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/* TILEWORLDCREATOR MazeAlgorithm
* Copyright (c) 2015 doorfortyfour OG / developed by Marc Egli
*
* Generates a maze based on DFS
*
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using TileWorld;
public class MazeAlgorithm : TileWorldAlgorithms, IAlgorithms
{
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/* TILE WORLD CREATOR
* Copyright (c) 2015 doorfortyfour OG
*
* Create awesome tile worlds in seconds.
*
*
* Documentation: http://tileworldcreator.doofortyfour.com
* Like us on Facebook: http://www.facebook.com/doorfortyfour2013
* Web: http://www.doorfortyfour.com
* Contact: mail@doorfortyfour.com Contact u... | jynew/jyx2/Assets/Resources/TileWorldCreator/_Core/Utility/TileWorldCombiner.cs/0 | {
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Jyx2.Battle
{
public class BattleGridsManager : MonoBehaviour
... | jynew/jyx2/Assets/Scripts/GameBattle/BattleGridsManager.cs/0 | {
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Jyx2
{
public enum SkillCoverType
{
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using UnityEngine;
namespace Jyx2.InputCore.UI
{
public class BagUIInputContext : Jyx2Input_UIContext
{
private BagUIPanel m_BagUI;
private void Awake()
{
m_BagUI = GetComponent<BagUIPanel>();
}
public override void OnUpdate()
{
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using UnityEngine;
using UniRx;
using UniRx.Triggers;
using System.Linq;
using System;
using System.Collections.Generic;
namespace Jyx2.InputCore.UI
{
public class RandomPropetyInputContext : Jyx2Input_UIContext
{
private GameMainMenu _mainMenu;
private void Start()
{
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using System;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
namespace Jyx2.MOD
{
public class ResourceLoadCompletedEventArgs : EventArgs
{
public string ResourceName { get; set; }
public ResourceLoadCompletedEventArgs(string name)
{
Resou... | jynew/jyx2/Assets/Scripts/MOD/Downloader.cs/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/MOD/Downloader.cs",
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#if UNITY_STANDALONE
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml.Serialization;
using Cysharp.Threading.Tasks;
using Jyx2.Middleware;
using Jyx2.Util;
using Steamworks;
using UnityEngine;
namespace Jyx2.MOD.ModV2
{
/// <summary>
/// steam创意工坊MOD
///... | jynew/jyx2/Assets/Scripts/MOD/ModV2/GameModSteamWorkshop.cs/0 | {
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using Cysharp.Threading.Tasks;
using UnityEngine;
using Jyx2.ResourceManagement;
public class AudioManager
{
//JYX2
public static void PlayMusic(int id)
{
... | jynew/jyx2/Assets/Scripts/ResourceManagement/AudioManager.cs/0 | {
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using Jyx2.Middleware;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
using U... | jynew/jyx2/Assets/Scripts/UI/Framework/Jyx2_UIBase.cs/0 | {
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using System;
using System.Reflection;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Audio;
using UnityEngine.E... | jynew/jyx2/Assets/Scripts/UI/GeneralSettingsPanel.cs/0 | {
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using System;
namespace UnityEngine.UI {
public class UIPrimitiveBase :MaskableGraphic, ILayoutElement, ICanvasRaycastFilter {
[SerializeField]
private Sprite m_Sprite;
public Sprite sprite {
get {
return m_Sprite;
}
set {
// if (SetPropertyUtility.SetClass... | jynew/jyx2/Assets/Scripts/UI/UIComponents/UIPrimitiveBase.cs/0 | {
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[DisallowMultipleComponent]
public class DoNotDestroy : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
DontDestroyOnLoad(this.gameObject);
}
}
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using System;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
namespace Jyx2.Util
{
public static class SpriteLoaderUtil
{
public static async UniTask<Sprite> DownloadSprite(this string url)
{
try
{
UnityWebRequest www = U... | jynew/jyx2/Assets/Scripts/Utils/NetworkUtils.cs/0 | {
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