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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { // Must be in sync with enum in ParticleSystemCurves.h internal enum MinMaxGradientState { k_Color ...
UnityCsReference/Modules/ParticleSystemEditor/SerializedMinMaxGradient.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [RequireComponent(typeof(Rigidbody))] [NativeHeader("Modules/Physics/CharacterJoint.h")] [NativeCla...
UnityCsReference/Modules/Physics/ScriptBindings/CharacterJoint.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/CharacterJoint.bindings.cs", "repo_id": "UnityCsReference", "token_count": 371 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using Unity.Collections.LowLevel.Unsafe; namespace UnityEngine.LowLevelPhysics { public interface IGeometry...
UnityCsReference/Modules/Physics/ScriptBindings/PhysicsGeometry.bindings.cs/0
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411
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(CapsuleCollider2D))] [CanEditMultipleObjects] class CapsuleCollider2DEditor : Collider2...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CapsuleCollider2DEditor.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CapsuleCollider2DEditor.cs", "repo_id": "UnityCsReference", "token_count": 459 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor.AnimatedValues; namespace UnityEditor { /// <summary> /// Prompts...
UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/AreaEffector2DEditor.cs/0
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413
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(WheelJoint2D))] [CanEditMultipleObjects] internal class WheelJoint2DEdito...
UnityCsReference/Modules/Physics2DEditor/Managed/Joints/WheelJoint2DEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.EditorTools; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(ConfigurableJoint)), CanEditMultipleObjects] class Configura...
UnityCsReference/Modules/PhysicsEditor/ConfigurableJointEditor.cs/0
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415
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.EditorTools; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor { [EditorTool("Edit Sphere Collider", typeof(SphereCo...
UnityCsReference/Modules/PhysicsEditor/SphereColliderEditor.cs/0
{ "file_path": "UnityCsReference/Modules/PhysicsEditor/SphereColliderEditor.cs", "repo_id": "UnityCsReference", "token_count": 1143 }
416
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.AssetImporters; using UnityEditor.Search; using UnityEngine; using UnityEngine....
UnityCsReference/Modules/PresetsUIEditor/PresetSelector.cs/0
{ "file_path": "UnityCsReference/Modules/PresetsUIEditor/PresetSelector.cs", "repo_id": "UnityCsReference", "token_count": 12033 }
417
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections; using UnityEngine; namespace Unity.Profiling.Editor.UI { class BottlenecksChartViewModel : IDisposable { pub...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Data/BottlenecksChartViewModel.cs/0
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418
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using Unity.Profiling; using UnityEngine.UIElements; namespace UnityEditor.Profiling.ModuleEdito...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/ModuleDetailsViewController.cs/0
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419
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using UnityEditor; using UnityEditor.Profiling; using UnityEditor.MPE; using System.Collections.Generic; using System.Collections.O...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerFrameViewBase.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerFrameViewBase.cs", "repo_id": "UnityCsReference", "token_count": 13859 }
420
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling; using Unity.Profiling.Editor; using UnityEditor; using UnityEditor.Profiling; using UnityEngi...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/FileIOProfilerModule.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Collections.ObjectModel; using Unity.Profiling.Editor; using UnityEditor; using UnityEditor.Profiling; ...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/ProfilerModuleBase.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using Unity.Profiling.Editor; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Profiling { [UIFramework...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModulesDropdownWindow.cs/0
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423
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditorInternal; using UnityEngine; namespace UnityEditor.Profiling { internal enum ProfilerEditorTargetMode { Playmode, ...
UnityCsReference/Modules/ProfilerEditor/Public/ProfilerSettings.cs/0
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424
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties.Internal; namespace Unity.Properties { /// <summary> /// Scope for using a given set...
UnityCsReference/Modules/Properties/Runtime/Properties/AttributesScope.cs/0
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425
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace Unity.Properties { /// <summary> /// A <see cref="IPropertyBag{T}"/> implementation for a generic key/value pai...
UnityCsReference/Modules/Properties/Runtime/PropertyBags/KeyValuePairPropertyBag.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/KeyValuePairPropertyBag.cs", "repo_id": "UnityCsReference", "token_count": 1349 }
426
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace Unity.Properties { /// <summary> /// Helper visitor to visit a single property using a specified ...
UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/PathVisitor.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/PathVisitor.cs", "repo_id": "UnityCsReference", "token_count": 2868 }
427
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License //#define DEBUG_INDEXING using System; using System.Collections.Generic; using System.IO; using System.Linq; using Unity.Profiling; using UnityEditor; using UnityE...
UnityCsReference/Modules/QuickSearch/Editor/Indexing/ObjectIndexer.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/Indexing/ObjectIndexer.cs", "repo_id": "UnityCsReference", "token_count": 14497 }
428
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using System.IO; namespace UnityEditor.Search.Providers { static class AdbProvider { ...
UnityCsReference/Modules/QuickSearch/Editor/Providers/AdbProvider.cs/0
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429
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text.RegularExpressions; using Un...
UnityCsReference/Modules/QuickSearch/Editor/Providers/StaticMethodProvider.cs/0
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430
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; namespace UnityEditor.Search { struct QueryMarkerArgument { public StringView rawText; ...
UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QueryMarker.cs/0
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431
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Search { /// <summary> /// A QueryError holds the definition of a query parsing error. /// </summary> public class QueryError ...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryError.cs/0
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432
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Search.Providers; using UnityEditor.SearchService; using UnityEngine; using Obj...
UnityCsReference/Modules/QuickSearch/Editor/SearchEngines/SearchEngines.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchEngines/SearchEngines.cs", "repo_id": "UnityCsReference", "token_count": 5327 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using System.Text.RegularExpressions; using System.Collections.Generic; using System.ComponentModel; namespace UnityEditor.Search { static p...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/QueryEvaluator.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/QueryEvaluator.cs", "repo_id": "UnityCsReference", "token_count": 2437 }
434
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using System.Reflection; using UnityEngine; using System.Text.RegularExpressions; namespace Unit...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpressionEvaluator.cs/0
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435
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.Search { class SearchTemplateAttribute : Attribute ...
UnityCsReference/Modules/QuickSearch/Editor/SearchQuery/SearchTemplateAttribute.cs/0
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436
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { public interface ITableView { boo...
UnityCsReference/Modules/QuickSearch/Editor/Table/ITableView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Search; namespace UnityEditor.Search { static class Sea...
UnityCsReference/Modules/QuickSearch/Editor/UI/SearchViewState.cs/0
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438
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { class SearchQueryBuilderView : Sear...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchQueryBuilderView.cs/0
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439
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Threading; namespace UnityEditor.Search { class RetriableOperation<T> where T : Exception { public const uint DefaultRet...
UnityCsReference/Modules/QuickSearch/Editor/Utilities/RetriableOperation.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using JetBrains.Annotations; using UnityEngine; namespace UnityEditor.SceneTemplate { class SceneTemplatePreferences { ...
UnityCsReference/Modules/SceneTemplateEditor/SceneTemplatePreferences.cs/0
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441
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { using LinkAccessorKind = BlockLinkOverrideInt...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockLinkOverride.bindings.cs/0
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442
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/F...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/FunctionParameter.bindings.cs/0
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443
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/S...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderAttributeParameter.bindings.cs/0
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444
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine.Bindings; using System.Globalization; namespace UnityEngine { ...
UnityCsReference/Modules/SharedInternals/UnityString.cs/0
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445
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Text; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.ShortcutManagement { [Serializab...
UnityCsReference/Modules/ShortcutManagerEditor/KeyCombination.cs/0
{ "file_path": "UnityCsReference/Modules/ShortcutManagerEditor/KeyCombination.cs", "repo_id": "UnityCsReference", "token_count": 10293 }
446
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEditor { [NativeType("Modules/SketchUpEditor/SketchUpImport...
UnityCsReference/Modules/SketchUpEditor/Mono/SketchUp.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/SketchUpEditor/Mono/SketchUp.bindings.cs", "repo_id": "UnityCsReference", "token_count": 679 }
447
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; namespace UnityEditor.StyleSheets { ...
UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleSheetBuilderHelper.cs/0
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448
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { [Obsolete("Use SubsystemWithProvider instead.", false)] public abstract class Subsystem : ISubsystem { ab...
UnityCsReference/Modules/Subsystems/Subsystem.deprecated.cs/0
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449
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Rendering; namespace UnityEngine { partial class Terrain { [Obsolete("Enum type MaterialType is not used any more."...
UnityCsReference/Modules/Terrain/Public/Terrain.deprecated.cs/0
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450
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEditor; using UnityEngine; using UnityEditor.Overlays; using ...
UnityCsReference/Modules/TerrainEditor/Overlays/ToolEditors.cs/0
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451
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.TerrainTools; namespace UnityEditor { internal class TerrainModificationProcessor : AssetModificationProcessor { ...
UnityCsReference/Modules/TerrainEditor/Utilities/TerrainEditorUtility.cs/0
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452
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; // Allow internal visibility to the following assemblies [assembly: InternalsVisibleTo("Unity.TextMeshPro")] [assembly: Inte...
UnityCsReference/Modules/TextCoreTextEngine/Managed/AssemblyInfo.cs/0
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453
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Text; using UnityEngine.Bindings; using UnityEngine.TextCore.LowLevel; name...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/FontAsset/FontAssetAtlasPopulation.cs/0
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454
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine.Bindings; using UnityEngine.Profiling; using UnityEngine.TextCore.LowLeve...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator.cs/0
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455
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; namespace UnityEngine.TextCore.Text { /// <summary> /// Structure used to track basic XML tags which are binary (on...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextProcessingStacks.cs/0
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456
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.TextCore; namespace UnityEditor.TextCore.Text { [CustomPropertyDrawer(typeof(GlyphRect))] internal class GlyphRectPro...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/GlyphRectPropertyDrawer.cs/0
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457
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.TextCore.Text; namespace UnityEditor.TextCore.Text { internal static class TM_EditorStyl...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCoreEditorUtilities.cs/0
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458
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { public enum FontTextureCase { Dynamic = -2, Unicode = -1, [I...
UnityCsReference/Modules/TextRenderingEditor/TrueTypeFontImporter.bindings.cs/0
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459
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System; using UnityEngine; namespace TreeEditor { /* Perlin noise use example: Perlin perlin = new Perlin(); var value...
UnityCsReference/Modules/TreeEditor/Includes/Perlin.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.AnimatedValues; using UnityEngine; using UnityEngine.Profiling; using UnityEngine.Scripting; using UnityEditor; using UnityEditor.SceneManagement;...
UnityCsReference/Modules/TreeEditor/TreeEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using PackageInfo = UnityEditor.PackageManager.PackageInfo; using System.Linq; using UnityEditor; using UnityEngine; namespace Unity.UI.Builder { static class ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderExternalPackages.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderViewportDragger.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.Pool; using UnityEngine.U...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderBindingUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.UIElements; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderInspectorPrevi...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorPreview.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor; using UnityEngine.UIElements; namespace Unity.UI.Builder { class BuilderAnchorer : BuilderMa...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderAnchorer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.UIElements; using UnityEditor; using UnityEditor.UIElements; u...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Toolbar/BuilderToolbar.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; using System; using UnityEngine; using UnityEngine.UIElements.StyleSheets; namespace Unity.UI.Builder { internal class BuilderSty...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderStyleUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; using UnityEngine; namespace Unity.UI.Builder { internal class BuilderPanner : PointerManipulator { private readonly ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderPanner.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace Unity.U...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/FoldoutField/FoldoutColorField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; namespace Unity.UI.Builder { static class SelectorUtility { public static bool TryC...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/Selector/SelectorUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; namespace Unity.UI.Builder { class PositionSection : V...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/PositionSection.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using System.Text.RegularExpressions; using UnityEngine.UIElements; using UnityEditor; using UnityEngine; namespace Unity.UI.Builder { class...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace Unity.UI.Builder { [Flags] enum TransitionChangeType { None = 0, Property = 1 << 0, Duration = 1 << 1, ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/TransitionChangeType.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text; using UnityEngine.Assertions; using UnityEngine.UIElements; using UnityEngine; using System.IO; u...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/VisualTreeAssetToUXML.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// Context object containing the necessary information to resolve a binding. ...
UnityCsReference/Modules/UIElements/Core/Bindings/BindingContext.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; namespace UnityEngine.UIElements.Internal { class AutoCompletePathVisitor : ITypeVisito...
UnityCsReference/Modules/UIElements/Core/Bindings/Utils/AutoCompletePathVisitor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using UnityEngine.UIElements.Internal; namespace UnityEngine.UIElements { /// <summar...
UnityCsReference/Modules/UIElements/Core/Collections/Controllers/MultiColumnTreeViewController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Internal; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.UIElements { /// <su...
UnityCsReference/Modules/UIElements/Core/Controls/BaseCompositeField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.UIElements { /// <summary> /// Makes a text field ...
UnityCsReference/Modules/UIElements/Core/Controls/FloatField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Provides an Element displaying text. For more information, refer to [[wiki:UIE-uxml-elem...
UnityCsReference/Modules/UIElements/Core/Controls/Label.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using UnityEngine.Internal; namespace UnityEngine.UIElements { /// <summary> /// ...
UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/SortColumnDescriptions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// A control that allows single o...
UnityCsReference/Modules/UIElements/Core/Controls/ToggleButtonGroup/ToggleButtonGroup.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using static UnityEngine.InputForUI.PointerEvent; namespace UnityEngine.UIElements { internal partial class Def...
UnityCsReference/Modules/UIElements/Core/DefaultEventSystem.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements.Experimental { /// <summary> /// A collection of easing curves to be used with ValueAnimations. /// </summary> /// ...
UnityCsReference/Modules/UIElements/Core/EasingCurves.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using UnityEngine.UIElements.Experimental; namespace UnityEngine.UIElements { /// <summary> /// Interf...
UnityCsReference/Modules/UIElements/Core/Events/EventHandler.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { // This is an event to hold unimplemented UnityEngine.Event EventType. // The goal of this is to be able to pass these ev...
UnityCsReference/Modules/UIElements/Core/Events/UIEvent.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.UIElements { /// <summary> /// Interface used to implement group management for <see cref="IGroupBo...
UnityCsReference/Modules/UIElements/Core/IGroupManager.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using Unity.Profiling; namespace UnityEngine.UIElements.Layout; interface ILayoutProcessor { void Calculat...
UnityCsReference/Modules/UIElements/Core/Layout/LayoutProcessor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements.Layout; enum LayoutJustify { FlexStart, Center, FlexEnd, SpaceBetween, SpaceAround, SpaceEvenly, }
UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutJustify.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Describes a MouseButton. /// </summary> public enum MouseButton { /// <summary> ...
UnityCsReference/Modules/UIElements/Core/MouseButton.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEngine.UIElements { static class ProjectionUtils { // Returns a matrix that maps (left, bottom, near) to (-1, -1,...
UnityCsReference/Modules/UIElements/Core/ProjectionUtils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Profiling; namespace UnityEngine.UIElements.UIR { /// <summary> /// This class manages a vertical atlas of horizontal GradientSet...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRGradientSettingsAtlas.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Profiling; using UnityEngine.UIElements.UIR; namespace UnityEngine.UIElements { internal class UIRRepaintUpdater : BaseVisualTreeUpda...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRRepaintUpdater.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { // All values are milliseconds // notes on precision: // the event w...
UnityCsReference/Modules/UIElements/Core/Scheduler.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License /******************************************************************************/ // // DO NOT MODIFY // This file has been gene...
UnityCsReference/Modules/UIElements/Core/Style/Generated/IStyle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEngine.Scripting; using UnityEngine.TextCore.Text; namespace UnityEngine.UIEleme...
UnityCsReference/Modules/UIElements/Core/Style/InlineStyleAccess.PropertyBag.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Profiling; using UnityEngine.Bindings; namespace UnityEngine.UIElements { [VisibleToOtherModules("UnityEditor.UIBuilderModule")] ...
UnityCsReference/Modules/UIElements/Core/Style/StyleDataRef.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; using UnityEngine.Scripting; namespace UnityEngine.UIElements { class StyleValuePropertyBag<TContainer, TValue> : ContainerPropertyBag<...
UnityCsReference/Modules/UIElements/Core/Style/StyleValue.PropertyBag.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.UIElements { [Serializable] [VisibleToOtherModules("UnityEditor.UIBuilderModule")] inte...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleProperty.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.UIElements { [VisibleToOtherModules("UnityEditor.UIBuilderModule")] internal enum StyleValu...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleValueFunction.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.UIElements { [VisibleToOtherModules("UnityEditor.UIBuilderModule")] internal class TextSelectingManipulat...
UnityCsReference/Modules/UIElements/Core/Text/TextSelectingManipulator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.UIElements { [VisibleToOtherModules("UnityEditor.UIBuilderModule")] class EnumFieldValueDecoratorAttribut...
UnityCsReference/Modules/UIElements/Core/UXML/FieldRenderingAttributes.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Assertions; using UnityEngine.Bindings; using UnityEngine.Pool; namespace UnityEngine.UIElements ...
UnityCsReference/Modules/UIElements/Core/UXML/VisualElementAsset.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; namespace UnityEngine.UIElements { /// <summary> /// Represents a scheduled task ...
UnityCsReference/Modules/UIElements/Core/VisualElementScheduler.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace UnityEngine.UIElements; /// <summary> /...
UnityCsReference/Modules/UIElements/Managed/VisualNodeChildren.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine.UIElements; /// <summary> /// The <see cref="VisualPanelHand...
UnityCsReference/Modules/UIElements/ScriptBindings/VisualPanelHandle.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Bindings; abstract class SerializedObjectBindingToBaseField<TValue, TField> : Serial...
UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectBindingToBaseField.cs/0
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