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using System.Threading.Tasks; using TapTap.AntiAddiction.Model; namespace TapTap.AntiAddiction { internal interface ITapTapAntiAddictionJob { /// <summary> /// 获取年龄,未登录状态返回0,并不是返回用户准确年龄,只是返回一个年龄区间,比如大于18岁,只会返回18 /// </summary> int UserAgeLimit { get; } /// <sum...
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using System.Threading.Tasks; using System.Net.Http.Headers; using System.Net.Http; using LC.Newtonsoft.Json; using TapTap.AntiAddiction.Model; using TapTap.Common.Internal.Json; namespace TapTap.AntiAddiction.Internal { internal class StandaloneChina { static readonly string ANTI_ADDICTION_SETTINGS...
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using System; using LC.Newtonsoft.Json; using UnityEngine; using UnityEngine.UI; using TapSDK.UI; using TapSDK.UI.AillieoTech; using TapTap.AntiAddiction; using TapTap.AntiAddiction.Model; using TapTap.AntiAddiction.Internal; /// <summary> /// 年/月/日 选项中的每个 item /// </summary> namespace TapTap.AntiAddiction.Internal {...
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using LC.Newtonsoft.Json; namespace TapTap.AntiAddiction.Model { internal class ErrorResult { [JsonProperty("code")] internal int Code { get; private set; } [JsonProperty("error")] internal string Error { get; private set; } [JsonProperty("error_description")] ...
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using System; using System.Runtime.InteropServices; using UnityEngine; using TapTap.Common; namespace Plugins.AntiAddictionUIKit { [Serializable] public class CheckPayResult { public int status; public string title; public string description; } [Serializable] public cl...
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# TapCommon 用于支持 TapSDK 其他模块中 Android、iOS 与 Unity 的通信 > 目前 TapSDK 业务中,Unity 业务层实现的功能不多,主要作为桥接来调用 Android、iOS SDK 中的方法。 ## 一、实现 Unity 调用 Android、iOS 方法 > 为了方便 Unity 一套代码可以调用双端方法,所以定义原生接口时,需要考虑 Android、iOS 语言之间的差异。 ### Android 接口定义 - 使用 `@BridgeService` 、`@BridgeMethod` 、`@BridgeParam` 注解修饰 `类`、`方法`、`参数`。 - `Activit...
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// // NSArray+Safe.h // TapAchievement // // Created by TapTap-David on 2020/9/15. // Copyright © 2020 taptap. All rights reserved. // #import <Foundation/Foundation.h> @interface NSArray (Safe) - (void)tds_each:(void (^)(id object, NSUInteger index))block; - (void)tds_apply:(void (^)(id object, NSUInteger inde...
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// // NSObject+TDSModel.h // TDSCommon // // Created by Insomnia on 2020/10/20. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @protocol TDSModel <NSObject> @optional + (NSDictionary *)replacedKeyFromPropertyName; + (NSString *)replacedKeyFromPropertyName:(NSString *)propertyName; + (NSDictionary *...
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// // TDSAccountProvider.h // TapCommonSDK // // Created by Bottle K on 2021/3/30. // #import <Foundation/Foundation.h> #import <TapCommonSDK/TDSAccount.h> NS_ASSUME_NONNULL_BEGIN @protocol TDSAccountProvider <NSObject> - (nullable TDSAccount *)getAccount; - (nullable NSDictionary *)getLocalUserInfo; - (void)g...
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// // BridgeTool.h // EngineBridge // // Created by xe on 2020/10/9. // Copyright © 2020 xe. All rights reserved. // #import <Foundation/Foundation.h> @interface TDSBridgeTool : NSObject + (BOOL)isEmpty:(NSString *)str; + (NSString *)jsonStringWithString:(NSString *)string; + (NSString *)jsonStringWithArray:(N...
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// // TDSCommonUIHelper.h // TDSCommon // // Created by Bottle K on 2021/3/2. // #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> NS_ASSUME_NONNULL_BEGIN @interface TDSCommonUIHelper : NSObject /// 从common bundle获取image + (UIImage *)getImageFromCommonWithImageName:(NSString *)name; /// 从bundle获取image +...
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// // HttpDownloadImage.h // NativeApp // // Created by JiangJiahao on 2018/10/16. // Copyright © 2018 JiangJiahao. All rights reserved. // #import <TapCommonSDK/TDSHttpDownloadBase.h> NS_ASSUME_NONNULL_BEGIN @interface TDSHttpDownloadImage : TDSHttpDownloadBase + (void)downloadImage:(NSString *)url callback:(d...
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// // TDSLocalizeUtil.h // TapCommonSDK // // Created by Bottle K on 2021/3/4. // #import <Foundation/Foundation.h> #import <TapCommonSDK/TDSLocalizeManager.h> NS_ASSUME_NONNULL_BEGIN @interface TDSLocalizeUtil : NSObject + (NSString *)getCurrentLangString; + (TapLanguageType)getCurrentLangType; @end NS_ASSUME_N...
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// // TDSNetExecutor.h // TDSCommon // // Created by Insomnia on 2020/10/21. // #import <Foundation/Foundation.h> #import <TapCommonSDK/TDSNetSubscriber.h> typedef NS_ENUM (NSUInteger, TDSNetMethod) { TDSNetMethodGet = 1, TDSNetMethodPost }; NS_ASSUME_NONNULL_BEGIN @interface TDSNetRequestModel : NSObjec...
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// // TDSRegionNetClient.h // TDSCommon // // Created by TapTap-David on 2020/11/18. // #import <Foundation/Foundation.h> #import <TapCommonSDK/TDSNetExecutor.h> NS_ASSUME_NONNULL_BEGIN @interface TDSRegionNetClient : NSObject + (instancetype)sharedInstance; - (TDSNetExecutor *)doWithRequest:(TDSNetRequestModel *...
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// // WKCookieWebview.h // NativeApp // // Created by JiangJiahao on 2019/4/3. // Copyright © 2019 JiangJiahao. All rights reserved. // 处理wkwebview的cookie问题 #import <Foundation/Foundation.h> #import <WebKit/WebKit.h> NS_ASSUME_NONNULL_BEGIN @interface TDSWKCookieWebview : WKWebView - (id)initWithFrame:(CGRect)f...
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// // TapAuthConfig.h // TapCommonSDK // // Created by 黄驿峰 on 2022/2/7. // #import <Foundation/Foundation.h> typedef NS_ENUM (NSInteger, TapAuthRegionType) { TapAuthRegionTypeCN, TapAuthRegionTypeIO }; NS_ASSUME_NONNULL_BEGIN @interface TapAuthConfig : NSObject @property (nonatomic, strong, readonly) NS...
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// // TapLoginLogManager.h // TapLoginSDK // // Created by Bottle K on 2021/6/22. // #import <Foundation/Foundation.h> #import <TapCommonSDK/TdsAccountProvider.h> #import <TapCommonSDK/TDSTrackerEvent.h> NS_ASSUME_NONNULL_BEGIN @interface TapLoginLogManager : NSObject + (instancetype)sharedInstance; - (TDSTrack...
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using System; namespace TapSDK.UI { public enum EOpenMode { Sync, Async, } [Flags] public enum EAnimationMode { None = 0, Alpha = 1 << 0, Scale = 1 << 1, RightSlideIn = 1 << 2, AlphaAndScale = Alpha | Scale, } }
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- description: Replace "ML agents toolkit", "ML-Agents toolkit" etc search: /ML[ -]Agents toolkit/ replacement: ML-Agents Toolkit insensitive: true - description: Replace "the the" search: /the the/ replacement: the insensitive: true
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# List of editor versions for standalone-build-test and its dependencies. # We always run training-int-tests for all versions of the editor # For each "other" test, we only run it against a single version of the # editor to reduce the number of yamato jobs test_editors: - version: 2023.2 extra_test: gym - versi...
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using System; using UnityEngine; using UnityEngine.SceneManagement; using Unity.MLAgents; using UnityEngine.Serialization; /// <summary> /// An example of how to use ML-Agents without inheriting from the Agent class. /// Observations are generated by the attached SensorComponent, and the actions /// are retrieved from...
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using UnityEngine; public class SimpleNPC : MonoBehaviour { public Transform target; private Rigidbody rb; public float walkSpeed = 1; // public ForceMode walkForceMode; private Vector3 dirToGo; // private Vector3 m_StartingPos; // Start is called before the first frame update void ...
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using System.Collections; using System.Collections.Generic; using Unity.MLAgents; using UnityEngine; public class PushBlockEnvController : MonoBehaviour { [System.Serializable] public class PlayerInfo { public PushAgentCollab Agent; [HideInInspector] public Vector3 StartingPos; ...
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using UnityEngine; using Unity.MLAgents; using Unity.MLAgents.Actuators; using Unity.MLAgents.Policies; public enum Team { Blue = 0, Purple = 1 } public class AgentSoccer : Agent { // Note that that the detectable tags are different for the blue and purple teams. The order is // * ball // * own go...
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using UnityEngine; public class WallJumpSettings : MonoBehaviour { [Header("Specific to WallJump")] public float agentRunSpeed; public float agentJumpHeight; //when a goal is scored the ground will use this material for a few seconds. public Material goalScoredMaterial; //when fail, the ground ...
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using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Extensions.Sensors { /// <summary> /// Interface for generating observations from a physical joint or constraint. /// </summary> public interface IJointExtractor { /// <summary> /// Determine the number of observations that woul...
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using System; using System.Collections; using System.Linq; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using Unity.MLAgents.Sensors; using Unity.MLAgents.Extensions.Sensors; using Object = UnityEngine.Object; namespace Unity.MLAgents.Extensions.Tests.Sensors { public class CountingGridSe...
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# see https://docs.github.com/en/github/creating-cloning-and-archiving-repositories/about-code-owners for more information * @unity/behavior-authoring
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using UnityEditor; using Unity.MLAgents.Integrations.Match3; namespace Unity.MLAgents.Editor { [CustomEditor(typeof(Match3ActuatorComponent), editorForChildClasses: true)] [CanEditMultipleObjects] internal class Match3ActuatorComponentEditor : UnityEditor.Editor { public override void OnInspecto...
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using System; namespace Unity.MLAgents { /// <summary> /// Factory class for an ICommunicator instance. This is used to the <see cref="Academy"/> at startup. /// By default, on desktop platforms, an ICommunicator will be created and attempt to connect /// to a trainer. This behavior can be prevented by...
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using System.Collections.Generic; using System.Linq; using Unity.MLAgents.Inference.Utils; using Unity.MLAgents.Actuators; using Unity.Sentis; using UnityEngine; using DeviceType = Unity.Sentis.DeviceType; namespace Unity.MLAgents.Inference { /// <summary> /// The Applier for the Continuous Action output tenso...
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using System.Collections.Generic; using Unity.Sentis; using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Inference { /// <summary> /// Mapping between Tensor names and generators. /// A TensorGenerator implements a Dictionary of strings (node names) to an Action. /// The Action take as argument the...
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using System; using System.Collections.Generic; using Unity.MLAgents.Inference.Utils; using Random = System.Random; namespace Unity.MLAgents { /// <summary> /// Takes a list of floats that encode a sampling distribution and returns the sampling function. /// </summary> internal static class SamplerFact...
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namespace Unity.MLAgents.Sensors.Reflection { /// <summary> /// Sensor that wraps an integer field or property of an object, and returns /// that as an observation. /// </summary> internal class IntReflectionSensor : ReflectionSensorBase { public IntReflectionSensor(ReflectionSensorInfo ...
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using System; using UnityEngine; using UnityEngine.Serialization; namespace Unity.MLAgents.Sensors { /// <summary> /// Component that wraps a <see cref="RenderTextureSensor"/>. /// </summary> [AddComponentMenu("ML Agents/Render Texture Sensor", (int)MenuGroup.Sensors)] public class RenderTextureSen...
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using Unity.MLAgents.Actuators; namespace Unity.MLAgents.Tests.Actuators { internal class TestActuator : IActuator { public ActionBuffers LastActionBuffer; public int[][] Masks; public bool m_HeuristicCalled; public int m_DiscreteBufferSize; public TestActuator(ActionSpe...
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using System.Linq; using NUnit.Framework; using UnityEngine; using UnityEditor; using Unity.Sentis; using Unity.MLAgents.Actuators; using Unity.MLAgents.Inference; using Unity.MLAgents.Sensors; using Unity.MLAgents.Policies; namespace Unity.MLAgents.Tests { public class Test3DSensorComponent : SensorComponent ...
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using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using NUnit.Framework; using System.Reflection; using Unity.MLAgents.Actuators; using Unity.MLAgents.Sensors; using Unity.MLAgents.Sensors.Reflection; using Unity.MLAgents.Policies; using Unity.MLAgents.SideChannels; using Unit...
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using System; using NUnit.Framework; using Unity.MLAgents.Inference.Utils; namespace Unity.MLAgents.Tests { public class RandomNormalTest { const float k_FirstValue = -1.19580f; const float k_SecondValue = -0.97345f; const double k_Epsilon = 0.0001; [Test] public void R...
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behaviors: 3DBall: trainer_type: ppo hyperparameters: batch_size: 64 buffer_size: 12000 learning_rate: 0.0003 beta: 0.001 epsilon: 0.2 lambd: 0.99 num_epoch: 3 learning_rate_schedule: linear network_settings: normalize: true hidden_units: 128 ...
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behaviors: BigWallJump: trainer_type: ppo hyperparameters: batch_size: 128 buffer_size: 2048 learning_rate: 0.0003 beta: 0.005 epsilon: 0.2 lambd: 0.95 num_epoch: 3 learning_rate_schedule: linear network_settings: normalize: false hidden_units: 2...
ml-agents/config/ppo/WallJump.yaml/0
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