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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEngine; using UnityEngine.Scripting; namespace Unit...
UnityCsReference/Editor/Mono/GUI/PackageImport.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using UnityEngine.Serialization; namespace UnityEditor { /// ...
UnityCsReference/Editor/Mono/GUI/Splitter.cs/0
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301
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.IMGUI.Controls; using UnityEngine; using UnityEngine.SceneManagement; namespace UnityEditor { internal class GameObjectTreeViewItem : TreeVie...
UnityCsReference/Editor/Mono/GUI/TreeView/GameObjectTreeViewItem.cs/0
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302
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditorInternal; namespace UnityEditor.IMGUI.Controls { // TreeViewDataSource...
UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewDataSource.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewDataSource.cs", "repo_id": "UnityCsReference", "token_count": 6402 }
303
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { public sealed partial class EditorGUI { internal class VUMeter { static Texture2D s_...
UnityCsReference/Editor/Mono/GUI/VUMeter.cs/0
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304
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Runtime.InteropServices; using System; using UnityEngine.Scripting; using FrameCapture = UnityEngine.Apple.FrameCapture; using Fram...
UnityCsReference/Editor/Mono/GUIView.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUIView.cs", "repo_id": "UnityCsReference", "token_count": 5311 }
305
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using System.Runtime.InteropServices; using UnityEngine; using UnityEditor.Experimental; #pragma warning disable 649 #pra...
UnityCsReference/Editor/Mono/GlobalObjectId.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GlobalObjectId.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2042 }
306
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using UnityEditor.Snap; namespace UnityEditor.IMGUI.Controls { public abstract class PrimitiveBoundsHandle { [Flag...
UnityCsReference/Editor/Mono/Handles/BoundsHandle/PrimitiveBoundsHandle.cs/0
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307
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { public sealed partial class Handles { internal struct ScaleHandleIds { ...
UnityCsReference/Editor/Mono/Handles/ScaleHandle.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Handles/ScaleHandle.cs", "repo_id": "UnityCsReference", "token_count": 5342 }
308
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { internal interface IBuildTarget { // The DesktopPluginImporterExtension.OnPlatformSettingsGUI method and...
UnityCsReference/Editor/Mono/IBuildTarget.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/IBuildTarget.cs", "repo_id": "UnityCsReference", "token_count": 820 }
309
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.AssetImporters; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(IHVImageFormatImporter))] [CanEditMultipleObjects] in...
UnityCsReference/Editor/Mono/ImportSettings/IHVImageFormatImporterInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ImportSettings/IHVImageFormatImporterInspector.cs", "repo_id": "UnityCsReference", "token_count": 2721 }
310
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Text.RegularEx...
UnityCsReference/Editor/Mono/Inspector/AssetBundleNameGUI.cs/0
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311
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.Globalization; using System.Collections.Generic; namespace UnityEditor { internal class AvatarAutoMapper { ...
UnityCsReference/Editor/Mono/Inspector/Avatar/AvatarAutoMapper.cs/0
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312
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.SceneManagement; using UnityEngine.Rendering; using System; namespace UnityEditor { ...
UnityCsReference/Editor/Mono/Inspector/CameraEditorUtils.cs/0
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313
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; namespace UnityEditor.IMGUI.Controls { internal abstract class AdvancedDropdownDataSource { pr...
UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/AdvancedDropdownDataSource.cs/0
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314
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Profiling; using UnityEngine; using UnityEngine.Scripting; using UnityEngine.UI...
UnityCsReference/Editor/Mono/Inspector/Core/InspectorWindow.cs/0
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315
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using Object = UnityEngine.Object; namespace UnityEditor { internal stati...
UnityCsReference/Editor/Mono/Inspector/Core/Utils/InspectorWindowUtils.cs/0
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316
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; namespace UnityEditor { [CustomEditor(typeof(Font))] [CanEditMultipleObjects] internal class FontInspector : Edi...
UnityCsReference/Editor/Mono/Inspector/FontInspector.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { internal class LegacyIlluminShaderGUI : ShaderGUI { public override void OnGUI(MaterialEdi...
UnityCsReference/Editor/Mono/Inspector/LegacyIlluminShaderGUI.cs/0
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318
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEditor; using UnityEditor.Build; using UnityEditorInternal; using UnityEngine.Rende...
UnityCsReference/Editor/Mono/Inspector/MemorySettingsEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/MemorySettingsEditor.cs", "repo_id": "UnityCsReference", "token_count": 11563 }
319
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Build; using UnityEditor.Modules; using UnityEditor.PlatformSupport; using Unit...
UnityCsReference/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsIconsEditor.cs/0
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320
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; using UnityEngine.Rendering; using Object = UnityEngi...
UnityCsReference/Editor/Mono/Inspector/RenderPipelineEditorUtility.cs/0
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321
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using System.Linq; namespace UnityEditor { /** * Internal class for handling the drawing of ShadowCascade splits GUI and ...
UnityCsReference/Editor/Mono/Inspector/ShadowCascadeSplitGUI.cs/0
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322
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; namespace UnityEditor { [CustomEditor(typeof(TextMesh))] [CanEditMultipleObjects] internal class TextMeshInspect...
UnityCsReference/Editor/Mono/Inspector/TextMeshInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/TextMeshInspector.cs", "repo_id": "UnityCsReference", "token_count": 522 }
323
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.UIElements; using UnityEngine.UIElements; using System; namespace UnityEditor.Inspector { internal class ClippingPlanes : ...
UnityCsReference/Editor/Mono/Inspector/VisualElements/ClippingPlanes.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/VisualElements/ClippingPlanes.cs", "repo_id": "UnityCsReference", "token_count": 2273 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using Object = UnityEngine.Object; using UnityEditor; using System.Reflection; using UnityEngine.Bindings; using UnityEditor.Script...
UnityCsReference/Editor/Mono/InternalEditorUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/InternalEditorUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 17241 }
325
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Src/BuildPipeline/ModuleMetadata.h")] inter...
UnityCsReference/Editor/Mono/ModuleMetadata.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ModuleMetadata.bindings.cs", "repo_id": "UnityCsReference", "token_count": 765 }
326
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEditor { [Native...
UnityCsReference/Editor/Mono/MuscleClipUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/MuscleClipUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 912 }
327
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; using UnityEditor.Toolbars; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Overlays { [Flags...
UnityCsReference/Editor/Mono/Overlays/Overlay.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Overlays/Overlay.cs", "repo_id": "UnityCsReference", "token_count": 14586 }
328
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.Overlays { sealed class OverlayPreset : ScriptableObject, ISerializationCallbackReceiver { [...
UnityCsReference/Editor/Mono/Overlays/OverlayPreset.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayPreset.cs", "repo_id": "UnityCsReference", "token_count": 567 }
329
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Text; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Experimental.Rendering; using UnityEditor.Rendering; using UnityE...
UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerHelper.cs/0
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330
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditorInternal; using System.Linq; using UnityEngine.Networking.Pla...
UnityCsReference/Editor/Mono/PlayerConnectionLogReceiver.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlayerConnectionLogReceiver.cs", "repo_id": "UnityCsReference", "token_count": 3528 }
331
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Build; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { public enum tvO...
UnityCsReference/Editor/Mono/PlayerSettingsTVOS.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlayerSettingsTVOS.bindings.cs", "repo_id": "UnityCsReference", "token_count": 4139 }
332
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [InitializeOnLoad] class PrefabInstanceChangedListener { static PrefabInstanceChangedListener() ...
UnityCsReference/Editor/Mono/Prefabs/PrefabInstanceChangedListener.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Prefabs/PrefabInstanceChangedListener.cs", "repo_id": "UnityCsReference", "token_count": 2222 }
333
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine; namespace UnityEditor { internal enum CurveLibraryType { ...
UnityCsReference/Editor/Mono/PresetLibraries/CurvePresetsContentsForPopupWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PresetLibraries/CurvePresetsContentsForPopupWindow.cs", "repo_id": "UnityCsReference", "token_count": 2359 }
334
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.ProjectWindowCallback; using UnityEngine; using System.Collections.Generic; using System.Linq; using System.IO; using System.Text.Re...
UnityCsReference/Editor/Mono/ProjectBrowser/ProjectBrowser.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ProjectBrowser/ProjectBrowser.cs", "repo_id": "UnityCsReference", "token_count": 64763 }
335
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Rendering; namespace UnityEditor.Rendering { /// <sum...
UnityCsReference/Editor/Mono/RenderPipelineResourcesEditorUtils.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/RenderPipelineResourcesEditorUtils.cs", "repo_id": "UnityCsReference", "token_count": 4270 }
336
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.SceneManagement; namespa...
UnityCsReference/Editor/Mono/SceneManagement/StageManager/MainStageHierarchyState.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/MainStageHierarchyState.cs", "repo_id": "UnityCsReference", "token_count": 1773 }
337
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine; using UnityEngineInternal; using UnityEngine.Rendering; using System.T...
UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindow.cs", "repo_id": "UnityCsReference", "token_count": 18105 }
338
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.AnimatedValues; using UnityEditor.ShortcutManagement; using UnityEngine; namespace UnityEditor { class SceneViewMotion { ...
UnityCsReference/Editor/Mono/SceneView/SceneViewMotion.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneView/SceneViewMotion.cs", "repo_id": "UnityCsReference", "token_count": 15466 }
339
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor { [RequiredByNativeCode] [StructL...
UnityCsReference/Editor/Mono/ScriptReloadProperties.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ScriptReloadProperties.cs", "repo_id": "UnityCsReference", "token_count": 2306 }
340
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using UnityEditor.Compilation; using UnityEditor.Utils; using UnityEngine; namespace UnityEditor.S...
UnityCsReference/Editor/Mono/Scripting/Compilers/MicrosoftResponseFileParser.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/Compilers/MicrosoftResponseFileParser.cs", "repo_id": "UnityCsReference", "token_count": 6808 }
341
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using System.Text.RegularExpressions; using Bee.BeeDriver; using Bee.BinLog; using Bee.Serialization; using NiceIO; using ScriptCompilationBuildP...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/PotentiallyUpdatableErrorMessages.cs/0
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342
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Scripting.ScriptCompilation { // Keep in sync with EditorScriptCompilationOptions in native [Flags] enum EditorScri...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/EditorScriptCompilationOptions.cs/0
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343
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Diagnostics; using System.Linq; using UnityEditor.Scripting.Compilers; using UnityEditor.Compilation; using UnityEdit...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/ScriptAssembly.cs/0
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344
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.UIElements; using Object = UnityEngine.Object; namespace UnityEditor.SearchService { // Defau...
UnityCsReference/Editor/Mono/Search/LegacyImplementations.cs/0
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345
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Serializ...
UnityCsReference/Editor/Mono/SerializedProperty.bindings.cs/0
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346
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEditor.Rendering; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Rendering; using U...
UnityCsReference/Editor/Mono/ShaderUtil.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ShaderUtil.bindings.cs", "repo_id": "UnityCsReference", "token_count": 7351 }
347
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor { // Static Editor Flags [Flags] public enum StaticEditorFlags { // Considered static for lightmapping....
UnityCsReference/Editor/Mono/StaticEditorFlags.cs/0
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348
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Actions; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.EditorTools { [EditorToolContext, Icon(k_IconPath)] publi...
UnityCsReference/Editor/Mono/Tools/GameObjectToolContext.cs/0
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349
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using UnityEngine; namespace UnityEditor { // NOTE : C...
UnityCsReference/Editor/Mono/TypeSystem/UnityType.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/TypeSystem/UnityType.cs", "repo_id": "UnityCsReference", "token_count": 2038 }
350
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEngine; using UnityEngine.Internal; using UnityEngine.UIElements; namespace Unit...
UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/SearchFieldBase.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/SearchFieldBase.cs", "repo_id": "UnityCsReference", "token_count": 3589 }
351
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { internal class EditorGenericDropdownMenuWindowContent : PopupWindowContent ...
UnityCsReference/Editor/Mono/UIElements/GenericDropdownMenuWindowContent.cs/0
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352
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using UnityEditor.Experimental; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.UI...
UnityCsReference/Editor/Mono/UIElements/UIElementsEditorUtility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/UIElementsEditorUtility.cs", "repo_id": "UnityCsReference", "token_count": 5632 }
353
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; namespace UnityEditor.Utils { static class DirectoryExtensions { public static void DeleteRecursive(this string directoryPath) ...
UnityCsReference/Editor/Mono/Utils/DirectoryExtensions.cs/0
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354
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Rendering; using System; using BuildTargetDiscovery = UnityEditor.BuildTargetDiscovery; using TargetAttributes = UnityEditor.Bu...
UnityCsReference/Editor/Mono/Utils/PerformanceChecks.cs/0
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355
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.VersionControl { public interface ISettingsInspectorExtension { void OnInspectorGUI(); } }
UnityCsReference/Editor/Mono/VersionControl/Common/ISettingsInspectorExtension.cs/0
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356
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.VersionControl; namespace UnityEditorInternal.VersionControl { // Menu used when right clicking on change lists only. As they are single sel...
UnityCsReference/Editor/Mono/VersionControl/UI/VCMenuChange.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/VersionControl/UI/VCMenuChange.cs", "repo_id": "UnityCsReference", "token_count": 2386 }
357
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEditor.VersionControl { [NativeType...
UnityCsReference/Editor/Mono/VersionControl/VCTask.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/VersionControl/VCTask.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1160 }
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// // File autogenerated from Include/C/Baselib_WakeupFallbackStrategy.h // using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using size_t = System.UIntPtr; namespace Unity.Baselib.LowLevel { [NativeHeader("baselib/CSharp/BindingsUnity/Baselib_WakeupFallbackStrategy.gen.binding.h")] ...
UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_WakeupFallbackStrategy.gen.binding.cs/0
{ "file_path": "UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_WakeupFallbackStrategy.gen.binding.cs", "repo_id": "UnityCsReference", "token_count": 580 }
359
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using Unity.Jobs; using UnityEngine.Bindings;...
UnityCsReference/Modules/AI/NavMeshExperimental.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AI/NavMeshExperimental.bindings.cs", "repo_id": "UnityCsReference", "token_count": 8500 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Accessibility; /// <summary> /// Provides access to the accessibility settings for the current platform. /// </summary> /// <r...
UnityCsReference/Modules/Accessibility/Managed/AccessibilitySettings.cs/0
{ "file_path": "UnityCsReference/Modules/Accessibility/Managed/AccessibilitySettings.cs", "repo_id": "UnityCsReference", "token_count": 1023 }
361
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.AdaptivePerformance { [UnityEngine.Internal.ExcludeFr...
UnityCsReference/Modules/AdaptivePerformance/Editor/AdaptivePerformanceInstaller.cs/0
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362
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] [Obsolete("Use AnimatorClipI...
UnityCsReference/Modules/Animation/Managed/Animator.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/Managed/Animator.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 491 }
363
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; using UnityObject = UnityEngine.Object; namespace UnityEngine....
UnityCsReference/Modules/Animation/ScriptBindings/AnimationMixerPlayable.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationMixerPlayable.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1118 }
364
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Col...
UnityCsReference/Modules/Animation/ScriptBindings/AnimatorOverrideController.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimatorOverrideController.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2350 }
365
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine; using UnityEngine.Scripting; us...
UnityCsReference/Modules/AssetBundle/Managed/AssetBundle.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AssetBundle/Managed/AssetBundle.bindings.cs", "repo_id": "UnityCsReference", "token_count": 6860 }
366
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using UnityEngine; namespace UnityEditor { internal partial clas...
UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/ArtifactDifferenceReporterTesting.cs/0
{ "file_path": "UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/ArtifactDifferenceReporterTesting.cs", "repo_id": "UnityCsReference", "token_count": 1119 }
367
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor.AssetImporters; using UnityEngine; using Object = UnityEngine....
UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterMaterialEditor.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterMaterialEditor.cs", "repo_id": "UnityCsReference", "token_count": 17068 }
368
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Runtime.InteropServices; using UnityEditor.Utils; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor ...
UnityCsReference/Modules/AssetPipelineEditor/Public/RuleSetCache.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/RuleSetCache.bindings.cs", "repo_id": "UnityCsReference", "token_count": 472 }
369
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; namespace UnityEngine.Audio { [NativeHeader("Modules/Audio/...
UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioPlayableOutput.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioPlayableOutput.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1245 }
370
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Scripting; using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; //TODO: This entire file can be ...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildCompression.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildCompression.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 847 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor.Build.Content...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/ObjectIdentifier.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/ObjectIdentifier.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2068 }
372
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.IMGUI.Controls; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Build.Profile.Elements { internal c...
UnityCsReference/Modules/BuildProfileEditor/Elements/BuildProfileSceneList.cs/0
{ "file_path": "UnityCsReference/Modules/BuildProfileEditor/Elements/BuildProfileSceneList.cs", "repo_id": "UnityCsReference", "token_count": 836 }
373
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Build.Reporting { [Flags] internal enum BuildType { Player = 1, AssetBundle = 2 } }
UnityCsReference/Modules/BuildReportingEditor/Managed/BuildType.cs/0
{ "file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/BuildType.cs", "repo_id": "UnityCsReference", "token_count": 113 }
374
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { public enum ClusterInputType { Button = 0, Axis = 1, Tracker = 2,...
UnityCsReference/Modules/ClusterInput/ClusterInput.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ClusterInput/ClusterInput.bindings.cs", "repo_id": "UnityCsReference", "token_count": 539 }
375
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor.DeviceSimulation { internal class DeviceI...
UnityCsReference/Modules/DeviceSimulatorEditor/DeviceInfo/DeviceInfoAsset.cs/0
{ "file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/DeviceInfo/DeviceInfoAsset.cs", "repo_id": "UnityCsReference", "token_count": 1195 }
376
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine.Rendering; namespace UnityEditor.DeviceSimulation { /// <summary> /// This class contains a subset of pl...
UnityCsReference/Modules/DeviceSimulatorEditor/SimulatorPlayerSettings.cs/0
{ "file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/SimulatorPlayerSettings.cs", "repo_id": "UnityCsReference", "token_count": 879 }
377
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Threading; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.S...
UnityCsReference/Modules/Director/ScriptBindings/PlayableSystems.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Director/ScriptBindings/PlayableSystems.bindings.cs", "repo_id": "UnityCsReference", "token_count": 3077 }
378
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { [EditorToolbarElement("Editor Utility/Layout", typeof(DefaultMainToolbar))] ...
UnityCsReference/Modules/EditorToolbar/ToolbarElements/LayoutDropdown.cs/0
{ "file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/LayoutDropdown.cs", "repo_id": "UnityCsReference", "token_count": 755 }
379
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Experimental.GraphView { public enum Direction { Input = 0, Output = 1 } }
UnityCsReference/Modules/GraphViewEditor/Direction.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Direction.cs", "repo_id": "UnityCsReference", "token_count": 100 }
380
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Internal; using UnityEngine.UIElements; namespace UnityEditor.Experimental.Gra...
UnityCsReference/Modules/GraphViewEditor/Elements/Pill.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Pill.cs", "repo_id": "UnityCsReference", "token_count": 3291 }
381
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public interface ISelectable { bool IsSelectable();...
UnityCsReference/Modules/GraphViewEditor/ISelectable.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/ISelectable.cs", "repo_id": "UnityCsReference", "token_count": 194 }
382
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public enum EventPropagation ...
UnityCsReference/Modules/GraphViewEditor/Manipulators/ShortcutHandler.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/ShortcutHandler.cs", "repo_id": "UnityCsReference", "token_count": 768 }
383
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [RequireComponent(typeof(Transform))] [NativeHeader("Modules/Grid/Public/GridMarshalling.h")] [Nati...
UnityCsReference/Modules/Grid/ScriptBindings/Grid.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Grid/ScriptBindings/Grid.bindings.cs", "repo_id": "UnityCsReference", "token_count": 634 }
384
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; namespace Unity.Hierarchy { /// <summary> /// Represent an enumerable of <see cref="HierarchyNode"/> w...
UnityCsReference/Modules/HierarchyCore/Managed/HierarchyViewNodesEnumerable.cs/0
{ "file_path": "UnityCsReference/Modules/HierarchyCore/Managed/HierarchyViewNodesEnumerable.cs", "repo_id": "UnityCsReference", "token_count": 1974 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; // Make internal visible to UIElements module. [assembly: InternalsVisibleTo("UnityEngine.UIElementsModule")] [assembly: Int...
UnityCsReference/Modules/IMGUI/AssemblyInfo.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/AssemblyInfo.cs", "repo_id": "UnityCsReference", "token_count": 253 }
386
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { // The GUILayout class is the interface for Unity gui with automatic layout. public partial class GUILayout { ...
UnityCsReference/Modules/IMGUI/GUILayout.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/GUILayout.cs", "repo_id": "UnityCsReference", "token_count": 16173 }
387
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Modules/IMGUI/GUIState.h")] [VisibleToOtherModules("UnityEngine.UIElements...
UnityCsReference/Modules/IMGUI/ObjectGUIState.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/ObjectGUIState.bindings.cs", "repo_id": "UnityCsReference", "token_count": 563 }
388
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.IntegerTime; using UnityEngine.Bindings; namespace UnityEngine.InputForUI { /// <summary> /// Use this event to improve text input UX by showin...
UnityCsReference/Modules/InputForUI/Events/IMECompositionEvent.cs/0
{ "file_path": "UnityCsReference/Modules/InputForUI/Events/IMECompositionEvent.cs", "repo_id": "UnityCsReference", "token_count": 436 }
389
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Modules/JSONSerializeEditor/EditorJsonUtility.bindings.h")] public static ...
UnityCsReference/Modules/JSONSerializeEditor/EditorJsonUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/JSONSerializeEditor/EditorJsonUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 537 }
390
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Licensing.UI.Events.Text; namespace UnityEditor.Licensing.UI.Events.Buttons; class OpenUnityHubButton : TemplateEventsButton { ...
UnityCsReference/Modules/Licensing/UI/Events/Buttons/OpenUnityHubButton.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Buttons/OpenUnityHubButton.cs", "repo_id": "UnityCsReference", "token_count": 309 }
391
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Events.Buttons; using UnityEditor.Licensing.UI.Events.Handlers; using Unity...
UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseExpiredWindowContents.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseExpiredWindowContents.cs", "repo_id": "UnityCsReference", "token_count": 456 }
392
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.Licensing.UI.Helper; static class Utils { public static string GetOxfordCommaString(IList<string> word...
UnityCsReference/Modules/Licensing/UI/Helper/Utils.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Helper/Utils.cs", "repo_id": "UnityCsReference", "token_count": 566 }
393
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Multiplayer.Internal; using UnityEngine.Scripting; using UnityEngine.UIElements; usin...
UnityCsReference/Modules/MultiplayerEditor/Managed/EditorMultiplayerManager.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/MultiplayerEditor/Managed/EditorMultiplayerManager.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1151 }
394
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi...
UnityCsReference/Modules/PackageManager/Editor/Managed/GitInfo.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/GitInfo.cs", "repo_id": "UnityCsReference", "token_count": 381 }
395
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.ObjectModel; namespace UnityEditor.PackageManager { internal class ProgressUpdateEventArgs { public ReadOnly...
UnityCsReference/Modules/PackageManager/Editor/Managed/ProgressUpdateEventArgs.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/ProgressUpdateEventArgs.cs", "repo_id": "UnityCsReference", "token_count": 173 }
396
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.PackageManager.Requests { [Serializable] public sealed class RemoveRequest : Request { [...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/RemoveRequest.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/RemoveRequest.cs", "repo_id": "UnityCsReference", "token_count": 422 }
397
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager { internal enum SignatureStatus { Unchecked, Valid, Invalid, Unsigned, Error ...
UnityCsReference/Modules/PackageManager/Editor/Managed/SignatureStatus.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/SignatureStatus.cs", "repo_id": "UnityCsReference", "token_count": 126 }
398
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor.PackageManager.UI { internal interface IPackageActionMenu : IExtension { string text { get; set; } ...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IPackageActionMenu.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IPackageActionMenu.cs", "repo_id": "UnityCsReference", "token_count": 158 }
399