text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Bindings;
namespace UnityEn... | UnityCsReference/Modules/UIElements/Core/Native/TextNative.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Native/TextNative.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1856
} | 500 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Collections;
namespace UnityEngine.UIElements.UIR
{
internal class DetachedAllocator : IDisposable
... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRDetachedAllocator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRDetachedAllocator.cs",
"repo_id": "UnityCsReference",
"token_count": 1229
} | 501 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Unity... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRMeshGenerator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRMeshGenerator.cs",
"repo_id": "UnityCsReference",
"token_count": 40628
} | 502 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using Unity.Jobs.LowLevel.Unsafe;
using Unity.Profiling;
using UnityEngine.UIElements.UIR;
namespace UnityEngi... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 3911
} | 503 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Define a custom style property for an element to be retrieved with <see cref="CustomStyl... | UnityCsReference/Modules/UIElements/Core/Style/CustomStyle.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/CustomStyle.cs",
"repo_id": "UnityCsReference",
"token_count": 1845
} | 504 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
/******************************************************************************/
//
// DO NOT MODIFY
// This file has been gene... | UnityCsReference/Modules/UIElements/Core/Style/Generated/StyleDebug.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/Generated/StyleDebug.cs",
"repo_id": "UnityCsReference",
"token_count": 46415
} | 505 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
/// <summary>
/// Represents the scale applied as ... | UnityCsReference/Modules/UIElements/Core/Style/Scale.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/Scale.cs",
"repo_id": "UnityCsReference",
"token_count": 1338
} | 506 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements.StyleSheets
{
[VisibleToOtherModules("UnityEditor.UIBuilderModu... | UnityCsReference/Modules/UIElements/Core/Style/StylePropertyUtil.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/StylePropertyUtil.cs",
"repo_id": "UnityCsReference",
"token_count": 647
} | 507 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using Unity.Profiling;
using UnityEngine.Assertions;
using UnityEngine.Pool;
using Unit... | UnityCsReference/Modules/UIElements/Core/StylePropertyAnimationSystem.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StylePropertyAnimationSystem.cs",
"repo_id": "UnityCsReference",
"token_count": 35125
} | 508 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using TableType = System.Collections.Generic.Dictionary<string, UnityEngine.UIElements.S... | UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSheet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSheet.cs",
"repo_id": "UnityCsReference",
"token_count": 8132
} | 509 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine.UIElements.StyleSheets.Syntax;
namespace... | UnityCsReference/Modules/UIElements/Core/StyleSheets/Validation/StyleMatcher.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/Validation/StyleMatcher.cs",
"repo_id": "UnityCsReference",
"token_count": 13238
} | 510 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements.StyleSheets;
namespace UnityEngine.UIElements.Experimental
{
/// <summary>
/// Container object used to animate ... | UnityCsReference/Modules/UIElements/Core/Transitions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Transitions.cs",
"repo_id": "UnityCsReference",
"token_count": 14081
} | 511 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
///... | UnityCsReference/Modules/UIElements/Core/UXML/UxmlFactory.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UXML/UxmlFactory.cs",
"repo_id": "UnityCsReference",
"token_count": 6996
} | 512 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
public partial class VisualElement
{
internal static readonly BindingId viewDataKeyProperty = nameof(viewDataKey)... | UnityCsReference/Modules/UIElements/Core/VisualElementBindableProperties.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/VisualElementBindableProperties.cs",
"repo_id": "UnityCsReference",
"token_count": 596
} | 513 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling;
using UnityEngine.Bindings;
using UnityEngine.UIElements.StyleSheets;
namespace UnityEngine.... | UnityCsReference/Modules/UIElements/Core/VisualTreeStyleUpdater.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/VisualTreeStyleUpdater.cs",
"repo_id": "UnityCsReference",
"token_count": 9676
} | 514 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements;
[NativeType(Header = "Modules/UIElements/VisualNodeImguiData.h... | UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeImguiData.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeImguiData.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 153
} | 515 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Bindings;
class SerializedIsExpandedBinding : SerializedObjectBindingPropertyTo... | UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedIsExpandedBinding.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedIsExpandedBinding.cs",
"repo_id": "UnityCsReference",
"token_count": 1337
} | 516 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements.Experimental;
namespace UnityEditor.UIElements.Debugger
{
class EventLogLine
{
public int lineNumber { get; }
... | UnityCsReference/Modules/UIElementsEditor/Debugger/Events/EventLogLine.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/Events/EventLogLine.cs",
"repo_id": "UnityCsReference",
"token_count": 332
} | 517 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Unity.Properties;
using UnityEditor;
using UnityEditorI... | UnityCsReference/Modules/UIElementsEditor/Debugger/StylesDebugger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/StylesDebugger.cs",
"repo_id": "UnityCsReference",
"token_count": 11614
} | 518 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TextCore.Text;
using UnityEngine.UIElements;
using static Unity.Collections.Low... | UnityCsReference/Modules/UIElementsEditor/GameObjects/Inspector/PanelSettingsInspector.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/GameObjects/Inspector/PanelSettingsInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 5092
} | 519 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Jobs;
using Unity.Properties;
using Unity.Properties.Internal;
using UnityEngine.Scripting;
namespace UnityEditor.UIElements
{
static class UIEleme... | UnityCsReference/Modules/UIElementsEditor/UIElementsEditorInitialization.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/UIElementsEditorInitialization.cs",
"repo_id": "UnityCsReference",
"token_count": 362
} | 520 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
[InitializeOnLoad]
internal clas... | UnityCsReference/Modules/UIElementsEditor/UXMLEditorFactories.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/UXMLEditorFactories.cs",
"repo_id": "UnityCsReference",
"token_count": 1425
} | 521 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class EnumFieldSnippet : ElementSnippet<Enum... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/EnumFieldSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/EnumFieldSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 621
} | 522 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class PopupFieldSnippet ... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/PopupFieldSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/PopupFieldSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 605
} | 523 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class Vector2FieldSnippet : ... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/Vector2FieldSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/Vector2FieldSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 569
} | 524 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using System.Collections.Generic;
using UnityEn... | UnityCsReference/Modules/UnityAnalytics/Public/Events/CustomEventData.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityAnalytics/Public/Events/CustomEventData.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 828
} | 525 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEngine.Analytics
{
[RequiredByNativeCode(G... | UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/VRDeviceAnalytics.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/VRDeviceAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 796
} | 526 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.PackageManager.UI.Internal;
namespace UnityEditor.Connect
{
static class ServicesConstants
{
public const int ExploreServicesTopM... | UnityCsReference/Modules/UnityConnectEditor/Common/ServicesConstants.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Common/ServicesConstants.cs",
"repo_id": "UnityCsReference",
"token_count": 185
} | 527 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Analytics;
using UnityEngine;
using UnityEngine.Networking;
namespace UnityEditor.Connect
{
[InitializeOnLoad]
internal cla... | UnityCsReference/Modules/UnityConnectEditor/Services/AnalyticsService.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Services/AnalyticsService.cs",
"repo_id": "UnityCsReference",
"token_count": 1509
} | 528 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections.Generic;
using System;
using System.Reflection;
using UnityEngine.Pool;
using UnityEngine.Analytics;
namespace UnityEd... | UnityCsReference/Modules/UnityEditorAnalyticsEditor/DebuggerEventListHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityEditorAnalyticsEditor/DebuggerEventListHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 1169
} | 529 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Networking
{
public static class UnityWebRequestMultimedia
{
public static UnityWebRequest GetAudioClip(string ... | UnityCsReference/Modules/UnityWebRequestAudio/UnityWebRequestMultimedia.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityWebRequestAudio/UnityWebRequestMultimedia.cs",
"repo_id": "UnityCsReference",
"token_count": 425
} | 530 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEditor.VFX
{
[Re... | UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VFXExpressionNoise.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VFXExpressionNoise.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1179
} | 531 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("VideoTesting")]
[asse... | UnityCsReference/Modules/Video/Public/ScriptBindings/VideoMediaPlayback.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Video/Public/ScriptBindings/VideoMediaPlayback.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 674
} | 532 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UsedByNativeCodeAttribute = UnityEngine.Scripting.UsedByNativeCodeAttribute;
using System.Runtime.CompilerServices;
... | UnityCsReference/Modules/XR/Subsystems/Display/XRDisplaySubsystemDescriptor.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/XR/Subsystems/Display/XRDisplaySubsystemDescriptor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 957
} | 533 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using Unity.Collections;
using UnityEngine.Rendering;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
u... | UnityCsReference/Runtime/2D/Common/ScriptBindings/SpriteDataAccess.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/2D/Common/ScriptBindings/SpriteDataAccess.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4939
} | 534 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using UnityEngine;
namespace UnityEngine.Assertions
{
public static partial class Assert
{
[Conditional(UNI... | UnityCsReference/Runtime/Export/Assertions/Assert/AssertBool.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Assertions/Assert/AssertBool.cs",
"repo_id": "UnityCsReference",
"token_count": 496
} | 535 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using System.Reflection;
using UnityEngine;
namespace Unity.Burst.LowLevel
{
[NativeHeader("Runtime/Burst/Burst.h")]
... | UnityCsReference/Runtime/Export/Burst/BurstCompilerService.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Burst/BurstCompilerService.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 667
} | 536 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.Rendering
{
[RequiredByNativeCode]
[NativeHeader("Runtime/Camer... | UnityCsReference/Runtime/Export/Camera/ScriptableRuntimeReflectionSystemSettings.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Camera/ScriptableRuntimeReflectionSystemSettings.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1112
} | 537 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.ComponentModel;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
using UnityObject = UnityEngine.Ob... | UnityCsReference/Runtime/Export/Director/CameraPlayable.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/CameraPlayable.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1142
} | 538 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
namespace UnityEngine.Playables
{
[Obsolete("DataS... | UnityCsReference/Runtime/Export/Director/PlayableBindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/PlayableBindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1036
} | 539 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Scripting.... | UnityCsReference/Runtime/Export/ExpressionEvaluator.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/ExpressionEvaluator.cs",
"repo_id": "UnityCsReference",
"token_count": 10816
} | 540 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using System.Runtime.CompilerServices;
namespace UnityEngine
{
// Representation of rays.
public partial struct R... | UnityCsReference/Runtime/Export/Geometry/Ray.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Geometry/Ray.cs",
"repo_id": "UnityCsReference",
"token_count": 936
} | 541 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Collections.Low... | UnityCsReference/Runtime/Export/Graphics/GraphicsBuffer.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/GraphicsBuffer.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 8924
} | 542 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using UnityEngine.Scripting;
using UnityEngine.... | UnityCsReference/Runtime/Export/Graphics/Light.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/Light.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3523
} | 543 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Rendering;
using UnityEngine;
namespace UnityEngine.Rendering
{
[Nativ... | UnityCsReference/Runtime/Export/Graphics/RenderingCommandBufferExtensions.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/RenderingCommandBufferExtensions.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 656
} | 544 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
// Key codes returned by Event.keyCode.
// If "Use Physical Keys" is enabled in Input Manager in Project Settings, th... | UnityCsReference/Runtime/Export/Input/KeyCode.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Input/KeyCode.cs",
"repo_id": "UnityCsReference",
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Color key used by Gradi... | UnityCsReference/Runtime/Export/Math/Gradient.bindings.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Events;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Networking.PlayerConnection
{
[MovedFrom("UnityEngine.Ex... | UnityCsReference/Runtime/Export/Networking/PlayerConnection/ConnectionApi.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Networking/PlayerConnection/ConnectionApi.cs",
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using System.Diagnostics;
using UnityEngine;
us... | UnityCsReference/Runtime/Export/Properties/DrivenPropertyManager.bindings.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Rendering
{
public class InvalidImportException : Exception
{
public InvalidImportException(string message)
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
using Unity.Collections;
using Unity.Collections.LowLev... | UnityCsReference/Runtime/Export/RenderPipeline/RendererList.bindings.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Rendering
{
[UsedByNativeCode]
public struct VisibleReflectio... | UnityCsReference/Runtime/Export/RenderPipeline/VisibleReflectionProbe.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/VisibleReflectionProbe.cs",
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttr... | UnityCsReference/Runtime/Export/Scripting/AsyncOperation.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/AsyncOperation.bindings.cs",
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Security;
using UnityEngine.Internal;
namespace UnityEngine
{
[AsyncMethodBuilder(typeof(Awa... | UnityCsReference/Runtime/Export/Scripting/AwaitableT.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using System.Collections.Generic;
using UnityEn... | UnityCsReference/Runtime/Export/Scripting/GameObject.bindings.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Scripting
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Method | AttributeTargets.Event | AttributeTargets.Pr... | UnityCsReference/Runtime/Export/Scripting/RequiredMemberAttribute.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting;
namespace UnityEngine
{
// Waits until next fixed frame rate update function. SA: MonoBehaviour::pref::FixedUpdate.
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using uei = UnityEngine.Internal;
using GraphicsDeviceType = UnityEngine.Rendering.GraphicsDeviceType;
namespace Un... | UnityCsReference/Runtime/Export/Shaders/ComputeShader.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Assertions;
using System.Runtime.InteropServices;
using System;
namespace UnityEngine.Re... | UnityCsReference/Runtime/Export/Shaders/ShaderKeywordSet.bindings.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using JetBrains.Annotations;
using UnityEngine;
using UnityEngine.Bindings;
namespace Unity.IntegerTime
{
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using System.Runtime.CompilerServices;
namespace Unity.Col... | UnityCsReference/Runtime/Export/Unsafe/UnsafeUtilityPatched.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Bindings;
namespace UnityEngine.Windows
{
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using System.Diagnostics;
using UnityEngine.Scripting;
using Unity.Burst;
namespac... | UnityCsReference/Runtime/Jobs/ScriptBindings/Jobs.bindings.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.Bindings
{
[VisibleToOtherModules]
[NativeHeader("Runtime/Scripting/Marshalling/BindingsAllocator.h")]
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Mono.Cecil;
namespace Unity.CecilTools.Extensions
{
public static class ResolutionExtensions
{
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金庸群侠传3D重制版 License
Copyright (c) 2021 金庸群侠传3D重制版
非本项目公开声明授权,不允许使用本工程任何资源和代码。
严禁使用本项目代码或资源进行任何未授权商业行为,否则将上本项目耻辱榜。
The use of any resources or code of this project is not permitted unless authorized by the public statement of this project.
Any unauthorized commercial use of the code or resources of this project is str... | jynew/LICENSE/0 | {
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