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/* // Definition for a Node. class Node { public: int val; Node* left; Node* right; Node* next; Node() : val(0), left(NULL), right(NULL), next(NULL) {} Node(int _val) : val(_val), left(NULL), right(NULL), next(NULL) {} Node(int _val, Node* _left, Node* _right, Node* _next) : val(_...
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// -*- C++ -*- // $Id$ namespace GAME { namespace Mga { // // Component_Impl // GAME_INLINE Component_Impl::Component_Impl (void) { } // // Component_Impl // GAME_INLINE Component_Impl::Component_Impl (IMgaComponent * c) : component_ (c) { } // // ~Component_Impl // GAME_INLINE Component_Impl::~Component_Impl (vo...
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#pragma once namespace training { enum Mark { X, O, _ }; }
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#ifndef SQUARE_H #define SQUARE_H #include "block.h" class Square: public Block { public: Square(short, short); ~Square(); }; #endif
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/* * ArrayStack.cpp * * Created on: 31 Oct 2019 * Author: Collabera */ #include "StackEmpty.h" #include "StackFull.h" #include "ArrayStack.h" template<typename E> ArrayStack<E>::ArrayStack(int cap): S(new E[cap]), capacity(cap), t(-1) {} template<typename E> int ArrayStack<E>::size() cons...
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#include<iostream> #include<vector> #include<algorithm> #include<map> #include<set> #include<string> using namespace std; class Solution { public: vector<string> res; vector<string> findItinerary(vector<vector<string>>& tickets) { map<string,multiset<string>> vexNode; for(int i=0;i<tickets.size(...
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#ifndef MATOP_HPP #define MATOP_HPP template <typename T> void matAdd(T* A, T* B, int M, int N, T* output){ for (int i=0; i< M; i++) for (int j = 0; j < N; j++) *((output+i*N) + j) = *((A+i*N) + j) + *((B+i*N) + j); } template <typename T> void matAddScalar(T* A, int M, int N, T scalar, T* out...
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#include "ScheduleBD.h" ScheduleBD::ScheduleBD() : _entries(std::vector<Task*>()) {} void ScheduleBD::add(Task* ie) { this->_entries.push_back(ie); } void ScheduleBD::remove(Task* ref_ie) { auto id = indexOf(ref_ie); if(id > -1) { auto* ie = _entries[id]; _entries.erase( _entries.begin() + static_cast<unsig...
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#ifndef B_CALTS_H #define B_CALTS_H #include <QMainWindow> namespace Ui { class B_CALTS; } class B_CALTS : public QMainWindow { Q_OBJECT public: explicit B_CALTS(QWidget *parent = 0); ~B_CALTS(); private: Ui::B_CALTS *ui; }; #endif // B_CALTS_H
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/* ** server.c -- a stream socket server demo */ #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <errno.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <sys/wait.h> #include <signal.h> #include <sqlite3.h> ...
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#include "utils.h" Utils::Utils() { } //расстояние между точками double Utils::getDistance(double x0, double y0, double x1, double y1) { return sqrt(pow((x1 - x0), 2) + pow((y1 - y0), 2)); } //расстояние между дескрипторами double Utils::getDescriptorDistance(Descriptor d1, Descriptor d2) { double result = ...
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/* Software License Agreement (BSD License) * * Copyright (c) 2011, Willow Garage, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain...
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#pragma once class blender_editor_sdk : public IBlender { public: blender_editor_sdk(void) = delete; blender_editor_sdk(bool bSelection) { this->bSelection = bSelection; } ~blender_editor_sdk(void); virtual LPCSTR getComment(void) { return "LEVEL: sdk-shader"; } virtual void Compile...
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// yield/fs/file_log.cpp // Copyright (c) 2013 Minor Gordon // All rights reserved // This source file is part of the Yield project. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // * Redistributions of source code...
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// boost utility cast test program -----------------------------------------// // (C) Copyright Beman Dawes, Dave Abrahams 1999. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org fo...
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#include "vector.h" #include <iostream> #include <cmath> using namespace std; int main() { Vector<double> prob; return 0; }
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#include <bits/stdc++.h> using namespace std; const int maxn = 12 + 2; typedef long long ll; int dir[4][2] = {1, 0, -1, 0, 0, 1, 0, -1}; struct node { ll val; int x, y; bool operator <(const node& rhs) const { return val < rhs.val; } } int a[maxn][maxn], t[maxn][maxn]; ll dp[maxn * maxn][maxn][maxn]; int main() ...
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/* ** Copyright (c) 2008 - present, Alexis Megas. ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** 1. Redistributions of source code must retain the above copyright ** notice, this lis...
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/* * Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "EngineMinimal.h" #include "GameFramework/Character.h" #include "Runtime/UMG/Public/UMG.h" #include "SlateBasics.h" #include "SandboxCharacter.generated.h" class UVitalSystemComponent; UENUM(BlueprintT...
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// -*- mode: C++; c-indent-level: 4; c-basic-offset: 4; indent-tabs-mode: nil; -*- // // Another simple example inspired by an r-devel mail by Abhijit Bera // // Copyright (C) 2009 Dirk Eddelbuettel // Copyright (C) 2010 Dirk Eddelbuettel and Romain Francois #include <RInside.h> // for the embedded...
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// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/system/tray/tray_info_label.h" #include "ash/system/tray/tray_popup_item_style.h" #include "ash/system/tray/tray_popup_utils.h" #include "u...
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//rethink_rt_gripper_service.cpp //wsn Nov 2016 //provides a service to process gripper options, intended to use a generic gripper interface, //but specifically controls the Rethink right gripper #include<ros/ros.h> #include<simple_baxter_gripper_interface/simple_baxter_gripper_interface.h> #include<generic_gripper_ser...
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#include <iostream> using namespace std; struct Student { char Name[64]; char Surname[64]; int age; int number; }; struct Ball { Student s; float ball; }; int main(int argc, char* argv[]) { Ball *p; int n; float max = 0; float min = 100; cout << "Number of students: "; cin >> n; p = new Ball[n]; for (int...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "mscorlib_System_Object2689449295.h" #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Winvalid-offsetof" #pragma clang diagnostic ignored "...
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#include "PTZ_command_class.h" #include <QtSerialPort/QSerialPortInfo> #include <QDebug> #include <QDateTime> PTZCommand::PTZCommand() { my_serial_port = new MySerialPort; this->my_serial_port->ChangeTxState(false); this->my_serial_port->tx_data_.clear(); this->my_serial_port->request_data_.clear(); ...
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// // Created by Mirocos on 2020/12/29. // #ifndef CGPROGRAM_CAMERA_H #define CGPROGRAM_CAMERA_H #include <glad/glad.h> #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> #include <vector> // Defines several possible options for camera movement. Used as abstraction to stay away from window-system speci...
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//Practice Singly Linked List //Created by: Mark Anthony Hernandez //Create, Insert, Add, Delete, View, Traversal #include <stdio.h> #include <iostream> #include <string> #include <iomanip> // for presentation formatting #include <conio.h> using namespace std; struct Node { Node *next; Node *prev; string location...
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/* Copyright (C) Chad McKinney - All Rights Reserved * Unauthorized copying of this file, via any medium is strictly prohibited * Proprietary and confidential */ #pragma once #include <limits> #include <stdint.h> /////////////////////////////////////////////////////////////////////// // FWorld typedef double fwor...
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// PropertiesDialog.h : header file // // This file is a part of the XTREME TOOLKIT PRO MFC class library. // (c)1998-2008 Codejock Software, All Rights Reserved. // // THIS SOURCE FILE IS THE PROPERTY OF CODEJOCK SOFTWARE AND IS NOT TO BE // RE-DISTRIBUTED BY ANY MEANS WHATSOEVER WITHOUT THE EXPRESSED WRITTEN // CONSE...
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// // Article.cpp // DBLP_Reader // // Created by 黄智鹏 on 15/10/7. // Copyright (c) 2015年 黄智鹏. All rights reserved. // #include "Article.h" #include <iostream> using namespace std; string getContentBetween(string s, string s1, string s2) { if(s.find(s1) == string::npos || s.find(s2) == string::npos) r...
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#include <iostream> int main() { for (double t = 0.0; t < 1; t += 0.1){ std::cout << t << std::endl; } for (int i = 0; i < 101; i++) { std::cout << i << std::endl; } return 0; }
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// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _StepRepr_ProductDefinitionShape_Heade...
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// // Created by TaoSama on 2015-07-24 // Copyright (c) 2015 TaoSama. All rights reserved. // //#pragma comment(linker, "/STACK:1024000000,1024000000") #include <algorithm> #include <cctype> #include <cmath> #include <cstdio> #include <cstdlib> #include <cstring> #include <iomanip> #include <iostream> #include <map> ...
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//============================================================================ // Copyright (c) Kitware, Inc. // All rights reserved. // See LICENSE.txt for details. // // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURP...
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#ifndef file6685 #error "macro file6685 must be defined" #endif static const char* file6685String = "file6685";
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#include<iostream> using namespace std; #include<algorithm> #include<string> void test01() { string s1 = "خز"; s1 += "°®حوسخد·"; s1 += ':'; string s2 = "LOL DNF"; s1 += s2; string s3 = "I"; s3.append("love"); s3.append("game abcde", 4); s3.append(s2); s3.append(s2, 0, 3); } int main() { test01(); }
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#include <maya/MPxFileTranslator.h> namespace ion { namespace toolchain { class IonSkeletonExporter : public MPxFileTranslator { public: static void* creator(); IonSkeletonExporter(); virtual ~IonSkeletonExporter(); virtual MStatus writer(const MFileObject& filename, const MString& optionsString,...
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#include "../../Hello, World!/Hello, World!/std_lib_facilities.h" int main() { cout << "Please enter number of letters:\n"; string a; cin >> a; if (a == "zero") { cout << "It is number 0"; } else { if (a == "one") { cout << "It is number 1"; } else { if (a == "two") { ...
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/* * GridFS.cpp * * Created on: Oct 23, 2012 * Author: ubuntu */ #include <pch.h> #include <boost/smart_ptr.hpp> #include <fcntl.h> #include <fstream> #include <utility> #include "MyGridFS.h" #include <mongo/client/dbclientcursor.h> #if defined(_WIN32) #include <io.h> #endif #ifndef MIN #define MIN(a,b...
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "D:/UnrealEngine/UnrealEngine/UnrealEngine/Engine/Source/Runtime/Serialization/Private/Backends/CborStructDeserializerBackend.cpp" #include "D:/UnrealEngine/UnrealEngine/UnrealEngine/Engine/Source/Runt...
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#include <cstdio> #include <cstring> using namespace std; char p[1001],s[10001]; char p2[1000][1001]; int L[500],match[500][10000],sz[500],pos[500]; int sum[10001]; int main(){ while(scanf("%s %s",p,s) == 2){ int Lp = strlen(p),Ls = strlen(s),n = 0; sum[0] = 0; ...
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// // Project Name: KratosPoromechanicsApplication $ // Last Modified by: $Author: Ignasi de Pouplana $ // Date: $Date: January 2017 $ // Revision: $Revision: 1.0 $ // #if !defined(KRATOS_TRILINOS_NEWMARK_DYNAMIC_U_PW_SCHEME ) #define KRATOS...
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//Тестировалось на Arduino IDE 1.0.1 int IN3 = 2; //input1 подключен к выводу 8 int IN4 = 4; int EN2 = 3; void setup() { pinMode (EN2, OUTPUT); pinMode (IN3, OUTPUT); pinMode (IN4, OUTPUT); } void loop() { digitalWrite (IN3, HIGH); digitalWrite (IN4, LOW ); analogWrite(EN2,55); delay(2000); ...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2017 The PIVX developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php...
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#include <bits/stdc++.h> typedef long long ll; typedef double db; #define Set0(x) memset(x,0,sizeof (x)) #define SetMax(x) memset(x,0x3f,sizeof (x)) #define SetMin(x) memset(x,0xc0,sizeof (x)) using namespace std; int rd() { int x=0,f=1;char ch=getchar(); while(ch<'0'||ch>'9'){if(ch=='-')f=-1;ch=getcha...
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/* Copyright (c) 2011, University of Washington All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of co...
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#include "GlobalFunction.hpp" std::vector<double> linspace(double start, double end, unint num) // Mesh function with size of vector { std::vector<double> result; double h = (end - start) / ((double)num - 1); for (unint i = 0;i < num;i++) result.push_back(start + i * h); return result; }
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#ifndef HOARDINGCPPVERSION_PROPERTYMANAGER_H #define HOARDINGCPPVERSION_PROPERTYMANAGER_H #include <map> #include <vector> #include "Property.h" #include "PropertySet.h" namespace Monopoly { class Board; class Player; class PropertyManager { public: explicit PropertyManager(const Board& board); PropertyManager...
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/* Copyright (c) 2016, TU Dresden Copyright (c) 2017, Heidelberg University All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright noti...
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/*************************************************************************** ** ** ** Polyphone, a soundfont editor ** ** Copyright (C) 2013-2014 Davy Triponney ** ** ...
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// // main.cpp // Array Based Stacks // // Created by Raman Nakarmi on 12/10/16. // Copyright © 2016 Raman Nakarmi. All rights reserved. // #include <iostream> #include "Stack.h" using namespace std; int main(){ Stack firstStack(5); //maxStackSize = 5; stackTop = 0; firstStack.push(5);//now stackTop...
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#include "binary_op.h" #include "plus.h" #include "minus.h" #include "divide.h" #include "times.h" #include "exponent.h" namespace cs225 { binary_op::binary_op(std::unique_ptr<node> left, std::unique_ptr<node> right) { left_.swap(left); right_.swap(right); } double binary_op::value() const { return combine(...
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//%LICENSE//////////////////////////////////////////////////////////////// // // Licensed to The Open Group (TOG) under one or more contributor license // agreements. Refer to the OpenPegasusNOTICE.txt file distributed with // this work for additional information regarding copyright ownership. // Each contributor lice...
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#include "mimefilt.h" extern long gulcInstances; char szNewsExt[] = {".nws"}; char szNewsProgId[] ="Microsoft Internet News Message"; char szNewsFileDesc[] ="Internet News Message"; char szMailExt[] =".eml"; char szMailProgId[] ="Microsoft Internet Mail Message"; char szMailFileDesc[] ="Internet E-Mail Mes...
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#include "stdafx.h" #include "AIStateController.h" #include "AIState.h" CAIStateController::CAIStateController(LPDIRECT3DDEVICE9 pGraphic_Device) : CComponent(pGraphic_Device) { ZeroMemory(m_pStateArr, sizeof(m_pStateArr)); } CAIStateController::CAIStateController(const CAIStateController & rhs) :CComponent(rhs) {...
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#include <iostream> #include <fstream> #include <vector> #include <map> #include <string> #include <sstream> #include <iomanip> #include <bitset> #include <memory> #include "b.h" #include "c.h" using namespace std; typedef std::string string_t; template <typename T> string toHexString(const T& t) { string r; ...
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#ifndef ROADFIGHTER_PLAYER_H #define ROADFIGHTER_PLAYER_H #include "Vehicle.h" #include "Observer.h" namespace RoadFighter { using observer_ptr = shared_ptr<Observer>; /** * This class represents the Player. * This class is derived from @see Vehicle. * A player has: * - all attributes of...
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#pragma once namespace AngelScript { class asIScriptEngine; } namespace sf { class Event; class Window; } namespace if_input { void LoadInputInterface(AngelScript::asIScriptEngine* engine); void RegisterInputEvent(sf::Event& e); void Update(sf::Window* window); }
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/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Copyright (C) 2015 Intel Corporation ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the tools applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial Li...
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// -*- Mode: C++; tab-width: 2; -*- // vi: set ts=2: // // $Id$ // %Module factorial class Factorial { %TypeHeaderCode #include "factorial.h" %End public: int compute(int); };
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// Fill out your copyright notice in the Description page of Project Settings. #include "TankAIController.h" #include "TankAimingComponent.h" #include "Engine/World.h" #include "Tank.h" //#include "GameFramework/Pawn.h" void ATankAIController::Tick(float DeltaTime) { Super::Tick(DeltaTime); auto controlledTank = ...
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#include "phongshadering.h" PhongShadering::PhongShadering() { m_vertexShader = 0; m_pixelShader = 0; m_layout = 0; m_sampleState = 0; m_matrixBuffer = 0; m_cameraBuffer = 0; m_lightBuffer = 0; m_materialBuffer = 0; } PhongShadering::PhongShadering(const PhongShadering& other) { } PhongSh...
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// // Created by XiaopengWang on 2017/5/12. // #include <jni.h> #include <stdlib.h>
[ "xiaopeng.wang@qaii.ac.cn" ]
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#include <bits/stdc++.h> using namespace std; int main() { int n,arr[200010],u; cin>>n; for(int i = 1;i<=n;i++) { cin>>u; arr[i] =u; } cout<<0<<" "; for(int i = 2;i<=n;i++) { int sum = 0; int v =i; while(v!=u) { } } return 0; }
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#include "pch.h" #include <iostream> #include <string> #include <fstream> #include <unordered_map> bool isLetter(char c) { return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z'); } const std::string constructName(const std::string& fileLine, size_t& i) { std::string personName; i++; // прескачаме @ while (isLett...
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#include <iostream> #include <cmath> #include <cstdio> #include <vector> using namespace std; int n; int num[10000007]; //最开始的数列 int a[10000007]; //不重复的数列 int b[10000007]; //某个数出现的次数 int c[100000001][34]; int d[100000001]; int cnt; int ansok = 1; int main() { cin >> n; for (int i = 1; i <= n; i++) ...
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// ChildView.cpp : implementation of the CChildView class // #include "stdafx.h" #include "zsIRC.h" #include "ChildView.h" #include "zsIRC_Settings.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif //CChannelBar * g_ChannelBar = NULL; ////////////////...
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JieyangChen7/DVFS-MAGMA
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/* -- MAGMA (version 1.6.0) -- Univ. of Tennessee, Knoxville Univ. of California, Berkeley Univ. of Colorado, Denver @date November 2014 @author Raffaele Solca @author Azzam Haidar @generated from dsygvdx_2stage_m.cpp normal d -> s, Sat Nov 15 19:54:10 2014 */ #in...
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#include <stdio.h> int main(){ int n; printf(" nhap so luong so nguyen can tim kiem "); scanf("%d",&n); int arr[n]; for(int i=0;i<n;i++){ printf("Nhap gia tri arr[%d]",i); scanf("%d",&arr[i]); } int m=arr[0]; for(int i=0;i<n;i++){ if(arr[i]>0){ m=arr[i]; } } for(int i=0;i<n;i++){ ...
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//////////////////////////////////////////////////////////////////////////////// // Author: Andy Rushton // Copyright: (c) Southampton University 1999-2004 // (c) Andy Rushton 2004 onwards // License: BSD License, see ../docs/license.html // Simple wildcard matching function. // ...
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edisonhello/waynedisonitau123
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#include <bits/stdc++.h> using namespace std; const int maxn = 3e5 + 5; int a[maxn], no[maxn]; vector<int> g[maxn]; map<int, int> wo[maxn], wr[maxn]; long long dp[maxn], s[maxn]; char st[20]; map<pair<int, int>, vector<int>> path; long long solve(int l, int r) { vector<int> &t = path[make_pair(l, r)]; int lr...
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#include<iostream> #include<sys/select.h> #include"Tcp_Sock...
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PetrovSergeyAleksandrovich/JSON
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#include <iostream> #include <string> #include <fstream> #include "nlohmann/json.hpp" int main() { // Choose here the film name //std::string film_name = "Terminator"; //std::string film_name = "Lord Of The Rings"; //std::string film_name = "Breaking Bad"; std::string film_name = "Terminator 2"; ...
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/////////////////////////////////////////////////////////////////////// // Wendy OpenGL library // Copyright (c) 2012 Camilla Berglund <elmindreda@elmindreda.org> // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any // damages arising f...
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#include<iostream> //右值引用: 使用&& 只能绑定右值,不能绑定左值,右值指的是可以出现在赋值表达式 //右侧的对象。 int main(void) { int && i=42; int j=42; int &&k=31;//note: int &&k=i or j is wrong since i and j is left value std::cout<<i<<std::endl; std::cout<<j<<std::endl; std::cout<<k<<std::endl; return 0; }
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#include "matrix.hh" /****************************************************************************** | Konstruktor klasy Matrix. | | Argumenty: | | Brak argumentow. ...
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/* MIT License Copyright (c) 2018 Kash Cherry Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publi...
[ "kashcherry1st@gmail.com" ]
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//.cpp file for the precompiled header, as required by VS #include "emeraldengine_pch.h"
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/* * Copyright (c) 2019-2020 Arm Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * ri...
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#include "drawtitlebar.h" #include <QApplication> int main(int argc, char *argv[]) { QApplication a(argc, argv); DrawTitleBar w; w.show(); a.connect( &w, SIGNAL(close_window()), &a, SLOT(quit()) ); return a.exec(); }
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.1 | ...
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#ifndef _CP_VECTOR_INCLUDED_ #define _CP_VECTOR_INCLUDED_ #include <stdexcept> #include <iostream> //#pragma once namespace CP { template <typename T> class vector { public: typedef T* iterator; protected: T *mData; size_t mCap; size_t mSize; void rangeCheck(int n) { if (n < 0 || (si...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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#include <iostream> #include <string> #include <list> #include <deque> using namespace std; bool find_delete_string(list<string> &tmp_slst, string sval); deque<string>::iterator find_delete_string(deque<string> &tmp_slst, string sval); int main(void) { list<string> slst; deque<string> sdeq; string sval; cout <<...
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#include <RcppArmadillo.h> // [[Rcpp::depends(RcppArmadillo)]] #include "basicFuns.h" using namespace Rcpp; using namespace arma; // [[Rcpp::export]] vec calGradPT_ridge(const vec& pri, const vec& ppa, const mat& ann, const vec& ann_w, ...
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#include <algorithm> #include <iostream> #include <map> #include <vector> using namespace std; int solution(vector<int> &A) { int i; int N = (int) A.size(); int s = 0; vector<int> sum; for(i = 0; i < N; i++) { s += A[i]; sum.push_back(s); } int idx = -1; float mn = 2147...
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#include <iostream> /* Input/Output */ #include <stdlib.h> /* General Utilities */ #include <pthread.h> /* POSIX Threads */ #include <vector> #include <fstream> #include <sstream> #include <string.h> #include <math.h> #include "Vec.h" #include "DispManager.h" #include "Body.h" #include "GravForce.h" #includ...
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/** * @file * @copyright This code is licensed under the 3-clause BSD license.\n * Copyright ETH Zurich, Laboratory for Physical Chemistry, Reiher Group.\n * See LICENSE.txt for details. */ #include "OverlapMatrix.h" #include <Sparrow/Implementations/Nddo/Utils/ParameterUtils/ElementParamete...
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#ifndef __LINKEDLIST_H__ #define __LINKEDLIST_H__ #include <cstddef> // - за size_t struct Node { int data; Node* next; Node(int data, Node* next = nullptr) : data(data), next(next) {} }; class LinkedList { Node* start; size_t elements_count; // Рекурсивен и итеративен вариант на функцията за копиране Node* ...
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/**************************************************************************** ** Meta object code from reading C++ file 'BaseDialog.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.14.2) ** ** WARNING! All changes made in this file will be lost! *********************************************************...
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/******************************************************************************* * Copyright 2017 ROBOTIS CO., LTD. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.o...
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// Created on: 2001-09-14 // Created by: Alexander GRIGORIEV // Copyright (c) 2001-2014 OPEN CASCADE SAS // // This file is part of Open CASCADE Technology software library. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU Lesser General Public License version ...
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#include "timer.h" #include "timer_queue.h" #include <assert.h> using green_turtle::ordered_list; using namespace green_turtle::net; TimerQueue::TimerQueue(size_t slot_size,size_t interval): slot_size(slot_size) ,last_update_time_(0) ,interval_(interval) ,current_slot_(0) ,interval_exp...
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#pragma once #include "Engine/Core/InputSystem.hpp" #include <vector> class TheApp; extern TheApp* g_theApp; class Framebuffer; class Mesh; class MeshRenderer; class Material; class TheApp { public: TheApp(int screenWidth, int screenHeight, void* windowHandle); void Update(); void Render(const float deltaSeconds)...
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once class FDeployCommand { public: /** * Executes the command. * * @return true on success, false otherwise. */ static bool Run( ); };
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/* Copyright (c) 2000, Sean O'Neil (s_p_oneil@hotmail.com) All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list o...
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/* * This file is part of the pinepain/php-v8 PHP extension. * * Copyright (c) 2015-2018 Bogdan Padalko <pinepain@gmail.com> * * Licensed under the MIT license: http://opensource.org/licenses/MIT * * For the full copyright and license information, please view the * LICENSE file that was distributed with this so...
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#include <algorithm> #include <iostream> #include <vector> #include <map> using std::vector; int get_majority_element(vector<int> &a, int left, int right); std::map<int,int> get_majority(vector<int> &a); int majority(std::map<int,int>m); int main() { int n; std::cin >> n; vector<int> a(n); for (size_t i = 0;...
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/* * ConjuntoVisitantes.cpp * * Created on: 8/4/2015 * Author: guille */ #include "ConjuntoVisitantes.h" ConjuntoVisitantes::ConjuntoVisitantes() { visitantes = new ListaPI<Visitante*>(); visitantesNoServidos = new ListaPI<Visitante*>(); } void ConjuntoVisitantes::insertar(Visitante* v...
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