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<linker> <assembly fullname="Sirenix.OdinInspector.Attributes" preserve="all"/> <assembly fullname="Sirenix.Serialization.Config" preserve="all"/> <assembly fullname="Sirenix.Serialization" preserve="all"/> <assembly fullname="Sirenix.Utilities" preserve="all"/> </linker>
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// Simplified SDF shader: // - No Shading Option (bevel / bump / env map) // - No Glow Option // - Softness is applied on both side of the outline Shader "TextMeshPro/Mobile/Distance Field SSD" { Properties { [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 [HDR]_...
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// UI Editable properties uniform sampler2D _FaceTex; // Alpha : Signed Distance uniform float _FaceUVSpeedX; uniform float _FaceUVSpeedY; uniform fixed4 _FaceColor; // RGBA : Color + Opacity uniform float _FaceDilate; // v[ 0, 1] uniform float _OutlineSoftness; // v[ 0, 1] uniform sampler2D _Outline...
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using System; using System.Collections.Generic; namespace UniRx { public static partial class DisposableExtensions { /// <summary>Add disposable(self) to CompositeDisposable(or other ICollection). Return value is self disposable.</summary> public static T AddTo<T>(this T disposable, ICollectio...
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// original code from rx.codeplex.com // some modified. /* ------------------ */ // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. using System; using System.Collections.Generic; namespace UniRx { /// <summary> /// Represent...
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using System; using System.Collections.Generic; using UniRx.InternalUtil; namespace UniRx { public interface IMessagePublisher { /// <summary> /// Send Message to all receiver. /// </summary> void Publish<T>(T message); } public interface IMessageReceiver { ...
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using System; using System.Collections.Generic; using UniRx.Operators; namespace UniRx { public static partial class Observable { public static IObservable<T> AsObservable<T>(this IObservable<T> source) { if (source == null) throw new ArgumentNullException("source"); /...
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using System; using System.Collections; using System.Collections.Generic; using System.Threading; using UniRx.InternalUtil; using UniRx.Operators; namespace UniRx { // Standard Query Operators // onNext implementation guide. enclose otherFunc but onNext is not catch. // try{ otherFunc(); } catch { onErro...
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using System; namespace UniRx { public interface IOptimizedObservable<T> : IObservable<T> { bool IsRequiredSubscribeOnCurrentThread(); } public static class OptimizedObservableExtensions { public static bool IsRequiredSubscribeOnCurrentThread<T>(this IObservable<T> source) ...
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using System; namespace UniRx.Operators { internal class FrameTimeIntervalObservable<T> : OperatorObservableBase<UniRx.TimeInterval<T>> { readonly IObservable<T> source; readonly bool ignoreTimeScale; public FrameTimeIntervalObservable(IObservable<T> source, bool ignoreTimeScale) ...
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using System; using System.Collections.Generic; using System.Collections.ObjectModel; namespace UniRx { public struct CollectionAddEvent<T> : IEquatable<CollectionAddEvent<T>> { public int Index { get; private set; } public T Value { get; private set; } public CollectionAddEvent(int i...
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// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableBeginDragTrigger : O...
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// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableDropTrigger : Observ...
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#if !(UNITY_IPHONE || UNITY_ANDROID || UNITY_METRO) using System; // require keep for Windows Universal App using UnityEngine; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableMouseTrigger : ObservableTriggerBase { Subject<Unit> onMouseDown; /// <summary>OnMo...
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// after uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; using UnityEngine; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableRectTransformTrigger : ObservableTriggerBase { Subject<Unit> onRectTransformDime...
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using System; // require keep for Windows Universal App using UnityEngine; #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using UnityEngine.EventSystems; #endif namespace UniRx.Triggers { // for Component public static partial class ObservableTriggerExtensions { ...
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// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; using UnityEngine; using UnityEngine.UI; namespace UniRx { public static partial class UnityUIComponentExtensions { public static IDisposable SubscribeToText(this IObservable<string> ...
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using System; using System.Collections.Generic; using System.Threading; namespace Cysharp.Threading.Tasks { public static class Channel { public static Channel<T> CreateSingleConsumerUnbounded<T>() { return new SingleConsumerUnboundedChannel<T>(); } } public abstra...
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using UnityEngine; using UnityEditor; using System.Collections; //Disable Log warnings for assigned but not used variables #pragma warning disable 0219 namespace TileWorld { public class TileWorldCreatorEditorEditMapWindow : EditorWindow { public static TileWorldCreatorEditorEditMapWindow window; ...
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/* TILE WORLD CREATOR TileWorldConfiguration * Copyright (c) 2015 doorfortyfour OG / developed by Marc Egli * * All TileWorldCreator properties */ using UnityEngine; using System.Collections; using System.Collections.Generic; namespace TileWorld { [System.Serializable] public class TileWorldConfiguration ...
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using UnityEngine; using System.Collections; public class CameraOrbitNavigation : MonoBehaviour { public Transform target; public Vector3 targetOffset; public float distance = 5.0f; public float maxDistance = 20; public float minDistance = .6f; public float xSpeed = 200.0f; public floa...
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/* cyrillic-ext */ @font-face { font-family: 'Roboto Slab'; font-style: normal; font-weight: 100; src: local('Roboto Slab Thin'), local('RobotoSlab-Thin'), url(http://fonts.gstatic.com/s/robotoslab/v6/MEz38VLIFL-t46JUtkIEgHcHpeTo4zNkUa02-F9r1VE.woff2) format('woff2'); unicode-range: U+0460-052F, U+20B4, U+2DE...
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using UnityEngine; using System.IO; using UnityEditor.AssetImporters; [ScriptedImporter( 1, "lua" )] public class H2LuaImporter : ScriptedImporter { public override void OnImportAsset( AssetImportContext ctx ) { TextAsset subAsset = new TextAsset( File.ReadAllText( ctx.assetPath ) ); ctx.AddObjectT...
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using System; using Object = UnityEngine.Object; namespace Jyx2.EventsGraph { /// <summary> /// 2022/9/12 CG /// 出于维护方便,暂时删掉所有节点式编程,待有需要再进行修复。 /// 这里为了编译不出错,先实现一个空的 /// </summary> public class Jyx2NodeGraph : Object { public void Run(Action callback) { ...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using ch.sycoforge.Decal; using Cysharp.Thre...
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using UnityEngine; public class BootMainMenu : MonoBehaviour { [SerializeField] private GameObject m_RootLoadingPanel; // Start is called before the first frame update async void Start() { m_RootLoadingPanel.gameObject.SetActive(true); await Jyx2_UIManager.Instance.GameStart();...
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using Sirenix.Serialization; using TMPro; using UnityEngine; using Sirenix.OdinInspector; using System.Collections.Generic; using Jyx2.ResourceManagement; using Rewired; namespace Jyx2.InputCore.Data { public class DefaultControllerSpriteData { public Jyx2PlayerAction ActionType { get; set; } ...
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