text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
from unittest import mock
import os
import pytest
import tempfile
import unittest
import time
from mlagents.trainers.stats import (
StatsReporter,
TensorboardWriter,
StatsSummary,
GaugeWriter,
ConsoleWriter,
StatsPropertyType,
StatsAggregationMethod,
)
from mlagents.trainers.env_manager i... | ml-agents/ml-agents/mlagents/trainers/tests/test_stats.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/tests/test_stats.py",
"repo_id": "ml-agents",
"token_count": 3921
} | 1,924 |
import pytest
from mlagents.torch_utils import torch
import numpy as np
from mlagents.trainers.torch_entities.utils import ModelUtils
from mlagents.trainers.torch_entities.layers import linear_layer, LinearEncoder
from mlagents.trainers.torch_entities.attention import (
MultiHeadAttention,
EntityEmbedding,
... | ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_attention.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_attention.py",
"repo_id": "ml-agents",
"token_count": 3674
} | 1,925 |
import numpy as np
import pytest
from mlagents.torch_utils import torch
from mlagents.trainers.torch_entities.components.reward_providers import (
RNDRewardProvider,
create_reward_provider,
)
from mlagents_envs.base_env import BehaviorSpec, ActionSpec
from mlagents.trainers.settings import RNDSettings, RewardSi... | ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_reward_providers/test_rnd.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/tests/torch_entities/test_reward_providers/test_rnd.py",
"repo_id": "ml-agents",
"token_count": 1365
} | 1,926 |
import numpy as np
from mlagents.torch_utils import torch
from abc import ABC, abstractmethod
from typing import Dict
from mlagents.trainers.buffer import AgentBuffer
from mlagents.trainers.settings import RewardSignalSettings
from mlagents_envs.base_env import BehaviorSpec
class BaseRewardProvider(ABC):
def __i... | ml-agents/ml-agents/mlagents/trainers/torch_entities/components/reward_providers/base_reward_provider.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/torch_entities/components/reward_providers/base_reward_provider.py",
"repo_id": "ml-agents",
"token_count": 1046
} | 1,927 |
# # Unity ML-Agents Toolkit
# ## ML-Agent Learning (PPO)
# Contains an implementation of PPO as described in: https://arxiv.org/abs/1707.06347
from collections import defaultdict
from typing import cast
import numpy as np
from mlagents_envs.logging_util import get_logger
from mlagents.trainers.buffer import BufferKe... | ml-agents/ml-agents/mlagents/trainers/trainer/on_policy_trainer.py/0 | {
"file_path": "ml-agents/ml-agents/mlagents/trainers/trainer/on_policy_trainer.py",
"repo_id": "ml-agents",
"token_count": 2381
} | 1,928 |
syntax = "proto3";
import "mlagents_envs/communicator_objects/space_type.proto";
option csharp_namespace = "Unity.MLAgents.CommunicatorObjects";
package communicator_objects;
message ActionSpecProto {
int32 num_continuous_actions = 1;
int32 num_discrete_actions = 2;
repeated int32 discrete_branch_sizes =... | ml-agents/protobuf-definitions/proto/mlagents_envs/communicator_objects/brain_parameters.proto/0 | {
"file_path": "ml-agents/protobuf-definitions/proto/mlagents_envs/communicator_objects/brain_parameters.proto",
"repo_id": "ml-agents",
"token_count": 335
} | 1,929 |
syntax = "proto3";
import "mlagents_envs/communicator_objects/agent_info.proto";
option csharp_namespace = "Unity.MLAgents.CommunicatorObjects";
package communicator_objects;
message UnityRLOutputProto {
message ListAgentInfoProto {
repeated AgentInfoProto value = 1;
}
reserved 1; // deprecated b... | ml-agents/protobuf-definitions/proto/mlagents_envs/communicator_objects/unity_rl_output.proto/0 | {
"file_path": "ml-agents/protobuf-definitions/proto/mlagents_envs/communicator_objects/unity_rl_output.proto",
"repo_id": "ml-agents",
"token_count": 148
} | 1,930 |
fileFormatVersion: 2
guid: 44928e4c9a6ef3542b8dc8f3fed4c9d8
timeCreated: 1489377018
licenseType: Pro
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:
| xLua/Assets/XLua/Examples/10_SignatureLoader/Resources/signatured1.lua.bytes.meta/0 | {
"file_path": "xLua/Assets/XLua/Examples/10_SignatureLoader/Resources/signatured1.lua.bytes.meta",
"repo_id": "xLua",
"token_count": 76
} | 1,931 |
print('signatured2: this source was signatured!') | xLua/Assets/XLua/Examples/10_SignatureLoader/otherfiles/signatured2.lua/0 | {
"file_path": "xLua/Assets/XLua/Examples/10_SignatureLoader/otherfiles/signatured2.lua",
"repo_id": "xLua",
"token_count": 15
} | 1,932 |
using System;
namespace XLua.LuaDLL
{
using System.Runtime.InteropServices;
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN || XLUA_GENERAL || (UNITY_WSA && !UNITY_EDITOR)
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
public delegate void TableSizeReport(IntPtr p, int size);
[UnmanagedFunctionPoi... | xLua/General/LuaMemoryLeakChecker/LuaMemoryLeakChecker.cs/0 | {
"file_path": "xLua/General/LuaMemoryLeakChecker/LuaMemoryLeakChecker.cs",
"repo_id": "xLua",
"token_count": 5340
} | 1,933 |
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XLuaTestGenCode", "XLuaTestGenCode.csproj", "{54C2A82C-C04D-16F1-C95E-99E5356972F1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XLuaUnitTestGenCode", "XLuaUnitTest... | xLua/General/vs2013/XLuaGenTest.sln/0 | {
"file_path": "xLua/General/vs2013/XLuaGenTest.sln",
"repo_id": "xLua",
"token_count": 620
} | 1,934 |
using UnityEngine;
using System.Collections;
using XLua;
using System.IO;
using System;
[LuaCallCSharp]
public static class TestUtils
{
public static bool IsAndroid()
{
#if UNITY_ANDROID
return true;
#else
return false;
#endif
}
}
[CSharpCallLua]
public delegate void PerfTest(int load);
... | xLua/Test/PrefTest/xLuaPerfTest/PerfMain.cs/0 | {
"file_path": "xLua/Test/PrefTest/xLuaPerfTest/PerfMain.cs",
"repo_id": "xLua",
"token_count": 6806
} | 1,935 |
require("ltest.init")
gTestNumber = 1
function islua53() return not not math.type end
-- for test case
CMyTestCaseLuaCallCS = TestCase:new()
function CMyTestCaseLuaCallCS:new(oo)
local o = oo or {}
o.count = 1
setmetatable(o, self)
self.__index = self
return o
end
function CMyTestCaseLuaCa... | xLua/Test/UnitTest/StreamingAssets/luaCallCs.lua/0 | {
"file_path": "xLua/Test/UnitTest/StreamingAssets/luaCallCs.lua",
"repo_id": "xLua",
"token_count": 37334
} | 1,936 |
fileFormatVersion: 2
guid: acb0c591472f9cc45ba9c85e5c8253bc
timeCreated: 1483528414
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
| xLua/Test/UnitTest/StreamingAssets/testxxx.tdr.meta/0 | {
"file_path": "xLua/Test/UnitTest/StreamingAssets/testxxx.tdr.meta",
"repo_id": "xLua",
"token_count": 72
} | 1,937 |
fileFormatVersion: 2
guid: be8f8d969eceb234980e5b556c229e12
timeCreated: 1483527551
licenseType: Pro
TextScriptImporter:
userData:
assetBundleName:
assetBundleVariant:
| xLua/Test/UnitTest/xLuaTest/CSharpCallLua/Resources/empty.lua.txt.meta/0 | {
"file_path": "xLua/Test/UnitTest/xLuaTest/CSharpCallLua/Resources/empty.lua.txt.meta",
"repo_id": "xLua",
"token_count": 72
} | 1,938 |
using XLua;
using System;
#if !XLUA_GENERAL
using UnityEngine;
#endif
public enum LuaTestTypeReflect
{
ABC = 0,
DEF,
GHI,
JKL
};
public enum FirstPushEnumReflect
{
E1
};
[CSharpCallLua]
public delegate int TestDelegateReflect(int x);
[CSharpCallLua]
public delegate int TestEvtHandler1Reflect(float y);
[CSharpCal... | xLua/Test/UnitTest/xLuaTest/LuaTestObjReflect.cs/0 | {
"file_path": "xLua/Test/UnitTest/xLuaTest/LuaTestObjReflect.cs",
"repo_id": "xLua",
"token_count": 9554
} | 1,939 |
fileFormatVersion: 2
guid: abaec912059a37f4cb0397ad29113f61
timeCreated: 1483528414
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
| xLua/Test/UnitTest/xLuaTest/main.unity.meta/0 | {
"file_path": "xLua/Test/UnitTest/xLuaTest/main.unity.meta",
"repo_id": "xLua",
"token_count": 69
} | 1,940 |
/*
*Tencent is pleased to support the open source community by making xLua available.
*Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
*Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
... | xLua/WebGLPlugins/perflib.c/0 | {
"file_path": "xLua/WebGLPlugins/perflib.c",
"repo_id": "xLua",
"token_count": 3798
} | 1,941 |
/*
* min.c -- a minimal Lua interpreter
* loads stdin only with minimal error handling.
* no interaction, and no standard library, only a "print" function.
*/
#include <stdio.h>
#include "lua.h"
#include "lauxlib.h"
static int print(lua_State *L)
{
int n=lua_gettop(L);
int i;
for (i=1; i<=n; i++)
{
if (i>1) pr... | xLua/build/lua-5.1.5/etc/min.c/0 | {
"file_path": "xLua/build/lua-5.1.5/etc/min.c",
"repo_id": "xLua",
"token_count": 361
} | 1,942 |
/*
** $Id: ldump.c,v 2.8.1.1 2007/12/27 13:02:25 roberto Exp $
** save precompiled Lua chunks
** See Copyright Notice in lua.h
*/
#include <stddef.h>
#define ldump_c
#define LUA_CORE
#include "lua.h"
#include "lobject.h"
#include "lstate.h"
#include "lundump.h"
typedef struct {
lua_State* L;
lua_Writer writer;
... | xLua/build/lua-5.1.5/src/ldump.c/0 | {
"file_path": "xLua/build/lua-5.1.5/src/ldump.c",
"repo_id": "xLua",
"token_count": 1469
} | 1,943 |
/*
** $Id: lopcodes.c,v 1.37.1.1 2007/12/27 13:02:25 roberto Exp $
** See Copyright Notice in lua.h
*/
#define lopcodes_c
#define LUA_CORE
#include "lopcodes.h"
/* ORDER OP */
const char *const luaP_opnames[NUM_OPCODES+1] = {
"MOVE",
"LOADK",
"LOADBOOL",
"LOADNIL",
"GETUPVAL",
"GETGLOBAL",
"GETTABL... | xLua/build/lua-5.1.5/src/lopcodes.c/0 | {
"file_path": "xLua/build/lua-5.1.5/src/lopcodes.c",
"repo_id": "xLua",
"token_count": 1549
} | 1,944 |
# LuaDist CMake utility library.
# Provides sane project defaults and macros common to LuaDist CMake builds.
#
# Copyright (C) 2007-2012 LuaDist.
# by David Manura, Peter Drahoš
# Redistribution and use of this file is allowed according to the terms of the MIT license.
# For details see the COPYRIGHT file distributed ... | xLua/build/lua-5.3.3/cmake/dist.cmake/0 | {
"file_path": "xLua/build/lua-5.3.3/cmake/dist.cmake",
"repo_id": "xLua",
"token_count": 5200
} | 1,945 |
/*
** $Id: ldo.c $
** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/
#define ldo_c
#define LUA_CORE
#include "lprefix.h"
#include <setjmp.h>
#include <stdlib.h>
#include <string.h>
#include "lua.h"
#include "lapi.h"
#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
#include "lgc.h"
#inc... | xLua/build/lua-5.4.1/src/ldo.c/0 | {
"file_path": "xLua/build/lua-5.4.1/src/ldo.c",
"repo_id": "xLua",
"token_count": 10935
} | 1,946 |
/*
** $Id: ltable.h $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef ltable_h
#define ltable_h
#include "lobject.h"
#define gnode(t,i) (&(t)->node[i])
#define gval(n) (&(n)->i_val)
#define gnext(n) ((n)->u.next)
/*
** Clear all bits of fast-access metamethods, which means that the table
** may ... | xLua/build/lua-5.4.1/src/ltable.h/0 | {
"file_path": "xLua/build/lua-5.4.1/src/ltable.h",
"repo_id": "xLua",
"token_count": 857
} | 1,947 |
/*
** Buffer handling.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#define lj_buf_c
#define LUA_CORE
#include "lj_obj.h"
#include "lj_gc.h"
#include "lj_err.h"
#include "lj_buf.h"
#include "lj_str.h"
#include "lj_tab.h"
#include "lj_strfmt.h"
/* -- Buffer management --------------------... | xLua/build/luajit-2.1.0b2/src/lj_buf.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_buf.c",
"repo_id": "xLua",
"token_count": 2815
} | 1,948 |
/*
** Common definitions for the JIT compiler.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#ifndef _LJ_JIT_H
#define _LJ_JIT_H
#include "lj_obj.h"
#include "lj_ir.h"
/* JIT engine flags. */
#define JIT_F_ON 0x00000001
/* CPU-specific JIT engine flags. */
#if LJ_TARGET_X86ORX64
#define... | xLua/build/luajit-2.1.0b2/src/lj_jit.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_jit.h",
"repo_id": "xLua",
"token_count": 6435
} | 1,949 |
/*
** Userdata handling.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#ifndef _LJ_UDATA_H
#define _LJ_UDATA_H
#include "lj_obj.h"
LJ_FUNC GCudata *lj_udata_new(lua_State *L, MSize sz, GCtab *env);
LJ_FUNC void LJ_FASTCALL lj_udata_free(global_State *g, GCudata *ud);
#endif
| xLua/build/luajit-2.1.0b2/src/lj_udata.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_udata.h",
"repo_id": "xLua",
"token_count": 142
} | 1,950 |
<!DOCTYPE html>
<html>
<head>
<title>Contact</title>
<meta charset="utf-8">
<meta name="Copyright" content="Copyright (C) 2005-2021">
<meta name="Language" content="en">
<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen">
<link rel="stylesheet" type="text/css" href="bluequad-print.css" media="pri... | xLua/build/luajit-2.1.0b3/doc/contact.html/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/doc/contact.html",
"repo_id": "xLua",
"token_count": 1187
} | 1,951 |
#!/bin/bash
# set -x
# run test
lua ../dynasm.lua test_z_inst.c | gcc -DDASM_CHECKS -std=gnu99 -Wall -Werror -g -x c -o test_z_inst -
./test_z_inst
ec=$?
# cleanup
rm -f ./test_z_inst
# exit
exit $ec
| xLua/build/luajit-2.1.0b3/dynasm/Examples/run.sh/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/dynasm/Examples/run.sh",
"repo_id": "xLua",
"token_count": 97
} | 1,952 |
----------------------------------------------------------------------------
-- Lua script to dump the bytecode of the library functions written in Lua.
-- The resulting 'buildvm_libbc.h' is used for the build process of LuaJIT.
----------------------------------------------------------------------------
-- Copyright (... | xLua/build/luajit-2.1.0b3/src/host/genlibbc.lua/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/host/genlibbc.lua",
"repo_id": "xLua",
"token_count": 2133
} | 1,953 |
/*
** Math library.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#include <math.h>
#define lib_math_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "lj_obj.h"
#include "lj_lib.h"
#include "lj_vm.h"
#include "lj_prng.h"
/* ---------------------------... | xLua/build/luajit-2.1.0b3/src/lib_math.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lib_math.c",
"repo_id": "xLua",
"token_count": 2550
} | 1,954 |
/*
** x86/x64 IR assembler (SSA IR -> machine code).
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
/* -- Guard handling ------------------------------------------------------ */
/* Generate an exit stub group at the bottom of the reserved MCode memory. */
static MCode *asm_exitstub_gen(ASM... | xLua/build/luajit-2.1.0b3/src/lj_asm_x86.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_asm_x86.h",
"repo_id": "xLua",
"token_count": 53324
} | 1,955 |
/*
** Table handling.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
**
** Major portions taken verbatim or adapted from the Lua interpreter.
** Copyright (C) 1994-2008 Lua.org, PUC-Rio. See Copyright Notice in lua.h
*/
#define lj_tab_c
#define LUA_CORE
#include "lj_obj.h"
#include "lj_gc.h"
#... | xLua/build/luajit-2.1.0b3/src/lj_tab.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_tab.c",
"repo_id": "xLua",
"token_count": 9061
} | 1,956 |
/*
** VM event handling.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#ifndef _LJ_VMEVENT_H
#define _LJ_VMEVENT_H
#include "lj_obj.h"
/* Registry key for VM event handler table. */
#define LJ_VMEVENTS_REGKEY "_VMEVENTS"
#define LJ_VMEVENTS_HSIZE 4
#define VMEVENT_MASK(ev) ((uint8_t)1 <<... | xLua/build/luajit-2.1.0b3/src/lj_vmevent.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_vmevent.h",
"repo_id": "xLua",
"token_count": 821
} | 1,957 |
|// Low-level VM code for MIPS64 CPUs.
|// Bytecode interpreter, fast functions and helper functions.
|// Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
|//
|// Contributed by Djordje Kovacevic and Stefan Pejic from RT-RK.com.
|// Sponsored by Cisco Systems, Inc.
|
|.arch mips64
|.section code_op, ... | xLua/build/luajit-2.1.0b3/src/vm_mips64.dasc/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/vm_mips64.dasc",
"repo_id": "xLua",
"token_count": 79015
} | 1,958 |
local ffi = require "ffi"
ffi.cdef[[
typedef struct { int a; char b; } __attribute__((packed)) myty1;
typedef struct { int a; char b; } __attribute__((__packed__)) myty1_a;
typedef struct { int a; char b; } __attribute__((aligned(16))) myty2_a;
typedef struct { int a; char b; } __attribute__((__aligned__(16))) myty2;... | xLua/build/luajit-2.1.0b3/src/x64/test/unit/ffi/test_var_attribute.lua/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/x64/test/unit/ffi/test_var_attribute.lua",
"repo_id": "xLua",
"token_count": 329
} | 1,959 |
/* luasocket_scripts.c */
#include "lua.h"
#include "lauxlib.h"
#include "luasocket_scripts.h"
/* ltn12 */
static const char *lua_m_ltn12 =
"-----------------------------------------------------------------------------\n"
"-- LTN12 - Filters, sources, sinks and pumps.\n"
"-- LuaSocket toolkit.\n"
"-- Author: Diego ... | xLua/build/luasocket/luasocket_scripts.c/0 | {
"file_path": "xLua/build/luasocket/luasocket_scripts.c",
"repo_id": "xLua",
"token_count": 34476
} | 1,960 |
/*=========================================================================*\
* Unix domain socket
* LuaSocket toolkit
\*=========================================================================*/
#include <string.h>
#include "lua.h"
#include "lauxlib.h"
#include "auxiliar.h"
#include "socket.h"
#include "options.h... | xLua/build/luasocket/unix.c/0 | {
"file_path": "xLua/build/luasocket/unix.c",
"repo_id": "xLua",
"token_count": 4536
} | 1,961 |
mkdir -p build_linux64 && cd build_linux64
cmake ../
cd ..
cmake --build build_linux64 --config Release
mkdir -p plugin_lua53/Plugins/x86_64/
cp build_linux64/libxlua.so plugin_lua53/Plugins/x86_64/libxlua.so
| xLua/build/make_linux64_lua53.sh/0 | {
"file_path": "xLua/build/make_linux64_lua53.sh",
"repo_id": "xLua",
"token_count": 84
} | 1,962 |
@echo off
call "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvars64.bat"
echo Swtich to x64 build env
cd %~dp0\luajit-2.1.0b3\src
call msvcbuild_mt.bat gc64 static
cd ..\..
mkdir build_lj64 & pushd build_lj64
cmake -DUSING_LUAJIT=ON -DGC64=ON -G "Visual Studio 15 2017 Win64" ..
I... | xLua/build/make_win64_luajit_gc64.bat/0 | {
"file_path": "xLua/build/make_win64_luajit_gc64.bat",
"repo_id": "xLua",
"token_count": 238
} | 1,963 |
<!DOCTYPE html>
<html lang="en">
<head>
<title>特性 — XLua</title>
<meta charset="utf-8">
<meta name="description" content="XLua">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<link rel="stylesheet" href="/xLua/public/css/page.css">
... | xLua/docs/public/v1/guide/features.html/0 | {
"file_path": "xLua/docs/public/v1/guide/features.html",
"repo_id": "xLua",
"token_count": 7993
} | 1,964 |
---
title: XLua
type: index
order: 0
--- | xLua/docs/source/src/index.md/0 | {
"file_path": "xLua/docs/source/src/index.md",
"repo_id": "xLua",
"token_count": 16
} | 1,965 |
<div id="mobile-header">
<a id="mobile-nav-toggle" href="#">
<span class="mobile-nav-toggle-bar"></span>
<span class="mobile-nav-toggle-bar"></span>
<span class="mobile-nav-toggle-bar"></span>
</a>
<a id="github" href="<%- theme.github %>">
<img src="<%- url_for("/images/github.png")... | xLua/docs/source/themes/catlib/layout/index.ejs/0 | {
"file_path": "xLua/docs/source/themes/catlib/layout/index.ejs",
"repo_id": "xLua",
"token_count": 209
} | 1,966 |
/*
(C) 2019 David Lettier
lettier.com
*/
#version 150
uniform float osg_FrameTime;
uniform sampler2D foamPatternTexture;
uniform sampler2D flowTexture;
uniform vec2 flowMapsEnabled;
in vec2 diffuseCoord;
out vec4 fragColor;
void main() {
vec2 flow = texture(flowTexture, diffuseCoord).xy;
flow = ... | 3d-game-shaders-for-beginners/demonstration/shaders/fragment/foam-mask.frag/0 | {
"file_path": "3d-game-shaders-for-beginners/demonstration/shaders/fragment/foam-mask.frag",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 332
} | 0 |
/*
(C) 2019 David Lettier
lettier.com
*/
#version 150
in vec4 vertexPosition;
out vec4 fragColor;
void main() {
// To convert Panda3D z-up to OpenGL y-up.
/*
fragColor = vertexPosition.xzyw;
*/
fragColor = vertexPosition;
}
| 3d-game-shaders-for-beginners/demonstration/shaders/fragment/position.frag/0 | {
"file_path": "3d-game-shaders-for-beginners/demonstration/shaders/fragment/position.frag",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 92
} | 1 |
/*
(C) 2019 David Lettier
lettier.com
*/
#include <thread>
#include <unistd.h>
#include <random>
#include <string>
#include <chrono>
#include <thread>
#include <algorithm>
#include "pandaFramework.h" // Panda3D 1.10.9
#include "renderBuffer.h"
#include "load_prc_file.h"
#include "pStatClient.h"
#include "pandaSys... | 3d-game-shaders-for-beginners/demonstration/src/main.cxx/0 | {
"file_path": "3d-game-shaders-for-beginners/demonstration/src/main.cxx",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 39324
} | 2 |
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
<meta name="description" content="Interested in adding textures, lighting, shadows, normal maps, glowi... | 3d-game-shaders-for-beginners/docs/fog.html/0 | {
"file_path": "3d-game-shaders-for-beginners/docs/fog.html",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 5705
} | 3 |
[:arrow_backward:](dilation.md)
[:arrow_double_up:](../README.md)
[:arrow_up_small:](#)
[:arrow_down_small:](#copyright)
[:arrow_forward:](lookup-table.md)
# 3D Game Shaders For Beginners
## Film Grain
<p align="center">
<img src="https://i.imgur.com/ct7mTv5.gif" alt="Film Grain" title="Film Grain">
</p>
Film grain... | 3d-game-shaders-for-beginners/sections/film-grain.md/0 | {
"file_path": "3d-game-shaders-for-beginners/sections/film-grain.md",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 2185
} | 4 |
[:arrow_backward:](fresnel-factor.md)
[:arrow_double_up:](../README.md)
[:arrow_up_small:](#)
[:arrow_down_small:](#copyright)
[:arrow_forward:](cel-shading.md)
# 3D Game Shaders For Beginners
## Rim Lighting
<p align="center">
<img src="https://i.imgur.com/3erauzN.gif" alt="Rim Lighting" title="Rim Lighting">
</p>
... | 3d-game-shaders-for-beginners/sections/rim-lighting.md/0 | {
"file_path": "3d-game-shaders-for-beginners/sections/rim-lighting.md",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 1127
} | 5 |
# Authors
AirSim was originally created by [Shital Shah](https://github.com/sytelus) during late 2016. Shital authored physics engine, multirotor model, car model, environment models, sensor models, all Unreal Engine related code, APIs, SimpleFlight firmware, computer vision components, documentation etc.
[Chris Love... | AirSim/AUTHORS.md/0 | {
"file_path": "AirSim/AUTHORS.md",
"repo_id": "AirSim",
"token_count": 155
} | 6 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_Common_hpp
#define msr_airlib_Common_hpp
#include <string>
#include <memory>
#include <vector>
#include <unordered_map>
#include <unordered_set>
#include <iostream>
#include <cstdint>
#include "common/co... | AirSim/AirLib/include/common/Common.hpp/0 | {
"file_path": "AirSim/AirLib/include/common/Common.hpp",
"repo_id": "AirSim",
"token_count": 954
} | 7 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef airsim_core_SteppableClock_hpp
#define airsim_core_SteppableClock_hpp
#include "ClockBase.hpp"
#include "Common.hpp"
#include <atomic>
namespace msr
{
namespace airlib
{
class SteppableClock : public ClockBas... | AirSim/AirLib/include/common/SteppableClock.hpp/0 | {
"file_path": "AirSim/AirLib/include/common/SteppableClock.hpp",
"repo_id": "AirSim",
"token_count": 736
} | 8 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef commn_utils_ScheduledExecutor_hpp
#define commn_utils_ScheduledExecutor_hpp
#include <thread>
#include <chrono>
#include <functional>
#include <atomic>
#include <system_error>
#include <mutex>
#include <cstdint>
n... | AirSim/AirLib/include/common/common_utils/ScheduledExecutor.hpp/0 | {
"file_path": "AirSim/AirLib/include/common/common_utils/ScheduledExecutor.hpp",
"repo_id": "AirSim",
"token_count": 2987
} | 9 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef airsim_core_DebugPhysicsBody_hpp
#define airsim_core_DebugPhysicsBody_hpp
#include "PhysicsBody.hpp"
#include <exception>
#include <iostream>
namespace msr
{
namespace airlib
{
class DebugPhysicsBody : public... | AirSim/AirLib/include/physics/DebugPhysicsBody.hpp/0 | {
"file_path": "AirSim/AirLib/include/physics/DebugPhysicsBody.hpp",
"repo_id": "AirSim",
"token_count": 3063
} | 10 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_SensorCollection_hpp
#define msr_airlib_SensorCollection_hpp
#include <unordered_map>
#include "sensors/SensorBase.hpp"
#include "common/UpdatableContainer.hpp"
#include "common/Common.hpp"
namespace ms... | AirSim/AirLib/include/sensors/SensorCollection.hpp/0 | {
"file_path": "AirSim/AirLib/include/sensors/SensorCollection.hpp",
"repo_id": "AirSim",
"token_count": 1411
} | 11 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_LidarSimpleParams_hpp
#define msr_airlib_LidarSimpleParams_hpp
#include "common/Common.hpp"
#include "common/AirSimSettings.hpp"
namespace msr
{
namespace airlib
{
struct LidarSimpleParams
{
... | AirSim/AirLib/include/sensors/lidar/LidarSimpleParams.hpp/0 | {
"file_path": "AirSim/AirLib/include/sensors/lidar/LidarSimpleParams.hpp",
"repo_id": "AirSim",
"token_count": 2044
} | 12 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef air_DroneControlServer_hpp
#define air_DroneControlServer_hpp
#include "common/Common.hpp"
#include "MultirotorCommon.hpp"
#include "safety/SafetyEval.hpp"
#include "physics/Kinematics.hpp"
#include "physics/Enviro... | AirSim/AirLib/include/vehicles/multirotor/api/MultirotorApiBase.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/api/MultirotorApiBase.hpp",
"repo_id": "AirSim",
"token_count": 6933
} | 13 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_vehicles_SimpleFlightQuadX_hpp
#define msr_airlib_vehicles_SimpleFlightQuadX_hpp
#include "vehicles/multirotor/firmwares/simple_flight/SimpleFlightApi.hpp"
#include "vehicles/multirotor/MultiRotorParams.... | AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/SimpleFlightQuadXParams.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/SimpleFlightQuadXParams.hpp",
"repo_id": "AirSim",
"token_count": 651
} | 14 |
#pragma once
#include "interfaces/IUpdatable.hpp"
#include "interfaces/IGoal.hpp"
#include "interfaces/IBoardClock.hpp"
#include "interfaces/CommonStructs.hpp"
#include "interfaces/IAxisController.hpp"
#include "AngleLevelController.hpp"
#include "Params.hpp"
#include "PidController.hpp"
#include "common/common_utils... | AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/VelocityController.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/VelocityController.hpp",
"repo_id": "AirSim",
"token_count": 2366
} | 15 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//in header only mode, control library is not available
#ifndef AIRLIB_HEADER_ONLY
//RPC code requires C++14. If build system like Unreal doesn't support it then use compiled binaries
#ifndef AIRLIB_NO_RPC
//if using Unreal... | AirSim/AirLib/src/api/RpcLibClientBase.cpp/0 | {
"file_path": "AirSim/AirLib/src/api/RpcLibClientBase.cpp",
"repo_id": "AirSim",
"token_count": 13217
} | 16 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef air_SimpleShell_hpp
#define air_SimpleShell_hpp
#include "common/common_utils/StrictMode.hpp"
STRICT_MODE_OFF
#ifndef RPCLIB_MSGPACK
#define RPCLIB_MSGPACK clmdep_msgpack
#endif // !RPCLIB_MSGPACK
#include "rpc/rpc... | AirSim/DroneShell/include/SimpleShell.hpp/0 | {
"file_path": "AirSim/DroneShell/include/SimpleShell.hpp",
"repo_id": "AirSim",
"token_count": 11375
} | 17 |
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), AirSim.props))\AirSim.props" />
<PropertyGroup>
<ShowAllFiles>true</Show... | AirSim/Examples/Examples.vcxproj/0 | {
"file_path": "AirSim/Examples/Examples.vcxproj",
"repo_id": "AirSim",
"token_count": 6403
} | 18 |
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="HelloSpawnedDrones.cpp" />
</ItemGroup>
</Project> | AirSim/HelloSpawnedDrones/HelloSpawnedDrones.vcxproj.filters/0 | {
"file_path": "AirSim/HelloSpawnedDrones/HelloSpawnedDrones.vcxproj.filters",
"repo_id": "AirSim",
"token_count": 84
} | 19 |
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
namespace LogViewer.Controls
{
/// <summary>
/// Interaction logic for CloseBox.xaml
/// </summary>
public partial class CloseBox : CustomizableButton
{
Brush normal... | AirSim/LogViewer/LogViewer/Controls/CloseBox.xaml.cs/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Controls/CloseBox.xaml.cs",
"repo_id": "AirSim",
"token_count": 1736
} | 20 |
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//--... | AirSim/LogViewer/LogViewer/Properties/Settings.Designer.cs/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Properties/Settings.Designer.cs",
"repo_id": "AirSim",
"token_count": 331
} | 21 |
/*
*
* An XmlReader implementation for loading comma delimited files (.csv files)
*
* Copyright (c) 2001-2005 Microsoft Corporation. All rights reserved.
*
* Chris Lovett
*
*/
using System;
using System.Xml;
using System.IO;
using System.Collections;
using System.Text;
using System.Net;
namespace Microsoft.Xml {
... | AirSim/LogViewer/LogViewer/Utilities/XmlCsvReader.cs/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Utilities/XmlCsvReader.cs",
"repo_id": "AirSim",
"token_count": 14058
} | 22 |
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29430.225
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MavLinkComGenerator", "MavLinkComGenerator.csproj", "{7F5D2A5F-60CC-4C88-8D43-B8B1573D6398}"
EndPro... | AirSim/MavLinkCom/MavLinkComGenerator/MavLinkComGenerator.sln/0 | {
"file_path": "AirSim/MavLinkCom/MavLinkComGenerator/MavLinkComGenerator.sln",
"repo_id": "AirSim",
"token_count": 461
} | 23 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "Commands.h"
#include <chrono>
#include <math.h>
#include <iostream>
#include <string.h>
#include <thread>
#include <string>
#include "FileSystem.hpp"
#include "Utils.hpp"
#include <filesystem>
using namespace std... | AirSim/MavLinkCom/MavLinkTest/Commands.cpp/0 | {
"file_path": "AirSim/MavLinkCom/MavLinkTest/Commands.cpp",
"repo_id": "AirSim",
"token_count": 45138
} | 24 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef common_utils_FileSystem_hpp
#define common_utils_FileSystem_hpp
#include <codecvt>
#include <fstream>
#include <string>
#include "Utils.hpp"
// This defines a default folder name for all the files created by AirLi... | AirSim/MavLinkCom/common_utils/FileSystem.hpp/0 | {
"file_path": "AirSim/MavLinkCom/common_utils/FileSystem.hpp",
"repo_id": "AirSim",
"token_count": 3474
} | 25 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef MavLinkCom_MavLinkMessageBase_hpp
#define MavLinkCom_MavLinkMessageBase_hpp
#include <stdint.h>
#include <string>
#include <sstream>
#include <memory>
namespace mavlinkcom_impl
{
class MavLinkConnectionImpl;
class ... | AirSim/MavLinkCom/include/MavLinkMessageBase.hpp/0 | {
"file_path": "AirSim/MavLinkCom/include/MavLinkMessageBase.hpp",
"repo_id": "AirSim",
"token_count": 3000
} | 26 |
#pragma once
// clang-format off
/*
sha-256 implementation for MAVLink based on Heimdal sources, with
modifications to suit mavlink headers
*/
/*
* Copyright (c) 1995 - 2001 Kungliga Tekniska H�gskolan
* (Royal Institute of Technology, Stockholm, Sweden).
* All rights reserved.
*
* Redistribution and use in ... | AirSim/MavLinkCom/mavlink/mavlink_sha256.h/0 | {
"file_path": "AirSim/MavLinkCom/mavlink/mavlink_sha256.h",
"repo_id": "AirSim",
"token_count": 3443
} | 27 |
#include "UdpSocket.hpp"
#include "impl/UdpSocketImpl.hpp"
using namespace mavlinkcom;
using namespace mavlinkcom_impl;
UdpSocket::UdpSocket()
{
pImpl.reset(new UdpSocketImpl());
}
int UdpSocket::connect(const std::string& addr, int port)
{
return pImpl->connect(addr, port);
}
int UdpSocket::bind(const std:... | AirSim/MavLinkCom/src/UdpSocket.cpp/0 | {
"file_path": "AirSim/MavLinkCom/src/UdpSocket.cpp",
"repo_id": "AirSim",
"token_count": 462
} | 28 |
#ifndef MavLinkCom_UdpSocketImpl_hpp
#define MavLinkCom_UdpSocketImpl_hpp
#include "Utils.hpp"
#include "UdpSocket.hpp"
#ifdef _WIN32
// windows
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
// Need to link with Ws2_32.lib
#pragma commen... | AirSim/MavLinkCom/src/impl/UdpSocketImpl.hpp/0 | {
"file_path": "AirSim/MavLinkCom/src/impl/UdpSocketImpl.hpp",
"repo_id": "AirSim",
"token_count": 763
} | 29 |
pkill -x px4 || true | AirSim/PX4Scripts/sitl_kill.sh/0 | {
"file_path": "AirSim/PX4Scripts/sitl_kill.sh",
"repo_id": "AirSim",
"token_count": 9
} | 30 |
import airsim
import time
'''
An example script showing usage of Distance sensor to measure distance between 2 Car vehicles
Settings -
{
"SettingsVersion": 1.2,
"SimMode": "Car",
"Vehicles": {
"Car1": {
"VehicleType": "PhysXCar",
"AutoCreate": true,
"Sensors": {
"Distance": {
... | AirSim/PythonClient/car/distance_sensor_multi.py/0 | {
"file_path": "AirSim/PythonClient/car/distance_sensor_multi.py",
"repo_id": "AirSim",
"token_count": 518
} | 31 |
# In settings.json first activate computer vision mode:
# https://github.com/Microsoft/AirSim/blob/main/docs/image_apis.md#computer-vision-mode
import setup_path
import airsim
client = airsim.VehicleClient()
client.confirmConnection()
pose = client.simGetVehiclePose()
print("x={}, y={}, z={}".format(pose.position.... | AirSim/PythonClient/computer_vision/getpos.py/0 | {
"file_path": "AirSim/PythonClient/computer_vision/getpos.py",
"repo_id": "AirSim",
"token_count": 215
} | 32 |
import setup_path
import airsim
from airsim import Vector3r, Quaternionr, Pose
from airsim.utils import to_quaternion
import numpy as np
import time
client = airsim.VehicleClient()
client.confirmConnection()
# plot red arrows for 30 seconds
client.simPlotArrows(points_start = [Vector3r(x,y,0) for x, y in zip(np.lins... | AirSim/PythonClient/environment/plot_markers.py/0 | {
"file_path": "AirSim/PythonClient/environment/plot_markers.py",
"repo_id": "AirSim",
"token_count": 2490
} | 33 |
import setup_path
import airsim
client = airsim.MultirotorClient()
client.confirmConnection()
client.armDisarm(True)
| AirSim/PythonClient/multirotor/arm.py/0 | {
"file_path": "AirSim/PythonClient/multirotor/arm.py",
"repo_id": "AirSim",
"token_count": 37
} | 34 |
# In settings.json first activate computer vision mode:
# https://github.com/Microsoft/AirSim/blob/main/docs/image_apis.md#computer-vision-mode
import setup_path
import airsim
# requires Python 3.5.3 :: Anaconda 4.4.0
# pip install opencv-python
import cv2
import time
import sys
def printUsage():
print("Usage: py... | AirSim/PythonClient/multirotor/opencv_show.py/0 | {
"file_path": "AirSim/PythonClient/multirotor/opencv_show.py",
"repo_id": "AirSim",
"token_count": 794
} | 35 |
import setup_path
import airsim
import sys
import time
# For high speed ascent and descent on PX4 you may need to set these properties:
# param set MPC_Z_VEL_MAX_UP 5
# param set MPC_Z_VEL_MAX_DN 5
z = 5
if len(sys.argv) > 1:
z = float(sys.argv[1])
client = airsim.MultirotorClient()
client.confirmConnection()
cl... | AirSim/PythonClient/multirotor/takeoff.py/0 | {
"file_path": "AirSim/PythonClient/multirotor/takeoff.py",
"repo_id": "AirSim",
"token_count": 416
} | 36 |
<!-- BEGIN MICROSOFT SECURITY.MD V0.0.6 BLOCK -->
## Security
Microsoft takes the security of our software products and services seriously, which includes all source code repositories managed through our GitHub organizations, which include [Microsoft](https://github.com/Microsoft), [Azure](https://github.com/Azure), ... | AirSim/SECURITY.md/0 | {
"file_path": "AirSim/SECURITY.md",
"repo_id": "AirSim",
"token_count": 688
} | 37 |
#pragma once
#include "common/CommonStructs.hpp"
#include "physics/Kinematics.hpp"
#include "common/ImageCaptureBase.hpp"
/*
* This file contains structures that facilitates the data transfer between
* the C++(AirLib) layer and the C#(Unity) layer.
* Equivalent C# structures are maintained in Unity and these two must... | AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/AirSimStructs.hpp/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/AirSimStructs.hpp",
"repo_id": "AirSim",
"token_count": 2083
} | 38 |
#pragma once
#include "common/ImageCaptureBase.hpp"
#include "AirSimStructs.hpp"
using namespace AirSimUnity;
/*
* Implementation of ImageCaptureBase(defined in AirLib) that is used by vehicles to capture images.
*/
namespace AirSimUnity
{
class UnityImageCapture : public msr::airlib::ImageCaptureBase
{
public:
... | AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/UnityImageCapture.h/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/UnityImageCapture.h",
"repo_id": "AirSim",
"token_count": 195
} | 39 |
#pragma once
#include "CarPawn.h"
#include "../../SimMode/SimModeBase.h"
#include "../../UnityPawn.h"
class SimModeCar : public SimModeBase
{
private:
typedef msr::airlib::ClockFactory ClockFactory;
typedef common_utils::Utils Utils;
typedef msr::airlib::TTimePoint TTimePoint;
typedef msr::airlib::TTi... | AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/Vehicles/Car/SimModeCar.h/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/Vehicles/Car/SimModeCar.h",
"repo_id": "AirSim",
"token_count": 614
} | 40 |
fileFormatVersion: 2
guid: 84aafcb588ebcb04b840b4313bc943e2
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| AirSim/Unity/UnityDemo/Assets/AirSimAssets.meta/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets.meta",
"repo_id": "AirSim",
"token_count": 68
} | 41 |
fileFormatVersion: 2
guid: ca5a26a47741d2943bf1ca546bffb563
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 8400000
userData:
assetBundleName:
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using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Text;
/*
* Structs used in the simulation are defined here.
* Majority of them are the mapping from AirLib
*/
namespace AirSimUnity {
namespace CarStructs {
[StructLayout(LayoutKind.Sequential)]
... | AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Utilities/AirSimStructs.cs/0 | {
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using AirSimUnity.CarStructs;
using UnityEngine;
namespace AirSimUnity
{
/*
* Car component that is used to control the car object in the scene. A sub class of Vehicle that is communicating with AirLib.
* This class depends on the AirSimController component to move the car based on Unity physics.
*... | AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Vehicles/Car/Car.cs/0 | {
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} | 46 |
using UnityEngine;
namespace AirSimUnity
{
/// <summary>
/// Renders an instance of weather visual effects.
/// </summary>
public class WeatherFX : MonoBehaviour
{
[SerializeField] private ParticleSystem snowParticleSystem = default;
private float snowParticleSystemMaximumRate;
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} | 51 |
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/FlyingCPP/Maps/FlyingExampleMap
LocalMapOptions=
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/FlyingCPP/Maps/FlyingExampl... | AirSim/Unreal/Environments/Blocks/Config/DefaultEngine.ini/0 | {
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} | 52 |
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
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} | 53 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "AirSim.h"
#include "Misc/Paths.h"
#include "Modules/ModuleManager.h"
#include "Modules/ModuleInterface.h"
class FAirSim : public IModuleInterface
{
virtual void StartupModule() override;
virtual void Shut... | AirSim/Unreal/Plugins/AirSim/Source/AirSim.cpp/0 | {
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} | 54 |
#include "PawnEvents.h"
PawnEvents::CollisionSignal& PawnEvents::getCollisionSignal()
{
return collision_signal_;
}
PawnEvents::PawnTickSignal& PawnEvents::getPawnTickSignal()
{
return pawn_tick_signal_;
} | AirSim/Unreal/Plugins/AirSim/Source/PawnEvents.cpp/0 | {
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} | 55 |
#include "SimJoyStick.h"
#if defined _WIN32 || defined _WIN64
#include "DirectInputJoystick.h"
struct SimJoyStick::impl
{
public:
void getJoyStickState(int index, SimJoyStick::State& state, const AxisMaps& maps)
{
if (index >= kMaxControllers) {
state.is_initialized = false;
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