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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.AnimatedValues; using UnityEditor.Build; using UnityEditor.Inspector.VisualElements.ProjectSettings; using UnityEditor.Rendering; u...
UnityCsReference/Editor/Mono/Inspector/GraphicsSettingsInspectors/GraphicsSettingsInspectorTierSettings.cs/0
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309
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEditor.AnimatedValues; using UnityEditor.EditorTools; using UnityEditor.IMGUI.Controls; using UnityE...
UnityCsReference/Editor/Mono/Inspector/LineRendererEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/LineRendererEditor.cs", "repo_id": "UnityCsReference", "token_count": 10505 }
310
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.AI; namespace UnityEditor { [CanEditMultipleObjects] [CustomEditor(typeof(NavMeshAgent))] internal class NavMeshA...
UnityCsReference/Editor/Mono/Inspector/NavMeshAgentInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/NavMeshAgentInspector.cs", "repo_id": "UnityCsReference", "token_count": 4364 }
311
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.Rendering; using U...
UnityCsReference/Editor/Mono/Inspector/PreviewRenderUtility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/PreviewRenderUtility.cs", "repo_id": "UnityCsReference", "token_count": 9941 }
312
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Animations; namespace UnityEditor { [CustomEditor(typeof(ScaleConstraint))] [CanEditMultipleObjects] internal clas...
UnityCsReference/Editor/Mono/Inspector/ScaleConstraintEditor.cs/0
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313
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.IntegerTime; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(TimeManager))] internal class TimeManagerEditor : Ed...
UnityCsReference/Editor/Mono/Inspector/TimeManagerInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/TimeManagerInspector.cs", "repo_id": "UnityCsReference", "token_count": 1804 }
314
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Experimental; using UnityEditor.StyleSheets; using UnityEngine; using UnityEngine.UIElements; using Object = UnityEngine.Object; na...
UnityCsReference/Editor/Mono/Inspector/VisualElements/ProjectSettings/ProjectSettingsTitleBar.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/VisualElements/ProjectSettings/ProjectSettingsTitleBar.cs", "repo_id": "UnityCsReference", "token_count": 1759 }
315
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using Object = UnityEngine.Object; using ShaderPropertyType...
UnityCsReference/Editor/Mono/MaterialProperty.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/MaterialProperty.cs", "repo_id": "UnityCsReference", "token_count": 17543 }
316
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Text; using UnityEditor.Scripting.Scri...
UnityCsReference/Editor/Mono/Modules/DefaultPluginImporterExtension.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Modules/DefaultPluginImporterExtension.cs", "repo_id": "UnityCsReference", "token_count": 4428 }
317
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using Math = System.Math; namespace UnityEditor { internal partial class ObjectListArea { /* Abstract base class for each group ...
UnityCsReference/Editor/Mono/ObjectListGroup.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ObjectListGroup.cs", "repo_id": "UnityCsReference", "token_count": 5231 }
318
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Overlays { sealed class OverlayDragger :...
UnityCsReference/Editor/Mono/Overlays/OverlayDragger.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayDragger.cs", "repo_id": "UnityCsReference", "token_count": 5953 }
319
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Toolbars; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Overlays { p...
UnityCsReference/Editor/Mono/Overlays/ToolbarOverlay.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Overlays/ToolbarOverlay.cs", "repo_id": "UnityCsReference", "token_count": 405 }
320
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine; using UnityEditor; using UnityEditor.Build; name...
UnityCsReference/Editor/Mono/PlatformSupport/PlayerSettingsPlatformIcons.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlatformSupport/PlayerSettingsPlatformIcons.bindings.cs", "repo_id": "UnityCsReference", "token_count": 9374 }
321
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; using UnityEngine.Bindings; namespace UnityEdi...
UnityCsReference/Editor/Mono/PlayerSettingsFacebook.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlayerSettingsFacebook.bindings.cs", "repo_id": "UnityCsReference", "token_count": 985 }
322
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; namespace UnityEditorInternal { internal struct PluginDesc { public string pluginPath; public CPUArch...
UnityCsReference/Editor/Mono/PluginDesc.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PluginDesc.cs", "repo_id": "UnityCsReference", "token_count": 160 }
323
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.IO; using UnityEditor.Utils; using UnityEngine.Bindings; using Object = UnityEngine.Object; using UnityEngine.SceneMan...
UnityCsReference/Editor/Mono/Prefabs/PrefabUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Prefabs/PrefabUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 8424 }
324
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEngine; using UnityEditorInternal; using System.Collections.Generic; namespace UnityEditor { internal partial class PresetLibraryEd...
UnityCsReference/Editor/Mono/PresetLibraries/PresetLibraryEditorMenu.cs/0
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325
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Collections.Generic; using UnityEngine; using UnityEditorInternal; namespace UnityEditor { internal class ProjectTe...
UnityCsReference/Editor/Mono/ProjectTemplateWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ProjectTemplateWindow.cs", "repo_id": "UnityCsReference", "token_count": 1372 }
326
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor { internal class SceneHierarchySortingWindow : EditorWindow { ...
UnityCsReference/Editor/Mono/SceneHierarchySortingWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneHierarchySortingWindow.cs", "repo_id": "UnityCsReference", "token_count": 2324 }
327
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEngine; using UnityEngine.Sc...
UnityCsReference/Editor/Mono/SceneManagement/StageManager/Stage.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/Stage.cs", "repo_id": "UnityCsReference", "token_count": 5917 }
328
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor; using UnityEditorInternal; using UnityEngine; using System.IO; using UnityEditor.Overlays; using ...
UnityCsReference/Editor/Mono/SceneModeWindows/OcclusionCullingWindow.cs/0
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329
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.EditorTools; using UnityEditor.Overlays; using UnityEditor.Toolbars; using UnityEngine; using Unit...
UnityCsReference/Editor/Mono/SceneView/SceneViewToolbars.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneView/SceneViewToolbars.cs", "repo_id": "UnityCsReference", "token_count": 2828 }
330
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEditor; using UnityEditor.Scripting; using UnityEditor.Scripting.APIUpdater; using UnityEditor....
UnityCsReference/Editor/Mono/Scripting/APIUpdater/APIUpdaterManager.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/APIUpdater/APIUpdaterManager.bindings.cs", "repo_id": "UnityCsReference", "token_count": 14992 }
331
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Compilation { public class AssemblyDefinitionException : Exception { public string[] filePaths { get; } ...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssemblyDefinitionException.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssemblyDefinitionException.cs", "repo_id": "UnityCsReference", "token_count": 306 }
332
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Scripting.ScriptCompilation { internal static class CompilationPipelineCommonHelper { const string k_UnityAssem...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CompilationPipelineCommonHelper.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CompilationPipelineCommonHelper.cs", "repo_id": "UnityCsReference", "token_count": 482 }
333
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Scripting.ScriptCompilation { internal interface IVersionTypeTraits { bool IsAllowedFirstCharacter(char c, bool...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/IVersion.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/IVersion.cs", "repo_id": "UnityCsReference", "token_count": 882 }
334
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using System.Runtime.CompilerServices; using UnityEngine; namespace UnityEditor.Scripting.ScriptCompilation { static ...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/Utility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/Utility.cs", "repo_id": "UnityCsReference", "token_count": 2521 }
335
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.SearchService { [AttributeUsage(AttributeTargets.Class)] public class SceneSearchEngi...
UnityCsReference/Editor/Mono/Search/SceneSearch.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Search/SceneSearch.cs", "repo_id": "UnityCsReference", "token_count": 1591 }
336
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Reflection; using UnityEditor.Inspector.GraphicsSettingsInspectors; using UnityEngine; using UnityEngin...
UnityCsReference/Editor/Mono/Settings/RenderPipelines/RenderPipelineGraphicsSettingsManager.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Settings/RenderPipelines/RenderPipelineGraphicsSettingsManager.cs", "repo_id": "UnityCsReference", "token_count": 3335 }
337
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEn...
UnityCsReference/Editor/Mono/Shaders/ShaderKeywordFilterUtil.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Shaders/ShaderKeywordFilterUtil.cs", "repo_id": "UnityCsReference", "token_count": 2590 }
338
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityObject = UnityEngine.Object; namespace UnityEditor.EditorTools { ...
UnityCsReference/Editor/Mono/Tools/EditorTool.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Tools/EditorTool.cs", "repo_id": "UnityCsReference", "token_count": 1256 }
339
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using Unity.Profiling; using UnityEditor.ShortcutManagement; using UnityEngine; using UnityEngine.Scripting; using UnityEditorInter...
UnityCsReference/Editor/Mono/Tools/Tools.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Tools/Tools.cs", "repo_id": "UnityCsReference", "token_count": 9966 }
340
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.UIElements; namespace UnityEditor.UIElements { ...
UnityCsReference/Editor/Mono/UIElements/Controls/EnumFlagsField.cs/0
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341
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; using UnityEngine.UIElements; namespace UnityEditor.UIElements { /// <summary> /// A toolbar spacer of static size. F...
UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarSpacer.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarSpacer.cs", "repo_id": "UnityCsReference", "token_count": 1052 }
342
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.UIElements.StyleSheets { class StyleSheetImportGlossary { public readonly string internalError = L10n.Tr("Internal import erro...
UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetImportGlossary.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetImportGlossary.cs", "repo_id": "UnityCsReference", "token_count": 971 }
343
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Connect; namespace UnityEditor { public class CloudProjectSettings { /// <summary> /// The user ID is deriv...
UnityCsReference/Editor/Mono/UnityConnect/CloudProjectSettings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UnityConnect/CloudProjectSettings.cs", "repo_id": "UnityCsReference", "token_count": 1626 }
344
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityEditor { public class MathUtils { internal static flo...
UnityCsReference/Editor/Mono/Utils/MathUtils.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Utils/MathUtils.cs", "repo_id": "UnityCsReference", "token_count": 9161 }
345
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text; using UnityEditor.Utils; using UnityEngine; namespace UnityEditor { class StateCache<T> ...
UnityCsReference/Editor/Mono/Utils/StateCache.cs/0
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346
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEditorInternal; using UnityEngine; using UnityEngine.Internal; namespace UnityEditor.VersionControl { [System.Flags] public e...
UnityCsReference/Editor/Mono/VersionControl/Common/VCProvider.cs/0
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347
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.ShortcutManagement; using UnityEngine; using UnityEngine.Scripting; using UnityEditorInternal.VersionControl; namespace UnityEditor...
UnityCsReference/Editor/Mono/VersionControl/UI/VCWindowPending.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/VersionControl/UI/VCWindowPending.cs", "repo_id": "UnityCsReference", "token_count": 14059 }
348
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor { // The WindowAction attribute allows you to add global...
UnityCsReference/Editor/Mono/WindowAction.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/WindowAction.cs", "repo_id": "UnityCsReference", "token_count": 896 }
349
// // File autogenerated from Include/C/Baselib_NetworkAddress.h // using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using size_t = System.UIntPtr; namespace Unity.Baselib.LowLevel { [NativeHeader("baselib/CSharp/BindingsUnity/Baselib_NetworkAddress.gen.binding.h")] internal sta...
UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_NetworkAddress.gen.binding.cs/0
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350
For terms of use, see https://unity3d.com/legal/licenses/Unity_Reference_Only_License
UnityCsReference/LICENSE.md/0
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351
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using UnityEngine; using UnityEngine.AI; using UnityEngine.Scripting.APIUpdating; using UnityEngine.Bindings; u...
UnityCsReference/Modules/AIEditor/Visualization/NavMeshVisualizationSettings.bindings.cs/0
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352
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.Accessibility { internal class ServiceManager { // All of the services that a...
UnityCsReference/Modules/Accessibility/Managed/Services/ServiceManager.cs/0
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353
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Android { /// <summary> /// <seealso href="https://developer.android.com/reference/android/app/GameManager">developer.a...
UnityCsReference/Modules/AndroidJNI/AndroidGame.cs/0
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354
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Scripting; namespace UnityEngine.Animations { [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Fi...
UnityCsReference/Modules/Animation/Managed/NotKeyableAttribute.cs/0
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355
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; using UnityObject = UnityEngine.Object; namespace UnityEngine....
UnityCsReference/Modules/Animation/ScriptBindings/AnimationPosePlayable.bindings.cs/0
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356
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; using Unity.Collections; us...
UnityCsReference/Modules/Animation/ScriptBindings/GenericBinding.bindings.cs/0
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357
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using UnityEngine.Bindings; using UnityE...
UnityCsReference/Modules/AssetBundle/Managed/AssetBundleUnloadOperation.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AssetBundle/Managed/AssetBundleUnloadOperation.bindings.cs", "repo_id": "UnityCsReference", "token_count": 398 }
358
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEditor.AssetImporters; using UnityEngine; using UnityEngine.Scripting.APIUpdating; namespace UnityEditor.AssetImporters { [MovedFro...
UnityCsReference/Modules/AssetPipelineEditor/AssetPostprocessors/SketchupMaterialDescriptionPreprocessor.cs/0
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359
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Build; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [System.ComponentModel.EditorBrowsable(System.ComponentModel.Ed...
UnityCsReference/Modules/AssetPipelineEditor/Public/AudioImporter.bindings.cs/0
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360
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Audio; using UnityEngine.Bindings; using UnityEngine.In...
UnityCsReference/Modules/Audio/Public/ScriptBindings/Audio.bindings.cs/0
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361
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEditor.Build.Player; namespace UnityEditor....
UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { // AssetImporter for importing ReferenceArtifactGenerator [NativeHeader("Modules/Ass...
UnityCsReference/Modules/BuildPipeline/Editor/Shared/ReferencesArtifactGenerator.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Shared/ReferencesArtifactGenerator.bindings.cs", "repo_id": "UnityCsReference", "token_count": 148 }
363
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Build.Profile { /// <summary> /// Class containing build profile windo...
UnityCsReference/Modules/BuildProfileEditor/Util.cs/0
{ "file_path": "UnityCsReference/Modules/BuildProfileEditor/Util.cs", "repo_id": "UnityCsReference", "token_count": 1424 }
364
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEditor.Build.Reporting...
UnityCsReference/Modules/BuildReportingEditor/Managed/StrippingInfo.cs/0
{ "file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/StrippingInfo.cs", "repo_id": "UnityCsReference", "token_count": 2567 }
365
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace Unity.Audio { [NativeType(Header = "Modules/DSPGraph/Public/AudioOutputHookManager.bindings.h")] internal struct Aud...
UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/AudioOutputHookManager.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/AudioOutputHookManager.bindings.cs", "repo_id": "UnityCsReference", "token_count": 234 }
366
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.DeviceSimulation { internal class EndedTouch { public Vect...
UnityCsReference/Modules/DeviceSimulatorEditor/Input/InputManagerBackend.cs/0
{ "file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/Input/InputManagerBackend.cs", "repo_id": "UnityCsReference", "token_count": 2162 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor { internal class Diag...
UnityCsReference/Modules/DiagnosticsEditor/DiagnosticsPreferences.cs/0
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368
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Overlays; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { public class Editor...
UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarToggle.cs/0
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369
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // #define QUICK_SEARCH_STORE using UnityEngine.UIElements; using UnityEditor.Toolbars; using UnityEditor.Connect; using UnityEngine; namespace UnityEditor.Search ...
UnityCsReference/Modules/EditorToolbar/ToolbarElements/StoreButton.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor...
UnityCsReference/Modules/GraphViewEditor/Elements/ElementResizer.cs/0
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371
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { ...
UnityCsReference/Modules/GraphViewEditor/Elements/StackNode.cs/0
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372
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public interface IEdgeConnectorListener { void OnDr...
UnityCsReference/Modules/GraphViewEditor/Manipulators/EdgeConnector.cs/0
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373
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Experimental.GraphView { public enum Orientation { Horizontal, Vertical } }
UnityCsReference/Modules/GraphViewEditor/Orientation.cs/0
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374
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; namespace Unity.Hierarchy { /// <summary> /// Represents an enumerable over the children of an <see cr...
UnityCsReference/Modules/HierarchyCore/Managed/HierarchyFlattenedNodeChildren.cs/0
{ "file_path": "UnityCsReference/Modules/HierarchyCore/Managed/HierarchyFlattenedNodeChildren.cs", "repo_id": "UnityCsReference", "token_count": 2739 }
375
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Internal; namespace Unity.Hierarchy { /// <summary> /// R...
UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyNode.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyNode.bindings.cs", "repo_id": "UnityCsReference", "token_count": 893 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.TextCore.Text; namespace UnityEngine...
UnityCsReference/Modules/IMGUI/GUIStyle.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Scripting; using UnityEngine.Bindings; using UnityEngine.Experimental.Rendering; using Unity.Collections; using Unity.Collectio...
UnityCsReference/Modules/ImageConversion/ScriptBindings/ImageConversion.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ImageConversion/ScriptBindings/ImageConversion.bindings.cs", "repo_id": "UnityCsReference", "token_count": 3480 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.IntegerTime; namespace UnityEngine.InputForUI { /// <summary> /// Event provider based on Input...
UnityCsReference/Modules/InputForUI/Provider/InputEventPartialProvider.cs/0
{ "file_path": "UnityCsReference/Modules/InputForUI/Provider/InputEventPartialProvider.cs", "repo_id": "UnityCsReference", "token_count": 6043 }
379
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Licensing.UI.Data.Events.Base; namespace UnityEditor.Licensing.UI.Data.Events; [Serializable] class LicenseOfflineValidityEndingNo...
UnityCsReference/Modules/Licensing/UI/Data/Events/LicenseOfflineValidityEndingNotification.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Data/Events/LicenseOfflineValidityEndingNotification.cs", "repo_id": "UnityCsReference", "token_count": 164 }
380
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Data.Events.Base; using UnityEditor.Licensing.UI.Events.Text; using UnityEditor.Licensing...
UnityCsReference/Modules/Licensing/UI/Events/Handlers/LicenseUpdateHandler.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Handlers/LicenseUpdateHandler.cs", "repo_id": "UnityCsReference", "token_count": 2416 }
381
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Events.Buttons; using UnityEditor.Licensing.UI.Events.Text; using UnityEditor.Licensing.U...
UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseReturnedWindow.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseReturnedWindow.cs", "repo_id": "UnityCsReference", "token_count": 408 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Internal; using UnityEngine.Assertions; using System; using System.Collections.Generic; using System.Reflection; using JetBrain...
UnityCsReference/Modules/LocalizationEditor/LocalizationDatabase.cs/0
{ "file_path": "UnityCsReference/Modules/LocalizationEditor/LocalizationDatabase.cs", "repo_id": "UnityCsReference", "token_count": 11623 }
383
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.PackageManager.Requests; using UnityEngine; namespace UnityEditor.PackageManager { public static partial cla...
UnityCsReference/Modules/PackageManager/Editor/Managed/Client.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Client.cs", "repo_id": "UnityCsReference", "token_count": 3488 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi...
UnityCsReference/Modules/PackageManager/Editor/Managed/PackOperationResult.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/PackOperationResult.cs", "repo_id": "UnityCsReference", "token_count": 254 }
385
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.Requests { [Serializable] public sealed partial class ClearCacheRequest : Request { /// <sum...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ClearCacheRequest.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ClearCacheRequest.cs", "repo_id": "UnityCsReference", "token_count": 243 }
386
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.Requests { [Serializable] internal sealed partial class UpdateScopedRegistryRequest : Request<RegistryIn...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/UpdateScopedRegistryRequest.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/UpdateScopedRegistryRequest.cs", "repo_id": "UnityCsReference", "token_count": 309 }
387
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEd...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/ExtendableToolbarMenu.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/ExtendableToolbarMenu.cs", "repo_id": "UnityCsReference", "token_count": 1589 }
388
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Interna...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/PackageExtensionAction.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/PackageExtensionAction.cs", "repo_id": "UnityCsReference", "token_count": 2107 }
389
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class AssetSt...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreDownloadInfo.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreDownloadInfo.cs", "repo_id": "UnityCsReference", "token_count": 827 }
390
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] int...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreVersionList.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreVersionList.cs", "repo_id": "UnityCsReference", "token_count": 1412 }
391
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class PlayModeDownloadState : ScriptableSinglet...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/PlayModeDownload.cs/0
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392
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal; internal class CancelDownloadAction : PackageAction { p...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/CancelDownloadAction.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/CancelDownloadAction.cs", "repo_id": "UnityCsReference", "token_count": 965 }
393
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal; internal class RemoveImportedAction : PackageAction { p...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/RemoveImportedAction.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/RemoveImportedAction.cs", "repo_id": "UnityCsReference", "token_count": 826 }
394
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal enum PackageProgress { None = 0, Refreshing, Downloading, Pausin...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageProgress.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageProgress.cs", "repo_id": "UnityCsReference", "token_count": 168 }
395
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal; [Serializable] internal cl...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/InProjectPage.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/InProjectPage.cs", "repo_id": "UnityCsReference", "token_count": 815 }
396
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditorInternal; using UnityEngine; using System.Diagnostics.CodeAnalysis; using UnityEngine.Networking; namespace UnityEditor.PackageManag...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/ApplicationProxy.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/ApplicationProxy.cs", "repo_id": "UnityCsReference", "token_count": 3041 }
397
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditor.PackageManager.Requests; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal abst...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmBaseOperation.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmBaseOperation.cs", "repo_id": "UnityCsReference", "token_count": 3331 }
398
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor.Scripting.ScriptCompilation; namespace UnityEditor.PackageM...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmVersionList.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmVersionList.cs", "repo_id": "UnityCsReference", "token_count": 6268 }
399
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class TextFieldPlaceholder : Label { privat...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/TextFieldPlaceholder.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/TextFieldPlaceholder.cs", "repo_id": "UnityCsReference", "token_count": 529 }
400
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal class CheckUpdateFoldout : MultiSelectFoldout { private readonly IAssetStoreCache m_Asse...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/CheckUpdateFoldout.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/CheckUpdateFoldout.cs", "repo_id": "UnityCsReference", "token_count": 541 }
401
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageDetailsBody : VisualEle...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsBody.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsBody.cs", "repo_id": "UnityCsReference", "token_count": 2442 }
402
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageDetailsVersionsTab : PackageDetailsTa...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsVersionsTab.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsVersionsTab.cs", "repo_id": "UnityCsReference", "token_count": 2741 }
403
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; namespace UnityEditorInternal { [ExcludeFromPreset] public sealed class PackageManifestImporter : AssetImporter {...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManifest.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManifest.cs", "repo_id": "UnityCsReference", "token_count": 157 }
404
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal cl...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/ScopedRegistriesSettings.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/ScopedRegistriesSettings.cs", "repo_id": "UnityCsReference", "token_count": 9442 }
405
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageToolBarError : VisualElement { ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/ToolBar/PackageToolBarError.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/ToolBar/PackageToolBarError.cs", "repo_id": "UnityCsReference", "token_count": 770 }
406
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; using UnityEditorInternal; using UnityEditor.EditorTools; namespace UnityEditor { class CollisionModuleUI ...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/CollisionModuleUI.cs/0
{ "file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/CollisionModuleUI.cs", "repo_id": "UnityCsReference", "token_count": 12987 }
407
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class RotationModuleUI : ModuleUI { SerializedMinMaxCurve m_X; SerializedMinMaxCurve m_Y; ...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/RotationModuleUI.cs/0
{ "file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/RotationModuleUI.cs", "repo_id": "UnityCsReference", "token_count": 1854 }
408