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#if UNITY_EDITOR namespace UIWidgets { using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; /// <summary> /// ListView editor. /// </summary> [CanEditMultipleObjects] #pragma warning disable 0618 [CustomEditor(typeof(ListView), true)] #pragma warning restore 0618 public cl...
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#if UNITY_EDITOR namespace UIWidgets { using UnityEditor; using UnityEngine; /// <summary> /// TreeView.DataSource editor window. /// </summary> public class TreeViewDataSourceWindow : TreeListEditorWindow { /// <summary> /// Fields. /// </summary> class Fields : FieldsList { /// <summary> /// ...
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#if UNITY_EDITOR namespace UIWidgets { using System.Collections.Generic; using UnityEditor; /// <summary> /// Resizable editor. /// </summary> [CanEditMultipleObjects] [CustomEditor(typeof(Resizable), true)] public class ResizableEditor : OrderedEditor { /// <summary> /// Initializes a new instance of th...
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#if UNITY_EDITOR namespace UIWidgets { using System.Collections.Generic; using UnityEditor; using UnityEngine; /// <summary> /// Splitter editor. /// </summary> [CanEditMultipleObjects] [CustomEditor(typeof(Splitter), true)] public class SplitterEditor : UIWidgetsMonoEditor { /// <summary> /// Serialize...
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#if UNITY_EDITOR namespace UIWidgets { using System.IO; using UnityEditor; /// <summary> /// Menu options to toggle third party packages support. /// </summary> [InitializeOnLoad] public static class ThirdPartySupportMenuOptions { /// <summary> /// Upgrade widgets at scene. /// </summary> // [MenuItem...
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namespace UIWidgets.Examples { using System; using UnityEngine; /// <summary> /// Test day range source. /// </summary> public class TestDayRangeSource : MonoBehaviour { /// <summary> /// The start date. /// </summary> [SerializeField] public DateTime DateStart; /// <summary> /// The end date. ...
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namespace UIWidgets.Examples { using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Drag support for the InputField. /// </summary> [RequireComponent(typeof(InputFieldAdapter))] public class InputFieldDragSupport : DragSupport<string> { /// <summary> /// Set Data, wh...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// GroupedListViewComponentGroup. /// </summary> public class GroupedListViewComponentGroup : GroupedListViewComponent { /// <summary> /// Name. /// </summary> [SerializeField] [HideInInspector] ...
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namespace UIWidgets.Examples { using System; using UnityEngine; /// <summary> /// Test GroupedListView. /// </summary> public class TestGroupedListView : MonoBehaviour { /// <summary> /// File with test data. /// </summary> [SerializeField] protected TextAsset sourceFile; /// <summary> /// Group...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// ListViewIcons extended with Visible and Interactable options. /// </summary> public class ListViewIconsExt : ListViewCustom<ListViewIconsItemComponentExt, ListViewIconsItemDescriptionExt> { ...
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namespace UIWidgets.Examples { using UIWidgets; /// <summary> /// ListView with sliders. /// </summary> public class ListViewSlider : ListViewCustom<ListViewSliderComponent, ListViewSliderItem> { } }
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namespace UIWidgets.Examples { using UnityEngine; using UnityEngine.UI; /// <summary> /// Slide for the customized double carousel. /// </summary> public class DoubleCarouselCustomizedSlide : MonoBehaviour { /// <summary> /// Background RectTransform. /// </summary> [SerializeField] public RectTransf...
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namespace UIWidgets.Examples.Shops { using System.Collections.Generic; /// <summary> /// IOrder. /// </summary> public interface IOrder { /// <summary> /// Gets the order lines. /// </summary> /// <returns>The order lines.</returns> List<IOrderLine> GetOrderLines(); /// <summary> /// Order lines ...
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namespace UIWidgets.Examples { using UnityEngine; /// <summary> /// Test SimpleTable. /// </summary> public class SimpleTableTest : MonoBehaviour { /// <summary> /// SimpleTable. /// </summary> public SimpleTable Table; /// <summary> /// Add item. /// </summary> public void Add() { Table.D...
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namespace UIWidgets.Examples { using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; /// <summary> /// Table cell. /// </summary> public class TableCell : MonoBehaviour, IPointerUpHandler, IPointerDownHandler, IPointerClickHandler { /// <summary> /// CellClicked event. /// </summa...
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namespace UIWidgets.Tests { using System; using System.Collections; using UIWidgets; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Smoke test. /// </summary> public class SmokeTest : MonoBehaviour { /// <summary> /// Accordion. /// </summary> [SerializeField] [FormerlySeria...
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namespace UIWidgets.Examples { using System.Collections; using UIWidgets; using UnityEngine; /// <summary> /// Test ScrollRect Events. /// </summary> [RequireComponent(typeof(ScrollRectEvents))] public class TestScrollRectEvents : MonoBehaviour { static char[] LineEnd = new char[] { '\n' }; static char[...
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namespace UIWidgets.Examples { using System; using UnityEngine; /// <summary> /// Item class for GroupedPhotos. /// </summary> public class Photo { /// <summary> /// Date. /// </summary> public DateTime Created; /// <summary> /// Image. /// </summary> public Sprite Image; /// <summary> //...
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namespace UIWidgets.Examples { using System; using UnityEngine; /// <summary> /// Test TimeAnalog. /// </summary> public class TestTimeAnalog : MonoBehaviour { /// <summary> /// Time widget. /// </summary> [SerializeField] public TimeBase TimeWidget; /// <summary> /// Text. /// </summary> [Se...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// HierarchyView. /// </summary> public class HierarchyView : TreeViewCustom<HierarchyItemView, GameObject> { [SerializeField] GameObject rootGameObject; /// <summary> /// Root GameObject. /// </summary> public GameO...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Test TreeViewCheckboxes. /// </summary> public class TestTreeViewCheckboxes : MonoBehaviour { /// <summary> /// TreeView. /// </summary> [SerializeField] public TreeViewCheckboxes Tree; /// <summary> /// Start t...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Create TreeView data from hierarchy. /// </summary> public class TreeViewDataFromHierarchy : MonoBehaviour { /// <summary> /// TreeView. /// </summary> public TreeView TreeView; /// <summary> /// Process the start...
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namespace UIWidgets { using System; using UnityEngine.Events; /// <summary> /// AutocompleteEvent. /// </summary> [Serializable] public class AutocompleteEvent : UnityEvent<string> { } }
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namespace UIWidgets { using UnityEngine; using UnityEngine.UI; /// <summary> /// CalendarDate. /// Display date. /// </summary> public class CalendarDate : CalendarDateBase, IUpgradeable { /// <summary> /// Text component to display day. /// </summary> [SerializeField] [HideInInspector] [System.Ob...
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namespace UIWidgets { using System; using UIWidgets.Attributes; using UIWidgets.Styles; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Date ScrollBlock widget. /// </summary> public class DateScroller : DateBase { /// <summary> /// Date comparison precision....
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namespace UIWidgets { using UnityEngine; /// <summary> /// Centered slider (zero at center, positive and negative parts have different scales). /// </summary> public class CenteredSlider : CenteredSliderBase<int> { /// <summary> /// Value to position. /// </summary> /// <returns>Position.</returns> ///...
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namespace UIWidgets { using System; using System.Collections.Generic; /// <summary> /// Base class for GroupedList. /// </summary> /// <typeparam name="T">Items type.</typeparam> public abstract class GroupedList<T> { /// <summary> /// Contains groups and items for each group. /// Group as key. Items fo...
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namespace UIWidgets { using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using UnityEngine; /// <summary> /// Observable list. /// </summary> /// <typeparam name="T">Type of item.</typeparam> [Serializable] public cl...
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namespace UIWidgets { using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// Connector base class. /// </summary> [RequireComponent(typeof(TransformListener))] public abstract class ConnectorBase : MaskableGraphic, IStylable { [SerializeField] Sprite sprite; /// <summary> ...
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