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function plugindef() finaleplugin.RequireSelection = true finaleplugin.Author = "Nick Mazuk" finaleplugin.Copyright = "CC0 https://creativecommons.org/publicdomain/zero/1.0/" finaleplugin.Version = "1.0.1" finaleplugin.Date = "March 30, 2021" finaleplugin.CategoryTags = "Pitch" finaleplugin....
nilq/small-lua-stack
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object_tangible_container_loot_npe_loot_crate_high = object_tangible_container_loot_shared_npe_loot_crate_high:new { } ObjectTemplates:addTemplate(object_tangible_container_loot_npe_loot_crate_high, "object/tangible/container/loot/npe_loot_crate_high.iff")
nilq/small-lua-stack
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------------------------------ -- Area: Carpenters Landing -- NM: Mycophile ------------------------------ require("scripts/globals/hunts") ------------------------------ function onMobDeath(mob, player, isKiller) tpz.hunts.checkHunt(mob, player, 166) end
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local status, config = pcall(require, "mods/i18n/config/i18nConfig") if not status then eprint("[ERROR][i18n]: Couldn't load config, using default settings") config = { LogLevel = 1, SecondaryLanguages = { "en" } } end local LogLevel = { Error = 1, Warn = 2, Info = 3, Debug = 4 } local logLevelLabel = { "ERROR...
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json=require("dkjson") http = require("socket.http") ltn12 = require("ltn12") function removeFromPluginRepresentation() end function updatePluginRepresentation() end function createPalletPointsIfNeeded(objectHandle) local data=readPartInfo(objectHandle) if #data['palletPoints']==0 then data['pallet...
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local wibox = require("wibox") local beautiful = require("beautiful") local clock = {} function clock:init(config) clock.widget = wibox.widget { wibox.widget { format = "<span font='Alarm Clock 14'>%H:%M</span>", widget = wibox.widget.textclock, forced_height = config.h...
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function HeapInit(pc) pc.HeapMemory = {} pc.HeapStackTop = 0 pc.StackFrame = 0 pc.TopStackFrameId = 0 end function HeapCleanup(pc) pc.HeapMemory = nil collectgarbage() end function HeapAllocStack(pc) local NewTop = pc.HeapStackTop + 1 local NewMem = { StackId = NewTop } ...
nilq/small-lua-stack
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local awful = require('awful') local gears = require('gears') require('awful.autofocus') local modkey = require('configuration.keys.mod').modKey local altkey = require('configuration.keys.mod').altKey local dpi = require('beautiful').xresources.apply_dpi local xrandr = require('module.xrandr') local clientKeys = a...
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local Players = game:GetService("Players") local CorePackages = game:GetService("CorePackages") local InGameMenuDependencies = require(CorePackages.InGameMenuDependencies) local Roact = InGameMenuDependencies.Roact local t = InGameMenuDependencies.t local InGameMenu = script.Parent.Parent local PageNavigationWatcher...
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---===================================== ---luastg user global value ---===================================== local LOG_MODULE_NAME="[lstg][debug]" local SCALE=1 local REFRESH_INTERVAL=1 ---@class lstg.debug lstg.debug={} ---------------------------------------- ---几大函数执行时间计时 ---高精度计时器接口 lstg.debug.usTimer=lstg.Sto...
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resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937" this_is_a_map "yes" data_file('DLC_ITYP_REQUEST')('stream/prison_props.ytyp')
nilq/small-lua-stack
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local rpc = require 'rpc' --- @param lsp LSP --- @return boolean return function (lsp) if #lsp.workspaces > 0 then for _, ws in ipairs(lsp.workspaces) do -- 请求工作目录 local uri = ws.uri -- 请求配置 rpc:request('workspace/configuration', { items = { ...
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--- A bouncy box "DVD" screen saver demo -- -- @author Calle Englund &lt;git@notcalle.xyz&gt; -- @copyright &copy; 2020 Calle Englund -- @license -- The MIT License (MIT) -- -- Permission is hereby granted, free of charge, to any person obtaining a -- copy of this software and associated documentation files (the -- "So...
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-- Clear script environment --[====[ devel/clear-script-env ====================== Clears the environment of the specified lua script(s). ]====] local args = {...} if #args < 1 then qerror("script name(s) required") end for _, name in pairs(args) do local file = dfhack.findScript(name) if file then lo...
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--[[ TheNexusAvenger Class for a King Of The Hill round. --]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local NexusReplication = require(ReplicatedStorage:WaitForChild("External"):WaitForChild("NexusReplication")) local KingOfTheHill = require(ReplicatedStorage:WaitForChild("Round"):WaitForChil...
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local patch_id = "CONVO_OVERRIDE_HELPER" if rawget(_G, patch_id) then return end rawset(_G, patch_id, true) print("Loaded patch:"..patch_id) -- Get an existing state of the convo function Convo:GetState(id) self.default_state = self.states[id] return self end -- Clear all functions under this convo functi...
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-- Preprocessor definitions that carryover from lua54.lua defines { "GRIT_POWER_BLOB", -- Enable 'raw string' usage --[[ Experimental Intrinsics See: citizen-server-impl/include/state/ServerGameState.h --]] 'GLM_FORCE_DEFAULT_ALIGNED_GENTYPES', 'GLM_FORCE_SSE2', --'GLM_FORCE_SSE3', } if os.istarget('win...
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--[[ ************************************************************* * This script is developed by Scouser, it uses modules * created by other developers but I have made minor / subtle * changes to get the effects I required. * Feel free to distribute and modify code, * but keep reference to its creator ************...
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local a = require 'plenary.async' local cli = require('neogit.lib.git.cli') local input = require('neogit.lib.input') local M = {} local function parse_branches(branches) local other_branches = {} for _, b in ipairs(branches) do local branch_name = b:match('^ (.+)') if branch_name then table.insert(...
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require "tundra.syntax.glob" require "tundra.syntax.osx-bundle" require "tundra.path" require "tundra.util" ----------------------------------------------------------------------------------------------------------------------- ----------------------------------------------- EXTERNAL LIBS -----------------------------...
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object_mobile_lifeday_saun_dann = object_mobile_shared_lifeday_saun_dann:new { } ObjectTemplates:addTemplate(object_mobile_lifeday_saun_dann, "object/mobile/lifeday_saun_dann.iff")
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object_tangible_door_exar_kun_door_s3 = object_tangible_door_shared_exar_kun_door_s3:new { } ObjectTemplates:addTemplate(object_tangible_door_exar_kun_door_s3, "object/tangible/door/exar_kun_door_s3.iff")
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---------------------------------------------------------------------------------------------------- -- ElvUI module, to display datatex in ElvUI -- --if ElvUI its not present, dont use this module if not IsAddOnLoaded( "ElvUI" ) then return; end --get the engine and create the module local Engine = select(2,...); l...
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--[[ ------------------------------------------------------------------------------- Menori @author rozenmad 2021 ------------------------------------------------------------------------------- --]] --[[-- Perspective camera class. ]] -- @module menori.PerspectiveCamera local modules = (...):match('(.*%menori.modu...
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term = {} qA = {} qB = {} answA = {} answB = {} diffA = math.random(59) + 10; term[2] = math.random(90 - diffA) + 10; diffB = math.random(59) + 10 ; term[4] = math.random(90 - diffB) + 10; term[1] = diffA + term[2]; term[3] = diffB + term[4]; for i=1,4 do term[i] = term[i]; end diffA = diffA diffB = diffB ...
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vim.g.everforest_background = 'hard' vim.o.background = 'dark' vim.cmd('colorscheme everforest')
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if not modules then modules = { } end modules ['data-bin'] = { version = 1.001, comment = "companion to luat-lib.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } local resolvers = resol...
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Script.ReloadScript("scripts/Utils/EntityUtils.lua") GeomEntity = { Client = {}, Server = {}, Editor={ Icon="physicsobject.bmp", IconOnTop=1, } } -------------------------------------------------------------------------- function GeomEntity.Server:OnInit() self:SetFlags(ENTITY_FLAG_CLIENT_ONLY,0); end ----...
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-- These commands will navigate through buffers in order regardless of which mode you are using -- e.g. if you change the order of buffers :bnext and :bprevious will not respect the custom ordering vim.api.nvim_set_keymap("n", "<tab>", "<cmd>BufferLineCycleNext<CR>", { noremap = true, silent = true }) vim.api.nvim_set_...
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ITEM.name = "Металлическая лопата" ITEM.desc = "Старая металлическая лопата, используется в различных целей в Зоне. Может быть быстро заточека. \n\nХАРАКТЕРИСТИКИ: \n-повсеместное применение \n-используется для: установки палатки (многоразовый) \n-используется как: инструмент для разборки (многоразовый) \n-многоразовы...
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local mod = require 'mod' -- def_ show(expr) print(_STR_(expr),expr) assert(mod.one() == 42) f = mod.Fred(22) assert(f:get() == 22) f:set2() assert(f:get() == 0) a = mod.Alice() a:set2() assert(a:get() == 1) a:set(66) assert(tostring(a) == "Alice 66")
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local class = require 'middleclass' local TankTurret = class('littletanks.TankTurret') function TankTurret:initialize() end function TankTurret:destroy() -- Nothing to do here (yet) end function TankTurret:update( timeDelta ) -- Nothing to do here (yet). end function TankTurret:draw() error('Missing impleme...
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------------------------------------------------------------------ -- Configuration options for scripted systems in this pack ------------------------------------------------------------------ EXPERIMENTAL_ENABLE_DYNAMIC_REQUIREMENTS = false
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local wk = require('which-key') local lspinstaller = require('nvim-lsp-installer') local lspconfig = require('lspconfig') local illum = require('illuminate') local aerial = require('aerial') local lsp = vim.lsp local diag = vim.diagnostic wk.register( { l = { name = 'LSP', a = { '<Cmd>AerialToggle<Cr...
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local RunService = game:GetService("RunService") local Loading = script.Parent local App = Loading.Parent local UIBlox = App.Parent local Packages = UIBlox.Parent local Roact = require(Packages.Roact) local t = require(Packages.t) local ExternalEventConnection = require(UIBlox.Utility.ExternalEventConnection) local I...
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if not modules then modules = { } end modules ['font-prv'] = { version = 1.001, comment = "companion to font-ini.mkiv and hand-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } local...
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local M = {} M.home = os.getenv('HOME') or os.getenv('USERPROFILE') function M.find_dotfiles(opts) opts = opts or {} opts.cwd = opts.cwd or vim.loop.cwd() local Path = require('plenary.path') opts.entry_maker = opts.entry_maker or function(entry) local path = Path:new(Path:new(M.home .. entry):...
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data:extend({ { type = "bool-setting", name = "xtreme-fishing-enablepipes", setting_type = "startup", default_value = true, order = "a[pipes]", }, { type = "int-setting", name = "xtreme-fishing-ugpipestart", setting_type = "startup", default_value = 11, minimum_value = 1, ...
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if nil ~= require then require "fritomod/ListenerList"; end; Callbacks = Callbacks or {}; local function ActivateKeyboard(frame) local KEYBOARD_ENABLER = "__KeyboardEnabler"; if not frame[KEYBOARD_ENABLER] then frame[KEYBOARD_ENABLER] = Functions.Install(function() frame:EnableKeyboard(true); return Functi...
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--- === cp.ui.Alert === --- --- Alert UI Module. local require = require local axutils = require "cp.ui.axutils" local Sheet = require "cp.ui.Sheet" local Alert = Sheet:subclass("cp.ui.Alert") --- cp.ui.Alert:new(app) -> Alert --- Constructor --- Creates a new `Alert` ...
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defines { "rsc_FullName=\"Yakuza Arcade Machines Player\"", "rsc_MinorVersion=0", "rsc_RevisionID=1", "rsc_BuildID=1", "rsc_Copyright=\"2021\"", "rsc_UpdateURL=\"https://github.com/CookiePLMonster/YAMP/releases\"" }
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-- -- -- minetest.register_craftitem("yatm_dscs:item_drive_t1", { basename = "yatm_dscs:item_drive", base_description = "Item Drive", description = "Item Drive [32 Cells]", groups = {inventory_drive = 1, item_drive = 1}, inventory_image = "yatm_inventory_drives_item_tier1.png", drive_capacity = 32, s...
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function single() return "test" end function test ( param1, param2 ) method() return 1 end local tbl = {} function tbl:method() self.value = 1 end function tbl:method2() return 12345678 < 12345678 + 1 end -- Result -- function single() return "test" end function test(param1, param2) met...
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local Consts = require "consts" local NoteInfo = require "noteinfo" local Envelope = require "envelope" local Soundwave = require "soundwave" local NoteWave = require "util.class" "NoteWave" -- envelope is optional? function NoteWave:__init(note, speed, startTime) self._note = note self._noteStart = startTime...
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-- Polished marble nodes greek.marble_groups = {cracky = 2} greek.marble_sounds = greek.default_sounds("node_sound_stone_defaults") greek.register_node_and_stairs("greek:marble_polished", { description = "Polished Marble", tiles = {"greek_marble_polished.png"}, groups = greek.marble_groups, sounds = g...
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port = {} port.GPoint = gincu.GVector2 port.GSize = gincu.GSize port.createPoint = function(x, y) local p = port.GPoint(); p.x = x; p.y = y; return p; end port.createScale = function(x, y) local p = port.GPoint(); p.x = x; p.y = y; return p; end port.createSize = function(w, h) local p = port.GSize(); p.width...
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SampleScript = {} local Trans = nil; local Speed = 2; local InputLeft = 0; local InputRight = 0; local InputUp = 0; local InputDown = 0; local SwordTrans = nil; local function ChangeFacing(facingDir) Trans.Rotation.y = math.pi * facingDir; end function SampleScript:OnCreate() --Maybe try Scene:GetEntity(self...
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return (function(self, event) return api.RegisterEvent(self, event) end)(...)
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HYPEX.MapLoader.Print = function(msg,val) val = val == 1 and "SUCCESS" || val == 2 and "FAIL" || val == 3 and "RUNNING" || "INFO" print("[HYPEX] [MapLoader] [" .. val .. "] " .. msg) end local print, config = HYPEX.MapLoader.Print, HYPEX.MapLoader.Config hook.Add("Initialize", "HYPEX.MAPLOADER.Execute", functio...
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--- @class DungeonPokemonPlayer : DungeonPokemon a class that represents a player into a Dungeon. local DungeonPokemonPlayer = _C.DungeonPokemon:new_void() DungeonPokemonPlayer.__index = DungeonPokemonPlayer --- Creates a new DungeonPokemonPlayer. --- @param number number the PokéDex number of the Pokémon. --- @param ...
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function initEvents() local m = Slipe.Shared.Elements.ElementManager.getInstance() local _elementEvents = Slipe.Shared.Elements.Events local _colShapeEvents = Slipe.Shared.CollisionShapes.Events local _sharedPickupEvents = Slipe.Shared.Pickups.Events local _markerEvents = Slipe.Shared.Markers.Events local eve...
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--------------------------------------------------------------------- -- Project: irc -- Author: MCvarial -- Contact: mcvarial@gmail.com -- Version: 1.0.3 -- Date: 31.10.2010 --------------------------------------------------------------------- local numberOfPlayers = 0 local players = {} local eventsAdded = false lo...
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-- Resizes windows require("../common") hs.window.animationDuration = 0 -- hs.loadSpoon("MiroWindowsManager") -- spoon.MiroWindowsManager:bindHotkeys({ -- up = {hyper, "up"}, -- right = {hyper, "right"}, -- down = {hyper, "down"}, -- left = {hyper, "left"}, -- fullscreen = {hyper, "f"} -- }) hs.hotkey.bind...
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local skynet = require 'skynet' local dns = require 'skynet.dns' skynet.start(function() -- dns.server() -- local ip, ips = dns.resolve('github.com') -- skynet.error('ip = ', ip) -- for _, v in pairs(ips) do -- skynet.error('v = ', v) -- end local dnsservice = skynet.localname('.dns...
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" JAPANESE lol inoremap <leader>ja <C-v>u3041 inoremap <leader>ji <C-v>u3043 inoremap <leader>ju <C-v>u3045 inoremap <leader>je <C-v>u3047 inoremap <leader>jo <C-v>u3049 inoremap <leader>jka <C-v>u304b inoremap <leader>jki <C-v>u304d inoremap <leader>jku <C-v>u304f inoremap <leader>jke <C-v>u3051 inoremap <leader>j...
nilq/small-lua-stack
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#!/usr/bin/env lua -- vim: paste filetype=lua nospell ts=2 sw=2 sts=2 et : ---------- --------- --------- --------- --------- -- require "./lib" rogues()
nilq/small-lua-stack
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require "test-setup" local lunit = require "lunit" local Cairo = require "oocairo" local assert_error = lunit.assert_error local assert_true = lunit.assert_true local assert_false = lunit.assert_false local assert_equal = lunit.assert_equal local assert_userdata = lunit.assert_userdata local ass...
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local ADDON, Addon = ... local Util = Addon.Util -- `HereticRaidInfo` implements a cache for player infos in raids. It's main -- use is to provide class coloring for the addon. The class uses a timer -- to continously index the players in the raid, which gets initialized in -- `RequestReindexing`. HereticRaidInfo:Upd...
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return function(newENV) _ENV = newENV ----- DO NOT MODIFY ABOVE ----- -- A basic Enemy Entity script skeleton you can copy and modify for your own creations. comments = { "Smells like the work of an enemy stand.", "Poseur is posing like his life depends on it.", "Poseur's limbs shouldn't be moving in this way." } comm...
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return (function(self, scale) if scale > 0 then u(self).scale = scale end end)(...)
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local helpers = {} local util = require('lapis.util') local lunamark = require('lunamark') local md_opts = {} local md_writer = lunamark.writer.html.new(md_opts) local md_parse = lunamark.reader.markdown.new(md_writer, md_opts) function helpers.is_same_user(session, username) return session.current_user.usern...
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----------------------------------------- -- INFORMATION -- Guide events and actions (e.g. "goto") ----------------------------------------- ----------------------------------------- -- LOCALIZED GLOBAL VARIABLES ----------------------------------------- local ZGV = _G.ZGV local GetCurrentMapIndex = _G.GetC...
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local queue = require("base.queue") local M ={} M.__index = M function M.new( agent) local o = { previous = nil, current = nil, agent = agent, states = queue.new(), ispause = false } return setmetatable(o, M) end function M:setpause(pause) self.ispause = p...
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local http = require("http") local plugin = require("plugin") local time = require("time") local plugin_body = [[ local http = require("http") local err = http.serve_static("./test/data", "127.0.0.1:2115") if err then error(err) end ]] local p = plugin.do_string(plugin_body) p:run() time.sleep(1) if not p:is_running(...
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local Enabled = true script.Parent.Touched:connect(function(hit) if Enabled then local human = hit.Parent:FindFirstChild("Humanoid") if human then local Player = game.Players:GetPlayerFromCharacter(human.Parent) if Player ~= nil then Enabled = false script.Parent.Open:Play() wait(0.3) Instanc...
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-- startup (runs on boot) -- load the APIs os.loadAPI("/utils/TextUtils") os.loadAPI("/utils/FileUtils") -- variables userServerID = 43 -- fin -- clear the terminal term.clear() term.setCursorPos(1,1) -- print the servers ID to allow it to be run on any server print("Email Server (ID: "..os.getComputerID()..")") --...
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local L = LibStub("AceLocale-3.0"):NewLocale("HandyNotes_DungeonLocations", "zhCN") if not L then return end L["Allow left click to open journal to dungeon or raid"] = "允许使用左键打开地下城或团队副本的冒险指南" L["Allow right click to create waypoints with TomTom"] = "允许使用右键建立 TomTom 的引导箭头" L["Continent Alpha"] = "世界地图图标透明度" L["Continen...
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--------------------------------------------------------------------------------------------------- -- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0296-Update-video-streaming-capabilities-during-ignition-cycle.md -- -- Description: Processing of OnSystemCapabilityUpdated notificatio...
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require "brains/bunnymanbrain" require "stategraphs/SGbunnyman" local assets = { Asset("ANIM", "anim/manrabbit_basic.zip"), Asset("ANIM", "anim/manrabbit_actions.zip"), Asset("ANIM", "anim/manrabbit_attacks.zip"), Asset("ANIM", "anim/manrabbit_build.zip"), Asset("ANIM", "anim/manrabbit_beard_build.zip"), Asset...
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local class = require 'ext.class' local ffi = require 'ffi' local gl = require 'gl' local Tex2D = require 'gl.tex2d' local Tex3D = require 'gl.tex3d' local glreport = require 'gl.report' local fboErrors = { 'GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT', 'GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT', 'GL_FRAMEBUFFER_INCOM...
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-- TODO -- local Runner = require "nvim-test.runner" local cargotest = Runner:init({ command = "cargo test" }, { rust = [[ ( (mod_item name: (identifier) @module-name) @scope-root) ( (function_item name: (identifier) @function-name) @scope-root) ]], }) ...
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function DIALOG() NODE(0) --047 SAYSPEECH("Keine Zeit zum Plaudern. Sie sehen doch, dass ich beschaeftigt bin...",3047) ENDDIALOG() end
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local ffi = require("ffi") local bit = require("bit") local lshift = bit.lshift; local rshift = bit.rshift; local bnot = bit.bnot; local S = require("syscall") local nr = require "syscall.linux.nr" local _IO, _IOW = S.c.IOCTL._IO, S.c.IOCTL._IOW local shared = require("shared") -- The table which will hold anything w...
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local SheetInfo = {} SheetInfo.sheet = {} function SheetInfo:getSheet() return self.sheet; end return SheetInfo
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local playerPlayback = {} playerPlayback.name = "playbackTutorial" playerPlayback.depth = 0 playerPlayback.justification = {0.5, 1.0} playerPlayback.texture = "characters/player/sitDown00" playerPlayback.color = {0.8, 0.2, 0.2, 0.75} playerPlayback.nodeLineRenderType = "line" playerPlayback.nodeLimits = {0, 2} playerP...
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SILE = require("core.sile") local icu = require("justenoughicu") describe("SILE.linebreak", function() local chars = { 0x10000, 0x10001, 0x10002 } local utf8string = "" for i = 1,#chars do utf8string = utf8string .. luautf8.char(chars[i]) end it("should be the right length in UTF8", function() asser...
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--variables DONT CHANGE THESE MouseX = myPlayer.x MouseY = myPlayer.y direction = 1 local squareSize = 20 --making the camera cube in between the player and the mouse + settings giving it X and Y value at the start camera = display.newRect(5, 5 , squareSize, squareSize) camera.alpha = 0 camera.x = myPlaye...
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--[[ -- 作者:Steven -- 日期:2017-02-26 -- 文件名:file_apis.lua -- 版权说明:南京正溯网络科技有限公司.版权所有©copy right. -- 文件上传下载的接口封装文件,用户文件管理方案的接口定义 --]] --[[ -- 上传文件基础功能文件,用于其他需要上传系统的调用,调用完成之后,将文件存储到系统中,大文件通过hadoop存储, -- 小文件通过Haystack系统存储 -- 上传之后需要计算md5和sha1编码,同时生成唯一文件编号,写入数据库和redis系统中,写数据库和redis注意分布式存储 -- 一切处理完成之后,系统将文件唯一编号返回给系统,失...
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-- Colorscheme name: nord.nvim -- Description: Port of articicestudio's nord theme for neovim -- Author: https://github.com/shaunsingh local util = require('nord.util') -- Load the theme local set = function () util.load() end return { set = set }
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local w = display.contentWidth for i=0,w do local sin = 400 - math.sin(math.rad(i)) * 100 local cos = 700 - math.cos(math.rad(i)) * 100 -- display.newCircle(i, sin, 2) -- display.newCircle(i, cos, 2) local line = display.newLine(i, sin, i, cos) line:setStrokeColor(1-(i/w),i/w,0) end print(math.deg(math.p...
nilq/small-lua-stack
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--!A cross-platform build utility based on Lua -- -- Licensed to the Apache Software Foundation (ASF) under one -- or more contributor license agreements. See the NOTICE file -- distributed with this work for additional information -- regarding copyright ownership. The ASF licenses this file -- to you under the Apach...
nilq/small-lua-stack
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-- # abcd.lua -- -- ## Compute classifier performance measures -- -- To use this code: -- -- 1. Create an `ABCD` object. -- 2. Run your classifier on a test suite. Take the `predicted` and -- `actual` classification and throw it a `ABCD1`. -- 3. After that, get a report using `ABCDReport`. -- -- For example ...
nilq/small-lua-stack
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local VariableFactory = require 'factory'() function VariableFactory:build(name, min, max, discrete_points) self.name = name or '' self.min = min or 0.0 self.max = max or 10.0 self.terms = {} self.range = self.max - self.min self.disc = discrete_points or self.range + 1 self.step = self.range / (self.di...
nilq/small-lua-stack
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local a=module('_core','libs/Tunnel')local b=module('_core','libs/Proxy')APICKF=b.getInterface('API')cAPI=a.getInterface('cAPI')hpp={}a.bindInterface("hpp_contraband",hpp)Citizen.CreateThread(function()while true do Citizen.Wait(5*60*1000)collectgarbage("count")collectgarbage("collect")end end)function hpp.tryBuyItem(c...
nilq/small-lua-stack
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-- =========================================================================== -- Base File -- =========================================================================== include("DiplomacyRibbon"); include("DiplomacyRibbon_CQUI.lua");
nilq/small-lua-stack
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--[[ frame.lua A specialized version of the bagnon frame for void storage --]] local MODULE = ... local ADDON, Addon = MODULE:match('[^_]+'), _G[MODULE:match('[^_]+')] local Frame = Addon:NewClass('VaultFrame', 'Frame', Addon.Frame) Frame.Title = LibStub('AceLocale-3.0'):GetLocale(ADDON).TitleVault Frame.ItemFram...
nilq/small-lua-stack
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--- moneybox.lua --- -- This is an example how to create an importable archetype, -- that any DSB dungeon can then load via dsb_import_arch(file, root_name). -- All you have to distribute is this single Lua file, and any -- bitmaps that the new object needs. -- -- The names used by the data structures created her...
nilq/small-lua-stack
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local _module_0 = { } local find, sub, match = string.find, string.sub, string.match local sanitize sanitize = function(input) if "string" == type(input) then return input:gsub("[%(%)%.%%%+%-%*%?%[%]%^%$]", "%%%0") else return input end end local trim trim = function(input) do local n = find(input, "%S") if...
nilq/small-lua-stack
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function string.trim(s) return string.gsub(s, "^%s*(.-)%s*$", "%1") end function string.split(inputstr, sep) if string.len(inputstr) == 0 then return {} end sep = sep or "%s" local t = {} for field, s in string.gmatch(inputstr, "([^" .. sep .. "]*)(" .. sep .. "?)") do table.ins...
nilq/small-lua-stack
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-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('FriendInfo_pb', package.seeall) local FRIENDINFO = protobuf.Descriptor(); FRIENDINFO.name = "FriendInfo" FRIENDINFO.full_name = ".com.xinqihd.sns.gameserver.proto.FriendInfo" FRIENDINFO.nested_types = {} FRIENDINFO.enum_types = {}...
nilq/small-lua-stack
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--[[ This module holds all complex mathematical formulas used to work out game values --]] local f = {} --[[-------------------------------------- Stats --]]-------------------------------------- f.stats = {} f.stats[1] = {} f.stats[3] = {} -- Returns the HP value in gen I f.stats[1].hp = functi...
nilq/small-lua-stack
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local prometheus = require "kong.plugins.prometheus.exporter" local kong = kong prometheus.init() local PrometheusHandler = { PRIORITY = 13, VERSION = "1.2.1", } function PrometheusHandler.init_worker() prometheus.init_worker() end function PrometheusHandler.log(self, conf) local message = kong.log.seri...
nilq/small-lua-stack
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local isBleeding = 0 local bleedTickTimer, advanceBleedTimer = 0, 0 local fadeOutTimer, blackoutTimer = 0, 0 local onPainKiller = 0 local wasOnPainKillers = false local onDrugs = 0 local wasOnDrugs = false local legCount = 0 local armcount = 0 local headCount = 0 local playerHealth = nil local playerArmour = nil l...
nilq/small-lua-stack
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local tag = "theater" local reload = theater and theater.Screen theater = { Screen = reload } theater.Locations = { gm_bluehills_test3 = { offset = Vector(0, 0, 0), angle = Angle(-90, 90, 0), height = 352, width = 704, mins = Vector(353, 81, -35), maxs = Vector(1184, 1184, 434), mpos = Vector(...
nilq/small-lua-stack
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-- 12Gauge_Nick -- 12/10/2021 --[[ In the values below this script you need to enter your ClientId, ClientSecret, and YOUR account username! This API WILL LOGIN into your account! - DO NOT GIVE OUT YOUR CLIENT SECRET KEY! ]] local module = {} local OAuthCode = require(script.GetOAuth)() local...
nilq/small-lua-stack
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return {'bsc'}
nilq/small-lua-stack
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MpR = {} MpR["max_h"] = 32*5 MpR["max_w"] = 0 local function get_start_load_size() local from_x = math.floor((Tiles.x)/ Tiles.tile_size.w) local from_y = math.floor((Tiles.y)/ (Tiles.tile_size.h/2) +1) return from_x,from_y end local function get_end_load_size() local machine = get_game_machine() loc...
nilq/small-lua-stack
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DEBUG_PROTOTYPES = false require("lualib.functions") require("config") require("prototypes.categories.fuel-category") require("prototypes.items.item-groups") require("prototypes.items.items") require("prototypes.recipes.processing") require("prototypes.recipes.fuel-cell") require("prototypes.recipes.nuclear-fuel"...
nilq/small-lua-stack
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GUIEditor = { gridlist = {}, tab = {}, tabpanel = {}, label = {} } GUIEditor.tabpanel[1] = guiCreateTabPanel(5, 5, 715, 414, false) GUIEditor.tab[1] = guiCreateTab("Your team", GUIEditor.tabpanel[1]) GUIEditor.label[1] = guiCreateLabel(46, 22, 634, 55, "Create your own team! You will be able to set a...
nilq/small-lua-stack
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local packer_load = nil local cmd = vim.api.nvim_command local fmt = string.format local function verify_conditions(conds, name) if conds == nil then return true end for _, cond in ipairs(conds) do local success, result if type(cond) == 'boolean' then success, result = true, cond elseif typ...
nilq/small-lua-stack
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