] local function ParticleCollides(particle, position, normal) util.Decal("Blood", position + normal, position - normal); end; -- Called when the effect has initialized. function EFFECT:Init(data) local particleEmitter = ParticleEmitter( data:GetOrigin() ); local velocity...
nilq/small-lua-stack
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if mechanics == nil then mechanics = {} end mechanics.dungeon = {}
nilq/small-lua-stack
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-- -- (C) 2013 Kriss@XIXs.com -- -- This file is distributed under the terms of the MIT license. -- http://en.wikipedia.org/wiki/MIT_License -- Please ping me if you use it for anything cool... -- local math=require("math") local table=require("table") local string=require("string") local unpack=unpack local getmet...
nilq/small-lua-stack
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--imports-- local cqueues = require"cqueues" local util = require"novus.util" local promise = require"cqueues.promise" local interposable = require"novus.client.interposable" local debugger,traceback = debug.debug, debug.traceback local xpcall = xpcall local ipairs = ipairs local insert = table.insert local sleep = cq...
nilq/small-lua-stack
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local mod = DBM:NewMod(1235, "DBM-Party-WoD", 4, 558) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 15007 $"):sub(12, -3)) mod:SetCreatureID(81297, 81305) mod:SetEncounterID(1749) mod:SetZone() mod:SetBossHPInfoToHighest(false) mod:RegisterCombat("combat") mod:SetBossHealthInfo(81297) ...
nilq/small-lua-stack
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local packages = script.Parent.Parent.Parent local synthetic = require(script.Parent.Parent) local util = require(script.Parent.Parent:WaitForChild("Util")) local fusion = util.initFusion(require(packages:WaitForChild('fusion'))) local maidConstructor = require(packages:WaitForChild('maid')) local typographyConstructor...
nilq/small-lua-stack
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--------------------------------- --! @file OutPortPullConnector.lua --! @brief Pullๅž‹้€šไฟกOutPortConnectorๅฎš็พฉ --------------------------------- --[[ Copyright (c) 2017 Nobuhiko Miyamoto ]] local OutPortPullConnector= {} --_G["openrtm.OutPortPullConnector"] = OutPortPullConnector local OutPortConnector = require "openrtm...
nilq/small-lua-stack
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-- Copyright (c) 2019 Cable Television Laboratories, Inc. -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- http://www.apache.org/licenses/LICENSE-2.0 -- Unless required by applicable la...
nilq/small-lua-stack
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require("button") require("stringfuncs") require("finger") require("windialog") local graph = love.graphics local wstart = winw*0.03 local hstart = winh*0.1 local wend = winw*0.97 local hend = winh*0.8 local wbox = winw-wstart-(winw-wend) local hbox = winh-hstart-(winh-hend) local createblock = function(c) local t ...
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slot0 = class("ShoppingCommand", pm.SimpleCommand) slot0.execute = function (slot0, slot1) slot4 = slot1:getBody().count slot5 = pg.shop_template[slot1.getBody().id] slot7 = getProxy(PlayerProxy).getData(slot6) slot8 = getProxy(NavalAcademyProxy) if not slot1.getBody().id then pg.TipsMgr.GetInstance():ShowTips...
nilq/small-lua-stack
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local check = require("jnet.check") local util = require("jnet.util") local BITS = 16 local COMPMAX = 1 << BITS local COMPMASK = COMPMAX - 1 local FORMAT = "%04x" local net_i = {} local net_m = { __index = net_i, jnet_type__ = "jnet.net" } function net_i:promote_(other, netwb) local mt = getmetatable(self) if getm...
nilq/small-lua-stack
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return { postgres = { up = [[ -- If migrating from 1.x, the "path_handling" column does not exist yet. -- Create it with a default of 'v1' to fill existing rows. DO $$ BEGIN ALTER TABLE IF EXISTS ONLY "routes" ADD "path_handling" TEXT DEFAULT 'v1'; EXCEPTION WHEN DUPLICATE_CO...
nilq/small-lua-stack
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local on = mp.get_opt('images-statusbar') == 'yes' local msg1 = mp.get_property('options/osd-msg1') function update_statusbar() if on == true then mp.set_property('options/osd-msg1', msg1) else mp.set_property('options/osd-msg1', '') end end function toggle_statusbar() on = not on ...
nilq/small-lua-stack
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-------------------------------- ELEMENTS FUNCTIONS ------------------------------ -- Create an element -- function createElement(name, atNumber, type, color) eI = {} eI.name = name eI.type = type eI.icon = "__Mobile_Factory_Graphics__/graphics/elements/" .. name .. ".png" eI.icon_size = 89 eI.order = t...
nilq/small-lua-stack
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include("dualstick360/globals.lua") include("dualstick360/utils.lua") include("utils/stateMachine.lua") include("dualstick360/player.lua") include("dualstick360/bullet.lua") include("dualstick360/enemy.lua") include("dualstick360/healthpack.lua") include("dualstick360/level1.lua") --[[ Initialize the first game object...
nilq/small-lua-stack
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-- local variables for API functions. any changes to the line below will be lost on re-generation local client_log, client_set_event_callback, entity_get_player_name, globals_tickinterval, math_floor, table_concat, ui_get, ui_reference = client.log, client.set_event_callback, entity.get_player_name, globals.tickinterva...
nilq/small-lua-stack
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local _hxClasses = {} Int = (function() _hxClasses.Int = _hx_o({__fields__={__name__=true},__name__={"Int"}}); return _hxClasses.Int end)(); Dynamic = (function() _hxClasses.Dynamic = _hx_o({__fields__={__name__=true},__name__={"Dynamic"}}); return _hxClasses.Dynamic end)(); Float = (function() _hxClasses.Float = _hx_e...
nilq/small-lua-stack
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require('plugins') require('config/notify') require('config/keybindings') require('config/colorscheme') require('config/treesitter') require('config/lualine') require('completion') require('config/go') require('config/python') require('rust') require('config/ruby') require('config/telescope') require('config/options...
nilq/small-lua-stack
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------------------------------------------------------------------------------- -- Mob Framework Settings Mod by Sapier -- -- You may copy, use, modify or do nearly anything except removing this -- copyright notice. -- And of course you are NOT allowed to pretend you have written it. -- --! @file init.lua --! @brief se...
nilq/small-lua-stack
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return function() local Knit = require(game:GetService("ReplicatedStorage").Knit) local Streamable = require(Knit.Util.Streamable) local instanceFolder local function CreateInstance(name) local folder = Instance.new("Folder") folder.Name = name folder.Archivable = false folder.Parent = instanceFolder r...
nilq/small-lua-stack
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--[[ Authors: Alberto and Ricardo Romanach GitHub page: https://github.com/rawii22/PlayerStatus Notes: In order to understand some terminology in the comments, I'll describe some stuff here. Scenario 1: non-dedicated non-caves Scenario 2: non-dedicated with caves Scenario 3: dedicated non-caves Scenario 4:...
nilq/small-lua-stack
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identitycontrols = {}; function setCurrent(name) local idctrl = identitycontrols[name]; if idctrl then -- Deactivate all identities for k, v in pairs(identitycontrols) do v.setCurrent(false); end -- Set active idctrl.setCurrent(true); end end function addIdentity(name, isgm) loca...
nilq/small-lua-stack
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local function build_color(r, g, b) if not r then r = 0 end if not g then g = 0 end if not b then b = 0 end local res = fill_surface(32, 32, r, g, b) if not res then return BADID end return {"image", res} end return function(types) return { handler = build_color, args = {types.FACTORY, types....
nilq/small-lua-stack
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vim.cmd([[ augroup general autocmd! autocmd TermOpen term://* startinsert autocmd FocusGained * :checktime autocmd Filetype lua nnoremap <silent><leader>nv <cmd>lua require'telescope.builtin'.find_files{ cwd = "~/.config/nvim" }<CR> augroup END ]]) vim.cmd([[ autocmd FileType lua lua re...
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local State = require("Lutron/State/State") local StateMachine do local _class_0 local stateNameIndex, currentStateName local _base_0 = { addState = function(self, state) if state.name == nil then state.name = stateNameIndex stateNameIndex = stateNameIndex + 1 end self.states...
nilq/small-lua-stack
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project "glfw" kind "StaticLib" language "C" staticruntime "on" targetdir ("bin/%{cfg.buildcfg}") objdir ("bin-obj/") filter "system:windows" systemversion "latest" files { "include/GLFW/glfw2.h", "include/GLFW/glfw2native.h", "src...
nilq/small-lua-stack
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function gadget:GetInfo() return { name = "No Self-D on share", desc = "Prevents self-destruction when a unit changes hands or a player leaves", author = "quantum, Bluestone", date = "July 13, 2008", license = "GNU GPL, v2 or later", layer = 0, enabled = t...
nilq/small-lua-stack
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local Model = require("lapis.db.model").Model local schema = require("lapis.db.schema") local types = schema.types local lapis = require("lapis") local db = require("lapis.db") local uuid = require("uuid") -- Localize local cwd = (...):gsub('%.[^%.]+$', '') .. "." local oss_options = require(cwd .. "GameDbUrls").get...
nilq/small-lua-stack
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--waf_cookie.lua
nilq/small-lua-stack
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local ctx = reaper.ImGui_CreateContext('Drum Humanizer') local size = reaper.GetAppVersion():match('OSX') and 12 or 14 local font = reaper.ImGui_CreateFont('sans-serif', size) reaper.ImGui_AttachFont(ctx, font) widgets = {} widgets.multi_component = { vector = reaper.new_array({ 1.0,1.0,1.0,1.0 }) } funct...
nilq/small-lua-stack
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--- Type-checking functions. -- Functions and definitions for doing a basic lint check on files -- loaded by LuaRocks. --module("luarocks.type_check", package.seeall) local type_check = {} package.loaded["luarocks.type_check"] = type_check local cfg = require("luarocks.cfg") local deps = require("luarocks.deps") type...
nilq/small-lua-stack
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Ocean = Class{} function Ocean:init() self.width = VIRTUAL_WIDTH self.height = 200 self.x = 0 self.y = VIRTUAL_HEIGHT - 49 end function Ocean:collides(obstacle) if self.x + self.width >= obstacle.x and self.x <= obstacle.x + obstacle.width then if (self.y) + (self.height) >= obstacle.y a...
nilq/small-lua-stack
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-- Do not load actual QoS functionality at all, add noop wrapper with annoying messages. -- After loading this file mod should stop doing anything else. -- Reset QoS QoS = {} local function wrapper(_, arg1) print("QoS control is disabled for " .. tostring(minetest.get_current_modname())) print("curl_parallel_limit...
nilq/small-lua-stack
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DarkRP.ENTITY.keysLock = DarkRP.stub{ name = "keysLock", description = "Lock this door or vehicle.", parameters = { }, returns = { }, metatable = DarkRP.ENTITY } DarkRP.ENTITY.keysUnLock = DarkRP.stub{ name = "keysUnLock", description = "Unlock this door or vehicle.", parameters = { }, returns = { }, me...
nilq/small-lua-stack
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---@module GunMagazine ๆžชๆขฐๆจกๅ—๏ผšๅผนๅคนๅŸบ็ฑป ---@copyright Lilith Games, Avatar Team ---@author Sharif Ma local GunMagazine = class('GunMagazine') ---GunMagazine็ฑป็š„ๆž„้€ ๅ‡ฝๆ•ฐ ---@param _gun GunBase function GunMagazine:initialize(_gun) ---ๅผนๅคน่ฃ…่ฝฝ็š„ๆญฆๅ™จ self.gun = _gun ---ๅผนๅคน็š„id self.id = _gun.magazineUsed ---ๅผนๅคน้…็ฝฎๅˆๅง‹ๅŒ– Gun...
nilq/small-lua-stack
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--[[ This class was made special for The Elements of Rainbow discord server ]] local emb = require("./embed.lua") local party = {} party.text = { [[ะฅะพั‡ัƒ ะฟะพะถะตะปะฐั‚ัŒ, ั‡ั‚ะพะฑั‹ ะถะธะทะฝัŒ ะฑั‹ะปะฐ ะฟะพะปะฝะฐ ะฟั€ะธัั‚ะฝั‹ะผะธ ัะพะฑั‹ั‚ะธัะผะธ, ะฑะปะตัั‚ัั‰ะธะผะธ ะธะดะตัะผะธ ะธ ะฝะฐัั‚ะพัั‰ะธะผะธ ะฟะพะฑะตะดะฐะผะธ! ะŸัƒัั‚ัŒ ั‚ะฒะพั ะดัƒัˆะฐ ัะฒะตั‚ะธั‚ัั ะพั‚ ะฟะพะทะธั‚ะธะฒะฐ ะธ ั…ะพั€ะพัˆะตะณะพ ะฝะฐัั‚ั€ะพะตะฝะธ...
nilq/small-lua-stack
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local path = '/home/lib'; local os = require('os'); local codeURL = os.getenv('ROBOSERVER_CODE'); local fileName = '/downloadCode.lua' os.execute('wget -f ' .. codeURL .. fileName .. ' ' .. path .. fileName); local dl = require("downloadCode"); dl.downloadAll(path); local config = require("config"); config.easy(config....
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local hooks = {} module(..., package.seeall) -- register -- Adds a new hook to the global table so it can be broadcast. -- Returns whether a new hook was registered (same name cannot be registered twice) function register(hookName) if (hooks[hookName]) return false end hooks[hookName] = {} return true ...
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------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Grandmaster Vorpil", 555, 546) if not mod then return end mod:RegisterEnableMob(18732) -- mod.engageId = 1911 -- no boss frames -- mod.respawnTime = 0 -- resets, doesn't respawn -...
nilq/small-lua-stack
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giant_mutant_bark_mite = Creature:new { objectName = "@mob/creature_names:mutant_bark_mite_giant", socialGroup = "mite", faction = "", level = 16, chanceHit = 0.31, damageMin = 170, damageMax = 180, baseXp = 1102, baseHAM = 4100, baseHAMmax = 5000, armor = 0, resists = {5,5,5,110,110,-1,-1,-1,-1}, meatType...
nilq/small-lua-stack
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PROJECT_NAME = path.getname(os.getcwd()) minko.project.library("minko-plugin-" .. PROJECT_NAME) files { "src/**.hpp", "src/**.cpp", "include/**.hpp" } includedirs { "include", "src", "lib/opengl/include", } configuration { "android or ios or html5" } minko.plugin.enable("sensors") configuration ...
nilq/small-lua-stack
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modifier_wearable = class({}) function modifier_wearable:CheckState() local state = { [MODIFIER_STATE_STUNNED] = true, [MODIFIER_STATE_NO_HEALTH_BAR] = true, [MODIFIER_STATE_NO_UNIT_COLLISION] = true, [MODIFIER_STATE_NOT_ON_MINIMAP] = true, [MODIFIER_STATE_INVULNERABLE] = true, [MODIFIER_STATE_UNSELECTAB...
nilq/small-lua-stack
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--A lot of Thanks to iUltimateLP and his mod SimpleTeleporters for inspiration and for the use of His Code and graphics data:extend( { { type = "energy-shield-equipment", name= "Personal-Teleporter", sprite = { filename = "__PersonalTeleporter__/graphics/Personal_Teleport_equipment.png", width = 48,...
nilq/small-lua-stack
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horse_spawn = { cast = async(function(player) local magic = 30 if (not player:canCast(1, 1, 0)) then return end if (player.magic < magic) then player:sendMinitext("You do not have enough mana.") return end player:spawn(8, player.x, player.y, 1) player:setAether("horse_spawn", 30000) end), re...
nilq/small-lua-stack
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local matcher = require "util.matching" local typeMatcher = require "util.matching.type" local propertyInstance = require "util.Component.property_instance" local groupInstance = require "util.Component.group_instance" local propertyMethods = {} function propertyMethods:setMatcher(m) if type(m) == "function" or mat...
nilq/small-lua-stack
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----------------------------------------------------------------------------------------------- -- Client Lua Script for NoisyQ -- Created by boe2. For questions/comments, mail me at apollo@boe2.be ----------------------------------------------------------------------------------------------- require "Window" require "...
nilq/small-lua-stack
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ZOMGBuffsDB = { ["namespaces"] = { ["BlessingsManager"] = { ["profiles"] = { ["Default"] = { ["templates"] = { ["current"] = { ["HUNTER"] = { "BOM", -- [1] "BOK", -- [2] "BOW", -- [3] "SAN", -- [4] }, ["WARRIOR"] = { "BOK", -- [1] ...
nilq/small-lua-stack
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fprp.PLAYER.addshekel = fprp.stub{ name = "addshekel", description = "Give shekel to a player.", parameters = { { name = "amount", description = "The amount of shekel to give to the player. A negative amount means you're substracting shekel.", type = "number", optional = false } }, returns = { }, ...
nilq/small-lua-stack
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local BasePlugin = require "kong.plugins.base_plugin" local body_filter = require "kong.plugins.response-transformer.body_transformer" local header_filter = require "kong.plugins.response-transformer.header_transformer" local is_body_transform_set = header_filter.is_body_transform_set local is_json_body = header_filte...
nilq/small-lua-stack
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local t = My.Translator.translate local f = string.format local shipHail = function(ship, player) if ship:hasTag("mute") then return t("generic_comms_ship_static") elseif ship:isFriendly(player) then return t("comms_generic_hail_friendly_ship", ship:getCaptain()) elseif ship:isEnemy(player)...
nilq/small-lua-stack
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numb1 = math.random(9); numb2 = math.random(10); if (numb2 == 10) then value = numb1*10 reply = "answer == '" .. tens[numb1] .. "' "; ans = "answer = '" .. tens[numb1] .. "' "; else value = numb1*10 + numb2; reply = "answer == '" .. tens[numb1] .. ones[numb2] .. "' "; ans = "answer...
nilq/small-lua-stack
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wind_harpy_tornado_damage_modifier = class({}) function wind_harpy_tornado_damage_modifier:OnCreated( kv ) self.damage = self:GetAbility():GetSpecialValueFor("damage") end function wind_harpy_tornado_damage_modifier:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_TOOLTIP, } return fu...
nilq/small-lua-stack
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return {'sciencefiction','sciencefictionfilm','sciencefictionroman','sciencefictionschrijver','sciencefictionserie','sciencepark','sciopticon','scientisme','sciencefictionverhaal','scipio','sciarone','scientologen','sciencefictionfilms','sciencefictionromans','sciencefictionschrijvers','scienceparken','sciopticons','sc...
nilq/small-lua-stack
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--RasPegacy v0.1 --Main Node gl.setup(720, 486) local curView = " " --local font = resource.load_font("Exo2.otf") -- Watch the view.json file to see which display the user wants local json = require "json" util.file_watch("view.json", function(content) Vson = json.decode(content) VC = Vson.view curView =...
nilq/small-lua-stack
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local out = io.open("../Data/3_0/Misc.lua", "w") out:write('local data = ...\n') local evasion = "" local accuracy = "" local life = "" local allyLife = "" local damage = "" for i = 0, DefaultMonsterStats.maxRow do local stats = DefaultMonsterStats[i] evasion = evasion .. stats.Evasion .. ", " accuracy = accuracy ....
nilq/small-lua-stack
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AddCSLuaFile() if (CLIENT) then SWEP.PrintName = "Crowbar" SWEP.Slot = 1 SWEP.SlotPos = 2 SWEP.DrawAmmo = false SWEP.DrawCrosshair = false end SWEP.Author = "Zenolisk" SWEP.Instructions = "Primary Fire: Strike" SWEP.Purpose = "Hitting things." SWEP.Base = "reb_melee_base" SWEP.HoldType = "melee" SWEP.Category ...
nilq/small-lua-stack
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---------------------------------------------------------------------------------------------------- -- This is a class that defines the type of event. -- -- <h4>Extends:</h4> -- <ul> -- <li><a href="flower.Event.html">Event</a><l/i> -- </ul> -- -- @author Makoto -- @release V3.0.0 -----------------------------------...
nilq/small-lua-stack
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--------------------------------------------------------------------------------------------- -- Requirement summary: -- [Policies]: User consent storage in LocalPT (OnAppPermissionConsent without appID) -- [HMI API] OnAppPermissionConsent notification -- -- Description: -- 1. Used preconditions: -- SDL and HMI are run...
nilq/small-lua-stack
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local shell = require("shell") local devfs = require("devfs") local comp = require("component") local args, options = shell.parse(...) if #args < 1 then io.write("Usage: label [-a] <device> [<label>]\n") io.write(" -a Device is specified via label or address instead of by path.\n") return 1 end local filter = ...
nilq/small-lua-stack
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return {'sok','sokkel','sokkerig','sokophouder','sokkenwol','sokjes','sokkels','sokkeltje','sokkeltjes','sokken','sokophouders','sokje'}
nilq/small-lua-stack
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local propBreakSound = script:GetCustomProperty("BreakSound") local propBreakEffect = script:GetCustomProperty("BreakEffect") local BreakSpeed = script:GetCustomProperty("BreakSpeed") local propGlass = script:GetCustomProperty("Glass"):WaitForObject() local propDebris = script:GetCustomProperty("Debris"):WaitForObject(...
nilq/small-lua-stack
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-- Copyright 2021 Kafka-Tarantool-Loader -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or...
nilq/small-lua-stack
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mature_snorbal_male = Creature:new { objectName = "@mob/creature_names:mature_snorbal_male", socialGroup = "snorbal", faction = "", level = 32, chanceHit = 0.4, damageMin = 305, damageMax = 320, baseXp = 3188, baseHAM = 8600, baseHAMmax = 10200, armor = 0, resists = {135,135,20,-1,-1,-1,-1,20,-1}, meatType...
nilq/small-lua-stack
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local t = Def.ActorFrame{} t[#t+1] = LoadActor("Mine_Base"); t[#t+1] = LoadActor("Mine_Fill")..{ InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2); } t[#t+1] = LoadActor("Mine_Fill")..{ InitCommand=cmd(blend,Blend.Add;diffuseshift;effectc...
nilq/small-lua-stack
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local tds = require 'tds' local N = 10000000 require 'torch' torch.manualSeed(1111) local timer = torch.Timer() local perm = torch.randperm(N) local tbl if arg[1] == 'lua' then print('using lua tables!') tbl = {} else print('using tds tables!') tbl = tds.Vec() end print('filling up') timer:reset() for ...
nilq/small-lua-stack
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DATA = {} function add4d(f) DATA[#DATA+1] = f end loadToolData 'street-decoration' dofile(scriptDirectory..'/tool-four-directions.lua')
nilq/small-lua-stack
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require 'torch' require 'image' torch.setdefaulttensortype('torch.FloatTensor') ---------------------------------------------------------------------- print '==> define parameters' local histClasses = opt.datahistClasses local classes = opt.dataClasses ---------------------------------------------------------...
nilq/small-lua-stack
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local tableofmaterials = tableofmaterials or {} local materialused = false resource.AddWorkshop( "1115073625" ) resource.AddFile( "resource/fonts/prime.ttf" ) resource.AddFile( "models/rgngs_vend1/snack.mdl" ) resource.AddFile( "materials/rgngs_vend1/Material__53.vmt" ) resource.AddFile( "materials/rgngs_vend1/Materia...
nilq/small-lua-stack
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Ext.Require("Mimicry_d9cac48f-1294-68f8-dd4d-b5ea38eaf2d6", "LLMIME_StatOverrides.lua") local LeaderLib = Mods["LeaderLib"] function SaveFacingDirection(uuid) local character = Ext.GetCharacter(uuid) local rot = character.Stats.Rotation Ext.Print("Rotation: ", LeaderLib.Common.Dump(rot)) Osi.LLMIME_Skills_SaveFac...
nilq/small-lua-stack
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--- === plugins.finalcutpro.tangent.video === --- --- Final Cut Pro Video Inspector for Tangent local require = require --local log = require "hs.logger".new "tangentVideo" local fcp = require "cp.apple.finalcutpro" local i18n = require "cp.i18n" loc...
nilq/small-lua-stack
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-- bradcush/base16-nvim (https://github.com/bradcush/base16-nvim) -- by Bradley Cushing (https://github.com/bradcush) -- Github scheme by Defman21 -- Based on existing work with references below -- base16-vim (https://github.com/chriskempson/base16-vim) -- by Chris Kempson (http://chriskempson.com) -- RRethy/nvim-base1...
nilq/small-lua-stack
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--local Entity = require("__stdlib__/stdlib/entity/entity") local Csv = { _csvs = {}, __call = function(self, ...) return self.get(...) end, __index = Csv } setmetatable(Csv, Csv) function Csv.get(...) local filename = ... return Csv._csvs[filename] or Csv.new(...) end function Csv.new(...
nilq/small-lua-stack
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hook.Add( "OnEntityCreated", "_simf_trailer_addons_hook_929503203509295983925928529385", function(ent)--maded by SupinePandora43 (ะะฝะดั€ัŽั…ะฐ!!) if ( ent:GetClass() == "gmod_sent_vehicle_fphysics_base" ) then--ะผะพะน ะฝะตะฑะพะปัŒัˆะพะน ัะบั€ะธะฟั‚ ะฝะฐ ะฟะพะดะดะตั€ะถะบัƒ Trailers Base for simfphys timer.Simple( 2, function() if not IsValid(e...
nilq/small-lua-stack
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-- 1st param, ipAddress -- 2nd param, permanent -- AddIpAddress("127.0.0.1", true);
nilq/small-lua-stack
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fx_version 'adamant' game 'gta5' dependencies { 'main', } shared_scripts { 'shared/config.lua', 'shared/main.lua', 'shared/users.lua', 'shared/flags.lua', } client_scripts { 'client/main.lua', 'client/users.lua', 'client/flags.lua', } server_scripts { '@utils/server/database.lua', 'server/config.lua', 's...
nilq/small-lua-stack
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--- === ClipboardTool === --- --- Keep a history of the clipboard for text entries and manage the entries with a context menu --- --- Originally based on TextClipboardHistory.spoon by Diego Zamboni with additional functions provided by a context menu --- and on [code by VFS](https://github.com/VFS/.hammerspoon/blob/mas...
nilq/small-lua-stack
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