text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef SERIAL_COM_UDPCLIENTPORT_HPP
#define SERIAL_COM_UDPCLIENTPORT_HPP
#include "Port.h"
class UdpClientPort : public Port
{
public:
UdpClientPort();
~UdpClientPort();
// Connect can set you up two differe... | AirSim/MavLinkCom/src/serial_com/UdpClientPort.hpp/0 | {
"file_path": "AirSim/MavLinkCom/src/serial_com/UdpClientPort.hpp",
"repo_id": "AirSim",
"token_count": 443
} | 30 |
# Python client example to get Lidar data from a car
#
import setup_path
import airsim
import sys
import math
import time
import argparse
import pprint
import numpy
# Makes the drone fly and get Lidar data
class LidarTest:
def __init__(self):
# connect to the AirSim simulator
self.client = air... | AirSim/PythonClient/car/car_lidar.py/0 | {
"file_path": "AirSim/PythonClient/car/car_lidar.py",
"repo_id": "AirSim",
"token_count": 1393
} | 31 |
# In settings.json first activate computer vision mode:
# https://github.com/Microsoft/AirSim/blob/main/docs/image_apis.md#computer-vision-mode
import setup_path
import airsim
import pprint
import os
import time
import math
import tempfile
pp = pprint.PrettyPrinter(indent=4)
client = airsim.VehicleClient()
client.c... | AirSim/PythonClient/computer_vision/cv_mode.py/0 | {
"file_path": "AirSim/PythonClient/computer_vision/cv_mode.py",
"repo_id": "AirSim",
"token_count": 1007
} | 32 |
@ECHO OFF
pushd %~dp0
REM Command file for Sphinx documentation
if "%SPHINXBUILD%" == "" (
set SPHINXBUILD=sphinx-build
)
set SOURCEDIR=.
set BUILDDIR=_build
if "%1" == "" goto help
%SPHINXBUILD% >NUL 2>NUL
if errorlevel 9009 (
echo.
echo.The 'sphinx-build' command was not found. Make sure you have Sphinx
echo... | AirSim/PythonClient/docs/make.bat/0 | {
"file_path": "AirSim/PythonClient/docs/make.bat",
"repo_id": "AirSim",
"token_count": 309
} | 33 |
import setup_path
import airsim
import numpy as np
import os
import tempfile
import pprint
import cv2
# connect to the AirSim simulator
client = airsim.MultirotorClient()
client.confirmConnection()
client.enableApiControl(True)
home = client.getHomeGeoPoint()
print("home:\n%s" % home)
target = home
target.latitude ... | AirSim/PythonClient/multirotor/line_of_sight.py/0 | {
"file_path": "AirSim/PythonClient/multirotor/line_of_sight.py",
"repo_id": "AirSim",
"token_count": 280
} | 34 |
###################################################################################################
#
# Project: Embedded Learning Library (ELL)
# File: speaker.py
# Authors: Chris Lovett
#
# Requires: Python 3.x
#
###############################################################################################... | AirSim/PythonClient/multirotor/speaker.py/0 | {
"file_path": "AirSim/PythonClient/multirotor/speaker.py",
"repo_id": "AirSim",
"token_count": 467
} | 35 |
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27428.2037
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AirsimWrapper", "AirsimWrapper\AirsimWrapper.vcxproj", "{B3142B89-A825-4A07-84D3-45C65CF0D7B0}"
ProjectSe... | AirSim/Unity/AirLibWrapper/AirsimWrapper.sln/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper.sln",
"repo_id": "AirSim",
"token_count": 1338
} | 36 |
#pragma once
#include <string>
#include "common/AirSimSettings.hpp"
#include "common/ClockFactory.hpp"
#include "common/StateReporterWrapper.hpp"
#include "api/ApiProvider.hpp"
#include "api/ApiServerBase.hpp"
#include "../PawnSimApi.h"
#include "../UnityPawn.h"
class SimModeBase
{
private:
typedef common_utils::... | AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/SimMode/SimModeBase.h/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/SimMode/SimModeBase.h",
"repo_id": "AirSim",
"token_count": 1254
} | 37 |
#pragma once
#include "vehicles/car/api/CarApiBase.hpp"
#include "physics/Kinematics.hpp"
class CarPawnApi
{
public:
typedef msr::airlib::ImageCaptureBase ImageCaptureBase;
public:
CarPawnApi(const msr::airlib::Kinematics::State* pawn_kinematics,
const std::string car_name, msr::airlib::CarApi... | AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/Vehicles/Car/CarPawnApi.h/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/Vehicles/Car/CarPawnApi.h",
"repo_id": "AirSim",
"token_count": 317
} | 38 |
macro(BuildAirsimWrapper)
set(AIRSIMWRAPPER_LIBRARY_SOURCE_FILES
Source/Logger.cpp
Source/NedTransform.cpp
Source/PawnSimApi.cpp
Source/PInvokeWrapper.cpp
Source/SimHUD/SimHUD.cpp
Source/SimMode/SimModeBase.cpp
Source/SimMode/SimModeWorldBase.cpp
Source/UnityImageCapture.cpp
Source/UnitySensors/UnityD... | AirSim/Unity/AirLibWrapper/AirsimWrapper/cmake/airsimwrapper-setup.cmake/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/cmake/airsimwrapper-setup.cmake",
"repo_id": "AirSim",
"token_count": 320
} | 39 |
fileFormatVersion: 2
guid: 3e2f16f77d6e1f248a7373bf0b951154
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 8400000
userData:
assetBundleName:
assetBundleVariant:
| AirSim/Unity/UnityDemo/Assets/AirSimAssets/Materials/RenderTexture/Window1RenderTexture.renderTexture.meta/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Materials/RenderTexture/Window1RenderTexture.renderTexture.meta",
"repo_id": "AirSim",
"token_count": 78
} | 40 |
fileFormatVersion: 2
guid: a3db15f15beb3c34a81f919672dd949a
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 100100000
userData:
assetBundleName:
assetBundleVariant:
| AirSim/Unity/UnityDemo/Assets/AirSimAssets/Prefabs/CaptureCameras.prefab.meta/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Prefabs/CaptureCameras.prefab.meta",
"repo_id": "AirSim",
"token_count": 76
} | 41 |
fileFormatVersion: 2
guid: 2cfa041006ea808479278cb81b065078
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/HUD.meta/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/HUD.meta",
"repo_id": "AirSim",
"token_count": 66
} | 42 |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using AirSimUnity.DroneStructs;
using System.Threading;
using UnityEditor;
namespace AirSimUnity
{
public class AirSimServer : MonoBehaviour
{
private const string DRONE_MODE = "Multirotor";
// Start... | AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Utilities/AirSimServer.cs/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Utilities/AirSimServer.cs",
"repo_id": "AirSim",
"token_count": 429
} | 43 |
fileFormatVersion: 2
guid: ea9030d89938227478bd1cbee76975fb
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Vehicles.meta/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Vehicles.meta",
"repo_id": "AirSim",
"token_count": 67
} | 44 |
fileFormatVersion: 2
guid: 97149f3c0e8342241a9b731c68e7d6e1
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
| AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Vehicles/VehicleCompanion.cs.meta/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Vehicles/VehicleCompanion.cs.meta",
"repo_id": "AirSim",
"token_count": 99
} | 45 |
fileFormatVersion: 2
guid: c3076da1d59e7c9429bc3cef8213b733
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| AirSim/Unity/UnityDemo/Assets/AirSimAssets/Weather/WeatherFX/Materials.meta/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Weather/WeatherFX/Materials.meta",
"repo_id": "AirSim",
"token_count": 70
} | 46 |
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_OcclusionBakeSettings:
smallestOccluder: 5
smallestHole: 0.25
backfaceThreshold: 100
m_SceneGUID: 00000000000000000000000000000000
m_OcclusionCullingData: {fileID: 0}
--- !u!... | AirSim/Unity/UnityDemo/Assets/Scenes/DroneDemo.unity/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/Scenes/DroneDemo.unity",
"repo_id": "AirSim",
"token_count": 129701
} | 47 |
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: SkyCarLightCoversGrey
m_Shader: {fileID: 45, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _ALPHABLEN... | AirSim/Unity/UnityDemo/Assets/Standard Assets/Vehicles/Car/Materials/SkyCarLightCoversGrey.mat/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/Standard Assets/Vehicles/Car/Materials/SkyCarLightCoversGrey.mat",
"repo_id": "AirSim",
"token_count": 1789
} | 48 |
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!126 &1
NavMeshProjectSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
areas:
- name: Walkable
cost: 1
- name: Not Walkable
cost: 1
- name: Jump
cost: 2
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
... | AirSim/Unity/UnityDemo/ProjectSettings/NavMeshAreas.asset/0 | {
"file_path": "AirSim/Unity/UnityDemo/ProjectSettings/NavMeshAreas.asset",
"repo_id": "AirSim",
"token_count": 658
} | 49 |
#!/bin/bash
set -x
set -e
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
pushd "$SCRIPT_DIR" >/dev/null
if [[ ! -e "$UnrealDir" ]]; then
UnrealDir=$1
fi
if [[ ! -e "$UnrealDir" ]]; then
# UnrealDir variable must be set like '/Users/Shared/Epic\ Games/UE_4.16'
echo "UnrealDir is not set."
... | AirSim/Unreal/Environments/Blocks/GenerateProjectFiles.sh/0 | {
"file_path": "AirSim/Unreal/Environments/Blocks/GenerateProjectFiles.sh",
"repo_id": "AirSim",
"token_count": 268
} | 50 |
// Fill out your copyright notice in the Description page of Project Settings.
#include "ObjectFilter.h"
#include <Components/SkeletalMeshComponent.h>
#include <Components/StaticMeshComponent.h>
#include <Engine/SkeletalMesh.h>
#include <Engine/StaticMesh.h>
FObjectFilter::FObjectFilter()
: static_mesh_(nullptr)... | AirSim/Unreal/Plugins/AirSim/Source/ObjectFilter.cpp/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/ObjectFilter.cpp",
"repo_id": "AirSim",
"token_count": 3100
} | 51 |
#include "SimHUDWidget.h"
void USimHUDWidget::updateDebugReport(const std::string& text)
{
setReportText(FString(text.c_str()));
}
void USimHUDWidget::setReportVisible(bool is_visible)
{
setReportContainerVisibility(is_visible);
}
void USimHUDWidget::toggleHelpVisibility()
{
setHelpContainerVisibility(!g... | AirSim/Unreal/Plugins/AirSim/Source/SimHUD/SimHUDWidget.cpp/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/SimHUD/SimHUDWidget.cpp",
"repo_id": "AirSim",
"token_count": 193
} | 52 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#pragma once
#include "common/Common.hpp"
#include "GameFramework/Actor.h"
#include "sensors/distance/DistanceSimple.hpp"
#include "NedTransform.h"
class UnrealDistanceSensor : public msr::airlib::DistanceSimple
{
public:... | AirSim/Unreal/Plugins/AirSim/Source/UnrealSensors/UnrealDistanceSensor.h/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/UnrealSensors/UnrealDistanceSensor.h",
"repo_id": "AirSim",
"token_count": 284
} | 53 |
#pragma once
#include "CoreMinimal.h"
#include "SimMode/SimModeBase.h"
#include "CarPawn.h"
#include "common/Common.hpp"
#include "api/VehicleSimApiBase.hpp"
#include "SimModeCar.generated.h"
UCLASS()
class AIRSIM_API ASimModeCar : public ASimModeBase
{
GENERATED_BODY()
public:
virtual void BeginPlay() over... | AirSim/Unreal/Plugins/AirSim/Source/Vehicles/Car/SimModeCar.h/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/Vehicles/Car/SimModeCar.h",
"repo_id": "AirSim",
"token_count": 811
} | 54 |
#pragma once
#include "CoreMinimal.h"
#include "common/CommonStructs.hpp"
#include "common/GeodeticConverter.hpp"
#include "api/WorldSimApiBase.hpp"
#include "SimMode/SimModeBase.h"
#include "Components/StaticMeshComponent.h"
#include "Runtime/Engine/Classes/Engine/StaticMesh.h"
#include <string>
class WorldSimApi : ... | AirSim/Unreal/Plugins/AirSim/Source/WorldSimApi.h/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/WorldSimApi.h",
"repo_id": "AirSim",
"token_count": 2760
} | 55 |
#!/usr/bin/env bash
# get path of current script: https://stackoverflow.com/a/39340259/207661
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
pushd "$SCRIPT_DIR" >/dev/null
set -e
set -x
debug=false
gcc=false
# Parse command line arguments
while [[ $# -gt 0 ]]
do
key="$1"
case $key in
--... | AirSim/build.sh/0 | {
"file_path": "AirSim/build.sh",
"repo_id": "AirSim",
"token_count": 1798
} | 56 |
# AirSim on Unity
* AirSim on Unity allows you to run your simulators in the [Unity Engine](https://unity3d.com/). This project comes with some sample Unity projects and a wrapper around the AirLib library to run as a [native plugin](https://docs.unity3d.com/Manual/NativePlugins.html) in Unity.
* Included are two bas... | AirSim/docs/Unity.md/0 | {
"file_path": "AirSim/docs/Unity.md",
"repo_id": "AirSim",
"token_count": 2153
} | 57 |
# AirLib on a Real Drone
The AirLib library can be compiled and deployed on the companion computer on a real drone. For our testing, we mounted a Gigabyte Brix BXi7-5500 ultra compact PC on the drone connected to the Pixhawk flight controller over USB. The Gigabyte PC is running Ubuntu, so we are able to SSH into it o... | AirSim/docs/custom_drone.md/0 | {
"file_path": "AirSim/docs/custom_drone.md",
"repo_id": "AirSim",
"token_count": 1119
} | 58 |
# Onboard parameters for vehicle 1
#
# MAV ID COMPONENT ID PARAM NAME VALUE (FLOAT)
1 1 ATT_VIBE_THRESH 0.200000002980232239 9
1 1 BAT_A_PER_V 15.391030311584472656 9
1 1 BAT_CAPACITY -1.000000000000000000 9
1 1 BAT_CNT_V_CURR 0.000805664050858468 9
1 1 BAT_CNT_V_VOLT 0.000805664050858468 9
1 1 BAT_CRIT_THR 0.070000... | AirSim/docs/misc/px4-1.6.0dev.params/0 | {
"file_path": "AirSim/docs/misc/px4-1.6.0dev.params",
"repo_id": "AirSim",
"token_count": 13780
} | 59 |
% Encoding: UTF-8
@Misc{Herman2017,
author = {Russell Herman},
title = {A First Course in Differential Equations for Scientists and Engineers},
howpublished = {\url {http://people.uncw.edu/hermanr/mat361/ODEBook/}},
year = {2017},
publisher = {University of North Carolina Wilmington},... | AirSim/docs/paper/references.bib/0 | {
"file_path": "AirSim/docs/paper/references.bib",
"repo_id": "AirSim",
"token_count": 2715
} | 60 |
# Playback
AirSim supports playing back the high level commands in a *.mavlink log file that were recorded using the MavLinkTest app
for the purpose of comparing real and simulated flight.
The [recording.mavlink](logs/recording.mavlink) is an example of a log file captured using a real drone using the following
comman... | AirSim/docs/playback.md/0 | {
"file_path": "AirSim/docs/playback.md",
"repo_id": "AirSim",
"token_count": 631
} | 61 |
# Logitech G920 Steering Wheel Installation
To use Logitech G920 steering wheel with AirSim follow these steps:
1. Connect the steering wheel to the computer and wait until drivers installation complete.
2. Install Logitech Gaming Software from [here](http://support.logitech.com/en_us/software/lgs)
3. Before debug,... | AirSim/docs/steering_wheel_installation.md/0 | {
"file_path": "AirSim/docs/steering_wheel_installation.md",
"repo_id": "AirSim",
"token_count": 783
} | 62 |
site_name: AirSim
site_dir: build_docs
repo_url: https://github.com/microsoft/airsim
site_description: 'Open source simulator based on Unreal Engine for autonomous vehicles from Microsoft AI & Research'
markdown_extensions:
- toc:
permalink: "#"
- pymdownx.arithmatex:
generic: true
- pymdow... | AirSim/mkdocs.yml/0 | {
"file_path": "AirSim/mkdocs.yml",
"repo_id": "AirSim",
"token_count": 2406
} | 63 |
<launch>
<node type="rviz" name="rviz" pkg="rviz" args="-d $(find airsim_ros_pkgs)/rviz/default.rviz" />
</launch> | AirSim/ros/src/airsim_ros_pkgs/launch/rviz.launch/0 | {
"file_path": "AirSim/ros/src/airsim_ros_pkgs/launch/rviz.launch",
"repo_id": "AirSim",
"token_count": 55
} | 64 |
airsim_interfaces/VelCmd vel_cmd
string[] vehicle_names | AirSim/ros2/src/airsim_interfaces/msg/VelCmdGroup.msg/0 | {
"file_path": "AirSim/ros2/src/airsim_interfaces/msg/VelCmdGroup.msg",
"repo_id": "AirSim",
"token_count": 17
} | 65 |
#include <tf2_geometry_msgs/tf2_geometry_msgs.h>
namespace utils
{
inline double get_yaw_from_quat_msg(const geometry_msgs::msg::Quaternion& quat_msg)
{
tf2::Quaternion quat_tf;
double roll, pitch, yaw;
tf2::fromMsg(quat_msg, quat_tf);
tf2::Matrix3x3(quat_tf).getRPY(roll, pitch, yaw);
return yaw;
}
... | AirSim/ros2/src/airsim_ros_pkgs/include/utils.h/0 | {
"file_path": "AirSim/ros2/src/airsim_ros_pkgs/include/utils.h",
"repo_id": "AirSim",
"token_count": 182
} | 66 |
FROM ubuntu:18.04
RUN DEBIAN_FRONTEND=noninteractive apt-get update && apt-get install -y \
apt-utils \
apt-transport-https \
software-properties-common \
sudo \
tzdata \
&& apt-get clean \
&& rm -rf /var/lib/apt/lists/* && \
dpkg-reconfigure -f noninteractive tzdata
ARG UNAME=testuser... | AirSim/tools/Dockerfile-ROS/0 | {
"file_path": "AirSim/tools/Dockerfile-ROS",
"repo_id": "AirSim",
"token_count": 308
} | 67 |
// LzInWindow.cs
using System;
namespace SevenZip.Compression.LZ
{
public class InWindow
{
public Byte[] _bufferBase = null; // pointer to buffer with data
System.IO.Stream _stream;
UInt32 _posLimit; // offset (from _buffer) of first byte when new block reading must be done
bool _streamEndWasReached; // if ... | AssetStudio/AssetStudio/7zip/Compress/LZ/LzInWindow.cs/0 | {
"file_path": "AssetStudio/AssetStudio/7zip/Compress/LZ/LzInWindow.cs",
"repo_id": "AssetStudio",
"token_count": 1473
} | 68 |
/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>API for Brotli decompression.</summary>
internal sealed class Decode
{
private const int DefaultCodeLength = 8;
... | AssetStudio/AssetStudio/Brotli/Decode.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Brotli/Decode.cs",
"repo_id": "AssetStudio",
"token_count": 15041
} | 69 |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace AssetStudio
{
public class Keyframe<T>
{
public float time;
public T value;
public T inSlope;
public T outSlope;
public int weightedMode;
public T inWeight;
pub... | AssetStudio/AssetStudio/Classes/AnimationClip.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Classes/AnimationClip.cs",
"repo_id": "AssetStudio",
"token_count": 18508
} | 70 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class MeshRenderer : Renderer
{
public MeshRenderer(ObjectReader reader) : base(reader)
{
}
}
}
| AssetStudio/AssetStudio/Classes/MeshRenderer.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Classes/MeshRenderer.cs",
"repo_id": "AssetStudio",
"token_count": 104
} | 71 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace AssetStudio
{
public sealed class TextAsset : NamedObject
{
public byte[] m_Script;
public TextAsset(ObjectReader reader) : base(reader)
{
m_Scrip... | AssetStudio/AssetStudio/Classes/TextAsset.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Classes/TextAsset.cs",
"repo_id": "AssetStudio",
"token_count": 149
} | 72 |
using Org.Brotli.Dec;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
namespace AssetStudio
{
public static class ImportHelper
{
public static void MergeSplitAssets(string path, bool allDirectories = false)
{
var splitFiles = Direc... | AssetStudio/AssetStudio/ImportHelper.cs/0 | {
"file_path": "AssetStudio/AssetStudio/ImportHelper.cs",
"repo_id": "AssetStudio",
"token_count": 1604
} | 73 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AssetStudio
{
public enum SerializedFileFormatVersion
{
Unsupported = 1,
Unknown_2 = 2,
Unknown_3 = 3,
/// <summary>
/// 1.2.0 to 2.0.0
... | AssetStudio/AssetStudio/SerializedFileFormatVersion.cs/0 | {
"file_path": "AssetStudio/AssetStudio/SerializedFileFormatVersion.cs",
"repo_id": "AssetStudio",
"token_count": 1111
} | 74 |
#include <fbxsdk.h>
#include "asfbx_context.h"
AsFbxContext::AsFbxContext()
{
pSdkManager = nullptr;
pScene = nullptr;
pTextures = nullptr;
pMaterials = nullptr;
pExporter = nullptr;
pBindPose = nullptr;
}
AsFbxContext::~AsFbxContext()
{
framePaths.clear();
delete pMaterials;
delete pTextures;
if (pExpor... | AssetStudio/AssetStudioFBXNative/asfbx_context.cpp/0 | {
"file_path": "AssetStudio/AssetStudioFBXNative/asfbx_context.cpp",
"repo_id": "AssetStudio",
"token_count": 206
} | 75 |
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace AssetStudio.FbxInterop
{
internal sealed class FbxExporter : IDisposable
{
private FbxExporterContext _context;
private readonly string _fileName;
private readonly IImported _imported;
private... | AssetStudio/AssetStudioFBXWrapper/FbxExporter.cs/0 | {
"file_path": "AssetStudio/AssetStudioFBXWrapper/FbxExporter.cs",
"repo_id": "AssetStudio",
"token_count": 3798
} | 76 |
using AssetStudio;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace AssetStudioGUI
{
internal static class Exporter
{
public static bool ExportTexture2D(AssetItem item, string exportPath)
{
var m_Texture2D = (... | AssetStudio/AssetStudioGUI/Exporter.cs/0 | {
"file_path": "AssetStudio/AssetStudioGUI/Exporter.cs",
"repo_id": "AssetStudio",
"token_count": 8248
} | 77 |
using System;
using System.Collections.Generic;
using System.Text;
namespace SpirV
{
public struct ModuleHeader
{
public Version Version { get; set; }
public string GeneratorVendor { get; set; }
public string GeneratorName { get; set; }
public int GeneratorVersion { get; set; }
public uint Bound { get; set... | AssetStudio/AssetStudioUtility/CSspv/Disassembler.cs/0 | {
"file_path": "AssetStudio/AssetStudioUtility/CSspv/Disassembler.cs",
"repo_id": "AssetStudio",
"token_count": 2346
} | 78 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class ModelConverter : IImported
{
public ImportedFrame RootFrame { get; protected set; }
public List<ImportedMesh> MeshList { get; protected set; } = new List<ImportedMesh>();
... | AssetStudio/AssetStudioUtility/ModelConverter.cs/0 | {
"file_path": "AssetStudio/AssetStudioUtility/ModelConverter.cs",
"repo_id": "AssetStudio",
"token_count": 28415
} | 79 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Mono.Cecil;
namespace Unity.CecilTools.Extensions
{
static class MethodDefinitionExtensions
{
public static bool SameAs(this MethodDefinition... | AssetStudio/AssetStudioUtility/Unity.CecilTools/Extensions/MethodDefinitionExtensions.cs/0 | {
"file_path": "AssetStudio/AssetStudioUtility/Unity.CecilTools/Extensions/MethodDefinitionExtensions.cs",
"repo_id": "AssetStudio",
"token_count": 622
} | 80 |
#pragma once
#include <stdint.h>
struct color_bgra
{
uint8_t b;
uint8_t g;
uint8_t r;
uint8_t a;
};
const color_bgra g_black_color{ 0, 0, 0, 255 };
int decode_bc1(const uint8_t* data, const long w, const long h, uint32_t* image);
void decode_bc3_alpha(const uint8_t* data, uint32_t* outbuf, int channel);
int deco... | AssetStudio/Texture2DDecoderNative/bcn.h/0 | {
"file_path": "AssetStudio/Texture2DDecoderNative/bcn.h",
"repo_id": "AssetStudio",
"token_count": 319
} | 81 |
#include "pvrtc.h"
#include <stdint.h>
#include <string.h>
#include "color.h"
#include "endianness.h"
static const int PVRTC1_STANDARD_WEIGHT[] = {0, 3, 5, 8};
static const int PVRTC1_PUNCHTHROUGH_WEIGHT[] = {0, 4, 4, 8};
static inline long morton_index(const long x, const long y, const long min_dim) {
long offse... | AssetStudio/Texture2DDecoderNative/pvrtc.cpp/0 | {
"file_path": "AssetStudio/Texture2DDecoderNative/pvrtc.cpp",
"repo_id": "AssetStudio",
"token_count": 6455
} | 82 |
# 单线程异步
前面几个例子都是多线程实现的异步,但是异步显然不仅仅是多线程的。我们在之前的例子中使用了Sleep来实现时间的等待,每一个计时器都需要使用一个线程,会导致线程切换频繁,这个实现效率很低,平常是不会这样做的。一般游戏逻辑中会设计一个单线程的计时器,我们这里做一个简单的实现,用来讲解单线程异步。
```csharp
// example2_3
class Program
{
private static int loopCount = 0;
private static long time;
private static Action action... | ET/Book/2.3单线程异步.md/0 | {
"file_path": "ET/Book/2.3单线程异步.md",
"repo_id": "ET",
"token_count": 2885
} | 83 |
# AI框架
## 1. 几种AI的设计
AI在游戏中很多,但是为什么大家总是感觉ai编写起来十分困难,我后来思考了一番,主要原因是使用的方法不当。之前大家编写ai主要有几种方案:
### a. 状态机
我是不知道谁想出来这个做法的,真是无力吐槽。本来对象身上任何数据都是状态,这种方法又要把一些状态定义成一种新的节点,对象身上状态变化会引起节点之间的转换,执行对应的方法,比如OnEnter OnExit等等。这里以怪物来举例,怪物可以分为多种状态,巡逻,攻击,追逐,返回。怪物的状态变化有:
巡逻->追逐 巡逻状态发现远处有敌人变追逐状态
巡逻->攻击 巡逻发现可以攻击敌人变攻击状态
攻击->追逐 攻击状态发现敌人... | ET/Book/6.1AI框架.md/0 | {
"file_path": "ET/Book/6.1AI框架.md",
"repo_id": "ET",
"token_count": 4800
} | 84 |
<?xml version="1.0" encoding="utf-8" ?>
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<targets async="true">
<!-- 注意这里并没有开启bufferSize,上线要关闭Debug日志 -->
<target name="ServerDebug" xsi:type="File"
openFileCacheTimeout="30"
keepFileOpen="tru... | ET/Config/NLog/NLog.config/0 | {
"file_path": "ET/Config/NLog/NLog.config",
"repo_id": "ET",
"token_count": 924
} | 85 |
using System.IO;
namespace ET
{
[Invoke]
public class RecastFileReader: AInvokeHandler<NavmeshComponent.RecastFileLoader, byte[]>
{
public override byte[] Handle(NavmeshComponent.RecastFileLoader args)
{
return File.ReadAllBytes(Path.Combine("../Config/Recast", args.Name));
... | ET/DotNet/Loader/RecastFileReader.cs/0 | {
"file_path": "ET/DotNet/Loader/RecastFileReader.cs",
"repo_id": "ET",
"token_count": 141
} | 86 |
using System;
using System.Collections.Immutable;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.FlowAnalysis;
namespace ET.Analyzer
{
[DiagnosticAnalyzer(Langu... | ET/Share/Analyzer/Analyzer/ETCancellationTokenAnalyzer.cs/0 | {
"file_path": "ET/Share/Analyzer/Analyzer/ETCancellationTokenAnalyzer.cs",
"repo_id": "ET",
"token_count": 5965
} | 87 |
using System;
using System.Collections.Immutable;
using System.Composition;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CodeActions;
using Microsoft.CodeAnalysis.CodeFixes;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAn... | ET/Share/Analyzer/CodeFixer/EntitySystemCodeFixProvider.cs/0 | {
"file_path": "ET/Share/Analyzer/CodeFixer/EntitySystemCodeFixProvider.cs",
"repo_id": "ET",
"token_count": 2101
} | 88 |
if [ -z "$ANDROID_NDK" ]; then
export ANDROID_NDK=~/android-ndk-r10e
fi
mkdir -p build_v7a && cd build_v7a
cmake -DANDROID_ABI=armeabi-v7a -DCMAKE_TOOLCHAIN_FILE=../cmake/android.toolchain.cmake -DANDROID_TOOLCHAIN_NAME=arm-linux-androideabi-clang3.6 -DANDROID_NATIVE_API_LEVEL=android-9 ../
cd ..
cmake --build bui... | ET/Share/Libs/RecastDll/make_android.sh/0 | {
"file_path": "ET/Share/Libs/RecastDll/make_android.sh",
"repo_id": "ET",
"token_count": 391
} | 89 |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.Emit;
using MongoDB.Bson;
using MongoDB.Bson.Serialization;
using ... | ET/Share/Tool/ExcelExporter/ExcelExporter.cs/0 | {
"file_path": "ET/Share/Tool/ExcelExporter/ExcelExporter.cs",
"repo_id": "ET",
"token_count": 11791
} | 90 |
set -g prefix C-z
unbind-key C-b
bind-key C-z send-prefix
setw -g mode-keys vi | ET/Tools/Config/.tmux.conf/0 | {
"file_path": "ET/Tools/Config/.tmux.conf",
"repo_id": "ET",
"token_count": 34
} | 91 |
fileFormatVersion: 2
guid: 11c8678319dc07145a57ddfdac362b97
folderAsset: yes
timeCreated: 1487209383
licenseType: Pro
DefaultImporter:
userData:
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assetBundleVariant:
| ET/Unity/Assets/Bundles.meta/0 | {
"file_path": "ET/Unity/Assets/Bundles.meta",
"repo_id": "ET",
"token_count": 73
} | 92 |
%YAML 1.1
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} | 97 |
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m_Script: {fileID: 11500000, guid: ... | ET/Unity/Assets/Res/Unit/Skeleton/Character/Materials/skeleton_D.mat/0 | {
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%YAML 1.1
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m_Script: {fileID: 11500000, guid: 36527db572638... | ET/Unity/Assets/Resources/GlobalConfig.asset/0 | {
"file_path": "ET/Unity/Assets/Resources/GlobalConfig.asset",
"repo_id": "ET",
"token_count": 208
} | 99 |
using System;
namespace ET
{
/// <summary>
/// 当方法或属性内需要访问Entity类的child和component时 使用此标签
/// 仅供必要时使用 大多数情况推荐通过Entity的子类访问
/// </summary>
[AttributeUsage(AttributeTargets.Method|AttributeTargets.Property)]
public class EnableAccessEntiyChildAttribute : Attribute
{
}
}
| ET/Unity/Assets/Scripts/Core/Analyzer/EnableAccessEntiyChildAttribute.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Analyzer/EnableAccessEntiyChildAttribute.cs",
"repo_id": "ET",
"token_count": 192
} | 100 |
fileFormatVersion: 2
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"file_path": "ET/Unity/Assets/Scripts/Core/Entity.meta",
"repo_id": "ET",
"token_count": 66
} | 101 |
fileFormatVersion: 2
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"file_path": "ET/Unity/Assets/Scripts/Core/Entity/ISystemType.cs.meta",
"repo_id": "ET",
"token_count": 93
} | 102 |
namespace ET
{
[EntitySystemOf(typeof(MailBoxComponent))]
[FriendOf(typeof(MailBoxComponent))]
public static partial class MailBoxComponentSystem
{
[EntitySystem]
private static void Awake(this MailBoxComponent self, MailBoxType mailBoxType)
{
Fiber fiber = se... | ET/Unity/Assets/Scripts/Core/Fiber/MailBoxComponent.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Fiber/MailBoxComponent.cs",
"repo_id": "ET",
"token_count": 691
} | 103 |
fileFormatVersion: 2
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userData:
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| ET/Unity/Assets/Scripts/Core/Fiber/Module/CoroutineLock.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Fiber/Module/CoroutineLock.meta",
"repo_id": "ET",
"token_count": 65
} | 104 |
fileFormatVersion: 2
guid: 627f202f7d6eb9e4389a2b719f9edd03
folderAsset: yes
DefaultImporter:
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userData:
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| ET/Unity/Assets/Scripts/Core/Fiber/Module/Synchronization.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Fiber/Module/Synchronization.meta",
"repo_id": "ET",
"token_count": 72
} | 105 |
fileFormatVersion: 2
guid: d1f7baecded0cf041bb61181909a1619
timeCreated: 1474948030
licenseType: Pro
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
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| ET/Unity/Assets/Scripts/Core/Helper/EnumHelper.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Helper/EnumHelper.cs.meta",
"repo_id": "ET",
"token_count": 99
} | 106 |
fileFormatVersion: 2
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"file_path": "ET/Unity/Assets/Scripts/Core/Helper/StringHelper.cs.meta",
"repo_id": "ET",
"token_count": 101
} | 107 |
using System;
using System.Collections.Generic;
using System.Linq;
namespace ET
{
public class MultiMapSet<T, K>: SortedDictionary<T, HashSet<K>>
{
private readonly HashSet<K> Empty = new HashSet<K>();
public void Add(T t, K k)
{
HashSet<K> list;
this.TryGetV... | ET/Unity/Assets/Scripts/Core/MultiMapSet.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/MultiMapSet.cs",
"repo_id": "ET",
"token_count": 1351
} | 108 |
fileFormatVersion: 2
guid: 6e7a4d0a421c9f14eb2114a01c350902
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externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
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userData:
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| ET/Unity/Assets/Scripts/Core/Network/IMessage.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Network/IMessage.cs.meta",
"repo_id": "ET",
"token_count": 97
} | 109 |
fileFormatVersion: 2
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
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| ET/Unity/Assets/Scripts/Core/Network/OpcodeType.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Network/OpcodeType.cs.meta",
"repo_id": "ET",
"token_count": 92
} | 110 |
fileFormatVersion: 2
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
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| ET/Unity/Assets/Scripts/Core/Network/WService.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Network/WService.cs.meta",
"repo_id": "ET",
"token_count": 93
} | 111 |
fileFormatVersion: 2
guid: 9c85a4c0a92b422e9f5c81471a16e64a
timeCreated: 1682481633 | ET/Unity/Assets/Scripts/Core/Serialize/MemoryBuffer.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Serialize/MemoryBuffer.cs.meta",
"repo_id": "ET",
"token_count": 41
} | 112 |
fileFormatVersion: 2
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"file_path": "ET/Unity/Assets/Scripts/Core/Unity.Core.asmdef.meta",
"repo_id": "ET",
"token_count": 66
} | 113 |
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace ET
{
public struct MessageInfo
{
public ActorId ActorId;
public MessageObject MessageObject;
}
public class MessageQueue: Singleton<MessageQueue>, ISingletonAwake
{
private readonly Concur... | ET/Unity/Assets/Scripts/Core/World/Module/Actor/MessageQueue.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Actor/MessageQueue.cs",
"repo_id": "ET",
"token_count": 958
} | 114 |
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"file_path": "ET/Unity/Assets/Scripts/Core/World/Module/EventSystem.meta",
"repo_id": "ET",
"token_count": 68
} | 115 |
namespace ET
{
public struct FiberInit
{
public Fiber Fiber { get; set; }
}
} | ET/Unity/Assets/Scripts/Core/World/Module/Fiber/FiberInit.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Fiber/FiberInit.cs",
"repo_id": "ET",
"token_count": 45
} | 116 |
using System;
namespace ET
{
public interface ILog
{
void Trace(string message);
void Warning(string message);
void Info(string message);
void Debug(string message);
void Error(string message);
void Error(Exception e);
#if DOTNET
public void Trace(ref S... | ET/Unity/Assets/Scripts/Core/World/Module/Log/ILog.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Log/ILog.cs",
"repo_id": "ET",
"token_count": 271
} | 117 |
fileFormatVersion: 2
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"repo_id": "ET",
"token_count": 37
} | 118 |
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"repo_id": "ET",
"token_count": 67
} | 122 |
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fileFormatVersion: 2
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timeCreated: 1688540239 | ET/Unity/Assets/Scripts/Hotfix/Client/Demo/NetClient/A2NetClient_RequestHandler.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Client/Demo/NetClient/A2NetClient_RequestHandler.cs.meta",
"repo_id": "ET",
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namespace ET.Client
{
public static partial class LSSceneChangeHelper
{
// 场景切换协程
public static async ETTask SceneChangeTo(Scene root, string sceneName, long sceneInstanceId)
{
root.RemoveComponent<Room>();
Room room = root.AddComponentWithId<Room>(sceneInstance... | ET/Unity/Assets/Scripts/Hotfix/Client/LockStep/LSSceneChangeHelper.cs/0 | {
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"repo_id": "ET",
"token_count": 73
} | 126 |
using System;
namespace ET.Server
{
[Invoke((long)SceneType.BenchmarkClient)]
public class NetComponentOnReadInvoker_BenchmarkClient: AInvokeHandler<NetComponentOnRead>
{
public override void Handle(NetComponentOnRead args)
{
Session session = args.Session;
object m... | ET/Unity/Assets/Scripts/Hotfix/Server/Benchmark/NetComponentOnReadInvoker_BenchmarkClient.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Benchmark/NetComponentOnReadInvoker_BenchmarkClient.cs",
"repo_id": "ET",
"token_count": 401
} | 127 |
namespace ET.Server
{
[MessageLocationHandler(SceneType.Map)]
public class C2M_StopHandler: MessageLocationHandler<Unit, C2M_Stop>
{
protected override async ETTask Run(Unit unit, C2M_Stop message)
{
unit.Stop(1);
await ETTask.CompletedTask;
}
}
} | ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Map/Move/C2M_StopHandler.cs/0 | {
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"repo_id": "ET",
"token_count": 141
} | 128 |
using System.Collections.Generic;
using Unity.Mathematics;
namespace ET.Server
{
[FriendOf(typeof(MoveComponent))]
[FriendOf(typeof(NumericComponent))]
public static partial class UnitHelper
{
public static UnitInfo CreateUnitInfo(Unit unit)
{
UnitInfo unitInfo = UnitInfo.C... | ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Map/Unit/UnitHelper.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Map/Unit/UnitHelper.cs",
"repo_id": "ET",
"token_count": 864
} | 129 |
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