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include("terms") style = {["off_color"] = "fff", ["on_color"] = "fff", ["line_color"] = "000", ["line_width"] = "2"}; meas = {"\(^\circ\)", "'"} numb = {"\(\small\alpha\)", "\(\small\beta\)", "\(\small\gamma\)", "\(\small\alpha_1\)", "\(\small\beta_1\)", "\(\small\gamma_1\)" } na...
nilq/small-lua-stack
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local mType = Game.createMonsterType("Raging mage") local monster = {} monster.description = "a raging mage" monster.experience = 3250 monster.outfit = { lookType = 416, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookAddons = 0, lookMount = 0 } monster.health = 3500 monster.maxHealth = 3500 monste...
nilq/small-lua-stack
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#!/usr/bin/env tarantool test = require("sqltester") test:plan(15) --!./tcltestrunner.lua -- 2011 August 13 -- -- The author disclaims copyright to this source code. In place of -- a legal notice, here is a blessing: -- -- May you do good and not evil. -- May you find forgiveness for yourself and forgive others...
nilq/small-lua-stack
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object_tangible_tcg_series7_combine_object_tie_canopy = object_tangible_tcg_series7_shared_combine_object_tie_canopy:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series7_combine_object_tie_canopy, "object/tangible/tcg/series7/combine_object_tie_canopy.iff")
nilq/small-lua-stack
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-- first load all the CAMPVis Lua modules we need require("cgt") require("base") require("cvio") require("vis") require("application") -- All created CAMPVis objects have to be kept alive and must not be garbage-collected by Lua. -- In order to keep them alive after this LuaDemo has finished, they have to reside in t...
nilq/small-lua-stack
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-- Based on sha2.lua version 9 (2020-05-10) made by Egor Skriptunoff, ported for the WoW environment -- https://github.com/Egor-Skriptunoff/pure_lua_SHA local MAJOR_VERSION = "LibHash-1.0" local MINOR_VERSION = 1 if not LibStub then error(MAJOR_VERSION .. " requires LibStub.")end local lib = LibStub:NewLibrary(M...
nilq/small-lua-stack
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local path = (...):gsub("[^%.]*$", "") local M = require(path .. "master") M.ImGuiComboFlags_None = 0 M.ImGuiComboFlags_PopupAlignLeft = 1 M.ImGuiComboFlags_HeightSmall = 2 M.ImGuiComboFlags_HeightRegular = 4 M.ImGuiComboFlags_HeightLarge = 8 M.ImGuiComboFlags_HeightLargest = 16 M.ImGuiComboFlags_NoArrowButton = 32 M....
nilq/small-lua-stack
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-- Connecting to Redis local redis = require "resty.redis" local red = redis:new() -- Divides string into substrings based on a delimiter, returning an array of these substrings. function string:split(sep) local sep, fields = sep or ":", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, functi...
nilq/small-lua-stack
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-- The Computer Language Shootout -- http://shootout.alioth.debian.org/ -- contributed by Mike Pall local function fannkuch(n) local p, q, s, odd, check, maxflips = {}, {}, {}, true, 0, 0 for i=1,n do p[i] = i; s[i] = i end repeat -- Print max. 30 permutations. if check < 30 then if not p[n] then r...
nilq/small-lua-stack
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class "Player" function Player:__init(player) self.player = player self.playerId = player:GetId() self.start_pos = player:GetPosition() self.start_world = player:GetWorld() self.inventory = player:GetInventory() self.derbyPosition = nil self.derbyAngle = nil self.derbyVehicle = ni...
nilq/small-lua-stack
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--[[exports.scoreboard:addScoreboardColumn('Flag', getRootElement(), 25) function showcountry() local flag = exports.admin:getPlayerCountry ( source ) if flag then setElementData(source,"Flag",":admin/client/images/flags/"..flag..".png") else flag = "N/A" end end addEventHandler("onPlayerJoin",...
nilq/small-lua-stack
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local kiir = {} kiir.kiik = {} kiir.alap = {} kiir.aktiv = 0 -- létrehozás, törlés | new, del function kiir:new(szoveg,ido) -- string, time if not szoveg then return nil end ido = ido or kiir.alap.ido table.insert(kiir.kiik,{szoveg=szoveg,ido=ido}) return #kiir end function kiir:del() kiir.kiik={...
nilq/small-lua-stack
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local kAlienStructureMoveSound = debug.getupvaluex(UpdateAlienStructureMove, "kAlienStructureMoveSound") function UpdateAlienStructureMove(self, deltaTime) if Server then local currentOrder = self:GetCurrentOrder() if GetIsUnitActive(self) and currentOrder and currentOrder:GetType() == kTechId.Move ...
nilq/small-lua-stack
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--[[ SERVER TO REQUEST HANDLER ]] require "dns" --[[ RUNNING SERVER ]] local sockgate local scmd --scmd = string command sockgate = lsok.open(lsok.proto.udp) local bool = lsok.bind(sockgate, conf.dnsIP, conf.dnsPort) if(bool == false) then error("Could not bind") end while(true) do local si local sf local cmd -...
nilq/small-lua-stack
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if (GetLocale() ~= "deDE") then return end -- Localization for deDE local PerformanceSlight = "\n|cffFF0000Eine Deaktivierung könnte die Spielperformance leicht erhöhen|r" -- For semi-high CPU options local ToggleOffReminder = "\n|cffFF0000Schalte diesen Menüpunt aus, um Deine Aktionsleisten manuell zu steuern|r" --...
nilq/small-lua-stack
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IncludeFile("Lib\\TOIR_SDK.lua") Olaf = class() function OnLoad() if GetChampName(GetMyChamp()) == "Olaf" then Olaf:__init() end end function Olaf:__init() W_SPELLS = { -- Yea boiz and grillz its all right here....... ["FizzMarinerDoom"] = {Spellname ="FizzMarinerDoom"...
nilq/small-lua-stack
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function mmpkg.isAlive() mmpkg.updateMaxStats() mmpkg.updateVitals() mmpkg.myAffects = mmpkg.myAffects or {} mmpkg.myAffects.affects = {} end
nilq/small-lua-stack
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workspace ("InsightECS") architecture ("x86_64") configurations { "Develop-Exe", "Develop-Exe-Debug", "Develop-Exe-Release", "Develop-Exe-Distribution", } buildFolder = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" project ("Develop") kind "ConsoleApp" location ("") -- Root Directory language ...
nilq/small-lua-stack
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---------------------------------------------------------- -- kev-gore by: Kevin0M16 ---------------------------------------------------------- fx_version 'cerulean' games { 'gta5' } author 'Kevin_M16' description 'kevs-gore - a FiveM gore enhancement' version '1.0.0' replace_level_meta 'meta/gta5' files { ...
nilq/small-lua-stack
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TOOL.Category = "Wire Extras/Visuals" TOOL.Name = "Painter" TOOL.Command = nil TOOL.ConfigName = "" TOOL.Tab = "Wire" if ( CLIENT ) then language.Add( "Tool.wire_painter.name", "Painter Tool (Wire)" ) language.Add( "Tool.wire_painter.desc", "Spawns a decal painter for use with the wire system." ) la...
nilq/small-lua-stack
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local Assert = require(script.Parent._Util.Assert) local assertTypeOf = Assert.prepTypeOf("GetContrastRatio") local GetLuminance = require(script.Parent.GetLuminance) local max = math.max local min = math.min return function(foreground: Color3, background: Color3): number assertTypeOf("foreground", "Color3", for...
nilq/small-lua-stack
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local fs = {} local lfs = nil local separator = package.config:match("^([^\n]*)") if love ~= nil then elseif pcall(function () lfs = require('lfs') end) then else error("LFS or Love are required to access the filesystem.") end function fs.currentDir () if love ~= nil then return "/" elseif lfs ~= nil then ...
nilq/small-lua-stack
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local ip_country = require "bw.util.ip_country" return function() local cn = '113.111.109.39' local c = ip_country.get_country(cn) assert(c == "China", c) assert(ip_country.is_china(cn)) local us = '95.163.203.38' c = ip_country.get_country(us) assert(c == "United States", c) assert(...
nilq/small-lua-stack
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-- Module luaven provides functions generating Lua string patterns for matching -- fuzzy/similar strings with small Levenshtein-Damerau distance. local luaven = {} -- luaven.all iterates over all patterns similar to s with Levenshtein-Damerau -- distance 1. Only ANSI strings are handled properly. -- -- IMPORTANT NOTE...
nilq/small-lua-stack
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-------------------------------------------------------------------------------- ----------------------------------- DevDokus ----------------------------------- -------------------------------------------------------------------------------- if (((Plugins.BountyHunter) and not (_StartError_) and (Framework.Vorp) and n...
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id = 'V-38474' severity = 'low' weight = 10.0 title = 'The system must allow locking of graphical desktop sessions.' description = 'The ability to lock graphical desktop sessions manually allows users to easily secure their accounts should they need to depart from their workstations temporarily.' fixtext = [=[Run the f...
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describe("Simple factory", function() local factory = {}; setup(function() factory = require("../simpleFactory"); end) it("should generate addition operation", function() local operation = factory:CreateOperation("+"); operation.numberA = 10; operation.numberB = 5; assert.is.equal(10 + 5, o...
nilq/small-lua-stack
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MxM = {}MxM.S_projectCallback = {}MxM.C_projectCallback = {} MxM.ProjectId = 0 RegisterNetEvent('MxM:T_C_projectCallback') AddEventHandler('MxM:T_C_projectCallback', function(name, requestId, ...) local playerId = source MxM.T_C_projectCallback(name, requestID, playerId, function(...) TriggerServerEvent('MxM:clientC...
nilq/small-lua-stack
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local operate = require('rx.operator') local observer = require('rx.observer') return function(count) return operate(function(source, destination) if (not count) then return source.subscribe(destination) end local seen = 0 local next if (count <= 0) then ...
nilq/small-lua-stack
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Locales['en'] = { ['vehicle_shop'] = 'Dealership', ['open_vehicle_shop'] = 'Press ~INPUT_PICKUP~ to enter dealership menu', ['open_vehicle_sell'] = 'Press ~INPUT_PICKUP~ to sell your vehicle for ~o~%s~s~', ['shop_menu_item'] = '<strong>%s<strong> <span style="color: darkred;">%s</span>', ['wait_vehi...
nilq/small-lua-stack
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local root = script.Parent local Behaviors = require(root.Behaviors) local function getReal(self) return select(2, next(self)) end local Contexts = { Global = { [newproxy()] = { Keys = {}, Values = { "transform", "reconcile", "replace" }, Meta = {}, }, }, } Contexts.Enum = {} local enumString = {} fo...
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-- This module cache value to local map -- To be usefull this function requires the solution to enable the HotVM setting local cache = {} function cache.get(key, getter, timeout) local now = os.time(); if not cache[key] or cache[key].ts < now + (timeout or 30) then local value; if getter then value =...
nilq/small-lua-stack
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local skynet = require "skynet" local snax = require "skynet.snax" skynet.start(function() local ps = snax.uniqueservice ("pingserver", "test queue") for i=1, 10 do ps.post.sleep(true,i*10) ps.post.hello() end for i=1, 10 do ps.post.sleep(false,i*10) ps.post.hello() end skynet.exit() end)...
nilq/small-lua-stack
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local ItemName2Type= GetFileConfig(OUTPUTBASE.."server/setting/item/name2type.lua") return function (Data) local Tbl = Split(Data, ",") local Ret = {} for _, Name in ipairs(Tbl) do assert(ItemName2Type[Name],Name.."没有该物品类型,请确认相关物品表") table.insert(Ret, ItemName2Type[Name]) end return Ret end
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local PANEL = {} local COLOR_PRICE = Color(255, 255, 255, 75) local COLOR_CANNOT_AFFORD = Color(255, 100, 100, 75) local function ignore() end function PANEL:Init() self:Dock(TOP) self:SetTall(64) self:SetDrawBackground(false) self.suffix = "" self.icon = self:Add("nutItemIcon") self.icon:SetSize(64, 64) se...
nilq/small-lua-stack
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return { name = "kaitain.restena.lu", label = _("Restena DNS - LU"), resolver_url = "https://kaitain.restena.lu/dns-query", bootstrap_dns = "1.1.1.1,1.0.0.1,2606:4700:4700::1111,2606:4700:4700::1001,8.8.8.8,8.8.4.4,2001:4860:4860::8888,2001:4860:4860::8844", help_link = "https://www.restena.lu/en/service/public-dn...
nilq/small-lua-stack
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BaseDialog_SetQuestValue({{Tale_Action_Quest_Value_Id}}, "{{Tale_Action_ValueName}}", {{Tale_Action_OperatorIsNotSetTo_Start}}BaseDialog_GetQuestValue({{Tale_Action_Quest_Value_Id}}, "{{Tale_Action_ValueName}}") {{Tale_Action_ValueOperator}}{{Tale_Action_OperatorIsNotSetTo_End}} {{Tale_Action_ValueIsString_Start}}"{{Ta...
nilq/small-lua-stack
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require( "iuplua" ) require( "iupluacontrols" ) result, text = iup.GetParam( "Hello", nil, "Enter a string: %s\n", "[str]" ) result, number = iup.GetParam( "Hello again", nil, "Enter a number: %i\n", 42 ) -- Note: Choice selection is 0-indexed, not 1-indexed. result, choice = iup.GetParam( "Pick", nil, "Choose: %l|A...
nilq/small-lua-stack
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local M = {} local version = require('tn.version') local usage_str = [[ Usage: tn edit <note-name> tn list tn file <note-name> tn remove <note-name> tn show <note-name> tn (-h | --help) tn --version tn --bash-completion tn --commands Options: -h --help ...
nilq/small-lua-stack
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function Queue() local elems = {} local head = 1 local tail = 1 local function push(x) elems[tail] = x tail = tail + 1 end local function pop() local value = elems[head] elems[head] = nil -- help the garbage collector head = head + 1 return value...
nilq/small-lua-stack
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local util = require "util" -- Define generic mocks of any `hs` functions used in Ki local mocks = { appfinder = { appFromName = function() return nil end }, application = { get = function() return nil end, enableSpotlightForNameSearches = fun...
nilq/small-lua-stack
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ITEM.name = "«Каменный цветок»" ITEM.desc = "Артефакт представляет собой камень, близкий по своим характеристикам к гранитам. Возникает внутри гравитационных полей огромной интенсивности. Способен полностью или частично защищать рассудок владельца от пси-воздействия. \n\nХАРАКТЕРИСТИКИ: \n-артефакт \n\nРадиация +3 / ...
nilq/small-lua-stack
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resultado = 4 - 10 --A Lua reconhece os numeros negativos print(resultado) numeroReal = 45.5 --Numeros Reais print(numeroReal ) pi = 3.141592737373733849384081 -- Numeros Reais com muitas casas print("PI "..pi)
nilq/small-lua-stack
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--[[ Play back the recorded message, and offer a menu of message actions. ]] operator_extension = storage("mailbox_settings", "operator_extension") recording_name = storage("record", "last_recording_name") playback_keys = { ["1"] = "caller_save_recorded_message exit", ["2"] = "caller_playback_recorded_message"...
nilq/small-lua-stack
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package.loaded['config.routes'] = { } package.loaded['config.application'] = {} _G['ngx'] = { HTTP_NOT_FOUND = 404, exit = function(code) return end, print = function(print) return end, status = 200, location = {}, say = print, eof = os.exit, header = {}, req = { read_body =...
nilq/small-lua-stack
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object_tangible_item_beast_converted_kima_decoration = object_tangible_item_beast_shared_converted_kima_decoration:new { } ObjectTemplates:addTemplate(object_tangible_item_beast_converted_kima_decoration, "object/tangible/item/beast/converted_kima_decoration.iff")
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local mod = DBM:NewMod(1774, "DBM-BrokenIsles", nil, 822) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 14958 $"):sub(12, -3)) mod:SetCreatureID(109331) mod:SetEncounterID(1952) mod:SetReCombatTime(20) mod:SetZone() --mod:SetMinSyncRevision(11969) mod:RegisterCombat("combat") mod:Regi...
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-- NOTE: we heavily suggest using Packer's lazy loading (with the 'event' field) -- see: https://github.com/wbthomason/packer.nvim -- https://nvchad.github.io/config/walkthrough -- source a vimscript file for clipboard support vim.cmd('source ~/.config/nvim/vimrc') -----------------------------------------------------...
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local ITEM = Clockwork.item:New(); ITEM.name = "Bottle"; ITEM.model = "models/props_junk/GlassBottle01a.mdl"; ITEM.weight = 0.2; ITEM.category = "Junk"; ITEM.description = "A round glass bottle"; -- Called when a player drops the item. function ITEM:OnDrop(player, position) end; ITEM:Register();
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------------- -- GLOBALS -- ------------- assert(DynamicCam); ------------ -- LOCALS -- ------------ local presets = { ["Classic"] = { author = "dernPerkins", description = "No situations enabled, just ActionCam", importString = "dKdxpaGEc2fKQSniLMPusLzRKBsi3wLdJANQQ9k2nj)wYpPsv)LkACuPY0ui...
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local sStage = GAMESTATE:GetCurrentStage(); local tRemap = { Stage_1st = 1, Stage_2nd = 2, Stage_3rd = 3, Stage_4th = 4, Stage_5th = 5, Stage_6th = 6, }; if tRemap[sStage] == PREFSMAN:GetPreference("SongsPerPlay") then sStage = "Stage_Final"; else sStage = sStage; end; -----------------------------------...
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local keymap = vim.api.nvim_set_keymap keymap('n', '<leader>gf', '<cmd>lua require"telescope.builtin".find_files()<CR>', {noremap = true}) keymap('n', '<leader>gg', '<cmd>lua require"telescope.builtin".live_grep()<CR>', {noremap = true}) keymap('n', '<leader>gb', '<cmd>lua require"telescope.builtin".buffers()<CR>', {no...
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TOOL.Category = "Wire Extras/RFID" TOOL.Name = "Reader" TOOL.Command = nil TOOL.ConfigName = "" TOOL.Tab = "Wire" if ( CLIENT ) then language.Add( "Tool.wire_rfid_reader_prox.name", "RFID Reader Tool (Wire)" ) language.Add( "Tool.wire_rfid_reader_prox.desc", "Spawns a RFID reader for use with the wire ...
nilq/small-lua-stack
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local config = { profile = { logo = "logo", name = "Simon Weizman", headline = "Computer Science Student at University of Central Florida | SWE Intern at SavvySuit", email = "contact@simon.weizman.us", website = "simon.weizman.dev", git = "gitlab.com/torrentofshame", location = "Orlando, F...
nilq/small-lua-stack
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AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') ENT.WireDebugName = "RFID Reader" local MODEL = Model("models/jaanus/wiretool/wiretool_input.mdl") function ENT:Initialize() self:SetModel( MODEL ) self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetS...
nilq/small-lua-stack
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function openURL(w, h, title, url) Frame = vgui.Create( "DFrame" ); Frame:SetTitle( title ); Frame:SetSize( w, h + 24 ); Panel = vgui.Create( "DPanel", Frame ); Panel:SetPos( 0, 24 ); Panel:SetSize( w, h + 24 ); HTML = vgui.Create( "HTML", Panel ); HTML:SetPos( 0, 0 ); H...
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require('nn') require('rnn') ---------------------------------------------------------------------- -- parse command line arguments if not opt then print '==> processing options' cmd = torch.CmdLine() cmd:text() cmd:text('Bi-Directional LSTM') cmd:text() cmd:text('Options:') cmd:option('-model_typ...
nilq/small-lua-stack
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local M = {} function M.get_file_name() return vim.api.nvim_buf_get_name(0) end function M.table_contains(table, key) return table[key] ~= nil end return M
nilq/small-lua-stack
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AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false
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LoginWechatCcsView = class("LoginWechatCcsView") LoginWechatCcsView.onCreationComplete = function (slot0) ClassUtil.extends(slot0, ZoomPopUpChildView, true, slot0, slot0.bg, slot0.view) slot0._inputWxGzh = CCSUtil.changeUITextFeildWithCcsTextInput(slot0.view.inputWechat) end LoginWechatCcsView.onZoomShowTweenCompl...
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--- Turbo.lua Github Feed -- -- Copyright 2013 John Abrahamsen -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by ap...
nilq/small-lua-stack
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SB.Include(SB_VIEW_FIELDS_DIR .. "field.lua") FunctionField = Field:extends{} -- FIXME: sources is ignored function FunctionField:init(field) self:__SetDefault("width", 200) Field.init(self, field) self.btnFunction = Button:New { caption = "Function", width = self.width, height =...
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-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BossInfo_pb', package.seeall) local POINT = protobuf.Descriptor(); local POINT_X_FIELD = protobuf.FieldDescriptor(); local POINT_Y_FIELD = protobuf.FieldDescriptor(); local BOSSREWARD = protobuf.Descriptor(); local BOSSREWARD_HARDM...
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local ui = require 'lib.LoveUIView' local MyTextField = ui.extends(ui.TextField,'MyTextField') function MyTextField.new(x,y,width,height) local self = MyTextField.newObject(x,y,width,height) self._text = self.text return self end function MyTextField:endResponder() self:super_endResponder() self._save = self.te...
nilq/small-lua-stack
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AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include('shared.lua') function ENT:Initialize( ) --This function is run when the entity is created so it's a good place to setup our entity. local Money = nil local Money = self.money local MModel = nil local ModelNum = nil if Money == nil o...
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-- Enumerate the source's media cues. Returns the next index or 0 when finished. -- @index integer -- @return number, number, boolean, string function PCMSource:c_f__enum_media_source_cues(index) local retval, time, end_time, is_region, name = r.CF_EnumMediaSourceCues(self.pointer, index) if retval then ...
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--------------------------------------------------- -- Vicious widgets for the awesome window manager --------------------------------------------------- -- Licensed under the GNU General Public License v2 -- * (c) 2010, Adrian C. <anrxc@sysphere.org> --------------------------------------------------- -- {{{ Setup e...
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local profile = GetPlayerOrMachineProfile(PLAYER_1) profile:SetFromAll() local maxGoals = 11 local curPage = 1 local song = GAMESTATE:GetCurrentSong() local goaltable = profile:GetGoalTable() local maxPages = math.ceil(#goaltable/maxGoals) local inDetail = false local function updateGoalsFromData() profile:SortByName...
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function throwing_register_arrow_standard (kind, desc, eq, toughness, craft) minetest.register_craftitem("throwing:arrow_" .. kind, { description = desc .. " arrow", inventory_image = "throwing_arrow_" .. kind .. ".png", }) minetest.register_node("throwing:arrow_" .. kind .. "_box", { drawtype = "nodebox", ...
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local View = class("View", cc.Node) local HasSignals = require('HasSignals') local function mixin(self, script) for k, v in pairs(script) do -- added by hthuang: onExit can not be used -- assert(self[k] == nil, 'Your script "app/views/'..self.name..'.lua" should not have a member named: ' .. k) ...
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local buffer = require("doubleBuffering") local GUI = require("GUI") local comp = require("component") local advancedLua = require("advancedLua") local fs = require("filesystem") local wrapper = require("is2wrapper") local gpu = comp.gpu local app = GUI.application() local config = { ["firstLaunchWindow"] = tru...
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local Component = require("cokeline/components").Component local sliders = require("cokeline/sliders") local utils = require("cokeline/utils") local insert = table.insert local echo = vim.api.nvim_echo local islist = vim.tbl_islist local defaults = { show_if_buffers_are_at_least = 1, buffers = { filter_vali...
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--[[ --=====================================================================================================-- Script Name: One In The Chamber (v1.2), for SAPP (PC & CE) Description: Each player is given a pistol - and only a pistol - with one bullet. Use it wisely. Every shot kills. If you mi...
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VBLANG = VBLANG or {} VBLANG.__index = VBLANG VBLANG.Language = {} VBLANG.Language.French = {} VBLANG.Language.English = {} VBLANG.CurrentLanguage = "French" function Translate(phrase, ...) if not VBLANG.Language[VBLANG.CurrentLanguage][phrase] then return "[TranslationManager] Translation not found" end if ....
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-- LSTM training framework for hdf5 data -- Author: Pau Rodríguez López (@prlz77) -- Mail: pau.rodri1 at gmail.com -- Institution: ISELAB in CVC-UAB -- Date: 14/06/2016 -- Description: Performs regression and classification with a LSTM neural -- network on arbitrary sequential hdf5 data in the form n-to-one. -- It al...
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function doom.init() common.init({ hideEnemyHealth = true, hideNames = true }) end print("Loading particle...") local bouncing = load_particle("bounce.obj") local bouncing2 = load_particle("bounce2.obj") local hurt = load_particle("hurt.obj") local bouncing_shell = load_particle("shell_bounce.obj...
nilq/small-lua-stack
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-- Creator: -- AltiV - December 27th, 2019 LinkLuaModifier("modifier_item_imba_cultic_hammer", "components/items/item_cultic_hammer", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_item_imba_cultic_hammer_aura", "components/items/item_cultic_hammer", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_item_imba_...
nilq/small-lua-stack
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g_yoda_house_loot_deed = { description = "Yoda's Hut House Blueprint", minimumLevel = 0, maximumLevel = 0, lootItems = { {itemTemplate = "yoda_house_loot_deed", weight = 10000000} } } addLootGroupTemplate("g_yoda_house_loot_deed", g_yoda_house_loot_deed)
nilq/small-lua-stack
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--[[ Plugin for Cheat Engine what provide for you small interface to OpenGL tested with Cheat Engine 6.6 by srg91 ]]-- require([[autorun\OGLHook\Const]]) require([[autorun\OGLHook\Utils]]) require([[autorun\OGLHook\Commands]]) require([[autorun\OGLHook\Textures]]) require([[autorun\OGLHook\Sprites]]) require([[autor...
nilq/small-lua-stack
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local bit = require "bit" local instruction = require "instruction" local utils = require "utils" local machine function love.load() -- initialize machine machine = { -- memory memory = utils.newArray(0x1000, 0x00), -- register reg_v = utils.newArray(0x10, 0x00), pc = 0x0200, sp = 0x00, ...
nilq/small-lua-stack
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modpath = minetest.get_modpath("gridgen") A = 8 -- Controlls size of the dungeon rooms function save_spawns(spawns) local file = io.open(minetest.get_worldpath().."/spawns.txt", "w") if file then file:write(minetest.serialize(spawns)) file:close() end end minetest.register_on_mapgen_init(function(params) -- A...
nilq/small-lua-stack
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require("lualib_bundle"); __TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["4"] = 1,["5"] = 1,["6"] = 5,["7"] = 5,["8"] = 5,["9"] = 5,["11"] = 14,["12"] = 15,["13"] = 17,["14"] = 19,["15"] = 13,["16"] = 23,["17"] = 24,["18"] = 23,["19"] = 27,["20"] = 28,["21"] = 29,["23"] = 31,["24"] = 33,["25"] = 34,["26"] = 36,...
nilq/small-lua-stack
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local Hi = require("resty.moongoo.utils").pbkdf2_hmac_sha1 local saslprep = require("resty.moongoo.utils").saslprep local pass_digest = require("resty.moongoo.utils").pass_digest local xor_bytestr = require("resty.moongoo.utils").xor_bytestr local b64 = ngx and ngx.encode_base64 or require("mime").b64 local unb64 = ng...
nilq/small-lua-stack
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local Color = "White" local MainSong = 182784733 local Prefix = ":" f = Instance.new("Fire") local Player = game.Players.LocalPlayer local Mouse = Player:GetMouse() local Character = game.Workspace:WaitForChild(Player.Name) local PrevWalkSpeed = 16 local Go = false local Stop = false local Trans = 0 local AttacksEna...
nilq/small-lua-stack
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local addonName, addonScope = ... local data = addonScope.data local AL = addonScope.AL local ALIL = addonScope.ALIL local NORMAL_DIFF = addonScope.NORMAL_DIFF local ALLIANCE_DIFF = addonScope.ALLIANCE_DIFF local HORDE_DIFF = addonScope.HORDE_DIFF local LOAD_DIFF = addonScope.LOAD_DIFF local NORMAL_ITTYPE = addonScope....
nilq/small-lua-stack
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local cfg = {} -- define garage types with their associated vehicles -- (vehicle list: https://wiki.fivem.net/wiki/Vehicles) -- each garage type is an associated list of veh_name/veh_definition -- they need a _config property to define the blip and the vehicle type for the garage (each vtype allow one vehicle to be ...
nilq/small-lua-stack
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local cache = {} cache.__index = cache local bindableEventModule local Event = require(bindableEventModule) local function updateIndex(dictionary, index, newIndex) assert(typeof(newIndex) == "string", "Index argument must be a string.") local valueToChange; for i, v in pairs(dictionary) do if i == index then ...
nilq/small-lua-stack
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--[[[ -- @module lua_maps -- This module contains helper functions for managing rspamd maps --]] --[[ Copyright (c) 2022, Vsevolod Stakhov <vsevolod@rspamd.com> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the...
nilq/small-lua-stack
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local Workspace = game:GetService("Workspace") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local common = ReplicatedStorage.common local lib = ReplicatedStorage.lib loc...
nilq/small-lua-stack
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local msg = "NIGGER!!!" while wait() do game.Players:Chat(msg) end
nilq/small-lua-stack
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-- Copyright (C) 2016-2018 Draios Inc dba Sysdig. -- -- This file is part of falco. -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 --...
nilq/small-lua-stack
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local path = require "nvim-lsp-installer.path" local shell = require "nvim-lsp-installer.installers.shell" local M = {} local REL_INSTALL_DIR = "venv" function M.packages(packages) return shell.raw(("./%s/bin/pip3 install -U %s"):format(REL_INSTALL_DIR, table.concat(packages, " ")), { prefix = ("set -euo...
nilq/small-lua-stack
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-- random space = box.schema.space.create('test', { engine = 'sophia'}) index = space:create_index('primary', { type = 'tree', parts = {1, 'num'} }) dofile('index_random_test.lua') index_random_test(space, 'primary') space:drop() sophia_schedule()
nilq/small-lua-stack
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-- @brief ... local DelayLoader = ae.oo.class() -- @brief Creates a DelayLoader object. -- @param resourceLoader The resource loader. -- @return A new DelayLoader object. function DelayLoader.new(resourceLoader) local self = ae.oo.new(DelayLoader) DelayLoader.construct(self,resourceLoader) ...
nilq/small-lua-stack
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workspace "WindowsSupervisionSuite" configurations { "Debug", "Release" } platforms { "x64" } language "C++" location "build" characterset "MBCS" flags { "NoPCH", "FatalWarnings", "NoIncrementalLink" } defines { "VC_EXTRALEAN", "WINS32_LEAN_AND_MEAN", 'PROJECT_NAME="$(Proje...
nilq/small-lua-stack
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local Assert = require(script.Parent._Util.Assert) local assertTypeOf = Assert.prepTypeOf("GetPerceivedBrightness") return function(colour: Color3): number assertTypeOf("colour", "Color3", colour) local red = colour.R * 255 local green = colour.G * 255 local blue = colour.B * 255 local bright = ((red * 29...
nilq/small-lua-stack
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local ffi = require 'ffi' local find = {} find.__index = find -- default is to get verbose on errors find.verbose=false find.verboseError=true find.verboseFallback=true -- constants to index array tables below local Fwd, BwdFilter, BwdData = 1, 2, 3 -- constants to select algo family, to index algoFamilies local Ge...
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-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('Cargo', { SortKey = 2001000, description = T{4477, --[[Cargo RCRover description]] "Remote-controlled vehicle that transports, commands and repairs Drones."}, group = "Rovers", icon = "UI/Icons/Payload/RCRover.tga", id = "RCRover", kg = ...
nilq/small-lua-stack
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require("prototypes.entities")
nilq/small-lua-stack
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-- -- Seed the rand! -- math.randomseed( os.time() ) -- -- Alias string.Format to global Format -- Format = string.format -- -- Send C the flags for any materials we want to create -- local C_Material = Material function Material( name, words ) if ( !words ) then return C_Material( name ) end local str = (words...
nilq/small-lua-stack
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