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require "GGPrediction" require "DamageLib" require "2DGeometry" require "MapPositionGOS" local EnemyHeroes = {} local AllyHeroes = {} local EnemySpawnPos = nil local AllySpawnPos = nil --do-- --local Version = 1.4 --local Files = { --Lua = { --Path = SCRIPT_PATH, --N...
nilq/small-lua-stack
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local arg = ngx.req.get_uri_args() local action = arg['action'] local config = require "config_kubeinv" local redis = require "resty.redis" local red = redis:new() local okredis, errredis = red:connect("unix:/tmp/redis.sock") if okredis then ngx.log(ngx.ERR, "Connection to Redis is ok") else ngx.log(ngx.ERR, "Conn...
nilq/small-lua-stack
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LinkLuaModifier("modifier_mutation_shadow_dance_buff", "modifier/mutation/modifier_mutation_shadow_dance.lua", LUA_MODIFIER_MOTION_NONE ) modifier_mutation_shadow_dance = modifier_mutation_shadow_dance or class({}) function modifier_mutation_shadow_dance:IsPurgable() return false end function modifier_mutation_shadow...
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local replicated_storage = game:GetService("ReplicatedStorage"); local piece_config = require(script.Parent.piece_config); local Rodux = require(replicated_storage.Rodux); local _ = require(replicated_storage.rodash); local initial_matrix = {}; for i = 1, 23 do initial_matrix[i] = {}; for j = 1, 10 do ...
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-- @Author:pandayu -- @Version:1.0 -- @DateTime:2018-09-09 -- @Project:pandaCardServer CardGame -- @Contact: QQ:815099602 local config = require "game.config" local timetool = require "include.timetool" local cjson = require "include.cjson" local math_random = math.random local math_ceil = math.ceil local math_min = ma...
nilq/small-lua-stack
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------------------------------------------------------------------------------- -- Mob Framework Mod by Sapier -- -- You may copy, use, modify or do nearly anything except removing this -- copyright notice. -- And of course you are NOT allowed to pretend you have written it. -- --! @file error_handling.lua --! @brief...
nilq/small-lua-stack
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if not init then init = true cnt = 0 powerlevel = 100 else energy = machine.energy() self.label(string.format('Power: %d',energy)) if cnt == 0 then machine.generate_power('default:tree',powerlevel) if energy > 40 then cnt = 1 end else if check_inventory.self('default:coal_lump 10','main')...
nilq/small-lua-stack
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local TestBaseClass = {} TestBaseClass.__index = TestBaseClass --############################################################################# --DO NOT EDIT ABOVE --############################################################################# --#########################################################################...
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return(function(ThroitCheats_lIlIIlllllIlIlIlIlIII,ThroitCheats_llIlllll,ThroitCheats_IIlIIIIll)local ThroitCheats_llIlIlllIlIIlIII=string.char;local ThroitCheats_IlIIIIlllIIllIIIII=string.sub;local ThroitCheats_IlIIlIIIIlllIlllllIIll=table.concat;local ThroitCheats_llIllIIlIIIllI=math.ldexp;local ThroitCheats_lIIIIlII...
nilq/small-lua-stack
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-- Copyright (C) Mashape, Inc. local BasePlugin = require "kong.plugins.base_plugin" local access = require "kong.plugins.rate-limiting.access" local RateLimitingHandler = BasePlugin:extend() function RateLimitingHandler:new() RateLimitingHandler.super.new(self, "rate-limiting") end function RateLimitingHandler:a...
nilq/small-lua-stack
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--Banner and song info that shows before the gameplay starts. --SongStartingMessageCommand is sent from progressbar.lua local bannerWidth = 256 local bannerHeight = 80 local borderWidth = 5 local t = Def.ActorFrame{ InitCommand = function(self) self:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y) self:diffusealpha(0) end; ...
nilq/small-lua-stack
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if SERVER then AddCSLuaFile() end ENT.Type = "anim" ENT.Base = "base_anim" ENT.WorldModel = Model("models/weapons/w_knife_t.mdl") ENT.ViewModel = Model("models/weapons/v_knife_t.mdl") -- ENT.Model = Model("models/dav0r/hoverball.mdl") ENT.Material = Material("models/props_combine/portalball001_sheet.vmt") function E...
nilq/small-lua-stack
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me = game.Players.yfc limbs = {"Right Arm", "Left Arm", "Right Leg", "Left Leg", "Head", "Torso"} sc = Instance.new("ScreenGui") sc.Parent = me.PlayerGui sc.Name = "Break" txt = Instance.new("TextButton") txt.Parent = sc txt.Position = UDim2.new(0,10,0,200) txt.Text = "Fire Rage" txt.Size = UDim2.new(0,100,0,4...
nilq/small-lua-stack
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local g_Root = getRootElement() local DM_VEHICLES = { [425] = true, -- Hunter [520] = true, -- Hydra [464] = true, -- RC Baron } -- Pickups CLASS Pickups = {} addEvent("race_onPlayerPickup", true) function Pickups:onMapStart() local pickups = getRoomMapElements(self.game.room, "racepickup") self.m...
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--- === plugins.core.audioswift.prefs === --- --- AudioSwift Preferences Panel local require = require --local log = require "hs.logger".new "audioSwift" local image = require "hs.image" local i18n = require "cp.i18n" local imageFromPath = image.imageFromPath lo...
nilq/small-lua-stack
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object_tangible_component_armor_armor_segment_enhancement_battle = object_tangible_component_armor_shared_armor_segment_enhancement_battle:new { } ObjectTemplates:addTemplate(object_tangible_component_armor_armor_segment_enhancement_battle, "object/tangible/component/armor/armor_segment_enhancement_battle.iff")
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data:extend({ { type = "technology", name = "tech-fullspeed-fe-productivity-module-1", icon_size = 128, icons = {{icon = "__built-in-beacons-fe-plus__/graphics/technology/tech1.png"}}, effects = { { type = "unlock-recipe", recipe = "beaconed-fe-asse...
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local net = net local snet = slib.Components.Network local LocalPlayer = LocalPlayer -- net.Receive('cl_network_rpc_success', function(len, ply) local id = net.ReadString() local request = snet.FindRequestById(id) if not request then return end request.receiver_complete_count = request.receiver_complete_count + 1 ...
nilq/small-lua-stack
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-- state table for built-in keyboard layout handling local keyboard local bindings local cfg local anchor local actions local input_underlay local run_script_set local wm local shader_rescan local tool_hooks = {} local spawn_popup -- used for hooking non-keybound inputs local input_grab local input_grab_ref local fun...
nilq/small-lua-stack
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local tau = 2*math.pi return tau
nilq/small-lua-stack
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--状态显示条 stateBar={} function stateBar:new(x,y,w,h,string,maxData,nowData,r,g,b,a) local newStateBar={ X=x,Y=y,W=w,H=h,S=string,ima=love.graphics.newImage("rawResource/stateBar.BMP"), R=r,G=g,B=b,A=a,--Color max=maxData, now=nowData, } setmetatable(newStateBar,self) self.__index=self return newState...
nilq/small-lua-stack
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----------------------------------------- -- Spell: Flurry ----------------------------------------- require("scripts/globals/magic") require("scripts/globals/msg") require("scripts/globals/status") ----------------------------------------- function onMagicCastingCheck(caster, target, spell) return 0 end function...
nilq/small-lua-stack
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require("cfg.bootstrap") -- plugins configs require("cfg.globals") -- global configs require("cfg.editor") -- edit configs vim.g["python3_host_prog"]="/opt/pyenv/shims/python3" vim.g["neomake_python_enabled_makers"]="pyright"
nilq/small-lua-stack
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local null_ls = require("null-ls") -- register any number of sources simultaneously local sources = { null_ls.builtins.formatting.prettier, null_ls.builtins.formatting.autopep8, null_ls.builtins.formatting.black, null_ls.builtins.formatting.clang_format, null_ls.builtins.formatting.cmake_format, null_l...
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--[[ By: AtroCty Date: 12.05.2017 Updated: 12.05.2017 ]] modifier_imba_range_indicator = modifier_imba_range_indicator or class({}) function modifier_imba_range_indicator:IsDebuff() return false end function modifier_imba_range_indicator:IsHidden() return true end function modifier_imba_range_indicator:IsPurga...
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function lovr.load() sbsTexture = lovr.graphics.newTexture('sbs_left_right.png', { mipmaps = false }) sbsShader = lovr.graphics.newShader([[ vec4 position(mat4 projection, mat4 transform, vec4 vertex) { return projection * transform * vertex; } ]], [[ uniform sampler2D tex; vec4 color(vec4 g...
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ITEM.name = "Can of Water" ITEM.model = Model("models/props_junk/popcan01a.mdl") ITEM.description = "A blue aluminium can full of chilled water." ITEM.category = "Consumables" ITEM.width = 1 ITEM.height = 1 ITEM.noBusiness = false ITEM.price = 15 ITEM.functions.Drink = { OnRun = function(itemTable) local client =...
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-- local dbg = require("debugger") -- dbg.auto_where = 2 local T = require "tools"() return function() local function indent(line, suffix) local suffix = suffix or "" return string.match(line, "^%s*") .. suffix end local function make_return_object(opts) return { lines = opts.lines or {}, ...
nilq/small-lua-stack
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local _, Addon = ... local AceGUI = Addon.Libs.AceGUI local Clamp = _G.Clamp local GameTooltip = _G.GameTooltip local Widgets = Addon.UI.Widgets --[[ Adds a basic AceGUI Button to a parent widget and returns it. options = { parent = widget, text = string, fullWidth = boolean, width = number, h...
nilq/small-lua-stack
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local Vec = _Require_relative(..., 'lib.DeWallua.vector-light',1) local Polygon = _Require_relative(..., 'ConvexPolygon') ---@class Rectangle : ConvexPolygon Rect = Polygon:extend() Rect.name = 'rect' ---Rect cotr ---@param x number x position (center) ---@param y number y position (center) ---@param dx number width...
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--- === Calendar === --- --- A calendar inset into the desktop --- --- Download: [https://github.com/Hammerspoon/Spoons/raw/master/Spoons/Calendar.spoon.zip](https://github.com/Hammerspoon/Spoons/raw/master/Spoons/Calendar.spoon.zip) local obj={} obj.__index = obj -- Metadata obj.name = "Calendar" obj.version = "1.0"...
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local pkgRoot = "/vol/pkg" local name = "gotoblas" local fn = myFileName():gsub("%.lua$","") local version = barefilename(fn) local base = pathJoin(pkgRoot, pkgName) whatis("Name: Gotoblas") whatis("Version: " .. version) whatis("Category: library, mathematics") whatis("Description:...
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#!/usr/bin/env lua ---------------------------------------------------------------------- -- This script presents SPECTATOR mode. In SPECTATOR mode you play and -- your agent can learn from it. -- Configuration is loaded from "../../examples/config/<SCENARIO_NAME>.cfg" file. -- -- To see the scenario description go to...
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local K, C, L, _ = unpack(select(2, ...)) if C["buffs"].enable ~= true then return end local _G = _G local ceil = math.ceil local match = string.match local CreateFrame = CreateFrame local UIParent = UIParent local hooksecurefunc = hooksecurefunc local origSecondsToTimeAbbrev = _G.SecondsToTimeAbbrev local function S...
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-- different amounts and yields based on mods if mods["modmashsplinterfishing"] then data.raw["int-setting"]["xtreme-fishing-yieldpercycle"].default_value = 40 data.raw["int-setting"]["xtreme-fishing-waterpercycle"].default_value = 250 elseif mods["SeaTorio"] then data.raw["int-setting"]["xtreme-fishing-yieldperc...
nilq/small-lua-stack
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local function create (code) return load(code, nil, "t", nil)() end local function build_arg_list(prefix, count, postfix, extra_args) local builder = {} for i = 1, count do table.insert(builder, ("%s%d%s"):format(prefix or "", i, postfix or "")) end if extra_args then table.insert(builder, extra_args...
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function test.Run(done) local root = pac.CreatePart("group") for class_name in pairs(pac.GetRegisteredParts()) do root:CreatePart(class_name) end timer.Simple(0.5, function() root:Remove() done() end) end
nilq/small-lua-stack
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--[[ @Authors: Ben Dol (BeniS) @Details: Afk bot module handler for module registration and control. ]] dofile('afk.lua') -- required by the event handler function AfkModule.getModuleId() return "AfkModule" end AfkModule.dependencies = { "BotModule" } --[[ Default Options ]] AfkModule.options =...
nilq/small-lua-stack
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local HMAC = require("lockbox.mac.hmac"); local Stream = require("lockbox.util.stream"); local Array = require("lockbox.util.array"); local HKDF = function() local public = {}; local Digest = nil; local inputKeyMaterial; local salt = Array.fromHex("0000000000000000000000000000000000000000"); loc...
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print("Learning ESP8266") -- Setting up Wifi wifi.setmode(wifi.STATION) -- Debug info print('\n\nSTATION Mode:', 'mode='..wifi.getmode()) print('MAC Address: ', wifi.sta.getmac()) print('Chip ID: ', node.chipid()) print('Heap Size: ', node.heap(),'\n') -- Start the connection attempt WIFI_S...
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---------------------------------------------------------------------------------------------------- -- Client Lua Script for RaidCore Addon on WildStar Game. -- -- Copyright (C) 2015 RaidCore ---------------------------------------------------------------------------------------------------- --------------------------...
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-- fcrect FCRect = {} FCRect.mt = { __index = FCRect, __newindex = function() error() end } function FCRectMake( x, y, w, h ) ret = {} ret.class = "FCRect" ret.x = x or 0 ret.y = y or 0 ret.w = w or 0 ret.h = h or 0 setmetatable( ret, FCRect.mt ) return ret end function FCRectZero() return FCRectMak...
nilq/small-lua-stack
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local nk = require("nakama") -- Create the two tiers of leaderboards local bottom_tier_id = "bottom-tier" local top_tier_id = "top-tier" local authoritative = true local sort = "desc" local operator = "best" local reset = "0 0 * * 1" local metadata = {} nk.leaderboard_create(bottom_tier_id, authoritative, sort, operat...
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-- progress bar that goes across the screen local width = SCREEN_WIDTH / 2 - GAMEPLAY:getItemWidth("fullProgressBarWidthBeforeHalf") local height = SCREEN_HEIGHT / 50 local alpha = 0.7 local isReplay = GAMESTATE:GetPlayerState():GetPlayerController() == "PlayerController_Replay" and not allowedCustomization local pro...
nilq/small-lua-stack
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------------------------------------------------------------------------------ -- Text class ------------------------------------------------------------------------------ local ctrl = { nick = "text", parent = WIDGET, creation = "-", callback = { action = "ns", caret_cb = "nnn", valuec...
nilq/small-lua-stack
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AmrDb = { ["Talents"] = { "2212100", -- [1] "0000000", -- [2] }, ["LastCharacterImportDate"] = "", ["SendSettings"] = { ["SendTo"] = "", ["SendGems"] = true, ["SendEnchants"] = true, ["SendEnchantMaterials"] = true, ["SendToType"] = "a friend", }, ["CharacterName"] = "Hoffryn", ["Ra...
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--- everything establishing and maintaining a WiFi connection local isConnected = false _G.MyWifi = { connect = function() MyLed.waitForWifiConnection() MyLog.info("Connect to WiFi " .. MySettings:staSsid()) wifi.setmode(wifi.STATION) wifi.sta.config({ ssid = MySettings...
nilq/small-lua-stack
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local module = {} local PM25_E = 0 local PM100 = 0 local PM25_E = 0 local PM25_D = 0 local PM100_E = 0 local PM100_D = 0 local state_notinit = 0 -- state constants local STATE_NOTINIT = 0 local STATE_LOCKED = 1 local STATE_UNLOCKED = 2 local STATE_SLEEPING = 3 local parser_state = STATE_NOTINIT local mod_cal...
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WINDOWS_WIDTH = 1280 * 0.75 WINDOWS_HEIGHT = 720 * 0.75 VIRTUAL_WIDTH = 432 * 0.75 VIRTUAL_HEIGHT = 243 * 0.75 Class = require 'class' push = require 'push' require 'Util' require 'Map' -- performs initialization of all objects and data needed by program function love.load() math.randomseed(os.time()) -- a...
nilq/small-lua-stack
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-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" module('ActivateFashionCharm_pb') ACTIVATEFASHIONCHARM = protobuf.Descriptor(); local ACTIVATEFASHIONCHARM_SUIT_ID_FIELD = protobuf.FieldDescriptor(); local ACTIVATEFASHIONCHARM_ACTIVATE_COUNT_FIELD = protobuf.FieldDescriptor(); l...
nilq/small-lua-stack
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vim.cmd "autocmd BufWritePost plugins.lua PackerCompile" -- Auto compile when there are changes in plugins.lua require("packer").startup( function(use) -- Packer can manage itself use "wbthomason/packer.nvim" use { "rmehri01/onenord.nvim", config = function() require("onenord").setup...
nilq/small-lua-stack
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-- datetime.lua -- lib = kernel32.dll local ffi = require("ffi"); local core_string = require("core_string_l1_1_0"); local core_datetime = require("core_datetime_l1_1_1"); local core_errorhandling = require("core_errorhandling_l1_1_1"); local core_string = require("core_string_l1_1_0"); local L = core_string.toUnico...
nilq/small-lua-stack
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hook.Add("PlayerSpawnedProp", "nadmin_spawn_log", function(ply, model, ent) nadmin:Log("entity_spawns", ply:PlayerToString("nick (steamid)<ipaddress>") .. " spawned prop \"" .. model .. "\"") ent.nadmin_owner = ply end) hook.Add("PlayerSpawnedSENT", "nadmin_spawn_log", function(ply, ent) nadmin:Log("en...
nilq/small-lua-stack
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return { id = "goldscoob", name = "Golden Scoobis", description = "scoob!", type = "hat", rarity = 5, hidden = false, }
nilq/small-lua-stack
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local addon_name, addon_env = ... -- Confused about mix of CamelCase and_underscores? -- Camel case comes from copypasta of how Blizzard calls returns/fields in their code and deriveates -- Underscore are my own variables -- [AUTOLOCAL START] local After = C_Timer.After local GARRISON_SHIP_OIL_CURRENCY = GARRISON_SHI...
nilq/small-lua-stack
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Enemy = Object:extend() local offsetWidth = 0 local offsetHeight = 32 local textureWidth = 8 local textureHeight = 8 function Enemy:new(x, y) self.speed = 300 self.x = x self.y = y self.spriteSheet = love.graphics.newImage('Sprites.png') self.animationGrid = ANIMATE.newGrid(8, 8, self.spriteSheet:g...
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local L = BigWigs:NewBossLocale("Aqu'sirr", "deDE") if not L then return end if L then L.warmup_trigger = "Wagt es nicht, diesen heiligen Ort mit Eurer Anwesenheit zu schänden!" end L = BigWigs:NewBossLocale("Lord Stormsong", "deDE") if L then L.warmup_trigger_horde = "Eindringlinge?! Ich versenke Eure Leichen in de...
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--[[ File @description: This file is for testing percetion modules in either simulated or real-world scenarios in the form of testsets or on-the-fly tests. @version: V0.20 @author: Fangyi Zhang email:gzzhangfangyi@gmail.com @acknowledgement: ARC Centre of Excellence for Robotic Vision (ACRV) Queen...
nilq/small-lua-stack
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resource_manifest_version '05cfa83c-a124-4cfa-a768-c24a5811d8f9' description "Menu Perso No Brain" --------------------------------------------------------------------------------------------------------------------------------------------------------- -- nb_menuperso -------------------------------------------------...
nilq/small-lua-stack
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object_tangible_saga_system_rewards_jabba_chandelier = object_tangible_saga_system_rewards_shared_jabba_chandelier:new { } ObjectTemplates:addTemplate(object_tangible_saga_system_rewards_jabba_chandelier, "object/tangible/saga_system/rewards/jabba_chandelier.iff")
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---------------------------------------------------------------- -- File : Assets\BIZ_Scr\Lobby\VI\M_Lobby_View.lua -- Author : www.loywong.com -- COPYRIGHT : (C) -- Date : 2019/09/10 -- Description : desc -- Version : 1.0 -- Maintain : [date] desc ----------------------------------------------------------------...
nilq/small-lua-stack
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local apikey = get_apikey() if apikey == nil then ngx.log(ngx.WARN, "No APIKEY") ngx.exit(ngx.HTTP_UNAUTHORIZED) end local res = ngx.location.capture("/authenticate") if res.status ~= 200 then ngx.log(ngx.WARN, "Bad APIKEY") ngx.exit(ngx.HTTP_UNAUTHORIZED) end
nilq/small-lua-stack
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--- -- @author wesen -- @copyright 2017-2018 wesen <wesen-ac@web.de> -- @release 0.1 -- @license MIT -- local Object = require "classic" --- -- Stores a list of all commands and provides methods to get the commands. -- -- @type CommandList -- local CommandList = Object:extend() --- -- The list of commands in the for...
nilq/small-lua-stack
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require("abbrev") dofile(vim.api.nvim_get_runtime_file('ftplugin/r.lua', false)[1]) dofile(vim.api.nvim_get_runtime_file('ftplugin/tex.lua', false)[1]) dofile(vim.api.nvim_get_runtime_file('ftplugin/md.lua', false)[1]) vim.api.nvim_buf_set_keymap(0, 'n', [[\kk]], [[:lua inline_send()<CR>]], {noremap = true, silent = tr...
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-- Simple data storage tool. local _ = require"tricks" local the = require"the" local as, is, lines, map, push = _.as, _.is, _.lines, _.map, _.push local Egs,Cols,Nominal,Ratio = is"Egs",is"Cols",is"Nominal",is"Ratio" -- ## Egs -- Egs store examples (in `rows`), summarized in columns (in `cols`) function Egs:new(nam...
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local M = {} local util = require 'util' local lspconfig = require 'lspconfig' M.maps = function() util.keymap { ['R'] = function() vim.cmd [[Lspsaga rename]] end, ['H'] = function() vim.cmd [[Lspsaga hover_doc]] end, ['C'] = function() vim.cmd [[Lspsaga code_action]] end, ...
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Hero = {} local mt = {__index = Hero} function Hero.new(px, py) local new_instance = {} new_instance.x = px new_instance.y = py return setmetatable(new_instance,mt) end function Hero:MoveTo(px,py) self.x = px self.y = py end return Hero
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if SERVER then return end local meta = getmetatable(vgui.GetWorldPanel()) local orig = meta.MakePopup local popupCount = 0 local basePos, baseAng meta.MakePopup = function(...) local args = {...} orig(unpack(args)) if not g_VR.threePoints then return end local panel = args[1] timer.Simple(...
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function CShardling_OnEnterCombat(Unit,Event) Unit:RegisterEvent("CShardling_Enrage", 5000, 0) end function CShardling_Enrage(Unit,Event) Unit:CastSpell(40743) end function CShardling_OnLeaveCombat(Unit,Event) Unit:RemoveEvents() end function CShardling_OnDied(Unit,Event) Unit:RemoveEvents() end RegisterUnitEve...
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local BasePlugin = require "kong.plugins.base_plugin" local access = require "kong.plugins.jwt-backend.access" local JwtBackendHandler = BasePlugin:extend() JwtBackendHandler.PRIORITY = 1006 JwtBackendHandler.VERSION = "0.0.1" function JwtBackendHandler:new() JwtBackendHandler.super.new(self, "jwt-backend") end ...
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function DarkRP.notify(ply, msgtype, len, msg) if not istable(ply) then if not IsValid(ply) then -- Dedicated server console print(msg) return end ply = {ply} end local rcp = RecipientFilter() for _, v in pairs(ply) do rcp:AddPlayer(v...
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function receive(message) if(message.type == "init") then last_trigger = 0 publish({node_id=node_id, type="label_get", key="core.location.room"}) deferred_block_for({node=node_id, type="label_response"}, 2000) elseif(message.type == "label_response" and message.key == "core.location.room") the...
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ospath = require 'ospath' osprocess = require 'osprocess' local filefind = require 'filefind' function io.writeall(filename, buffer) local file = io.open(filename, 'wb') file:write(buffer) file:close() end rotatingCharacters = { '|', '/', '-', '\\' } testsSucceeded = 0 totalTests = 0 function TestNumber...
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--[[-- This file shows examples of settings you can adjust. Configuration files with preferences are loaded in the following order: 1. cfg/user.lua (system-wide configuration) 2. HOME/.zbstudio/user.lua (per-user configuration) 3. -cfg <lua code fragment|filename> (command line configuration) See [configuration](http...
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local nonil = require 'without-check-nil' local m = {} function m.client() nonil.enable() local name = m.info.clientInfo.name nonil.disable() return name end function m.init(t) m.info = t end return m
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-- the range at which we consider outselves basically attacking them local CLOSE_FOLLOW_RANGE = 300 -- range to follow (visible) enemies, targetting the closest first -- a-walks towards them local LONG_FOLLOW_RANGE = 1200 -- the max range away from the spot they were aggroed from where they should walk -- when this lea...
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highscore = Gamestate.new() local atras=nil local background=nil local title=nil local data=nil function highscore:init() background=love.graphics.newImage("assets/background.png") atras=love.graphics.newImage("assets/atras.png") title=love.graphics.newImage("assets/title2.png") end function highscore:enter() ...
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local BaseInstance = import("./BaseInstance") local InstanceProperty = import("../InstanceProperty") local ModuleScript = BaseInstance:extend("ModuleScript", { creatable = true, }) ModuleScript.properties.Source = InstanceProperty.normal({ getDefault = function() return "" end, }) return ModuleScript
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slot0 = class("PlayerInfoMediator", import("..base.ContextMediator")) slot0.CHANGE_NAME = "PlayerInfoMediator:CHANGE_NAME" slot0.CHANGE_PAINT = "PlayerInfoMediator:CHANGE_ICON" slot0.CHANGE_PAINTS = "PlayerInfoMediator:CHANGE_ICONS" slot0.CHANGE_MANIFESTO = "PlayerInfoMediator:CHANGE_MANIFESTO" slot0.GO_BACKYARD = "Pla...
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local V = { Name = "Toyota MR2 GT", Class = "prop_vehicle_jeep", Category = "TDM Cars", Author = "TheDanishMaster, Turn 10", Information = "A drivable Toyota MR2 GT by TheDanishMaster", Model = "models/tdmcars/toy_mr2gt.mdl", KeyValues = { vehiclescript = "scripts/vehicles/TDMCars/mr2gt.t...
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local t = require( "taptest" ) local getoptvalues = require( "getoptvalues" ) local same = require( "same" ) args = { "--add", "1", "2", "3", "--sub", "3", "123" } opt, values, rest = getoptvalues( args ) t( opt, "--add" ) t( same( values, { "1", "2", "3" } ), true ) t( same( rest, { "--sub", "3", "123" } ), true ) ...
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local K, C, L = unpack(select(2, ...)) -- Application Programming Interface for KkthnxUI (API) -- Lua API local _G = _G local getmetatable = getmetatable local math_floor = math.floor local string_match = string.match local type = type local unpack, select = unpack, select -- Wow API local CreateFrame = _G.CreateFra...
nilq/small-lua-stack
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data:extend({ -- Range 10 { type = "item", name = "rrm-range10", icon = "__Resource_Relocation_Machines__/graphics/Range10-Icon.png", icon_size = 32, place_result = "rrm-range10-building", stack_size= 50, }, -- Range 20 { type = "item", name = "rrm-range20", i...
nilq/small-lua-stack
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function Client_PresentConfigureUI(rootParent) local Stacklimitsizeinit = Mod.Settings.StackLimit; if Stacklimitsizeinit == nil then Stacklimitsizeinit = 20; end EffectsNeutralinit = Mod.Settings.EffectsNeutralinit; if(EffectsNeutralinit == nil)then EffectsNeutralinit = true; end local horz1 = ...
nilq/small-lua-stack
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alert("Program Status", [[ Use the arrow keys to navigate the menus Currently, only the default 4x4 board is supported Note that tiles '2' and '4' are equally likely to spawn Other Controls: Esc = Exit Searches (after they are finished) ]])
nilq/small-lua-stack
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local L = LibStub("AceLocale-3.0"):NewLocale("InFlight", "ptBR") if not L then return end L["Nighthaven"] = "Refúgio Noturno" L["NighthavenGossipA"] = "Eu quero voar até a Vila de Rut'theran" L["NighthavenGossipH"] = "Eu gostaria de voar para o Penhasco do Trovão" L["Rut'theran Village"] = "Vila de Rut'theran" ...
nilq/small-lua-stack
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-- all pins -- local LIGHTS = { p = 8, w = 2, } local BUTTON_PIN = 6 local WIFI_INDICATOR_PIN = 0 local client = require('client') local function data_received(sck, data) print('received: '..data) for c in data:gmatch('.') do print('process: '..c) if c ~= 'x' then for light, pin in pairs(LIGHT...
nilq/small-lua-stack
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local eonz = require 'eonz' local table = eonz.pf.table local string = eonz.pf.string local console = require 'eonz.console' local function readfile(file) local f = assert(io.open(file, "rb")) local content = f:read("*all") f:close() return content end local Stream = require 'eonz.lexer.stream'...
nilq/small-lua-stack
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require('plugin-settings.telescope') require('plugin-settings.lspconfig') require('plugin-settings.cmp') require('plugin-settings.gitsigns') require('plugin-settings.ts') --require('plugin-settings.go') require('plugin-settings.treesitter') --require('plugin-settings.bufferline') require('plugin-settings.which-key') re...
nilq/small-lua-stack
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AddCSLuaFile() hook.Add("EntityEmitSound", "mechassault", function(snd) if snd.OriginalSoundName == "MA2_Mech.Step" then snd.SoundName = string.format("mechassault_2/mechs/mech_step_%s.ogg", math.random(1, 4)) -- We just want something random, not mech_step_1 through 4 in order return true end end) sound.Add({...
nilq/small-lua-stack
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object_tangible_collection_rock_burning_08 = object_tangible_collection_shared_rock_burning_08:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_rock_burning_08, "object/tangible/collection/rock_burning_08.iff")
nilq/small-lua-stack
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--- Call a function the next tick. Optionally provide an object that must be valid when checked with IsValid --- If the IsValid returns false then the callback wont be executed. ---@param callback function A function to be called the next tick ---@param objectValidForCallback any|nil An optional object that must be IsV...
nilq/small-lua-stack
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--[=[ [Observable] utilities for [Cooldown] class. @class RxCooldownUtils ]=] local require = require(script.Parent.loader).load(script) local RxBinderUtils = require("RxBinderUtils") local RxCooldownUtils = {} --[=[ Observes a cooldown @param cooldownBinder Binder<Cooldown | CooldownClient> @param parent Inst...
nilq/small-lua-stack
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-- スプライトレンダラーモジュール local SpriteRenderer = {} -- 初期化 function SpriteRenderer:initializeSpriteRenderer(spriteSheet) -- プライベート self._spriteRenderer = {} -- スプライトシート self._spriteRenderer.spriteSheet = spriteSheet end -- スプライトの取得 function SpriteRenderer:getSpriteQuad(name) return self._spriteRenderer...
nilq/small-lua-stack
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m = Map("mosdns") m.title = translate("MosDNS") m.description = translate("MosDNS is a 'programmable' DNS forwarder.") m:section(SimpleSection).template = "mosdns/mosdns_status" s = m:section(TypedSection, "mosdns") s.addremove = false s.anonymous = true enable = s:option(Flag, "enabled", translate("Enable")) enable...
nilq/small-lua-stack
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-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BseShop_pb', package.seeall) local BUYPRICE = protobuf.Descriptor(); local BUYPRICE_PRICE_FIELD = protobuf.FieldDescriptor(); local BUYPRICE_VALIDTIMES_FIELD = protobuf.FieldDescriptor(); local SHOPDATA = protobuf.Descriptor(); loc...
nilq/small-lua-stack
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--[[ Name: cl_npcs.lua ----------------------------------------------------------------- -- @package VrZn - Custom Gamemode (SRP BASE) -- @author Nodge -- @build Beta 1 ----------------------------------------------------------------- ]]-- GM.NPC = (GAMEMODE or GM).NPC or {} GM.NPC.m_tblNPCRegister = (...
nilq/small-lua-stack
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local util = require 'lspconfig.util' local bin_name = 'marksman' local cmd = { bin_name, 'server' } return { default_config = { cmd = cmd, filetypes = { 'markdown' }, root_dir = function(fname) local root_files = { '.marksman.toml' } return util.root_pattern(unpack(root_files))(fname) or ut...
nilq/small-lua-stack
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resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937" description "ESX Inventory HUD" version "1.1" ui_page "html/ui.html" client_scripts { "@es_extended/locale.lua", "client/main.lua", "client/trunk.lua", "client/glovebox.lua", "client/property.lua", "client/player.lua", "locales/cs.lua", ...
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function fix_local_links(link) if not string.find("://",link.target) then link.target = string.gsub(link.target,"%.md$",".html") link.target = string.gsub(link.target,"%.md#(.*)$",".html#%1") end return link end local first_header = true local my_title = nil function find_title(header) if first_header...
nilq/small-lua-stack
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