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// original code from rx.codeplex.com /* ------------------ */ // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Globalization; namespace UniRx { /// <summary> ///...
jynew/jyx2/Assets/Plugins/UniRx/Scripts/Timestamped.cs/0
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using System; using System.Collections.Generic; using System.Text; using UnityEngine; namespace UniRx.Diagnostics { public partial class Logger { static bool isInitialized = false; static bool isDebugBuild = false; public string Name { get; private set; } protected readonly Ac...
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Diagnostics/Logger.cs/0
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#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2) #define SupportCustomYieldInstruction #endif using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Threading; using UniRx.Inter...
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadDispatcher.cs/0
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{ "name": "UniTask.Editor", "references": [ "UniTask" ], "includePlatforms": [ "Editor" ], "excludePlatforms": [], "allowUnsafeCode": false, "overrideReferences": false, "precompiledReferences": [], "autoReferenced": false, "defineConstraints": [], "versio...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System; using System.Collections; using System.Reflection; using System.Runtime.ExceptionServices; using System.Threading; using Cysharp.Threading.Tasks.Internal; using UnityEngine; namespace Cysharp.Threading.Tasks { ...
jynew/jyx2/Assets/Plugins/UniTask/Runtime/EnumeratorAsyncExtensions.cs/0
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#if UNITASK_TEXTMESHPRO_SUPPORT using System; using System.Threading; using TMPro; namespace Cysharp.Threading.Tasks { public static partial class TextMeshProAsyncExtensions { public static IAsyncValueChangedEventHandler<string> GetAsyncValueChangedEventHandler(this TMP_InputField inputField) ...
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jynew/jyx2/Assets/Plugins/UniTask/Runtime/Internal/ArrayUtil.cs.meta/0
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static UniTask<Boolean> AnyAsync<TSource>(this IUniTaskAsyncEnumerable<TSource> source, CancellationToken cancellationToken...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<TSource> Concat<TSource>(this IUniTaskAsyncEnumerable<TSource> first, IUniTaskAsyncEnumerabl...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static UniTask<TSource> ElementAtAsync<TSource>(this IUniTaskAsyncEnumerable<TSource> source, int index, CancellationToken ...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Collections.Generic; using System.Linq; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<TResult> Join<TOuter, TInner, TKey, TRe...
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using Cysharp.Threading.Tasks; using Cysharp.Threading.Tasks.Internal; using System; using System.Collections.Generic; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { #region OrderBy_OrderByDescending public static IUniTask...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<TResult> Select<TSource, TResult>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<TSource> SkipWhile<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, Bool...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<TValue> Throw<TValue>(Exception exception) { return new Throw<TValue>(ex...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System.Threading; using UnityEngine; namespace Cysharp.Threading.Tasks.Triggers { public static partial class AsyncTriggerExtensions { public static AsyncDestroyTrigger GetAsyncDestroyTrigger(this GameObje...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System; using System.Threading; namespace Cysharp.Threading.Tasks { public partial struct UniTask { #region OBSOLETE_RUN // Run is a confusing name, use only RunOnThreadPool in the future. ...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member #pragma warning disable CS0436 using Cysharp.Threading.Tasks.CompilerServices; using System; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.ExceptionServices; using System.Runtime.InteropSe...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member #if UNITY_2018_4 || UNITY_2019_4_OR_NEWER #if UNITASK_ASSETBUNDLE_SUPPORT using Cysharp.Threading.Tasks.Internal; using System; using System.Runtime.CompilerServices; using System.Threading; using UnityEngine; namespace Cyshar...
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using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("UniTask.Linq")] [assembly: InternalsVisibleTo("UniTask.Addressables")] [assembly: InternalsVisibleTo("UniTask.DOTween")] [assembly: InternalsVisibleTo("UniTask.TextMeshPro")]
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/* TILEWORLDCREATOR CellularAlgorithm * Copyright (c) 2015 doorfortyfour OG / developed by Marc Egli * * Generates a map based on the cellular algorithm * */ using UnityEngine; using System.Collections; using System.Collections.Generic; using TileWorld; public class CellularAlgorithm : TileWorldAlgorithms, IAlgo...
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using UnityEngine; using System.Collections; namespace TileWorld { public class MeshCombineUtility { public struct MeshInstance { public Mesh mesh; public int subMeshIndex; public Matrix4x4 transform; } public static Mesh Combine (MeshInstance[] combines) { int ver...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using UnityEngine; namespace Jyx2 { /// <summary> /// 战斗结果 /// </summary> public enum BattleResult { ...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using System.Linq; using Animancer; using Cysharp.Threading.Tasks; using DG.Tweening; using Jyx2.Middleware; using SkillEffect...
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using UnityEngine; using System.Collections; using System.Collections.Generic; public class ScaleParticles : MonoBehaviour { // @zpj default scale size; public float ScaleSize = 1.0f; private List<float> initialSizes = new List<float>(); void Awake() { // Save off all the initial scale values at start...
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using UnityEngine; namespace Jyx2.InputCore.UI { public class InputNameContext : Jyx2Input_UIContext { private GameMainMenu _mainMenu; private void Awake() { _mainMenu = GetComponentInParent<GameMainMenu>(); } public override void OnUpdate() { ...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using System.Linq; using Jyx2; using SkillEffect; using UniRx; using UnityEngine; using UnityEngine.AI; using Random = UnityEngin...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using Cysharp.Threading.Tasks; using i18n.TranslatorDef; using Jyx2; using NUnit.Framework; using Sirenix.OdinInspector; using Un...
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using System.Collections.Generic; using System.IO; using Cysharp.Threading.Tasks; using Jyx2.Middleware; using UnityEngine; namespace Jyx2.MOD.ModV2 { /// <summary> /// 手动安装的MOD /// </summary> public class GameModManualInstalled : GameModBase { public bool IsBroken; public string D...
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using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Jyx2 { public interface ISettingChildPanel { void ApplySetting(); void SetVisibility(bool isVisible); } public class GameSettingsPanel : Jyx2_UIBase { ...
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using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; namespace UnityEngine.UI { public class SelectButtonGroup : UIBehaviour { [SerializeField] private List<SelectButton> m_Btns = new List<SelectButton>(); [Serial...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System.Collections; using System.Collections.Generic; using UnityEngine; public class DeactiveWhenPlaying : MonoBehaviour { // Start is called before the first frame ...
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using UnityEngine; namespace Jyx2.Util { public class MonoSingleton<T> : MonoBehaviour where T : MonoBehaviour { private static bool m_ShuttingDown = false; private static object m_Lock = new object(); private static T m_Instance; /// <summary> /// Access singleton in...
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