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namespace UIWidgets { using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// Single connector. /// </summary> [ExecuteInEditMode] [AddComponentMenu("UI/New UI Widgets/Connectors/Single Connector")] public class SingleConnector : ConnectorBase { /// <summary> /// The...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Connector/SingleConnector.cs/0
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#if UNITY_EDITOR && UIWIDGETS_TMPRO_SUPPORT namespace UIWidgets { using UnityEngine; using UnityEngine.UI; /// <summary> /// Converter functions to replace component with another component. /// </summary> public partial class ConverterTMPro { /// <summary> /// Text component converter. /// </summary> p...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Converter/ConverterText.cs/0
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namespace UIWidgets { using System; using UnityEngine; /// <summary> /// Cursors. /// </summary> [Serializable] public class Cursors : ScriptableObject { /// <summary> /// Cursor. /// </summary> [Serializable] public struct Cursor : IEquatable<Cursor> { [SerializeField] Texture2D texture; ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Cursor/Cursors.cs/0
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fileFormatVersion: 2 guid: 07f4a0015e0bb5e4b85334cfdab37cdd labels: - DialogActions - Uiwidgets MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/DialogActions.cs.meta/0
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fileFormatVersion: 2 guid: e95605a3e6f62ef43b36cbc806798166 MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/DialogInfo.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/PickerListViewCustom.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/BaseDragSupport.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Drag-and-Drop/LayoutDropIndicator.cs.meta/0
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namespace UIWidgets { using System.Collections.Generic; using UnityEngine; /// <summary> /// Helper for ObjectSliding. /// Set allowed positions to current, current + width(ObjectsOnLeft), current - width(ObjectsOnRight) /// </summary> [RequireComponent(typeof(ObjectSliding))] [RequireComponent(typeof(RectTra...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Draggable/ObjectSlidingHorizontalHelper.cs/0
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fileFormatVersion: 2 guid: ad28bc5a674f38c4a941cf47e18ebd19 MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutCompactOrGrid.cs.meta/0
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fileFormatVersion: 2 guid: 6c714a7a3f5a1d243903563ac8f3e056 MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/EasyLayoutFlexSettings.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/EasyLayout/GroupSize.cs.meta/0
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namespace UIWidgets.Attributes { using System; /// <summary> /// Display the field only if the value of the specified field with bool type is true. /// </summary> [AttributeUsage(AttributeTargets.Field)] public sealed class EditorConditionBoolAttribute : Attribute, IEditorCondition { readonly string field; ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Editor.Conditions/EditorConditionBoolAttribute.cs/0
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namespace UIWidgets.Attributes { using System; /// <summary> /// Display nested inspector for the field. /// </summary> [AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] public sealed class NestedInspectorAttribute : Attribute { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Editor.Conditions/NestedInspectorAttribute.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/TsunamiEffectScrollCompensation.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/DrivesListView.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/FileListViewPathComponent.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewBaseEvent.cs.meta/0
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namespace UIWidgets { using System; using System.Collections; using System.Collections.Generic; using UIWidgets.Styles; using UnityEngine.EventSystems; /// <summary> /// ListViewBase. /// You can use it for creating custom ListViews. /// </summary> public abstract partial class ListViewBase : UIBehaviour, ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewComponentEnumerator.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewEnum/ListViewEnum{T}.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewInt/ListViewIntComponentBase.cs.meta/0
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namespace UIWidgets { using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// File with data for ListViewString. /// </summary> [RequireComponent(typeof(ListViewString))] public class ListViewStringDataFile : MonoBehaviour { [NonSerialized] ListViewStri...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewString/ListViewStringDataFile.cs/0
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fileFormatVersion: 2 guid: 50cec81e2bf7f4e4f89cfbf8c0fa30a8 MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
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namespace UIWidgets { using System; using System.Collections; using System.Collections.Generic; using UIWidgets.Extensions; using UIWidgets.Styles; using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// ListViewBase. /// You can use it for creating custom ListViews. /// </summary> public abs...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Obsolete/ListViewComponentPoolObsolete.cs/0
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fileFormatVersion: 2 guid: 41c21d611cfc33b48b22289b8fe18db5 labels: - Notify - Notification - Achievement - Uiwidgets - Widget MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Notify/Notify.cs.meta/0
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namespace UIWidgets { using System; using UnityEngine.Events; /// <summary> /// Rotatable event. /// </summary> [Serializable] public class RotatableEvent : UnityEvent<Rotatable> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Rotatable/RotatableEvent.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ScrollRectUtilities/Enums.meta/0
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namespace UIWidgets { using System; using UnityEngine; /// <summary> /// ListView's paginator. Also works with TileView's. /// </summary> public class ListViewPaginator : ScrollRectPaginator { /// <summary> /// ListView. /// </summary> [SerializeField] protected ListViewBase ListView; /// <summary...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ScrollRectUtilities/ListViewPaginator.cs/0
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namespace UIWidgets { using UnityEngine; /// <summary> /// ScrollRectHeader. /// </summary> public class ScrollRectHeader : ScrollRectBlock { /// <inheritdoc/> protected override float RevealPosition(float rate) { if (IsHorizontal) { return Mathf.Lerp(-MaxSize.x, 0, rate); } else { ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ScrollRectUtilities/ScrollRectHeader.cs/0
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namespace UIWidgets { using UnityEngine; /// <summary> /// RangeSliderFloat scale. /// </summary> [RequireComponent(typeof(RangeSliderFloat))] public class RangeSliderScaleFloat : RangeSliderScaleBase<float> { /// <inheritdoc/> public override void UpdateScale() { if (Slider.Type == RangeSliderType.Dis...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SliderScale/RangeSliderScaleFloat.cs/0
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namespace UIWidgets.Styles { using System; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Style for the accordion. /// </summary> [Serializable] public class StyleAccordion : IStyleDefaultValues { /// <summary> /// Style for the inactive toggle background. ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Containers/StyleAccordion.cs/0
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namespace UIWidgets.Styles { using System; using UnityEngine; /// <summary> /// Fast style for scrollbar. /// </summary> [Serializable] public class StyleFastScrollbar : IStyleDefaultValues { /// <summary> /// Background. /// </summary> [SerializeField] public StyleImage Background; /// <summary>...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Fast/StyleFastScrollbar.cs/0
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namespace UIWidgets.Styles { using System; using UnityEngine; /// <summary> /// Style for the canvas. /// </summary> [Serializable] public class StyleCanvas : IStyleDefaultValues { /// <summary> /// Style for the default background. /// </summary> [SerializeField] public StyleImage Background; #if ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Misc/StyleCanvas.cs/0
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namespace UIWidgets.Styles { using System; using UnityEngine; /// <summary> /// Style will not be applied for children gameobjects. /// </summary> [Serializable] public class StyleSupportStop : MonoBehaviour, IStylable { #region IStylable implementation /// <inheritdoc/> public virtual bool SetStyle(St...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Misc/StyleSupportStop.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleRawImage.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleToggle.cs.meta/0
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namespace UIWidgets { using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Tab button. /// </summary> public abstract class TabButtonBase : Button { /// <summary> /// Select event. /// </summary> [SerializeField] public UnityEvent OnSe...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Tabs/TabButtonBase.cs/0
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namespace UIWidgets { using System; using UnityEngine; /// <summary> /// TabIcons. /// </summary> [Serializable] public class TabIcons : Tab { /// <summary> /// Default icon. /// </summary> public Sprite IconDefault; /// <summary> /// Active icon. /// </summary> public Sprite IconActive; } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Tabs/TabIcons.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Text/TextAdapter.cs.meta/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Synchronizers; using UnityEngine; /// <summary> /// Synchronizer for the Date of a Calendar. /// </summary> public class CalendarDateSynchronizer : ComponentDataSynchronizer<UIWidgets.DateBase, System.DateTime> {...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Calendar/CalendarDateSynchronizer.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the Step of a CenteredSlider depending on the System.Int32 data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] CenteredSlider Step ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Horizontal/CenteredSliderStepSetter.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the WholeNumberOfSteps of a CenteredSlider depending on the System.Boolean data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] Cent...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Horizontal/CenteredSliderWholeNumberOfStepsSetter.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Observers; /// <summary> /// Observes value changes of the Value of an CircularSlider. /// </summary> public class CircularSliderValueObserver : ComponentDataObserver<UIWidgets.CircularSlider, System.Int32> { //...
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Observers; /// <summary> /// Observes value changes of the SelectedItem of an ListView. /// </summary> public class ListViewSelectedItemObserver : ComponentDataObserver<UIWidgets.ListView, string> { /// <inherit...
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the LimitMax of a RangeSliderFloat depending on the System.Single data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] RangeSliderFl...
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Providers.Getters; using UnityEngine; /// <summary> /// Provides the ValueMin of an RangeSliderFloat. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] RangeSliderFloat ValueMin Provider")] ...
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the Min of a Spinner depending on the System.Int32 data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] Spinner Min Setter")] publi...
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#if UIWIDGETS_TMPRO_SUPPORT namespace UIWidgets.TMProSupport { using TMPro; using UIWidgets; using UnityEngine; /// <summary> /// DirectoryTreeView component TMPro. /// </summary> public class DirectoryTreeViewComponentTMPro : DirectoryTreeViewComponent { /// <summary> /// Text. /// </summary> [Seriali...
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#if UIWIDGETS_TMPRO_SUPPORT && (UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER) namespace UIWidgets.TMProSupport { using TMPro; /// <summary> /// InputFieldTMProProxy. /// </summary> [System.Obsolete("Class moved to UIWidgets namespace.")] public class InputFieldTMProProxy : UIWidgets.InputFieldTMProProxy { ///...
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namespace UIWidgets { using System; using System.Collections; using UIWidgets.Styles; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; /// <summary> /// Tooltip. /// </summary> [AddComponentMenu("UI/New UI Widgets/Tooltip")] [RequireComponent(typeof(RectTransform))] [DisallowMu...
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namespace UIWidgets { using System.Collections.Generic; using System.ComponentModel; using UnityEngine; using UnityEngine.Events; /// <summary> /// Tooltip. /// </summary> /// <typeparam name="TData">Data type.</typeparam> /// <typeparam name="TTooltip">Tooltip type.</typeparam> public abstract class Tooltip...
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namespace UIWidgets { using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using UnityEngine; /// <summary> /// Track. /// </summary> /// <typeparam name="TData">Data type.</typeparam> /// <typeparam name="TPoint">Point type.</typeparam> [Serial...
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namespace UIWidgets { using System; using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// Base class for TrackView. /// </summary> /// <typeparam name="TData">Data type.</typeparam> /// <typeparam name="TPoint">Point type.</typeparam> public abstract class TrackViewBase<TData, TPoint> : MonoBe...
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fileFormatVersion: 2 guid: 5e669d52dbe9df247b63416e7872afeb labels: - TreeView - Uiwidgets MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
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namespace UIWidgets { /// <summary> /// Interface for the updatable targets. /// Replace Unity Update() with custom one without reflection. /// </summary> public interface ILateUpdatable { /// <summary> /// Run LateUpdate. /// </summary> void RunLateUpdate(); } }
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namespace UIWidgets { using System; using UnityEngine.Events; using UnityEngine.EventSystems; /// <summary> /// SelectEvent. /// </summary> [Serializable] public class SelectEvent : UnityEvent<BaseEventData> { } }
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namespace UIWidgets { using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Modal helper for UI widgets. /// <example>modalID = ModalHelper.Open(this, modalSprite, modalColor); /// //... /// ModalHelper.Close(mo...
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namespace UIWidgets { using UnityEngine; /// <summary> /// Align utilities. /// </summary> public static class UtilitiesAlign { /// <summary> /// Align by the left side. /// </summary> /// <param name="rectTransform">RectTransform.</param> public static void Left(RectTransform rectTransform) { re...
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namespace UIWidgets { using System.Collections.Generic; using UIWidgets.Extensions; using UnityEngine; /// <summary> /// Suspends the coroutine execution for the given amount of seconds. /// </summary> public class WaitForSecondsCustom : CustomYieldInstruction { static List<WaitForSecondsCustom> Cache = new...
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namespace UIWidgets.WidgetGeneration { using System.Collections.Generic; using UIWidgets; using UIWidgets.Styles; using UnityEngine; /// <summary> /// Base class for the test script for the DataItem. /// </summary> /// <typeparam name="T">Type of the test item.</typeparam> public abstract class TestBase<T> :...
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