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/* TILE WORLD CREATOR RUNTIME EDITOR * Copyright (c) 2015 doorfortyfour OG / developed by Marc Egli * * Create awesome tile worlds in seconds. * * * Documentation: http://tileworldcreator.doofortyfour.com * Like us on Facebook: http://www.facebook.com/doorfortyfour2013 * Web: http://www.doorfortyfour.com * ...
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/* TILE WORLD CREATOR * Copyright (c) 2015 doorfortyfour OG * * Mask Interface * */ using UnityEngine; using System.Collections; namespace TileWorld { public interface IMaskBehaviour { bool[,] ApplyMask(bool[,] _map, TileWorldCreator _creator, TileWorldConfiguration _config); } }
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/* TILE WORLD CREATOR * Copyright (c) 2015 doorfortyfour OG * * TileWorldCruncher.cs * * attach this script to any gameobject in the scene and it * will subtract or add cell to the map from its position. * */ using UnityEngine; using System.Collections; using TileWorld; public class TileWorldCruncher : Mon...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Cysharp.Threading.Tasks; using UnityEngine; using Jyx2; using Sirenix.OdinInspector; public class Jyx2SkillEditor : MonoBehaviour { public Jyx2SkillEditorEnemy playe...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections; using System.Collections.Generic; using System.IO; using Cysharp.Threading.Tasks; using DG.Tweening; using UnityEngine; using Jyx2; usin...
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using Jyx2; using Jyx2.InputCore.UI; using Jyx2.Util; using Rewired; using Sirenix.OdinInspector; using System; using System.Collections.Generic; using UnityEngine; namespace Jyx2.InputCore { #if DEVELOP_TAPTAP /// 导入3.16.5版本的TapSDK时,由于TapSDK中定义了Singleton,这里的Singleton就需要指定Jyx2.Util public class InputContextMa...
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 namespace Jyx2.InputCore.UI { public class BattleMainInputContext : Jyx2Input_UIContext { private BattleMainUIPanel m_BattleMainUI; private void Awake() { m_BattleMainUI = GetComponent<BattleMainUIPanel>(); } public override void OnUpdate() { ...
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using UnityEngine; namespace Jyx2.InputCore.UI { public class MessageBoxInputContext : Jyx2Input_UIContext { public override void OnUpdate() { if(NoValidSelect) TrySelectMyUIObject(); } } }
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using System.Linq; using Jyx2; using UnityEngine; public static class Jyx2Console { public static void RunConsoleCommand(string cmd) { if (string.IsNullOrEmpty(cmd)) return; string[] paras = cmd.Split(' '); switch (paras[0].ToLower()) { case "map": ...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Cinemachine; using Jyx2; using System; using System.Collections; using System.Collections.Generic; using UniRx; using UnityEngine; using UnityEngine.EventSystems; public...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using System.Linq; using Jyx2; using Animancer; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.AI; using Jy...
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using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 世界地图存储数据 /// </summary> [Serializable] public class WorldMapSaveData { [SerializeField] public Vector3 WorldPosition; //世界位置 [SerializeField] public Quaternion WorldRotation; //世界位置旋转 [SerializeFi...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using System.Threading; using System.Linq; public class Loom : MonoBehaviour { ...
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using System; using System.Collections.Generic; using System.Globalization; using System.IO; using Jyx2.Middleware; using Jyx2.MOD; using Jyx2.MOD.ModV2; using Sirenix.OdinInspector; using UnityEngine; /// <summary> /// MOD的根配置 /// /// 本运行框架下,所有的可游玩内容都对等为一个MOD。 /// </summary> [CreateAssetMenu(menuName = "金庸重制版/MOD/生成...
jynew/jyx2/Assets/Scripts/MOD/MODRootConfig.cs/0
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using System.IO; using System.Text; using Jyx2.MOD.ModV2; using UnityEngine; #if UNITY_ANDROID using AndroidAuxiliary.Plugins.Auxiliary.AndroidBridge; using UnityEngine.Android; #endif using UnityEngine.UI; namespace MOD.UI { public class AddModPanelTemp : MonoBehaviour { [SerializeField] private Bu...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class AutoUnloadSceneOnPlay : MonoBehaviour { void ...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2; using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public partia...
jynew/jyx2/Assets/Scripts/UI/BattleActionOrderPanel.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using DG.Tweening; using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using Cysharp.Threading.Tasks; using UnityEngine; u...
jynew/jyx2/Assets/Scripts/UI/CommonTipsUIPanel.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using i18n.TranslatorDef; using Jyx2; using Jyx2.MOD; using Jyx2.Resourc...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2; using Jyx2.Middleware; using System; using System.IO; using System.Collections; using System.Collections.Generic; using i18n.TranslatorDef; using UnityEngine; using ...
jynew/jyx2/Assets/Scripts/UI/SavePanel.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public partial class BattleActionOrderPanel { private RectTransform MainRo...
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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public partial class GameInfoPanel { private Text VersionText_Text; public void InitTrans() { VersionText_Text = transform.Find("VersionText").GetComponent<Text>(); } }
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public partial class XiakeUIPanel { private Image PreImage_Image; private...
jynew/jyx2/Assets/Scripts/UI/UIData/XiakeUIPanel_UIData.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.EventSystems; namespace...
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