content stringlengths 0 1.05M | origin stringclasses 2
values | type stringclasses 2
values |
|---|---|---|
local LBuilding = require("data.battle.LBuilding")
local LTroop = class("LTroop", LBuilding)
function LTroop:ctor()
LBuilding.ctor(self)
self._type = enum.battle.entity.troop
self._mass = nil
self._visualRange = nil --可见范围,用于跟随
self._moveSpeed = nil --移动速度
self._maxShieldHp = nil --最大护盾值
end
function LTroop:i... | nilq/small-lua-stack | null |
return function(v, msg)
local memberID = v:match('%d+')
local mention = v:match('<@%!?(%d+)>')
local id = mention or memberID
if not isSnowflake(id) then return end
-- using getBans to avoid http bad requests when the ban does not actually exists
local bans = msg.guild and msg.guild:getBans()
return ban... | nilq/small-lua-stack | null |
-------------------------------------------------------------------
--// PROJECT: Union of Clarity and Diversity
--// RESOURCE: UCDhousing
--// DEVELOPER(S): Lewis Watson (Noki)
--// DATE: 09/12/2015
--// PURPOSE: Create houses from data passed by client.
--// FILE: \make\make.lua [server]
-----------------------------... | nilq/small-lua-stack | null |
SILE.registerCommand("package-documentation", function (options, _)
local package = SU.required(options, "src", "src for package documentation")
SU.debug("autodoc", package)
local exports = require(package)
if type(exports) ~= "table" or not exports.documentation then
SU.error("Undocumented package "..packa... | nilq/small-lua-stack | null |
local Screen = require('test.functional.ui.screen')
local helpers = require('test.functional.helpers')(after_each)
local lfs = require('lfs')
local eq, eval, expect, source =
helpers.eq, helpers.eval, helpers.expect, helpers.source
local clear = helpers.clear
local command = helpers.command
local expect_err = helpers... | nilq/small-lua-stack | null |
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
--
-- file: gui_build_costs.lua
-- brief: Shows metal and energy consumption + time required to construct a unit/building.
-- original author: M... | nilq/small-lua-stack | null |
for n in pairs(_G) do
print(n);
end
print("-------------------------------------");
function getfield (f)
local v = _G
for w in string.gmatch(f, "[%w_]+") do
v = v[w];
end
return v;
end
function setfield (f, v)
local t = _G;
for w, d in string.gmatch(f, "([%w_]+)(%.?)") do
if d == "." then
t[w] = t[w]... | nilq/small-lua-stack | null |
local HttpService = game:GetService("HttpService")
local lib = {}
--- Encodes a cframe in JSON
function lib.EncodeCFrame(cframe)
return HttpService:JSONEncode({ cframe:components() })
end
--- Decode's a previously encoded cframe.
function lib.DecodeCFrame(Data)
if Data then
local DecodedData = HttpService:JSOND... | nilq/small-lua-stack | null |
local buf = require("doubleBuffering")
local module = require("ethel.module")
local physics = module.load("physics")
local FORMATMETA = {}
local function format(p)
return setmetatable(p, FORMATMETA)
end
local newWindow do
local meta = {}
meta.__index = meta
function meta:fromAbsCoords(x, y)
return x - s... | nilq/small-lua-stack | null |
local Byte = {}
function Byte.bytesToHex(byteArray)
local s = {}
for i, byte in ipairs(byteArray) do
s[i] = Byte.byteToHex(byte)
end
return table.concat(s, " ")
end
function Byte.byteToHex(byte)
return string.format("%02X", byte)
end
return Byte
| nilq/small-lua-stack | null |
--[[
This script creates redirects file for
mini-sprite of the current generation
from animated to static.
Arguments:
- $1: specifies which redirect are
to eb created. Can be one
of these:
- 'all': Creates redirects for
all Pokémon.
- <gen number>: Creates redirects
for all Pokémon introduced in
in ... | nilq/small-lua-stack | null |
-----------------------------------------------------------------------------------------
--
-- http://code.tutsplus.com/tutorials/corona-sdk-create-an-alphabet-soup-game-interaction--mobile-10441
--
-- väga abiks
-- http://code.tutsplus.com/tutorials/corona-sdk-make-a-word-drop-game--mobile-20446
------------------... | nilq/small-lua-stack | null |
-- update refining recipes to make the ratios nicer
guftlib.recipe.energy_set("clowns-ore1-chunk", 1)
guftlib.recipe.energy_set("clowns-ore2-chunk", 1)
guftlib.recipe.energy_set("clowns-ore3-chunk", 1)
guftlib.recipe.energy_set("clowns-ore4-chunk", 1)
guftlib.recipe.energy_set("clowns-ore5-chunk", 1)
guftlib.recipe.ene... | nilq/small-lua-stack | null |
require "lizards"
-- Read in layout descriptions from text file
layouts = lizards.layouts_t("LAYOUT.JS", lizards.FORMAT_JS)
template = lizards.template_t(layouts, "partial.js", lizards.FORMAT_JS)
grid = template:realize()
lizards.output_t():svg(grid, "partial.svg", 0)
-- lizards.output_t():json(grid, "CUST1.js", 0)... | nilq/small-lua-stack | null |
return
function(self, struc)
assert_table(struc)
self.struc = struc
self.is_folded = false
end
| nilq/small-lua-stack | null |
--TODO: Just the function is written here, it needs to be actually exported and documented properly
local function ins_sort_inplace ( in_arr, cmp_func, s_idx, e_idx )
s_idx = s_idx or 1
e_idx = e_idx or #in_arr
cmp_func = cmp_func or function ( A, B ) return A <= B end
for cand_idx = s_idx+1, e_idx do
... | nilq/small-lua-stack | null |
--- Pipeline library lets you create systems that register their stuff via folders.
-- It automatically does the boring stuff like converting filenames for you,
-- requiring you to write the real thing only.
-- Check out sh_item and sh_admin libraries for examples.
library 'Pipeline'
local stored = Pipeline.stored or ... | nilq/small-lua-stack | null |
require("indent_guides").setup(
{
exclude_filetypes = {
"help",
"dashboard",
"dashpreview",
"NvimTree",
"vista",
"sagahover",
"coc-explorer",
"floaterm",
"packer"
}
}
)
| nilq/small-lua-stack | null |
function jtorch._saveSelectNode(node, ofile)
ofile:writeInt(node.dimension)
ofile:writeInt(node.index)
end
| nilq/small-lua-stack | null |
local floor
floor = math.floor
do
local _class_0
local _base_0 = {
filter = function(item, other)
return "cross"
end,
changeSprite = function(self, sprite, update)
if update == nil then
update = true
end
self.sprite = sprite
self.dim = Vector(self.sprite.width, self... | nilq/small-lua-stack | null |
local httpService = game:GetService('HttpService')
local function safeIndex(object, key)
local success, value = pcall(function()
return object[key]
end)
if success then
return value
end
end
local original, table = table, nil; table = {
from = function(...)
return {...}
... | nilq/small-lua-stack | null |
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_snapfire_... | nilq/small-lua-stack | null |
alphabet = "abcdefgh"
uppers = "ABCDEFGH"
romanNums = { [1] = 'i', [2] = 'ii', [3] = 'iii', [4] = 'iv',
[5] = 'v', [6] = 'vi', [7] = 'vii', [8] = 'viii' }
switchNumLet = true
function pack(...)
return { ... }, select("#", ...)
end
function mathTypeQ( x )
return x.isMathType
end
function perm( n, r, r... | nilq/small-lua-stack | null |
#!/usr/bin/env tarantool
local log = require('log')
local json = require('json')
local roles = require('cartridge.roles')
local t = require('luatest')
local g = t.group()
local function check_error(expected_error, fn, ...)
local _, err = fn(...)
for _, l in pairs(string.split(tostring(err), '\n')) do
... | nilq/small-lua-stack | null |
--============ Copyright © 2020, Planimeter, All rights reserved. ============--
--
-- Purpose: Dump list of console commands
--
--============================================================================--
love.filesystem.createDirectory( "docs" )
local markdown = {}
table.insert( markdown, "List of console comma... | nilq/small-lua-stack | null |
local Spell = { }
Spell.LearnTime = 240
Spell.ApplyFireDelay = 0.45
Spell.Description = [[
Used to conjure a blindfold
over the eyes of the victim,
therefore obstructing their
view of their surroundings.
Works only on players.
]]
Spell.AccuracyDecreaseVal = 0.3
Spell.NodeOffset = Vector(-622, -1160, 0)
if S... | nilq/small-lua-stack | null |
require "utils.MenuItem"
local Global = require "Global"
HighScoreState = {}
function HighScoreState:new()
local object = {
parentMenu = "menu"
}
setmetatable(object, { __index = HighScoreState })
return object
end
function HighScoreState:init()
return
end
function HighScoreState:update(dt)
return
... | nilq/small-lua-stack | null |
loadfile("./util/lua2cc.lua")()
loadfile("./util/ccfn.lua")()
vgg16 = new_context({
name = "vgg16",
inputs = {
"in"
},
outputs = {
"out"
}
})
features = new_module()
classifier = new_module()
for i = 1, 2 do
if i == 1 then inp = "#in" else inp = nil end
features:append(fn.conv2d , { input ... | nilq/small-lua-stack | null |
local testutil = require("testutil");
local fs = require("filesystem")
local shell = require("shell")
local text = require("text")
local tx = require("transforms")
local sh = require("sh")
-- this method no longer exists and i'm too lazy to rewrite all of these tests
-- by provided this method here for the tests, we c... | nilq/small-lua-stack | null |
--[[
Connects to an event for the next time it's triggered.
A common idiom is to keep a reference to the connection around and
disconnect it inside the listener. This function abstracts that.
Usage:
-- This will only fire for the next player to join the game
onNextEvent(game.Players.PlayerAdded, function(pla... | nilq/small-lua-stack | null |
data:extend(
{
{
type = "item",
name = "stone",
icon = "__base__/graphics/icons/stone.png",
flags = {"goes-to-main-inventory"},
subgroup = "minerals",
order = "d[stone]",
stack_size = 200
},
{
type = "noise-layer",
name = "stone"
},
{
type = "autoplace-control",
name ... | nilq/small-lua-stack | null |
definitionsDialog = {}
local allEDF = {}
function createDefinitionsDialog()
definitionsDialog.window = guiCreateWindow ( screenX/2 - 300, screenY/2 - 150, 600, 300, "DEFINITIONS", false )
guiSetVisible ( definitionsDialog.window, false )
--create the Element Definitions tab
definitionsDialog.availEDF = guiCreate... | nilq/small-lua-stack | null |
-- DEPRECATED: This story is provided for backwards compatibility with horsecat and will be removed.
-- Please only make changes to `src\Stories\Private\Core\GenericSlider.story.lua`
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Roact = require(ReplicatedStorage.Packages.Roact)
local GenericSl... | nilq/small-lua-stack | null |
if _G.Settings.background == 'light' then
vim.o.background = 'light'
else
vim.o.background = 'dark'
end
-- Colorscheme-dependent functions {{{
local function luxed_ayu()
vim.g.ayucolor = 'dark'
vim.api.nvim_exec(
[[
augroup custom_colors
autocmd!
autocmd ColorScheme ayu call ayu#hi('MatchParen'... | nilq/small-lua-stack | null |
local dungeonIndex = 19
MethodDungeonTools.dungeonTotalCount[dungeonIndex] = {normal=319,teeming=383,teemingEnabled=true}
local selectorGroup
local AceGUI = LibStub("AceGUI-3.0")
local db
local function fixBoralusShowHide(widget, frame, isFrame)
frame = frame or MethodDungeonTools.main_frame
local originalSho... | nilq/small-lua-stack | null |
local PLUGIN = PLUGIN;
local Clockwork = Clockwork;
Clockwork.datastream:Hook("DispCharges", function(data)
if (Schema.dispChargesPanel and Schema.dispChargesPanel:IsValid()) then
Schema.dispChargesPanel:Close();
Schema.dispChargesPanel:Remove();
end;
Schema.dispChargesPanel = vgui.Create("cwDispCharges");
Sc... | nilq/small-lua-stack | null |
-- Natural Selection 2 Competitive Mod
-- Source located at - https://github.com/xToken/CompMod
-- lua\CompMod\TechData\NewTechData.lua
-- - Dragon
-- This file contains all the updated tech data. In mostly one place to make my life easier!
function BuildCompModTechDataUpdates()
local newTechTable = { }
local techI... | nilq/small-lua-stack | null |
_G["PixelVisionOSVersion"] = "v2.7+"
| nilq/small-lua-stack | null |
if not nyagos then
print("This is a script for nyagos not lua.exe")
os.exit()
end
-- hub exists, replace git command
local hubpath=nyagos.which("hub.exe")
if hubpath then
nyagos.alias.git = "hub.exe"
end
share.git = {}
local getcommits = function(args)
local fd=io.popen("git log --format=... | nilq/small-lua-stack | null |
-- Copyright 2022 philh30
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writ... | nilq/small-lua-stack | null |
-- Copyright (c) 2021 Kirazy
-- Part of Artisanal Reskins: Compatibility
--
-- See LICENSE in the project directory for license information.
-- Check to see if reskinning needs to be done.
if not mods["extendedangels"] then return end
if not (reskins.angels and reskins.angels.triggers.bioprocessing.entities) then retu... | nilq/small-lua-stack | null |
fx_version "adamant"
game "gta5"
author "Trsak"
description "ESX Inventory HUD"
version "2.4.0"
ui_page "html/ui.html"
client_scripts {
"@es_extended/locale.lua",
"client/main.lua",
"client/trunk.lua",
"client/property.lua",
"client/player.lua",
"client/shops.lua",
"client/storage.lua",
"locales/*.... | nilq/small-lua-stack | null |
--[[
91501248, -- Pot of the Forbidden
03717252, -- Shaddoll Beast
67503139, -- Prediction Princess Crystaldine
77723643, -- Shaddoll Dragon
30328508, -- Shaddoll Squamata
26517393, -- Spirit of the Tailwind
95492061, -- Manju
31118030, -- Prediction Princess Arrowsylph
32231618, -- Prediction Princess Coinorma
0493989... | nilq/small-lua-stack | null |
return {
mods_options = {
en = "Mod Options",
es = "Configuración de mods",
ru = "Настройки модов",
},
open_vmf_options = {
en = "Open Options Menu",
es = "Abrir el menu de configuración",
ru = "Открыть меню настроек",
},
open_vmf_options_description = {
en = "Keybind for opening a... | nilq/small-lua-stack | null |
local Items = require 'database.items'
local TscFile = require 'tsc_file'
local WorldGraph = require 'database.world_graph'
local Music = require 'database.music'
local C = Class:extend()
local TSC_FILES = {}
do
for key, location in ipairs(WorldGraph(Items()):getLocations()) do
if location.map ~= nil and locat... | nilq/small-lua-stack | null |
-- bell_positions are saved through server restart
-- bells ring every hour
-- they ring as many times as a bell ought to
--Load documentation
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/documentation.lua")
bell = {};
bell.RING_INTERVAL = 3600; --60*60; -- ring each hour
bell.BELL_SAVE_FILE = ... | nilq/small-lua-stack | null |
proc = "%"
ind = math.random(2)
denom = 10^ind
enum = 2 + math.random(2*denom - 5);
value = enum / denom
result = math.floor(value * 100)
q = lib.math.gcd(enum, denom)
enum = enum / q
denom = denom / q
| nilq/small-lua-stack | null |
-- -*- Mode: Lua; -*-
--
-- violation.lua Functions for creating, signaling, and printing errors
--
-- © Copyright IBM Corporation 2017.
-- LICENSE: MIT License (https://opensource.org/licenses/mit-license.html)
-- AUTHOR: Jamie A. Jennings
... | nilq/small-lua-stack | null |
local function CreateTextLabel()
local TextLabel = Instance.new("TextLabel")
TextLabel.BackgroundTransparency = 1
TextLabel.Font = Enum.Font.Oswald
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextStrokeTransparency = .5
TextLabel.ZIndex = 101
TextLabel.TextScaled = true
return TextLabel
end
return fu... | nilq/small-lua-stack | null |
require("Game/Login/LoginConst")
require("Game/Login/LoginModel")
local crypt = require "crypt"
LoginController = {}
function LoginController:Init( )
print('Cat:LoginController.lua[Init]')
self:InitEvents()
self.loginView = require("Game/Login/LoginView").New()
UIMgr:Show(self.loginView)
end
function Lo... | nilq/small-lua-stack | null |
--------------------------------
-- @module WebView
-- @extend Widget
-- @parent_module ccexp
--------------------------------
-- Gets whether this WebView has a back history item.<br>
-- return WebView has a back history item.
-- @function [parent=#WebView] canGoBack
-- @param self
-- @return bool#bool ret (return ... | nilq/small-lua-stack | null |
data:extend({
{
type = "font",
name = "xx_font_30b",
from = "default-bold",
size = 30
},
{
type = "font",
name = "xx_font_30",
from = "default",
size = 30
},
{
type = "font",
name = "xx_font_17",
from = "default... | nilq/small-lua-stack | null |
require("ak.core.eep.EepSimulator")
local StorageUtility = require("ak.storage.StorageUtility")
StorageUtility.debug = false
------------------------------------------------------------------------------------
-- Ein Speicherplatz kann nur einmal verwendet werden
-- Sinnvoll zu nutzen, wenn man jedem Signal oder and... | nilq/small-lua-stack | null |
AddEventHandler("onResourceStart", function(resource)
if resource == GetCurrentResourceName() then
print("\n^1FAVELA GRATIS - ^2 Criada por ^1OLDBOB ^2 OTIMIZADA E CUSTOMIZADA POR ^1LAFA2K\n^0")
end
end)
| nilq/small-lua-stack | null |
slot1 = class("EffectAddMoney", import(".Effect"))
slot1.ctor = function (slot0)
slot0.super.ctor(slot0)
slot0:SetEffectType(DNTG_EffectType.ETP_ADDMONEY)
slot0.m_nParamCount = 3
slot0.lSco = 0
end
slot1.Execute = function (slot0, slot1, slot2, slot3, slot4)
if slot1 == nil then
return 0, slot3
end
slot5 =... | nilq/small-lua-stack | null |
local app = app
local libcore = require "core.libcore"
local Class = require "Base.Class"
local Unit = require "Unit"
local GainBias = require "Unit.ViewControl.GainBias"
local Encoder = require "Encoder"
local FoldUnit = Class {}
FoldUnit:include(Unit)
function FoldUnit:init(args)
args.title = "Fold"
... | nilq/small-lua-stack | null |
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0190-resumption-data-error-handling.md
--
-- Description:
-- Check data resumption succeeded in case if HMI responds with SUCCESS result... | nilq/small-lua-stack | null |
local MP = minetest.get_modpath(minetest.get_current_modname())
local bootstrap = loadfile(MP.."/bootstrap.lua")()
mtzip = bootstrap(MP) | nilq/small-lua-stack | null |
local M = {}
local path_sep = vim.loop.os_uname().sysname == "Windows" and "\\" or "/"
M.joinPath = function(...)
return table.concat(vim.tbl_flatten({ ... }), path_sep)
end
M.get_root_dir = function()
return M.joinPath(vim.fn.stdpath("cache"), "jop")
end
return M
| nilq/small-lua-stack | null |
local AddonName, AddonTable = ...
-- Legion Cooking
AddonTable.cooking = {
-- Ingredients
124118, -- Fatty Bearsteak
133680, -- Slice of Bacon
146757, -- Prepared Ingredients
151653, -- Broken Isles Recipe Scrap
}
| nilq/small-lua-stack | null |
-- SHA1 hash function in ComputerCraft
-- By Anavrins
-- For help and details, you can PM me on the CC forums
-- You may use this code in your projects without asking me, as long as credit is given and this header is kept intact
-- http://www.computercraft.info/forums2/index.php?/user/12870-anavrins
-- http://past... | nilq/small-lua-stack | null |
-- IN MENU
local state = {}
local LG = love.graphics
local LK = love.keyboard
local LM = love.mouse
function state.init()
local self = {}
self = {
keys = {
escape = "quit",
["return"] = "startGame",
up = "incIndex",
down = ... | nilq/small-lua-stack | null |
function isTypes(item, ...)
local itemType = type(item)
for v in ipairs(...) do
if itemType == v then
return true
end
end
return false
end
function setTextKeyValue(t, txt, v)
local branches = {}
for branch in txt:gmatch("([^%.]+)%.") do
branches[#branches + 1... | nilq/small-lua-stack | null |
---@class Equip_EquipedCell 装备的质点信息
local Equip_EquipedCell = DClass("Equip_EquipedCell", BaseComponent)
_G.Equip_EquipedCell = Equip_EquipedCell
function Equip_EquipedCell:ctor()
self.messager = Messager.new(self)
end
function Equip_EquipedCell:addListener()
end
function Equip_EquipedCell:onDispose()
self.m... | nilq/small-lua-stack | null |
-----------------------------------------
-- LOCALIZED GLOBAL VARIABLES
-----------------------------------------
local ZGV = _G.ZGV
local npcDataCom = ZGV._NpcDataCommon
local questDataCom = ZGV._QuestDataCommon
local questStepDataCom = ZGV._QuestStepDataCommon
local objectDataCom = ZGV._ObjectDataCommon
loc... | nilq/small-lua-stack | null |
Citizen.CreateThread(function()
Wait(50)
while true do
miid(0.685, 1.345, 1.0,1.0,0.50, "~y~~H~ ID :~w~ ".. GetPlayerServerId(NetworkGetEntityOwner(GetPlayerPed(-1))) .. '', 255, 255, 255, 255)
Citizen.Wait(1)
end
end)
function miid(x,y ,width,height,scale, text, r,g,b,a, outline)
Set... | nilq/small-lua-stack | null |
-- General logging switch
local enableLogging = require('state')
if enableLogging ~= false then
enableLogging = true
end
-- Custom action filter
local ignoreActions = {
['BUTTON_RELEASED'] = {
['UI_FakeMovement'] = true,
},
['RELATIVE_CHANGE'] = {
['UI_FakeCamera'] = true,
['CameraMouseX'] = true,
['Camer... | nilq/small-lua-stack | null |
-- Implements register allocation for pflua's native backend
--
-- Follows the algorithm described in:
-- "Linear scan register allocation"
-- Poletto and Sarkar
-- https://dl.acm.org/citation.cfm?id=330250
--
-- The result of register allocation is a table that describes
-- the register allocated for the give... | nilq/small-lua-stack | null |
local skynet = require "skynet"
local dns = require "dns"
local resolve_list = {
"github.com",
"stackoverflow.com",
"lua.com",
}
skynet.start(function()
-- you can specify the server like dns.server("8.8.4.4", 53)
for _ , name in ipairs(resolve_list) do
local ip, ips = dns.resolve(name)
for k,v in ipairs(ips... | nilq/small-lua-stack | null |
-- Clock
function main()
draw.setscreen(1)
draw.settitle('Clock')
while true do
draw.doevents()
draw.beginframe()
draw.clear()
getTime()
drawClock()
draw.endframe()
draw.sleep(250)
end
end
function drawClock()
draw.setantialias(false)
-- Draw the clock bord... | nilq/small-lua-stack | null |
--[[
Load a mo file, retuan a lua function or table.
A sample and description(in chinese): http://zengrong.net/post/1986.htm
@see http://lua-users.org/lists/lua-l/2010-04/msg00005.html
Modifier zrong(zengrong.net)
Creation 2013-11-29
usage:
local mo_data=assert(require("utils.Gettext").loadMOFromFile("main.mo")... | nilq/small-lua-stack | null |
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
function ENT:Initialize()
self.Entity:PhysicsInit( SOLID_VPHYSICS )
self.Entity:SetMoveType( MOVETYPE_VPHYSICS )
self.Entity:SetSolid( SOLID_VPHYSICS )
self.Entity:SetCollisionGroup( COLLISION_GROUP_WEAPON )
self.Entity:SetMate... | nilq/small-lua-stack | null |
---@class HeroSelectWindow
local HeroSelectWindow = DClass("HeroSelectWindow", BaseWindow)
_G.HeroSelectWindow = HeroSelectWindow
function HeroSelectWindow:ctor(data)
self.positionIdx = data[1]
local posInfo = FormationMgr:getPosInfo(self.positionIdx)
local curRoleId = posInfo.heroId
if curRoleId > 0 ... | nilq/small-lua-stack | null |
DamagePlants = {
iInsideCount = 0,
pPlantsEntityCurrent = nil,
iLastUpdatedCount = 0
}
function DamagePlants.main()
Game.ImportLibraryWithName("actors/characters/samus/scripts/samus.lua", "Samus")
end
function DamagePlants.OnPlayerDead()
DamagePlants.iInsideCount = 0
DamagePlants.UpdateFeedback... | nilq/small-lua-stack | null |
require('Spawnbarriers')
function Server_StartGame(game, standing)
Spawnbarriers(game, standing);
end
| nilq/small-lua-stack | null |
DumpLimit = 10000
local _KNOWNGLOBALS = dump, structs
local Keywords = {}
do
local t = {"and", "break", "do", "else", "elseif", "end", "false", "for", "function", "if", "in", "local", "nil", "not", "or", "repeat", "return", "then", "true", "until", "while", "goto"}
for k, v in pairs(t) do
Keywords[v] = k
end
end... | nilq/small-lua-stack | null |
function description()
return "Focuses the command bar"
end
function run()
focus_commandbar_in_window(focused_window_index())
return false
end
| nilq/small-lua-stack | null |
-- Requires LÖVE2D (love2d.org) or a compiled executable to run.
-- Known caveats:
-- 1) The method for updating the snake and checking collisions is pretty inefficient. Not sure how to fix.
-- Runs only once the game loads unless called externally.
function love.load()
-- Load head images
headUp = love.grap... | nilq/small-lua-stack | null |
if not m_set then
m_set = {one='m2', two='m3', alt='m1',}
end
Zero = {['name'] = 'Zero',['menu'] = 'Zero',
--['m2g1'] = 'lock '.. _addon.command ..' reset', ['m2g3'] = 'lock '.. _addon.command ..' back',
['Alt+d'] = 'input /deliverybox', --
['Alt+x'] = 'input /sendpost', --... | nilq/small-lua-stack | null |
-- mimetypes.lua
-- Version 1.0.0
--[[
Copyright (c) 2011 Matthew "LeafStorm" Frazier
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights ... | nilq/small-lua-stack | null |
-- https://github.com/nvim-pack/nvim-spectre
-- WARN: spectre 手动安装依赖项 sed 和 ripgrep
-- sed 命令(自行安装,如果已有则忽略)
-- repgrep: https://github.com/BurntSushi/ripgrep
local status_ok, spectre = pcall(require, "spectre")
if not status_ok then
vim.notify("spectre not found!")
return
end
spectre.setup(
{
mapping = ... | nilq/small-lua-stack | null |
item_sonic = class(ItemBaseClass)
LinkLuaModifier("modifier_item_sonic_passives", "items/sonic.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_sonic_fly", "items/sonic.lua", LUA_MODIFIER_MOTION_NONE)
function item_sonic:GetIntrinsicModifierName()
return "modifier_item_sonic_passives"
end
function item_so... | nilq/small-lua-stack | null |
local MAPPER = require 'utils'
MAPPER.nnoremap('<F1>', '<cmd> :Startify<CR>')
| nilq/small-lua-stack | null |
txd = engineLoadTXD("washing.txd")
engineImportTXD(txd, 479)
dff = engineLoadDFF("washing.dff", 479)
engineReplaceModel(dff, 479)
| nilq/small-lua-stack | null |
local cjson=require "cjson"
require "helloZS"
ngx.say(api_common_version)
--
local cache=ngx.shared.ngx_cache
cache:set('hah',"zhangliutong",10000)
ngx.say(cache:get('hah'))
--ngx.req.read_body()
--local args=ngx.req.get_post_args()
--
--if not args or not args.info then
-- ngx.exit(ngx.HTTP_BAD_REQUEST)
-- end
l... | nilq/small-lua-stack | null |
local PANEL = {}
--[[---------------------------------------------------------
Function: Init
-----------------------------------------------------------]]
function PANEL:Init()
--> VBar - Paint
self.VBar.Paint = function( pnl, w, h )
draw.RoundedBox(0, 0, 0, w, h, Color(225, 225, 225, 255))
draw.Rou... | nilq/small-lua-stack | null |
PJ_QUESTS = PJ_QUESTS or {}
local mod = PJ_QUESTS
--- Listener for a state change.
core:remove_listener("pj_quests_on_state_changed_example")
core:add_listener(
"pj_quests_on_state_changed_example",
"pj_quests_on_state_changed",
true,
function(context)
---@type string
local state = context.string
out("change... | nilq/small-lua-stack | null |
local PANEL = {}
function PANEL:Init()
self.Material = nil
self.AutoSize = true
self:SetAlpha( 255 )
self:SetMouseInputEnabled( false )
self:SetKeyboardInputEnabled( false )
end
function PANEL:Paint()
if (!self.Material) then return true end
surface.SetMaterial( self.Material )
surface.SetDrawColor( 255... | nilq/small-lua-stack | null |
local function abc()
if fdasf then
end
return abc
| nilq/small-lua-stack | null |
local key_socket_user = KEYS[1];
local key_active_users = KEYS[2];
local key_mobile_users = KEYS[3];
local key_active_sockets = KEYS[4];
local key_user_lock = KEYS[5];
local key_user_sockets = KEYS[6];
local user_id = ARGV[1];
local socket_id = ARGV[2];
local create_time = ARGV[3];
local mobile_connection = tonumber(A... | nilq/small-lua-stack | null |
fx_version 'adamant'
games { 'gta5' }
client_scripts {
"client/*.lua",
"client/exports/*.lua",
"client/system/*.lua",
"client/module/*.lua",
}
files {
"html/css/*.css",
"html/css/img/*.png",
"html/*.html",
"html/scripts/*.js",
}
ui_page "html/index.html" | nilq/small-lua-stack | null |
local ui_new_checkbox, ui_reference, ui_new_slider, ui_get, client_get_cvar, client_set_cvar, client_set_event_callback = ui.new_checkbox, ui.reference, ui.new_slider, ui.get, client.get_cvar, client.set_cvar, client.set_event_callback
local ref_slowwalk, ref_slowwalk_key = ui_reference("AA", "Other", "Slow motion")
l... | nilq/small-lua-stack | null |
--[[ ====================================== ]]--
function love.load()
love.graphics.setDefaultFilter("nearest", "nearest", 1)
love.graphics.setNewFont("fnt/SomepxRegular.ttf", 64)
screen = {}
music = love.audio.newSource("audio/bgm/bmsr.wav", "stream")
music:setLooping(true)
music:setVolume(0.25)
sfxBtn = lov... | nilq/small-lua-stack | null |
local HideNSeek
local inventory_manager = {}
function inventory_manager.backup_player_inventory(player)
if type(player) == "string" then
player = minetest.get_player_by_name(player)
end
local inventory = player:get_inventory()
local inv_list = inventory:get_list("main")
inventory:set_size("main_backup",... | nilq/small-lua-stack | null |
return Def.ActorFrame {
OnCommand= function(self) self:queuecommand("Recenter") end,
RecenterCommand= function(self) SCREENMAN:GetTopScreen():xy(0, 0) end,
Def.Quad{
InitCommand=cmd(scaletocover,-SCREEN_WIDTH*2,SCREEN_TOP,SCREEN_WIDTH*2,SCREEN_BOTTOM;diffuse,color("0,0,0,0.5"));
};
}; | nilq/small-lua-stack | null |
StormFox2.Setting.AddSV("darken_2dskybox", false, nil, "Effect")
local convar = GetConVar("sv_skyname")
local mat_2dBox = "skybox/" .. convar:GetString()
local last_f = 1
local function OnChange( str )
StormFox2.Map.Set2DSkyBoxDarkness( last_f )
end
cvars.RemoveChangeCallback("sv_skyname", "sf_skynamehook")
cvars.... | nilq/small-lua-stack | null |
local ItemSlot = require "widgets/itemslot"
local InvSlot = Class(ItemSlot, function(self, num, atlas, bgim, owner, container,screen)
ItemSlot._ctor(self, atlas, bgim, owner)
self.owner = owner
self.screen = screen
self.container = container
self.num = num
end)
function InvSlot:GetSlotNum()
if s... | nilq/small-lua-stack | null |
hook.Add("Initialize", "sbv_physenv_fix", function()
physenv.SetPerformanceSettings({
MaxVelocity = 11784960000,
MaxAngularVelocity = 11784960000
})
end) | nilq/small-lua-stack | null |
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
if target.actionid ~= 62378 then
return false
end
if player:getStorageValue(Storage.DeeperBanutaShortcut) ~= 1 then
player:removeItem(10523, 1)
player:setStorageValue(Storage.DeeperBanutaShortcut, 1)
player:sendTextMessage(MESSAGE_EVEN... | nilq/small-lua-stack | null |
function love.conf(t)
t.window.title = "Fowl Play"
t.window.width = 1028
t.window.height = 720
t.window.fullscreen = false
t.window.vsync = true
end
| nilq/small-lua-stack | null |
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