text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
// Must be in sync with enum in ParticleSystemCurves.h
internal enum MinMaxGradientState
{
k_Color ... | UnityCsReference/Modules/ParticleSystemEditor/SerializedMinMaxGradient.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/SerializedMinMaxGradient.cs",
"repo_id": "UnityCsReference",
"token_count": 1291
} | 409 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[RequireComponent(typeof(Rigidbody))]
[NativeHeader("Modules/Physics/CharacterJoint.h")]
[NativeCla... | UnityCsReference/Modules/Physics/ScriptBindings/CharacterJoint.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/CharacterJoint.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 371
} | 410 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using Unity.Collections.LowLevel.Unsafe;
namespace UnityEngine.LowLevelPhysics
{
public interface IGeometry... | UnityCsReference/Modules/Physics/ScriptBindings/PhysicsGeometry.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/PhysicsGeometry.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2356
} | 411 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(CapsuleCollider2D))]
[CanEditMultipleObjects]
class CapsuleCollider2DEditor : Collider2... | UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CapsuleCollider2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CapsuleCollider2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 459
} | 412 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.AnimatedValues;
namespace UnityEditor
{
/// <summary>
/// Prompts... | UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/AreaEffector2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/AreaEffector2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1433
} | 413 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(WheelJoint2D))]
[CanEditMultipleObjects]
internal class WheelJoint2DEdito... | UnityCsReference/Modules/Physics2DEditor/Managed/Joints/WheelJoint2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Joints/WheelJoint2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 545
} | 414 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.EditorTools;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(ConfigurableJoint)), CanEditMultipleObjects]
class Configura... | UnityCsReference/Modules/PhysicsEditor/ConfigurableJointEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/ConfigurableJointEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1311
} | 415 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.EditorTools;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor
{
[EditorTool("Edit Sphere Collider", typeof(SphereCo... | UnityCsReference/Modules/PhysicsEditor/SphereColliderEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/SphereColliderEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1143
} | 416 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.AssetImporters;
using UnityEditor.Search;
using UnityEngine;
using UnityEngine.... | UnityCsReference/Modules/PresetsUIEditor/PresetSelector.cs/0 | {
"file_path": "UnityCsReference/Modules/PresetsUIEditor/PresetSelector.cs",
"repo_id": "UnityCsReference",
"token_count": 12033
} | 417 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Collections;
using UnityEngine;
namespace Unity.Profiling.Editor.UI
{
class BottlenecksChartViewModel : IDisposable
{
pub... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Data/BottlenecksChartViewModel.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Data/BottlenecksChartViewModel.cs",
"repo_id": "UnityCsReference",
"token_count": 778
} | 418 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using Unity.Profiling;
using UnityEngine.UIElements;
namespace UnityEditor.Profiling.ModuleEdito... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/ModuleDetailsViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/ModuleDetailsViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 9477
} | 419 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using UnityEditor;
using UnityEditor.Profiling;
using UnityEditor.MPE;
using System.Collections.Generic;
using System.Collections.O... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerFrameViewBase.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerFrameViewBase.cs",
"repo_id": "UnityCsReference",
"token_count": 13859
} | 420 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling;
using Unity.Profiling.Editor;
using UnityEditor;
using UnityEditor.Profiling;
using UnityEngi... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/FileIOProfilerModule.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/FileIOProfilerModule.cs",
"repo_id": "UnityCsReference",
"token_count": 1044
} | 421 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Unity.Profiling.Editor;
using UnityEditor;
using UnityEditor.Profiling;
... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/ProfilerModuleBase.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/ProfilerModuleBase.cs",
"repo_id": "UnityCsReference",
"token_count": 5143
} | 422 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using Unity.Profiling.Editor;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Profiling
{
[UIFramework... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModulesDropdownWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModulesDropdownWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 4773
} | 423 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor.Profiling
{
internal enum ProfilerEditorTargetMode
{
Playmode,
... | UnityCsReference/Modules/ProfilerEditor/Public/ProfilerSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/Public/ProfilerSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 2278
} | 424 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties.Internal;
namespace Unity.Properties
{
/// <summary>
/// Scope for using a given set... | UnityCsReference/Modules/Properties/Runtime/Properties/AttributesScope.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/Properties/AttributesScope.cs",
"repo_id": "UnityCsReference",
"token_count": 735
} | 425 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace Unity.Properties
{
/// <summary>
/// A <see cref="IPropertyBag{T}"/> implementation for a generic key/value pai... | UnityCsReference/Modules/Properties/Runtime/PropertyBags/KeyValuePairPropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/KeyValuePairPropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 1349
} | 426 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace Unity.Properties
{
/// <summary>
/// Helper visitor to visit a single property using a specified ... | UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/PathVisitor.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/PathVisitor.cs",
"repo_id": "UnityCsReference",
"token_count": 2868
} | 427 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
//#define DEBUG_INDEXING
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Unity.Profiling;
using UnityEditor;
using UnityE... | UnityCsReference/Modules/QuickSearch/Editor/Indexing/ObjectIndexer.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Indexing/ObjectIndexer.cs",
"repo_id": "UnityCsReference",
"token_count": 14497
} | 428 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using System.IO;
namespace UnityEditor.Search.Providers
{
static class AdbProvider
{
... | UnityCsReference/Modules/QuickSearch/Editor/Providers/AdbProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/AdbProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 3974
} | 429 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using Un... | UnityCsReference/Modules/QuickSearch/Editor/Providers/StaticMethodProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/StaticMethodProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 2902
} | 430 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.Search
{
struct QueryMarkerArgument
{
public StringView rawText;
... | UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QueryMarker.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QueryMarker.cs",
"repo_id": "UnityCsReference",
"token_count": 5213
} | 431 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Search
{
/// <summary>
/// A QueryError holds the definition of a query parsing error.
/// </summary>
public class QueryError
... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryError.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryError.cs",
"repo_id": "UnityCsReference",
"token_count": 888
} | 432 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Search.Providers;
using UnityEditor.SearchService;
using UnityEngine;
using Obj... | UnityCsReference/Modules/QuickSearch/Editor/SearchEngines/SearchEngines.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchEngines/SearchEngines.cs",
"repo_id": "UnityCsReference",
"token_count": 5327
} | 433 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using System.Text.RegularExpressions;
using System.Collections.Generic;
using System.ComponentModel;
namespace UnityEditor.Search
{
static p... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/QueryEvaluator.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/QueryEvaluator.cs",
"repo_id": "UnityCsReference",
"token_count": 2437
} | 434 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using System.Text.RegularExpressions;
namespace Unit... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpressionEvaluator.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpressionEvaluator.cs",
"repo_id": "UnityCsReference",
"token_count": 4685
} | 435 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.Search
{
class SearchTemplateAttribute : Attribute
... | UnityCsReference/Modules/QuickSearch/Editor/SearchQuery/SearchTemplateAttribute.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchQuery/SearchTemplateAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 1668
} | 436 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
public interface ITableView
{
boo... | UnityCsReference/Modules/QuickSearch/Editor/Table/ITableView.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Table/ITableView.cs",
"repo_id": "UnityCsReference",
"token_count": 1223
} | 437 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Search;
namespace UnityEditor.Search
{
static class Sea... | UnityCsReference/Modules/QuickSearch/Editor/UI/SearchViewState.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UI/SearchViewState.cs",
"repo_id": "UnityCsReference",
"token_count": 7671
} | 438 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
class SearchQueryBuilderView : Sear... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchQueryBuilderView.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchQueryBuilderView.cs",
"repo_id": "UnityCsReference",
"token_count": 3038
} | 439 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Threading;
namespace UnityEditor.Search
{
class RetriableOperation<T> where T : Exception
{
public const uint DefaultRet... | UnityCsReference/Modules/QuickSearch/Editor/Utilities/RetriableOperation.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Utilities/RetriableOperation.cs",
"repo_id": "UnityCsReference",
"token_count": 837
} | 440 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine;
namespace UnityEditor.SceneTemplate
{
class SceneTemplatePreferences
{
... | UnityCsReference/Modules/SceneTemplateEditor/SceneTemplatePreferences.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneTemplateEditor/SceneTemplatePreferences.cs",
"repo_id": "UnityCsReference",
"token_count": 1220
} | 441 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
using LinkAccessorKind = BlockLinkOverrideInt... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockLinkOverride.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockLinkOverride.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 6046
} | 442 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/F... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/FunctionParameter.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/FunctionParameter.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2238
} | 443 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/S... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderAttributeParameter.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderAttributeParameter.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2293
} | 444 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
using System.Globalization;
namespace UnityEngine
{
... | UnityCsReference/Modules/SharedInternals/UnityString.cs/0 | {
"file_path": "UnityCsReference/Modules/SharedInternals/UnityString.cs",
"repo_id": "UnityCsReference",
"token_count": 287
} | 445 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.ShortcutManagement
{
[Serializab... | UnityCsReference/Modules/ShortcutManagerEditor/KeyCombination.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/KeyCombination.cs",
"repo_id": "UnityCsReference",
"token_count": 10293
} | 446 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeType("Modules/SketchUpEditor/SketchUpImport... | UnityCsReference/Modules/SketchUpEditor/Mono/SketchUp.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/SketchUpEditor/Mono/SketchUp.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 679
} | 447 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
namespace UnityEditor.StyleSheets
{
... | UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleSheetBuilderHelper.cs/0 | {
"file_path": "UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleSheetBuilderHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 3516
} | 448 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
[Obsolete("Use SubsystemWithProvider instead.", false)]
public abstract class Subsystem : ISubsystem
{
ab... | UnityCsReference/Modules/Subsystems/Subsystem.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Subsystems/Subsystem.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 389
} | 449 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Rendering;
namespace UnityEngine
{
partial class Terrain
{
[Obsolete("Enum type MaterialType is not used any more."... | UnityCsReference/Modules/Terrain/Public/Terrain.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Terrain/Public/Terrain.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 857
} | 450 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityEditor.Overlays;
using ... | UnityCsReference/Modules/TerrainEditor/Overlays/ToolEditors.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/Overlays/ToolEditors.cs",
"repo_id": "UnityCsReference",
"token_count": 4716
} | 451 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.TerrainTools;
namespace UnityEditor
{
internal class TerrainModificationProcessor : AssetModificationProcessor
{
... | UnityCsReference/Modules/TerrainEditor/Utilities/TerrainEditorUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/Utilities/TerrainEditorUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 575
} | 452 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
// Allow internal visibility to the following assemblies
[assembly: InternalsVisibleTo("Unity.TextMeshPro")]
[assembly: Inte... | UnityCsReference/Modules/TextCoreTextEngine/Managed/AssemblyInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/AssemblyInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 515
} | 453 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine.Bindings;
using UnityEngine.TextCore.LowLevel;
name... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/FontAsset/FontAssetAtlasPopulation.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/FontAsset/FontAssetAtlasPopulation.cs",
"repo_id": "UnityCsReference",
"token_count": 13235
} | 454 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine.Bindings;
using UnityEngine.Profiling;
using UnityEngine.TextCore.LowLeve... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator.cs",
"repo_id": "UnityCsReference",
"token_count": 6617
} | 455 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
namespace UnityEngine.TextCore.Text
{
/// <summary>
/// Structure used to track basic XML tags which are binary (on... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextProcessingStacks.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextProcessingStacks.cs",
"repo_id": "UnityCsReference",
"token_count": 6102
} | 456 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.TextCore;
namespace UnityEditor.TextCore.Text
{
[CustomPropertyDrawer(typeof(GlyphRect))]
internal class GlyphRectPro... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/GlyphRectPropertyDrawer.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/GlyphRectPropertyDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 1016
} | 457 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TextCore.Text;
namespace UnityEditor.TextCore.Text
{
internal static class TM_EditorStyl... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCoreEditorUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCoreEditorUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 5559
} | 458 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
public enum FontTextureCase
{
Dynamic = -2,
Unicode = -1,
[I... | UnityCsReference/Modules/TextRenderingEditor/TrueTypeFontImporter.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/TextRenderingEditor/TrueTypeFontImporter.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 947
} | 459 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System;
using UnityEngine;
namespace TreeEditor
{
/* Perlin noise use example:
Perlin perlin = new Perlin();
var value... | UnityCsReference/Modules/TreeEditor/Includes/Perlin.cs/0 | {
"file_path": "UnityCsReference/Modules/TreeEditor/Includes/Perlin.cs",
"repo_id": "UnityCsReference",
"token_count": 11461
} | 460 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.AnimatedValues;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Scripting;
using UnityEditor;
using UnityEditor.SceneManagement;... | UnityCsReference/Modules/TreeEditor/TreeEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/TreeEditor/TreeEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 64029
} | 461 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using PackageInfo = UnityEditor.PackageManager.PackageInfo;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Unity.UI.Builder
{
static class ... | UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderExternalPackages.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderExternalPackages.cs",
"repo_id": "UnityCsReference",
"token_count": 362
} | 462 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal ... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderViewportDragger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderViewportDragger.cs",
"repo_id": "UnityCsReference",
"token_count": 336
} | 463 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.Pool;
using UnityEngine.U... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderBindingUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderBindingUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 3526
} | 464 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderInspectorPrevi... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorPreview.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorPreview.cs",
"repo_id": "UnityCsReference",
"token_count": 2589
} | 465 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class BuilderAnchorer : BuilderMa... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderAnchorer.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderAnchorer.cs",
"repo_id": "UnityCsReference",
"token_count": 3113
} | 466 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor;
using UnityEditor.UIElements;
u... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Toolbar/BuilderToolbar.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Toolbar/BuilderToolbar.cs",
"repo_id": "UnityCsReference",
"token_count": 18821
} | 467 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
using System;
using UnityEngine;
using UnityEngine.UIElements.StyleSheets;
namespace Unity.UI.Builder
{
internal class BuilderSty... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderStyleUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderStyleUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 3070
} | 468 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
using UnityEngine;
namespace Unity.UI.Builder
{
internal class BuilderPanner : PointerManipulator
{
private readonly ... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderPanner.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderPanner.cs",
"repo_id": "UnityCsReference",
"token_count": 1023
} | 469 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.U... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/FoldoutField/FoldoutColorField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/FoldoutField/FoldoutColorField.cs",
"repo_id": "UnityCsReference",
"token_count": 1529
} | 470 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
static class SelectorUtility
{
public static bool TryC... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/Selector/SelectorUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/Selector/SelectorUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 1038
} | 471 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
namespace Unity.UI.Builder
{
class PositionSection : V... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/PositionSection.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/PositionSection.cs",
"repo_id": "UnityCsReference",
"token_count": 1180
} | 472 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine.UIElements;
using UnityEditor;
using UnityEngine;
namespace Unity.UI.Builder
{
class... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableField.cs",
"repo_id": "UnityCsReference",
"token_count": 1676
} | 473 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace Unity.UI.Builder
{
[Flags]
enum TransitionChangeType
{
None = 0,
Property = 1 << 0,
Duration = 1 << 1,
... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/TransitionChangeType.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/TransitionChangeType.cs",
"repo_id": "UnityCsReference",
"token_count": 329
} | 474 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine.Assertions;
using UnityEngine.UIElements;
using UnityEngine;
using System.IO;
u... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/VisualTreeAssetToUXML.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/VisualTreeAssetToUXML.cs",
"repo_id": "UnityCsReference",
"token_count": 13162
} | 475 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
namespace UnityEngine.UIElements
{
/// <summary>
/// Context object containing the necessary information to resolve a binding.
... | UnityCsReference/Modules/UIElements/Core/Bindings/BindingContext.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/BindingContext.cs",
"repo_id": "UnityCsReference",
"token_count": 780
} | 476 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
namespace UnityEngine.UIElements.Internal
{
class AutoCompletePathVisitor : ITypeVisito... | UnityCsReference/Modules/UIElements/Core/Bindings/Utils/AutoCompletePathVisitor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/Utils/AutoCompletePathVisitor.cs",
"repo_id": "UnityCsReference",
"token_count": 3820
} | 477 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UIElements.Internal;
namespace UnityEngine.UIElements
{
/// <summar... | UnityCsReference/Modules/UIElements/Core/Collections/Controllers/MultiColumnTreeViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Controllers/MultiColumnTreeViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 1493
} | 478 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Internal;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.UIElements
{
/// <su... | UnityCsReference/Modules/UIElements/Core/Controls/BaseCompositeField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/BaseCompositeField.cs",
"repo_id": "UnityCsReference",
"token_count": 4870
} | 479 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.UIElements
{
/// <summary>
/// Makes a text field ... | UnityCsReference/Modules/UIElements/Core/Controls/FloatField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/FloatField.cs",
"repo_id": "UnityCsReference",
"token_count": 2489
} | 480 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Provides an Element displaying text. For more information, refer to [[wiki:UIE-uxml-elem... | UnityCsReference/Modules/UIElements/Core/Controls/Label.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/Label.cs",
"repo_id": "UnityCsReference",
"token_count": 702
} | 481 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Internal;
namespace UnityEngine.UIElements
{
/// <summary>
/// ... | UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/SortColumnDescriptions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/SortColumnDescriptions.cs",
"repo_id": "UnityCsReference",
"token_count": 3700
} | 482 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
namespace UnityEngine.UIElements
{
/// <summary>
/// A control that allows single o... | UnityCsReference/Modules/UIElements/Core/Controls/ToggleButtonGroup/ToggleButtonGroup.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/ToggleButtonGroup/ToggleButtonGroup.cs",
"repo_id": "UnityCsReference",
"token_count": 8169
} | 483 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using static UnityEngine.InputForUI.PointerEvent;
namespace UnityEngine.UIElements
{
internal partial class Def... | UnityCsReference/Modules/UIElements/Core/DefaultEventSystem.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/DefaultEventSystem.cs",
"repo_id": "UnityCsReference",
"token_count": 7111
} | 484 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements.Experimental
{
/// <summary>
/// A collection of easing curves to be used with ValueAnimations.
/// </summary>
/// ... | UnityCsReference/Modules/UIElements/Core/EasingCurves.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/EasingCurves.cs",
"repo_id": "UnityCsReference",
"token_count": 3903
} | 485 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using UnityEngine.UIElements.Experimental;
namespace UnityEngine.UIElements
{
/// <summary>
/// Interf... | UnityCsReference/Modules/UIElements/Core/Events/EventHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/EventHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 6569
} | 486 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
// This is an event to hold unimplemented UnityEngine.Event EventType.
// The goal of this is to be able to pass these ev... | UnityCsReference/Modules/UIElements/Core/Events/UIEvent.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/UIEvent.cs",
"repo_id": "UnityCsReference",
"token_count": 790
} | 487 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
/// <summary>
/// Interface used to implement group management for <see cref="IGroupBo... | UnityCsReference/Modules/UIElements/Core/IGroupManager.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/IGroupManager.cs",
"repo_id": "UnityCsReference",
"token_count": 915
} | 488 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using Unity.Profiling;
namespace UnityEngine.UIElements.Layout;
interface ILayoutProcessor
{
void Calculat... | UnityCsReference/Modules/UIElements/Core/Layout/LayoutProcessor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/LayoutProcessor.cs",
"repo_id": "UnityCsReference",
"token_count": 1476
} | 489 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements.Layout;
enum LayoutJustify
{
FlexStart,
Center,
FlexEnd,
SpaceBetween,
SpaceAround,
SpaceEvenly,
}
| UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutJustify.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutJustify.cs",
"repo_id": "UnityCsReference",
"token_count": 109
} | 490 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Describes a MouseButton.
/// </summary>
public enum MouseButton
{
/// <summary>
... | UnityCsReference/Modules/UIElements/Core/MouseButton.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/MouseButton.cs",
"repo_id": "UnityCsReference",
"token_count": 255
} | 491 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEngine.UIElements
{
static class ProjectionUtils
{
// Returns a matrix that maps (left, bottom, near) to (-1, -1,... | UnityCsReference/Modules/UIElements/Core/ProjectionUtils.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/ProjectionUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 489
} | 492 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Profiling;
namespace UnityEngine.UIElements.UIR
{
/// <summary>
/// This class manages a vertical atlas of horizontal GradientSet... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRGradientSettingsAtlas.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRGradientSettingsAtlas.cs",
"repo_id": "UnityCsReference",
"token_count": 3869
} | 493 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Profiling;
using UnityEngine.UIElements.UIR;
namespace UnityEngine.UIElements
{
internal class UIRRepaintUpdater : BaseVisualTreeUpda... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs",
"repo_id": "UnityCsReference",
"token_count": 4331
} | 494 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
// All values are milliseconds
// notes on precision:
// the event w... | UnityCsReference/Modules/UIElements/Core/Scheduler.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Scheduler.cs",
"repo_id": "UnityCsReference",
"token_count": 6930
} | 495 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
/******************************************************************************/
//
// DO NOT MODIFY
// This file has been gene... | UnityCsReference/Modules/UIElements/Core/Style/Generated/IStyle.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/Generated/IStyle.cs",
"repo_id": "UnityCsReference",
"token_count": 6317
} | 496 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEngine.Scripting;
using UnityEngine.TextCore.Text;
namespace UnityEngine.UIEleme... | UnityCsReference/Modules/UIElements/Core/Style/InlineStyleAccess.PropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/InlineStyleAccess.PropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 2682
} | 497 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Profiling;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
[VisibleToOtherModules("UnityEditor.UIBuilderModule")]
... | UnityCsReference/Modules/UIElements/Core/Style/StyleDataRef.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleDataRef.cs",
"repo_id": "UnityCsReference",
"token_count": 1646
} | 498 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
using UnityEngine.Scripting;
namespace UnityEngine.UIElements
{
class StyleValuePropertyBag<TContainer, TValue> : ContainerPropertyBag<... | UnityCsReference/Modules/UIElements/Core/Style/StyleValue.PropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleValue.PropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 536
} | 499 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
[Serializable]
[VisibleToOtherModules("UnityEditor.UIBuilderModule")]
inte... | UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleProperty.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleProperty.cs",
"repo_id": "UnityCsReference",
"token_count": 771
} | 500 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
[VisibleToOtherModules("UnityEditor.UIBuilderModule")]
internal enum StyleValu... | UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleValueFunction.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleValueFunction.cs",
"repo_id": "UnityCsReference",
"token_count": 859
} | 501 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
[VisibleToOtherModules("UnityEditor.UIBuilderModule")]
internal class TextSelectingManipulat... | UnityCsReference/Modules/UIElements/Core/Text/TextSelectingManipulator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Text/TextSelectingManipulator.cs",
"repo_id": "UnityCsReference",
"token_count": 5146
} | 502 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
[VisibleToOtherModules("UnityEditor.UIBuilderModule")]
class EnumFieldValueDecoratorAttribut... | UnityCsReference/Modules/UIElements/Core/UXML/FieldRenderingAttributes.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UXML/FieldRenderingAttributes.cs",
"repo_id": "UnityCsReference",
"token_count": 592
} | 503 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Assertions;
using UnityEngine.Bindings;
using UnityEngine.Pool;
namespace UnityEngine.UIElements
... | UnityCsReference/Modules/UIElements/Core/UXML/VisualElementAsset.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UXML/VisualElementAsset.cs",
"repo_id": "UnityCsReference",
"token_count": 2447
} | 504 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
/// <summary>
/// Represents a scheduled task ... | UnityCsReference/Modules/UIElements/Core/VisualElementScheduler.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/VisualElementScheduler.cs",
"repo_id": "UnityCsReference",
"token_count": 5794
} | 505 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace UnityEngine.UIElements;
/// <summary>
/... | UnityCsReference/Modules/UIElements/Managed/VisualNodeChildren.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Managed/VisualNodeChildren.cs",
"repo_id": "UnityCsReference",
"token_count": 1263
} | 506 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements;
/// <summary>
/// The <see cref="VisualPanelHand... | UnityCsReference/Modules/UIElements/ScriptBindings/VisualPanelHandle.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/ScriptBindings/VisualPanelHandle.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 632
} | 507 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Bindings;
abstract class SerializedObjectBindingToBaseField<TValue, TField> : Serial... | UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectBindingToBaseField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectBindingToBaseField.cs",
"repo_id": "UnityCsReference",
"token_count": 2694
} | 508 |
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