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using UnityEngine; using System.Collections; // Cartoon FX - (c) 2013, Jean Moreno public class CFX3_Demo_Translate : MonoBehaviour { public float speed = 30.0f; public Vector3 rotation = Vector3.forward; public Vector3 axis = Vector3.forward; public bool gravity; private Vector3 dir; void Start () { dir ...
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# xLua的配置 xLua所有的配置都支持三种方式:打标签;静态列表;动态列表。 配置有两必须两建议: * 列表方式均必须是static的字段/属性 * 列表方式均必须放到一个static类 * 建议不用标签方式 * 建议列表方式配置放Editor目录(如果是Hotfix配置,而且类位于Assembly-CSharp.dll之外的其它dll,必须放Editor目录) **打标签** xLua用白名单来指明生成哪些代码,而白名单通过attribute来配置,比如你想从lua调用c#的某个类,希望生成适配代码,你可以为这个类型打一个LuaCallCSharp标签: ~~~csharp [LuaCallCSharp] pu...
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using UnityEngine; using XLua; namespace XLuaTest { public class CoroutineTest : MonoBehaviour { LuaEnv luaenv = null; // Use this for initialization void Start() { luaenv = new LuaEnv(); luaenv.DoString("require 'coruntine_test'"); } //...
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/* * Tencent is pleased to support the open source community by making xLua available. * Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. * Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License...
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using UnityEngine; using XLua; namespace XLuaTest { [Hotfix] public class HotfixCalc { public int Add(int a, int b) { return a - b; } public Vector3 Add(Vector3 a, Vector3 b) { return a - b; } public int TestOut(int a, out d...
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