text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Analytics;
namespace UnityEditor.PackageManager.UI.Internal
{
[AnalyticInfo(eventName: k_EventName, vendorKey: k_VendorKey)]
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Analytics/PackageManagerFiltersAnalytics.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Analytics/PackageManagerFiltersAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 786
} | 400 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEditor.Scripting.ScriptCompil... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStorePackageVersion.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStorePackageVersion.cs",
"repo_id": "UnityCsReference",
"token_count": 2119
} | 401 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal;
internal enum Icon
{
None,
InProjectPage,
UpdatesPage,
UnityRegis... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/Icon.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/Icon.cs",
"repo_id": "UnityCsReference",
"token_count": 270
} | 402 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI
{
internal interface IPackage
{
string uniqueId { get; }
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IPackage.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IPackage.cs",
"repo_id": "UnityCsReference",
"token_count": 396
} | 403 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal;
internal class ImportUpdateAction : ImportActionBase
{
public ImportUpdateAction(IPackageOperationDispatcher ... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ImportUpdateAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ImportUpdateAction.cs",
"repo_id": "UnityCsReference",
"token_count": 785
} | 404 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageLink
{
public IPackageVersion version { get; }
publ... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageLink.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageLink/PackageLink.cs",
"repo_id": "UnityCsReference",
"token_count": 402
} | 405 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class PageFil... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageFilters.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageFilters.cs",
"repo_id": "UnityCsReference",
"token_count": 1147
} | 406 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class VisualState : IEquatable<VisualState>
{
public s... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/VisualState.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/VisualState.cs",
"repo_id": "UnityCsReference",
"token_count": 580
} | 407 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics.CodeAnalysis;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface ISelectionProxy : IService
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/SelectionProxy.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/SelectionProxy.cs",
"repo_id": "UnityCsReference",
"token_count": 471
} | 408 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Globalization;
using UnityEditorInternal;
using UnityEngine;
using UnityEditor.Scripting.ScriptCompilat... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmPackageVersion.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmPackageVersion.cs",
"repo_id": "UnityCsReference",
"token_count": 6070
} | 409 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class ProgressBar : VisualElement
... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/ProgressBar.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/ProgressBar.cs",
"repo_id": "UnityCsReference",
"token_count": 1164
} | 410 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class UpmFiltersW... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Filters/UpmFiltersWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Filters/UpmFiltersWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 1206
} | 411 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal class NoActionsFoldout : MultiSelectFoldout
{
public NoActionsFoldout(IPageManager pageM... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/NoActionsFoldout.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/NoActionsFoldout.cs",
"repo_id": "UnityCsReference",
"token_count": 191
} | 412 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Globalization;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageDetailsOv... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsOverviewTabContent.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsOverviewTabContent.cs",
"repo_id": "UnityCsReference",
"token_count": 2043
} | 413 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Interna... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageListView.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageListView.cs",
"repo_id": "UnityCsReference",
"token_count": 5499
} | 414 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageAssetStoreTagLabel : PackageBaseTagLabel
{
p... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageAssetStoreTagLabel.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageAssetStoreTagLabel.cs",
"repo_id": "UnityCsReference",
"token_count": 239
} | 415 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Interna... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowTreeView.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowTreeView.cs",
"repo_id": "UnityCsReference",
"token_count": 984
} | 416 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using Object = UnityEngine.Obje... | UnityCsReference/Modules/ParticleSystem/ScriptBindings/ParticleSystemModules.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystem/ScriptBindings/ParticleSystemModules.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 20338
} | 417 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
class LifetimeByEmitterSpeedModuleUI : ModuleUI
{
// Keep in sync with LifetimeByEmitterSpeedModule.h
... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/LifetimeByEmitterSpeedModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/LifetimeByEmitterSpeedModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 845
} | 418 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
class VelocityModuleUI : ModuleUI
{
SerializedMinMaxCurve m_X;
SerializedMinMaxCurve m_Y;
... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/VelocityModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/VelocityModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 2586
} | 419 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine
{
//TODO: We should move this type into the VehicleModule assembly when possible.
// WheelFrictionCurve is used by the WheelCollider t... | UnityCsReference/Modules/Physics/Managed/WheelFrictionCurve.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/Managed/WheelFrictionCurve.cs",
"repo_id": "UnityCsReference",
"token_count": 411
} | 420 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Modules/Physics/Joint.h")]
[NativeClass("Unity::Joint")]
public class Joint : Compon... | UnityCsReference/Modules/Physics/ScriptBindings/Joint.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/Joint.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 764
} | 421 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.ComponentModel;
namespace UnityEngine
{
public partial class Rigidbody
{
[EditorBrowsable(EditorBrowsableState.Never)]
... | UnityCsReference/Modules/Physics/ScriptBindings/Rigidbody.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/Rigidbody.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 855
} | 422 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.EditorTools;
namespace UnityEditor
{
[EditorTool("Edit Edge Collider 2D", typeof(EdgeCol... | UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/EdgeCollider2DTool.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/EdgeCollider2DTool.cs",
"repo_id": "UnityCsReference",
"token_count": 991
} | 423 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.EditorTools;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor
{
[EditorTool("Edit Hinge Joint 2D", typeof(HingeJoin... | UnityCsReference/Modules/Physics2DEditor/Managed/Joints/HingeJoint2DTool.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Joints/HingeJoint2DTool.cs",
"repo_id": "UnityCsReference",
"token_count": 3377
} | 424 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.EditorTools;
using UnityEngine;
namespace UnityEditor
{
[EditorTool("Articulation Body Anchor Transform Tool", typeof(ArticulationBody))]
... | UnityCsReference/Modules/PhysicsEditor/ArticulatonBodyAnchorTransformTool.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/ArticulatonBodyAnchorTransformTool.cs",
"repo_id": "UnityCsReference",
"token_count": 1687
} | 425 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using System.Collections.Generic;
using static UnityEditor.PhysicsVisualizationSettings;
using static UnityEditor.PhysicsDebugDraw... | UnityCsReference/Modules/PhysicsEditor/PhysicsDebugWindowQueries.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/PhysicsDebugWindowQueries.cs",
"repo_id": "UnityCsReference",
"token_count": 10065
} | 426 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using Object = UnityEngine.Object;
namespace UnityEdit... | UnityCsReference/Modules/PresetsEditor/Public/Preset.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/PresetsEditor/Public/Preset.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2284
} | 427 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Analytics;
usi... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Analytics/EditorAnalyticsService.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Analytics/EditorAnalyticsService.cs",
"repo_id": "UnityCsReference",
"token_count": 207
} | 428 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Text;
using UnityEditor;
using UnityEditor.Profiling;
using UnityEditorInternal;
using UnityEngine;
namespace Unity.Profiling.Editor.UI
... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Details/Data/BottlenecksDetailsViewModelBuilder.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Details/Data/BottlenecksDetailsViewModelBuilder.cs",
"repo_id": "UnityCsReference",
"token_count": 3593
} | 429 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace Unity.Profiling.Editor
{
[System.Serializable]
public readonly struct ProfilerCounterDescriptor
{
public ProfilerCounterDescriptor(str... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerCounterDescriptor.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerCounterDescriptor.cs",
"repo_id": "UnityCsReference",
"token_count": 261
} | 430 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Runtime.CompilerServices;
using Unity... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPU/ProfilerTimelineGUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPU/ProfilerTimelineGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 70593
} | 431 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Text;
using Unity.Profiling;
using Unity.Profiling.Editor;
using UnityEditor;
using UnityEditor.Network... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/MemoryProfilerModule.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/MemoryProfilerModule.cs",
"repo_id": "UnityCsReference",
"token_count": 18138
} | 432 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Experimental.Rendering... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/VirtualTexturing/VirtualTexturingProfilerView.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/VirtualTexturing/VirtualTexturingProfilerView.cs",
"repo_id": "UnityCsReference",
"token_count": 12333
} | 433 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEngine.UIElements;
namespace Unity.Profiling.Editor.UI
{
static class ViewControllerUtility
{
// Loads the specified ... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ViewControllerSystem/ViewControllerUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ViewControllerSystem/ViewControllerUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 677
} | 434 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace Unity.Properties
{
public static partial class PropertyContainer
{
class ValueAtPathVisitor : PathVisitor
{
public sta... | UnityCsReference/Modules/Properties/Runtime/Algorithms/PropertyContainer+Path.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/Algorithms/PropertyContainer+Path.cs",
"repo_id": "UnityCsReference",
"token_count": 1983
} | 435 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace Unity.Properties
{
/// <summary>
/// An <see cref="IPropertyBag{T}"/> implementation for a <see cref="Dictionar... | UnityCsReference/Modules/Properties/Runtime/PropertyBags/DictionaryPropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/DictionaryPropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 306
} | 436 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace Unity.Properties
{
/// <summary>
/// Implement this interface to intercept the visitation of any primitive type.
/// </summary>
public int... | UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/Adapters/IVisitPrimitivesPropertyAdapter.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/Adapters/IVisitPrimitivesPropertyAdapter.cs",
"repo_id": "UnityCsReference",
"token_count": 308
} | 437 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Jobs;
using UnityEngine.Scripting;
namespace Unity.Properties.Internal
{
static class PropertiesEditorInitialization
{
private static b... | UnityCsReference/Modules/PropertiesEditor/Module/PropertiesEditorInitialization.cs/0 | {
"file_path": "UnityCsReference/Modules/PropertiesEditor/Module/PropertiesEditorInitialization.cs",
"repo_id": "UnityCsReference",
"token_count": 465
} | 438 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
//#define DEBUG_PROGRESS
using System;
using System.Threading;
using UnityEngine;
namespace UnityEditor.Search
{
interface ITaskReporter
{
void Rep... | UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchTask.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchTask.cs",
"repo_id": "UnityCsReference",
"token_count": 5214
} | 439 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using UnityEditor.PackageManager;
using UnityEngine;
namespace UnityEdit... | UnityCsReference/Modules/QuickSearch/Editor/Providers/PackageManagerProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/PackageManagerProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 3582
} | 440 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
class QueryAndOrBlock : QueryWordBlock
{
... | UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryWordBlock.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryWordBlock.cs",
"repo_id": "UnityCsReference",
"token_count": 1518
} | 441 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.Search
{
interface INestedQueryHandlerTransformer
{
Type enumerableType { get... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/NestedQueryHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/NestedQueryHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 673
} | 442 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.Search
{
class UnionEnumerable<T> : IQueryEn... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/UnionEnumerable.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/UnionEnumerable.cs",
"repo_id": "UnityCsReference",
"token_count": 1524
} | 443 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
namespace UnityEditor.Search
{
static partial class Evaluators
... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/ExceptEvaluator.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/ExceptEvaluator.cs",
"repo_id": "UnityCsReference",
"token_count": 890
} | 444 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.Search
{
static partial class Parsers
{
static readonly SearchExpressionEvaluator QueryEval... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Parsers/QueryExpressionParser.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Parsers/QueryExpressionParser.cs",
"repo_id": "UnityCsReference",
"token_count": 828
} | 445 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.Search
{
... | UnityCsReference/Modules/QuickSearch/Editor/SearchList.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchList.cs",
"repo_id": "UnityCsReference",
"token_count": 14365
} | 446 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
class MaterialSelectors
{
[Search... | UnityCsReference/Modules/QuickSearch/Editor/Selectors/MaterialSelectors.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Selectors/MaterialSelectors.cs",
"repo_id": "UnityCsReference",
"token_count": 7245
} | 447 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.Search
{
interface IResultView : IDisposable
{
Rect rect { get; }
float itemSize { g... | UnityCsReference/Modules/QuickSearch/Editor/UI/IResultView.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UI/IResultView.cs",
"repo_id": "UnityCsReference",
"token_count": 237
} | 448 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Search;
using UnityEngine.UIElements;
namespace UnityEditor... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchEmptyView.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchEmptyView.cs",
"repo_id": "UnityCsReference",
"token_count": 13354
} | 449 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.Profiling;
using UnityEngine.Search;
using UnityEngine.UIEle... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchView.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchView.cs",
"repo_id": "UnityCsReference",
"token_count": 13326
} | 450 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace UnityEditor.SceneTemplate
{
internal static class ReferenceUt... | UnityCsReference/Modules/SceneTemplateEditor/ReferenceUtils.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneTemplateEditor/ReferenceUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 1411
} | 451 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.Overlays
{
class DropdownToggle : BaseField<bool>
{
public new static readonly string ussClassN... | UnityCsReference/Modules/SceneView/DropdownToggle.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneView/DropdownToggle.cs",
"repo_id": "UnityCsReference",
"token_count": 980
} | 452 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.ShaderFoundry
{
internal enum DataType : ushort
{
// THIS ENUM MUST BE KEPT IN SYNC WITH THE ENUM IN DataType.h
Unknow... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/DataType.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/DataType.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 664
} | 453 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/PackageRequirement.h")]
interna... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/PackageRequirement.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/PackageRequirement.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1428
} | 454 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/TagDescriptor.h")]
internal str... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/TagDescriptor.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/TagDescriptor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1332
} | 455 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.ShortcutManagement
{
interface IDiscoveryInvalidShortcutReporter
{
void ReportReservedIdenti... | UnityCsReference/Modules/ShortcutManagerEditor/DiscoveryInvalidShortcutReporter.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/DiscoveryInvalidShortcutReporter.cs",
"repo_id": "UnityCsReference",
"token_count": 2421
} | 456 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace UnityEditor.ShortcutManagement
{
public interface IShortcutManage... | UnityCsReference/Modules/ShortcutManagerEditor/ShortcutManager.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/ShortcutManager.cs",
"repo_id": "UnityCsReference",
"token_count": 5095
} | 457 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[RequireComponent(typeof(Camera))]
[NativeHeader("Modules/Streaming/StreamingController.h")]
public ... | UnityCsReference/Modules/Streaming/ScriptBindings/StreamingController.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Streaming/ScriptBindings/StreamingController.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 218
} | 458 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UsedByNativeCodeAttribute = UnityEngine.Scripting.UsedByNativeCodeAttribute;
using System.Runtime.CompilerServices;
... | UnityCsReference/Modules/Subsystems/Example/ExampleSubsystem.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Subsystems/Example/ExampleSubsystem.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 281
} | 459 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.SubsystemsImplementation
{
public abstract class SubsystemProvider
{
public bool running => m_Running;
internal bool m... | UnityCsReference/Modules/Subsystems/SubsystemProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/Subsystems/SubsystemProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 217
} | 460 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(Brush))]
internal class BrushEditor : Editor
{
[SerializeField]
protect... | UnityCsReference/Modules/TerrainEditor/Brush/BrushEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/Brush/BrushEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 2967
} | 461 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using UnityEngine.TerrainTools;
using UnityEditor.ShortcutManagement;
namespace UnityEditor.TerrainTools
{
internal class... | UnityCsReference/Modules/TerrainEditor/PaintTools/SmoothHeightTool.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/PaintTools/SmoothHeightTool.cs",
"repo_id": "UnityCsReference",
"token_count": 2285
} | 462 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
namespace UnityEngine.TextCore.LowLevel
{
[UsedByNa... | UnityCsReference/Modules/TextCoreFontEngine/Managed/FontEngineMarshallingCommon.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreFontEngine/Managed/FontEngineMarshallingCommon.cs",
"repo_id": "UnityCsReference",
"token_count": 2262
} | 463 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.TextCore.Text
{
struct MaterialReference
{
public int index;
public F... | UnityCsReference/Modules/TextCoreTextEngine/Managed/MaterialReference.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/MaterialReference.cs",
"repo_id": "UnityCsReference",
"token_count": 1902
} | 464 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using Unity.Jobs.LowLevel.Unsafe;
using UnityEngine.Serialization;
using UnityEngine.Tex... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/TextSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/TextSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 5976
} | 465 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Text;
using Unity.Jobs.LowLevel.Unsafe;
using UnityEngine.Bindings;
using UnityEngine.Profiling;
using UnityEngine.Te... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorPrepare.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorPrepare.cs",
"repo_id": "UnityCsReference",
"token_count": 35692
} | 466 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEditorInternal;
using System.Collections.Generic;
using UnityEngine.TextCore.Text;
using UnityEngine.TextCore.LowLevel;
... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/FontAssetEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/FontAssetEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 69993
} | 467 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.TextCore.Text;
using UnityEngine.U2D;
using System.Linq;
using System.IO;
using System.Collections.Generic;
using GlyphRect = ... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/SpriteAssetCreationMenu.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/SpriteAssetCreationMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 7654
} | 468 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEngine;
using UnityEngine.TextCore.Text;
namespace UnityEditor.TextCore.Text
{
internal static class TextStyleAssetCreationMenu
... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextStyleAssetCreationMenu.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextStyleAssetCreationMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 815
} | 469 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Scripting;
using UnityEngine.Tilemaps;
namespace UnityEditor
{
[RequiredByNativeCode]
internal class EditorPreviewTile... | UnityCsReference/Modules/TilemapEditor/Editor/Managed/EditorPreviewTilemap.cs/0 | {
"file_path": "UnityCsReference/Modules/TilemapEditor/Editor/Managed/EditorPreviewTilemap.cs",
"repo_id": "UnityCsReference",
"token_count": 1144
} | 470 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEditor;
namespace TreeEditor
{
[System.Serializable]
public cl... | UnityCsReference/Modules/TreeEditor/Includes/TreeGroupRoot.cs/0 | {
"file_path": "UnityCsReference/Modules/TreeEditor/Includes/TreeGroupRoot.cs",
"repo_id": "UnityCsReference",
"token_count": 1036
} | 471 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace UnityEditor.UIAutomation
{
class DragOverTime
{... | UnityCsReference/Modules/UIAutomationEditor/DragOverTime.cs/0 | {
"file_path": "UnityCsReference/Modules/UIAutomationEditor/DragOverTime.cs",
"repo_id": "UnityCsReference",
"token_count": 979
} | 472 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderUXMLFileSettings
{
const string k_EditorExtensionMod... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Document/BuilderUXMLFileSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Document/BuilderUXMLFileSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 653
} | 473 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal static class BuilderSt... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderStyleSheetsUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderStyleSheetsUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 1925
} | 474 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEngine.UIElements;
using System.Collections.Generic;
using System.Linq;
using Unity.Profiling;
using UnityEditor;
using Un... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspector.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 32938
} | 475 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
using Toolbar = Un... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryContent.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryContent.cs",
"repo_id": "UnityCsReference",
"token_count": 9954
} | 476 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Unity.UI.Builder
{
internal abstract class BuilderCodePreview ... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderCodePreview.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderCodePreview.cs",
"repo_id": "UnityCsReference",
"token_count": 4014
} | 477 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal ... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderElementContextMenu.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderElementContextMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 6205
} | 478 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEditor.UIElements;
using UnityEngine.UIElements;... | UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlStringAttributeField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlStringAttributeField.cs",
"repo_id": "UnityCsReference",
"token_count": 5297
} | 479 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
partial class CategoryDropdownField : BaseField<string>
{
... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/CategoryDropdownField/CategoryDropdownField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/CategoryDropdownField/CategoryDropdownField.cs",
"repo_id": "UnityCsReference",
"token_count": 2047
} | 480 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class LibraryFoldout : PersistedFoldout
{
[Serializable... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/LibraryFoldout/LibraryFoldout.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/LibraryFoldout/LibraryFoldout.cs",
"repo_id": "UnityCsReference",
"token_count": 1142
} | 481 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using UnityEditor.UIElements.Debugger;
using UnityEngine;
using UnityEngine.UIElements;
using Uni... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/FieldValueInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/FieldValueInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 9038
} | 482 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.UIElements.Debugger;
using UnityEngine;
using UnityEngine.UI... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/StyleVariableUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/StyleVariableUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 3018
} | 483 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements;... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StyleSheetExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StyleSheetExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 5635
} | 484 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
using static... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualElementExtensions/VisualElementExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualElementExtensions/VisualElementExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 10564
} | 485 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEngine.UIElements
{
/// <summary>
/// Script interface for <see cref="VisualElement"/> background-repeat st... | UnityCsReference/Modules/UIElements/Core/BackgroundRepeat.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/BackgroundRepeat.cs",
"repo_id": "UnityCsReference",
"token_count": 932
} | 486 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Reflection;
using Unity.Properties;
namespace UnityEngine.UIElements
{
/// <summary>
/// Bindi... | UnityCsReference/Modules/UIElements/Core/Bindings/DataBinding.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/DataBinding.cs",
"repo_id": "UnityCsReference",
"token_count": 6067
} | 487 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Linq;
using Unity.Hierarchy;
using UnityEngine.Assertions;
namespace UnityEngine.UIElements
{
/// <summary... | UnityCsReference/Modules/UIElements/Core/Collections/Controllers/CollectionViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Controllers/CollectionViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 3501
} | 488 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
class ReusableMultiColumnListViewItem : ReusableListViewItem
{
public override VisualElement rootE... | UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/ReusableMultiColumnListViewItem.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/ReusableMultiColumnListViewItem.cs",
"repo_id": "UnityCsReference",
"token_count": 505
} | 489 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Styled visual element to match the IMGUI Box Style. For more information, refer to [[wik... | UnityCsReference/Modules/UIElements/Core/Controls/Box.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/Box.cs",
"repo_id": "UnityCsReference",
"token_count": 494
} | 490 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEngine.Bindings;
using UnityEngine.Internal;
namespace UnityEngine.UIElements
{
... | UnityCsReference/Modules/UIElements/Core/Controls/InputField/BaseField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/InputField/BaseField.cs",
"repo_id": "UnityCsReference",
"token_count": 10055
} | 491 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Pool;
namespace UnityEngine.UIElements.Internal
{
/// <summary>
/// Th... | UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/MultiColumnCollectionHeader.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/MultiColumnCollectionHeader.cs",
"repo_id": "UnityCsReference",
"token_count": 15072
} | 492 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// A slider containing floating point values. For more information, refer to [[wiki:UIE-uxm... | UnityCsReference/Modules/UIElements/Core/Controls/Slider.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/Slider.cs",
"repo_id": "UnityCsReference",
"token_count": 4582
} | 493 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
namespace UnityEngine.UIElements
{
/// <summary>
/// Makes a text field for entering unsigned long integers. For ... | UnityCsReference/Modules/UIElements/Core/Controls/UnsignedLongField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/UnsignedLongField.cs",
"repo_id": "UnityCsReference",
"token_count": 2915
} | 494 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Pool;
using UnityEngine.UIElements.Experimental;
namespace UnityEngine.UIElements
{
/// <summary>
/// Defines the structur... | UnityCsReference/Modules/UIElements/Core/Events/EventCallback.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/EventCallback.cs",
"repo_id": "UnityCsReference",
"token_count": 1910
} | 495 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Interface for panel change events.
/// </summary>
public interface IPanelChangedEvent
{
... | UnityCsReference/Modules/UIElements/Core/Events/PanelEvents.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/PanelEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 1155
} | 496 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Assertions;
namespace UnityEngine.UIElements
{
internal class UIDocumentList
{
in... | UnityCsReference/Modules/UIElements/Core/GameObjects/UIDocument.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/GameObjects/UIDocument.cs",
"repo_id": "UnityCsReference",
"token_count": 15687
} | 497 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
namespace UnityEngine.UIElements.Layout;
[StructLayout(LayoutKind.Sequential)]
readonly struct LayoutConfig
{
public sta... | UnityCsReference/Modules/UIElements/Core/Layout/LayoutConfig.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/LayoutConfig.cs",
"repo_id": "UnityCsReference",
"token_count": 357
} | 498 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements.Layout;
enum LayoutAlign
{
Auto,
FlexStart,
Center,
FlexEnd,
Stretch,
Baseline,
SpaceBetween,
Spac... | UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutAlign.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutAlign.cs",
"repo_id": "UnityCsReference",
"token_count": 120
} | 499 |
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