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local Bird = require('./Bird') local Vector = require('./vector') local bird local gravity local flap local titleFont local playing local Pipe = require('./Pipe') local pipe1 local pipe2 local score function love.load() width = love.graphics.getWidth() height = love.graphics.getHeight() gravity = Vector.new(0, 1...
nilq/small-lua-stack
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-- FZF Settings vim.g.fzf_history_dir = '~/.local/share/fzf-history'
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--[[ TouchThumbstick --]] local Players = game:GetService("Players") local GuiService = game:GetService("GuiService") local UserInputService = game:GetService("UserInputService") --[[ Constants ]]-- local ZERO_VECTOR3 = Vector3.new(0,0,0) local TOUCH_CONTROL_SHEET = "rbxasset://textures/ui/TouchControlsSheet.png" ...
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local EventManager = require 'utils.EventManager'; local NetworkService = require "utils.NetworkService"; local guildTaskCfg = require "config.guildTaskConfig" local guild_task_list = nil local function SetGuild_task_list(_data,type) if not guild_task_list then guild_task_list = {} end if not guild_task_list[type...
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local m = string.match local gsub = string.gsub local capeLog = logger('capeLog.txt') function getCapabilityStr(p) local str = m(p, 'Capability%s*List[%s%c]*(.-)[%s%c]*Skill%s*List') str = unhyphenate(str) str = gsub(str, "[%c]+", " ") capeLog:print(str) capeLog:print("==========") return str end function pars...
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local function ngrams(counts, doc) local DEPTH = 5 local docLen = #doc local min, concat = math.min, table.concat for i = 1, docLen - 1 do for j = i, min(i + DEPTH - 1, docLen) do if not doc[j] then break end local k = concat(doc, " ", i, j) counts[k] = (counts[k] or 0) + 1 end end ...
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package.path = './?.lua' p = require('raw_parser') dict = require('inorganic_tokens') data = {} files = { 'inorganic_stone_mineral.txt', 'inorganic_stone_gem.txt', 'inorganic_stone_layer.txt', 'inorganic_stone_soil.txt', 'inorganic_metal.txt', 'inorganic_other.txt', } for _, file in ipairs(files...
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tool = Instance.new("Tool") tool.Parent = Game.Players.yfc.Backpack tool.Name = "Gun" han = Instance.new("Part") han.BrickColor = BrickColor.new("Black") han.Size = Vector3.new(1, 1, 1) han.Name = "Handle" han.Parent = tool han.Locked = true mesh = Instance.new("BlockMesh") mesh.Parent = han mesh.Scale = Vector3.n...
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local M = require('xe.node_def._checker') local CalcParamNum = M.CalcParamNum local CheckName = M.CheckName local CheckVName = M.CheckVName local CheckExpr = M.CheckExpr local CheckPos = M.CheckPos local CheckExprOmit = M.CheckExprOmit local CheckCode = M.CheckCode local CheckParam = M.CheckParam local CheckNonBlank = ...
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fx_version 'cerulean' game 'gta5' description 'Async' shared_script 'async.lua'
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--- 模块功能:录音功能测试. -- @author openLuat -- @module record.testRecord -- @license MIT -- @copyright openLuat -- @release 2018.03.27 module(...,package.seeall) require"record" require"audio" local recordBuf = "" --[[ 函数名:rcdcb 功能 :录音结束后的回调函数 参数 : result:录音结果,true表示成功,false或者nil表示失败 ...
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--Copyright (c) 2013, Byrthnoth --All rights reserved. --Redistribution and use in source and binary forms, with or without --modification, are permitted provided that the following conditions are met: -- * Redistributions of source code must retain the above copyright -- notice, this list of conditions and t...
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--new function DIALOG() ----------------------------------------------------------------- --resources officer NODE(0) SAY("May Crahn bless you, young monk. As I can see you have trained thoroughly... the order is ready to accept you into a higher circle. I believe the time has come to charge you with another ...
nilq/small-lua-stack
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local vim = vim local _M = {} _M.load = function (use) use { 'liuchengxu/vista.vim', } end _M.run = function () vim.g.vista_default_executive = "nvim_lsp" vim.cmd [[ " map keybindings nmap <leader>t :Vista!!<CR> ]] end return _M
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SILE.hyphenator.languages["et"] = {} SILE.hyphenator.languages["et"].patterns = { ".aa4", ".aasta5", ".ahe4li", ".al4a", ".al4gas", ".antiik5", ".ap3l", ".ap3r", ".art5r", ".au3a", ".eba3", ".ee4", ".eela4", ".ek3l", ".ek5r", ".gu4a", ".hie5", ".idi4", ".inim5a", ".ise5e", ".is4o", ".ja4e", ".ja4t", ".ka4e", ".ka2o", "...
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local get_us_time = minetest.get_us_time local metric_callbacks = monitoring.gauge("globalstep_callback_count", "number of globalstep callbacks") local metric = monitoring.counter("globalstep_count", "number of globalstep calls") local metric_time = monitoring.counter("globalstep_time", "time usage in microseconds for ...
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-- Animation function that supports -- animation speed, looping (or not looping), -- stopping on a specific frame, flipping -- horizontal and/or vertical, and playing -- in reverse -- Contributors: Scathe (@clowerweb) function anim(a,anim,offx,offy) if(anim.loop!=false) then anim.loop=true end anim.step=anim.st...
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return {'edson','eds','edsons'}
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include("shared.lua") hook.Add( "PhysgunPickup", "StormFox2.MapIce.DisallowPickup", function( ply, ent ) if ent:GetClass() == "stormfox_mapice" then return false end end ) -- nature/dirtfloor005 -- wood/woodburnt001 local ice = Material("stormfox2/effects/ice_water") local RenderSkyBoxIce = false local function Bui...
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--[[ * KiwiItemInfo * * MIT License * * Copyright (c) 2017-2019 Cody Tilkins * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation th...
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local zmq = require "lzmq" local zloop = require "lzmq.loop" local zthreads = require "lzmq.threads" local class = require '3rdparty.middleclass' local Buffer = require "3rdparty.buffer" require "bitbuffer" local utils = require 'utils' local mal = require 'libmal' local dictionnary, counter = utils.dictionnary, uti...
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UMF_REQUIRE "util/meta.lua" UMF_REQUIRE "quat.lua" UMF_REQUIRE "transform.lua" UMF_REQUIRE "vector.lua"
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local wrap = require('action-frame').wrap local JSON = require 'json' local gateways = {} local function new_gateway(gateway_id, read, write) -- Consume the subscribe message assert(JSON.parse(read().payload)) local receive, send = wrap(read, write) gateways[gateway_id] = { receive, send } return receiv...
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--[[ @Authors: Ben Dol (BeniS) @Details: Pathing bot module logic and main body. ]] PathsModule = {} -- load module events dofiles('events') local Panel = {} UI_Path = {} local currIndexWaypoint = 0; local lastPosWalk = nil local currentIndexPath local selectedPath local refreshEvent local loadListIndex local ...
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local Classes = require "Classes" local ITestPacket = require "ITestPacket" local BaseType = require "BaseType" local TestPacket = Classes.class(ITestPacket) function TestPacket:init() self.super:init(self) end function TestPacket:FromBinaryReader( reader ) self.Name.Value = reader:Read() self.Password.Value = r...
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local t = LoadFallbackB(); t[#t+1] = LoadActor( THEME:GetPathB("_Arcade","decorations") ); return t
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local CorePackages = game:GetService("CorePackages") local Roact = require(CorePackages.Roact) local Constants = require(script.Parent.Parent.Parent.Constants) local ENTRY_HEIGHT = Constants.NetworkFormatting.EntryFrameHeight local LINE_WIDTH = Constants.GeneralFormatting.LineWidth local LINE_COLOR = Constants.General...
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local def_global_privileges = nil if factions_config.faction_user_priv == true then def_global_privileges = {"faction_user"} end factions.register_command("name", { faction_permissions = {"name"}, format = {"string"}, description = "Change the faction's name.", description_arg = " <name>:", global_privi...
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--[[ @author Ilias-Timon Poulakis (FeedTheCat) @license MIT @version 1.0.1 @changelog - Fixed bug with empty takes ]] -- local prev_proj local prev_time = 0 local prev_state local prev_focused_hwnd local prev_wnd_cnt local prev_wnd_list local prev_fx_wnd_cnt local active_hwnd local wnd_l local wnd_t loca...
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-- Converts file encoding to pure ASCii -- Including Comments -- For instance: "Atenção!" would be "Aten\xE7\xE3o!". -- But actually will be "Aten\xE7""\xE3""o!" to properly encapsulate the hexadecinal representation -- Solves the problem of some compilers when detecting the file encoding -- Based on a contribution fo...
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function Messenger900000Battle_Activate(arg0, arg1) if arg0:GetDist(TARGET_ENE_0) <= 3 then arg1:AddSubGoal(GOAL_COMMON_AttackTunableSpin, 10, 3000, TARGET_ENE_0, AttDist, 0, 180) else arg1:AddSubGoal(GOAL_COMMON_Wait, 5, TARGET_NONE, 0, 0, 0) end return end function Messenger900000Bat...
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-- Controllers local CameraController = require "controllers.CameraController" local DataPersistence = require "controllers.DataPersistence" -- Models local LetterboardTimer = require "models.LetterboardTimer" local World = require "models.business.World" local Wall = require "models.business.Wall" -- Game UI local B...
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local lastDirectionHit = -1; local psychicDanced = true; animationList = {'singLEFT', 'singDOWN', 'singUP', 'singRIGHT'}; function opponentNoteHit(id, direction, noteType, isSustainNote) if dadName == 'psychic' then if not psychicDanced and lastDirectionHit == direction then characterPlayAnim('dad', animationLis...
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return { style = { [32] = { -- Default fore = "#000000", back = "#FFFFFF" }, [33] = { -- Line Number fore = "#000000", back = "#A0A0A0" }, [34] = { -- Brace Highlight fore = "#000000", back = "#00FF00", bold = true }, [35] = { -- Unmatched Brace ...
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local Packages = script.Parent.Parent.Parent.Parent.Parent local Roact = require(Packages.Roact) local App = Packages.UIBlox.App local SliderTextInput = require(App.Slider.SliderTextInput) local Story = Roact.PureComponent:extend("Story") function Story:init() self:setState({ value = 10 }) end function Story:re...
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local lpeg = require("lpeg");
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data:extend( { { type = "item-group", name = "Nine-Worlds", icon = "__nineworlds__/graphics/icon_itemgroup.png", inventory_order = "y", order = "z", }, { type = "item-subgroup", name = "portals", group = "Nine-Worlds", order = "a", }, { type = "item-subgroup", name ...
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require "system" Cache = class { __name = "Cache", images = {}, fonts = {}, windowskins = {} } function Cache:__init() error("Cache is non-instantiable") end function Cache:image(filename) -- sanity checks assert(type(filename) == "string" and #filename > 0, "invalid filename")...
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----------------------------------------- -- INFORMATION ----------------------------------------- --[[ All percent values are integers. --]] ----------------------------------------- -- LOCALIZED GLOBAL VARIABLES ----------------------------------------- local ZGV = ZGV if not ZGV then return end local...
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-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local str_decode = require("string_decode") SwitchManualIntElse = class.class(KaitaiStruct) function SwitchManualIntEls...
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local _2afile_2a = "fnl/aniseed/string.fnl" local _2amodule_name_2a = "conjure.aniseed.string" local _2amodule_2a do package.loaded[_2amodule_name_2a] = {} _2amodule_2a = package.loaded[_2amodule_name_2a] end local _2amodule_locals_2a do _2amodule_2a["aniseed/locals"] = {} _2amodule_locals_2a = (_2amodule_2a)["...
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local function nnoremap(mapping, action) vim.api.nvim_set_keymap("n", mapping, action, { noremap = true }) end local function xnoremap(mapping, action) vim.api.nvim_set_keymap("x", mapping, action, { noremap = true }) end local function vnoremap(mapping, action) vim.api.nvim_set_keymap("x", mapping, action, { n...
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-- file created: 2010-03-16 local F = far.Flags local sd = require "far2.simpledialog" local M = require "lfh_message" local function ConfigDialog (aData) local offset = 5 + math.max(M.mBtnHighTextColor:len(), M.mBtnSelHighTextColor:len()) + 10 local swid = M.mTextSample:len() local Items = { guid = "05d16...
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-- -- syncmodule callback functions -- -- local function write_script() io.open(synchronizer.MODULE_PATCH..synchronizer.MODULE_SCP_SCRIPT, "w"):close() os.remove(synchronizer.MODULE_PATCH..synchronizer.MODULE_SCP_SCRIPT) io.open(synchronizer.MODULE_PATCH..synchronizer.MODULE_SCP_SCRIPT, "w"):close() file = io.ope...
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--- @module OptionGui 房间设置的UI模块 --- @copyright Lilith Games, Avatar Team --- @author An Dai local OptionGui = ModuleUtil.New('OptionGui', ClientBase) local self = OptionGui local autoGame = false--加入游戏自动点选游戏进入选座位的通道 --- 初始化 function OptionGui:Init() self:CreateGui() end function OptionGui:CreateGui() self.optionGui...
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-- -- Menus -- dofile("game/client/stack_menu.lua") dofile("game/client/main_menu.lua") dofile("game/client/play_game_menu.lua") dofile("game/client/settings_menu.lua") dofile("game/client/pause_menu.lua") dofile("game/client/hud.lua") local function onStartup() game.gui.push("main_menu") end game.onClientSta...
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-- local _, EventHorizon = ... -- EventHorizon:file_preload() -- EventHorizon.colorize = method({ -- default_arguments = {r="00", g="00", b="00", a="FF"}, -- implementation = function(args, ...) -- return format("|c%s%s%s%s%s|r", args.a, args.r, args.g, args.b, strjoin('', ...)) -- end -- }) -- functio...
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--スカーレッド・スーパーノヴァ・ドラゴン --Scripted by nekrozar function c100259021.initial_effect(c) --synchro summon aux.AddSynchroMixProcedure(c,aux.Tuner(nil),aux.Tuner(nil),aux.Tuner(nil),aux.NonTuner(Card.IsSynchroType,TYPE_SYNCHRO),1,99) c:EnableReviveLimit() --special summon condition local e1=Effect.CreateEffect(c) e1:Set...
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local att = {} att.name = "md_csgo_556" att.displayName = "Sig 556 Sight" att.displayNameShort = "556" att.aimPos = {"CSGO556Pos", "CSGO556Ang"} att.FOVModifier = 15 att.isSight = true att.statModifiers = {OverallMouseSensMult = -0.1} if CLIENT then att.displayIcon = surface.GetTextureID("cw20_extras/icons/upgr_csgo...
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local get_lsp_client = function (msg) msg = msg or 'No Active Lsp' local buf_ft = vim.api.nvim_buf_get_option(0,'filetype') local clients = vim.lsp.get_active_clients() if next(clients) == nil then return msg end for _,client in ipairs(clients) do local filetypes = client.config.filetypes if fi...
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local PreviewCache = {} local InfoCache = {} local VoteCache = {} local ListCache = {} function WorkshopFileBase( namespace, requiredtags ) local ret = {} ret.HTML = nil function ret:Fetch( type, offset, perpage, extratags ) if ( type == 'local' ) then return self:FetchLocal( offset, perpage ) en...
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local FeatureLPPooling, parent = torch.class('nn.FeatureLPPooling', 'nn.Module') --[[ Possible inputs that we handle: #### `batch_mode = false` The dimensionality of the input chooses between the following modes: ``` [feature dim] [feature dim][opt dim 1] [feature dim][opt dim 1][opt dim 2] ...
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--region class_Tester.lua --Author : jefflwq --Date : 2016/03/02 --说明 : class 的测试程序 --endregion if true then --false:启用测试, true:禁用测试(测试无问题后请设为true) return end using "Joop" namespace "Testers.Keyword.Class" { class "clsA" { public.const.const_name("const_name"), st...
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object_tangible_component_clothing_fiberplast_panel_prison_guard = object_tangible_component_clothing_shared_fiberplast_panel_prison_guard:new { } ObjectTemplates:addTemplate(object_tangible_component_clothing_fiberplast_panel_prison_guard, "object/tangible/component/clothing/fiberplast_panel_prison_guard.iff")
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-- Toggle between two buffers with a key shortcut. local M = {} -- ## Commands -- Save the buffer index before switching. events.connect(events.BUFFER_BEFORE_SWITCH, function() for index, b in ipairs(_BUFFERS) do if b == buffer then last_buffer = b break end end end) -- Switch t...
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local L = BigWigs:NewBossLocale("Yan-Zhu the Uncasked", "zhCN") if not L then return end if L then L.summon_desc = "当炎诛召唤发酵酒灵时发出警报。他们会施放|cff71d5ff活力发酵|r治疗首领。" end
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local toArr toArr = function(aTable) local myArray = { } for i, tbl in ipairs(aTable) do local nbKeys = 0 for k, v in pairs(tbl) do nbKeys = nbKeys + 1 myArray[#myArray + 1] = v end if (nbKeys == 0) then myArray[#myArray + 1] = "_null_" end end for i, v in ipairs(myArray) d...
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Debug = { active = false } local imgui = nil function Debug.init() log.info("Debug is active") imgui = require "imgui" Debug.hook() end function Debug.hook() love.textinput = lume.combine(love.textinput, function(t) if not Debug.active then return end imgui.TextInput(t) end) love.keypressed = lume...
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-- Common image types used by the vc_image library. local ffi = require "ffi" ffi.cdef[[ //enums of display input format typedef enum { VCOS_DISPLAY_INPUT_FORMAT_INVALID = 0, VCOS_DISPLAY_INPUT_FORMAT_RGB888, VCOS_DISPLAY_INPUT_FORMAT_RGB565 } VCOS_DISPLAY_INPUT_FORMAT_T; typedef VCOS_DISPLAY_INPUT_FORMAT_...
nilq/small-lua-stack
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local K, C, L = unpack(select(2, ...)) local Module = K:GetModule("Skins") -- Credit: LeatrixPlus L["EditBox Tip"] = "Press KEY ENTER when you finish typing" L["InvalidName"] = "Invalid content input" L["NoMatchReult"] = "No more matched results" L["Tips"] = "Tips" L["TradeSearchTip"] = "Search the recipe name you ne...
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object_draft_schematic_reverse_engineering_skill_attachment_2 = object_draft_schematic_reverse_engineering_shared_skill_attachment_2:new { } ObjectTemplates:addTemplate(object_draft_schematic_reverse_engineering_skill_attachment_2, "object/draft_schematic/reverse_engineering/skill_attachment_2.iff")
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--{{---| Dropbox |------------------------------------------------------------------------------------------------------------- local awful = require("awful") local wibox = require("wibox") local gears = require("gears") local naughty = require("naughty") local string = require("string") local watch = require(...
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local path = minetest.get_modpath("mobs") -- Mob Api dofile(path.."/api.lua") -- Animals dofile(path.."/chicken.lua") -- JKmurray dofile(path.."/cow.lua") -- KrupnoPavel dofile(path.."/rat.lua") -- PilzAdam dofile(path.."/sheep.lua") -- PilzAdam dofile(path.."/warthog.lua") -- KrupnoPavel dofile(path.."/bee.lua") -...
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Config = {} Config.NazwaJoba = 'biznes' Config.TradeDystans = 10 -- dystans do zrobienia trade Config.Ostrzezenie = true -- ostrzezenie w konsoli w razie cheatera (dystans)
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return { VoiceManager = require('VoiceManager'), Player = require('Player'), Node = require('Node') }
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local gui_tags_hack = require("gui-tags-hack") local function build(parent, structure) -- no more hacks, we got the real 1.1 !!! -- -- gui_tags_hack.hook(parent) -- since this is in a lib anyway, this can be replaced by a more performant version local elem = parent.add(structure) -- -- gui tags hack hooking...
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--[[ PINAPL (pronounced "Pineapple") is the PIcaso Nano Application Platform in Lua Presently PINAPL is a tiny application building platform for use with the gen4-uLCD-24PT display made by 4D Systems. (Its main chip is called Picaso, hence the name.) PINAPL depends on the 4D-Picaso.lua library by the same author to ...
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local function input(event) if event.DeviceInput.button == "DeviceButton_left mouse button" and event.type == "InputEventType_Release" then MESSAGEMAN:Broadcast("MouseLeftClick") elseif event.DeviceInput.button == "DeviceButton_right mouse button" and event.type == "InputEventType_Release" then MESSAGEMAN:Broadca...
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Object = require 'lib/classic/classic' Input = require 'lib/boipushy/Input' -- Timer = require 'lib/hump/Timer' Timer = require 'lib/chrono/Timer' M = require 'lib/Moses/moses_min' utils = require 'lib/utils' Camera = require 'lib/STALKER-X/Camera' Draft = require 'lib/draft/draft' Vector = require 'lib/hump/vector' ut...
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-- Autogenerated with DRAKON Editor 1.32 require('strict').on() local table = table local string = string local pairs = pairs local ipairs = ipairs local io = io local pcall = pcall local xpcall = xpcall local debug = debug local math = math local tostring = tostring local clock = require("clock") local log = requir...
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mp = Map("familycloud") mp.title = translate("天翼家庭云/天翼云盘提速") mp.description = translate("天翼家庭云/天翼云盘提速 (最高可达500Mbps)") mp:section(SimpleSection).template = "familycloud/familycloud_status" s = mp:section(TypedSection, "familycloud") s.anonymous = true s.addremove = false enabled = s:option(Flag, "enabled", translate(...
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workspace "lmc" configurations { "debug", "release", "tracy" } project "lmc" kind "ConsoleApp" toolset "clang" language "C++" cppdialect "C++17" warnings "Extra" links { "fmt" } files { "src/**.hpp", "src/**.cpp" } filter { "system:macosx" } buildoptions { "`pkg-config fmt --cflags`" } linkoptions { "`...
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#!src/lua -- LLL - Lua Low Level -- September, 2015 -- Author: Gabriel de Quadros Ligneul -- Copyright Notice for LLL: see lllcore.h -- -- test_unop.lua local executetests = require 'tests/executetests' local generateargs = require 'tests/generateargs' local ops = {'-', '~', '#', 'not '} local functions = {} for _,...
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local m = require 'pegparser.parser' local pretty = require 'pegparser.pretty' local coder = require 'pegparser.coder' local util = require'pegparser.util' -- Removed label 'AssignAssign' in rule statement because the correct matching -- of varlist depends on a semantic action in rule var g = [[ program <- ...
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CaveFloorDirt = { name='CaveFloorDirt', quad=4, color2={40, 27, 18, 255}, color3={68, 64, 61, 255} } CaveStairsUp = { name='CaveStairsUp', quad=2, isStairs='up', color1={173, 125, 90, 255}, color2={117, 80, 53, 255}, color3={148, 20, 84, 255}, color4={68, 64, 61, 255} } CaveStairsDown = { name...
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function toBits(num,bits) -- returns a table of bits, most significant first. bits = bits or math.max(1, select(2, math.frexp(num))) local t = {} -- will contain the bits for b = bits, 1, -1 do t[b] = math.fmod(num, 2) num = math.floor((num - t[b]) / 2) end return table.concat(t,...
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-- doSomePhysics(100, {-1.0,0.0,1.0}, {10.0,0.0,5.0} ) mat = {{1.1,-0.1,0.1},{-0.2,2.2,0.2},{-0.3,0.3,3.3}} for i=10,1,-1 do doSomePhysics2( i, {-7.7,8.8,9.9}, mat ) end
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function on_activate(parent, ability) if game:num_effects_with_tag("trap") > 4 then game:say_line("Maximum number of traps set.", parent) return end local targets = parent:targets() local radius = parent:stats().touch_distance local targeter = parent:create_targeter(ability) targeter:s...
nilq/small-lua-stack
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local util = require('util') local handlePopup = require('handle_popup') local isPages = util.isPages local tblHasVal = util.tblHasVal local getIconPos = util.getIconPos -- local mySnapshot = util.mySnapshot -- popup handler local function verifyPopups(popups, destination, timeout, inter) timeout, inte...
nilq/small-lua-stack
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-- import local PhysicsShape = require 'candy.physics.2D.PhysicsShape' local ComponentModule = require 'candy.Component' ---@class PhysicsShapeBox : PhysicsShape local PhysicsShapeBox = CLASS: PhysicsShapeBox ( PhysicsShape ) :MODEL { Field ( "w" ):set ( "setWidth" ), Field ( "h" ):set ( "setHeight" ), Field ( ...
nilq/small-lua-stack
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local strutil = require('acid.strutil') local tableutil = require('acid.tableutil') local acid_xml = require('acid.xml') local _M = {} local meta_prefix = 'x-amz-meta-' local date_format = '!%a, %d %b %Y %T GMT' local empty_schema = { checker = { }, } local string_schema = { checker = { ['type'] ...
nilq/small-lua-stack
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local assets = { Asset("ANIM", "anim/marsh_tile.zip"), Asset("ANIM", "anim/splash.zip"), } local prefabs = { "marsh_plant", "fish", "frog", "mosquito", } local function ReturnChildren(inst) for k,child in pairs(inst.components.childspawner.childrenoutside) do if child.components.homeseeker then child.com...
nilq/small-lua-stack
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object_tangible_loot_creature_loot_collections_col_imperial_rank_gen = object_tangible_loot_creature_loot_collections_shared_col_imperial_rank_gen:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_col_imperial_rank_gen, "object/tangible/loot/creature/loot/collections/col_imperial_rank...
nilq/small-lua-stack
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local mallcache = { } return mallcache
nilq/small-lua-stack
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--[[------------------------------------------------------------------------- Handles mapentities and entity functions Get entities StormFox.GetSkyPaint() returns env_skypaint StormFox.GetSun() returns env_sun Map Bloom StormFox.SetMapBloom(n) Shadow StormFox.SetShadowColor(col) StormFox.SetShadow...
nilq/small-lua-stack
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local luafsm = require("luafsm") describe("classes", function() it("prototype based state machine", function() local my_fsm = {} local prototype = {} function my_fsm.new() local t = { counter = 42, } setmetatable(t, {__index = prototype}) t:startup() return t end function prototype:on...
nilq/small-lua-stack
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shagbark_charge = class({}) LinkLuaModifier( "modifier_shagbark_charge", "modifiers/modifier_shagbark_charge", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- function shagbark_charge:OnAbilityPhaseStart() if IsServer() then self.nPreviewFX = ParticleMana...
nilq/small-lua-stack
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-- Create the Snake class Snake = {} function Snake:new(x, y) local o = {} setmetatable(o, self) self.__index = self self.x = x self.y = y self.dx = 0 self.dy = 0 self.body = {} table.insert(self.body, { x = x, y = y }) return o end function Snake:move() table.insert(snake.body, 1, { x = sna...
nilq/small-lua-stack
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h = Instance.new("HopperBin") h.Parent = Game.Players.acb227.Backpack h.Name = "Dance" script.Parent = h function dance() local me = script.Parent.Parent.Character.Torso local RightShoulder = me["Right Shoulder"] local LeftShoulder = me["Left Shoulder"] local RightHip = me["Right Hip"] local LeftHip = me["Left Hip"...
nilq/small-lua-stack
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--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] local PLUGIN = PLUGIN; -- Called when screen space effects should be rendered. function PLUGIN:RenderScreenspaceEffects() local nvActive = LocalPlayer():GetData("nvActive"); if (nvActive) then local colorModify...
nilq/small-lua-stack
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local lua_maps = require 'lua_maps' local rspamd_regexp = require 'rspamd_regexp' local rspamd_util = require 'rspamd_util' local ivm_sendgrid_ids = lua_maps.map_add_from_ucl( 'https://www.invaluement.com/spdata/sendgrid-id-dnsbl.txt', 'set', 'Invaluement Service Provider DNSBL: Sendgrid IDs' ) local ivm_sendgr...
nilq/small-lua-stack
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-- cdata to lua conversion -- -- Copyright (C) 2013,2014 Markus Klotzbuecher <markus.klotzbuecher@mech.kuleuven.be> -- Copyright (C) 2014-2020 Markus Klotzbuecher <mk@mkio.de> -- -- SPDX-License-Identifier: BSD-3-Clause -- local ffi = require("ffi") local reflect = require("reflect") local utils = require("utils") loc...
nilq/small-lua-stack
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--[[ The MIT License Copyright (C) 2021 Tony Wang Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish...
nilq/small-lua-stack
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--------STEP[1] Home👇-------- gg.setVisible(false) gg.sleep(200) gg.alert("⚡❌Sikk Tech - Free Online Game Hacks") gg.sleep(200) gg.alert("⚡ eNGINE Loadi️NG ✔️") gg.toast("") gg.sleep(300) gg.toast("⚡❌Sikk Tech.com") gg.sleep(300) gg.toast("⚡❌ Sikk Tech") gg.toast("■□□□□□□□□□10%") gg.sleep(150) gg.toast("■■□□□□□□□□20%...
nilq/small-lua-stack
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-- This is an information file. No code of this file is called in the game. -- This is an information file. No code of this file is called in the game. -- This is an information file. No code of this file is called in the game. ---- You can trigger this event when changing a number plate in another script to update th...
nilq/small-lua-stack
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--Here is the code to add a dropdown menu to the editor. --NOTE : Needs creation of editor module ! --FLevelEditorModule& LevelEditorModule = FModuleManager::LoadModuleChecked<FLevelEditorModule>("LevelEditor"); --LevelEditorModule.GetMenuExtensibilityManager()->AddExtender( Extender ); --PUT CONFIG INSIDE Saved/Confi...
nilq/small-lua-stack
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-- See LICENSE for terms local floatfloor = floatfloor local GetDate = GetDate local T = T local clock = {302535920011360, "<hour>:<min>"} local IsValidXWin = rawget(_G, "ChoGGi") and ChoGGi.ComFuncs.IsValidXWin or function(win) win = win and win.window_state if win and win ~= "destroying" then return true ...
nilq/small-lua-stack
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cConfig = { apiToken = ""; channel = ""; } local function isempty(s) return s == nil or s == '' end function InitializeConfig() local ini = cIniFile(); if (not(ini:ReadFile("SlackChat.ini"))) then LOGINFO("SlackChat: Cannot read SlackChat.ini, all plugin configuration is set to defaults."); end cCon...
nilq/small-lua-stack
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pfUI:RegisterModule("feigndeath", function () local cache = { } local healthscan = CreateFrame("GameTooltip", "pfHpScanner", UIParent, "GameTooltipTemplate") healthscan:SetOwner(healthscan,"ANCHOR_NONE") local healthbar = healthscan:GetChildren() local cache_update = CreateFrame("Frame") cache_update:Regis...
nilq/small-lua-stack
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--- --- import.lua --- --- Copyright (C) 2018 Xrysnow. All rights reserved. --- local MOD_PATH = MOD_PATH or '' function ListFiles(rootpath, pathes) pathes = pathes or {} for entry in lfs.dir(rootpath) do if entry ~= '.' and entry ~= '..' then local path = rootpath .. '\\' .. entry ...
nilq/small-lua-stack
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