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namespace UIWidgets.Examples { /// <summary> /// Group class for GroupedList. /// </summary> public class GroupedListGroup : IGroupedListItem { /// <summary> /// Name. /// </summary> public string Name { get; set; } /// <summary> /// Displayed item height. /// </summary> public float He...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/GroupedListView/GroupedListGroup.cs/0
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namespace UIWidgets.Examples { using UIWidgets; /// <summary> /// GroupedListItem interface. /// </summary> public interface IGroupedListItem { /// <summary> /// Name. /// </summary> string Name { get; set; } } }
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/GroupedListView/IGroupedListItem.cs/0
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namespace UIWidgets.Examples { /// <summary> /// Item class for SimpleGroupedList. /// </summary> public class SimpleGroupedItem { /// <summary> /// Name. /// </summary> public string Name; /// <summary> /// Header. /// </summary> public bool IsGroup; } }
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/GroupedListView/Simple/SimpleGroupedItem.cs/0
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// ListViewCustom sample component. /// </summary> public class ListViewCustomSampleComponent : ListViewItem, IViewData<ListViewCustomSampleItemDescription> { /// <summary> /// Icon. /// </summary> ...
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namespace UIWidgets.Examples { using System; using UIWidgets; /// <summary> /// ListViewIconsItemDescription extended /// </summary> [Serializable] public class ListViewIconsItemDescriptionExt : ListViewIconsItemDescription { bool visible = true; /// <summary> /// Is visible? /// </summary> public ...
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namespace UIWidgets.Examples { using System; using UnityEngine; /// <summary> /// ListViewSlider item. /// </summary> [Serializable] public class ListViewSliderItem { /// <summary> /// Value. /// </summary> [SerializeField] public int Value; } }
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ListView/ListViewSlider/ListViewSliderItem.cs/0
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// ListViewVariableHeight component. /// </summary> public class ListViewVariableHeightComponent : ListViewItem, IViewData<ListViewVariableHeightItemDescription> { /// <summary> /// Name. /// </summar...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// How to use RangeSliderFloat. /// </summary> [RequireComponent(typeof(RangeSliderFloat))] public class RangeSliderFloatSample : MonoBehaviour, IUpgradeable { /// <summary> /// Text component to displ...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/RangeSlider/RangeSliderFloatSample.cs/0
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namespace UIWidgets.Examples { using UnityEngine; /// <summary> /// Double carousel. /// Requires Graphic component on slides gameobject, it can be transparent. /// </summary> public class DoubleCarousel : DoubleCarousel<RectTransform> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/ScrollRectUtilities/DoubleCarousel.cs/0
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namespace UIWidgets.Examples.Shops { using UIWidgets; /// <summary> /// Harbor list view. /// </summary> public class HarborListView : ListViewCustom<HarborListViewComponent, HarborOrderLine> { } }
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namespace UIWidgets.Examples { using UIWidgets; /// <summary> /// Simple table sample. /// </summary> public class SimpleTable : ListViewCustomHeight<SimpleTableComponent, SimpleTableItem> { } }
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namespace UIWidgets.Examples { using System; using UIWidgets; using UnityEngine; /// <summary> /// SteamSpy item. /// </summary> [Serializable] public class SteamSpyItem { /// <summary> /// Name. /// </summary> [SerializeField] public string Name; /// <summary> /// ScoreRank. /// </summary> ...
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namespace UIWidgets.Examples { using System; using UIWidgets; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// CenteredSlider with label. /// </summary> [RequireComponent(typeof(CenteredSlider))] public class CenteredSliderLabel : MonoBehaviour, IUpgradeable { /...
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namespace UIWidgets { using UnityEngine; /// <summary> /// Test Canvas mode. /// </summary> public class TestCanvasMode : MonoBehaviour { /// <summary> /// Canvas. /// </summary> [SerializeField] public Canvas Canvas; /// <summary> /// Set ScreenSpaceOverlay. /// </summary> public void SetOve...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// TileView filter. /// </summary> [RequireComponent(typeof(InputFieldAdapter))] public class TileViewFilter : MonoBehaviour { /// <summary> /// TileView. /// </summary> [SerializeField] protected ListViewString TileVie...
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namespace UIWidgets.Examples { using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Tutorials tooltip. /// </summary> public class TutorialsTooltips : MonoBehaviour { /// <summary> /// Target. /// </summary> [Seri...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// HierarchyView node drag support. /// </summary> [RequireComponent(typeof(HierarchyItemView))] public partial class HierarchyViewNodeDragSupport : TreeViewCustomNodeDragSupport<HierarchyItemView, HierarchyI...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// TreeViewCheckboxes component. /// </summary> public class TreeViewCheckboxesComponent : TreeViewComponentBase<TreeViewCheckboxesItem> { TreeViewCheckboxesItem item; /// <summary> /// Gets or sets ...
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namespace UIWidgets.Examples { using UIWidgets; /// <summary> /// TreeViewSample. /// </summary> public class TreeViewSample : TreeViewCustom<TreeViewSampleComponent, ITreeViewSampleItem> { } }
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namespace UIWidgets { /// <summary> /// AutoComboboxIcons. /// </summary> public partial class AutoComboboxString : AutoCombobox<string, ListViewString, ListViewStringItemComponent, AutocompleteString, ComboboxString> { /// <inheritdoc/> protected override string GetStringValue(string item) { return item...
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namespace UIWidgets { using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// Autocomplete as Combobox. /// </summary> public class AutocompleteStringCombobox : MonoBehaviour, IStylable { /// <summary> /// Autocomplete. /// </summary> [SerializeField] public AutocompleteSt...
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namespace UIWidgets { using System; using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// Base class for Calendar day of week. /// </summary> public class CalendarDayOfWeekBase : MonoBehaviour { /// <summary> /// Date belongs to this calendar. /// </summary> [HideInInspec...
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namespace UIWidgets { using System; using System.Globalization; using UIWidgets.Styles; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// DateTime widget. /// </summary> public class DateTimeWidget : DateTimeWidgetBase, IStylable { /// <summary> /// The calenda...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Calendar/DateTimeWidget.cs/0
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namespace UIWidgets { /// <summary> /// MovableToCache interface. /// </summary> public interface IMovableToCache { /// <summary> /// Process move to cache event. /// </summary> void MovedToCache(); } }
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namespace UIWidgets { using System; using UnityEngine.Events; /// <summary> /// Color alpha changed event. /// </summary> [Serializable] public class ColorAlphaChangedEvent : UnityEvent<byte> { } }
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namespace UIWidgets { /// <summary> /// Connector type. /// </summary> public enum ConnectorType { /// <summary> /// Straight line. /// </summary> Straight = 0, /// <summary> /// Rectangular line. /// </summary> Rectangular = 1, } }
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namespace UIWidgets { using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// Converter functions to replace component with another component. /// </summary> public partial class ConverterTMPro { /// <summary> /// Replace Unity Text and InputField with T...
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namespace UIWidgets { using UnityEngine; /// <summary> /// UI cursor settings. /// </summary> [System.Obsolete("Replaced with CursorsSelector.")] public class UICursorSettings : MonoBehaviour { /// <summary> /// Default cursor. /// </summary> [SerializeField] protected Texture2D DefaultCursor; ///...
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namespace UIWidgets { using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Draggable restriction. /// </summary> public enum DraggableRestriction { /// <summary> /// Without restriction. //...
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namespace UIWidgets { using System; /// <summary> /// OnDragListener. /// </summary> [Obsolete("Renamed to DragListener.")] public class OnDragListener : DragListener { } }
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namespace UIWidgets.Attributes { using System; /// <summary> /// Display the field only if the value of the specified field with float type match condition. /// </summary> [AttributeUsage(AttributeTargets.Field)] [Obsolete("Not supported.")] public sealed class EditorConditionFloatAttribute : Attribute, IEdito...
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namespace UIWidgets { using System; using System.Collections.Generic; using System.Collections.ObjectModel; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Groupable component. /// </summary> [RequireComponent(typeof(Resizable))] [Requir...
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namespace UIWidgets { using System; using UIWidgets.Styles; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; /// <summary> /// InputFieldProxy. /// </summary> public class InputFieldExtendedNull : IInputFieldExtended { /// <summary> /// Initializes a new instance of the <see cref="UIWi...
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namespace UIWidgets { using System; using System.Collections; using System.Collections.Generic; using System.Threading; using EasyLayoutNS; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Base class for custom ListViews. /// </sum...
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namespace UIWidgets { using UIWidgets.l10n; using UnityEngine; using UnityEngine.UI; /// <summary> /// ListViewIcons item component. /// </summary> public class ListViewIconsItemComponent : ListViewItem, IViewData<ListViewIconsItemDescription>, IViewData<TreeViewItem> { GameObject[] objectsToResize; /// ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewIcons/ListViewIconsItemComponent.cs/0
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fileFormatVersion: 2 guid: fedce6ff53f1d604a8005fcc5cf95897 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewItemTemplate.cs.meta/0
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namespace UIWidgets { /// <summary> /// Base class for custom ListView for items with variable widths. /// </summary> /// <typeparam name="TItemView">Type of DefaultItem component.</typeparam> /// <typeparam name="TItem">Type of item.</typeparam> public class ListViewCustomWidth<TItemView, TItem> : ListViewCusto...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Obsolete/ListViewCustomWidth.cs/0
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namespace UIWidgets.l10n { using System; using System.Globalization; using UnityEngine; /// <summary> /// Locale changed event handler. /// </summary> public delegate void LocaleChangedEventHandler(); /// <summary> /// Localization class. /// </summary> public static class Localization { /// <summary> ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Localization/Localization.cs/0
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namespace UIWidgets { using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// Pinchable component. /// </summary> [RequireComponent(typeof(Draggable))] [RequireComponent(typeof(Rotatable))] [RequireComponent(typeof(Resizable))] [AddComponentMenu(...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Pinchable/Pinchable.cs/0
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namespace UIWidgets { using System; using UnityEngine; /// <summary> /// Range slider. /// </summary> public class RangeSlider : RangeSliderBase<int> { /// <summary> /// Value to position. /// </summary> /// <returns>Position.</returns> /// <param name="value">Value.</param> protected override float...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/RangeSlider/RangeSlider.cs/0
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