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/* * Copyright (c) 2020 Arm Limited * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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/* https://practice.geeksforgeeks.org/problems/add-binary-strings/0/?ref=self Add Binary Strings Print the resultant string after adding given two binary strings Input: The first line of input contains an integer T denoting the number of test cases. The first line of each test case contains two binary strings s1 and s...
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class SeatManager { public: priority_queue<int, vector<int>, greater<int>> pq; SeatManager(int n) { for(int i = 1; i<=n; i++) pq.push(i); } int reserve() { auto res = pq.top(); pq.pop(); return res; } void unreserve(int seatNumber) { pq.push(seat...
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/// @brief Include to duplicate textures, images or a subset of either textures or an image. These operations will cause memory allocations. /// @file gli/duplicate.hpp #pragma once #include "image.hpp" #include "texture1d.hpp" #include "texture1d_array.hpp" #include "texture2d.hpp" #include "texture2d_array.hpp" #in...
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#ifndef FP_RENDER_CB_IF #define FP_RENDER_CB_IF class RenderIf; namespace fp { class RenderCbIf { public: virtual void revealed(RenderIf& r) = 0; virtual void renderDisplays(RenderIf& r) = 0; }; } // namespace fp #endif
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#include <allegro5/base.h> #include <cmath> #include <string> #include "AudioHelper.hpp" #include "IceCreamBullet.hpp" #include "Group.hpp" #include "WBCellTurret.hpp" #include "PlayScene.hpp" #include "Point.hpp" #include "Enemy.hpp" const int WBCellTurret::Price = 100; WBCellTurret::WBCellTurret(float x,...
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/** Korak 1: Program unosi 1000 kompleksnih brojeva definiranih klasom kompleks u niz od 1000 elemenata. Nakon toga se ti brojevi zapisuju u dvije datoteke. U prvi se vršu tekstualni zapis, a u drugu binrani zapis. Program nema nikakav ispis. Korak 2: U tekstualnoj datoteci brojevi su zapisani kao tekst svaki k...
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#include <iostream> #include "info.h" int main() { std::cout << INFO << std::endl; return 0; }
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#pragma once #include <GL/glew.h> #include <iostream> #include <vector> #include <stdlib.h> #include <istream> #include <fstream> #include <GL/gl.h> #include <GL/glu.h> #include <GLFW/glfw3.h> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/type_ptr.hpp> #include "../SpartanJ-soil2-349...
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//===--- ExceptionBaseclassCheck.cpp - clang-tidy--------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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#include <algorithm> #include <fstream> #include <iostream> #include <string> #include <vector> struct Map { std::vector<std::string> data; int width; int height; }; auto read_input() { Map map; std::ifstream fin("input"); std::string str; fin >> str; while (!fin.eof()) { map.data.push_back(str)...
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//Source.cpp //David Sylvestre et Patrick Lemay //1er Décembre 2014 //Ce fichier contient le main #include "Sudoku.h" #include "Chrono.h" #include <iostream> #include <fstream> #include <string> using namespace std; //Instancie un objet de type Sudoku, lui commande de se résoudre //puis affiche le temps d'éxécution ...
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#include "DrawSkyQuad.h" Atmosphere::DrawSkyQuad::DrawSkyQuad(GLuint MoonTexture, GLuint MoonGlowTexture) : MoonTexture(MoonTexture), MoonGlowTexture(MoonGlowTexture) { shader_update_sky = new Shader::ShaderUpdateSky(); shader_moon = new Shader::ShaderMoon(); GenerateQuad(); InitShaderVariable(); } Atmosphere:...
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/* * Copyright 2014-2015 Dario Manesku. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef DM_BITARRAY_H_HEADER_GUARD #define DM_BITARRAY_H_HEADER_GUARD #include <stdint.h> // uint32_t #include <new> // placement-new #include "allocator.h" // DM_ALLOC()/DM_FREE() #include "...
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/* libs/graphics/svg/SkSVGStop.h ** ** Copyright 2006, Google Inc. ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless re...
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// // AnimationExample.cpp // NodeKittenX // // Created by Leif Shackelford on 1/26/15. // Copyright (c) 2015 structuresound. All rights reserved. // #include "animationExample.h" using namespace std; using namespace Shader; shared_ptr<Texture> moonTex; shared_ptr<Texture> skyTex; shared_ptr<Texture> skyTex2; v...
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#include <iostream> #include <queue> #include <vector> #include <unordered_map> using namespace std; struct Node { char letter; int frequency; Node* left; Node* right; public: Node(char letter, int frequency) { this->letter = letter; this->frequency = frequency; thi...
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#include "Model.h" bool loadModelFromFile(const std::string& filename, GLuint VBO, GLuint EBO, unsigned int& numVerts, unsigned int& numIndices) { std::vector<Vertex> vertices; std::vector<unsigned int> indices; Assimp::Importer importer; const aiScene* scene = importer.ReadFile(filename, aiProcess_JoinIdentical...
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/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * */ #pragma once #include <folly/Portability.h> #include <glog/logging.h> #include <array> #include <utility> namespace quic { //...
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// Copyright (c) 2005 Tel-Aviv University (Israel). // All rights reserved. // // This file is part of CGAL (www.cgal.org). // You can redistribute it and/or modify it under the terms of the GNU // General Public License as published by the Free Software Foundation, // either version 3 of the License, or (at you...
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// Copyright (C) 2012-2018 Promotion Software GmbH //[-------------------------------------------------------] //[ Includes ] //[-------------------------------------------------------] #include "em5/PrecompiledHeader.h" #include "em5/component/multiplayer/GhostComponent.h...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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#include <iostream> using namespace std; int main() { for(int i=2992;i<10000;i++) { int t1=i,t2=i,t3=i; int c1=0,c2=0,c3=0; while(t1!=0) { c1+=t1%10; t1/=10; if(t2!=0) {c2+=t2%12;t2/=12;} if(t3!=0) {c3+=t3%16;t3/=16;} } if(c1==c2&&c1==c3) cout<<i<<endl; } r...
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// stdafx.cpp : source file that includes just the standard includes // pr3.1.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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#include <utility> #include <type_traits> #include <memory> template<class Sig> struct function_view; template<class R, class...Args> struct function_view<R(Args...)>{ void* state; R(*f)(void*, Args&&...); template<class F, class=std::enable_if_t<std::is_co...
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/***************************************************************************\ * * * Obsluha clipboardu * * * \***************************************************************************/ extern DWORD CF_PETPROGP; // ID formátu "Program" extern DWORD CF_PETPR...
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class Solution { public: vector<int> maxSlidingWindow(vector<int>& nums, int k) { deque<int> dq; vector<int> res; if (nums.empty()) return res; int cur = k; for (int i = 0; i < k; i++) { while (!dq.empty() && nums[dq.front()] <= nums[i]) dq.pop_front(); ...
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#define LED_PIN_1 9 #define LED_PIN_2 5 #define POT_PIN A0 void setup() { pinMode(LED_PIN_1, OUTPUT); pinMode(LED_PIN_2, OUTPUT); pinMode(POT_PIN, INPUT); } void loop() { int rotation, brightness; rotation = analogRead(POT_PIN); brightness = rotation / 4; analogWrite(LED_PIN_1, brightness); int br...
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#include <mpi.h> double f(double x) { return x; } using namespace std; int main(int argc, char* argv[]) { int rank; int size; double time; unsigned long long n = 10000000000; double a = 0.0; double b = 2.0; double sum = 0.0; double h = (b - a) / n; MPI_Status status; M...
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#pragma once #include "Expression.h" namespace Interpreter { class ExpressionLiteral : public Expression { public: ExpressionLiteral(std::shared_ptr<Token> token, int32_t s): value(token->literal), type(token->token), size(s) {} ExpressionLiteral(std::string val, TokenT type): value(val), type(type), s...
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//#include "Triangle.h" //#include <string> //#include "Common.h" //using namespace std; // //float vertices[] = { // -0.5, -0.5, 0.0, // 0.5, -0.5, 0.0, // 0.0, 0.5, 0.0 //}; // //unsigned int vs; //unsigned int fs; //unsigned int sProgram; // //void CreateAndCompileShader(/*int &vs, int &fs*/) //{ // string vss = // ...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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//===- llvm/Analysis/DominanceFrontier.h - Dominator Frontiers --*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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/********************************************************** * Name: Janah Vitalicio * Date: March 18, 2019 (Week 10, Workshop 8) **********************************************************/ #include <iostream> #include "Account.h" using namespace std; namespace sict { Account::Account...
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/////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2010, Michael A. Jackson. BlueQuartz Software // All rights reserved. // BSD License: http://www.opensource.org/licenses/bsd-license.html // ////////////////////////////////////////////////////////////////////////////...
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/* * Copyright 2009 Bjorn Fahller <bjorn@fahller.se> * All rights reserved * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this li...
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#pragma once #ifndef __PLAY_SCENE__ #define __PLAY_SCENE__ #include "Scene.h" #include "Button.h" #include "Label.h" #include "Obstacle.h" #include "SpaceShip.h" #include "Target.h" enum Behaviour {SEEK, FLEE, ARRIVE}; class PlayScene : public Scene { public: PlayScene(); ~PlayScene(); // Scene LifeCycle Functio...
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#include "smartrecv.h" #include <cerrno> char SmartRecv::recvbuf[kMQLen]; SmartRecv::SmartRecv() : start_(false), parser(SmartParse::Inst()) { topic_.push_back(ktypesmart); topic_.push_back(ktypefeature); topic_.push_back(ktypecrop); topic_.push_back(ktypebackground); topic_.push_back(ktypeh264); } bool ...
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#include<iostream.h> #include<conio.h> class DB; class DM { float met,cm; public: void getval() { cout<<"Enter the distance in meter and centimeter "; cin>>met>>cm; } void disp() { cout<<"Distance in Meters : "<<met<<endl; cout<<"Distance in Centimeters : "<<cm; } frie...
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#define _USE_MATH_DEFINES #ifndef MATRIX_H #define MATRIX_H #include <iostream> #include <fstream> #include <vector> #include <string> #include <complex> #include <math.h> #include <cassert> using namespace std; template <typename T> class matrix { public: matrix(size_t rows, size_t cols) : array(...
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#include "platform/android/Feature.h" #include "venus/Feature.h" static const char* LOG_TAG = "Feature-JNI"; #include "jni_bridge.h" using namespace cv; using namespace venus; jobjectArray JNICALL Java_com_wonderful_ishow_algorithm_Feature_nativeDetectFace(JNIEnv* env, jclass clazz, jobject _image, jstring _image...
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/*========================================================================= * * Copyright Insight Software Consortium * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://ww...
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#include <fflow/subgraph_fit.hh> namespace fflow { namespace detail { Ret SubgraphSubFit::new_xpoint(Context *, AlgInput *, Mod, AlgorithmData *) const { return SUCCESS; } Ret SubgraphSubFit::fill_equation(Context *, A...
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/************************************************************************/ /* Author: Kemi Peng History: 08/03/2015 by Kemi Peng*/ /************************************************************************/ #ifndef RENDERPIPE_DLEMISS_OPENGL #define RENDERPIPE_DLEMISS_OPENGL #include "IRenderpipe.h" class RenderPipe...
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#include<iostream.h> #include<conio.h> #include<string.h> void huffalgo(); class huff { float freq; char a; public: void getvalue(char b,float f) { a=b; freq=f; } friend ostream& operator<<(ostream &,huff); }; ostream& operator<<(ostream &out,huff temp) { out<<temp.a; ...
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// bububu #include "MoveElevator.h" #include"TimerManager.h" #include "GameFramework/Actor.h" #define OUT // Sets default values for this component's properties UMoveElevator::UMoveElevator() { // Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features ...
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#include "myFunctions.h" /* * @lc app=leetcode id=86 lang=cpp * * [86] Partition List */ /** * Definition for singly-linked list. * struct ListNode { * int val; * ListNode *next; * ListNode(int x) : val(x), next(NULL) {} * }; */ /** * Idea. * We need two head-nodes at least to represent two pa...
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#include "libks/imageproc/colorcoder.h" #include <cstdio> #include <string> namespace ks { using namespace cv; using namespace std; ColorCoder::ColorCoder(float min, float max, bool shadowLess, bool shadowGreater, ColorScale scale) :minVal(min), maxVal(max), shadowLess(shadowLess), shadowGreater(shadowGreater),...
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#pragma once namespace tle_ui { class CComponent; //For forming mouse events to be passed to and from components class CMouseEvent { public: //Types of events enum Type : int {Mouse_Entered, Mouse_Exitted, Mouse_Clicked, Mouse_Moved}; //Creates a mouse event from the position of the event and...
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#include "Uptime.hpp" using namespace SmartIotInternals; Uptime::Uptime() : _milliseconds(0) , _lastTick(0) { } void Uptime::update() { uint32_t now = millis(); _milliseconds += (now - _lastTick); _lastTick = now; } uint64_t Uptime::getSeconds() const { return (_milliseconds / 1000ULL); }
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#ifndef _CANIMATION_H_ #define _CANIMATION_H_ #include <SDL.h> class CAnimation { private: int currentFrame; int frameInc; int frameRate; // DELAY in milliseconds long oldTime; // time passed since last animation frame public: int maxFrames; bool oscillate; // true: increase/decrease frames, false: loop...
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#include <nex/resource/ResourceLoader.hpp> #include <nex/platform/SubSystemProvider.hpp> #include <nex/renderer/RenderBackend.hpp> #include <nex/resource/Resource.hpp> #include <boost/stacktrace.hpp> #include <boost/exception/get_error_info.hpp> #include <boost/filesystem/operations.hpp> #include <nex/util/ExceptionHan...
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//Assessment3ProjectKenWagner.cpp #include <iostream> #include <string> using namespace std; //Date class definition class Date { public: Date(short d= 1, short m = 1, short y = 1900);//Default constructor with default values. Date(Date &);// copy constructor. void printDate();// function prototype; p...
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#pragma once #include "afxwin.h" // CWNbackDlg 对话框 class CWNbackDlg : public CDialogEx { DECLARE_DYNAMIC(CWNbackDlg) public: CWNbackDlg(CWnd* pParent = NULL); // 标准构造函数 virtual ~CWNbackDlg(); // 对话框数据 enum { IDD = IDD_DLG_BACK }; protected: virtual BOOL CWNbackDlg::OnInitDialog(); virtual void DoDataExcha...
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/* ** graphics_gl.cpp ** ** This is part of Shiokaze, a research-oriented fluid solver for computer graphics. ** Created by Ryoichi Ando <rand@nii.ac.jp> on Jan 13, 2018. ** ** Permission is hereby granted, free of charge, to any person obtaining a copy of ** this software and associated documentation files (the "Softw...
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/*! \file thread_manager_test.cpp \author Sho Ikeda \brief No brief description \details No detailed description. \copyright Copyright (c) 2015-2023 Sho Ikeda This software is released under the MIT License. http://opensource.org/licenses/mit-license.php */ // Standard C++ library #include <algor...
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#include<iostream> #include<stdio.h> using namespace std; int main() { inline int sum(int,int); int a,b, ans; cin>>a>>b; sum(a,b); ans=sum(a,b); cout<<"The sum is: "<<ans; } int sum(int x, int y) { return (x+y); }
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#ifndef AnalysisDataFormats_TauAnalysis_NSVfitSingleParticleHypothesis_h #define AnalysisDataFormats_TauAnalysis_NSVfitSingleParticleHypothesis_h #include "DataFormats/Candidate/interface/Candidate.h" #include "DataFormats/TrackReco/interface/Track.h" #include "DataFormats/VertexReco/interface/Vertex.h" #include "Data...
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#include<iostream> #include<assert.h> using namespace std; char **getArray(int len, int col) { char **array = new char*[len]; assert(array != nullptr); for(int i = 0; i < len; ++i) { array[i] = new char[col]; assert(array[i] != nullptr); } for(int i = 0; i < len; ++i) { for(int j = 0; j < col; ++j) { cin >>...
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#include"Vector4.h" #include"Vector3.h" #include"Matrix4x4.h" #include<cmath> Vector4::Vector4() { x = 0; y = 0; z = 0; w = 0; } Vector4::Vector4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } Vector4 Vector4::operator + (Vector4 v) { return Vector4(this->x + v.x, this->y + v.y, ...
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#include "Shader.hpp" #include <fstream> #include <memory> aik::resource::Shader::Shader() { m_isBound = false; m_shaderIDs.reserve(2); m_iProgramID = 0; } aik::resource::Shader::Shader(const std::string &vertexShader, const std::string &fragmentShader, const std::string &geometrySh...
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#include<bits/stdc++.h> using namespace std; #define pi (2.0*acos(0.0)) #define eps 1e-6 #define ll long long #define inf (1<<29) #define vi vector<int> #define vll vector<ll> #define sc(x) scanf("%d",&x) #define scl(x) scanf("%lld",&x) #define all(v) v.begin() , v.end() #define me(a,val) memset( a , val ,sizeof(a) ) #...
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#include "stdafx.h" #include "GSOption.h" GSOption::GSOption() { } GSOption::~GSOption() { }
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//Use CView.cpp CView.h stdafx.cpp stdafx.h CObject.cpp CObject.h
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#include <bits/stdc++.h> using namespace std; vector<string> split_string(string); // Complete the largestRectangle function below. long largestRectangle(vector<int> h) { stack<long int> position; stack<long int> height; long int i=0,maxArea=0,area=0,p; position.push(i); height.push(h[i]); i...
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// Generated by the gRPC protobuf plugin. // If you make any local change, they will be lost. // source: google/cloud/ml/v1beta1/model_service.proto #include "google/cloud/ml/v1beta1/model_service.pb.h" #include "google/cloud/ml/v1beta1/model_service.grpc.pb.h" #include <grpc++/impl/codegen/async_stream.h> #include <...
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Node *removeDuplicates(Node *head) { // your code goes here if (head == NULL) return NULL; Node *temp = head; while (temp->next != NULL) { if (temp->data == temp->next->data) { temp->next = temp->next->next; } else { temp = temp...
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#include <iostream> #include "Event.h" using namespace std; void Event::load() { cout << "Nazwa wydarzenia: "; cin >> name; cout << "Dzien: "; cin >> day; cout << "Miesiac: "; cin >> month; cout << "Rok: "; cin >> year; cout << "Godzina: "; cin >> hour; cout << "Minut: "; cin >> minutes; } void Event::show() {...
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// Generated by using Rcpp::compileAttributes() -> do not edit by hand // Generator token: 10BE3573-1514-4C36-9D1C-5A225CD40393 #include <RcppArmadillo.h> #include <Rcpp.h> using namespace Rcpp; // rcpp_alk Rcpp::IntegerVector rcpp_alk(const Rcpp::DataFrame gr, bool shortest); RcppExport SEXP _spatialcluster_rcpp_al...
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#include <iostream> using namespace std; int main() { // variable declaration int i, num; // for loop for(i = 8; i <= 23; i++) { cout << "Enter number [" << i << "]:"; cin >> num; if (num==i) { cout << num << endl; } else { cout << "wrong number, try again" << endl; i--; } } }
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/* Final Written Exam A program that converts an array into a binary search tree and finds the level a value is on the search tree Chris Buckey 003146116 02/28/2019 */ #include <iostream> #include <iomanip> using namespace std; #include "BST.h" //--- Definition of constructor BST::BST() : myRoot(0) {} bool B...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE78_OS_Command_Injection__wchar_t_environment_system_83a.cpp Label Definition File: CWE78_OS_Command_Injection.one_string.label.xml Template File: sources-sink-83a.tmpl.cpp */ /* * @description * CWE: 78 OS Command Injection * BadSource: environment Read input from an ...
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#include <iostream> #include <map> #include <vector> #include <algorithm> #include <fstream> char begin, end; struct Edge { char end{}; //куда входит ребро int bandwidth{}; //max пропуск. способность int flow{}; //поток в сети bool is_reverse = false; //обратное ли }; struct Vertex { //здесь все де...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/renderer/media/media_stream_constraints_util_video_device.h" #include <algorithm> #include <cmath> #include <limits> #include <utility>...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/lookoutvision/LookoutforVision_EXPORTS.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <utility> namespace Aws { namespace Utils { namespace Json { class Jso...
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#include <bits/stdc++.h> using namespace std; int main() { int n; string input; cin >> n; cin.ignore(100, '\n'); while (n--) { getline(cin, input); vector<string> pieces; istringstream iss(input); copy(istream_iterator<string>(iss), istream_iterator<string>(), back_inserter(pieces)); int sz = pieces.s...
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#include <iostream> #include <fstream> #include <vector> #include <map> #include <cassert> #include <set> #include <string> using namespace std; struct Grammar { int start; vector<pair<int, vector<int> > > rules; int nterms; Grammar(int start, vector<pair<int, vector<int> > > rules): start(s...
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/* Copyright (c) 2012 Research In Motion Limited. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law ...
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#ifndef PRINTPREDICITVETABLE_HPP_INCLUDED #define PRINTPREDICITVETABLE_HPP_INCLUDED #include <climits> #include <cstring> #include <fstream> #include <stdio.h> #include <string> #include <vector> #include <sstream> using namespace std; class PrintPredictiveTable { private: int block_length = 60; char dash =...
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/* * Copyright Andrey Semashev 2007 - 2015. * Distributed under the Boost Software License, Version 1.0. * (See accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) */ /*! * \file threadsafe_queue.hpp * \author Andrey Semashev * \date 05.11.2010 ...
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#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> #include <string> using namespace std; class AdvancedArithmetic{ public: virtual int divisorSum(int n)=0; }; class Calculator : public AdvancedArithmetic { public: int divisorSum(int n) { ...
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# /* Copyright (C) 2001 # * Housemarque Oy # * http://www.housemarque.com # * # * Distributed under the Boost Software License, Version 1.0. (See # * accompanying file LICENSE_1_0.txt or copy at # * http://www.boost.org/LICENSE_1_0.txt) # */ # # /* Revised by Paul Mensonides (2002) */ # # /* See http://www.boost...
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//stack,修改了deque的接口,称为adapter(配接器) template <class T,class Sequece=deque<T> > class stack{ friend bool operator==__STL_NULL_TMP_ARGS(const stack&,const stack&); friend bool operator< __STL_NULL_TMPL_ARFS(const stack&,const stack&); public: typedef typename Sequence::value_type value_type; typedef typename Sequence:...
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// Copyright (c) 2016-2020 The ZCash developers // Copyright (c) 2020 The CREDD developers // Distributed under the MIT software license, see the accompanying // file COPYING or https://www.opensource.org/licenses/mit-license.php. #include "test/librust/sapling_test_fixture.h" #include "test/librust/utiltest.h" #incl...
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#define CATCH_CONFIG_MAIN #include "../include/layer/dense.h" #include <eigen-git-mirror/Eigen/Core> #include <memory> #include "../include/common.h" #include "../include/layer/layer.h" #include "../third_party/catch/catch.hpp" //#include "../include/math.h" #include <sys/time.h> #include "../include/storage.h" #includ...
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/* * It is known that this code not compiled by following compilers: * gcc 3.4.1 * * It is known that this code compiled by following compilers: * gcc 2.95.3 * gcc 3.3.3 * * MSVC 6 * MSVC 8 Beta */ /* * Indeed this code is wrong: explicit template specialization * have to appear out-of-class. * ...
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/* Disallow embedded newlines. */ if (strchr (val, '\n')) { fprintf (stderr, _("%s: %s: Invalid value %s.\n"), exec_name, com, quote (val)); return false; } xfree_null (opt.useragent); src/ChangeLog | 1 + src/log.c | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-)
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/* Part of ROV-002 Drive Control */ // Incase a motor is required twice Direction Correction accounts for both // commands int DirectionCorrection(long primaryValue, long secondaryValue, char side) { int correctedValue = 0; if (side == '+') { correctedValue = prim...
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#ifndef __INTEGRATE__ #define __INTEGRATE__ #include "../edrum-hardware/Hardware_IO/Hardware_IO.hpp" #include "../edrum-resource_manager/ResourceManager.hpp" #endif
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// Copyright 2019 The Alcor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed...
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// Andrew Naplavkov #ifndef BRIG_DATABASE_DETAIL_GET_SCHEMA_HPP #define BRIG_DATABASE_DETAIL_GET_SCHEMA_HPP #include <brig/database/command.hpp> #include <brig/database/detail/dialect.hpp> #include <brig/string_cast.hpp> #include <stdexcept> #include <string> namespace brig { namespace database { namespac...
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#include <iostream> #include <vector> using namespace std; vector<int> calc_averag_t(const vector<int>& v); void print_vector(const vector<int>& v ){ for (auto x : v) cout << x << " "; } vector<int> calc_averag_t(const vector<int>& v) { int sum = 0; int size = v.size(); vector<int> res; ...
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#include <math.h> #include <stdio.h> #include <time.h> #include "agg_rendering_buffer.h" #include "agg_conv_transform.h" #include "agg_conv_stroke.h" #include "agg_conv_clip_polyline.h" #include "agg_scanline_u.h" #include "agg_scanline_bin.h" #include "agg_renderer_scanline.h" #include "agg_rasterizer_outline_aa.h" #i...
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#pragma once #include <vector> #include <string> #include <codecvt> #include <locale> #include <map> using namespace std; class modAlphaCipher { private: wstring numAlpha = L"АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ"; map <wchar_t,int> alphaNum; vector <int> key; vector<int> convert(const wstring& ws); st...
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// palatka2.cpp -- задача #include <iostream> int main(){ using namespace std; // вводим размеры площадки и палатки cout << "Введите размеры площадки: "; int N, M; cin >> N >> M; cout << "Введите размеры палатки: "; int K, L; cin >> K >> L; // находим результат int rezultat; N /= L; M /= K; rezul...
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/* * Copyright 2008 Free Software Foundation, Inc. * * This file is part of GNU Radio * * GNU Radio is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3, or (at your option) * any later v...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROMECAST_BROWSER_MEDIA_CAST_RENDERER_H_ #define CHROMECAST_BROWSER_MEDIA_CAST_RENDERER_H_ #include "base/memory/weak_ptr.h" #include "chromecas...
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#ifndef REGISTRY_HEADER #define REGISTRY_HEADER #include <vector> #include <mutex> #include "replay_buffer.hpp" #include "game.hpp" class Registry { public: // General Registry(ReplayBuffer *replay_buffer) : replay_buffer(replay_buffer) {}; ~Registry() {}; std::mutex lock; // TODO: Bandits /...
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/* Program for displaying equaletral triangle of size n. */ #include<iostream> #include<iomanip> using namespace std; int main() { int n,a,c; cout << "Enter size for Triangle?\t"; cin >> n; a = n; c = 0; for (int i = 1; i <= n; i++) { cout << setw(40 - n); for (int j = 1; j < a; j++) cout << " "; f...
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#pragma once /* #ifdef WIN32 #define FONT_FILE "H2porl.ttf" #endif #ifndef FONT_H #define FONT_H #define FONT_SCREEN 5 #define FONT_VIEWPORT 6 #define FONT_OUTLINE 0 #define FONT_POLYGON 1 #define FONT_TEXTURE 2 #define FONT_PIXEL 3 #define FONT_BITMAP 4 #define FONT_EXTRD 5 #define DEFAULT_SIZE 20 #inclu...
[ "gtpk11@gmail.com" ]
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