text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.AnimatedValues;
using UnityEditor.Build;
using UnityEditor.Inspector.VisualElements.ProjectSettings;
using UnityEditor.Rendering;
u... | UnityCsReference/Editor/Mono/Inspector/GraphicsSettingsInspectors/GraphicsSettingsInspectorTierSettings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/GraphicsSettingsInspectors/GraphicsSettingsInspectorTierSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 8174
} | 309 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEditor.AnimatedValues;
using UnityEditor.EditorTools;
using UnityEditor.IMGUI.Controls;
using UnityE... | UnityCsReference/Editor/Mono/Inspector/LineRendererEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/LineRendererEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 10505
} | 310 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.AI;
namespace UnityEditor
{
[CanEditMultipleObjects]
[CustomEditor(typeof(NavMeshAgent))]
internal class NavMeshA... | UnityCsReference/Editor/Mono/Inspector/NavMeshAgentInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/NavMeshAgentInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 4364
} | 311 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.Rendering;
using U... | UnityCsReference/Editor/Mono/Inspector/PreviewRenderUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/PreviewRenderUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 9941
} | 312 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Animations;
namespace UnityEditor
{
[CustomEditor(typeof(ScaleConstraint))]
[CanEditMultipleObjects]
internal clas... | UnityCsReference/Editor/Mono/Inspector/ScaleConstraintEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/ScaleConstraintEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1284
} | 313 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.IntegerTime;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(TimeManager))]
internal class TimeManagerEditor : Ed... | UnityCsReference/Editor/Mono/Inspector/TimeManagerInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/TimeManagerInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 1804
} | 314 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Experimental;
using UnityEditor.StyleSheets;
using UnityEngine;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
na... | UnityCsReference/Editor/Mono/Inspector/VisualElements/ProjectSettings/ProjectSettingsTitleBar.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/VisualElements/ProjectSettings/ProjectSettingsTitleBar.cs",
"repo_id": "UnityCsReference",
"token_count": 1759
} | 315 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using Object = UnityEngine.Object;
using ShaderPropertyType... | UnityCsReference/Editor/Mono/MaterialProperty.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/MaterialProperty.cs",
"repo_id": "UnityCsReference",
"token_count": 17543
} | 316 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor.Scripting.Scri... | UnityCsReference/Editor/Mono/Modules/DefaultPluginImporterExtension.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Modules/DefaultPluginImporterExtension.cs",
"repo_id": "UnityCsReference",
"token_count": 4428
} | 317 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using Math = System.Math;
namespace UnityEditor
{
internal partial class ObjectListArea
{
/* Abstract base class for each group ... | UnityCsReference/Editor/Mono/ObjectListGroup.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ObjectListGroup.cs",
"repo_id": "UnityCsReference",
"token_count": 5231
} | 318 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Overlays
{
sealed class OverlayDragger :... | UnityCsReference/Editor/Mono/Overlays/OverlayDragger.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayDragger.cs",
"repo_id": "UnityCsReference",
"token_count": 5953
} | 319 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.Toolbars;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Overlays
{
p... | UnityCsReference/Editor/Mono/Overlays/ToolbarOverlay.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/ToolbarOverlay.cs",
"repo_id": "UnityCsReference",
"token_count": 405
} | 320 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;
name... | UnityCsReference/Editor/Mono/PlatformSupport/PlayerSettingsPlatformIcons.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlatformSupport/PlayerSettingsPlatformIcons.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 9374
} | 321 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using UnityEngine.Bindings;
namespace UnityEdi... | UnityCsReference/Editor/Mono/PlayerSettingsFacebook.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettingsFacebook.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 985
} | 322 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
namespace UnityEditorInternal
{
internal struct PluginDesc
{
public string pluginPath;
public CPUArch... | UnityCsReference/Editor/Mono/PluginDesc.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PluginDesc.cs",
"repo_id": "UnityCsReference",
"token_count": 160
} | 323 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using System.IO;
using UnityEditor.Utils;
using UnityEngine.Bindings;
using Object = UnityEngine.Object;
using UnityEngine.SceneMan... | UnityCsReference/Editor/Mono/Prefabs/PrefabUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Prefabs/PrefabUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 8424
} | 324 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEngine;
using UnityEditorInternal;
using System.Collections.Generic;
namespace UnityEditor
{
internal partial class PresetLibraryEd... | UnityCsReference/Editor/Mono/PresetLibraries/PresetLibraryEditorMenu.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PresetLibraries/PresetLibraryEditorMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 2797
} | 325 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
using UnityEditorInternal;
namespace UnityEditor
{
internal class ProjectTe... | UnityCsReference/Editor/Mono/ProjectTemplateWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ProjectTemplateWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 1372
} | 326 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor
{
internal class SceneHierarchySortingWindow : EditorWindow
{
... | UnityCsReference/Editor/Mono/SceneHierarchySortingWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneHierarchySortingWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 2324
} | 327 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using UnityEngine.Sc... | UnityCsReference/Editor/Mono/SceneManagement/StageManager/Stage.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/Stage.cs",
"repo_id": "UnityCsReference",
"token_count": 5917
} | 328 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.IO;
using UnityEditor.Overlays;
using ... | UnityCsReference/Editor/Mono/SceneModeWindows/OcclusionCullingWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneModeWindows/OcclusionCullingWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 12277
} | 329 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.EditorTools;
using UnityEditor.Overlays;
using UnityEditor.Toolbars;
using UnityEngine;
using Unit... | UnityCsReference/Editor/Mono/SceneView/SceneViewToolbars.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneView/SceneViewToolbars.cs",
"repo_id": "UnityCsReference",
"token_count": 2828
} | 330 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEditor;
using UnityEditor.Scripting;
using UnityEditor.Scripting.APIUpdater;
using UnityEditor.... | UnityCsReference/Editor/Mono/Scripting/APIUpdater/APIUpdaterManager.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/APIUpdater/APIUpdaterManager.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 14992
} | 331 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Compilation
{
public class AssemblyDefinitionException : Exception
{
public string[] filePaths { get; }
... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssemblyDefinitionException.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssemblyDefinitionException.cs",
"repo_id": "UnityCsReference",
"token_count": 306
} | 332 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal static class CompilationPipelineCommonHelper
{
const string k_UnityAssem... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CompilationPipelineCommonHelper.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CompilationPipelineCommonHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 482
} | 333 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal interface IVersionTypeTraits
{
bool IsAllowedFirstCharacter(char c, bool... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/IVersion.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/IVersion.cs",
"repo_id": "UnityCsReference",
"token_count": 882
} | 334 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace UnityEditor.Scripting.ScriptCompilation
{
static ... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/Utility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/Utility.cs",
"repo_id": "UnityCsReference",
"token_count": 2521
} | 335 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.SearchService
{
[AttributeUsage(AttributeTargets.Class)]
public class SceneSearchEngi... | UnityCsReference/Editor/Mono/Search/SceneSearch.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Search/SceneSearch.cs",
"repo_id": "UnityCsReference",
"token_count": 1591
} | 336 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor.Inspector.GraphicsSettingsInspectors;
using UnityEngine;
using UnityEngin... | UnityCsReference/Editor/Mono/Settings/RenderPipelines/RenderPipelineGraphicsSettingsManager.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Settings/RenderPipelines/RenderPipelineGraphicsSettingsManager.cs",
"repo_id": "UnityCsReference",
"token_count": 3335
} | 337 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEn... | UnityCsReference/Editor/Mono/Shaders/ShaderKeywordFilterUtil.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Shaders/ShaderKeywordFilterUtil.cs",
"repo_id": "UnityCsReference",
"token_count": 2590
} | 338 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityObject = UnityEngine.Object;
namespace UnityEditor.EditorTools
{
... | UnityCsReference/Editor/Mono/Tools/EditorTool.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/EditorTool.cs",
"repo_id": "UnityCsReference",
"token_count": 1256
} | 339 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using Unity.Profiling;
using UnityEditor.ShortcutManagement;
using UnityEngine;
using UnityEngine.Scripting;
using UnityEditorInter... | UnityCsReference/Editor/Mono/Tools/Tools.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/Tools.cs",
"repo_id": "UnityCsReference",
"token_count": 9966
} | 340 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
... | UnityCsReference/Editor/Mono/UIElements/Controls/EnumFlagsField.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/EnumFlagsField.cs",
"repo_id": "UnityCsReference",
"token_count": 5732
} | 341 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Properties;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
/// <summary>
/// A toolbar spacer of static size. F... | UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarSpacer.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarSpacer.cs",
"repo_id": "UnityCsReference",
"token_count": 1052
} | 342 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.UIElements.StyleSheets
{
class StyleSheetImportGlossary
{
public readonly string internalError = L10n.Tr("Internal import erro... | UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetImportGlossary.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetImportGlossary.cs",
"repo_id": "UnityCsReference",
"token_count": 971
} | 343 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Connect;
namespace UnityEditor
{
public class CloudProjectSettings
{
/// <summary>
/// The user ID is deriv... | UnityCsReference/Editor/Mono/UnityConnect/CloudProjectSettings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UnityConnect/CloudProjectSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 1626
} | 344 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor
{
public class MathUtils
{
internal static flo... | UnityCsReference/Editor/Mono/Utils/MathUtils.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/MathUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 9161
} | 345 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Text;
using UnityEditor.Utils;
using UnityEngine;
namespace UnityEditor
{
class StateCache<T>
... | UnityCsReference/Editor/Mono/Utils/StateCache.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/StateCache.cs",
"repo_id": "UnityCsReference",
"token_count": 2235
} | 346 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Internal;
namespace UnityEditor.VersionControl
{
[System.Flags]
public e... | UnityCsReference/Editor/Mono/VersionControl/Common/VCProvider.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/Common/VCProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 9723
} | 347 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.ShortcutManagement;
using UnityEngine;
using UnityEngine.Scripting;
using UnityEditorInternal.VersionControl;
namespace UnityEditor... | UnityCsReference/Editor/Mono/VersionControl/UI/VCWindowPending.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/UI/VCWindowPending.cs",
"repo_id": "UnityCsReference",
"token_count": 14059
} | 348 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEditor
{
// The WindowAction attribute allows you to add global... | UnityCsReference/Editor/Mono/WindowAction.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/WindowAction.cs",
"repo_id": "UnityCsReference",
"token_count": 896
} | 349 |
//
// File autogenerated from Include/C/Baselib_NetworkAddress.h
//
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using size_t = System.UIntPtr;
namespace Unity.Baselib.LowLevel
{
[NativeHeader("baselib/CSharp/BindingsUnity/Baselib_NetworkAddress.gen.binding.h")]
internal sta... | UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_NetworkAddress.gen.binding.cs/0 | {
"file_path": "UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_NetworkAddress.gen.binding.cs",
"repo_id": "UnityCsReference",
"token_count": 3318
} | 350 |
For terms of use, see https://unity3d.com/legal/licenses/Unity_Reference_Only_License
| UnityCsReference/LICENSE.md/0 | {
"file_path": "UnityCsReference/LICENSE.md",
"repo_id": "UnityCsReference",
"token_count": 27
} | 351 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Scripting.APIUpdating;
using UnityEngine.Bindings;
u... | UnityCsReference/Modules/AIEditor/Visualization/NavMeshVisualizationSettings.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AIEditor/Visualization/NavMeshVisualizationSettings.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1431
} | 352 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.Accessibility
{
internal class ServiceManager
{
// All of the services that a... | UnityCsReference/Modules/Accessibility/Managed/Services/ServiceManager.cs/0 | {
"file_path": "UnityCsReference/Modules/Accessibility/Managed/Services/ServiceManager.cs",
"repo_id": "UnityCsReference",
"token_count": 1222
} | 353 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Android
{
/// <summary>
/// <seealso href="https://developer.android.com/reference/android/app/GameManager">developer.a... | UnityCsReference/Modules/AndroidJNI/AndroidGame.cs/0 | {
"file_path": "UnityCsReference/Modules/AndroidJNI/AndroidGame.cs",
"repo_id": "UnityCsReference",
"token_count": 1714
} | 354 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEngine.Animations
{
[RequiredByNativeCode]
[AttributeUsage(AttributeTargets.Fi... | UnityCsReference/Modules/Animation/Managed/NotKeyableAttribute.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/Managed/NotKeyableAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 131
} | 355 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
using UnityObject = UnityEngine.Object;
namespace UnityEngine.... | UnityCsReference/Modules/Animation/ScriptBindings/AnimationPosePlayable.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationPosePlayable.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1604
} | 356 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using Unity.Collections;
us... | UnityCsReference/Modules/Animation/ScriptBindings/GenericBinding.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/GenericBinding.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 5431
} | 357 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using UnityEngine.Bindings;
using UnityE... | UnityCsReference/Modules/AssetBundle/Managed/AssetBundleUnloadOperation.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetBundle/Managed/AssetBundleUnloadOperation.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 398
} | 358 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEditor.AssetImporters;
using UnityEngine;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEditor.AssetImporters
{
[MovedFro... | UnityCsReference/Modules/AssetPipelineEditor/AssetPostprocessors/SketchupMaterialDescriptionPreprocessor.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/AssetPostprocessors/SketchupMaterialDescriptionPreprocessor.cs",
"repo_id": "UnityCsReference",
"token_count": 1830
} | 359 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Build;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
[System.ComponentModel.EditorBrowsable(System.ComponentModel.Ed... | UnityCsReference/Modules/AssetPipelineEditor/Public/AudioImporter.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/AudioImporter.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4578
} | 360 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.Audio;
using UnityEngine.Bindings;
using UnityEngine.In... | UnityCsReference/Modules/Audio/Public/ScriptBindings/Audio.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/Audio.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 21013
} | 361 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEditor.Build.Player;
namespace UnityEditor.... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 811
} | 362 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
// AssetImporter for importing ReferenceArtifactGenerator
[NativeHeader("Modules/Ass... | UnityCsReference/Modules/BuildPipeline/Editor/Shared/ReferencesArtifactGenerator.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Shared/ReferencesArtifactGenerator.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 148
} | 363 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Build.Profile
{
/// <summary>
/// Class containing build profile windo... | UnityCsReference/Modules/BuildProfileEditor/Util.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildProfileEditor/Util.cs",
"repo_id": "UnityCsReference",
"token_count": 1424
} | 364 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Build.Reporting... | UnityCsReference/Modules/BuildReportingEditor/Managed/StrippingInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/StrippingInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 2567
} | 365 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace Unity.Audio
{
[NativeType(Header = "Modules/DSPGraph/Public/AudioOutputHookManager.bindings.h")]
internal struct Aud... | UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/AudioOutputHookManager.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/AudioOutputHookManager.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 234
} | 366 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.DeviceSimulation
{
internal class EndedTouch
{
public Vect... | UnityCsReference/Modules/DeviceSimulatorEditor/Input/InputManagerBackend.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/Input/InputManagerBackend.cs",
"repo_id": "UnityCsReference",
"token_count": 2162
} | 367 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor
{
internal class Diag... | UnityCsReference/Modules/DiagnosticsEditor/DiagnosticsPreferences.cs/0 | {
"file_path": "UnityCsReference/Modules/DiagnosticsEditor/DiagnosticsPreferences.cs",
"repo_id": "UnityCsReference",
"token_count": 5858
} | 368 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Overlays;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Toolbars
{
public class Editor... | UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarToggle.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarToggle.cs",
"repo_id": "UnityCsReference",
"token_count": 3904
} | 369 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// #define QUICK_SEARCH_STORE
using UnityEngine.UIElements;
using UnityEditor.Toolbars;
using UnityEditor.Connect;
using UnityEngine;
namespace UnityEditor.Search
... | UnityCsReference/Modules/EditorToolbar/ToolbarElements/StoreButton.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/StoreButton.cs",
"repo_id": "UnityCsReference",
"token_count": 948
} | 370 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor... | UnityCsReference/Modules/GraphViewEditor/Elements/ElementResizer.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/ElementResizer.cs",
"repo_id": "UnityCsReference",
"token_count": 3978
} | 371 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
... | UnityCsReference/Modules/GraphViewEditor/Elements/StackNode.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/StackNode.cs",
"repo_id": "UnityCsReference",
"token_count": 5063
} | 372 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
public interface IEdgeConnectorListener
{
void OnDr... | UnityCsReference/Modules/GraphViewEditor/Manipulators/EdgeConnector.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/EdgeConnector.cs",
"repo_id": "UnityCsReference",
"token_count": 2201
} | 373 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Experimental.GraphView
{
public enum Orientation
{
Horizontal,
Vertical
}
}
| UnityCsReference/Modules/GraphViewEditor/Orientation.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Orientation.cs",
"repo_id": "UnityCsReference",
"token_count": 98
} | 374 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
namespace Unity.Hierarchy
{
/// <summary>
/// Represents an enumerable over the children of an <see cr... | UnityCsReference/Modules/HierarchyCore/Managed/HierarchyFlattenedNodeChildren.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/Managed/HierarchyFlattenedNodeChildren.cs",
"repo_id": "UnityCsReference",
"token_count": 2739
} | 375 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Internal;
namespace Unity.Hierarchy
{
/// <summary>
/// R... | UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyNode.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyNode.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 893
} | 376 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.TextCore.Text;
namespace UnityEngine... | UnityCsReference/Modules/IMGUI/GUIStyle.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUIStyle.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2781
} | 377 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
using UnityEngine.Experimental.Rendering;
using Unity.Collections;
using Unity.Collectio... | UnityCsReference/Modules/ImageConversion/ScriptBindings/ImageConversion.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ImageConversion/ScriptBindings/ImageConversion.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3480
} | 378 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.IntegerTime;
namespace UnityEngine.InputForUI
{
/// <summary>
/// Event provider based on Input... | UnityCsReference/Modules/InputForUI/Provider/InputEventPartialProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/InputForUI/Provider/InputEventPartialProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 6043
} | 379 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Licensing.UI.Data.Events.Base;
namespace UnityEditor.Licensing.UI.Data.Events;
[Serializable]
class LicenseOfflineValidityEndingNo... | UnityCsReference/Modules/Licensing/UI/Data/Events/LicenseOfflineValidityEndingNotification.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Data/Events/LicenseOfflineValidityEndingNotification.cs",
"repo_id": "UnityCsReference",
"token_count": 164
} | 380 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Licensing.UI.Data.Events;
using UnityEditor.Licensing.UI.Data.Events.Base;
using UnityEditor.Licensing.UI.Events.Text;
using UnityEditor.Licensing... | UnityCsReference/Modules/Licensing/UI/Events/Handlers/LicenseUpdateHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Handlers/LicenseUpdateHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 2416
} | 381 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Licensing.UI.Data.Events;
using UnityEditor.Licensing.UI.Events.Buttons;
using UnityEditor.Licensing.UI.Events.Text;
using UnityEditor.Licensing.U... | UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseReturnedWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseReturnedWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 408
} | 382 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Internal;
using UnityEngine.Assertions;
using System;
using System.Collections.Generic;
using System.Reflection;
using JetBrain... | UnityCsReference/Modules/LocalizationEditor/LocalizationDatabase.cs/0 | {
"file_path": "UnityCsReference/Modules/LocalizationEditor/LocalizationDatabase.cs",
"repo_id": "UnityCsReference",
"token_count": 11623
} | 383 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.PackageManager.Requests;
using UnityEngine;
namespace UnityEditor.PackageManager
{
public static partial cla... | UnityCsReference/Modules/PackageManager/Editor/Managed/Client.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Client.cs",
"repo_id": "UnityCsReference",
"token_count": 3488
} | 384 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi... | UnityCsReference/Modules/PackageManager/Editor/Managed/PackOperationResult.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/PackOperationResult.cs",
"repo_id": "UnityCsReference",
"token_count": 254
} | 385 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.Requests
{
[Serializable]
public sealed partial class ClearCacheRequest : Request
{
/// <sum... | UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ClearCacheRequest.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ClearCacheRequest.cs",
"repo_id": "UnityCsReference",
"token_count": 243
} | 386 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.Requests
{
[Serializable]
internal sealed partial class UpdateScopedRegistryRequest : Request<RegistryIn... | UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/UpdateScopedRegistryRequest.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/UpdateScopedRegistryRequest.cs",
"repo_id": "UnityCsReference",
"token_count": 309
} | 387 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEd... | UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/ExtendableToolbarMenu.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/ExtendableToolbarMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 1589
} | 388 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Interna... | UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/PackageExtensionAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/PackageExtensionAction.cs",
"repo_id": "UnityCsReference",
"token_count": 2107
} | 389 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class AssetSt... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreDownloadInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreDownloadInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 827
} | 390 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
int... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreVersionList.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreVersionList.cs",
"repo_id": "UnityCsReference",
"token_count": 1412
} | 391 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class PlayModeDownloadState : ScriptableSinglet... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/PlayModeDownload.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/PlayModeDownload.cs",
"repo_id": "UnityCsReference",
"token_count": 1289
} | 392 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal;
internal class CancelDownloadAction : PackageAction
{
p... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/CancelDownloadAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/CancelDownloadAction.cs",
"repo_id": "UnityCsReference",
"token_count": 965
} | 393 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal;
internal class RemoveImportedAction : PackageAction
{
p... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/RemoveImportedAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/RemoveImportedAction.cs",
"repo_id": "UnityCsReference",
"token_count": 826
} | 394 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal enum PackageProgress
{
None = 0,
Refreshing,
Downloading,
Pausin... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageProgress.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageProgress.cs",
"repo_id": "UnityCsReference",
"token_count": 168
} | 395 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal;
[Serializable]
internal cl... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/InProjectPage.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/InProjectPage.cs",
"repo_id": "UnityCsReference",
"token_count": 815
} | 396 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditorInternal;
using UnityEngine;
using System.Diagnostics.CodeAnalysis;
using UnityEngine.Networking;
namespace UnityEditor.PackageManag... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/ApplicationProxy.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/ApplicationProxy.cs",
"repo_id": "UnityCsReference",
"token_count": 3041
} | 397 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEditor.PackageManager.Requests;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal abst... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmBaseOperation.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmBaseOperation.cs",
"repo_id": "UnityCsReference",
"token_count": 3331
} | 398 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.Scripting.ScriptCompilation;
namespace UnityEditor.PackageM... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmVersionList.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmVersionList.cs",
"repo_id": "UnityCsReference",
"token_count": 6268
} | 399 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class TextFieldPlaceholder : Label
{
privat... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/TextFieldPlaceholder.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/TextFieldPlaceholder.cs",
"repo_id": "UnityCsReference",
"token_count": 529
} | 400 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal class CheckUpdateFoldout : MultiSelectFoldout
{
private readonly IAssetStoreCache m_Asse... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/CheckUpdateFoldout.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/CheckUpdateFoldout.cs",
"repo_id": "UnityCsReference",
"token_count": 541
} | 401 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageDetailsBody : VisualEle... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsBody.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsBody.cs",
"repo_id": "UnityCsReference",
"token_count": 2442
} | 402 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageDetailsVersionsTab : PackageDetailsTa... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsVersionsTab.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsVersionsTab.cs",
"repo_id": "UnityCsReference",
"token_count": 2741
} | 403 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
namespace UnityEditorInternal
{
[ExcludeFromPreset]
public sealed class PackageManifestImporter : AssetImporter
{... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManifest.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManifest.cs",
"repo_id": "UnityCsReference",
"token_count": 157
} | 404 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal cl... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/ScopedRegistriesSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/ScopedRegistriesSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 9442
} | 405 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageToolBarError : VisualElement
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/ToolBar/PackageToolBarError.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/ToolBar/PackageToolBarError.cs",
"repo_id": "UnityCsReference",
"token_count": 770
} | 406 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections.Generic;
using UnityEditorInternal;
using UnityEditor.EditorTools;
namespace UnityEditor
{
class CollisionModuleUI ... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/CollisionModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/CollisionModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 12987
} | 407 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
class RotationModuleUI : ModuleUI
{
SerializedMinMaxCurve m_X;
SerializedMinMaxCurve m_Y;
... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/RotationModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/RotationModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 1854
} | 408 |
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