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namespace UIWidgets.Examples { using System; using UnityEngine; /// <summary> /// ListViewUnderline sample item description. /// </summary> [Serializable] public class ListViewUnderlineSampleItemDescription { /// <summary> /// Icon. /// </summary> [SerializeField] public Sprite Icon; /// <summary...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// ListViewVariableWidth component. /// </summary> public class ListViewVariableWidthComponent : ListViewItem, IViewData<ListViewVariableWidthItemDescription> { /// <summary> /// Init graphics foregroun...
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namespace UIWidgets.Examples { using UIWidgets; /// <summary> /// ChatView. /// </summary> public class NestedListView : ListViewCustom<NestedListViewComponent, NestedListViewItem> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/NestedListView/NestedListView.cs/0
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Test ListView. /// </summary> [RequireComponent(typeof(Button))] public class TestListView : MonoBehaviour { /// <summary> /// ListView. /// </summary> [Serializ...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/TestListView.cs/0
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namespace UIWidgets.Examples { using System; using UIWidgets; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Test PickerBool. /// </summary> public class TestPickerBool : MonoBehaviour, IUpgradeable { /// <summary> /// PickerBool template. /// </summary> ...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Picker/TestPickerBool.cs/0
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// ProgressbarIndetermitate test. /// </summary> public class TestProgressbarIndeterminate : MonoBehaviour { /// <summary> /// Progressbar. /// </summary> [SerializeField] public ProgressbarIndeterminate Bar; /// <su...
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namespace UIWidgets.Examples { using System; using UIWidgets; using UnityEngine; /// <summary> /// TimeRangeSlider. /// </summary> [RequireComponent(typeof(RangeSlider))] public class TimeRangeSlider : MonoBehaviour { [SerializeField] DateTime minTime = new DateTime(2017, 1, 1, 0, 0, 1); /// <summary>...
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namespace UIWidgets.Examples { using UnityEngine; using UnityEngine.UI; /// <summary> /// PlaylistDialog helper. /// </summary> public class PlaylistDialogHelper : MonoBehaviour, IUpgradeable { /// <summary> /// Username input. /// </summary> [SerializeField] [HideInInspector] [System.Obsolete("Rep...
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namespace UIWidgets.Examples.Shops { using UIWidgets; using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// TraderTreeViewNode drag support. /// </summary> [RequireComponent(typeof(TraderTreeViewComponent))] public class TraderTreeViewNodeDragSupport : TreeViewCustomNodeDragSupport<TraderTreeVi...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Test SpinnerFloat. /// </summary> public class TestSpinnerFloat : MonoBehaviour { /// <summary> /// Spinner. /// </summary> [SerializeField] [FormerlySerializedAs("spinner")] protec...
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namespace UIWidgets.Examples.DataChange { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// Data view. /// </summary> public class DataView : ListViewItem, IViewData<Data> { /// <summary> /// Name. /// </summary> [SerializeField] public TextAdapter Name; /// <summary> ...
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namespace UIWidgets.Examples { using System; using UnityEngine; /// <summary> /// TableRow. /// </summary> [Serializable] public class TableRow { /// <summary> /// Cell01. /// </summary> [SerializeField] public string Cell01; /// <summary> /// Cell02. /// </summary> [SerializeField] publi...
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namespace UIWidgets.Examples { using System.Collections.Generic; using UIWidgets; using UnityEngine; /// <summary> /// TileViewIcons DataSource. /// </summary> [RequireComponent(typeof(TileViewIcons))] public class TileViewIconsDataSource : MonoBehaviour { /// <summary> /// Icons. /// </summary> [Ser...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Reorder TileView items. /// </summary> public class TileViewReorder : MonoBehaviour { /// <summary> /// TileView. /// </summary> [SerializeField] public TileViewSample Tiles; /// <summary> /// Original items. ...
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namespace UIWidgets.Examples.ToDoList { using System; using UIWidgets; using UnityEngine; /// <summary> /// ToDoList item. /// </summary> [Serializable] public class ToDoListViewItem { /// <summary> /// Is task done? /// </summary> [SerializeField] public bool Done; /// <summary> /// Task. /...
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namespace UIWidgets.Examples { using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Schedule view. /// </summary> public class ScheduleView : TracksViewCustom<TrackData, DateTime, TrackDataView, TrackView, TrackBackground, TrackDataDialog, Track...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TracksView/ScheduleView.cs/0
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namespace UIWidgets.Examples { using System; /// <summary> /// Track dialog. /// </summary> public class TrackDialog : TrackDialogBase<TrackData, DateTime, TrackForm> { } }
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namespace UIWidgets { using UIWidgets.Styles; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Highlight accordion. /// </summary> [RequireComponent(typeof(Accordion))] public class AccordionHighlight : MonoBehaviour, IStylable { [SerializeField] StyleImage defaultToggleBackground; ...
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namespace UIWidgets { using System; using UIWidgets.Styles; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// AudioPlayer. /// Play single AudioClip. /// </summary> public class AudioPlayer : MonoBehaviour, IStylable, IUpdatable { /// <summary> /// Slider to di...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/AudioPlayer/AudioPlayer.cs/0
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namespace UIWidgets { /// <summary> /// Color picker input mode. /// </summary> public enum ColorPickerInputMode { /// <summary> /// Don't display sliders. /// </summary> None = -1, /// <summary> /// Display RGB sliders. /// </summary> RGB = 0, /// <summary> /// Display HSV sliders. /// </...
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namespace UIWidgets { using System; using System.Collections.Generic; using UIWidgets.Attributes; using UIWidgets.Styles; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// ColorPickerRange. /// Allow to select colors in range between specified colors. /// </summary...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ColorPicker/ColorPickerRange.cs/0
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namespace UIWidgets { using System; using System.Collections.Generic; using UIWidgets.Styles; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Combobox. /// </summary> [Obsolete("Replaced with ComboboxString.")] public class Combobox : Mo...
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namespace UIWidgets.Menu { using UnityEngine.Events; /// <summary> /// Menu event. /// </summary> [System.Serializable] public class MenuEvent : UnityEvent<ContextMenu> { } }
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namespace UIWidgets.Menu { using System; using UIWidgets.l10n; using UIWidgets.Styles; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Menu item view. /// </summary> public class MenuItemView : Selectable, IViewData<MenuItem>, IPointerClickHandler, ISubmitHandler, ...
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namespace UIWidgets { using System; using System.Collections; using System.Collections.Generic; /// <summary> /// Dialog actions. /// Key - button name. /// Value - action on click. /// </summary> [Obsolete("No more used. Replaced with DialogButton[].")] public class DialogActions : IList<DialogButton> { ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/DialogActions.cs/0
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namespace UIWidgets { using System; using UnityEngine; using UnityEngine.UI; /// <summary> /// Dialog info. /// </summary> public class DialogInfo : DialogInfoBase, IUpgradeable { /// <summary> /// The title. /// </summary> [SerializeField] [HideInInspector] [Obsolete("Replaced with TitleAdapter."...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/DialogInfo.cs/0
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namespace UIWidgets { using UIWidgets.Styles; using UnityEngine; /// <summary> /// Picker for the ListViewCustom. /// </summary> /// <typeparam name="TListView">Type of the ListView.</typeparam> /// <typeparam name="TListViewComponent">Type of the ListView component.</typeparam> /// <typeparam name="TValue">T...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/PickerListViewCustom.cs/0
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namespace UIWidgets { using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// Used only to attach custom editor to DragSupport. /// </summary> [RequireComponent(typeof(RectTransform))] public abstract class BaseDragSupport : UIBehaviour { /// <summary> /// T...
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namespace UIWidgets { using System; using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// LayoutDropIndicator. /// Supports only Horizontal and Vertical Layout groups. /// </summary> [AddComponentMenu("UI/New UI Widgets/Layout/Layout Drop Indicator")] public class LayoutDropIndi...
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namespace UIWidgets { using UnityEngine; /// <summary> /// ListViewIcons drag support. /// </summary> [RequireComponent(typeof(ListViewStringItemComponent))] public class ListViewStringDragSupport : ListViewCustomDragSupport<ListViewString, ListViewStringItemComponent, string> { /// <summary> /// Get data ...
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namespace EasyLayoutNS { using System.Collections.Generic; using UnityEngine; /// <summary> /// Base class for the compact and grid layout groups. /// </summary> public abstract class EasyLayoutCompactOrGrid : EasyLayoutBaseType { /// <summary> /// Group position. /// </summary> protected Anchors Group...
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namespace EasyLayoutNS { using System; using System.ComponentModel; using UIWidgets; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Flex settings. /// </summary> [Serializable] public class EasyLayoutFlexSettings : IObservable, INotifyPropertyChanged { /// <summary> /// Content p...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutFlexSettings.cs/0
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namespace EasyLayoutNS { using System; using UnityEngine; /// <summary> /// Group size. /// </summary> public struct GroupSize : IEquatable<GroupSize> { /// <summary> /// Minimum width. /// </summary> public float MinWidth; /// <summary> /// Preferred width. /// </summary> public float Preferr...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/GroupSize.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Editor.Conditions/EditorConditionBlockAttribute.cs.meta/0
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namespace UIWidgets { using EasyLayoutNS; using UnityEngine; using UnityEngine.UI; /// <summary> /// Scroll compensation for Tsunami effect. /// </summary> public class TsunamiEffectScrollCompensation : MonoBehaviour, ILateUpdatable { /// <summary> /// Scroll Rect. /// </summary> public ScrollRect Scr...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/TsunamiEffectScrollCompensation.cs/0
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namespace UIWidgets { using System.IO; using UnityEngine; /// <summary> /// DrivesListView. /// </summary> public class DrivesListView : ListViewCustom<DrivesListViewComponentBase, FileSystemEntry> { /// <summary> /// FileListView /// </summary> [HideInInspector] public FileListView FileListView; ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/DrivesListView.cs/0
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namespace UIWidgets { using UnityEngine; using UnityEngine.UI; /// <summary> /// FileListViewPathComponent. /// </summary> public class FileListViewPathComponent : FileListViewPathComponentBase, IUpgradeable { /// <summary> /// Name. /// </summary> [SerializeField] [HideInInspector] [System.Obsolet...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/FileListViewPathComponent.cs/0
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namespace UIWidgets { using System; using UnityEngine.Events; /// <summary> /// ListViewBase event. /// </summary> [Serializable] public class ListViewBaseEvent : UnityEvent<int, ListViewItem> { } }
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namespace UIWidgets { using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// List view item event data. /// </summary> public class ListViewItemEventData : BaseEventData { /// <summary> /// The new selected object. /// </summary> public GameObject NewSelectedObject; /// <summary> ///...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewItemEventData.cs/0
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namespace UIWidgets { /// <summary> /// ListView callbacks. /// </summary> /// <typeparam name="TItemView">Template type.</typeparam> public interface IListViewCallbacks<TItemView> where TItemView : ListViewItem { /// <summary> /// The function to call after component instantiated. /// </summary> /// <...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/IListViewCallbacks.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewColors/ListViewColorsComponent.cs.meta/0
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namespace UIWidgets { using System; using System.Collections.Generic; /// <summary> /// ListViewEnum typed wrapper. /// </summary> /// <typeparam name="T">Type of enum.</typeparam> public class ListViewEnum<T> #if CSHARP_7_3_OR_NEWER where T : struct, Enum #else where T : struct #endif { /// <summary> ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewEnum/ListViewEnum{T}.cs/0
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namespace UIWidgets { using UnityEngine; using UnityEngine.UI; /// <summary> /// ListViewInt base component. /// </summary> public class ListViewIntComponentBase : ListViewItem, IViewData<int> { /// <summary> /// The number. /// </summary> [SerializeField] public TextAdapter NumberAdapter; /// <su...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewInt/ListViewIntComponentBase.cs/0
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fileFormatVersion: 2 guid: 0ba5bd06f938e3a4d89089098552b778 labels: - Uiwidgets MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewString/ListViewStringComponent.cs.meta/0
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namespace UIWidgets { using System; using System.Collections.Generic; using EasyLayoutNS; using UIWidgets.Styles; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// <content> /// Base class for custom ListViews. /// </content> public partial class ListViewCustom<TItemView, TItem> ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewType/TileViewStaggered.cs/0
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namespace UIWidgets { using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; /// <summary> /// Deselect listener. /// </summary> public class DeselectListener : MonoBehaviour, IDeselectHandler { /// <summary> /// Deselect event. /// </summa...
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namespace UIWidgets { /// <summary> /// Notification. /// How to use: /// 1. Create container or containers with layout component. Notifications will be shown in those containers. You can check how it works with NotifyContainer in the sample scene. /// 2. Create template for notification with Notify component. //...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Notify/Notify.cs/0
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namespace UIWidgets { using System; using System.Collections; using System.Collections.Generic; using UIWidgets.Attributes; using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// Base class for ProgressbarDeterminate. /// </summary> [DataBindSupport] public class ProgressbarDet...
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namespace UIWidgets { using System; using UnityEngine; using UnityEngine.Events; /// <summary> /// Resizable delta event. /// </summary> [Serializable] public class ResizableDeltaEvent : UnityEvent<Resizable, Resizable.Regions, Vector2> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Resizable/Event/ResizableDeltaEvent.cs/0
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namespace UIWidgets { using System; using System.Collections; using System.Collections.Generic; using UIWidgets.Attributes; using UIWidgets.Styles; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Sidebar....
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Sidebar/Sidebar.cs/0
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