text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using UnityEngine.Scripting;
namespace Unit... | UnityCsReference/Editor/Mono/GUI/PackageImport.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/PackageImport.cs",
"repo_id": "UnityCsReference",
"token_count": 9326
} | 300 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Serialization;
namespace UnityEditor
{
/// ... | UnityCsReference/Editor/Mono/GUI/Splitter.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/Splitter.cs",
"repo_id": "UnityCsReference",
"token_count": 12778
} | 301 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace UnityEditor
{
internal class GameObjectTreeViewItem : TreeVie... | UnityCsReference/Editor/Mono/GUI/TreeView/GameObjectTreeViewItem.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/GameObjectTreeViewItem.cs",
"repo_id": "UnityCsReference",
"token_count": 1219
} | 302 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditorInternal;
namespace UnityEditor.IMGUI.Controls
{
// TreeViewDataSource... | UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewDataSource.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewDataSource.cs",
"repo_id": "UnityCsReference",
"token_count": 6402
} | 303 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
public sealed partial class EditorGUI
{
internal class VUMeter
{
static Texture2D s_... | UnityCsReference/Editor/Mono/GUI/VUMeter.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/VUMeter.cs",
"repo_id": "UnityCsReference",
"token_count": 3132
} | 304 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Runtime.InteropServices;
using System;
using UnityEngine.Scripting;
using FrameCapture = UnityEngine.Apple.FrameCapture;
using Fram... | UnityCsReference/Editor/Mono/GUIView.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUIView.cs",
"repo_id": "UnityCsReference",
"token_count": 5311
} | 305 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEditor.Experimental;
#pragma warning disable 649
#pra... | UnityCsReference/Editor/Mono/GlobalObjectId.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GlobalObjectId.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2042
} | 306 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using UnityEditor.Snap;
namespace UnityEditor.IMGUI.Controls
{
public abstract class PrimitiveBoundsHandle
{
[Flag... | UnityCsReference/Editor/Mono/Handles/BoundsHandle/PrimitiveBoundsHandle.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Handles/BoundsHandle/PrimitiveBoundsHandle.cs",
"repo_id": "UnityCsReference",
"token_count": 6442
} | 307 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor
{
public sealed partial class Handles
{
internal struct ScaleHandleIds
{
... | UnityCsReference/Editor/Mono/Handles/ScaleHandle.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Handles/ScaleHandle.cs",
"repo_id": "UnityCsReference",
"token_count": 5342
} | 308 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
internal interface IBuildTarget
{
// The DesktopPluginImporterExtension.OnPlatformSettingsGUI method and... | UnityCsReference/Editor/Mono/IBuildTarget.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/IBuildTarget.cs",
"repo_id": "UnityCsReference",
"token_count": 820
} | 309 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.AssetImporters;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(IHVImageFormatImporter))]
[CanEditMultipleObjects]
in... | UnityCsReference/Editor/Mono/ImportSettings/IHVImageFormatImporterInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ImportSettings/IHVImageFormatImporterInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 2721
} | 310 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Text.RegularEx... | UnityCsReference/Editor/Mono/Inspector/AssetBundleNameGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/AssetBundleNameGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 3839
} | 311 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using System.Globalization;
using System.Collections.Generic;
namespace UnityEditor
{
internal class AvatarAutoMapper
{
... | UnityCsReference/Editor/Mono/Inspector/Avatar/AvatarAutoMapper.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Avatar/AvatarAutoMapper.cs",
"repo_id": "UnityCsReference",
"token_count": 22972
} | 312 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.SceneManagement;
using UnityEngine.Rendering;
using System;
namespace UnityEditor
{
... | UnityCsReference/Editor/Mono/Inspector/CameraEditorUtils.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/CameraEditorUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 10773
} | 313 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.IMGUI.Controls
{
internal abstract class AdvancedDropdownDataSource
{
pr... | UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/AdvancedDropdownDataSource.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/AdvancedDropdownDataSource.cs",
"repo_id": "UnityCsReference",
"token_count": 2601
} | 314 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Profiling;
using UnityEngine;
using UnityEngine.Scripting;
using UnityEngine.UI... | UnityCsReference/Editor/Mono/Inspector/Core/InspectorWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/InspectorWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 10303
} | 315 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Object = UnityEngine.Object;
namespace UnityEditor
{
internal stati... | UnityCsReference/Editor/Mono/Inspector/Core/Utils/InspectorWindowUtils.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/Utils/InspectorWindowUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 3281
} | 316 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
namespace UnityEditor
{
[CustomEditor(typeof(Font))]
[CanEditMultipleObjects]
internal class FontInspector : Edi... | UnityCsReference/Editor/Mono/Inspector/FontInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/FontInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 385
} | 317 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor
{
internal class LegacyIlluminShaderGUI : ShaderGUI
{
public override void OnGUI(MaterialEdi... | UnityCsReference/Editor/Mono/Inspector/LegacyIlluminShaderGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/LegacyIlluminShaderGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 266
} | 318 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;
using UnityEditorInternal;
using UnityEngine.Rende... | UnityCsReference/Editor/Mono/Inspector/MemorySettingsEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/MemorySettingsEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 11563
} | 319 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Build;
using UnityEditor.Modules;
using UnityEditor.PlatformSupport;
using Unit... | UnityCsReference/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsIconsEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsIconsEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 13847
} | 320 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Rendering;
using Object = UnityEngi... | UnityCsReference/Editor/Mono/Inspector/RenderPipelineEditorUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/RenderPipelineEditorUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 3104
} | 321 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using System.Linq;
namespace UnityEditor
{
/**
* Internal class for handling the drawing of ShadowCascade splits GUI and ... | UnityCsReference/Editor/Mono/Inspector/ShadowCascadeSplitGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/ShadowCascadeSplitGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 4986
} | 322 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
namespace UnityEditor
{
[CustomEditor(typeof(TextMesh))]
[CanEditMultipleObjects]
internal class TextMeshInspect... | UnityCsReference/Editor/Mono/Inspector/TextMeshInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/TextMeshInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 522
} | 323 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
using System;
namespace UnityEditor.Inspector
{
internal class ClippingPlanes : ... | UnityCsReference/Editor/Mono/Inspector/VisualElements/ClippingPlanes.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/VisualElements/ClippingPlanes.cs",
"repo_id": "UnityCsReference",
"token_count": 2273
} | 324 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using Object = UnityEngine.Object;
using UnityEditor;
using System.Reflection;
using UnityEngine.Bindings;
using UnityEditor.Script... | UnityCsReference/Editor/Mono/InternalEditorUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/InternalEditorUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 17241
} | 325 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Editor/Src/BuildPipeline/ModuleMetadata.h")]
inter... | UnityCsReference/Editor/Mono/ModuleMetadata.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ModuleMetadata.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 765
} | 326 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
namespace UnityEditor
{
[Native... | UnityCsReference/Editor/Mono/MuscleClipUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/MuscleClipUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 912
} | 327 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.ComponentModel;
using UnityEditor.Toolbars;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Overlays
{
[Flags... | UnityCsReference/Editor/Mono/Overlays/Overlay.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/Overlay.cs",
"repo_id": "UnityCsReference",
"token_count": 14586
} | 328 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.Overlays
{
sealed class OverlayPreset : ScriptableObject, ISerializationCallbackReceiver
{
[... | UnityCsReference/Editor/Mono/Overlays/OverlayPreset.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayPreset.cs",
"repo_id": "UnityCsReference",
"token_count": 567
} | 329 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Text;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
using UnityEditor.Rendering;
using UnityE... | UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerHelper.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 7236
} | 330 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.Linq;
using UnityEngine.Networking.Pla... | UnityCsReference/Editor/Mono/PlayerConnectionLogReceiver.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerConnectionLogReceiver.cs",
"repo_id": "UnityCsReference",
"token_count": 3528
} | 331 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.Build;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
public enum tvO... | UnityCsReference/Editor/Mono/PlayerSettingsTVOS.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettingsTVOS.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4139
} | 332 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
[InitializeOnLoad]
class PrefabInstanceChangedListener
{
static PrefabInstanceChangedListener()
... | UnityCsReference/Editor/Mono/Prefabs/PrefabInstanceChangedListener.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Prefabs/PrefabInstanceChangedListener.cs",
"repo_id": "UnityCsReference",
"token_count": 2222
} | 333 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor
{
internal enum CurveLibraryType
{
... | UnityCsReference/Editor/Mono/PresetLibraries/CurvePresetsContentsForPopupWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PresetLibraries/CurvePresetsContentsForPopupWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 2359
} | 334 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.ProjectWindowCallback;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text.Re... | UnityCsReference/Editor/Mono/ProjectBrowser/ProjectBrowser.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ProjectBrowser/ProjectBrowser.cs",
"repo_id": "UnityCsReference",
"token_count": 64763
} | 335 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Rendering;
namespace UnityEditor.Rendering
{
/// <sum... | UnityCsReference/Editor/Mono/RenderPipelineResourcesEditorUtils.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/RenderPipelineResourcesEditorUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 4270
} | 336 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
namespa... | UnityCsReference/Editor/Mono/SceneManagement/StageManager/MainStageHierarchyState.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/MainStageHierarchyState.cs",
"repo_id": "UnityCsReference",
"token_count": 1773
} | 337 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditorInternal;
using UnityEngine;
using UnityEngineInternal;
using UnityEngine.Rendering;
using System.T... | UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 18105
} | 338 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.AnimatedValues;
using UnityEditor.ShortcutManagement;
using UnityEngine;
namespace UnityEditor
{
class SceneViewMotion
{
... | UnityCsReference/Editor/Mono/SceneView/SceneViewMotion.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneView/SceneViewMotion.cs",
"repo_id": "UnityCsReference",
"token_count": 15466
} | 339 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEditor
{
[RequiredByNativeCode]
[StructL... | UnityCsReference/Editor/Mono/ScriptReloadProperties.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ScriptReloadProperties.cs",
"repo_id": "UnityCsReference",
"token_count": 2306
} | 340 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor.Compilation;
using UnityEditor.Utils;
using UnityEngine;
namespace UnityEditor.S... | UnityCsReference/Editor/Mono/Scripting/Compilers/MicrosoftResponseFileParser.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/Compilers/MicrosoftResponseFileParser.cs",
"repo_id": "UnityCsReference",
"token_count": 6808
} | 341 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using System.Text.RegularExpressions;
using Bee.BeeDriver;
using Bee.BinLog;
using Bee.Serialization;
using NiceIO;
using ScriptCompilationBuildP... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/PotentiallyUpdatableErrorMessages.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/PotentiallyUpdatableErrorMessages.cs",
"repo_id": "UnityCsReference",
"token_count": 1183
} | 342 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Scripting.ScriptCompilation
{
// Keep in sync with EditorScriptCompilationOptions in native
[Flags]
enum EditorScri... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/EditorScriptCompilationOptions.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/EditorScriptCompilationOptions.cs",
"repo_id": "UnityCsReference",
"token_count": 360
} | 343 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using UnityEditor.Scripting.Compilers;
using UnityEditor.Compilation;
using UnityEdit... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/ScriptAssembly.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/ScriptAssembly.cs",
"repo_id": "UnityCsReference",
"token_count": 1601
} | 344 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
namespace UnityEditor.SearchService
{
// Defau... | UnityCsReference/Editor/Mono/Search/LegacyImplementations.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Search/LegacyImplementations.cs",
"repo_id": "UnityCsReference",
"token_count": 1134
} | 345 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Serializ... | UnityCsReference/Editor/Mono/SerializedProperty.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SerializedProperty.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 34292
} | 346 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEditor.Rendering;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using U... | UnityCsReference/Editor/Mono/ShaderUtil.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ShaderUtil.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 7351
} | 347 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor
{
// Static Editor Flags
[Flags]
public enum StaticEditorFlags
{
// Considered static for lightmapping.... | UnityCsReference/Editor/Mono/StaticEditorFlags.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/StaticEditorFlags.cs",
"repo_id": "UnityCsReference",
"token_count": 533
} | 348 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Actions;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.EditorTools
{
[EditorToolContext, Icon(k_IconPath)]
publi... | UnityCsReference/Editor/Mono/Tools/GameObjectToolContext.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/GameObjectToolContext.cs",
"repo_id": "UnityCsReference",
"token_count": 219
} | 349 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using UnityEngine;
namespace UnityEditor
{
// NOTE : C... | UnityCsReference/Editor/Mono/TypeSystem/UnityType.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/TypeSystem/UnityType.cs",
"repo_id": "UnityCsReference",
"token_count": 2038
} | 350 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEngine;
using UnityEngine.Internal;
using UnityEngine.UIElements;
namespace Unit... | UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/SearchFieldBase.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/SearchFieldBase.cs",
"repo_id": "UnityCsReference",
"token_count": 3589
} | 351 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
internal class EditorGenericDropdownMenuWindowContent : PopupWindowContent
... | UnityCsReference/Editor/Mono/UIElements/GenericDropdownMenuWindowContent.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/GenericDropdownMenuWindowContent.cs",
"repo_id": "UnityCsReference",
"token_count": 639
} | 352 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor.Experimental;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.UI... | UnityCsReference/Editor/Mono/UIElements/UIElementsEditorUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/UIElementsEditorUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 5632
} | 353 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
namespace UnityEditor.Utils
{
static class DirectoryExtensions
{
public static void DeleteRecursive(this string directoryPath)
... | UnityCsReference/Editor/Mono/Utils/DirectoryExtensions.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/DirectoryExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 142
} | 354 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Rendering;
using System;
using BuildTargetDiscovery = UnityEditor.BuildTargetDiscovery;
using TargetAttributes = UnityEditor.Bu... | UnityCsReference/Editor/Mono/Utils/PerformanceChecks.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/PerformanceChecks.cs",
"repo_id": "UnityCsReference",
"token_count": 2417
} | 355 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.VersionControl
{
public interface ISettingsInspectorExtension
{
void OnInspectorGUI();
}
}
| UnityCsReference/Editor/Mono/VersionControl/Common/ISettingsInspectorExtension.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/Common/ISettingsInspectorExtension.cs",
"repo_id": "UnityCsReference",
"token_count": 95
} | 356 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.VersionControl;
namespace UnityEditorInternal.VersionControl
{
// Menu used when right clicking on change lists only. As they are single sel... | UnityCsReference/Editor/Mono/VersionControl/UI/VCMenuChange.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/UI/VCMenuChange.cs",
"repo_id": "UnityCsReference",
"token_count": 2386
} | 357 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
namespace UnityEditor.VersionControl
{
[NativeType... | UnityCsReference/Editor/Mono/VersionControl/VCTask.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/VCTask.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1160
} | 358 |
//
// File autogenerated from Include/C/Baselib_WakeupFallbackStrategy.h
//
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using size_t = System.UIntPtr;
namespace Unity.Baselib.LowLevel
{
[NativeHeader("baselib/CSharp/BindingsUnity/Baselib_WakeupFallbackStrategy.gen.binding.h")]
... | UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_WakeupFallbackStrategy.gen.binding.cs/0 | {
"file_path": "UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_WakeupFallbackStrategy.gen.binding.cs",
"repo_id": "UnityCsReference",
"token_count": 580
} | 359 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs;
using UnityEngine.Bindings;... | UnityCsReference/Modules/AI/NavMeshExperimental.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AI/NavMeshExperimental.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 8500
} | 360 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Accessibility;
/// <summary>
/// Provides access to the accessibility settings for the current platform.
/// </summary>
/// <r... | UnityCsReference/Modules/Accessibility/Managed/AccessibilitySettings.cs/0 | {
"file_path": "UnityCsReference/Modules/Accessibility/Managed/AccessibilitySettings.cs",
"repo_id": "UnityCsReference",
"token_count": 1023
} | 361 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.AdaptivePerformance
{
[UnityEngine.Internal.ExcludeFr... | UnityCsReference/Modules/AdaptivePerformance/Editor/AdaptivePerformanceInstaller.cs/0 | {
"file_path": "UnityCsReference/Modules/AdaptivePerformance/Editor/AdaptivePerformanceInstaller.cs",
"repo_id": "UnityCsReference",
"token_count": 2131
} | 362 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
[Obsolete("Use AnimatorClipI... | UnityCsReference/Modules/Animation/Managed/Animator.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/Managed/Animator.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 491
} | 363 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
using UnityObject = UnityEngine.Object;
namespace UnityEngine.... | UnityCsReference/Modules/Animation/ScriptBindings/AnimationMixerPlayable.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationMixerPlayable.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1118
} | 364 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Col... | UnityCsReference/Modules/Animation/ScriptBindings/AnimatorOverrideController.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimatorOverrideController.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2350
} | 365 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine;
using UnityEngine.Scripting;
us... | UnityCsReference/Modules/AssetBundle/Managed/AssetBundle.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetBundle/Managed/AssetBundle.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 6860
} | 366 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using UnityEngine;
namespace UnityEditor
{
internal partial clas... | UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/ArtifactDifferenceReporterTesting.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/ArtifactDifferenceReporterTesting.cs",
"repo_id": "UnityCsReference",
"token_count": 1119
} | 367 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.AssetImporters;
using UnityEngine;
using Object = UnityEngine.... | UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterMaterialEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterMaterialEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 17068
} | 368 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Runtime.InteropServices;
using UnityEditor.Utils;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
... | UnityCsReference/Modules/AssetPipelineEditor/Public/RuleSetCache.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/RuleSetCache.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 472
} | 369 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
namespace UnityEngine.Audio
{
[NativeHeader("Modules/Audio/... | UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioPlayableOutput.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioPlayableOutput.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1245
} | 370 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
//TODO: This entire file can be ... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildCompression.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildCompression.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 847
} | 371 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEditor.Build.Content... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/ObjectIdentifier.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/ObjectIdentifier.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2068
} | 372 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Build.Profile.Elements
{
internal c... | UnityCsReference/Modules/BuildProfileEditor/Elements/BuildProfileSceneList.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildProfileEditor/Elements/BuildProfileSceneList.cs",
"repo_id": "UnityCsReference",
"token_count": 836
} | 373 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Build.Reporting
{
[Flags]
internal enum BuildType
{
Player = 1,
AssetBundle = 2
}
}
| UnityCsReference/Modules/BuildReportingEditor/Managed/BuildType.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/BuildType.cs",
"repo_id": "UnityCsReference",
"token_count": 113
} | 374 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine
{
public enum ClusterInputType
{
Button = 0,
Axis = 1,
Tracker = 2,... | UnityCsReference/Modules/ClusterInput/ClusterInput.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ClusterInput/ClusterInput.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 539
} | 375 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor.DeviceSimulation
{
internal class DeviceI... | UnityCsReference/Modules/DeviceSimulatorEditor/DeviceInfo/DeviceInfoAsset.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/DeviceInfo/DeviceInfoAsset.cs",
"repo_id": "UnityCsReference",
"token_count": 1195
} | 376 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine.Rendering;
namespace UnityEditor.DeviceSimulation
{
/// <summary>
/// This class contains a subset of pl... | UnityCsReference/Modules/DeviceSimulatorEditor/SimulatorPlayerSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/SimulatorPlayerSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 879
} | 377 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.S... | UnityCsReference/Modules/Director/ScriptBindings/PlayableSystems.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Director/ScriptBindings/PlayableSystems.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3077
} | 378 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Toolbars
{
[EditorToolbarElement("Editor Utility/Layout", typeof(DefaultMainToolbar))]
... | UnityCsReference/Modules/EditorToolbar/ToolbarElements/LayoutDropdown.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/LayoutDropdown.cs",
"repo_id": "UnityCsReference",
"token_count": 755
} | 379 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Experimental.GraphView
{
public enum Direction
{
Input = 0,
Output = 1
}
}
| UnityCsReference/Modules/GraphViewEditor/Direction.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Direction.cs",
"repo_id": "UnityCsReference",
"token_count": 100
} | 380 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Internal;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.Gra... | UnityCsReference/Modules/GraphViewEditor/Elements/Pill.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Pill.cs",
"repo_id": "UnityCsReference",
"token_count": 3291
} | 381 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
public interface ISelectable
{
bool IsSelectable();... | UnityCsReference/Modules/GraphViewEditor/ISelectable.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/ISelectable.cs",
"repo_id": "UnityCsReference",
"token_count": 194
} | 382 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
public enum EventPropagation
... | UnityCsReference/Modules/GraphViewEditor/Manipulators/ShortcutHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/ShortcutHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 768
} | 383 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[RequireComponent(typeof(Transform))]
[NativeHeader("Modules/Grid/Public/GridMarshalling.h")]
[Nati... | UnityCsReference/Modules/Grid/ScriptBindings/Grid.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Grid/ScriptBindings/Grid.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 634
} | 384 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
namespace Unity.Hierarchy
{
/// <summary>
/// Represent an enumerable of <see cref="HierarchyNode"/> w... | UnityCsReference/Modules/HierarchyCore/Managed/HierarchyViewNodesEnumerable.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/Managed/HierarchyViewNodesEnumerable.cs",
"repo_id": "UnityCsReference",
"token_count": 1974
} | 385 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
// Make internal visible to UIElements module.
[assembly: InternalsVisibleTo("UnityEngine.UIElementsModule")]
[assembly: Int... | UnityCsReference/Modules/IMGUI/AssemblyInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/AssemblyInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 253
} | 386 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
// The GUILayout class is the interface for Unity gui with automatic layout.
public partial class GUILayout
{
... | UnityCsReference/Modules/IMGUI/GUILayout.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUILayout.cs",
"repo_id": "UnityCsReference",
"token_count": 16173
} | 387 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Modules/IMGUI/GUIState.h")]
[VisibleToOtherModules("UnityEngine.UIElements... | UnityCsReference/Modules/IMGUI/ObjectGUIState.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/ObjectGUIState.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 563
} | 388 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.IntegerTime;
using UnityEngine.Bindings;
namespace UnityEngine.InputForUI
{
/// <summary>
/// Use this event to improve text input UX by showin... | UnityCsReference/Modules/InputForUI/Events/IMECompositionEvent.cs/0 | {
"file_path": "UnityCsReference/Modules/InputForUI/Events/IMECompositionEvent.cs",
"repo_id": "UnityCsReference",
"token_count": 436
} | 389 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Modules/JSONSerializeEditor/EditorJsonUtility.bindings.h")]
public static ... | UnityCsReference/Modules/JSONSerializeEditor/EditorJsonUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/JSONSerializeEditor/EditorJsonUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 537
} | 390 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Licensing.UI.Events.Text;
namespace UnityEditor.Licensing.UI.Events.Buttons;
class OpenUnityHubButton : TemplateEventsButton
{
... | UnityCsReference/Modules/Licensing/UI/Events/Buttons/OpenUnityHubButton.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Buttons/OpenUnityHubButton.cs",
"repo_id": "UnityCsReference",
"token_count": 309
} | 391 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Licensing.UI.Data.Events;
using UnityEditor.Licensing.UI.Events.Buttons;
using UnityEditor.Licensing.UI.Events.Handlers;
using Unity... | UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseExpiredWindowContents.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseExpiredWindowContents.cs",
"repo_id": "UnityCsReference",
"token_count": 456
} | 392 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.Licensing.UI.Helper;
static class Utils
{
public static string GetOxfordCommaString(IList<string> word... | UnityCsReference/Modules/Licensing/UI/Helper/Utils.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Helper/Utils.cs",
"repo_id": "UnityCsReference",
"token_count": 566
} | 393 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Multiplayer.Internal;
using UnityEngine.Scripting;
using UnityEngine.UIElements;
usin... | UnityCsReference/Modules/MultiplayerEditor/Managed/EditorMultiplayerManager.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/MultiplayerEditor/Managed/EditorMultiplayerManager.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1151
} | 394 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi... | UnityCsReference/Modules/PackageManager/Editor/Managed/GitInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/GitInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 381
} | 395 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.ObjectModel;
namespace UnityEditor.PackageManager
{
internal class ProgressUpdateEventArgs
{
public ReadOnly... | UnityCsReference/Modules/PackageManager/Editor/Managed/ProgressUpdateEventArgs.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/ProgressUpdateEventArgs.cs",
"repo_id": "UnityCsReference",
"token_count": 173
} | 396 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.PackageManager.Requests
{
[Serializable]
public sealed class RemoveRequest : Request
{
[... | UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/RemoveRequest.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/RemoveRequest.cs",
"repo_id": "UnityCsReference",
"token_count": 422
} | 397 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager
{
internal enum SignatureStatus
{
Unchecked,
Valid,
Invalid,
Unsigned,
Error
... | UnityCsReference/Modules/PackageManager/Editor/Managed/SignatureStatus.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/SignatureStatus.cs",
"repo_id": "UnityCsReference",
"token_count": 126
} | 398 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor.PackageManager.UI
{
internal interface IPackageActionMenu : IExtension
{
string text { get; set; }
... | UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IPackageActionMenu.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IPackageActionMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 158
} | 399 |
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