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--必须,进入场景调用
function Start()
--快速绑定事件到物体
scene_api.BindEvent("NPC/Nanxian", "wumingshangu.TalkNanXian")
scene_api.BindEvent("NPC/Beichou", "wumingshangu.TalkBeichou")
--快速绑定flag到物体控制是否显示
--scene_api.Register("NPC/Nanxian")
--scene_api.Register("NPC/Beichou")
--整个场景只调用一次
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#if UNITY_CHANGE1 || UNITY_CHANGE2 || UNITY_CHANGE3 || UNITY_CHANGE4
#warning UNITY_CHANGE has been set manually
#elif UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
#define UNITY_CHANGE1
#elif UNITY_5_0 || UNITY_5_1 || UNITY_5_2
#define UNITY_CHANGE2
#else
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// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2018/07/13
#if true // MODULE_MARKER
using System;
using UnityEngine;
#if UNITY_5 || UNITY_2017_1_OR_NEWER
using UnityEngine.Audio; // Required for AudioMixer
#endif
#pragma warning disable 1591
namespace DG.Tweening
{
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using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using ES3Internal;
#if UNITY_2018_3_OR_NEWER
using UnityEngine.Networking;
#endif
public static class ES3
{
public enum Location { File, PlayerPrefs, InternalMS, Resources, Cache };
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using System.Collections;
using System.Collections.Generic;
using System;
using System.Linq;
using System.Reflection;
using System.ComponentModel;
using UnityEngine;
using ES3Types;
namespace ES3Internal
{
public static class ES3Reflection
{
public const string memberFieldPrefix = "m_";
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using System;
using System.Collections;
using System.Collections.Generic;
using ES3Internal;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3QueueType : ES3CollectionType
{
public ES3QueueType(Type type) : base(type){}
public override void Write(object obj, ES3Writer writer, ES3.Referenc... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Collection Types/ES3QueueType.cs/0 | {
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using System;
using UnityEngine;
using System.Collections;
using ES3Internal;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public abstract class ES3UnityObjectType : ES3ObjectType
{
public ES3UnityObjectType(Type type) : base(type)
{
this.isValueType = false;
isES3TypeUnityObject = true;
}
... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/ES3UnityObjectType.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_byteArray : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_byteArray() : base(typeof(byte[]))
{
isPrimitive = true;
Instance = this;
}
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
public class ES3Type_long : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_long() : base(typeof(long))
{
isPrimitive = true;
Instance = this;
}
public override void Write(object obj, ES3Writer ... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Primitive Types/ES3Type_long.cs/0 | {
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//--------------------------------------------------------------------------------------------------------------------------------
// Port of the Legacy Unity "Edge Detect" image effect to Post Processing Stack v2
// Jean Moreno, 2017-2018
// Legacy Image Effect: https://docs.unity3d.com/550/Documentation/Manual/scrip... | jynew/jyx2/Assets/Plugins/EdgeDetect-PostProcessingUnity/Editor/EdgeDetectPostProcessing_Editor.cs/0 | {
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platformData:
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'': Any
second:... | jynew/jyx2/Assets/Plugins/Facepunch.Steamworks.2.3.2/redistributable_bin/linux32/libsteam_api.so.meta/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT && UNITY_EDITOR
namespace UIWidgets.DataBindSupport
{
using System;
using System.IO;
using UnityEditor;
/// <summary>
/// Menu options.
/// </summary>
class MenuOptions
{
static string GetPath()
{
return Path.GetDirectoryName(AssetDatabase.GetAssetPath(Selection.activeObj... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/DataBindSupport/MenuOptions.cs/0 | {
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"token_count": 441
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"repo_id": "jynew",
"token_count": 70
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#if UNITY_EDITOR
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// Customized ListViewItem's editor.
/// </summary>
[CanEditMultipleObjects]
[CustomEditor(typeof(ListViewItem), tru... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ListView/ListViewItemEditor.cs/0 | {
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"repo_id": "jynew",
"token_count": 1947
} | 1,306 |
#if UNITY_EDITOR
namespace UIWidgets
{
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityEngine.Events;
/// <summary>
/// Ordered editor - events will be displayed last.
/// </summary>
public class OrderedEditor : UIWidgetsMonoEditor
{
/// <summary... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/OrderedEditor.cs/0 | {
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"repo_id": "jynew",
"token_count": 1685
} | 1,307 |
#if UNITY_EDITOR
namespace UIWidgets
{
using System.IO;
using UnityEditor;
using UnityEngine;
/// <summary>
/// Forced recompilation if compilation was not done after Scripting Define Symbols was changed.
/// </summary>
public static class ScriptsRecompile
{
/// <summary>
/// Text label for initial state.... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ScriptsRecompile.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ScriptsRecompile.cs",
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"token_count": 1206
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"repo_id": "jynew",
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} | 1,309 |
#if UNITY_EDITOR
namespace UIWidgets
{
using System;
using UnityEditor;
/// <summary>
/// Base editor for the UIWidgets components.
/// </summary>
[CustomEditor(typeof(UIWidgetsMonoBehaviour), true)]
public class UIWidgetsMonoEditor : Editor
{
/// <summary>
/// Validate targets.
/// </summary>
protect... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/UIWidgetsMonoEditor.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/UIWidgetsMonoEditor.cs",
"repo_id": "jynew",
"token_count": 286
} | 1,310 |
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namespace UIWidgets.Examples
{
using System.Text;
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test accordion.
/// </summary>
public class AccordionTestTemplates : MonoBehaviour
{
/// <summary>
/// Accordion.
/// </summary>
[SerializeField]
public Accordion Accordion;
/// <summary>
///... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Accordion/AccordionTestTemplates.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test calendar with dates range.
/// </summary>
public class TestCalendarDayRange : CalendarDate // or CalendarDateTMPro if need TMPro support
{
/// <summary>
/// The range.
/// </summary>
[SerializeField... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Calendar/TestCalendarDayRange.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using UIWidgets;
using UnityEngine;
/// <summary>
/// Test dialog with different buttons.
/// </summary>
public class TestDialogWithDifferentButtons : MonoBehaviour
{
/// <summary>
/// Dialog template.
/// </summary>
[SerializeField]
public Dialog DialogT... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Dialog/TestDialogWithDifferentButtons.cs/0 | {
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namespace UIWidgets.Examples
{
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// Drop support for the InputField.
/// </summary>
[RequireComponent(typeof(InputFieldAdapter))]
public class InputFieldDropSupport : MonoBehaviour, IDropSupport<TreeNode<TreeViewItem>>, IDro... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Drag-and-Drop/InputFieldDropSupport.cs/0 | {
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namespace UIWidgets.Examples
{
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// Drop gameobject to terrain.
/// Required PhysicsRaycaster on camera.
/// </summary>
public class DropGameObject2Terrain : MonoBehaviour, IDropSupport<GameObject>
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