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highlight_data[target_object][vert_index]["edges"].append((matrix @ data.vertices[match[0]].co,
matrix @ data.vertices[match[1]].co))
for match in filter_right:
highlight_data[target_object][vert_index]["edges"].append((matrix @ data.vertices[match[1]].co,
matrix @ data.vertices[match[0]].co))
elif snapdata.snap_type == 'MIDPOINTS':
verts = data.vertices
edges = data.edges
if len(edges) <= vert_index:
return
highlight_data[target_object][vert_index] = {}
highlight_data[target_object][vert_index]["edges"] = []
highlight_data[target_object][vert_index]["edges"].append(
(snapdata.world_space[target_id],
matrix @ verts[edges[vert_index].vertices[0]].co))
highlight_data[target_object][vert_index]["edges"].append(
(snapdata.world_space[target_id],
matrix @ verts[edges[vert_index].vertices[1]].co))
elif snapdata.snap_type == 'FACES':
if target_object not in npdata:
npdata[target_object] = {}
if "polygon_loop_tri_idx" not in npdata[target_object]:
data.calc_loop_triangles()
arr = np.zeros(len(data.loop_triangles), dtype=int)
data.loop_triangles.foreach_get('polygon_index', arr)
npdata[target_object]["polygon_loop_tri_idx"] = arr
arr2 = np.zeros(len(data.loop_triangles) * 3, dtype=int)
data.loop_triangles.foreach_get('vertices', arr2)
arr2.shape = (len(data.loop_triangles), 3)
npdata[target_object]["polygon_loop_verts"] = arr2
verts = data.vertices
polygons = data.polygons
loops = data.loops
highlight_data[target_object][vert_index] = {}
highlight_data[target_object][vert_index]["edges"] = []
highlight_data[target_object][vert_index]["face_co"] = []
highlight_data[target_object][vert_index]["face_indices"] = []
if len(polygons) <= vert_index:
return
poly = polygons[vert_index]
region3d = context.space_data.region_3d
camera_position = region3d.view_matrix.inverted().translation
camera_vector = region3d.view_rotation @ Vector((0.0, 0.0, -1.0))
is_ortho = not region3d.is_perspective
vert_local_index = {}
verts_co = {}
for idx in range(0, poly.loop_total):
current_loop = poly.loop_start + idx
loop_second = poly.loop_start + ((idx + 1) % poly.loop_total)
vert_index_a = loops[current_loop].vertex_index
vert_index_b = loops[loop_second].vertex_index
if vert_index_a not in verts_co:
verts_co[vert_index_a] = matrix @ verts[vert_index_a].co
verts_co[vert_index_a] = add_camera_offset(verts_co[vert_index_a],
camera_position,
camera_vector,
is_ortho)
new_index = len(highlight_data[target_object][vert_index]["face_co"])
vert_local_index[vert_index_a] = new_index
highlight_data[target_object][vert_index]["face_co"].append(verts_co[vert_index_a])
if vert_index_b not in verts_co:
verts_co[vert_index_b] = matrix @ verts[vert_index_b].co
verts_co[vert_index_b] = add_camera_offset(verts_co[vert_index_b],
camera_position,
camera_vector,
is_ortho)
new_index = len(highlight_data[target_object][vert_index]["face_co"])
vert_local_index[vert_index_b] = new_index
highlight_data[target_object][vert_index]["face_co"].append(verts_co[vert_index_b])
highlight_data[target_object][vert_index]["edges"].append(
(verts_co[vert_index_a], verts_co[vert_index_b]))
filtered = np.argwhere(npdata[target_object]["polygon_loop_tri_idx"] == vert_index)
for triangle_index in filtered:
triangle = npdata[target_object]["polygon_loop_verts"][triangle_index].flatten()
highlight_data[target_object][vert_index]["face_indices"].extend(
[[vert_local_index[vertid] for vertid in triangle]])
if snapdata.snap_type == 'POINTS':
alpha_end = 0
else:
alpha_end = opacity
for edge in highlight_data[target_object][vert_index]["edges"]:
draw_line_3d_smooth_blend(edge[0],
edge[1],
color_a=(*color, opacity),
color_b=(*color, alpha_end),
line_width=width, depth_test=False)
if snapdata.snap_type == 'FACES':
draw_polygon_smooth_blend(highlight_data[target_object][vert_index]["face_co"],
highlight_data[target_object][vert_index]["face_indices"],
color=(*color, 0.1),
depth_test=True)