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local kernel = {} kernel.language = "glsl" kernel.category = "filter" kernel.name = "grayscale" kernel.fragment = [[ const P_COLOR vec3 kWeights = vec3( 0.2125, 0.7154, 0.0721 ); P_COLOR vec4 FragmentKernel( P_UV vec2 texCoord ) { P_COLOR vec4 texColor = texture2D( u_FillSampler0, texCoord ) * v_ColorScale; ...
nilq/small-lua-stack
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local Players = game:GetService("Players") local Modules = Players.LocalPlayer.PlayerGui.AvatarEditorInGame.Modules local AppPage = require(Modules.NotLApp.AppPage) local ResetNavigationHistory = require(Modules.NotLApp.Thunks.ResetNavigationHistory) local NavigateToRoute = require(Modules.NotLApp.Thunks.NavigateToRo...
nilq/small-lua-stack
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-- -- Created by IntelliJ IDEA. -- User: chen0 -- Date: 9/7/2017 -- Time: 10:12 AM -- To change this template use File | Settings | File Templates. -- describe('BreadthFirstSearch()', function() local g = require('luagraphs.data.graph').create(6) g:addEdge(0, 5); g:addEdge(2, 4); g:addEdge(2, 3); g...
nilq/small-lua-stack
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-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = {}, Comment = "make this Follow-up immediate (no sol delay after the choice)", Effects = {}, Image = "UI/Messages/Events/02_video_call_2.tga", Prerequisites = {}, ScriptDone = true, Text = T(576575765241...
nilq/small-lua-stack
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function Boss2Spinner(x,y, index, core, direction, angular_speed) local spinner = pewpew.new_customizable_entity(x, y) pewpew.customizable_entity_set_mesh(spinner, "/dynamic/BossPack/enemy_meshes.lua", index) pewpew.customizable_entity_set_position_interpolation(spinner, true) local angle = 0fx ...
nilq/small-lua-stack
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vector = {} --vector.__index = vector vector.isMathType = true vector.isvector = true function vector.zero( len, con ) con = con or 0 local v = {} for i = 1, len do v[i] = con end return vector.new( v ) end -- function vector.isvector( v ) -- return getmetatable( v ) == vector -- end functio...
nilq/small-lua-stack
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target("DopplerEffect") set_group("Examples") set_kind("binary") add_deps("NazaraAudio", "NazaraPlatform") add_files("main.cpp")
nilq/small-lua-stack
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--lua端的全局事件号以10000起始,c#的是1~9999 local GlobalEvents = BaseClass(CS.UnityMMO.GlobalEvents) GlobalEvents.GameStart = 10000 GlobalEvents.SetMainUIVisible = 10001 return GlobalEvents
nilq/small-lua-stack
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#!/usr/bin/env tarantool local test = require("sqltester") test:plan(4) -- Make sure that the comparison between DECIMAL and large DOUBLE is correct. test:do_execsql_test( "gh-6376-1", [[ SELECT CAST(1 AS DECIMAL) < -1e40; ]], { false }) test:do_execsql_test( "gh-6376-2", [[ ...
nilq/small-lua-stack
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--------------- --Unbreakable-- --------------- --Stone minetest.register_node("tower_defense:red_stone", { tiles = {"tower_defense_red_stone.png"}, description = "Unbreakable stone for TD games", groups = {not_in_creative_inventory = 1, unbreakable = 1}, }) --Sand minetest.register_node("tower_defense:yellow_ston...
nilq/small-lua-stack
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local state = {} state._NAME = ... local Body = require'Body' local util = require'util' local vector = require'vector' local HT = require'libHeadTransform' local T = require'Transform' local movearm = require'movearm' local forwardR = movearm.rPlanner.forward local t_entry, t_update -- TODO: need to compensate the...
nilq/small-lua-stack
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mineunit:set_modpath("technic", "spec/fixtures") technic = {} technic.chests = {} technic.chests.colors = { {"black", S("Black")}, {"blue", S("Blue")}, {"brown", S("Brown")}, {"cyan", S("Cyan")}, {"dark_green", S("Dark Green")}, {"dark_grey", S("Dark Grey")}, {"green", S("Green")}, {"grey", S("Grey")}, {"mag...
nilq/small-lua-stack
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module 'mock' CLASS: PhysicsBodyDef () :MODEL{ Field 'tag' :string(); '----'; Field 'bodyType' :enum( EnumPhysicsBodyType ); '----'; Field 'allowSleep' :boolean(); Field 'isBullet' :boolean(); Field 'fixedRotation' :boolean(); '----'; Field 'gravityScale' :number(); F...
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local archetypes = {} local CACHE_WITH = {} local CACHE_WITHOUT = {} -- Version of the last registered archetype. Used to cache the systems execution plan local Version = 0 --[[ An Archetype is a unique combination of component types. The EntityRepository uses the archetype to group all entities that have th...
nilq/small-lua-stack
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need_boolean(in_site({'setup_mode', 'skip'}), false)
nilq/small-lua-stack
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local utils = require("browse.utils") local M = {} M.devdocs_search = function() vim.ui.input("Search String: ", function(input) if input == nil or input == "" then return end local open_cmd = utils.get_open_cmd() local input_with_filetype = vim.bo.filetype .. " " .. input vim.fn.jobstart(...
nilq/small-lua-stack
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------------------------------------------------------------------------------- -- modt.lua -- -- author: Lawrence Hoffman -- -- an example of how to write unit tests with bgtest ------------------------------------------------------------------------------- local function add(a, b) return a+b end -- Tests have ...
nilq/small-lua-stack
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local ffi = require "ffi" local bit = require "bit" local string = require "string" local table = require "table" local ffi_new = ffi.new local ffi_str = ffi.string local ffi_cast = ffi.cast local is_luajit = pcall(require, "jit") local clib local consts = {} --- -- aux --- local aux = {} if is_lu...
nilq/small-lua-stack
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local Drop, Version = MakeSushi(7, 'Frame', 'DropdownFrame', nil, nil, SushiGroup) if not Drop then return elseif not Version then local function closeAll() Drop:CloseAll() end hooksecurefunc('ToggleDropDownMenu', closeAll) hooksecurefunc('CloseDropDownMenus', closeAll) end local function get(value, ...) if t...
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local Rule = require('nvim-autopairs.rule') local cond = require('nvim-autopairs.conds') local npairs = require('nvim-autopairs') local ignored_next_char = string.gsub([[ [%w%%%[%.] ]],"%s+", "") npairs.setup { ignored_next_char = ignored_next_char } npairs.add_rule( Rule('<', '>') :with_pair(cond.not_after_r...
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local awful = require("awful") local gears = require("gears") local wibox = require("wibox") local beautiful = require("beautiful") local dpi = beautiful.xresources.apply_dpi local helpers = require('helpers') local ram = wibox.widget.textbox("") awesome.connect_signal("watches::ram", function(used, total) local ...
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loader.SetFillMode((loader.GetFillMode() + 1) % 2) -- SOLID / WIREFRAME loader.SetWindMode((loader.GetWindMode() + 1) % 2) -- STRAIGHT / RADIAL wind_speed = loader.GetWindSpeed() loader.SetWindSpeed((wind_speed + 25.0) % 100.0) wave_width = loader.GetWaveWidth() loader.SetWaveWidth((wave_width + 6.0) % 20.0) wind_st...
nilq/small-lua-stack
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local restserver = {} local request = require("wsapi.request") local response = require("wsapi.response") local json = require("dkjson") local unpack = unpack or table.unpack local function add_resource(self, name, entries, authfunc) for _, entry in ipairs(entries) do local path = ("^/" .. name .. "/" .. en...
nilq/small-lua-stack
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return {'vorderen','vordering','vorderingsrecht','vore','voren','vorenbedoeld','vorengenoemd','vorenstaand','vorig','vork','vorkbeen','vorken','vorkheftruck','vorm','vormbak','vormbehoud','vormcrisis','vormeis','vormelijk','vormelijkheid','vormeling','vormeloos','vormeloosheid','vormen','vormend','vormenrijkdom','vorme...
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-------------------------------------------------------------------------=--- -- Name: dialog.wx.lua -- Purpose: Dialog wxLua sample, a temperature converter -- Based on the C++ version by Marco Ghislanzoni -- Author: J Winwood, John Labenski -- Created: March 2002 -- Copyright: (c) 2...
nilq/small-lua-stack
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local _CreateConVar = CreateConVar local _CurTime = CurTime local _hook_Add = hook.Add local _player_GetAll = player.GetAll if !gAC.config.NEKO_LUA_CHECKS then return end local Neko_Value = gAC.Encoder.stringrandom(8, true) _CreateConVar("neko_exit", Neko_Value, { FCVAR_CHEAT, FCVAR_PROTECTED, FCVAR_NOT_CONNECTED, F...
nilq/small-lua-stack
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pg = pg or {} pg.medal_template = { [10011] = { target_num = 2000, name = "海军优秀服役勋章", explain2 = "表现优秀的指挥官", type = 0, count_inherit = 0, desc = "该勋章授予在服役期间表现优秀的指挥官", next = 10012, icon = "2021", target_type = 1022, start = 0, hide = 0, label = "l_201", condition = "舰队出征累积胜利2000次 ", rank = ...
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-- include useful files u_execScript("utils.lua") u_execScript("common.lua") u_execScript("commonpatterns.lua") u_execScript("nextpatterns.lua") u_execScript("evolutionpatterns.lua") -- onInit is an hardcoded function that is called when the level is first loaded function onInit() l_setSpeedMult(5.0) l_setSpeedInc(0...
nilq/small-lua-stack
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return nn.Sequential():add(nn.Linear(4096,config.nClasses)):add(nn.LogSoftMax())
nilq/small-lua-stack
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object_tangible_holiday_empire_day_empire_day_space_station = object_tangible_holiday_empire_day_shared_empire_day_space_station:new { } ObjectTemplates:addTemplate(object_tangible_holiday_empire_day_empire_day_space_station, "object/tangible/holiday/empire_day/empire_day_space_station.iff")
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WorldItem = {}Apartment = {} Bank = {} Business = {} Carwash = {} ClothingStore = {} Dmv = {} DriveThrough = {} DrugProcessor = {} Fbi = {} Fishing = {} FlightSchool = {} Ganglands = {} Garage = {} Hospital = {} House = {} MechanicShop = {} MoneyTruck = {} Prison = {} Simeons = {} Store = {} TattooParlor = {} Taxi = {}...
nilq/small-lua-stack
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local function Cake() a = "EAT THIS LAST" print(a) end Cake()
nilq/small-lua-stack
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-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BceLeaveHall_pb', package.seeall) local BCELEAVEHALL = protobuf.Descriptor(); BCELEAVEHALL.name = "BceLeaveHall" BCELEAVEHALL.full_name = ".com.xinqihd.sns.gameserver.proto.BceLeaveHall" BCELEAVEHALL.nested_types = {} BCELEAVEHALL...
nilq/small-lua-stack
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local ga = gajosframework ga.MainMenu = classExtends(Controller, function(user) self.user = user self.model = ga.MainMenuModel.new(self, user) self.view = ga.MainMenuView.new(user) function self:setBackground(path, darkness) self.model:setBackground(path) if darkness then ...
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----------------------------------- -- Area: Chateau d'Oraguille -- NPC: Faurie -- Chat Text and Zone Exit Menu ----------------------------------- require("scripts/globals/settings"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:startEvent(506...
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workspace "gperftools_test" configurations { "Debug", "Release" } platforms { "x64" } targetdir "../bin/%{cfg.buildcfg}" language "C++" flags { "C++11", "StaticRuntime", } includedirs { "../deps/include/", } libdirs { "../deps/lib_win", "../dep...
nilq/small-lua-stack
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local value = { x = 0, y = 0, minvalue = 0, maxvalue = 100, value = 10, w = 60, h = 60, background = { 255, 255, 255 }, buttons = { 200, 200, 200 }, foreground = { 21, 21, 21 }, valtimer = timer.new(0.3), incriment = 1, substate = "Main", visible = true } value.__index = value function value:new( data,...
nilq/small-lua-stack
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ATJ.lcm = {} function ATJ.lcm.wait_fifo_empty() while (bit32.band(HW.YUV2RGB.CTL.read(), 0x04) == 0) do end end function ATJ.lcm.rs_command() ATJ.lcm.wait_fifo_empty() HW.YUV2RGB.CTL.write(0x802ae) end function ATJ.lcm.rs_data() ATJ.lcm.wait_fifo_empty() HW.YUV2RGB.CTL.write(0x902ae) end fun...
nilq/small-lua-stack
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local swap_next, swap_prev = (function() local swap_objects = { p = "@parameter.inner", f = "@function.outer", e = "@element", } local n, p = {}, {} for key, obj in pairs(swap_objects) do n[string.format("<M-l>%s", key)] = obj p[string.format("<M-h>%s", key)] = obj end return n, p end)() require("nvi...
nilq/small-lua-stack
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-- Combat settings -- NOTE: valid values for worldType are: "pvp", "no-pvp" and "pvp-enforced" worldType = "pvp" hotkeyAimbotEnabled = true protectionLevel = 35 pzLocked = 50 * 1000 removeChargesFromRunes = true removeChargesFromPotions = true removeWeaponAmmunition = true removeWeaponCharges = true timeToDecreaseFrags...
nilq/small-lua-stack
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local parser = require("moocscript.parser") local compile = require("moocscript.compile") describe("test success 1 #table", function() local mnstr=[[ b = 9 + ... a = { --- 111 3, 4 = 3, --- 222 fn(){} = 4, {fn(){}} = fn(){}, --[=[ 901...
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--[[ Sklepy z odzieza @author Jakub 'XJMLN' Starzak <jack@pszmta.pl @package PSZMTA.gracz-sklep_odziezowy @copyright Jakub 'XJMLN' Starzak <jack@pszmta.pl> Nie mozesz uzywac tego skryptu bez mojej zgody. Napisz - byc moze sie zgodze na uzycie. ]]-- local s_active = nil local i = 1 local sw, sh = guiGetScreenSize() l...
nilq/small-lua-stack
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object_tangible_component_clothing_trim_outbreak_prison_guard_jacket = object_tangible_component_clothing_shared_trim_outbreak_prison_guard_jacket:new { } ObjectTemplates:addTemplate(object_tangible_component_clothing_trim_outbreak_prison_guard_jacket, "object/tangible/component/clothing/trim_outbreak_prison_guard_ja...
nilq/small-lua-stack
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setfenv(1, require "sysapi-ns") ffi.cdef [[ typedef void VOID; typedef signed char CCHAR, CHAR, INT8; typedef unsigned char BYTE, UCHAR, UINT8, BOOLEAN; typedef signed short SHORT, INT16; typedef unsigned short WORD, USHORT, UINT16; typedef signed int INT, INT32, BOOL; typedef unsigned int UINT, UINT32; ...
nilq/small-lua-stack
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package.path="lualib/?.lua;" local lproto = require "lproto" local protDict = {} local function registprot(p) table.insert(protDict,p) return #protDict end --[[ -- define protocol dict --]] local dp = { user = "hanxi", money = 100, list = { -- it mean's array. the element is the table content. ...
nilq/small-lua-stack
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local status_ok, bufferline = pcall(require, 'bufferline') if not status_ok then return end bufferline.setup({ options = { mode = 'buffers', -- set to 'tabs' to only show tabpages instead close_command = 'bdelete! %d', -- can be a string | function, see 'Mouse actions' right_mouse_comm...
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local PANEL = {} function PANEL:Init() self:Receiver("impulseInv", self.OnDrop) self:SetMouseInputEnabled(false) self:SetSize(140, 140) self:Hide() end function PANEL:SetItem(panel) self.Item = panel self:SetPos(gui.MouseX() + 6, gui.MouseY() - self:GetTall() - 6) self.ItemName = panel.Item.Name self.ItemCol...
nilq/small-lua-stack
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<form action="." class="form-horizontal hidden-print" id="main" method="GET"> <div class="form-group"> <input type="hidden" name="database" value="<%= html.dbactive %>"> <input type="hidden" name="action" value="new_task"> <input type="hidden" name="tagid" value="<%= html.taglist[html.options.tag].id %>"> <div clas...
nilq/small-lua-stack
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Outfitter.EquipmentUpdateCount = 0 ---------------------------------------- Outfitter._EquipmentChanges = Outfitter:newClass() ---------------------------------------- function Outfitter._EquipmentChanges:construct() end function Outfitter._EquipmentChanges:addChange(change) table.insert(self, change) en...
nilq/small-lua-stack
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package.path = "../?.lua;"..package.path; require("p5") function setup() rectMode(CORNER); -- Default rectMode is CORNER fill(255); -- Set fill to white rect(25, 25, 50, 50); -- Draw white rect using CORNER mode rectMode(CORNERS); -- Set rectMode to CORNERS fill(100)...
nilq/small-lua-stack
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-- Snippets vim.g.coc_snippet_next = '<C-j>' vim.g.coc_snippet_prev = '<C-k>' vim.cmd("autocmd CursorHold * silent call CocActionAsync('highlight')")
nilq/small-lua-stack
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local M = {} function M.setup(config) local defaults = require 'flavours.defaults' local cfg = vim.tbl_deep_extend('force', defaults, config or {}) vim.cmd 'hi clear' if vim.fn.exists('syntax_on') then vim.cmd 'syntax reset' end vim.o.background = cfg.background vim.o.termguicolor...
nilq/small-lua-stack
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local K = require("game.constants") local LG = love.graphics local renderWindow = require('game.render.window') local renderBoardGems = require('game.render.gems.bgem') local function renderNext(nextColumn, coords) renderWindow.render("Next!", coords, function(w, h) local scale = h / ( K.GEM_SIZE * 3.25 ) l...
nilq/small-lua-stack
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return require("kong.plugins.pre-function.migrations._001_280_to_300")("pre-function")
nilq/small-lua-stack
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-- ---- Copyright (c) 2014, Facebook, Inc. ---- All rights reserved. ---- ---- This source code is licensed under the Apache 2 license found in the ---- LICENSE file in the root directory of this source tree. ---- ok, cunn = pcall(require, 'fbcunn') if not ok then ok,cunn = pcall(require,'cunn') if ok then pr...
nilq/small-lua-stack
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-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('StoryBit', { ActivationEffects = {}, Category = "Tick_BeforeFounders", Effects = {}, EnableChance = 40, Enabled = true, Image = "UI/Messages/Events/03_discussion.tga", Prerequisites = {}, ScriptDone = true, Text = T(525807588817, --[[...
nilq/small-lua-stack
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-- local dbg = require("debugger") -- dbg.auto_where = 2 local chunk = require'tools.string'.chunk local subject local function set_subject(str, spos, epos) subject = chunk(str, spos, epos) end local function assert_chunk_is(string, startpos, endpos, chunk) local chunk = chunk or string it("has the correct stri...
nilq/small-lua-stack
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-- Copyright (c) 2020 Kirazy -- Part of Bob's Logistics Belt Reskin -- -- See LICENSE.md in the project directory for license information. -- Create belt particles if data.raw["transport-belt"]["basic-transport-belt"] then beltReskin.createParticles("basic") end if data.raw["transport-belt"]["turbo-transport...
nilq/small-lua-stack
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-- This information tells other players more about the mod name = "Monster Healthbars" description = "Healthbar for enemies" author = "nlight" version = "1.2d" forumthread = "" -- This lets other players know if your mod is out of date, update it to match the current version in the game api_version = 6 api_version_...
nilq/small-lua-stack
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inspect = require 'lib.inspect' GameState = require 'lib.hump.gamestate' HumpCamera = require 'lib.hump.camera' Vector = require 'lib.hump.vector' class = require 'lib.hump.class' Timer = require 'lib.hump.timer' anim8 = require 'lib.anim8' bump = require 'lib.bump' tiny = require 'li...
nilq/small-lua-stack
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-- the standard cubemap plates = { { { 0, 0, 1 }, { 0, 1, 0 }, 90 }, -- front { { 1, 0, 0 }, { 0, 1, 0 }, 90 }, -- right { { -1, 0, 0 }, { 0, 1, 0 }, 90 }, -- left { { 0, 0, -1 }, { 0, 1, 0 }, 90 }, -- back { { 0, 1, 0 }, { 0, 0, -1 }, 90 }, -- top { { 0, -1, 0 }, { 0, 0, 1 }, 90 } -- bottom }
nilq/small-lua-stack
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return { PlaceObj('ModItemCode', { 'name', "ExtractorAvailableDepositScript", 'FileName', "Code/ExtractorAvailableDepositScript.lua", }), }
nilq/small-lua-stack
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credits.settings = {} local set = credits.settings --[[ See your `minetest.conf` file after first run to change these settings credits.settings.interest_rate = 0.05 -- Equates to 5% per in-game day (Only executed once) credits.settings.bal_refresh_rate = 3 -- Every 3 seconds, updates the HUD and checks if interest ca...
nilq/small-lua-stack
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--[[ © 2018 Thriving Ventures AB do not share, re-distribute or modify without permission of its author (gustaf@thrivingventures.com). ]] local plugin = plugin plugin.name = "MOTD" plugin.author = "`impulse" plugin.version = "1.0" plugin.description = "An MOTD that is displayed when a player joins the server." plu...
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--[[ Copyright (c) 2019 igor725, scaledteam released under The MIT license http://opensource.org/licenses/MIT ]] local survBlocknames = { 'Stone', 'Grass', 'Dirt', 'Cobblestone', 'Planks', 'Sapling', 'Bedrock', 'Water', 'Water', 'Lava', 'Lava', 'Sand', 'Gravel', 'Gold ore', 'Iron ore', 'Coal ore', 'Log', 'Leave...
nilq/small-lua-stack
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local screenWidth, screenHeight = guiGetScreenSize() local phi, theta = false, false local elem = false local distance = false local height = false local sin = math.sin local cos = math.cos local pi = math.pi local rad = math.rad local function scale(factor, baseX, baseY, baseZ, x, y, z) return baseX + factor*(x-ba...
nilq/small-lua-stack
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return {'mexicaan','mexicaans','mexicaanse','mexico','mex','mexx','mexicanen','mex','mexx'}
nilq/small-lua-stack
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print("main.lua start") BAD_REQUEST=400 OK=200 powersave_flag = false print("load config.lua") dofile("config") print("sda", sda, "scl", scl) print("load util.lua") dofile("util.lua") function init_display(disp) disp:setFlipMode(1) disp:clearBuffer() disp:setContrast(255) disp:setFontMode(0) disp:setDrawColo...
nilq/small-lua-stack
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psAir={ getGravity=function() if player.vel.y<0 then return 0.015 else return 0.01 end end, update=function() pAirUpdate(psAir.getGravity()) end, checkTransition=function() if (btnp(btnWhip)) return psWhip if (pAirFrames<6 and b...
nilq/small-lua-stack
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--[[ Main entry point for the mod. This file holds all general event handlers. ]]-- if not todo then todo = {} end -- features require("todo/features/add_task") require("todo/features/delete_task") require("todo/features/details_view") require("todo/features/edit_task") require("todo/features/export_task") req...
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--------------------- -- Local variables -- --------------------- local g_Wnd, g_Anim, g_Visible local g_PosX, g_PosY = g_ScreenSize[1] - 260, (g_ScreenSize[2] - 280)/2 local g_Width = 250 local g_StatsView -------------------------------- -- Local function definitions -- -------------------------------- ...
nilq/small-lua-stack
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local keyboard = libs.keyboard; --@help Lower volume actions.volume_down = function() toast(); keyboard.stroke("down"); end --@help Raise volume actions.volume_up = function() toast(); keyboard.stroke("up"); end --@help Rewind actions.rewind = function() keyboard.stroke("left"); end --@help Fast forward action...
nilq/small-lua-stack
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--[[ Modefied version of Direwolf20`s button API http://pastebin.com/cK9wnj7X ]] local mon = peripheral.wrap("right") local button = {} mon.setTextScale(1) mon.setTextColor(colors.white) mon.setBackgroundColor(colors.black) function setTable(name, func, arg, xmin, xmax, ymin, ymax) button[name] = {} ...
nilq/small-lua-stack
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--- 模块功能:Lua补丁 -- @module patch -- @author openLuat -- @license MIT -- @copyright openLuat -- @release 2017.10.21 require"pm" module(..., package.seeall) --[[ 模块名称:Lua自带接口补丁 模块功能:补丁某些Lua自带的接口,规避调用异常时死机 模块最后修改时间:2017.02.14 ]] --保存Lua自带的os.time接口 local oldostime = os.time --[[ 函数名:safeostime 功能 :封装自定义的os.time接口 参数 :...
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local ca_pass = {} function ca_pass:evaluation() return 999980 end function ca_pass:execution(cfg, data) end return ca_pass
nilq/small-lua-stack
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function mobs.on_step(self,dtime) if self.type == "monster" and minetest.setting_getbool("only_peaceful_mobs") then self.object:remove() return end if self.lifetimer ~= false then self.lifetimer = self.lifetimer - dtime if self.lifetimer <= 0 and not self.tamed and self.type ~= "npc" then local player_c...
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function torch.find(tensor, val, dim) local i = 1 local indice = {} if dim then assert(tensor:dim() == 2, "torch.find dim arg only supports matrices for now") assert(dim == 2, "torch.find only supports dim=2 for now") local colSize, rowSize = tensor:size(1), tensor:size(2) ...
nilq/small-lua-stack
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ENT.Type = "ai" ENT.Base = "base_ai" ENT.PrintName = "Prison Warden" ENT.Author = "Owain Owjo" ENT.Category = "The XYZ Network Custom Stuff" ENT.Spawnable = true ENT.AdminSpawnable = true
nilq/small-lua-stack
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local colors = require('colors') local os = require('os') local c = require('component') local noop = function() end local setPal = c and c.gpu and c.gpu.setPaletteColor or noop if not setPal then printError('Error: 99_color_palette.lua is unable to find the current gpu') os.sleep(4) end -- Monokai theme setPal...
nilq/small-lua-stack
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class("MapInstance" , MapEditor) -- I borrowed this code from an ancient version of Racing, which was borrowed from when I was new at -- Lua and playing around with tables. Let's hope me from 2 years ago wasn't an idiot. MapEditor.MapInstance.CopyTable = function(t , copiedTables) -- this will be returned as the...
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---------------------------- -- LORE Premake5 script -- ---------------------------- targetdir "../bin/%{cfg.buildcfg}/Run" objdir "../bin/%{cfg.buildcfg}/Obj" debugdir "../bin/%{cfg.buildcfg}/Run" includedirs { ".", "%{prj.location}", "%{sln.location}/External", "%{sln.locat...
nilq/small-lua-stack
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-- internationalization boilerplate local MP = minetest.get_modpath(minetest.get_current_modname()) local S, NS = dofile(MP.."/intllib.lua") -- Note: diggers go in group 3 and have an execute_dig method. local digger_nodebox = { {-0.5, -0.5, 0, 0.5, 0.5, 0.4375}, -- Block {-0.4375, -0.3125, 0.4375, 0.4375, 0.3125, ...
nilq/small-lua-stack
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function getTableKeys(tab) local keyset = {} for k,v in pairs(tab) do keyset[#keyset + 1] = k end return keyset end FsmMachine = {} function FsmMachine:New(opts) opts = opts or {} self.__index = self local o = setmetatable({}, self) o.states = {} o.curState = nil o.debug = opts["d...
nilq/small-lua-stack
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--[[ Author: Noya Date: April 5, 2015 Get a point at a distance in front of the caster ]] function GetFrontPoint( event ) local caster = event.caster local fv = caster:GetForwardVector() local origin = caster:GetAbsOrigin() local distance = event.Distance local front_position = origin + fv * distance local r...
nilq/small-lua-stack
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--ZFUNC-clamp-v1 local function clamp( num, min, max ) --> res if num < min then return min elseif num > max then return max else return num end end return clamp
nilq/small-lua-stack
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monitoring.wrap_global({"minetest", "set_node"}, "set_node")
nilq/small-lua-stack
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-- vshard.util local log = require('log') local fiber = require('fiber') local lerror = require('vshard.error') local lversion = require('vshard.version') local lmsgpack = require('msgpack') local MODULE_INTERNALS = '__module_vshard_util' local M = rawget(_G, MODULE_INTERNALS) if not M then -- -- The module is...
nilq/small-lua-stack
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#!/usr/bin/env lua require "ex" for e in assert(os.dir(".")) do print(string.format("%.3s %9d %s", e.type or 'Unknown', e.size or -1, e.name)) end --[[ local f,s,i = assert(os.dir("..")) print(f,s,i) i=assert(f(s,i)) for e in f,s,i do print(e.name,e.type,e.size) end --]]
nilq/small-lua-stack
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require "model" -- Make sure that model exists assert(model, "Model namespace does not exist") -- Create a sample user model with username, password, and usgn User = model{ "user", -- Table name, lowercase username = model.CharField{max_length = 10, null = false, unique = true}, password = model.CharField{max_leng...
nilq/small-lua-stack
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import "darkroom" (terralib.loadfile("test.t"))() width = 584 height = 388 --local frame1 = orion.image(orion.type.uint(8),width,height) local frame1 = testinput im vectorField(x,y) [uint8[3]]( {frame1(x,y),frame1(x,y)+3,0} ) end test({vectorField, im(x,y) [uint8[3]]( {(frame1(x,y))*50+128, (frame1(x,y))*50+12,0})...
nilq/small-lua-stack
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--[[-- h1. four.Effect An effect defines either a configuration of the graphics pipeline or a list of Effects for rendering a Geometry object. --]]-- local lub = require 'lub' local four = require 'four' local lib = lub.class 'four.Effect' local Color = four.Color local Effect = lib -- Meta table to detect ...
nilq/small-lua-stack
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if (CLIENT) then net.Receive("GPM.Where_Are_You?", function() net.Start( "GPM.Where_Are_You?" ) net.WriteString( system.GetCountry():lower() ) net.SendToServer() end) end local default_language = "gb" local cvar = GetConVar( "default_language" ) if (cvar) then default_language...
nilq/small-lua-stack
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-- Bahama Mamas: -1388.0013, -618.41967, 30.819599 exports('GetBahamaMamasObject', function() return BahamaMamas end) BahamaMamas = { ipl = "hei_sm_16_interior_v_bahama_milo_", Enable = function(state) EnableIpl(BahamaMamas.ipl, state) end }
nilq/small-lua-stack
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local lu = require('luaunit') print( lu.EPS ) local pi_div_6_deg_expected, pi_div_6_deg_calculated, pi_div_3_deg_expected, pi_div_3_deg_calculated pi_div_6_deg_calculated = math.deg(math.pi/6) pi_div_6_deg_expected = 30 pi_div_3_deg_calculated = math.deg(math.pi/3) pi_div_3_deg_expected = 60 print( (pi_div_6_deg_...
nilq/small-lua-stack
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local function GetInserterImage(path) return "__MomoPyTweak__/graphics/entity/inserter/" .. path .. ".png" end local function ConvertSpriteToOnlyHR(sprite) if (sprite.hr_version) then sprite.filename = sprite.hr_version.filename sprite.width = sprite.hr_version.width sprite.height = sprite.hr_version.height e...
nilq/small-lua-stack
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-- Settings, Using Global Variables -- Apple gapple_apple = "default:apple" -- Exteriors gapple_gold = "default:gold_ingot" gapple_steel = "default:steel_ingot" gapple_copper = "default:copper_ingot" gapple_diamond = "default:diamond" gapple_mese = "default:mese_crystal" gapple_obsidian = "default:obsidian_block" --...
nilq/small-lua-stack
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local teleports = { [2150] = {text = 'Entering Ushuriel\'s ward.', newPos = Position(33158, 31728, 11), storage = 0, alwaysSetStorage = true}, -- to ushuriel ward [2151] = {text = 'Entering the Crystal Caves.', bossStorage = 200, newPos = Position(33069, 31782, 13), storage = 1}, -- from ushuriel ward [2152] = {text...
nilq/small-lua-stack
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local S = aurum.get_translator() gemai.register_action("aurum_npcs:avatar_caligula_attack_modify", function(self) local nearby = math.max(1, aurum.mobs.helper_nearby_players(self)) self.data.regen_rate = nearby * 10 end) aurum.mobs.register("aurum_npcs:avatar_caligula", { description = S"Avatar of Caligula", herd...
nilq/small-lua-stack
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--[[ Copyright (C) 2018-2019 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the ho...
nilq/small-lua-stack
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--Make sure the commonjs loader pattern is in require '../node-resolve' --Make sure you `npm install luadash` first local __ = require 'luadash' local input = {1, 2, 3} print("in: ", table.concat(input, ", ")) function double (value) return value * 2 end print("out: ", table.concat(__.map(double, input), ", "))
nilq/small-lua-stack
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