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def draw_face_center(self, context,
target_object,
face_index,
allowed_indices,
snap_type,
ignore_modifiers,
color):
"""
Store necessary information and draw points of the target point/edge/face.
"""
if face_index < 0 or target_object == '':
return
obj = bpy.data.objects[target_object]
if obj.type != 'MESH':
return
if ignore_modifiers:
data = obj.data
else:
data = obj.evaluated_get(context.evaluated_depsgraph_get()).data
region3d = context.space_data.region_3d
camera_position = region3d.view_matrix.inverted().translation
camera_vector = region3d.view_rotation @ Vector((0.0, 0.0, -1.0))
is_ortho = not region3d.is_perspective
if snap_type == 'FACES':
# and face_index in allowed_indices
# print(f"face index:{face_index}")
# print(f"len(data.polygons):{len(data.polygons)}")
if face_index < len(data.polygons) and (allowed_indices is None or face_index in allowed_indices):
target_polygon = data.polygons[face_index]
center = obj.matrix_world @ target_polygon.center
region3d = context.space_data.region_3d
camera_position = region3d.view_matrix.inverted().translation
center = add_camera_offset(center,
camera_position,
camera_vector,
is_ortho)
draw_points_3d([center], color=(*color, 1), point_width=4,
depth_test=True)
elif snap_type == 'MIDPOINTS':
if face_index < len(data.polygons):
target_polygon = data.polygons[face_index]
camera_position = context.space_data.region_3d.view_matrix.inverted().translation
midpoints = []
for loop_index in range(0, target_polygon.loop_total):
current_loop = data.loops[target_polygon.loop_start + loop_index]
if allowed_indices is not None and current_loop.edge_index not in allowed_indices:
continue
loop_second = data.loops[target_polygon.loop_start + ((loop_index + 1) % target_polygon.loop_total)]
midpoint = obj.matrix_world @ ((data.vertices[current_loop.vertex_index].co +
data.vertices[loop_second.vertex_index].co) / 2)
midpoint = add_camera_offset(midpoint,
camera_position,
camera_vector,
is_ortho)
midpoints.append(midpoint)
draw_points_3d(midpoints, color=(*color, 1), point_width=4, depth_test=True)
# Draw verts points if not in edit mode + vertex mode
elif snap_type == 'POINTS' and not (not self.object_mode and context.scene.tool_settings.mesh_select_mode[0]):
if face_index < len(data.polygons):
target_polygon = data.polygons[face_index]
camera_position = context.space_data.region_3d.view_matrix.inverted().translation
points = []
for vert_id in target_polygon.vertices:
if allowed_indices is not None and vert_id not in allowed_indices:
continue
point = obj.matrix_world @ data.vertices[vert_id].co
point = add_camera_offset(point,
camera_position,
camera_vector,
is_ortho)
points.append(point)
draw_points_3d(points, color=(*color, 1), point_width=4, depth_test=True)
def get_icons_dir():
return Path(os.path.dirname(__file__)) / "icons"
# <FILESEP>
#!/usr/bin/python3
from typing import List
from instr_helpers import *
COMPARE = 'compare' # name of register target for comparef
SHIFT_TEMP = 'shift_temp'
OP2_OVERSIZE = 'shift_temp' # OP2 Imm / Shift should be mutually exclusive?
TEMP = 'temp'
class Arm64Instruction:
imm_width = 12
num_reg_writes = 1
def is_oversized_imm(self, x) -> bool:
if 'immediate' in x.keys():
x = x['immediate']