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using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraShaker : MonoBehaviour { public Transform cameraObject; public float amplitude; public float frequency; public float duration; public float timeRemaining; private Vector3 noiseOffset; private ...
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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //This script requires you to have setup your animator with 3 parameters, "InputMagnitude", "InputX", "InputZ" //With a blend tree to control the inputmagnitude and allow blending between animations. //Also you need to...
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using System.Collections; using System.Collections.Generic; using UnityEngine; public class FrontAttack : MonoBehaviour { public Transform pivot; public Vector3 startRotation; public float speed = 15f; public float drug = 1f; public GameObject craterPrefab; public ParticleSystem ps; public...
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using UnityEngine; using UnityEditor; using System.Collections; using System.Reflection; // Cartoon FX Easy Editor - (c) 2013, Jean Moreno public class CFXEasyEditor : EditorWindow { static private CFXEasyEditor SingleWindow; [MenuItem("Window/CartoonFX Easy Editor")] static void ShowWindow() { CFXEasyEditor ...
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/* * Tencent is pleased to support the open source community by making xLua available. * Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. * Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License...
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/* * Tencent is pleased to support the open source community by making xLua available. * Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. * Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License...
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