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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Analytics; namespace UnityEditor.PackageManager.UI.Internal { [AnalyticInfo(eventName: k_EventName, vendorKey: k_VendorKey)] ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Analytics/PackageManagerFiltersAnalytics.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using UnityEngine; using UnityEditor.Scripting.ScriptCompil...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStorePackageVersion.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStorePackageVersion.cs", "repo_id": "UnityCsReference", "token_count": 2119 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal; internal enum Icon { None, InProjectPage, UpdatesPage, UnityRegis...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/Icon.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/Icon.cs", "repo_id": "UnityCsReference", "token_count": 270 }
402
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.PackageManager.UI { internal interface IPackage { string uniqueId { get; } ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IPackage.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IPackage.cs", "repo_id": "UnityCsReference", "token_count": 396 }
403
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal; internal class ImportUpdateAction : ImportActionBase { public ImportUpdateAction(IPackageOperationDispatcher ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ImportUpdateAction.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ImportUpdateAction.cs", "repo_id": "UnityCsReference", "token_count": 785 }
404
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageLink { public IPackageVersion version { get; } publ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageLink.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageLink.cs", "repo_id": "UnityCsReference", "token_count": 402 }
405
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class PageFil...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageFilters.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageFilters.cs", "repo_id": "UnityCsReference", "token_count": 1147 }
406
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class VisualState : IEquatable<VisualState> { public s...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/VisualState.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/VisualState.cs", "repo_id": "UnityCsReference", "token_count": 580 }
407
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics.CodeAnalysis; namespace UnityEditor.PackageManager.UI.Internal { internal interface ISelectionProxy : IService { ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/SelectionProxy.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/SelectionProxy.cs", "repo_id": "UnityCsReference", "token_count": 471 }
408
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using UnityEditorInternal; using UnityEngine; using UnityEditor.Scripting.ScriptCompilat...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmPackageVersion.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmPackageVersion.cs", "repo_id": "UnityCsReference", "token_count": 6070 }
409
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class ProgressBar : VisualElement ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/ProgressBar.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/ProgressBar.cs", "repo_id": "UnityCsReference", "token_count": 1164 }
410
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class UpmFiltersW...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Filters/UpmFiltersWindow.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Filters/UpmFiltersWindow.cs", "repo_id": "UnityCsReference", "token_count": 1206 }
411
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal class NoActionsFoldout : MultiSelectFoldout { public NoActionsFoldout(IPageManager pageM...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/NoActionsFoldout.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/NoActionsFoldout.cs", "repo_id": "UnityCsReference", "token_count": 191 }
412
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Globalization; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageDetailsOv...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsOverviewTabContent.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsOverviewTabContent.cs", "repo_id": "UnityCsReference", "token_count": 2043 }
413
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Interna...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageListView.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageListView.cs", "repo_id": "UnityCsReference", "token_count": 5499 }
414
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageAssetStoreTagLabel : PackageBaseTagLabel { p...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageAssetStoreTagLabel.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageAssetStoreTagLabel.cs", "repo_id": "UnityCsReference", "token_count": 239 }
415
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Interna...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowTreeView.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowTreeView.cs", "repo_id": "UnityCsReference", "token_count": 984 }
416
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using Object = UnityEngine.Obje...
UnityCsReference/Modules/ParticleSystem/ScriptBindings/ParticleSystemModules.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ParticleSystem/ScriptBindings/ParticleSystemModules.bindings.cs", "repo_id": "UnityCsReference", "token_count": 20338 }
417
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class LifetimeByEmitterSpeedModuleUI : ModuleUI { // Keep in sync with LifetimeByEmitterSpeedModule.h ...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/LifetimeByEmitterSpeedModuleUI.cs/0
{ "file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/LifetimeByEmitterSpeedModuleUI.cs", "repo_id": "UnityCsReference", "token_count": 845 }
418
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class VelocityModuleUI : ModuleUI { SerializedMinMaxCurve m_X; SerializedMinMaxCurve m_Y; ...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/VelocityModuleUI.cs/0
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419
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine { //TODO: We should move this type into the VehicleModule assembly when possible. // WheelFrictionCurve is used by the WheelCollider t...
UnityCsReference/Modules/Physics/Managed/WheelFrictionCurve.cs/0
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420
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Modules/Physics/Joint.h")] [NativeClass("Unity::Joint")] public class Joint : Compon...
UnityCsReference/Modules/Physics/ScriptBindings/Joint.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/Joint.bindings.cs", "repo_id": "UnityCsReference", "token_count": 764 }
421
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; namespace UnityEngine { public partial class Rigidbody { [EditorBrowsable(EditorBrowsableState.Never)] ...
UnityCsReference/Modules/Physics/ScriptBindings/Rigidbody.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/Rigidbody.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 855 }
422
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEditor.EditorTools; namespace UnityEditor { [EditorTool("Edit Edge Collider 2D", typeof(EdgeCol...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/EdgeCollider2DTool.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/EdgeCollider2DTool.cs", "repo_id": "UnityCsReference", "token_count": 991 }
423
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.EditorTools; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor { [EditorTool("Edit Hinge Joint 2D", typeof(HingeJoin...
UnityCsReference/Modules/Physics2DEditor/Managed/Joints/HingeJoint2DTool.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Joints/HingeJoint2DTool.cs", "repo_id": "UnityCsReference", "token_count": 3377 }
424
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.EditorTools; using UnityEngine; namespace UnityEditor { [EditorTool("Articulation Body Anchor Transform Tool", typeof(ArticulationBody))] ...
UnityCsReference/Modules/PhysicsEditor/ArticulatonBodyAnchorTransformTool.cs/0
{ "file_path": "UnityCsReference/Modules/PhysicsEditor/ArticulatonBodyAnchorTransformTool.cs", "repo_id": "UnityCsReference", "token_count": 1687 }
425
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.Collections.Generic; using static UnityEditor.PhysicsVisualizationSettings; using static UnityEditor.PhysicsDebugDraw...
UnityCsReference/Modules/PhysicsEditor/PhysicsDebugWindowQueries.cs/0
{ "file_path": "UnityCsReference/Modules/PhysicsEditor/PhysicsDebugWindowQueries.cs", "repo_id": "UnityCsReference", "token_count": 10065 }
426
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using Object = UnityEngine.Object; namespace UnityEdit...
UnityCsReference/Modules/PresetsEditor/Public/Preset.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/PresetsEditor/Public/Preset.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2284 }
427
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEditorInternal; using UnityEngine; using UnityEngine.Analytics; usi...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Analytics/EditorAnalyticsService.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Analytics/EditorAnalyticsService.cs", "repo_id": "UnityCsReference", "token_count": 207 }
428
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Text; using UnityEditor; using UnityEditor.Profiling; using UnityEditorInternal; using UnityEngine; namespace Unity.Profiling.Editor.UI ...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Details/Data/BottlenecksDetailsViewModelBuilder.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.Profiling.Editor { [System.Serializable] public readonly struct ProfilerCounterDescriptor { public ProfilerCounterDescriptor(str...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerCounterDescriptor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalization; using System.Runtime.CompilerServices; using Unity...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPU/ProfilerTimelineGUI.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPU/ProfilerTimelineGUI.cs", "repo_id": "UnityCsReference", "token_count": 70593 }
431
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text; using Unity.Profiling; using Unity.Profiling.Editor; using UnityEditor; using UnityEditor.Network...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/MemoryProfilerModule.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/MemoryProfilerModule.cs", "repo_id": "UnityCsReference", "token_count": 18138 }
432
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Experimental.Rendering...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/VirtualTexturing/VirtualTexturingProfilerView.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/VirtualTexturing/VirtualTexturingProfilerView.cs", "repo_id": "UnityCsReference", "token_count": 12333 }
433
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEngine.UIElements; namespace Unity.Profiling.Editor.UI { static class ViewControllerUtility { // Loads the specified ...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ViewControllerSystem/ViewControllerUtility.cs/0
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434
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.Properties { public static partial class PropertyContainer { class ValueAtPathVisitor : PathVisitor { public sta...
UnityCsReference/Modules/Properties/Runtime/Algorithms/PropertyContainer+Path.cs/0
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435
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace Unity.Properties { /// <summary> /// An <see cref="IPropertyBag{T}"/> implementation for a <see cref="Dictionar...
UnityCsReference/Modules/Properties/Runtime/PropertyBags/DictionaryPropertyBag.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/DictionaryPropertyBag.cs", "repo_id": "UnityCsReference", "token_count": 306 }
436
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.Properties { /// <summary> /// Implement this interface to intercept the visitation of any primitive type. /// </summary> public int...
UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/Adapters/IVisitPrimitivesPropertyAdapter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Jobs; using UnityEngine.Scripting; namespace Unity.Properties.Internal { static class PropertiesEditorInitialization { private static b...
UnityCsReference/Modules/PropertiesEditor/Module/PropertiesEditorInitialization.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License //#define DEBUG_PROGRESS using System; using System.Threading; using UnityEngine; namespace UnityEditor.Search { interface ITaskReporter { void Rep...
UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchTask.cs/0
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439
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Threading; using UnityEditor.PackageManager; using UnityEngine; namespace UnityEdit...
UnityCsReference/Modules/QuickSearch/Editor/Providers/PackageManagerProvider.cs/0
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440
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { class QueryAndOrBlock : QueryWordBlock { ...
UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryWordBlock.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.Search { interface INestedQueryHandlerTransformer { Type enumerableType { get...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/NestedQueryHandler.cs/0
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442
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace UnityEditor.Search { class UnionEnumerable<T> : IQueryEn...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/UnionEnumerable.cs/0
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443
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel; namespace UnityEditor.Search { static partial class Evaluators ...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/ExceptEvaluator.cs/0
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444
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.Search { static partial class Parsers { static readonly SearchExpressionEvaluator QueryEval...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Parsers/QueryExpressionParser.cs/0
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445
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; namespace UnityEditor.Search { ...
UnityCsReference/Modules/QuickSearch/Editor/SearchList.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchList.cs", "repo_id": "UnityCsReference", "token_count": 14365 }
446
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { class MaterialSelectors { [Search...
UnityCsReference/Modules/QuickSearch/Editor/Selectors/MaterialSelectors.cs/0
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447
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.Search { interface IResultView : IDisposable { Rect rect { get; } float itemSize { g...
UnityCsReference/Modules/QuickSearch/Editor/UI/IResultView.cs/0
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448
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Search; using UnityEngine.UIElements; namespace UnityEditor...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchEmptyView.cs/0
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449
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor.Profiling; using UnityEngine.Search; using UnityEngine.UIEle...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; namespace UnityEditor.SceneTemplate { internal static class ReferenceUt...
UnityCsReference/Modules/SceneTemplateEditor/ReferenceUtils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.Overlays { class DropdownToggle : BaseField<bool> { public new static readonly string ussClassN...
UnityCsReference/Modules/SceneView/DropdownToggle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.ShaderFoundry { internal enum DataType : ushort { // THIS ENUM MUST BE KEPT IN SYNC WITH THE ENUM IN DataType.h Unknow...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/DataType.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/PackageRequirement.h")] interna...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/PackageRequirement.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/TagDescriptor.h")] internal str...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/TagDescriptor.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.ShortcutManagement { interface IDiscoveryInvalidShortcutReporter { void ReportReservedIdenti...
UnityCsReference/Modules/ShortcutManagerEditor/DiscoveryInvalidShortcutReporter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace UnityEditor.ShortcutManagement { public interface IShortcutManage...
UnityCsReference/Modules/ShortcutManagerEditor/ShortcutManager.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [RequireComponent(typeof(Camera))] [NativeHeader("Modules/Streaming/StreamingController.h")] public ...
UnityCsReference/Modules/Streaming/ScriptBindings/StreamingController.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UsedByNativeCodeAttribute = UnityEngine.Scripting.UsedByNativeCodeAttribute; using System.Runtime.CompilerServices; ...
UnityCsReference/Modules/Subsystems/Example/ExampleSubsystem.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.SubsystemsImplementation { public abstract class SubsystemProvider { public bool running => m_Running; internal bool m...
UnityCsReference/Modules/Subsystems/SubsystemProvider.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(Brush))] internal class BrushEditor : Editor { [SerializeField] protect...
UnityCsReference/Modules/TerrainEditor/Brush/BrushEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using UnityEngine.TerrainTools; using UnityEditor.ShortcutManagement; namespace UnityEditor.TerrainTools { internal class...
UnityCsReference/Modules/TerrainEditor/PaintTools/SmoothHeightTool.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using System.Runtime.InteropServices; using UnityEngine.Scripting; namespace UnityEngine.TextCore.LowLevel { [UsedByNa...
UnityCsReference/Modules/TextCoreFontEngine/Managed/FontEngineMarshallingCommon.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.TextCore.Text { struct MaterialReference { public int index; public F...
UnityCsReference/Modules/TextCoreTextEngine/Managed/MaterialReference.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using Unity.Jobs.LowLevel.Unsafe; using UnityEngine.Serialization; using UnityEngine.Tex...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/TextSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Text; using Unity.Jobs.LowLevel.Unsafe; using UnityEngine.Bindings; using UnityEngine.Profiling; using UnityEngine.Te...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorPrepare.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditorInternal; using System.Collections.Generic; using UnityEngine.TextCore.Text; using UnityEngine.TextCore.LowLevel; ...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/FontAssetEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.TextCore.Text; using UnityEngine.U2D; using System.Linq; using System.IO; using System.Collections.Generic; using GlyphRect = ...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/SpriteAssetCreationMenu.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEngine; using UnityEngine.TextCore.Text; namespace UnityEditor.TextCore.Text { internal static class TextStyleAssetCreationMenu ...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextStyleAssetCreationMenu.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Scripting; using UnityEngine.Tilemaps; namespace UnityEditor { [RequiredByNativeCode] internal class EditorPreviewTile...
UnityCsReference/Modules/TilemapEditor/Editor/Managed/EditorPreviewTilemap.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.Profiling; using UnityEditor; namespace TreeEditor { [System.Serializable] public cl...
UnityCsReference/Modules/TreeEditor/Includes/TreeGroupRoot.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace UnityEditor.UIAutomation { class DragOverTime {...
UnityCsReference/Modules/UIAutomationEditor/DragOverTime.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderUXMLFileSettings { const string k_EditorExtensionMod...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Document/BuilderUXMLFileSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Linq; using UnityEditor; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal static class BuilderSt...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderStyleSheetsUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine.UIElements; using System.Collections.Generic; using System.Linq; using Unity.Profiling; using UnityEditor; using Un...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspector.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; using Toolbar = Un...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryContent.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; using System.Linq; using UnityEditor; using UnityEngine; namespace Unity.UI.Builder { internal abstract class BuilderCodePreview ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderCodePreview.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderElementContextMenu.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using UnityEditor.UIElements; using UnityEngine.UIElements;...
UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlStringAttributeField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { partial class CategoryDropdownField : BaseField<string> { ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/CategoryDropdownField/CategoryDropdownField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine.UIElements; namespace Unity.UI.Builder { class LibraryFoldout : PersistedFoldout { [Serializable...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/LibraryFoldout/LibraryFoldout.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using UnityEditor.UIElements.Debugger; using UnityEngine; using UnityEngine.UIElements; using Uni...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/FieldValueInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.UIElements.Debugger; using UnityEngine; using UnityEngine.UI...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/StyleVariableUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using System; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.UIElements;...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StyleSheetExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEditor.UIElements; using UnityEngine.UIElements; using static...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualElementExtensions/VisualElementExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEngine.UIElements { /// <summary> /// Script interface for <see cref="VisualElement"/> background-repeat st...
UnityCsReference/Modules/UIElements/Core/BackgroundRepeat.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Reflection; using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// Bindi...
UnityCsReference/Modules/UIElements/Core/Bindings/DataBinding.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Linq; using Unity.Hierarchy; using UnityEngine.Assertions; namespace UnityEngine.UIElements { /// <summary...
UnityCsReference/Modules/UIElements/Core/Collections/Controllers/CollectionViewController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { class ReusableMultiColumnListViewItem : ReusableListViewItem { public override VisualElement rootE...
UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/ReusableMultiColumnListViewItem.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Styled visual element to match the IMGUI Box Style. For more information, refer to [[wik...
UnityCsReference/Modules/UIElements/Core/Controls/Box.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEngine.Bindings; using UnityEngine.Internal; namespace UnityEngine.UIElements { ...
UnityCsReference/Modules/UIElements/Core/Controls/InputField/BaseField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.Pool; namespace UnityEngine.UIElements.Internal { /// <summary> /// Th...
UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/MultiColumnCollectionHeader.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// A slider containing floating point values. For more information, refer to [[wiki:UIE-uxm...
UnityCsReference/Modules/UIElements/Core/Controls/Slider.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; namespace UnityEngine.UIElements { /// <summary> /// Makes a text field for entering unsigned long integers. For ...
UnityCsReference/Modules/UIElements/Core/Controls/UnsignedLongField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Pool; using UnityEngine.UIElements.Experimental; namespace UnityEngine.UIElements { /// <summary> /// Defines the structur...
UnityCsReference/Modules/UIElements/Core/Events/EventCallback.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Interface for panel change events. /// </summary> public interface IPanelChangedEvent { ...
UnityCsReference/Modules/UIElements/Core/Events/PanelEvents.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Assertions; namespace UnityEngine.UIElements { internal class UIDocumentList { in...
UnityCsReference/Modules/UIElements/Core/GameObjects/UIDocument.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; namespace UnityEngine.UIElements.Layout; [StructLayout(LayoutKind.Sequential)] readonly struct LayoutConfig { public sta...
UnityCsReference/Modules/UIElements/Core/Layout/LayoutConfig.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements.Layout; enum LayoutAlign { Auto, FlexStart, Center, FlexEnd, Stretch, Baseline, SpaceBetween, Spac...
UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutAlign.cs/0
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