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# TapTap Login PC 登录接入文档 > TapTap.Login PC 支持 Window 以及 Mac 两种平台,提供 Web 浏览器授权以及 TapTap 客户端扫码登录 ## 在 Mac 平台使用 TapTap.Login ### 1. 编译配置 * 打开 *BuildSetting* 选择 *PC、Mac & Linux Standalone* Platform,*Target Platform* 选择 MacOS * 勾选 *Create XCode Project* ,选择输出 XCode 工程进行编译 ### 2. 配置 URL Types * 打开输出的 *XCode Project* ,...
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// // TTSDKAccessToken.h // TapTapSDK // // Created by TapTap on 2017/10/17. // Copyright © 2017年 易玩. All rights reserved. // #import <Foundation/Foundation.h> /** * @brief TapTap登录授权数据封装类 * * 该类封装了所有授权提供的返回数据 */ @interface TTSDKAccessToken : NSObject /// 唯一标志 @property (nonatomic, copy) NSString * kid; /...
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# 工具目录 ## convert2utf8.py 该工具用于将一些不合格的cs文件转化为utf8格式 主要用于解决中文在不同编码下的乱码问题 在不输入参数的情况下, 默认转换 > ../Assets/Scripts/ 下的所有**.cs**文件 ### ps: exe后缀工具是为了方便没有py环境的使用.
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publish: name: Publish ML-Agents to Internal Registry agent: type: Unity::VM image: package-ci/win11:v4 flavor: b1.large variables: UPMCI_ENABLE_PACKAGE_SIGNING: 1 commands: - npm install upm-ci-utils@1.27.0 -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/u...
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-warnaserror+ -warnaserror-:618
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using System; using Unity.MLAgents.Integrations.Match3; using UnityEngine; using UnityEngine.Serialization; namespace Unity.MLAgentsExamples { public class Match3Board : AbstractBoard { public int MinRows; [FormerlySerializedAs("Rows")] public int MaxRows; public int MinColum...
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//------------------------------------------------------------------------------ // <auto-generated> // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.6.1 // from Assets/ML-Agents/Examples/PushBlockWithInput/PushBlockActions.inputactions // // Changes to this...
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// Upgrade NOTE: upgraded instancing buffer 'Props' to new syntax. Shader "ML-Agents/GridPattern" { Properties { _LineColor ("Line Color", Color) = (1,1,1,1) _CellColor ("Cell Color", Color) = (0,0,0,0) // _SelectedColor ("Selected Color", Color) = (1,0,0,1) [PerRendererData] _MainTex ("Albedo (RGB)", 2D) = ...
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using UnityEngine; namespace Unity.MLAgentsExamples { public class Area : MonoBehaviour { public virtual void ResetArea() { } } }
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using System; using System.Collections.Generic; using UnityEngine; using Unity.Sentis; using System.IO; using Unity.MLAgents; using Unity.MLAgents.Policies; #if UNITY_EDITOR using UnityEditor; #endif namespace Unity.MLAgentsExamples { /// <summary> /// Utility class to allow the ModelAsset file for an agent to...
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{ "dependencies": { "com.unity.ai.navigation": "1.1.4", "com.unity.formats.fbx": "4.2.1", "com.unity.ide.rider": "3.0.24", "com.unity.inputsystem": "1.6.1", "com.unity.ml-agents": "file:../../com.unity.ml-agents", "com.unity.ml-agents.extensions": "file:../../com.unity.ml-agents.extensions", ...
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# Integration of the Input System Package with ML-Agents ## Overview One area we are always trying to improve is getting developers up and running with ML-Agents. With this in mind, we have implemented an `InputActuatorComponent`. This component integrates with the [Input System Package](https://docs.unity3d.com/Pac...
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#if MLA_INPUT_SYSTEM using Unity.MLAgents.Actuators; using UnityEngine.InputSystem; using UnityEngine.InputSystem.LowLevel; namespace Unity.MLAgents.Extensions.Input { /// <summary> /// Translates data from a <see cref="UnityEngine.InputSystem.Controls.IntegerControl"/>. /// </summary> public class Int...
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{ "name": "Unity.ML-Agents.Extensions.Input", "references": [ "Unity.ML-Agents", "Unity.Sentis", "Unity.InputSystem" ], "includePlatforms": [], "excludePlatforms": [], "allowUnsafeCode": false, "overrideReferences": false, "precompiledReferences": [], "autoRef...
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#if MLA_INPUT_TESTS using NUnit.Framework; using Unity.MLAgents.Actuators; using Unity.MLAgents.Extensions.Input; using UnityEngine; using UnityEngine.InputSystem; namespace Unity.MLAgents.Extensions.Tests.Runtime.Input { public class ButtonInputActionAdaptorTests : InputTestFixture { ButtonInputAction...
ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/ButtonInputActionAdaptorTests.cs/0
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{ "name": "Unity.ML-Agents.Extensions.Input.Tests.Runtime", "references": [ "Unity.ML-Agents", "Unity.ML-Agents.Extensions.Input", "Unity.InputSystem.TestFramework", "UnityEngine.TestRunner", "UnityEditor.TestRunner", "Unity.InputSystem", "Unity.Sentis" ...
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apiRules: - exclude: uidRegex: .*Test.* type: Namespace - exclude: uidRegex: ^Unity.MLAgents\.CommunicatorObjects$ type: Namespace - exclude: uidRegex: ^Unity.MLAgents\.Editor$ type: Namespace - exclude: uidRegex: ^Unity.MLAgentsExamples$ type: Namespace
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using UnityEngine; namespace Unity.MLAgents.Editor { /// <summary> /// A static helper class for the Editor components of the ML-Agents SDK. /// </summary> public static class EditorUtilities { /// <summary> /// Whether or not properties that affect the model can be updated at the c...
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ml-agents/com.unity.ml-agents/Editor/RayPerceptionSensorComponentBaseEditor.cs.meta/0
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// These stubs fix an issue compiling GRPC on Windows with IL2CPP. // For the moment, only Inference works. (training doesn't) void * dlopen(const char *filename, int flags) { return 0; } void * dlsym(void *handle, const char *symbol) { return 0; }
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namespace Unity.MLAgents.Actuators { /// <summary> /// Abstraction that facilitates the execution of actions. /// </summary> public interface IActuator : IActionReceiver, IHeuristicProvider { /// <summary> /// The specification of the actions for this IActuator. /// </summary...
ml-agents/com.unity.ml-agents/Runtime/Actuators/IActuator.cs/0
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using System.IO; using Google.Protobuf; using System.Collections.Generic; using Unity.MLAgents.Sensors; using Unity.MLAgents.Policies; namespace Unity.MLAgents.Demonstrations { /// <summary> /// Responsible for writing demonstration data to stream (typically a file stream). /// </summary> /// <seealso ...
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// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents_envs/communicator_objects/brain_parameters.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Proto...
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// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents_envs/communicator_objects/space_type.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Co...
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// <auto-generated> // Generated by the protocol buffer compiler. DO NOT EDIT! // source: mlagents_envs/communicator_objects/unity_rl_output.proto // </auto-generated> #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protob...
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using System; using System.Collections.Generic; using Unity.MLAgents.Sensors; using UnityEngine; namespace Unity.MLAgents.Integrations.Match3 { /// <summary> /// Delegate that provides integer values at a given (x,y) coordinate. /// </summary> /// <param name="x"></param> /// <param name="y"></para...
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using System; using UnityEngine; namespace Unity.MLAgents.Sensors { /// <summary> /// The grid perception strategy that uses box overlap to detect objects. /// </summary> internal class BoxOverlapChecker : IGridPerception { Vector3 m_CellScale; Vector3Int m_GridSize; bool m_...
ml-agents/com.unity.ml-agents/Runtime/Sensors/BoxOverlapChecker.cs/0
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namespace Unity.MLAgents.Sensors { /// <summary> /// Identifiers for "built in" sensor types. /// These are only used for analytics, and should not be used for any runtime decisions. /// /// NOTE: Do not renumber these, since the values are used for analytics. Renaming is allowed though. /// </s...
ml-agents/com.unity.ml-agents/Runtime/Sensors/IBuiltInSensor.cs/0
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using UnityEngine; using UnityEngine.Serialization; namespace Unity.MLAgents.Sensors { /// <summary> /// A component for 3D Ray Perception. /// </summary> [AddComponentMenu("ML Agents/Ray Perception Sensor 3D", (int)MenuGroup.Sensors)] public class RayPerceptionSensorComponent3D : RayPerceptionSens...
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using System.Collections.Generic; using System; using System.IO; using System.Text; namespace Unity.MLAgents.SideChannels { /// <summary> /// Utility class for forming the data that is sent to the SideChannel. /// </summary> public class OutgoingMessage : IDisposable { BinaryWriter m_Writer...
ml-agents/com.unity.ml-agents/Runtime/SideChannels/OutgoingMessage.cs/0
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// Compile with: csc CRefTest.cs -doc:Results.xml #if UNITY_EDITOR || UNITY_STANDALONE #define MLA_SUPPORTED_TRAINING_PLATFORM #endif using System; using UnityEngine; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine.Profiling; using System.Runtime.Serialization; using System.Runti...
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using NUnit.Framework; using Unity.MLAgents.Sensors; using UnityEngine; namespace Unity.MLAgents.Tests { [TestFixture] public class AcademyTests { [Test] public void TestPackageVersion() { var packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssembly(typeof(Ag...
ml-agents/com.unity.ml-agents/Tests/Editor/AcademyTests.cs/0
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using System; using System.Collections.Generic; using NUnit.Framework; using Unity.MLAgents.Sensors; using UnityEngine; using Unity.Sentis; using Unity.MLAgents.Actuators; using Unity.MLAgents.Policies; using Unity.MLAgents.Analytics; using UnityEditor; namespace Unity.MLAgents.Tests.Analytics { [TestFixture] ...
ml-agents/com.unity.ml-agents/Tests/Editor/Analytics/InferenceAnalyticsTests.cs/0
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using NUnit.Framework; using UnityEngine; using System.IO.Abstractions.TestingHelpers; using System.Reflection; using Unity.MLAgents.Actuators; using Unity.MLAgents.CommunicatorObjects; using Unity.MLAgents.Sensors; using Unity.MLAgents.Demonstrations; using Unity.MLAgents.Policies; using Unity.MLAgents.Utils.Tests; n...
ml-agents/com.unity.ml-agents/Tests/Editor/DemonstrationTests.cs/0
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ml-agents/com.unity.ml-agents/Tests/Editor/SamplerTests.cs.meta/0
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using NUnit.Framework; namespace Unity.MLAgents.Tests { public class TimerTests { [Test] public void TestNested() { TimerStack myTimer = TimerStack.Instance; myTimer.Reset(); using (myTimer.Scoped("foo")) { for (int i = 0; ...
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using System; using System.Reflection; using NUnit.Framework; using UnityEngine; using Unity.MLAgents.Sensors; namespace Unity.MLAgents.Tests { [TestFixture] public class CameraSensorComponentTest { [Test] public void TestCameraSensorComponent() { foreach (var grayscale ...
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using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using Unity.MLAgents.Sensors; using UnityEngine.TestTools; namespace Unity.MLAgents.Tests { public class RayPerceptionSensorTests { [Test] public void TestGetRayAngles() { var anglesAlternating = Ray...
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{ "name": "Unity.ML-Agents.Runtime.Sensor.Tests", "rootNamespace": "", "references": [ "Unity.ML-Agents", "Unity.ML-Agents.CommunicatorObjects", "Unity.ML-Agents.Runtime.Utils.Tests", "UnityEngine.TestRunner", "UnityEditor.TestRunner", "Unity.Sentis" ], ...
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behaviors: GridFoodCollector: trainer_type: ppo hyperparameters: batch_size: 1024 buffer_size: 10240 learning_rate: 0.0003 beta: 0.005 epsilon: 0.2 lambd: 0.95 num_epoch: 3 learning_rate_schedule: linear network_settings: normalize: false hidden_...
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behaviors: Basic: trainer_type: sac hyperparameters: learning_rate: 0.0003 learning_rate_schedule: constant batch_size: 64 buffer_size: 50000 buffer_init_steps: 0 tau: 0.005 steps_per_update: 10.0 save_replay_buffer: false init_entcoef: 0.01 reward_s...
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# How to Contribute to ML-Agents ## 1.Fork the repository Fork the ML-Agents repository by clicking on the "Fork" button in the top right corner of the GitHub page. This creates a copy of the repository under your GitHub account. ## 2. Set up your development environment Clone the forked repository to your local mach...
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# Using an Environment Executable This section will help you create and use built environments rather than the Editor to interact with an environment. Using an executable has some advantages over using the Editor: - You can exchange executable with other people without having to share your entire repository. - You ...
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# Table of Contents * [mlagents\_envs.envs.pettingzoo\_env\_factory](#mlagents_envs.envs.pettingzoo_env_factory) * [PettingZooEnvFactory](#mlagents_envs.envs.pettingzoo_env_factory.PettingZooEnvFactory) * [env](#mlagents_envs.envs.pettingzoo_env_factory.PettingZooEnvFactory.env) * [mlagents\_envs.envs.unity\_aec...
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{!../com.unity.ml-agents/Documentation~/com.unity.ml-agents.md!}
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# 설치 ML-Agents를 설치하고 사용하기 위해 유니티를 설치해야 하고 이 Repository(저장소)를 Clone(복제)하고 추가종속성을 가지는 Python(파이썬)을 설치해야합니다. 아래 Subsection(하위섹션)에서는 Docker(도커) 설정 외에도 각 단계를 개괄적으로 설명합니다. ## **Unity 2018.4** 또는 이후의 버전을 설치하십시오. [다운로드](https://store.unity.com/kr/download)하고 설치하십시오. 만약 저희의 도커 설정(차후에 소개할)을 사용하고 싶다면, 유니티를 설치할 때, Linux Build ...
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# Generated by the protocol buffer compiler. DO NOT EDIT! # source: mlagents_envs/communicator_objects/custom_reset_parameters.proto import sys _b=sys.version_info[0]<3 and (lambda x:x) or (lambda x:x.encode('latin1')) from google.protobuf import descriptor as _descriptor from google.protobuf import message as _messa...
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# Generated by the protocol buffer compiler. DO NOT EDIT! # source: mlagents_envs/communicator_objects/unity_message.proto import sys _b=sys.version_info[0]<3 and (lambda x:x) or (lambda x:x.encode('latin1')) from google.protobuf import descriptor as _descriptor from google.protobuf import message as _message from go...
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import atexit from distutils.version import StrictVersion import numpy as np import os import subprocess from typing import Dict, List, Optional, Tuple, Mapping as MappingType import mlagents_envs from mlagents_envs.logging_util import get_logger from mlagents_envs.side_channel.side_channel import SideChannel from m...
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import grpc from typing import Optional from multiprocessing import Pipe from sys import platform import socket import time from concurrent.futures import ThreadPoolExecutor from .communicator import Communicator, PollCallback from mlagents_envs.communicator_objects.unity_to_external_pb2_grpc import ( UnityToExte...
ml-agents/ml-agents-envs/mlagents_envs/rpc_communicator.py/0
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from typing import List, Tuple from mlagents_envs.base_env import ObservationSpec, DimensionProperty, ObservationType import pytest import copy import os from mlagents.trainers.settings import ( TrainerSettings, GAILSettings, CuriositySettings, RewardSignalSettings, NetworkSettings, RewardSignal...
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import importlib.metadata as importlib_metadata # pylint: disable=E0611 from typing import List from mlagents.plugins import ML_AGENTS_STATS_WRITER from mlagents.trainers.settings import RunOptions from mlagents.trainers.stats import StatsWriter from mlagents.trainers.stats import TensorboardWriter, GaugeWriter, Cons...
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""" Contains exceptions for the trainers package. """ class TrainerError(Exception): """ Any error related to the trainers in the ML-Agents Toolkit. """ pass class TrainerConfigError(Exception): """ Any error related to the configuration of trainers in the ML-Agents Toolkit. """ pa...
ml-agents/ml-agents/mlagents/trainers/exception.py/0
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from abc import abstractmethod from typing import Dict, List, Optional import numpy as np from mlagents_envs.base_env import ActionTuple, BehaviorSpec, DecisionSteps from mlagents_envs.exception import UnityException from mlagents.trainers.action_info import ActionInfo from mlagents.trainers.settings import NetworkSe...
ml-agents/ml-agents/mlagents/trainers/policy/policy.py/0
{ "file_path": "ml-agents/ml-agents/mlagents/trainers/policy/policy.py", "repo_id": "ml-agents", "token_count": 2277 }
1,922
from typing import List, Optional, Tuple import numpy as np from mlagents.trainers.buffer import AgentBuffer, AgentBufferKey from mlagents.trainers.torch_entities.action_log_probs import LogProbsTuple from mlagents.trainers.trajectory import AgentStatus, Trajectory, AgentExperience from mlagents_envs.base_env import (...
ml-agents/ml-agents/mlagents/trainers/tests/mock_brain.py/0
{ "file_path": "ml-agents/ml-agents/mlagents/trainers/tests/mock_brain.py", "repo_id": "ml-agents", "token_count": 3772 }
1,923