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// Author: Daniele Giardini - http://www.demigiant.com // Created: 2018/07/13 using System; using UnityEngine; using DG.Tweening.Core; #pragma warning disable 1591 namespace DG.Tweening { /// <summary> /// Shortcuts/functions that are not strictly related to specific Modules /// but are available only on...
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using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace ThreeEyedGames { [CustomEditor(typeof(DecaliciousRenderer))] public class DecaliciousRendererEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI...
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// Decal Shader: Unlit // Three Eyed Games // Based on: Kim, Pope: Screen Space Decals in Warhammer 40,000: Space Marine. SIGGRAPH 2012. // http://www.popekim.com/2012/10/siggraph-2012-screen-space-decals-in.html Shader "Decalicious/Unlit Decal" { Properties { _MaskTex("Mask", 2D) = "white" {} [PerRendererData...
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using System.Collections.Generic; using UnityEngine; using ES3Internal; #if UNITY_EDITOR using UnityEditor; #endif namespace ES3Internal { public class ES3Prefab : MonoBehaviour { public long prefabId = GetNewRefID(); /* * We need to store references to all dependencies of the prefab...
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using System.IO; using UnityEngine; namespace ES3Internal { internal class ES3PlayerPrefsStream : MemoryStream { private string path; private bool append; private bool isWriteStream = false; private bool isDisposed = false; // This constructor should be used for read streams only. public ES3PlayerPrefs...
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using System; using UnityEngine; using System.Collections; using System.Collections.Generic; using ES3Internal; namespace ES3Types { [UnityEngine.Scripting.Preserve] public class ES3DictionaryType : ES3Type { public ES3Type keyType; public ES3Type valueType; protected ES3Reflection.ES3ReflectedMethod readMe...
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using System; using UnityEngine; using System.Collections; using ES3Internal; namespace ES3Types { [UnityEngine.Scripting.Preserve] public abstract class ES3ScriptableObjectType : ES3UnityObjectType { public ES3ScriptableObjectType(Type type) : base(type) {} protected abstract void WriteScriptableObject(objec...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] public class ES3Type_UIntPtr : ES3Type { public static ES3Type Instance = null; public ES3Type_UIntPtr() : base(typeof(UIntPtr)) { isPrimitive = true; Instance = this; } public override void Write(object obj, E...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] public class ES3Type_float : ES3Type { public static ES3Type Instance = null; public ES3Type_float() : base(typeof(float)) { isPrimitive = true; Instance = this; } public override void Write(object obj, ES3Writ...
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using System; using UnityEngine; namespace ES3Types { [UnityEngine.Scripting.Preserve] public class ES3Type_ulong : ES3Type { public static ES3Type Instance = null; public ES3Type_ulong() : base(typeof(ulong)) { isPrimitive = true; Instance = this; } public override void Write(object obj, ES3Writ...
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