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using UnityEngine;
using System.Collections;
namespace TileWorld
{
public class TileWorldAlgorithms : MonoBehaviour{ }
}
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/* TILE WORLD CREATOR
* Copyright (c) 2015 doorfortyfour OG
*
* search for available TileWorldCreator Masks
* by getting all classes which inherits from TileWorldCreator
*
*
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Linq;
using Til... | jynew/jyx2/Assets/Resources/TileWorldCreator/_Core/Utility/TileWorldMaskLookup.cs/0 | {
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(UIComponentFilter), true)]
public class UIComponentFilterEditor : UnityEditor.Editor
{
UIComponentFilter m_UIComponentFilter;
public List<string> m_selectList = new List<string>();
void OnEn... | jynew/jyx2/Assets/Scripts/Editor/UIComponentFilterEditor.cs/0 | {
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using ProtoBuf;
using System.Xml.Serialization;
using Jyx2.Middleware;
namespace Jyx2
{
[XmlType]
public class AIResult
{
#region 行为结果
//移动到的位置
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using DG.Tweening;
using Jyx2.Middleware;
using UnityEngine;
namespace Jyx2.Battle
{
/// <sum... | jynew/jyx2/Assets/Scripts/GameBattle/BattleLoop.cs/0 | {
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
[CustomEditor(typeof(BattleboxManager))]
public class BattleboxManagerEditor : UnityEditor.Editor
{
private SerializedObject obj; //序列化
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Jyx2.InputCore.UI
{
/// <summary>
/// 这个输入比较特殊 独立于其他输入上下文
/// </summary>
public class InteractPanelInputContext: Jyx2Input_UIContext
{
private InteractUIPanel m_InteractPanel;
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using UnityEngine;
namespace Jyx2.InputCore.UI
{
public class XiakeUIInputContext : Jyx2Input_UIContext
{
private XiakeUIPanel m_XiakeUI;
private void Awake()
{
m_XiakeUI = GetComponent<XiakeUIPanel>();
}
public override void OnUpdate()
{
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public partial class FullSuggestUIPanel : Jyx2_UIBase
{
publ... | jynew/jyx2/Assets/Scripts/UI/FullSuggestUIPanel.cs/0 | {
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using Jyx2;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class GraphicSettingsPa... | jynew/jyx2/Assets/Scripts/UI/GraphicSettingsPanel.cs/0 | {
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using Jyx2;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using UniRx;
using UnityEngine;
using Uni... | jynew/jyx2/Assets/Scripts/Utils/GameUtil.cs/0 | {
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using System;
using System.Collections;
using System.Collections.Generic;
using AClockworkBerry;
using UnityEngine;
public class ScreenLoggerHotkeyManager : MonoBehaviour
{
public ScreenLogger screenLogger;
public bool isloggerOn;
// Start is called before the first frame update
void Start()
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