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#include "mesh.h" /* * Create an attribute array on the graphics card, upload vertex and index data, and define the layout of the data. */ mesh::mesh(std::vector<GLfloat> vertices, std::vector<GLuint> indices) { indices_count = indices.size(); glGenVertexArrays(1, &VAO); // Generate a vertex array object, stori...
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/* * Copyright (c) 2019. tangzx(love.tangzx@qq.com) * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agr...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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TaskHandle_t Task1; TaskHandle_t Task2; // LED pins const int led1 = 2; const int led2 = 4; void setup() { Serial.begin(115200); pinMode(led1, OUTPUT); pinMode(led2, OUTPUT); //create a task that will be executed in the Task1code() function, with priority 1 and executed on core 0 xTaskCreatePinnedToCore( ...
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/* mbed Microcontroller Library * Copyright (c) 2006-2013 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * ...
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#include "po12.h" #include <stdexcept> using namespace std; extern bool ISDATACHANGED; PO12::PO12() { } PO12::PO12(QString &str_data) : Passenger(str_data) { } PO12::PO12(qlonglong national_code, const QString &fname, const QString &lname, const QDate &birth, const QString &father_name) ...
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#include<iostream> #include<iomanip> using namespace std; class DB; class DM{ private: float m; float cm; public: void getData(); void display(); friend DM add(DM a,DB b); DM(){ m = 0; cm = 0; } }; class DB{ private: float ft; float in; public: void getData();...
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#include "Spring.h" Spring::Spring(Particle *particle1, Particle *particle2, double constant, double length, double friction) { this->particle1 = particle1; this->particle2 = particle2; this->constant = constant; this->length = length; this->friction = friction; } void Spring::simulateSpring() { // D...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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/* # ================================================================================== # Copyright (c) 2020 HCL Technologies Limited. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http...
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// MNIST dataset reader // // reads in the 60.000 training and 10.000 testing images of // the "MNIST database of handwritten digits" (0,1,2,...,9) // see http://yann.lecun.com/exdb/mnist/ // // note: download yourself the dataset and extract the files to a folder. // after extracting, you should get the MNIST da...
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#pragma once #include "Engine/Engine.hpp" #include "Maths/Vector3.hpp" #include "ShadowBox.hpp" namespace acid { /** * @brief Module used for managing a shadow map. */ class ACID_EXPORT Shadows : public Module::Registrar<Shadows> { public: Shadows(); void Update() override; const Vector3f &GetLightDirection() ...
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// ================================================================== // libCRFH // Copyright (C) 2008, 2009 Andrzej Pronobis // // This file is part of libCRFH. // // libCRFH is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by // the Free Sof...
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//============================================================== // Copyright © 2020 Intel Corporation // // SPDX-License-Identifier: MIT // ============================================================= // // Content: // This code implements the Fourier correlation algorithm // using oneMKL, DPC++, and unified...
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#ifndef _MOVE_RANGE_HPP #define _MOVE_RANGE_HPP #include <string> class MoveRange { private: int X; int Y; int** field; int** vehicle; int** movableRange; int** move; public: MoveRange(int a_X, int a_Y); ~MoveRange(); bool setFieldFromFile(std::string fil...
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#ifndef _WRAPPERS_WRAPPER_OSG_TRANSFERFUNCTION_H_ #define _WRAPPERS_WRAPPER_OSG_TRANSFERFUNCTION_H_ #include <plug_common.h> #include "lua/LuaObject.h" #include <osg/TransferFunction> class wrapper_osg_TransferFunction : public osg::TransferFunction, public luna_wrapper_base { public: ~wrapper_o...
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#include "Magenta.h" #include "Widget.h" #include "SFML/Graphics.hpp" #include "forms/AppWindowF.h" #ifdef _WIN32 #include "../resources/resource.h" #include <objidl.h> #include <gdiplus.h> using namespace Gdiplus; #pragma comment (lib,"Gdiplus.lib") LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT C...
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#pragma once #include <string> #include <type_traits> #include <utility> class BigUint { public: using SignedNumericT = long long; using NumericT = unsigned long long; using ContainerT = std::vector<NumericT>; BigUint(); BigUint(NumericT number); // BigUint(const char* number); // BigUint...
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/* The Computer Language Benchmarks Game * http://benchmarksgame.alioth.debian.org/ * * contributed by Jon Harrop * modified by Alex Mizrahi * modified by Andreas Schäfer * very minor omp tweak by The Anh Tran */ #include <iostream> #include <stdlib.h> #include <stdio.h> #include <sys/time.h> #include <stddef...
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#ifndef _ROS_uuv_control_msgs_WaypointSet_h #define _ROS_uuv_control_msgs_WaypointSet_h #include <stdint.h> #include <string.h> #include <stdlib.h> #include "ros/msg.h" #include "std_msgs/Header.h" #include "std_msgs/Time.h" #include "uuv_control_msgs/Waypoint.h" namespace uuv_control_msgs { class WaypointSet : pu...
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/* * MainState.h * * Created on: 1.3.2014 * Author: Schade */ #ifndef MAINSTATE_H_ #define MAINSTATE_H_ #include <OISKeyboard.h> #include <OISMouse.h> #include "ApplicationState.h" #include "Message.h" class MainState: public ApplicationState { public: MainState(ApplicationState* parentState); virtu...
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#include<cstdio> #include<iostream> #include<cmath> #include<algorithm> #include<cstring> #include<map> #include<set> #include<vector> #include<utility> #include<queue> #include<stack> #define sd(x) scanf("%d",&x) #define sd2(x,y) scanf("%d%d",&x,&y) #define sd3(x,y,z) scanf("%d%d%d",&x,&y,&z) #define fi first #define...
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#pragma once #include "ofMain.h" class flowField { public: flowField(); void setup(float w, float h, float d, float res); void setRandom(float scale); void setNoise(float scale); void setNoise2(float scale); void setNoise3(float scale); //to be called from ...
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/* * Copyright (C) 2012 Alec Thomas <alec@swapoff.org> * All rights reserved. * * This software is licensed as described in the file COPYING, which * you should have received as part of this distribution. * * Author: Alec Thomas <alec@swapoff.org> */ #include "System.h" namespace entityx { BaseSystem::Family...
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#include "level_manager.hpp" #include "entity_manager.hpp" #include "level.hpp" #include "flog.hpp" #include "object_loader.hpp" #include "flog_format.hpp" LevelManager::LevelManager(EntityManager* entityManager) { objLoader = new ObjectLoader(); glGenBuffers(1,&levelVbo); } bool LevelManager::loadLevel(string file...
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/* This file is produced by the P/Invoke AutoWrapper Utility Copyright (c) 2012 by EarthView Image Inc */ #include "mapcontrol/zoomcontroller.h" namespace EarthView { namespace World { namespace Display { } } } namespace EarthView { namespace World { namespace Spatial2D { namespace Controls { ...
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/**************************************************************************** Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2011 Zynga Inc. Copyright (c) 2013-2016 Chukong Technologies Inc. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.or...
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#include "common.hpp" #include <iostream> #include <unistd.h> #include <chrono> #include <random> #include <array> #include <sstream> #include <algorithm> #include <functional> #include <fstream> class Tree { private: std::vector<Tree> child; std::vector<Action> actions; Tree ...
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#ifndef RAPIDOPENCL1_SYSTEM_MACRO_HPP #define RAPIDOPENCL1_SYSTEM_MACRO_HPP //*************************************************************************************************************************************************** //* BSD 3-Clause License //* //* Copyright (c) 2017, Rene Thrane //* All rights reserved. //* ...
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//-------------------------------------------------------------------------- // Code generated by the SmartSoft MDSD Toolchain // The SmartSoft Toolchain has been developed by: // // Service Robotics Research Center // University of Applied Sciences Ulm // Prittwitzstr. 10 // 89075 Ulm (Germany) // // Information abo...
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#ifndef PreCheckingState_H #define PreCheckingState_H #include "ProcessState.h" class PreCheckingState : public ProcessState { public: void enter( OpticalFlow* SingletonInstancePtr ); void exit( void ); void pause( void ); void resume( void ); void update( unsigned long lTimeElapsed )...
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#include <iostream> #include <string> using namespace std; int main() { string s; int len, idx, a, b; bool flag = false; cin >> s; len = s.length(); idx = 1; while (!flag && idx < len) { a = 1; b = 1; for (int i = 0; i < idx; i++) { a *= (int)(s[i] - '0'); } for (int i = idx; i < len; i++...
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#ifndef INCLUDED_COM_SUN_STAR_BEANS_XPROPERTYACCESS_HPP #define INCLUDED_COM_SUN_STAR_BEANS_XPROPERTYACCESS_HPP #include "sal/config.h" #include "com/sun/star/beans/XPropertyAccess.hdl" #include "com/sun/star/beans/PropertyValue.hpp" #include "com/sun/star/beans/PropertyVetoException.hpp" #include "com/sun/star/bean...
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[]
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// AC Stack #include <bits/stdc++.h> #define BUFFER 5 #define BUFF(x) x + BUFFER #define LEN_MAX (int) 1e6 // #pragma GCC optimize "O4" using namespace std; typedef long long int ll; typedef unsigned long long int ull; char str[BUFF(LEN_MAX)]; char l_stack[BUFF(LEN_MAX)], r_stack[BUFF(LEN_MAX)]; int l_s_ptr, r_s_ptr; v...
[ "surya3214@gmail.com" ]
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#include <QtGlobal> // Automatically generated by extract_strings.py #ifdef __GNUC__ #define UNUSED __attribute__((unused)) #else #define UNUSED #endif static const char UNUSED *bitcoin_strings[] = { QT_TRANSLATE_NOOP("bitcoin-core", "" "%s, you must set a rpcpassword in the configuration file:\n" "%s\n" "It is recomme...
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/*---------------------------------------------------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | \\ / A nd | Copyright held by original author \\/ M anipulation | ------------------...
[ "Pedro" ]
Pedro
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//*****************************************************************// //** Description: eXtropia XSF Codec Virtual Machine **// //** First Started: 2002-03-08 **// //** Last Updated: **// //** Author Karl Churchill ...
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#include <iostream> using std::cout; using std::endl; void f(int i, int * p, int & r) { i *= i; *p *= *p; r *= r; } int main() { int a = 3; int b = 5; int c = 7; f(a, &b, c); cout << a << " " << b << " " << c << endl; return 0; }
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/******************************************* Messenger.h Entity messenger class definitions ********************************************/ #pragma once #include <map> using namespace std; #include "Defines.h" #include "Entity.h" namespace gen { ///////////////////////////////////// // Public types // Some basic...
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//-----------------------------------------------------------------------// // This is a part of the GuiLib MFC Extention. // // Autor : Francisco Campos // // (C) 2002 Francisco Campos <www.beyondata.com> All rights reserved // // This code is provided "as is", with absolutely no warranty ...
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#include <assert.h> #include <ctype.h> #include <math.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include <algorithm> #include <numeric> #include <functional> #include <bitset> #include <vector> #include <list> #include <set> #include <map> #include <queue> #include <stack> #include...
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// ETH32 - an Enemy Territory cheat for windows // Copyright (c) 2007 eth32 team // www.cheatersutopia.com & www.nixcoders.org #pragma once #include "CControl.h" #include "CScrollBar.h" typedef struct bufline_s { qhandle_t shader; char *text; uint32 id; bufline_s *next, *prev; } bufline_t; class CTextBuffer :...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/http/structured_headers.h" #include <math.h> #include <limits> #include <string> #include "testing/gtest/include/gtest/gtest.h" namespac...
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// --------------------------------------------------------------------------- // - t_character.cpp - // - standard object library - character class test module - // --------------------------------------------------------------------------- // -...
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#include "print.h" int main() { const std::size_t Nx = 1000 * 1000 * 10; std::vector<double> myDouble(Nx); std::iota(myDouble.begin(), myDouble.end(), 0.0); const int numIt = 5 * 10; bool createNewFile = true; Runner r(myDouble, numIt, createNewFile); //r.run("ADIOS2"); //r.run("ADIOS2...
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#pragma once #include <BaseLibrary/Color.hpp> #include "Text.hpp" namespace inl::gui { class Label : public Control { public: Label(); void SetSize(const Vec2& size) override; Vec2 GetSize() const override; Vec2 GetPreferredSize() const override; Vec2 GetMinimumSize() const override; void SetPosition(cons...
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#include "shellprv.h" #include "common.h" #include "sftbar.h" #include "resource.h" #include "dpastuff.h" #include "shlwapi.h" #include "cobjsafe.h" #include <iimgctx.h> #include "uemapp.h" #include "util.h" #include "brutil.h" #include "dobjutil.h" #include "idlcomm.h" extern UINT g_idFSNotify; #de...
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#pragma once #include <PictureWndEx.h> #include "SmartSteelPropertyPage.h" #include "PlateConfigDlg.h" #include "EditLinearMemberShapeDlg.h" #include "GussetPlateShapeDlg.h" #include "EndPlateShapeDlg.h" #include <map> using namespace std; using namespace PropertyPage; class CPropertyTreeCtrl : public CTreeCtrl { ...
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/* * Copyright 1995, 2003 Perforce Software. All rights reserved. * * This file is part of Perforce - the FAST SCM System. */ /* * RunCommand() -- Just run a command and capture its output */ # define NEED_ERRNO # define NEED_FILE # define NEED_FCNTL # define NEED_POPEN # define NEED_FORK # define NEED_SOCKETP...
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#include "util.h" std::string read_file(std::string file_name) { std::ifstream source_file(file_name); std::string buffer; std::string content = ""; while (getline(source_file, buffer)) { content += buffer + "\n"; } source_file.close(); return content; } void write_to_file(std::string content, std:...
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#pragma once #include <iostream> namespace clownfish { namespace maths { struct vec3 { float x, y, z; vec3(); vec3(const float& x, const float& y, const float& z); vec3& add(const vec3& other); vec3& subtract(const vec3& other); vec3& multiply(const vec3& other); vec3& divide(const vec3...
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#include <climits> #include <cstdlib> #include <iostream> #include <cassert> #include <algorithm> #include <unistd.h> // file #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include <unistd.h> #include <string.h> #include <sys/mman.h> // file #include "BitVector.h" #include "LRU.h" static const int6...
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#ifndef COULEUR_H #define COULEUR_H #include <wx/wx.h> #include <wx/xml/xml.h> class Couleur { public: Couleur(unsigned int red = 0, unsigned int green = 0, unsigned int blue = 0, bool boolValue = false); Couleur(wxString chaine, bool boolValue); Couleur(wxXmlNode *node); virtual ~...
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// DlgClassEdit.cpp : implementation file // #include "stdafx.h" #include "foodTrack.h" #include "DlgClassEdit.h" #include "DlgSelectStudent.h" #include "foodTrackDoc.h" #include "DlgStudentInfor.h" #include "RstClass.h" #include "RstClassList.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_F...
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#ifndef DataFormats_Common_HandleExceptionFactory_h #define DataFormats_Common_HandleExceptionFactory_h // -*- C++ -*- // // Package: DataFormats/Common // Class : HandleExceptionFactory // /**\class edm::HandleExceptionFactory HandleExceptionFactory.h "DataFormats/Common/interface/HandleExceptionFactory.h" ...
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#include <string> #include <stdio.h> #include <cstdio> #include <cstring> #pragma warning(disable : 4996) using namespace std; void print(char* s, int length) { printf("("); for (int i = 0; i < length; i++) { printf("%c", s[i]); } printf(")"); } int isdig(char x){ if((x>='0'&&x<='9')||x=='e'...
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#pragma once #include "Broadcast.h" #include "RinexGps.h" #include "Coordinate.h" #include "TimeFunction.h" struct Receiver { Gpstime tGr; //接收机GPS时 CCoordinate P; //接收机位置 double delta_t; //接收机钟差 double delta_t_; //接收机钟速 }; struct satellite { CString PRN; Gpstime tGs; //卫星GPS时 double prs; ...
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} } else if (!strcmp(tag, "done")) { return 0; } else { ap_log_rerror(APLOG_MARK, APLOG_NOERRNO|APLOG_ERR, r, "unknown parameter \"%s\" to tag include in %s", tag, r->filename); ap_rputs(error...
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/* Copyright 2015 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable ...
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/* * Copyright (C) 2008 - 2011 Trinity <http://www.trinitycore.org/> * * Copyright (C) 2010 - 2012 Myth Project <http://mythprojectnetwork.blogspot.com/> * * Myth Project's source is based on the Trinity Project source, you can find the * link to that easily in Trinity Copyrights. Myth Project is a private commun...
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#include <iostream> using namespace std; int main() { int hour, cnt = 0; std::cout << "Который час?\n"; cin >> hour; if(hour > 12 || hour < 1) { cout << "Некорректное время."; return 1; } while(cnt < hour) { cout << "Ку-ку\n" << cnt << "\n"; cnt++; ...
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#include "stdafx.h" #include "Common.h" //#include "Windows/ThicknessWindow.h" #include "LongWindow.h" #include "CrossWindow.h" #include "Windows/MainWindow.h" #include "Graphics/Chart.h" void CloseAllWindows() { Common::DestroyWindow<ThickWindow>(); Common::DestroyWindow<LongWindow >(); Common::DestroyWindow<...
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#include <stdio.h> #include <conio.h> #include "Gut.h" #include "GutInput.h" #include "GutTimer.h" #include "render_dx9.h" #include "render_opengl.h" #include "render_data.h" GutTimer g_Timer; float g_fFrame_Time = 0.0f; void GetUserInput(void) { g_fFrame_Time = g_Timer.Stop(); g_Timer.Restart(); GutReadKeyboar...
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/** Bismilla- hir rahma-nir rahi-m @uthor Md Hasibur Rahman (Evan) JKKNIU */ #include<bits/stdc++.h> #define ll long long #define FI freopen("input.txt","r",stdin) #define FO freopen("output.txt","w",stdout) #define Pr...
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#include<iostream> #include<iomanip> using namespace std; int main() { int test1, test2, test3, test4, test5; float average; cout << "Please enter 5 test scores separated by spaces."; cin >> test1 >> test2 >> test3 >> test4 >> test5; //calculate the average test score average = static_cast<float>(test1 + test...
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#include "stdafx.h" #include "UIProgress.h" namespace DuiLib { CProgressUI::CProgressUI() : m_bHorizontal(true), m_nMin(0), m_nMax(100), m_nValue(0), m_bStretchForeImage(true) { m_uTextStyle = DT_SINGLELINE | DT_CENTER; SetFixedHeight(12); } LPCTSTR CProgressUI::GetClass() const { return _T("P...
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/** * @file apc_shelf.hpp * * @copyright Software License Agreement (BSD License) * Copyright (c) 2013, Rutgers the State University of New Jersey, New Brunswick * All Rights Reserved. * For a full description see the file named LICENSE. * * Authors: Andrew Dobson, Andrew Kimmel, Athanasios Krontiris, Zakary ...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 8 \\/ M anipulation | \*-------...
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// // Created by narayan on 11/11/19. // #ifndef HW5CPP_EVENT_H #define HW5CPP_EVENT_H #include "Model.h" class Event { public: ~Event() {} enum EventType { INT, EXT, CON }; double time; EventType type; Model *model; Event(double t, Model *m, EventType tp) { time = t; ...
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/*============================================================================= Copyright (c) 2006, 2007 Matthew Calabrese Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==...
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#include "User.h" #include "utility.h" User::User(){ UserName = NULL; UserID = -1; HomeDirectory = NULL; Rights = 0; Password = NULL; } User::User(char* name, int id, char* dir, int r, int passwd){ UserName = name; UserID = id; HomeDirectory = dir; Rights = r; Password = passwd; } User:...
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// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "google_apis/gaia/oauth_request_signer.h" #include "testing/gtest/include/gtest/gtest.h" #include "url/gurl.h" // This value is used to see...
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#ifndef STORE_H #define STORE_H #include "Goods.h" class Store { private: Goods goods[10]; //商品 public: Store(); //构造函数 Goods& get_goods(int serial_number); //获得物品 void show() const; //显示信息 }; #endif // !STORE_H
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/* * classlib_missing_type_rgy.cpp * * Created on: May 13, 2016 * Author: ballance */ #include "psi_tests.h" static class missing_type_rgy : public Struct { public: missing_type_rgy(Type *p=0, psi_name name="missing_type_rgy") : Struct(p, name) { } } missing_type_rgyT; static class in...
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// stdafx.cpp : source file that includes just the standard includes // eSDK_TUP_PC_DeskShare_Demo.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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#include <regex> #include <iostream> int main() { std::string time=""; auto rx=std::regex( "^([0-1][0-9]|2[0-3]):([0-5][0-9])(:[0-5]?[0-9])?$"); while(time!="\n") { std::cin>>time; auto x=std::regex_match(time,rx); std::cout<<x<<std::endl; } return 0; }
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/* * TileView.cpp * * Copyright (C) 2010 by VISUS (Universitaet Stuttgart). * Alle Rechte vorbehalten. */ #include "stdafx.h" #include "mmcore/view/TileView.h" #include "vislib/memutils.h" using namespace megamol::core; using vislib::graphics::CameraParameters; /* * view::TileView::TileView */ view::TileVie...
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// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved. /*=========================================================================== C++ class header boilerplate exported from UnrealHeaderTool. This is automatically generated by the tools. DO NOT modify this manually! Edit the corresponding .h files instead! =...
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/****************************************************************************** * QUANTA - A toolkit for High Performance Data Sharing * Copyright (C) 2003 Electronic Visualization Laboratory, * University of Illinois at Chicago * * This library is free software; you can redistribute it and/or modify it * unde...
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#include<iostream> #include<vector> using namespace std; int main() { vector<string> v; int start = 0,end = 26; string str; for(string c = "a";c <= "z";c[0]++){ v.push_back(c); } for(int i = 0;i < 4;i++){ for(int j = start;j < end;j++){ for(char c = v[j][i]+1;c <= 'z';c++){...
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// This file auto generated by plugin for ida pro. Generated code only for x64. Please, dont change manually #pragma once #include <common/common.h> #include <_GUID.hpp> START_ATF_NAMESPACE struct _WSANAMESPACE_INFOA { _GUID NSProviderId; unsigned int dwNameSpace; int fActive; ...
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#pragma once #include "Iterator.h" #include "Term.h" #include <vector> class DFSIterator : public Iterator<Term*> { public: DFSIterator(Term* term) :_root(term) { } // Inherited via Iterator virtual void first() override { _index = 0; _terms.clear(); dfs(_root); } virtual void next() override { _in...
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/************************************************** github du 01 12 2016 chariot jlm le 17 11 2016 gestion d'un moteur avec la class ZumoMotors Utilisation du module YC-MD1301 350W P D M+ M- motor status note 1 0 V+ G forward full speed 0 1 G V+ ...
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#include <iostream> #include <vector> #include <string> using namespace std; void helper(string str, int left, int right, int num, vector<string> &result) { if (num == left && left == right) { result.push_back(str); return; } if (left < num) { helper(str + "(", left + 1, righ...
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//%LICENSE//////////////////////////////////////////////////////////////// // // Licensed to The Open Group (TOG) under one or more contributor license // agreements. Refer to the OpenPegasusNOTICE.txt file distributed with // this work for additional information regarding copyright ownership. // Each contributor lice...
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// stdafx.cpp : source file that includes just the standard includes // LabPila.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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// Copyright 2019-2020 CERN and copyright holders of ALICE O2. // See https://alice-o2.web.cern.ch/copyright for details of the copyright holders. // All rights not expressly granted are reserved. // // This software is distributed under the terms of the GNU General Public // License v3 (GPL Version 3), copied verbatim...
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/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://cocos2d-x.org Copyright (c) 2010 Максим Аксенов Copyright (c) 2013 Martell Malone Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated doc...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> // System.Collections.Generic.List`1<FingerPressedEvent> struct List_1_t1419147962; #include "AssemblyU2DCSharp_FingerEventDetector1271053175.h" #ifdef __clang__ #pragma clang diagn...
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// // CommunicationNetwork.h // Assignment4 // // Created by Sunil on 2/11/17. // Copyright © 2017 Sunil. All rights reserved. // #ifndef CommunicationNetwork_h #define CommunicationNetwork_h #include <iostream> #include <string> #include "NetworkTypeTraits.h" #include "NetworkIterator.h" template<class T = std...
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#include <pch.h> #include <compression/seChunk.h> #include <array/chunk.h> namespace msdb { namespace core { seChunk::seChunk(pChunkDesc desc) : memBlockChunk(desc), level_(0), rBitFromMMT(0), min_(0), synopsisSize_(0) { } inline seChunk::~seChunk() { } size_t seChunk::getLevel() { return this->level_; } //chunkId...
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// // Created by amirloe@wincs.cs.bgu.ac.il on 12/26/18. // #include "../include/connectionHandler.h" #include "../include/ReadFromServer.h" short ReadFromServer::bytesToShort(char *bytesArr) { short result = (short) ((bytesArr[0] & 0xff) << 8); result += (short) (bytesArr[1] & 0xff); retu...
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// // main.cpp // TSP_Tabu // // Created by Jakub Sanecki on 27.11.2017. // Copyright © 2017 Jakub Sanecki. All rights reserved. // #include <iostream> int main(int argc, const char * argv[]) { // insert code here... std::cout << "Hello, World!\n"; return 0; }
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// This program has a variable #include <iostream> using namespace std; int main() { int number; number = 5; cout << "The value in number is " << "number" << endl; return 0; }
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/* 尝试了一下与线段树一致的标记 线段树标记表示儿子的信息,此时当前节点的信息已经修改过了 之前用Splay做翻转区间的时候,Splay直接记录的是当前节点的信息 下面的代码是记录儿子的信息。由此Flip与Push有些不同 */ #include<cstdio> struct Treenode{ bool Tag; int data,son[2]; }; int n,m,root,Top; int A[120000],Size[120000],Fa[120000]; Treenode Tree[120000]; void swap(int &a,int &b){int c=a;a=b;b=c...
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#pragma once #include "TerrainiaMobObject.h" class TerrainiaMobBig : public TerrainiaMobObject { public: TerrainiaMobBig(TerrainiaMain* pEngine, int iMapX, int iMapY, int speed) : TerrainiaMobObject(pEngine, iMapX, iMapY) { m_speed = speed; } ~TerrainiaMobBig(); void TerrainiaMobBig::Draw(...
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/* ** a_ammo.cpp ** Implements ammo and backpack items. ** **--------------------------------------------------------------------------- ** Copyright 2000-2016 Randy Heit ** Copyright 2006-2016 Cheistoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modific...
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#ifndef MAINWINDOW_HH #define MAINWINDOW_HH #include <QMainWindow> #include <QGraphicsEllipseItem> #include <QGraphicsScene> #include <QTimer> namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); void key...
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#include <oak/oak_setup.h> //#include <oak/ui/ui.h> #include <oak/oak.h> #include "scenes/game_scenes.h" using namespace sample; using namespace oak; void Oakitus::load() { Scene* scene = new DemoScene2(); SceneManager::loadFirstScene(scene); }
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