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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.UIElements.Debugger; ...
UnityCsReference/Modules/UIElementsEditor/Debugger/LayoutDebugger/LayoutPanelDebuggerImpl.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using System.Xml.Linq; using UnityEngine.UIElements; namesp...
UnityCsReference/Modules/UIElementsEditor/Debugger/UxmlExporter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.UIElements.Experimental.Debugger; using UnityEditor.UIElements.Experimental.UILayoutDebugger; using UnityEngine; using UnityEngine.B...
UnityCsReference/Modules/UIElementsEditor/UIToolkitProjectSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Reflection; using UnityEditor.ShortcutManagement; using UnityEditor.UIElements.Debugger; using UnityEditor.UIElements....
UnityCsReference/Modules/UIElementsEditor/WindowBackends/DefaultEditorWindowBackend.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class SliderSnippet : Elemen...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/SliderSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.UIElements.Samples { [Serializable] internal class UIElementsSnippetAsset : ScriptableObject { ...
UnityCsReference/Modules/UIElementsSamplesEditor/UIElementsSnippetAsset.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor.Analytics { [RequiredByNativeCode(Ge...
UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/CollabOperationAnalytics.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UIElements; using System; using System.Text; using System.Collecti...
UnityCsReference/Modules/UnityConnectEditor/Common/CoppaManager.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Connect.Fallback; using UnityEngine; using UnityEngine.UIElements; using UnityE...
UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/CloudDiagProjectSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UIElements; namespace UnityEditor.Connect {...
UnityCsReference/Modules/UnityConnectEditor/Services/ServicesUtils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.Networking { public interface IMultipartFormSection { string sectionName { ge...
UnityCsReference/Modules/UnityWebRequest/Public/MultipartFormHelper.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; namespace UnityEngine.VFX { public enum VFXSpace { None = -1, Local = 0, World = 1, ...
UnityCsReference/Modules/VFX/Public/ScriptBindings/VFXEnums.bindings.cs/0
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520
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Rendering; using UnityEngine...
UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VisualEffectUtility.bindings.cs/0
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521
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Rendering; using System.Runtime.InteropServices; using UnityEngine.Scripting; using Unity.Collections; u...
UnityCsReference/Modules/VirtualTexturing/ScriptBindings/VirtualTexturing.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine; namespace UnityEditor.XR { [UnityEngine.Internal.ExcludeFromDocs] class XRManagementInstaller : SettingsP...
UnityCsReference/Modules/XREditor/XRManagementInstaller.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Runtime/BaseClasses/TagManager.h")] public struct SortingLayer { ...
UnityCsReference/Runtime/Export/2D/SortingLayer.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEngine.Assertions.Comparers { public class FloatComparer : IEqualityComparer<...
UnityCsReference/Runtime/Export/Assertions/Assert/Comparers/FloatComparer.cs/0
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525
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; namespace UnityEngine { [RequiredByNativeCode(GenerateProxy...
UnityCsReference/Runtime/Export/Camera/BatchRenderGroupAnalytics.cs/0
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526
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [NativeHeader("Runtime/Export/...
UnityCsReference/Runtime/Export/CrashReport/CrashReport.bindings.cs/0
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527
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting; namespace UnityEngine.Playables { [RequiredByNativeCode] public interface INotificationReceiver { [RequiredByNativ...
UnityCsReference/Runtime/Export/Director/INotificationReceiver.cs/0
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528
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Playables { [NativeHeader("Runtime/Director/Core/HPlayableOutput....
UnityCsReference/Runtime/Export/Director/PlayableOutputHandle.bindings.cs/0
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529
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Runtime/GI/DynamicGI.h")] public sealed partial class DynamicGI { ...
UnityCsReference/Runtime/Export/GI/DynamicGI.bindings.cs/0
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530
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using Unity.Collections.LowLevel.Unsafe; using Unity.Collections;...
UnityCsReference/Runtime/Export/Graphics/AsyncGPUReadback.bindings.cs/0
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531
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityE...
UnityCsReference/Runtime/Export/Graphics/GraphicsRenderers.bindings.cs/0
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532
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Rendering; namespace UnityEngine { public sealed partial class Mesh { [StaticAccessor("...
UnityCsReference/Runtime/Export/Graphics/MeshData.bindings.cs/0
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533
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { public interface ILogger : ILogHandler { ILogHandler logHandler { get; set; } bool logEnabled { get;...
UnityCsReference/Runtime/Export/Logging/ILogger.cs/0
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534
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine...
UnityCsReference/Runtime/Export/Math/Vector2Int.cs/0
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535
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Pool { public class LinkedPool<T> : IDisposable, IObjectPool<T> where T : class { internal class LinkedPoolItem...
UnityCsReference/Runtime/Export/ObjectPool/LinkedPool.cs/0
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536
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; namespace UnityEngine.Rendering { // Must match GfxBlendState on C++ side [StructLayout(LayoutKind.Sequ...
UnityCsReference/Runtime/Export/RenderPipeline/BlendState.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Rendering { public abstract partial class RenderPipelineAsset : ScriptableObject { internal RenderPipeline Inte...
UnityCsReference/Runtime/Export/RenderPipeline/RenderPipelineAsset.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; namespace UnityEngine.Rendering { [UsedByNativeCode] [StructLayout(LayoutK...
UnityCsReference/Runtime/Export/RenderPipeline/ShadowSplitData.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine.SceneManagement { [NativeHeader("Runtime/Export/SceneMana...
UnityCsReference/Runtime/Export/SceneManager/Scene.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Security; using UnityEngine.Internal; namespace UnityEngine { public partial class Awaitable ...
UnityCsReference/Runtime/Export/Scripting/Awaitable.Awaiter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; namespace UnityEngine { internal static class ManagedStreamHelpers { internal static void ValidateLoadFr...
UnityCsReference/Runtime/Export/Scripting/ManagedStreamHelpers.cs/0
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542
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine; [NativeHeader("Runtime/BaseClasses/TagManager.h")] [StaticAccessor("GetTagManager()", StaticAccessorType.Dot)] ...
UnityCsReference/Runtime/Export/Scripting/TagHandle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Search { [Flags] public enum SearchViewFlags { None = 0, Debug = 1 << 4, NoIndexing = 1 <<...
UnityCsReference/Runtime/Export/SearchService/SearchContextAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using SphericalHarmonicsL2 = UnityEngine.Rendering.SphericalHarmonicsL2; namespace UnityEngine { public sealed ...
UnityCsReference/Runtime/Export/Shaders/MaterialPropertyBlock.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; namespace UnityEngine { internal class MeshSubsetCombineUtility { public struct MeshInstance ...
UnityCsReference/Runtime/Export/StaticBatching/MeshSubsetCombineUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; namespace UnityEngineInternal { public sealed cl...
UnityCsReference/Runtime/Export/UnityEngineInternal/APIUpdaterRuntimeServices.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.Windows.Speech { public static partial class PhraseRecognitionSystem { public exter...
UnityCsReference/Runtime/Export/Windows/Speech.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.tvOS { [NativeHeader("PlatformDependent/iPhonePlayer/IOSScriptBindin...
UnityCsReference/Runtime/Export/iOS/tvOS.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using JetBrains.Annotations; using System; using System.Runtime.CompilerServices; using Unity.Profiling.LowLevel; using Unity.Profiling.LowLevel.Unsafe; namespace ...
UnityCsReference/Runtime/Profiler/ScriptBindings/ProfilerMarker.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [Flags] public enum Driven...
UnityCsReference/Runtime/Transform/ScriptBindings/RectTransform.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using Unity.CecilTools.Extensions; using Mono.Cecil; namespace Unity.SerializationLogic { public class UnityEngineTypePredica...
UnityCsReference/Tools/Unity.SerializationLogic/UnityEngineTypePredicates.cs/0
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