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/* TILEWORLDCREATOR MazeAlgorithm * Copyright (c) 2015 doorfortyfour OG / developed by Marc Egli * * Generates a maze based on DFS * */ using UnityEngine; using System.Collections; using System.Collections.Generic; using TileWorld; public class MazeAlgorithm : TileWorldAlgorithms, IAlgorithms { int height, w...
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/* TILE WORLD CREATOR * Copyright (c) 2015 doorfortyfour OG * * Create awesome tile worlds in seconds. * * * Documentation: http://tileworldcreator.doofortyfour.com * Like us on Facebook: http://www.facebook.com/doorfortyfour2013 * Web: http://www.doorfortyfour.com * Contact: mail@doorfortyfour.com Contact u...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Jyx2.Battle { public class BattleGridsManager : MonoBehaviour ...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Jyx2 { public enum SkillCoverType { ...
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using UnityEngine; namespace Jyx2.InputCore.UI { public class BagUIInputContext : Jyx2Input_UIContext { private BagUIPanel m_BagUI; private void Awake() { m_BagUI = GetComponent<BagUIPanel>(); } public override void OnUpdate() { if (m_B...
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using UnityEngine; using UniRx; using UniRx.Triggers; using System.Linq; using System; using System.Collections.Generic; namespace Jyx2.InputCore.UI { public class RandomPropetyInputContext : Jyx2Input_UIContext { private GameMainMenu _mainMenu; private void Start() { ...
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using System; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.Networking; namespace Jyx2.MOD { public class ResourceLoadCompletedEventArgs : EventArgs { public string ResourceName { get; set; } public ResourceLoadCompletedEventArgs(string name) { Resou...
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#if UNITY_STANDALONE using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Xml.Serialization; using Cysharp.Threading.Tasks; using Jyx2.Middleware; using Jyx2.Util; using Steamworks; using UnityEngine; namespace Jyx2.MOD.ModV2 { /// <summary> /// steam创意工坊MOD ///...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Cysharp.Threading.Tasks; using UnityEngine; using Jyx2.ResourceManagement; public class AudioManager { //JYX2 public static void PlayMusic(int id) { ...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2.Middleware; using System; using System.Collections; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using UnityEngine; using U...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Reflection; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.UI; using UnityEngine.Audio; using UnityEngine.E...
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using System; namespace UnityEngine.UI { public class UIPrimitiveBase :MaskableGraphic, ILayoutElement, ICanvasRaycastFilter { [SerializeField] private Sprite m_Sprite; public Sprite sprite { get { return m_Sprite; } set { // if (SetPropertyUtility.SetClass...
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using System.Collections; using System.Collections.Generic; using UnityEngine; [DisallowMultipleComponent] public class DoNotDestroy : MonoBehaviour { // Start is called before the first frame update void Start() { DontDestroyOnLoad(this.gameObject); } }
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using System; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.Networking; namespace Jyx2.Util { public static class SpriteLoaderUtil { public static async UniTask<Sprite> DownloadSprite(this string url) { try { UnityWebRequest www = U...
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