content
stringlengths
0
1.05M
origin
stringclasses
2 values
type
stringclasses
2 values
local matrix = {} function matrix.T(a: table) local m: integer, n: integer, x: table = #a, #a[1], {}; for i = 1, n do local xi: number[] = table.numarray(n, 0.0) x[i] = xi for j = 1, m do xi[j] = @number (a[j][i]) end end return x; end function matrix.mul(a: table, b: table) assert(@integer(#a[1]) == #b); ...
nilq/small-lua-stack
null
local Log = { Created = false, Create = function (self, name, filename) local log = {} setmetatable(log, self) log.Name = name log.Filename = filename log.Created = false return log end, CreateLog = function (self, clear) if self.Created then return end clear = cl...
nilq/small-lua-stack
null
---@meta --=== mcp4725 === ---@class mcp4725 ---@field PWRDN_NONE integer ---@field PWRDN_1K integer ---@field PWRDN_100K integer ---@field PWRDN_500K integer mcp4725 = {} ---Gets contents of the dac register and EEPROM. ---@param tbl table @{[a0], [a1], [a2]} --- - **A0** Address bit 0. This bit is user configurabl...
nilq/small-lua-stack
null
local utils = require"test_utils" local JSON = require"JSON" local sh, stdout, stderr, sleep, sh_ex, sh_until_ok = utils.sh, utils.stdout, utils.stderr, utils.sleep, utils.sh_ex, utils.sh_until_ok local pl_file = require"pl.file" local pl_path = require "pl.path" local pl_tmpname = pl_path.tmpname local _M = {} ...
nilq/small-lua-stack
null
-- multiDemo.lua -- -- Demonstrates how to use luadep to define a dependency that accepts multiple modules. local module = require("module") local container = require("container") local recipeBook = module({}) :setName("VanillaRecipeBook") :setVersion("1.0.0-beta") :isA("RecipeBook") :dependsOn("Recip...
nilq/small-lua-stack
null
------------------------------------------------------------------------------- -- -- The comment extraction example given in doc/grammar.html. For those of you -- who haven't read it, the code and comments are available below. -- -- Authors: Humberto Anjos and Francisco Sant'Anna -- -- $Id: comment-extraction.lua,...
nilq/small-lua-stack
null
ENT.Type = "ai"; ENT.Base = "base_ai";
nilq/small-lua-stack
null
--- Injects a loverocks-compatible module loader into your game. -- See http://github.com/Alloyed/loverocks for details -- (c) Kyle McLamb, 2016 <alloyed@tfwno.gf>, MIT License. <%- rocks_warning %> -- |version: <%- loverocks_version %>| local rocks_tree = (...) local rocks = {} rocks.paths = { rocks_tree .. "/s...
nilq/small-lua-stack
null
-- This script demonstrates button remapping. The player character in this -- game can do four things: jump, shoot, crouch, and run. By pressing start, -- the player is taken to a screen where they can assign which face buttons go -- with which action. -- This example assumes controllers with XINPUT aka XBOX 360 butto...
nilq/small-lua-stack
null
--------------------------------------------------------------------------- -- @author Uli Schlachter -- @copyright 2010 Uli Schlachter -- @popupmod wibox --------------------------------------------------------------------------- local capi = { drawin = drawin, root = root, awesome = awesome, screen =...
nilq/small-lua-stack
null
do local _ = { ['character-corpse'] = { icon = '__core__/graphics/icons/entity/character.png', name = 'character-corpse', icon_mipmaps = 4, armor_picture_mapping = { ['modular-armor'] = 3, ['heavy-armor'] = 2, ['...
nilq/small-lua-stack
null
--[[ выполняет функцию для всех обьектов из таблицы если функция возвращает false - то происходит досрочный выход из цикла ]] function ForEachInTable (t, func, ...) local index, value = next (t) while index do if func (value, ...)==false then return end index, value = next (t, inde...
nilq/small-lua-stack
null
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law...
nilq/small-lua-stack
null
local icons = require('icons') require('notify').setup({ timeout = 3000, stages = 'fade', icons = { ERROR = icons.diagnostics.Error, WARN = icons.diagnostics.Warning, INFO = icons.diagnostics.Information, DEBUG = icons.diagnostics.Debug, TRACE = icons.diagnostics.Trace, }, background_colo...
nilq/small-lua-stack
null
--freetype/*.h from freetype 2.9.1 require'ffi'.cdef[[ // config/ftconfig.h --------------------------------------------------------- typedef signed short FT_Int16; typedef unsigned short FT_UInt16; typedef signed int FT_Int32; typedef unsigned int FT_UInt32; typedef int FT_Fast; typedef unsigned i...
nilq/small-lua-stack
null
--[[ (C) Copyright 2014 William Dyce All rights reserved. This program and the accompanying materials are made available under the terms of the GNU Lesser General Public License (LGPL) version 2.1 which accompanies this distribution, and is available at http://www.gnu.org/licenses/lgpl-2.1.html This library is distri...
nilq/small-lua-stack
null
AddCSLuaFile() SWEP.HoldType = "normal" if CLIENT then SWEP.PrintName = "binoc_name" SWEP.Slot = 7 SWEP.ViewModelFOV = 10 SWEP.EquipMenuData = { type = "item_weapon", desc = "binoc_desc" }; SWEP.Icon = "vgui/ttt/icon_binoc" end SWEP.Base = "weapon_tttbase" SWEP.ViewModel ...
nilq/small-lua-stack
null
object_building_kashyyyk_shrb_beach_root_cup_cluster = object_building_kashyyyk_shared_shrb_beach_root_cup_cluster:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_shrb_beach_root_cup_cluster, "object/building/kashyyyk/shrb_beach_root_cup_cluster.iff")
nilq/small-lua-stack
null
newaction { trigger = "raw", shortname = "Raw output", description = "Generate raw representation of Premake structures", onsolution = function(sln) require('raw') premake.generate(sln, ".raw", premake.raw.workspace) end, } return function(cfg) return (_ACTION == "raw") end
nilq/small-lua-stack
null
local Part={} function Part:new(o) o=o or {} setmetatable(o,self) self.__index=self o.swing = o.swing or 50 o.enabled = o.enabled==nil and true or o.enabled o.stroke = o.stroke or 1 o.note = o.note or 9 o.count = o.count or 1 o.interval = o.interval or 0 o.s=nil return o end fu...
nilq/small-lua-stack
null
-------------------------------------------------------------------- ------- this file in auto generate by the bind3D ------------------- ------- https://github.com/xtoolbox/pcad2kicad ------------------- -------------------------------------------------------------------- fpTable = { { name = "0201", path ...
nilq/small-lua-stack
null
local opts = {noremap = true, silent = true} local map = vim.api.nvim_set_keymap map("n", "<leader>pr", ":term pio -f -c vim run<CR>i", opts) map("n", "<leader>pu", ":term pio -f -c vim run --target upload<CR>i", opts) map("n", "<leader>pc", ":term pio -f -c vim run --target clean<CR>i", opts) map("n", "<leader>pp", "...
nilq/small-lua-stack
null
-- Note: export_helpers/export_triggers/export_ancillaries*.lua scripts run after all other scripts are run, including all the mod/*.lua scripts, after the LoadingGame, -- and during the UICreated (game created) events (see cm:load_exported_files calls in wh_campaign_setup.lua). -- In particular, all the mod/*.lua scri...
nilq/small-lua-stack
null
local obj = require 'core.obj' local Sprite = require 'type.graphics.Sprite' local ItemRegistry = obj.new('ItemRegistry', function(self, image, quantity, offset_x, offset_y, frame_width, frame_height, frame_spacing_x, frame_spacing_y) self.sprite = Sprite(image) self.sprite:loadFrames( quantity, ...
nilq/small-lua-stack
null
----------------------------Aliases---------------------------- local key = vim.api.nvim_set_keymap local remap = { noremap = true, silent = true } ---------------------------Leader Keys--------------------------- -- Set with normal Vim opts, 'Space' as mapleader vim.g.mapleader = ' ' -- Set 'Space' as <NOP> key to...
nilq/small-lua-stack
null
require("ElementManager") require("SkillManager") require("CoRunner") Container = {} function Container:New(elementId, core) local o = {} setmetatable(o, self) self.__index = self o.id = elementId o.core = core o.ElementMass = 0 o.Capacity = 0 o.Name = "<Unknown>" o.ReducedContentM...
nilq/small-lua-stack
null
local PLUGIN = PLUGIN PLUGIN.name = "Cooking4Kek" PLUGIN.author = "Kek1ch" PLUGIN.desc = "Крафт снаряжения и не только." nut.util.include("sv_plugin.lua")
nilq/small-lua-stack
null
return PlaceObj('ModDef', { 'title', "Depot_OCD", 'description', "Compatible with Cernan Update (Space Race and Green Planet DLC's)\n\nDepot OCD: Giving you the choice of having all Depots as 3hexes long.\n\nEver get triggered by how a Universal Storage Depot is 3 Hexes long and the base plate of Warehouse Depots are...
nilq/small-lua-stack
null
-- Enhanced Raid Frames is a World of Warcraft® user interface addon. -- Copyright (c) 2017-2021 Britt W. Yazel -- This code is licensed under the MIT license (see LICENSE for details) local _, addonTable = ... local EnhancedRaidFrames = addonTable.EnhancedRaidFrames local media = LibStub:GetLibrary("LibSharedMedia-3...
nilq/small-lua-stack
null
--- Pseudo-random sort. local A, L = unpack(select(2, ...)) local P = A.sortModes local M = P:NewModule("random", "AceEvent-3.0") P.random = M local format, random, sort, strbyte, strlen, wipe = format, random, sort, strbyte, strlen, wipe local fmod = math.fmod local salt = "" local hashCache = {} local function has...
nilq/small-lua-stack
null
return (function(self, name, value) api.log(4, 'setting attribute %s on %s to %s', name, tostring(self:GetName()), tostring(value)) u(self).attributes[name] = value api.RunScript(self, 'OnAttributeChanged', name, value) end)(...)
nilq/small-lua-stack
null
exports['Scoreboard']:scoreboardAddColumn ( "Money" ); for i, v in ipairs ( getElementsByType ( "player") ) do if ( not getElementData ( v, "Money")) then setElementData ( v, "Money", "$0" ) end end addEventHandler ( "onPlayerJoin", root, function ( ) setElementData ( source, "Money", "$0" ) end ) addEventHand...
nilq/small-lua-stack
null
--[[ File-Author: Pyrr File-Hash: 7d854c80b8da104d80127c2e9eec1db83cd3fa31 File-Date: 2018-03-30T22:15:20Z ]] local lib,name,path = ... ------------------------------------------------------ lib.color ------------------------------------------------------ local me = { exports = {"GetColorByName", "GetColorByItemRarit...
nilq/small-lua-stack
null
local gears = require("gears") local naughty = require("naughty") require("socket") local socket_unix = require("socket.unix") local notify = {} function notify.watch(args) args = args or {} local socket_name = args.socket_filename if not socket_name then local xdg_dir = os.getenv("XDG_RUNTIME_DIR") so...
nilq/small-lua-stack
null
-- Petit WEB IDE tout simple autonome -- ATTENTION: tourne sur le port 88 ! print("\n _web_ide2.lua zf190227.1739 \n") --[[ XChip's NodeMCU IDE Create, Edit and run NodeMCU files using your webbrowser. Examples: http://<mcu_ip>/ will list all the files in the MCU http://<mcu_ip>/newfile.lua displays the file on y...
nilq/small-lua-stack
null
-- Copyright 2015 Boundary -- @brief convenience variables and functions for Lua scripts -- @file boundary.lua local fs = require('fs') local json = require('json') local boundary = {param = nil} -- import param.json data into a Lua table (boundary.param) local json_blob if (pcall(function () json_blob = fs.readFileS...
nilq/small-lua-stack
null
local stats = require "util.statistics".new(); local config = require "core.configmanager"; local log = require "util.logger".init("stats"); local timer = require "util.timer"; local fire_event = prosody.events.fire_event; local stats_config = config.get("*", "statistics_interval"); local stats_interval = tonumber(st...
nilq/small-lua-stack
null
local ui = { logo_string = '<img src="data:image/png;base64,' ..'iVBORw0KGgoAAAANSUhEUgAAARIAAAA/CAYAAAAsckd/AAABhGlDQ1BJQ0MgcHJvZmlsZQAAKJF9kT1Iw0AcxV9TpSIVwXYQcQhSnayIijhqFYpQIdQKrTqYXPoFTRqSFBdHwbXg4Mdi1cHFWVcHV0EQ/ABxc3NSdJES/5cUWsR6cNyPd/ced+8AoVZimtUxDmi6bSbjMTGdWRUDrxDQhxDGMCQzy5iTpATajq97+Ph6F+VZ7c/9OXrUrMU...
nilq/small-lua-stack
null
-- Get Off V1.0 -- By: Parvulster -- Get Off Command getoff = "/getoff" vehicleusers = {} function EntitySpawn(args) if args.entity.__type == "Vehicle" then local vehicle = args.entity vehicleusers[vehicle:GetId()] = {} end end function PlayerChat(args) if args.text == getoff then local vehicle = args.vehi...
nilq/small-lua-stack
null
local drawableNinePatch = require("structs.drawable_nine_patch") local utils = require("utils") local crumbleBlock = {} local textures = { "default", "cliffside" } crumbleBlock.name = "MaxHelpingHand/CustomizableCrumblePlatform" crumbleBlock.depth = 0 crumbleBlock.placements = {} for _, texture in ipairs(textur...
nilq/small-lua-stack
null
require "Utilities/Enums" require "Race" Building = { race = nil, x = nil, y = nil, view = nil, health = nil, image = nil, level = nil, name = nil, defense = nil} function Building:new(o) o = o or {} setmetatable(o, self) self.__index = self return o end function Building:Draw(tile_size, posX, po...
nilq/small-lua-stack
null
local ucursor = require "luci.model.uci".cursor() local json = require "luci.jsonc" local server_section = arg[1] local server = ucursor:get_all("firefly", server_section) local v2ray = { log = { --error = "/var/log/v2ray.log", loglevel = "warning" }, -- 传入连接 inbound = { port = tonumber(server.server_port), ...
nilq/small-lua-stack
null
#!/usr/local/bin/lua -i local function name2node(graph, name) local node = graph[name] if not node then -- Node does not exist, make a new one node = {name = name, arcs = {}} graph[name] = node end return node end function readgraph(filename) local f = assert(io.open(filena...
nilq/small-lua-stack
null
--鉄獣の凶襲 -- --Script by JustFish function c101102053.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCountLimit(1,1...
nilq/small-lua-stack
null
local M = {} function M.config() require('gitsigns').setup { signs = { add = { hl = 'GitSignsAdd', text = '+', numhl = 'GitSignsAddNr', linehl = 'GitSignsAddLn', }, change = { hl = 'GitSignsChange', text = '~', numhl = 'GitSignsChangeNr', linehl = 'GitSignsChangeLn', }, ...
nilq/small-lua-stack
null
local class = require "com/class" local Console = class:derive("Console") local Vec2 = require("src/Essentials/Vector2") function Console:new() self.history = {} self.command = "" self.open = false self.active = false self.backspace = false self.BACKSPACE_FIRST_REPEAT_TIME = 0.5 self.BACKSPACE_NEXT_REPEAT_TI...
nilq/small-lua-stack
null
local M = { ai = 1, } return M
nilq/small-lua-stack
null
-- load ShaguPlates environment setfenv(1, ShaguPlates:GetEnvironment()) if ShaguPlates.libhealth then return end local mobdb = {} local target, dmg, perc, diff = nil, 0, 0, 0, 0 local UnitHealth, UnitHealthMax local libhealth = CreateFrame("Frame") libhealth.enabled = true libhealth.reqhit = 4 libhealth.reqdmg = 5 l...
nilq/small-lua-stack
null
return {'anzegem','anzegemse'}
nilq/small-lua-stack
null
//////////////////////////////////////// // Maax´s Libary (MLIB) // // Coded by: Maax // // // // Version: v1.0 (Workshop) // // // // You are not permitted to // // reupload this Sc...
nilq/small-lua-stack
null
require 'paths' require 'rnn' require 'nngraph' local dl = require 'dataload' assert(nn.NCEModule and nn.NCEModule.version and nn.NCEModule.version >= 4, "update dpnn : luarocks install dpnn") require 'cunn' --[[ command line arguments ]]-- cmd = torch.CmdLine() cmd:text() cmd:text('Train a multi-GPU Language Model us...
nilq/small-lua-stack
null
-- This file is automatically generated, do not edit! -- Path of Building -- -- Minion active skills -- Skill data (c) Grinding Gear Games -- local skills, mod, flag, skill = ... skills["ChaosElementalCascadeSummoned"] = { name = "Cascade", hidden = true, color = 3, description = "Icicles emerge from the ground in...
nilq/small-lua-stack
null
local Helpers = {} function Helpers.p(...) print(vim.inspect(...)) end function Helpers.pr(str) local s = "" if type(str) == "string" then s = str else s = vim.inspect(str) end s = vim.split(s, "\n") local buffer = repl:buffer() local n = vim.api.nvim_buf_line_count(buf...
nilq/small-lua-stack
null
--====================================================================-- -- lua_states.lua -- -- Documentation: http://docs.davidmccuskey.com/display/docs/lua_states.lua --====================================================================-- --[[ The MIT License (MIT) Copyright (C) 2013-2014 David McCuskey. All Rig...
nilq/small-lua-stack
null
local _, addon = ... local AdiBags = LibStub("AceAddon-3.0"):GetAddon("AdiBags") local FilterName = 'MagiDetailedFilters' local MatchIDs local Tooltip local Result = {} local CategoryStorage = {} local function FormatListForAdiBags(List) Set = {} for _, v in ipairs(List) do Set[v] = true end ...
nilq/small-lua-stack
null
--[[-------------------------------------------------------- -- Database - A Database Asbraction Layer for Lua -- -- Copyright (c) 2014-2015 TsT worldmaster.fr -- --]]-------------------------------------------------------- -- a voir : -- https://github.com/FPtje/MySQLite/blob/master/mysqlite.lua -- https://github.c...
nilq/small-lua-stack
null
--[[--------------------------------------------------------------------------- gName-Changer | LANGUAGE FILE This addon has been created & released for free by Gaby Steam : https://steamcommunity.com/id/EpicGaby --------------...
nilq/small-lua-stack
null
fx_version "cerulean" games { "gta5" } ui_page "html/ui.html" files { "html/ui.html", "html/js/*.js", "html/css/*.css", "html/webfonts/*.eot", "html/webfonts/*.svg", "html/webfonts/*.ttf", "html/webfonts/*.woff", "html/webfonts/*.woff2", } shared_scripts { "@caue-lib/shared/sh_mod...
nilq/small-lua-stack
null
local ABILITY = script:GetCustomProperty("Ability"):WaitForObject() local PARENT = script:GetCustomProperty("Parent"):WaitForObject() local TAG = script:GetCustomProperty("Tag") local effects = {} for _, obj in ipairs(PARENT:FindDescendantsByType("Vfx")) do if obj:GetCustomProperty("Tag") == TAG then tab...
nilq/small-lua-stack
null
object_tangible_food_generic_dish_synthsteak = object_tangible_food_generic_shared_dish_synthsteak:new { } ObjectTemplates:addTemplate(object_tangible_food_generic_dish_synthsteak, "object/tangible/food/generic/dish_synthsteak.iff")
nilq/small-lua-stack
null
pfDB["quests-itemreq"]["data-turtle"] = { [51425] = { [51301] = 0, }, [60329] = { [1547] = 0, }, [60330] = { [1553] = 0, }, [60331] = { [80466] = 0, }, }
nilq/small-lua-stack
null
local include = require 'include' local ffi = require 'ffi' local serialization = require('serialization'); local util = require 'util' local Serial = require('Serial'); local kBPacket = require('kBPacket'); ffi.cdef[[ typedef long int __time_t; typedef long int __suseconds_t; typedef struct timeval { __tim...
nilq/small-lua-stack
null
slot0 = class("AttireFramePanel", import("...base.BaseSubView")) slot0.Card = function (slot0) function slot2(slot0) slot0._go = slot0 slot0._tf = tf(slot0) slot0.mark = slot0._tf:Find("info/mark") slot0.print5 = slot0._tf:Find("prints/line5") slot0.print6 = slot0._tf:Find("prints/line6") slot0.emptyTF = ...
nilq/small-lua-stack
null
local api = require('vfiler/actions/api') local core = require('vfiler/libs/core') local vim = require('vfiler/libs/vim') local VFiler = require('vfiler/vfiler') local M = {} ------------------------------------------------------------------------------ -- Control buffer ---------------------------------------------...
nilq/small-lua-stack
null
require('tree') local lu = require('luaunit') local function get_children(leaves, nodes) local children = {} local leaf_ctr = 1 nodes = nodes or 0 for i = 1, leaves + nodes do if leaf_ctr <= leaves then children[i] = Leaf:new() leaf_ctr = leaf_ctr + 1 else ...
nilq/small-lua-stack
null
-- Inspiration from tjdevries -- https://github.com/tjdevries/config_manager/blob/master/xdg_config/nvim/lua/tj/first_load.lua local empty = require("blaz.helper.vim").empty local data_dir = string.format("%s/site", vim.fn.stdpath("data")) local function download_vim_plug() local plug_download_url = "https://raw.gi...
nilq/small-lua-stack
null
-- -- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved. -- -- Multiplayer lobby gVoiceIconSpeaker = gXLFriendsEnum2UVs[7] gVoiceIconTalking = gXLFriendsEnum2UVs[10] gVoiceIconMuted = gXLFriendsEnum2UVs[8] gVoiceIconTV = gXLFriendsEnum2UVs[9] -- -- voice status icons gVoiceStatus = {...
nilq/small-lua-stack
null
-- Copyright (c) 2015 Adobe Systems Incorporated. All rights reserved. -- -- Permission is hereby granted, free of charge, to any person obtaining a -- copy of this software and associated documentation files (the "Software"), -- to deal in the Software without restriction, including without limitation -- the r...
nilq/small-lua-stack
null
--我的二维码页面 local MyQRCodeLayer = class("MyQRCodeLayer", cc.Layer) local ExternalFun = appdf.req(appdf.EXTERNAL_SRC .. "ExternalFun") local AnimationHelper = appdf.req(appdf.EXTERNAL_SRC .. "AnimationHelper") local MultiPlatform = appdf.req(appdf.EXTERNAL_SRC .. "MultiPlatform") function MyQRCodeLayer:ctor(info) l...
nilq/small-lua-stack
null
require 'nn' -- dummy values local ninputs = 100 local nhiddens = 300 local noutputs = 10 -- Simple 2-layer neural network, with tanh hidden units model = nn.Sequential() model:add(nn.Reshape(ninputs)) -- can these be added behind the scenes? model:add(nn.Linear(ninputs,nhiddens)) model:add(nn.Tanh()) model:add(nn.L...
nilq/small-lua-stack
null
-- call single argument integer constructor p1 = player.new(2) -- p2 is still here from being -- set with lua["p2"] = player(0); below local p2shoots = p2:shoot() assert(not p2shoots) -- had 0 ammo -- set variable property setter p1.hp = 545; -- get variable through property getter print(p1.hp); local did_shoot_1 ...
nilq/small-lua-stack
null
local local0 = 0.3 local local1 = 0.3 - local0 local local2 = 0.3 - local0 local local3 = 0.3 - local0 local local4 = 0.3 - local0 local local5 = 0.4 - local0 local local6 = 3.5 - local0 local local7 = 0.4 - local0 local local8 = 3.3 - local0 local local9 = 0 - local0 local local10 = 0 - local0 local local11 = 4.9 - lo...
nilq/small-lua-stack
null
local Panel = LGUI.class(LGUI.Element, function(self, parent) self.super.init(self, parent) self.width = 100 self.height = 100 self.color = nil self:applySkin(LGUI.skin.Panel) end) function Panel:applySkin(skin) self.color = skin.color end function Panel:setColor(color) self.color = col...
nilq/small-lua-stack
null
-- Zytharian (roblox: Legend26) -- Services local projectRoot = game:GetService("ServerScriptService") local RS = game:GetService("ReplicatedStorage") -- Includes local Classes = require(projectRoot.Modules.ClassSystem) local Util = require(projectRoot.Modules.Utilities) local LEnums = require(projectRoot.Modules.Enu...
nilq/small-lua-stack
null
local tokenizer = require("latoft.compiler.tokenizer") local parser = require("latoft.compiler.parser") local assembler = require("latoft.compiler.assembler") local compiler = {} compiler.parse = function(source, source_path) local text = tokenizer.read(source, source_path) return parser.read(text) end compi...
nilq/small-lua-stack
null
-- -- Registry is a way to resolve cyclic dependencies which normally can exist -- between files of the same module/library. -- -- Files, which want to expose their API to the other files, which in turn can't -- require the formers directly, should put their API to the registry. -- -- The files should use the registry ...
nilq/small-lua-stack
null
local lib = LibStub and LibStub("LibClassicDurations", true) if not lib then return end local Type, Version = "SpellTable", 51 if lib:GetDataVersion(Type) >= Version then return end -- older versions didn't have that function local Spell = lib.AddAura local Talent = lib.Talent local INFINITY = math.huge l...
nilq/small-lua-stack
null
local M = {} local cursors = {} local get_default_cache_path = function() local HOME = os.getenv('HOME') local XDG_CACHE_HOME = os.getenv('XDG_CACHE_HOME') local BASE = XDG_CACHE_HOME or HOME return BASE .. '/.vis-cursors' end M.path = get_default_cache_path() local apply_cursor_pos = function(win) if win.file ...
nilq/small-lua-stack
null
posX = 0 posY = 0 ID = 0 macroF = 0 timeRes = 0 maxCap = 0 -- maximum capacity coop = 0 -- mode comScope = 0 -- comunication scope time = 0 -- time passed cap = 202 -- current capacity startup = 1 -- to spawn the cId = 0 -- company id bId = 0 -- base id explorers = 0 transporters = 0 deliveryOre = 0 -- ore delivered e...
nilq/small-lua-stack
null
--[[============================================================ --= --= LuaCss - CSS Tokenizing & Minimizing --= https://github.com/ReFreezed/LuaCss --= --= References: --= - https://www.w3.org/TR/css-syntax-3/ --= - https://drafts.csswg.org/cssom/ (Editor's draft, 2018-05-17) --= --= MIT License: --= Copyright...
nilq/small-lua-stack
null
local vehicles = {} function tvRP.spawnGarageVehicle(vtype,name,pos) -- vtype is the vehicle type (one vehicle per type allowed at the same time) local vehicle = vehicles[vtype] if vehicle and not IsVehicleDriveable(vehicle[3]) then -- precheck if vehicle is undriveable -- despawn vehicle SetVehicleHasBe...
nilq/small-lua-stack
null
include("sourcenet/querycvar.lua") function FindPlayerByNetChannel(netchan) for k, v in pairs(player.GetAll()) do if netchan == CNetChan(v:EntIndex()) then return v end end end hook.Add("PlayerInitialSpawn", "InitialCheatsCheck", function(ply) ply.CheatsCookie = ply:QueryConVarValue("sv_cheats") end) hook....
nilq/small-lua-stack
null
local E, L, V, P, G = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore local UF = E:GetModule('UnitFrames') gpsRestricted = nil function UF:Construct_Unit_GPS(frame, unit) if not frame then return end local gps = CreateFrame("Frame", nil, frame, 'BackdropTemplate'...
nilq/small-lua-stack
null
do kAlienTechMap[#kAlienTechMap+1] = { kTechId.DrifterRegeneration, 5, 3 } kAlienTechMap[#kAlienTechMap+1] = { kTechId.DrifterCamouflage, 8, 3 } kAlienTechMap[#kAlienTechMap+1] = { kTechId.DrifterCelerity, 11, 3 } kAlienLines[#kAlienLines+1] = GetLinePositionForTechMap(kAlienTechMap, kTechId.CragHive, kTechId.Drif...
nilq/small-lua-stack
null
sideQuests = { [1] = { -- Plant 5 seeds in oliver's house type = 'type:plant;oliver', amount = 5, points = 6, }, [2] = { -- Fertilize 5 plants in oliver's house type = 'type:fertilize;oliver', amount = 5, points = 2, }, [3] = { -- Get 5000 coins type = 'type:coins;get', amount = 5000, points = 7,...
nilq/small-lua-stack
null
local __is = {} function __is:__index(key) self[key] = function(value) if type(value) == tostring(key) then return true, value else return false, key .. " expected, got " .. type(value) end end return self[key] end local is = {} is["nil"] = function(value) if value == nil then return true, value e...
nilq/small-lua-stack
null
--[[ Upbit Open API ## REST API for Upbit Exchange - Base URL: [https://api.upbit.com] - Official Upbit API Documents: [https://docs.upbit.com] - Official Support email: [open-api@upbit.com] OpenAPI spec version: 1.0.0 Contact: ujhin942@gmail.com Generated by: https://github.com/swagger-api/swagger-codeg...
nilq/small-lua-stack
null
-- Toggable tray, for those who don't like to see it all the time. -- http://awesome.naquadah.org/wiki/Minitray -- Usage: after requiring a module, bind minitray.toggle() to a key. local wibox = require("wibox") -- Module minitray local minitray = { geometry = {} } local function show() local scrgeom = screen[mo...
nilq/small-lua-stack
null
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { __is_kind_of = "XTextButton", group = "Paradox", id = "ParadoxUIComboButton", PlaceObj('XTemplateWindow', { '__class', "XTextButton", 'Dock', "right", 'Background', RGBA(255, 255, 255, 0), 'MouseCursor', "UI/Cursors/R...
nilq/small-lua-stack
null
data:extend({ { type = "item-subgroup", name = "LTN-signal", group = "signals", order = "z[LTN-signal]" }, { type = "virtual-signal", name = "min-train-length", icon = "__"..MOD_NAME.."__/graphics/icons/min-train-length.png", subgroup = "LTN-signal", order = "z[LT...
nilq/small-lua-stack
null
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by vdatcu. --- DateTime: 05/07/2018 11:04 --- local CLASS_UNDER_TEST = 'api-gateway.redis.redisHealthCheck' local ngxUpstreamMock, ngxSocketMock, shared beforeEach(function() ngxUpstreamMock = mock('ngx.upstream', { 'get_primary_peers', 'get_ba...
nilq/small-lua-stack
null
-- -- PianoRollMainView.lua -- require "Common" if language() == "fr" then currentVelocityStr = "Vél.:" controllerProgramChangesStr = "PC" controllerPitchBendStr = "PB" controllerKeyAftertouchStr = "KAT" controllerChannelAftertouchStr = "CAT" controllerSysexStr = "SYSEX" controllerControlChangeStr = "CC" controller...
nilq/small-lua-stack
null
return { code = 605, key = "NO_INTERACTION_COMPONENT", }
nilq/small-lua-stack
null
------------------------------------------------------------------------ --[[ Recursor ]]-- -- Decorates module to be used within an AbstractSequencer. -- It does this by making the decorated module conform to the -- AbstractRecurrent interface (which is inherited by LSTM/Recurrent) ------------------------------------...
nilq/small-lua-stack
null
-- data handler for RGB-IR images -- -- David-Alexandre Beaupre -- require 'image' require 'cutorch' require 'gnuplot' require 'xlua' require 'math' require 'io' local TestDataHandler = torch.class('TestDataHandler') function TestDataHandler:__init(data_root, testing, img_nb, psz, half_range, fold, gpu, offset) ...
nilq/small-lua-stack
null
for i = 1, GetNumChannelMembers(7) do c = GetChannelRosterInfo(7, i) InviteUnit(c); ---GuildInvite(c); print('Talked to: ' .. c); end
nilq/small-lua-stack
null
local TrinketAlerter = BannZay.TrinketAlerter; local AceConfig = LibStub("AceConfig-3.0"); local AceConfigDialog = LibStub("AceConfigDialog-3.0"); if TrinketAlerter == nil or AceConfig == nil or AceConfigDialog == nil then print("TrinketAlerter blizzard options will not be created as there dependencies to be satisfied...
nilq/small-lua-stack
null
Config = {} Config.ZDiff = 2.0 Config.BlipSprite = 431 Config.Locale = 'en' Config.EnableBlips = false Config.ATMLocations = { { ['x'] = -386.733, ['y'] = 6045.953, ['z'] = 31.501}, { ['x'] = -110.753, ['y'] = 6467.703, ['z'] = 31.784}, { ['x'] = 155.4300, ['y'] = 6641.991, ['z'...
nilq/small-lua-stack
null
-- -- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved. -- -- Editbox for Lua. Handles the overall setup of them, with functions -- for managing them. function IFEditbox_fnSetString(this,NewStr) if(this.bPasswordMode) then local ShowStr = string.rep("*", string.len(NewStr)) IFText_fnSetSt...
nilq/small-lua-stack
null
-- Gnuplot specific settings -- keymap('', '-', ':s/^/\#/<CR>:nohlsearch<CR>', {})
nilq/small-lua-stack
null