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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements.Debugger;
... | UnityCsReference/Modules/UIElementsEditor/Debugger/LayoutDebugger/LayoutPanelDebuggerImpl.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/LayoutDebugger/LayoutPanelDebuggerImpl.cs",
"repo_id": "UnityCsReference",
"token_count": 16726
} | 509 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using System.Xml.Linq;
using UnityEngine.UIElements;
namesp... | UnityCsReference/Modules/UIElementsEditor/Debugger/UxmlExporter.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/UxmlExporter.cs",
"repo_id": "UnityCsReference",
"token_count": 2023
} | 510 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.UIElements.Experimental.Debugger;
using UnityEditor.UIElements.Experimental.UILayoutDebugger;
using UnityEngine;
using UnityEngine.B... | UnityCsReference/Modules/UIElementsEditor/UIToolkitProjectSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/UIToolkitProjectSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 2558
} | 511 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Reflection;
using UnityEditor.ShortcutManagement;
using UnityEditor.UIElements.Debugger;
using UnityEditor.UIElements.... | UnityCsReference/Modules/UIElementsEditor/WindowBackends/DefaultEditorWindowBackend.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/WindowBackends/DefaultEditorWindowBackend.cs",
"repo_id": "UnityCsReference",
"token_count": 9934
} | 512 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class SliderSnippet : Elemen... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/SliderSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/SliderSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 569
} | 513 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.UIElements.Samples
{
[Serializable]
internal class UIElementsSnippetAsset : ScriptableObject
{
... | UnityCsReference/Modules/UIElementsSamplesEditor/UIElementsSnippetAsset.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/UIElementsSnippetAsset.cs",
"repo_id": "UnityCsReference",
"token_count": 203
} | 514 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEditor.Analytics
{
[RequiredByNativeCode(Ge... | UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/CollabOperationAnalytics.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/CollabOperationAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 307
} | 515 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UIElements;
using System;
using System.Text;
using System.Collecti... | UnityCsReference/Modules/UnityConnectEditor/Common/CoppaManager.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Common/CoppaManager.cs",
"repo_id": "UnityCsReference",
"token_count": 7461
} | 516 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Connect.Fallback;
using UnityEngine;
using UnityEngine.UIElements;
using UnityE... | UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/CloudDiagProjectSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/CloudDiagProjectSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 7569
} | 517 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UIElements;
namespace UnityEditor.Connect
{... | UnityCsReference/Modules/UnityConnectEditor/Services/ServicesUtils.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Services/ServicesUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 3507
} | 518 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.Networking
{
public interface IMultipartFormSection
{
string sectionName { ge... | UnityCsReference/Modules/UnityWebRequest/Public/MultipartFormHelper.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityWebRequest/Public/MultipartFormHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 2234
} | 519 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.ComponentModel;
namespace UnityEngine.VFX
{
public enum VFXSpace
{
None = -1,
Local = 0,
World = 1,
... | UnityCsReference/Modules/VFX/Public/ScriptBindings/VFXEnums.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/VFX/Public/ScriptBindings/VFXEnums.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4602
} | 520 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using UnityEngine... | UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VisualEffectUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VisualEffectUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1222
} | 521 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using Unity.Collections;
u... | UnityCsReference/Modules/VirtualTexturing/ScriptBindings/VirtualTexturing.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/VirtualTexturing/ScriptBindings/VirtualTexturing.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 17175
} | 522 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEngine;
namespace UnityEditor.XR
{
[UnityEngine.Internal.ExcludeFromDocs]
class XRManagementInstaller : SettingsP... | UnityCsReference/Modules/XREditor/XRManagementInstaller.cs/0 | {
"file_path": "UnityCsReference/Modules/XREditor/XRManagementInstaller.cs",
"repo_id": "UnityCsReference",
"token_count": 1274
} | 523 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Runtime/BaseClasses/TagManager.h")]
public struct SortingLayer
{
... | UnityCsReference/Runtime/Export/2D/SortingLayer.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/2D/SortingLayer.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 885
} | 524 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.Assertions.Comparers
{
public class FloatComparer : IEqualityComparer<... | UnityCsReference/Runtime/Export/Assertions/Assert/Comparers/FloatComparer.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Assertions/Assert/Comparers/FloatComparer.cs",
"repo_id": "UnityCsReference",
"token_count": 803
} | 525 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEngine
{
[RequiredByNativeCode(GenerateProxy... | UnityCsReference/Runtime/Export/Camera/BatchRenderGroupAnalytics.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Camera/BatchRenderGroupAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 269
} | 526 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[NativeHeader("Runtime/Export/... | UnityCsReference/Runtime/Export/CrashReport/CrashReport.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/CrashReport/CrashReport.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1702
} | 527 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
[RequiredByNativeCode]
public interface INotificationReceiver
{
[RequiredByNativ... | UnityCsReference/Runtime/Export/Director/INotificationReceiver.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/INotificationReceiver.cs",
"repo_id": "UnityCsReference",
"token_count": 136
} | 528 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
[NativeHeader("Runtime/Director/Core/HPlayableOutput.... | UnityCsReference/Runtime/Export/Director/PlayableOutputHandle.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/PlayableOutputHandle.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1702
} | 529 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Runtime/GI/DynamicGI.h")]
public sealed partial class DynamicGI
{
... | UnityCsReference/Runtime/Export/GI/DynamicGI.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/GI/DynamicGI.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 695
} | 530 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Collections;... | UnityCsReference/Runtime/Export/Graphics/AsyncGPUReadback.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/AsyncGPUReadback.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 13159
} | 531 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityE... | UnityCsReference/Runtime/Export/Graphics/GraphicsRenderers.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/GraphicsRenderers.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 8595
} | 532 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
namespace UnityEngine
{
public sealed partial class Mesh
{
[StaticAccessor("... | UnityCsReference/Runtime/Export/Graphics/MeshData.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/MeshData.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1545
} | 533 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
public interface ILogger : ILogHandler
{
ILogHandler logHandler { get; set; }
bool logEnabled { get;... | UnityCsReference/Runtime/Export/Logging/ILogger.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Logging/ILogger.cs",
"repo_id": "UnityCsReference",
"token_count": 414
} | 534 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine... | UnityCsReference/Runtime/Export/Math/Vector2Int.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Math/Vector2Int.cs",
"repo_id": "UnityCsReference",
"token_count": 4629
} | 535 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Pool
{
public class LinkedPool<T> : IDisposable, IObjectPool<T> where T : class
{
internal class LinkedPoolItem... | UnityCsReference/Runtime/Export/ObjectPool/LinkedPool.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/ObjectPool/LinkedPool.cs",
"repo_id": "UnityCsReference",
"token_count": 2128
} | 536 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
namespace UnityEngine.Rendering
{
// Must match GfxBlendState on C++ side
[StructLayout(LayoutKind.Sequ... | UnityCsReference/Runtime/Export/RenderPipeline/BlendState.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/BlendState.cs",
"repo_id": "UnityCsReference",
"token_count": 2529
} | 537 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Rendering
{
public abstract partial class RenderPipelineAsset : ScriptableObject
{
internal RenderPipeline Inte... | UnityCsReference/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs",
"repo_id": "UnityCsReference",
"token_count": 1413
} | 538 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
[UsedByNativeCode]
[StructLayout(LayoutK... | UnityCsReference/Runtime/Export/RenderPipeline/ShadowSplitData.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/ShadowSplitData.cs",
"repo_id": "UnityCsReference",
"token_count": 2082
} | 539 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEngine.SceneManagement
{
[NativeHeader("Runtime/Export/SceneMana... | UnityCsReference/Runtime/Export/SceneManager/Scene.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/SceneManager/Scene.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 889
} | 540 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Security;
using UnityEngine.Internal;
namespace UnityEngine
{
public partial class Awaitable
... | UnityCsReference/Runtime/Export/Scripting/Awaitable.Awaiter.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/Awaitable.Awaiter.cs",
"repo_id": "UnityCsReference",
"token_count": 416
} | 541 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting;
namespace UnityEngine
{
internal static class ManagedStreamHelpers
{
internal static void ValidateLoadFr... | UnityCsReference/Runtime/Export/Scripting/ManagedStreamHelpers.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/ManagedStreamHelpers.cs",
"repo_id": "UnityCsReference",
"token_count": 840
} | 542 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine;
[NativeHeader("Runtime/BaseClasses/TagManager.h")]
[StaticAccessor("GetTagManager()", StaticAccessorType.Dot)]
... | UnityCsReference/Runtime/Export/Scripting/TagHandle.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/TagHandle.cs",
"repo_id": "UnityCsReference",
"token_count": 244
} | 543 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Search
{
[Flags]
public enum SearchViewFlags
{
None = 0,
Debug = 1 << 4,
NoIndexing = 1 <<... | UnityCsReference/Runtime/Export/SearchService/SearchContextAttribute.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/SearchService/SearchContextAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 1179
} | 544 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using SphericalHarmonicsL2 = UnityEngine.Rendering.SphericalHarmonicsL2;
namespace UnityEngine
{
public sealed ... | UnityCsReference/Runtime/Export/Shaders/MaterialPropertyBlock.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Shaders/MaterialPropertyBlock.cs",
"repo_id": "UnityCsReference",
"token_count": 6492
} | 545 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections.Generic;
namespace UnityEngine
{
internal class MeshSubsetCombineUtility
{
public struct MeshInstance
... | UnityCsReference/Runtime/Export/StaticBatching/MeshSubsetCombineUtility.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/StaticBatching/MeshSubsetCombineUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 509
} | 546 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace UnityEngineInternal
{
public sealed cl... | UnityCsReference/Runtime/Export/UnityEngineInternal/APIUpdaterRuntimeServices.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/UnityEngineInternal/APIUpdaterRuntimeServices.cs",
"repo_id": "UnityCsReference",
"token_count": 1254
} | 547 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine.Windows.Speech
{
public static partial class PhraseRecognitionSystem
{
public exter... | UnityCsReference/Runtime/Export/Windows/Speech.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Windows/Speech.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1436
} | 548 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.tvOS
{
[NativeHeader("PlatformDependent/iPhonePlayer/IOSScriptBindin... | UnityCsReference/Runtime/Export/iOS/tvOS.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/iOS/tvOS.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 768
} | 549 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using JetBrains.Annotations;
using System;
using System.Runtime.CompilerServices;
using Unity.Profiling.LowLevel;
using Unity.Profiling.LowLevel.Unsafe;
namespace ... | UnityCsReference/Runtime/Profiler/ScriptBindings/ProfilerMarker.cs/0 | {
"file_path": "UnityCsReference/Runtime/Profiler/ScriptBindings/ProfilerMarker.cs",
"repo_id": "UnityCsReference",
"token_count": 1330
} | 550 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[Flags]
public enum Driven... | UnityCsReference/Runtime/Transform/ScriptBindings/RectTransform.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Transform/ScriptBindings/RectTransform.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4703
} | 551 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using Unity.CecilTools.Extensions;
using Mono.Cecil;
namespace Unity.SerializationLogic
{
public class UnityEngineTypePredica... | UnityCsReference/Tools/Unity.SerializationLogic/UnityEngineTypePredicates.cs/0 | {
"file_path": "UnityCsReference/Tools/Unity.SerializationLogic/UnityEngineTypePredicates.cs",
"repo_id": "UnityCsReference",
"token_count": 2463
} | 552 |
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