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using UnityEngine; using System.Collections; namespace TileWorld { public class TileWorldAlgorithms : MonoBehaviour{ } }
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/* TILE WORLD CREATOR * Copyright (c) 2015 doorfortyfour OG * * search for available TileWorldCreator Masks * by getting all classes which inherits from TileWorldCreator * * */ using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Linq; using Til...
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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(UIComponentFilter), true)] public class UIComponentFilterEditor : UnityEditor.Editor { UIComponentFilter m_UIComponentFilter; public List<string> m_selectList = new List<string>(); void OnEn...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using ProtoBuf; using System.Xml.Serialization; using Jyx2.Middleware; namespace Jyx2 { [XmlType] public class AIResult { #region 行为结果 //移动到的位置 ...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using Cysharp.Threading.Tasks; using DG.Tweening; using Jyx2.Middleware; using UnityEngine; namespace Jyx2.Battle { /// <sum...
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEditor; using UnityEngine; [CustomEditor(typeof(BattleboxManager))] public class BattleboxManagerEditor : UnityEditor.Editor { private SerializedObject obj; //序列化 private BattleboxMan...
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using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Jyx2.InputCore.UI { /// <summary> /// 这个输入比较特殊 独立于其他输入上下文 /// </summary> public class InteractPanelInputContext: Jyx2Input_UIContext { private InteractUIPanel m_InteractPanel; void Awa...
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using UnityEngine; namespace Jyx2.InputCore.UI { public class XiakeUIInputContext : Jyx2Input_UIContext { private XiakeUIPanel m_XiakeUI; private void Awake() { m_XiakeUI = GetComponent<XiakeUIPanel>(); } public override void OnUpdate() { ...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public partial class FullSuggestUIPanel : Jyx2_UIBase { publ...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; public class GraphicSettingsPa...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Cysharp.Threading.Tasks; using UniRx; using UnityEngine; using Uni...
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using System; using System.Collections; using System.Collections.Generic; using AClockworkBerry; using UnityEngine; public class ScreenLoggerHotkeyManager : MonoBehaviour { public ScreenLogger screenLogger; public bool isloggerOn; // Start is called before the first frame update void Start() ...
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