text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
behaviors:
3DBallHard:
trainer_type: ppo
hyperparameters:
batch_size: 120
buffer_size: 12000
learning_rate: 0.0003
beta: 0.001
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: true
hidden_units: 12... | ml-agents/config/ppo/3DBallHard.yaml/0 | {
"file_path": "ml-agents/config/ppo/3DBallHard.yaml",
"repo_id": "ml-agents",
"token_count": 270
} | 1,957 |
behaviors:
BigWallJump:
trainer_type: ppo
hyperparameters:
batch_size: 128
buffer_size: 2048
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
network_settings:
normalize: false
hidden_units: 2... | ml-agents/config/ppo/WallJump_curriculum.yaml/0 | {
"file_path": "ml-agents/config/ppo/WallJump_curriculum.yaml",
"repo_id": "ml-agents",
"token_count": 1532
} | 1,958 |
# Background: Machine Learning
Given that a number of users of the ML-Agents Toolkit might not have a formal
machine learning background, this page provides an overview to facilitate the
understanding of the ML-Agents Toolkit. However, we will not attempt to provide
a thorough treatment of machine learning as there ar... | ml-agents/docs/Background-Machine-Learning.md/0 | {
"file_path": "ml-agents/docs/Background-Machine-Learning.md",
"repo_id": "ml-agents",
"token_count": 2752
} | 1,959 |
# Making a New Learning Environment
This tutorial walks through the process of creating a Unity Environment from
scratch. We recommend first reading the [Getting Started](Getting-Started.md)
guide to understand the concepts presented here first in an already-built
environment.

* [DecisionStep](#mlagents_envs.base_env.DecisionStep)
* [DecisionSteps](#mlagents_envs.base_env.DecisionSteps)
* [agent\_id\_to\_index](#mlagents_envs.base_env.DecisionSteps.agent_id_to_index)
* [\_\_getitem\_\_](#mlagents_envs.base... | ml-agents/docs/Python-LLAPI-Documentation.md/0 | {
"file_path": "ml-agents/docs/Python-LLAPI-Documentation.md",
"repo_id": "ml-agents",
"token_count": 14771
} | 1,961 |
# Using TensorBoard to Observe Training
The ML-Agents Toolkit saves statistics during learning session that you can view
with a TensorFlow utility named,
[TensorBoard](https://www.tensorflow.org/tensorboard).
The `mlagents-learn` command saves training statistics to a folder named
`results`, organized by the `run-id`... | ml-agents/docs/Using-Tensorboard.md/0 | {
"file_path": "ml-agents/docs/Using-Tensorboard.md",
"repo_id": "ml-agents",
"token_count": 1500
} | 1,962 |
{!../ml-agents-envs/README.md!}
| ml-agents/docs/ml-agents-envs.md/0 | {
"file_path": "ml-agents/docs/ml-agents-envs.md",
"repo_id": "ml-agents",
"token_count": 17
} | 1,963 |
# Kurulum
ML-Agents Araç Seti birkaç bileşen içermektedir:
- Unity paketi ([`com.unity.ml-agents`](../com.unity.ml-agents/)) Unity sahnenize entegre edilecek Unity C# SDK içerir.
- Python paketleri:
- [`mlagents`](https://github.com/Unity-Technologies/ml-agents/tree/release_7_docs/ml-agents) Unity sahnenizdeki davr... | ml-agents/localized_docs/TR/docs/Installation.md/0 | {
"file_path": "ml-agents/localized_docs/TR/docs/Installation.md",
"repo_id": "ml-agents",
"token_count": 3716
} | 1,964 |
# ML-Agents 概述
**Unity Machine Learning Agents** (ML-Agents) 是一款开源的 Unity 插件,使我们得以在游戏和其它模拟环境中训练智能的 agent。您可以使用 reinforcement learning(强化学习)、
imitation learning(模仿学习)、neuroevolution(神经进化)或其他机器学习方法
通过简单易用的 Python API 对 Agent 进行训练。我们还提供最先进算法的实现方式(基于
TensorFlow),让游戏开发者和业余爱好者能够轻松地
训练用于 2D、3D 和 VR/AR 游戏的智能 agent。
这些经过训练的 ag... | ml-agents/localized_docs/zh-CN/docs/ML-Agents-Overview.md/0 | {
"file_path": "ml-agents/localized_docs/zh-CN/docs/ML-Agents-Overview.md",
"repo_id": "ml-agents",
"token_count": 15571
} | 1,965 |
{
"ignorePatterns": [
{
"pattern": "^http://localhost",
"comment": "Ignore local tensorboard links"
},
{
"pattern": "^https://developer.nvidia.com/compute/machine-learning/cudnn/secure",
"comment": "Requires login"
},
{
... | ml-agents/markdown-link-check.full.json/0 | {
"file_path": "ml-agents/markdown-link-check.full.json",
"repo_id": "ml-agents",
"token_count": 544
} | 1,966 |
# Generated by the protocol buffer compiler. DO NOT EDIT!
# source: mlagents_envs/communicator_objects/capabilities.proto
import sys
_b=sys.version_info[0]<3 and (lambda x:x) or (lambda x:x.encode('latin1'))
from google.protobuf import descriptor as _descriptor
from google.protobuf import message as _message
from goo... | ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/capabilities_pb2.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/capabilities_pb2.py",
"repo_id": "ml-agents",
"token_count": 2046
} | 1,967 |
# -*- coding: utf-8 -*-
# Generated by the protocol buffer compiler. DO NOT EDIT!
# source: mlagents_envs/communicator_objects/unity_to_external.proto
"""Generated protocol buffer code."""
from google.protobuf import descriptor as _descriptor
from google.protobuf import descriptor_pool as _descriptor_pool
from google.... | ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/unity_to_external_pb2.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/communicator_objects/unity_to_external_pb2.py",
"repo_id": "ml-agents",
"token_count": 511
} | 1,968 |
from abc import abstractmethod
from typing import Any, Optional
from mlagents_envs.base_env import BaseEnv
class BaseRegistryEntry:
def __init__(
self,
identifier: str,
expected_reward: Optional[float],
description: Optional[str],
):
"""
BaseRegistryEntry allows... | ml-agents/ml-agents-envs/mlagents_envs/registry/base_registry_entry.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/registry/base_registry_entry.py",
"repo_id": "ml-agents",
"token_count": 666
} | 1,969 |
import uuid
from typing import Tuple, List, Mapping
from enum import Enum
from collections import defaultdict
from mlagents_envs.side_channel import SideChannel, IncomingMessage
# Determines the behavior of how multiple stats within the same summary period are combined.
class StatsAggregationMethod(Enum):
# Valu... | ml-agents/ml-agents-envs/mlagents_envs/side_channel/stats_side_channel.py/0 | {
"file_path": "ml-agents/ml-agents-envs/mlagents_envs/side_channel/stats_side_channel.py",
"repo_id": "ml-agents",
"token_count": 699
} | 1,970 |
from unittest import mock
from mlagents_envs import timers
@timers.timed
def decorated_func(x: int = 0, y: float = 1.0) -> str:
timers.set_gauge("my_gauge", x + y)
return f"{x} + {y} = {x + y}"
def test_timers() -> None:
test_timer = timers.TimerStack()
with mock.patch("mlagents_envs.timers._get_th... | ml-agents/ml-agents-envs/tests/test_timers.py/0 | {
"file_path": "ml-agents/ml-agents-envs/tests/test_timers.py",
"repo_id": "ml-agents",
"token_count": 1810
} | 1,971 |
from setuptools import setup
from mlagents.plugins import ML_AGENTS_TRAINER_TYPE
setup(
name="mlagents_trainer_plugin",
version="0.0.1",
# Example of how to add your own registration functions that will be called
# by mlagents-learn.
#
# Here, the get_example_stats_writer() function in mlagents... | ml-agents/ml-agents-trainer-plugin/setup.py/0 | {
"file_path": "ml-agents/ml-agents-trainer-plugin/setup.py",
"repo_id": "ml-agents",
"token_count": 276
} | 1,972 |
import os
from typing import List, Tuple
import numpy as np
from mlagents.trainers.buffer import AgentBuffer, BufferKey
from mlagents_envs.communicator_objects.agent_info_action_pair_pb2 import (
AgentInfoActionPairProto,
)
from mlagents.trainers.trajectory import ObsUtil
from mlagents_envs.rpc_utils import behavio... | ml-agents/ml-agents/mlagents/trainers/demo_loader.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/demo_loader.py",
"repo_id": "ml-agents",
"token_count": 4578
} | 1,973 |
from typing import Dict, cast, List, Tuple, Optional
from collections import defaultdict
import attr
from mlagents.trainers.torch_entities.components.reward_providers.extrinsic_reward_provider import (
ExtrinsicRewardProvider,
)
import numpy as np
from mlagents.torch_utils import torch, default_device
from mlagen... | ml-agents/ml-agents/mlagents/trainers/poca/optimizer_torch.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/poca/optimizer_torch.py",
"repo_id": "ml-agents",
"token_count": 13029
} | 1,974 |
import datetime
from typing import Dict, NamedTuple, List, Any, Optional, Callable, Set
import cloudpickle
import enum
import time
from mlagents_envs.environment import UnityEnvironment
from mlagents_envs.exception import (
UnityCommunicationException,
UnityTimeOutException,
UnityEnvironmentException,
... | ml-agents/ml-agents/mlagents/trainers/subprocess_env_manager.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/subprocess_env_manager.py",
"repo_id": "ml-agents",
"token_count": 9930
} | 1,975 |
import pytest
import yaml
from unittest.mock import MagicMock, patch, mock_open
from mlagents.trainers import learn
from mlagents.trainers.trainer_controller import TrainerController
from mlagents.trainers.learn import parse_command_line
from mlagents.trainers.cli_utils import DetectDefault
from mlagents_envs.exception... | ml-agents/ml-agents/mlagents/trainers/tests/test_learn.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/tests/test_learn.py",
"repo_id": "ml-agents",
"token_count": 3922
} | 1,976 |
import pytest
import os
import numpy as np
from mlagents_envs.logging_util import WARNING
from mlagents.trainers.ppo.optimizer_torch import TorchPPOOptimizer, PPOSettings
from mlagents.trainers.sac.optimizer_torch import TorchSACOptimizer, SACSettings
from mlagents.trainers.poca.optimizer_torch import TorchPOCAOptimi... | ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/saver/test_saver_reward_providers.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/saver/test_saver_reward_providers.py",
"repo_id": "ml-agents",
"token_count": 2112
} | 1,977 |
import pytest
import numpy as np
import attr
from mlagents.trainers.ppo.optimizer_torch import TorchPPOOptimizer
from mlagents.trainers.policy.torch_policy import TorchPolicy
from mlagents.trainers.torch_entities.networks import SimpleActor
from mlagents.trainers.tests import mock_brain as mb
from mlagents.trainers.t... | ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_ppo.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_ppo.py",
"repo_id": "ml-agents",
"token_count": 3697
} | 1,978 |
from typing import Callable, List, Dict, Tuple, Optional, Union, Any
import abc
from mlagents.torch_utils import torch, nn
from mlagents_envs.base_env import ActionSpec, ObservationSpec, ObservationType
from mlagents.trainers.torch_entities.action_model import ActionModel
from mlagents.trainers.torch_entities.agent_a... | ml-agents/ml-agents/mlagents/trainers/torch_entities/networks.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/torch_entities/networks.py",
"repo_id": "ml-agents",
"token_count": 13070
} | 1,979 |
import os
import argparse
import yaml
import json
from pathlib import Path
from huggingface_hub import HfApi
from huggingface_hub.repocard import metadata_save
from typing import Tuple
from mlagents_envs import logging_util
from mlagents_envs.logging_util import get_logger
logger = get_logger(__name__)
logging_ut... | ml-agents/ml-agents/mlagents/utils/push_to_hf.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/utils/push_to_hf.py",
"repo_id": "ml-agents",
"token_count": 2539
} | 1,980 |
rem variables
rem GRPC-TOOLS required. Install with `nuget install Grpc.Tools`.
rem Then un-comment and replace [DIRECTORY] with location of files.
rem For example, on Windows, you might have something like:
rem set COMPILER=Grpc.Tools.1.14.1\tools\windows_x64
rem set COMPILER=[DIRECTORY]
set SRC_DIR=proto\mlagents_e... | ml-agents/protobuf-definitions/make_for_win.bat/0 | {
"file_path": "ml-agents/protobuf-definitions/make_for_win.bat",
"repo_id": "ml-agents",
"token_count": 713
} | 1,981 |
syntax = "proto3";
import "mlagents_envs/communicator_objects/unity_rl_output.proto";
import "mlagents_envs/communicator_objects/unity_rl_initialization_output.proto";
option csharp_namespace = "Unity.MLAgents.CommunicatorObjects";
package communicator_objects;
message UnityOutputProto {
UnityRLOutputProto rl_ou... | ml-agents/protobuf-definitions/proto/mlagents_envs/communicator_objects/unity_output.proto/0 | {
"file_path": "ml-agents/protobuf-definitions/proto/mlagents_envs/communicator_objects/unity_output.proto",
"repo_id": "ml-agents",
"token_count": 145
} | 1,982 |
import os
def main():
asset_paths = [
"Project/Assets",
"DevProject/Assets",
"com.unity.ml-agents",
"com.unity.ml-agents.extensions",
]
meta_suffix = ".meta"
python_suffix = ".py"
allow_list = frozenset(
[
"com.unity.ml-agents/.editorconfig",
... | ml-agents/utils/validate_meta_files.py/0 | {
"file_path": "ml-agents/utils/validate_meta_files.py",
"repo_id": "ml-agents",
"token_count": 1271
} | 1,983 |
language: csharp
script:
- cd build
- chmod +x *.sh
- ./make_linux64_lua53.sh
- ./make_linux64_luajit.sh
- cd ../General
- msbuild /property:Configuration=Release vs2013/XLua.sln
- cp ../build/build_linux64/libxlua.so Bin/
- cp ../build/build_linux64/libxlua.so Tools/
- mono Bin/XLuaUnitTest.exe
- m... | xLua/.travis.yml/0 | {
"file_path": "xLua/.travis.yml",
"repo_id": "xLua",
"token_count": 322
} | 1,984 |
fileFormatVersion: 2
guid: cb3d94d8757d66b40b20f0386b52d01d
timeCreated: 1490146878
licenseType: Free
PluginImporter:
serializedVersion: 1
iconMap: {}
executionOrder: {}
isPreloaded: 0
isOverridable: 0
platformData:
Any:
enabled: 0
settings: {}
Editor:
enabled: 0
settings:
... | xLua/Assets/Plugins/WSA/ARM/xlua.dll.meta/0 | {
"file_path": "xLua/Assets/Plugins/WSA/ARM/xlua.dll.meta",
"repo_id": "xLua",
"token_count": 208
} | 1,985 |
fileFormatVersion: 2
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folderAsset: yes
timeCreated: 1457422691
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
| xLua/Assets/Plugins/xlua.bundle/Contents/MacOS.meta/0 | {
"file_path": "xLua/Assets/Plugins/xlua.bundle/Contents/MacOS.meta",
"repo_id": "xLua",
"token_count": 76
} | 1,986 |
fileFormatVersion: 2
guid: 6d9b7cd8ac592564796c9c24b3636677
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userData:
| xLua/Assets/XLua/Examples/02_U3DScripting/U3DScripting.unity.meta/0 | {
"file_path": "xLua/Assets/XLua/Examples/02_U3DScripting/U3DScripting.unity.meta",
"repo_id": "xLua",
"token_count": 41
} | 1,987 |
fileFormatVersion: 2
guid: 338b384cc2d92bf42b28fbe2f172c4ec
timeCreated: 1520415330
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
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| xLua/Assets/XLua/Examples/11_RawObject/RawObject.unity.meta/0 | {
"file_path": "xLua/Assets/XLua/Examples/11_RawObject/RawObject.unity.meta",
"repo_id": "xLua",
"token_count": 70
} | 1,988 |
fileFormatVersion: 2
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| xLua/Assets/XLua/Tutorial/LuaCallCSharp/LuaCallCs.unity.meta/0 | {
"file_path": "xLua/Assets/XLua/Tutorial/LuaCallCSharp/LuaCallCs.unity.meta",
"repo_id": "xLua",
"token_count": 70
} | 1,989 |
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft... | xLua/General/vs2013/FilesSignature.csproj/0 | {
"file_path": "xLua/General/vs2013/FilesSignature.csproj",
"repo_id": "xLua",
"token_count": 909
} | 1,990 |
--[[
//////////////////////////////////////////////////////////////////////////
// date : 2013-5-4
// auth : macroli(idehong@gmail.com)
// ver : 0.3
// desc : assert and except
//////////////////////////////////////////////////////////////////////////
--]]
---------------------------------------------------------... | xLua/Test/UnitTest/StreamingAssets/ltest/lassert.lua/0 | {
"file_path": "xLua/Test/UnitTest/StreamingAssets/ltest/lassert.lua",
"repo_id": "xLua",
"token_count": 4704
} | 1,991 |
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"repo_id": "xLua",
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"file_path": "xLua/Test/UnitTest/xLuaTest/CSharpCallLua/Resources/E.lua.meta",
"repo_id": "xLua",
"token_count": 70
} | 1,993 |
using XLua;
#if !XLUA_GENERAL
using UnityEngine;
#endif
using System.Collections.Generic;
using System;
public class LuaEnvSingleton {
static private LuaEnv instance = null;
static public LuaEnv Instance
{
get
{
if(instance == null)
{
instance = new LuaEnv();
#if XLUA_GENERAL
instan... | xLua/Test/UnitTest/xLuaTest/LuaTestCommon.cs/0 | {
"file_path": "xLua/Test/UnitTest/xLuaTest/LuaTestCommon.cs",
"repo_id": "xLua",
"token_count": 1237
} | 1,994 |
fileFormatVersion: 2
guid: 8a08842234ae5524396a80430fe94928
timeCreated: 1483527551
licenseType: Pro
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:
| xLua/Test/UnitTest/xLuaTest/Resources/testxxx.tdr.bytes.meta/0 | {
"file_path": "xLua/Test/UnitTest/xLuaTest/Resources/testxxx.tdr.bytes.meta",
"repo_id": "xLua",
"token_count": 68
} | 1,995 |
# makefile for installing Lua
# see INSTALL for installation instructions
# see src/Makefile and src/luaconf.h for further customization
# == CHANGE THE SETTINGS BELOW TO SUIT YOUR ENVIRONMENT =======================
# Your platform. See PLATS for possible values.
PLAT= none
# Where to install. The installation star... | xLua/build/lua-5.1.5/Makefile/0 | {
"file_path": "xLua/build/lua-5.1.5/Makefile",
"repo_id": "xLua",
"token_count": 1416
} | 1,996 |
/*
** $Id: ldebug.c,v 2.29.1.6 2008/05/08 16:56:26 roberto Exp $
** Debug Interface
** See Copyright Notice in lua.h
*/
#include <stdarg.h>
#include <stddef.h>
#include <string.h>
#define ldebug_c
#define LUA_CORE
#include "lua.h"
#include "lapi.h"
#include "lcode.h"
#include "ldebug.h"
#include "ldo.h"
#include ... | xLua/build/lua-5.1.5/src/ldebug.c/0 | {
"file_path": "xLua/build/lua-5.1.5/src/ldebug.c",
"repo_id": "xLua",
"token_count": 8124
} | 1,997 |
/*
** $Id: lmem.h,v 1.31.1.1 2007/12/27 13:02:25 roberto Exp $
** Interface to Memory Manager
** See Copyright Notice in lua.h
*/
#ifndef lmem_h
#define lmem_h
#include <stddef.h>
#include "llimits.h"
#include "lua.h"
#define MEMERRMSG "not enough memory"
#define luaM_reallocv(L,b,on,n,e) \
((cast(size_t, (n)+1... | xLua/build/lua-5.1.5/src/lmem.h/0 | {
"file_path": "xLua/build/lua-5.1.5/src/lmem.h",
"repo_id": "xLua",
"token_count": 806
} | 1,998 |
/*
** $Id: ltablib.c,v 1.38.1.3 2008/02/14 16:46:58 roberto Exp $
** Library for Table Manipulation
** See Copyright Notice in lua.h
*/
#include <stddef.h>
#define ltablib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#define aux_getn(L,n) (luaL_checktype(L, n, LUA_TTABLE), luaL_get... | xLua/build/lua-5.1.5/src/ltablib.c/0 | {
"file_path": "xLua/build/lua-5.1.5/src/ltablib.c",
"repo_id": "xLua",
"token_count": 3643
} | 1,999 |
html {
background-color: #F8F8F8 ;
}
body {
background-color: #FFFFFF ;
color: #000000 ;
font-family: Helvetica, Arial, sans-serif ;
text-align: justify ;
line-height: 1.25 ;
margin: 16px auto ;
padding: 32px ;
border: solid #ccc 1px ;
border-radius: 20px ;
max-width: 70em ;
width: 90% ;
}
h1, h2, h3, h4 ... | xLua/build/lua-5.4.1/doc/lua.css/0 | {
"file_path": "xLua/build/lua-5.4.1/doc/lua.css",
"repo_id": "xLua",
"token_count": 987
} | 2,000 |
/*
** $Id: lctype.h $
** 'ctype' functions for Lua
** See Copyright Notice in lua.h
*/
#ifndef lctype_h
#define lctype_h
#include "lua.h"
/*
** WARNING: the functions defined here do not necessarily correspond
** to the similar functions in the standard C ctype.h. They are
** optimized for the specific needs of Lua... | xLua/build/lua-5.4.1/src/lctype.h/0 | {
"file_path": "xLua/build/lua-5.4.1/src/lctype.h",
"repo_id": "xLua",
"token_count": 906
} | 2,001 |
/*
** $Id: llimits.h $
** Limits, basic types, and some other 'installation-dependent' definitions
** See Copyright Notice in lua.h
*/
#ifndef llimits_h
#define llimits_h
#include <limits.h>
#include <stddef.h>
#include "lua.h"
/*
** 'lu_mem' and 'l_mem' are unsigned/signed integers big enough to count
** the to... | xLua/build/lua-5.4.1/src/llimits.h/0 | {
"file_path": "xLua/build/lua-5.4.1/src/llimits.h",
"repo_id": "xLua",
"token_count": 3513
} | 2,002 |
/*
** $Id: lstring.c $
** String table (keeps all strings handled by Lua)
** See Copyright Notice in lua.h
*/
#define lstring_c
#define LUA_CORE
#include "lprefix.h"
#include <string.h>
#include "lua.h"
#include "ldebug.h"
#include "ldo.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
#include "lstri... | xLua/build/lua-5.4.1/src/lstring.c/0 | {
"file_path": "xLua/build/lua-5.4.1/src/lstring.c",
"repo_id": "xLua",
"token_count": 3309
} | 2,003 |
/*
** $Id: lutf8lib.c $
** Standard library for UTF-8 manipulation
** See Copyright Notice in lua.h
*/
#define lutf8lib_c
#define LUA_LIB
#include "lprefix.h"
#include <assert.h>
#include <limits.h>
#include <stdlib.h>
#include <string.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#define MAXUNIC... | xLua/build/lua-5.4.1/src/lutf8lib.c/0 | {
"file_path": "xLua/build/lua-5.4.1/src/lutf8lib.c",
"repo_id": "xLua",
"token_count": 3405
} | 2,004 |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Lua/C API Extensions</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta name="Author" content="Mike Pall">
<meta name="Copyright" content="Copyright (C) 2005-2016, Mike Pal... | xLua/build/luajit-2.1.0b2/doc/ext_c_api.html/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/doc/ext_c_api.html",
"repo_id": "xLua",
"token_count": 2319
} | 2,005 |
----------------------------------------------------------------------------
-- LuaJIT x64 disassembler wrapper module.
--
-- Copyright (C) 2005-2016 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------... | xLua/build/luajit-2.1.0b2/src/jit/dis_x64.lua/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/jit/dis_x64.lua",
"repo_id": "xLua",
"token_count": 164
} | 2,006 |
/*
** OS library.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
**
** Major portions taken verbatim or adapted from the Lua interpreter.
** Copyright (C) 1994-2008 Lua.org, PUC-Rio. See Copyright Notice in lua.h
*/
#include <errno.h>
#include <time.h>
#define lib_os_c
#define LUA_LIB
#includ... | xLua/build/luajit-2.1.0b2/src/lib_os.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lib_os.c",
"repo_id": "xLua",
"token_count": 3059
} | 2,007 |
/*
** Bytecode instruction format.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#ifndef _LJ_BC_H
#define _LJ_BC_H
#include "lj_def.h"
#include "lj_arch.h"
/* Bytecode instruction format, 32 bit wide, fields of 8 or 16 bit:
**
** +----+----+----+----+
** | B | C | A | OP | Format ABC
*... | xLua/build/luajit-2.1.0b2/src/lj_bc.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_bc.h",
"repo_id": "xLua",
"token_count": 4494
} | 2,008 |
/*
** Character types.
** Donated to the public domain.
**
** This is intended to replace the problematic libc single-byte NLS functions.
** These just don't make sense anymore with UTF-8 locales becoming the norm
** on POSIX systems. It never worked too well on Windows systems since hardly
** anyone bothered to call s... | xLua/build/luajit-2.1.0b2/src/lj_char.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_char.c",
"repo_id": "xLua",
"token_count": 887
} | 2,009 |
/*
** MIPS instruction emitter.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
/* -- Emit basic instructions --------------------------------------------- */
static void emit_dst(ASMState *as, MIPSIns mi, Reg rd, Reg rs, Reg rt)
{
*--as->mcp = mi | MIPSF_D(rd) | MIPSF_S(rs) | MIPSF_T(rt);... | xLua/build/luajit-2.1.0b2/src/lj_emit_mips.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_emit_mips.h",
"repo_id": "xLua",
"token_count": 2915
} | 2,010 |
/*
** SSA IR (Intermediate Representation) emitter.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#define lj_ir_c
#define LUA_CORE
/* For pointers to libc/libm functions. */
#include <stdio.h>
#include <math.h>
#include "lj_obj.h"
#if LJ_HASJIT
#include "lj_gc.h"
#include "lj_buf.h"
#in... | xLua/build/luajit-2.1.0b2/src/lj_ir.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_ir.c",
"repo_id": "xLua",
"token_count": 6395
} | 2,011 |
README for LuaJIT 2.1.0-beta3
-----------------------------
LuaJIT is a Just-In-Time (JIT) compiler for the Lua programming language.
Project Homepage: https://luajit.org/
LuaJIT is Copyright (C) 2005-2021 Mike Pall.
LuaJIT is free software, released under the MIT license.
See full Copyright Notice in the COPYRIGHT ... | xLua/build/luajit-2.1.0b3/README/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/README",
"repo_id": "xLua",
"token_count": 134
} | 2,012 |
<!DOCTYPE html>
<html>
<head>
<title>Installation</title>
<meta charset="utf-8">
<meta name="Copyright" content="Copyright (C) 2005-2021">
<meta name="Language" content="en">
<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen">
<link rel="stylesheet" type="text/css" href="bluequad-print.css" media... | xLua/build/luajit-2.1.0b3/doc/install.html/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/doc/install.html",
"repo_id": "xLua",
"token_count": 8180
} | 2,013 |
/*
** DynASM s390x encoding engine.
** Copyright (C) 2005-2017 Mike Pall. All rights reserved.
** Released under the MIT license. See dynasm.lua for full copyright notice.
*/
#include <stddef.h>
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#define DASM_ARCH "s390x"
#ifndef DASM_EXTERN
#define DASM_EX... | xLua/build/luajit-2.1.0b3/dynasm/dasm_s390x.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/dynasm/dasm_s390x.h",
"repo_id": "xLua",
"token_count": 7846
} | 2,014 |
/*
** LuaJIT VM builder: IR folding hash table generator.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#include "buildvm.h"
#include "lj_obj.h"
#include "lj_ir.h"
/* Context for the folding hash table generator. */
static int lineno;
static uint32_t funcidx;
static uint32_t foldkeys[BUILD... | xLua/build/luajit-2.1.0b3/src/host/buildvm_fold.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/host/buildvm_fold.c",
"repo_id": "xLua",
"token_count": 3078
} | 2,015 |
----------------------------------------------------------------------------
-- LuaJIT MIPS64R6 disassembler wrapper module.
--
-- Copyright (C) 2005-2021 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
-----------------------------------------------------------------... | xLua/build/luajit-2.1.0b3/src/jit/dis_mips64r6.lua/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/jit/dis_mips64r6.lua",
"repo_id": "xLua",
"token_count": 171
} | 2,016 |
/*
** String formatting.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#ifndef _LJ_STRFMT_H
#define _LJ_STRFMT_H
#include "lj_obj.h"
typedef uint32_t SFormat; /* Format indicator. */
/* Format parser state. */
typedef struct FormatState {
const uint8_t *p; /* Current format string poi... | xLua/build/luajit-2.1.0b3/src/lj_strfmt.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_strfmt.h",
"repo_id": "xLua",
"token_count": 2248
} | 2,017 |
/*
** Userdata handling.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#define lj_udata_c
#define LUA_CORE
#include "lj_obj.h"
#include "lj_gc.h"
#include "lj_err.h"
#include "lj_udata.h"
GCudata *lj_udata_new(lua_State *L, MSize sz, GCtab *env)
{
GCudata *ud = lj_mem_newt(L, sizeof(GCu... | xLua/build/luajit-2.1.0b3/src/lj_udata.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_udata.c",
"repo_id": "xLua",
"token_count": 846
} | 2,018 |
@rem Script to build LuaJIT with the PS Vita SDK.
@rem Donated to the public domain.
@rem
@rem Open a "Visual Studio .NET Command Prompt" (32 bit host compiler)
@rem Then cd to this directory and run this script.
@if not defined INCLUDE goto :FAIL
@if not defined SCE_PSP2_SDK_DIR goto :FAIL
@setlocal
@rem ---- Host c... | xLua/build/luajit-2.1.0b3/src/psvitabuild.bat/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/psvitabuild.bat",
"repo_id": "xLua",
"token_count": 1297
} | 2,019 |
#ifndef _TEST_UTIL_HPP_
#define _TEST_UTIL_HPP_
#include <sys/time.h> // gettimeofday()
#include <string>
#include <vector>
struct TestErrMsg
{
const char* fileName;
unsigned lineNo;
std::string errMsg;
TestErrMsg(const char* FN, unsigned LN, const char* Err):
fileName(FN), lineNo(LN), errMsg(Er... | xLua/build/luajit-2.1.0b3/src/x64/test/test_util.hpp/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/x64/test/test_util.hpp",
"repo_id": "xLua",
"token_count": 515
} | 2,020 |
/*=========================================================================*\
* Input/Output abstraction
* LuaSocket toolkit
\*=========================================================================*/
#include "io.h"
/*=========================================================================*\
* Exported functions
\... | xLua/build/luasocket/io.c/0 | {
"file_path": "xLua/build/luasocket/io.c",
"repo_id": "xLua",
"token_count": 269
} | 2,021 |
/*=========================================================================*\
* Timeout management functions
* LuaSocket toolkit
\*=========================================================================*/
#include <stdio.h>
#include <limits.h>
#include <float.h>
#include "lua.h"
#include "lauxlib.h"
#include "auxil... | xLua/build/luasocket/timeout.c/0 | {
"file_path": "xLua/build/luasocket/timeout.c",
"repo_id": "xLua",
"token_count": 2294
} | 2,022 |
mkdir -p build_ios_54 && cd build_ios_54
cmake -DLUA_VERSION=5.4.1 -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DPLATFORM=OS64 -GXcode ../
cd ..
cmake --build build_ios_54 --config Release
mkdir -p plugin_lua54/Plugins/iOS/
cp build_ios_54/Release-iphoneos/libxlua.a plugin_lua54/Plugins/iOS/libxlua.a
| xLua/build/make_ios_lua54.sh/0 | {
"file_path": "xLua/build/make_ios_lua54.sh",
"repo_id": "xLua",
"token_count": 134
} | 2,023 |
mkdir build32 & pushd build32
cmake -G "Visual Studio 16 2019" -A Win32 ..
popd
cmake --build build32 --config Release
md plugin_lua53\Plugins\x86
copy /Y build32\Release\xlua.dll plugin_lua53\Plugins\x86\xlua.dll
pause | xLua/build/make_win32_lua53.bat/0 | {
"file_path": "xLua/build/make_win32_lua53.bat",
"repo_id": "xLua",
"token_count": 80
} | 2,024 |
<!DOCTYPE html>
<html lang="en">
<head>
<title>C# API — XLua</title>
<meta charset="utf-8">
<meta name="description" content="XLua">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<link rel="stylesheet" href="/xLua/public/css/page.css">... | xLua/docs/public/v1/guide/api.html/0 | {
"file_path": "xLua/docs/public/v1/guide/api.html",
"repo_id": "xLua",
"token_count": 3943
} | 2,025 |
---
title: 从零开始
type: guide
order: 100
---
## 从零开始
> 文章等待完善 | xLua/docs/source/src/v1/guide/tutorial.md/0 | {
"file_path": "xLua/docs/source/src/v1/guide/tutorial.md",
"repo_id": "xLua",
"token_count": 53
} | 2,026 |
/*
(C) 2019 David Lettier
lettier.com
*/
#version 150
uniform sampler2D positionTexture;
uniform sampler2D noiseTexture;
uniform sampler2D focusTexture;
uniform sampler2D outOfFocusTexture;
uniform vec2 mouseFocusPoint;
uniform vec2 nearFar;
uniform vec2 enabled;
out vec4 fragColor;
out vec4 fragColor1;
void m... | 3d-game-shaders-for-beginners/demonstration/shaders/fragment/depth-of-field.frag/0 | {
"file_path": "3d-game-shaders-for-beginners/demonstration/shaders/fragment/depth-of-field.frag",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 387
} | 0 |
/*
(C) 2020 David Lettier
lettier.com
*/
#version 150
uniform sampler2D positionTexture;
uniform sampler2D colorTexture;
uniform mat4 previousViewWorldMat;
uniform mat4 worldViewMat;
uniform mat4 lensProjection;
uniform vec2 motionBlurEnabled;
uniform vec2 parameters;
out vec4 fragColor;
void main() {
int ... | 3d-game-shaders-for-beginners/demonstration/shaders/fragment/motion-blur.frag/0 | {
"file_path": "3d-game-shaders-for-beginners/demonstration/shaders/fragment/motion-blur.frag",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 593
} | 1 |
/*
(C) 2020 David Lettier
lettier.com
*/
#version 150
void main()
{
gl_Position = vec4(vec3(2.0), 1.0);
}
| 3d-game-shaders-for-beginners/demonstration/shaders/vertex/discard.vert/0 | {
"file_path": "3d-game-shaders-for-beginners/demonstration/shaders/vertex/discard.vert",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 54
} | 2 |
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
<meta name="description" content="Interested in adding textures, lighting, shadows, normal maps, glowi... | 3d-game-shaders-for-beginners/docs/reference-frames.html/0 | {
"file_path": "3d-game-shaders-for-beginners/docs/reference-frames.html",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 1831
} | 3 |
[:arrow_backward:](motion-blur.md)
[:arrow_double_up:](../README.md)
[:arrow_up_small:](#)
[:arrow_down_small:](#copyright)
[:arrow_forward:](screen-space-reflection.md)
# 3D Game Shaders For Beginners
## Chromatic Aberration
<p align="center">
<img src="https://i.imgur.com/bawgERm.gif" alt="Chromatic Aberration" ti... | 3d-game-shaders-for-beginners/sections/chromatic-aberration.md/0 | {
"file_path": "3d-game-shaders-for-beginners/sections/chromatic-aberration.md",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 864
} | 4 |
[:arrow_backward:](posterization.md)
[:arrow_double_up:](../README.md)
[:arrow_up_small:](#)
[:arrow_down_small:](#copyright)
[:arrow_forward:](sharpen.md)
# 3D Game Shaders For Beginners
## Pixelization
<p align="center">
<img src="https://i.imgur.com/IbnyYZN.gif" alt="Pixelization" title="Pixelization">
</p>
Pixe... | 3d-game-shaders-for-beginners/sections/pixelization.md/0 | {
"file_path": "3d-game-shaders-for-beginners/sections/pixelization.md",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 698
} | 5 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef airsim_core_AirSimSettings_hpp
#define airsim_core_AirSimSettings_hpp
#include "CommonStructs.hpp"
#include "ImageCaptureBase.hpp"
#include "Settings.hpp"
#include "common_utils/Utils.hpp"
#include "sensors/SensorB... | AirSim/AirLib/include/common/AirSimSettings.hpp/0 | {
"file_path": "AirSim/AirLib/include/common/AirSimSettings.hpp",
"repo_id": "AirSim",
"token_count": 31730
} | 6 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef airsim_core_ScalableClock_hpp
#define airsim_core_ScalableClock_hpp
#include "ClockBase.hpp"
#include "Common.hpp"
namespace msr
{
namespace airlib
{
//ScalableClock is a clock that can be scaled (i.e. slowed... | AirSim/AirLib/include/common/ScalableClock.hpp/0 | {
"file_path": "AirSim/AirLib/include/common/ScalableClock.hpp",
"repo_id": "AirSim",
"token_count": 1218
} | 7 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef common_utils_MinWinDefines_hpp
#define common_utils_MinWinDefines_hpp
/************************************************
This header disables lots of things soafter including it
you may have to #undef whatever you a... | AirSim/AirLib/include/common/common_utils/MinWinDefines.hpp/0 | {
"file_path": "AirSim/AirLib/include/common/common_utils/MinWinDefines.hpp",
"repo_id": "AirSim",
"token_count": 782
} | 8 |
// Copyright (C) 2011 - 2012 Andrzej Krzemienski.
//
// Use, modification, and distribution is subject to the Boost Software
// License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
//
// The idea and interface is based on Boost.Optional library
// authored by ... | AirSim/AirLib/include/common/common_utils/optional.hpp/0 | {
"file_path": "AirSim/AirLib/include/common/common_utils/optional.hpp",
"repo_id": "AirSim",
"token_count": 10806
} | 9 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef air_ObstacleMap_hpp
#define air_ObstacleMap_hpp
#include <mutex>
#include "common/Common.hpp"
namespace msr
{
namespace airlib
{
/*
ObstacleMap implements 2D map of obstacles in circular disk around the v... | AirSim/AirLib/include/safety/ObstacleMap.hpp/0 | {
"file_path": "AirSim/AirLib/include/safety/ObstacleMap.hpp",
"repo_id": "AirSim",
"token_count": 1357
} | 10 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_SimpleImu_hpp
#define msr_airlib_SimpleImu_hpp
#include "common/Common.hpp"
#include "ImuSimpleParams.hpp"
#include "ImuBase.hpp"
namespace msr
{
namespace airlib
{
class ImuSimple : public ImuBase... | AirSim/AirLib/include/sensors/imu/ImuSimple.hpp/0 | {
"file_path": "AirSim/AirLib/include/sensors/imu/ImuSimple.hpp",
"repo_id": "AirSim",
"token_count": 1967
} | 11 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_vehicles_MultiRotorParamsFactory_hpp
#define msr_airlib_vehicles_MultiRotorParamsFactory_hpp
#include "vehicles/multirotor/firmwares/mavlink/MavLinkMultirotorApi.hpp"
#include "vehicles/multirotor/firmwa... | AirSim/AirLib/include/vehicles/multirotor/MultiRotorParamsFactory.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/MultiRotorParamsFactory.hpp",
"repo_id": "AirSim",
"token_count": 1086
} | 12 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_AirSimSimpleFlightCommLink_hpp
#define msr_airlib_AirSimSimpleFlightCommLink_hpp
#include <exception>
#include "firmware/interfaces/ICommLink.hpp"
#include "common/Common.hpp"
namespace msr
{
namespace ... | AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/AirSimSimpleFlightCommLink.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/AirSimSimpleFlightCommLink.hpp",
"repo_id": "AirSim",
"token_count": 590
} | 13 |
#pragma once
#include "interfaces/IUpdatable.hpp"
#include "interfaces/IGoal.hpp"
#include "interfaces/IBoardClock.hpp"
#include "interfaces/CommonStructs.hpp"
#include "interfaces/IAxisController.hpp"
#include "VelocityController.hpp"
#include "Params.hpp"
#include "PidController.hpp"
#include "common/common_utils/U... | AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/PositionController.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/PositionController.hpp",
"repo_id": "AirSim",
"token_count": 1271
} | 14 |
#pragma once
#include <string>
#include "CommonStructs.hpp"
#include "IGoal.hpp"
namespace simple_flight
{
class IOffboardApi : public IGoal
{
public:
virtual bool canRequestApiControl(std::string& message) = 0;
virtual bool hasApiControl() = 0;
virtual bool requestApiControl(std::string& message) = 0;
... | AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/interfaces/IOffboardApi.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/interfaces/IOffboardApi.hpp",
"repo_id": "AirSim",
"token_count": 293
} | 15 |
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx... | AirSim/AirLibUnitTests/AirLibUnitTests.vcxproj.filters/0 | {
"file_path": "AirSim/AirLibUnitTests/AirLibUnitTests.vcxproj.filters",
"repo_id": "AirSim",
"token_count": 753
} | 16 |
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx... | AirSim/DroneServer/DroneServer.vcxproj.filters/0 | {
"file_path": "AirSim/DroneServer/DroneServer.vcxproj.filters",
"repo_id": "AirSim",
"token_count": 432
} | 17 |
#pragma once
#include "DepthNav.hpp"
namespace msr
{
namespace airlib
{
class DepthNavCost : public DepthNav
{
protected:
virtual Pose getNextPose(const std::vector<float>& depth_image, const Vector3r& goal, const Pose& current_pose, real_T dt) override
{
auto goal_body = Vect... | AirSim/Examples/DepthNav/DepthNavCost.hpp/0 | {
"file_path": "AirSim/Examples/DepthNav/DepthNavCost.hpp",
"repo_id": "AirSim",
"token_count": 3196
} | 18 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
namespace LogViewer.Controls
{
/// <summary>
/// Represents a group of chats located on top of each other.
/// </summary>
public cla... | AirSim/LogViewer/LogViewer/Controls/ChartGroup.cs/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Controls/ChartGroup.cs",
"repo_id": "AirSim",
"token_count": 1415
} | 19 |
using LogViewer.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Threading;
using LogViewer.Model;
using System.Diagnostics;
// The... | AirSim/LogViewer/LogViewer/Controls/SimpleLineChart.xaml.cs/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Controls/SimpleLineChart.xaml.cs",
"repo_id": "AirSim",
"token_count": 24456
} | 20 |
using LogViewer.Utilities;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace LogViewer.Model.ULog
{
public abstract class Message
{
public abstract ulong GetTi... | AirSim/LogViewer/LogViewer/Model/Px4ULog.cs/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Model/Px4ULog.cs",
"repo_id": "AirSim",
"token_count": 26039
} | 21 |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace LogViewer.Utilities
{
class Raw8UBitmapDecoder
{
List<Bi... | AirSim/LogViewer/LogViewer/Utilities/Raw8UBitmapDecoder.cs/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Utilities/Raw8UBitmapDecoder.cs",
"repo_id": "AirSim",
"token_count": 341
} | 22 |
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), AirSim.props))\AirSim.props" />
<PropertyGroup>
<ShowAllFiles>true</Show... | AirSim/MavLinkCom/MavLinkCom.vcxproj/0 | {
"file_path": "AirSim/MavLinkCom/MavLinkCom.vcxproj",
"repo_id": "AirSim",
"token_count": 10663
} | 23 |
# Welcome to MavLinkMoCap
This page has moved [here](https://github.com/microsoft/AirSim/blob/main/docs/mavlinkcom_mocap.md). | AirSim/MavLinkCom/MavLinkMoCap/Readme.md/0 | {
"file_path": "AirSim/MavLinkCom/MavLinkMoCap/Readme.md",
"repo_id": "AirSim",
"token_count": 46
} | 24 |
# Welcome to MavLinkCom
This page has moved [here](https://github.com/microsoft/AirSim/blob/main/docs/mavlinkcom.md). | AirSim/MavLinkCom/README.md/0 | {
"file_path": "AirSim/MavLinkCom/README.md",
"repo_id": "AirSim",
"token_count": 41
} | 25 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef MavLinkCom_MavLinkConnection_hpp
#define MavLinkCom_MavLinkConnection_hpp
#include <functional>
#include <memory>
#include <string>
#include <vector>
#include "MavLinkMessageBase.hpp"
#include "MavLinkLog.hpp"
#if... | AirSim/MavLinkCom/include/MavLinkConnection.hpp/0 | {
"file_path": "AirSim/MavLinkCom/include/MavLinkConnection.hpp",
"repo_id": "AirSim",
"token_count": 2351
} | 26 |
/** @file
* @brief MAVLink comm protocol built from common.xml
* @see http://mavlink.org
*/
#pragma once
#ifndef MAVLINK_VERSION_H
#define MAVLINK_VERSION_H
#define MAVLINK_BUILD_DATE "Fri Aug 07 2020"
#define MAVLINK_WIRE_PROTOCOL_VERSION "2.0"
#define MAVLINK_MAX_DIALECT_PAYLOAD_SIZE 255
#endif // MAVLINK_VER... | AirSim/MavLinkCom/mavlink/common/version.h/0 | {
"file_path": "AirSim/MavLinkCom/mavlink/common/version.h",
"repo_id": "AirSim",
"token_count": 134
} | 27 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "MavLinkTcpServer.hpp"
#include "impl/MavLinkTcpServerImpl.hpp"
using namespace mavlinkcom;
using namespace mavlinkcom_impl;
MavLinkTcpServer::MavLinkTcpServer(const std::string& local_addr, int local_port)
:... | AirSim/MavLinkCom/src/MavLinkTcpServer.cpp/0 | {
"file_path": "AirSim/MavLinkCom/src/MavLinkTcpServer.cpp",
"repo_id": "AirSim",
"token_count": 277
} | 28 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef MavLinkCom_MavLinkVehicleImpl_hpp
#define MavLinkCom_MavLinkVehicleImpl_hpp
#define MAVLINK_PACKED
#include "VehicleState.hpp"
#include "Utils.hpp"
#include "MavLinkNodeImpl.hpp"
#include "MavLinkMessages.hpp"
#i... | AirSim/MavLinkCom/src/impl/MavLinkVehicleImpl.hpp/0 | {
"file_path": "AirSim/MavLinkCom/src/impl/MavLinkVehicleImpl.hpp",
"repo_id": "AirSim",
"token_count": 1206
} | 29 |
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