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public vector get league elements java util collections sort league elements return league elements
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returns vector of all league elements in this group
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public boolean needs winner return true
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is winner needed in a match
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public int get league element count return this league elements size
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returns count of all league elements in this group
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public int number of periods return 3
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returns the number of periods
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public boolean get play league playoffs return play league playoffs
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gets the play league playoffs attribute of the std league owner object
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public boolean play overtime return true
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will overtime be played
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public string to string string owner this get league get league owner get name string league this get league get name string name this get name key return owner league name
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overrides the to string method with something more usefull
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private void enable menus boolean enabled todo this probably doesn t turn of hot keys and submenus menu element elements menu bar get sub elements for int i 0 i menu bar get menu count i jmenu tmp menu bar get menu i tmp set enabled enabled
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enables disables menus in the menubar
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public int minutes per overtime return 20
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minutes per overtime
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public boolean needs winner return false
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is winner needed in a match
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public int get league playoffs best of return league playoffs best of
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gets the league playoffs best of attribute of the std league owner object
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public void generate matches rules rules new std playoff rules for int i 0 i playoff competitions length i playoff competitions i new playoff competition teams i teams teams length i 1 best of for int n 0 n best of n if n 2 0 playoff competitions i add match new match this teams i teams teams length i 1 rules n else playoff competitions i add match new match this teams teams length i 1 teams i rules n
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generates schedule for this playoffs
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public boolean sudden death return true
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will sudden death be played
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public boolean play overtime return false
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will overtime be played
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public boolean contignous overtime return false
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play multiple overtimes until we have a winner
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public void league part finished check for possible leagueplayoffstart if play league playoffs check for league playoffs
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called each time when playoff outs are finished within a league
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public int minutes per overtime return 0
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minutes per overtime
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public int players per overtime return 5
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players per overtime
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public boolean sudden death return false
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will sudden death be played
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public void new season for int n 0 n leagues length n leagues n new season league playoffs new std playoffs leagues length 1 for int i 0 i league playoffs length i league playoffs i new std playoffs 999 std constants key league league playoffs leagues i league playoffs best of 0 std league tmp std league leagues i tmp add league playoff element league playoffs i
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resets all teams and the league playoffs
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public int players per overtime return 0
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players per overtime
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public int points for win return 2
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points for win
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public int points for loss return 0 so what
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points for loss
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public void end season std league my leagues get std leagues for int i 0 i league playoffs length i check if switch is needed if my leagues i is team of league league playoffs i get winners 0 return else switch my leagues i replace team league playoffs i get losers 0 league playoffs i get winners 0 my leagues i 1 replace team league playoffs i get winners 0 league playoffs i get losers 0
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season has ended switch teams if needed
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public int points for tied return 1
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points for tied
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public int points for overtime win return 0
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points for overtime win
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public int points for overtime loss return 0
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points for overtime loss
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private void check for league playoffs std league my leagues get std leagues for int i 0 i league playoffs length i if my leagues i is last team known my leagues i 1 is first team known start league playoffs i
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check if league playoffs may allready be started and starts them
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public league standings get league standings return new league standings playoffs this get playoff competitions
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returns the standings of this playoffs
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public void play super play league generate playoffs level level
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plays the event and calls generate playoffs level this
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public void play super play league league playoffs finished
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plays the event and calls league playoffs finished in the league
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public void play super play this playoffs round played playoff round
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plays the event and calls round played this
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public boolean needs online team winner playoffs get winners 0 league league playoffs get league return league is team of league winner
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returns if gui is needed if a team changes league
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public void play super play league generate playouts level level
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plays the event and calls generate playouts level this
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public void play super play league league playouts finished
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plays the event and calls league playouts finished on the league
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public void generate calendar events scheduler helper scheduler helper for int i 0 i schedule length i calendar day scheduler helper get next free game day scheduler event game day matches event new scheduler event game day matches this day new vector this this get name key i 1 for int n 0 n games per round n event add match schedule i n scheduler event game day arrived tmp game controller get scenario get scheduler get stop before gameday event day tmp add scheduler game day event event game controller get scenario get scheduler add event event
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generate game day events and their stop before events in the calendar
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public int get offense player players team get players int total 0 int count 0 for int i 0 i players length i if players i get player attributes get position player attributes position center players i get player attributes get position player attributes position wing total players i get player attributes get overall average count return total count
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returns the offense attribute
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public int get defense player players team get players int total 0 int count 0 for int i 0 i players length i if players i get player attributes get position player attributes position defense total players i get player attributes get overall average count return total count
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returns the defense attribute
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public int get multi rounds return multi rounds
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gets the multi rounds attribute of the std league object
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public league standings get league standings team stats tmp new team stats teams length for int i 0 i teams length i tmp i teams i get stats this return new league standings table this tmp
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returns the standings of this regular season
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public void add goals for int goals for this goals for goals for
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add goals to team stats
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private void center frame jihm internal frame doc int x desktop get width doc get width 2 int y desktop get height doc get height 2 doc set location x y
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centers a frame on the desktop
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public int get goal tending player players team get players int total 0 int count 0 for int i 0 i players length i if players i get player attributes get position player attributes position goaltending total players i get player attributes get overall average count return total count
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returns the goal tending attribute
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public void add goals against int goals against this goals against goals against
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add goals against to team stats
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public int get overall return get goal tending get defense get offense 3
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returns the overall attribute
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protected int get sort value switch sort criteria case sort overall return get overall case sort offense return get offense case sort defense return get defense case sort goaltending return get goal tending default return get overall
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returns sort value considering sort criteria
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public int get playoff levels return playoff levels
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gets the playoff levels attribute of the std league object
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public void decrease double dec value dec if value 1 value 1 if value 99 value 99
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decreases the attribute points
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public void add game won int wins this games won wins
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add won games to team stats
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public void increase double inc value inc if value 99 value 99 if value 1 value 1
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increases the attribute points
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public void set value double value this value value if value 1 value 1
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sets the value attribute of the player attribute object
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public void add game lost int lost this games lost lost
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add lost games to team stats
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public void add game tied int ties this games tied ties
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add tied games to team stats
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public void show frame score sheet match match frame score sheet doc new frame score sheet current user match synchronized this desktop add doc desktop get component count this center frame doc doc set visible true
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shows a team score sheet
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protected int get sort value return get int value
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returns sort value considering sort criteria
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public int get playoffs best of return playoffs best of
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gets the playoffs best of attribute of the std league object
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public void add games played int played this games played played
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add played games to team stats
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public void add penalty minutes int penalty minutes this penalty minutes penalty minutes
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add penalty minutes to team stats
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public calendar get birthdate return birthdate
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gets the age attribute of the player info object
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public int get goals for return goals for
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returns goals scored
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public string get player name return last name first name
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returns name of player last first name
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public int get playout levels return playout levels
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gets the playout levels attribute of the std league object
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public int get goals against return goals against
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returns goals against
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private void create player attributes player attributes put gloveleft new player attribute gloveleft 0 player attributes put gloveright new player attribute gloveright 0 player attributes put stickleft new player attribute stickleft 0 player attributes put stickright new player attribute stickright 0 player attributes put puckcover new player attribute puckcover 0 player attributes put recover new player attribute recover 0 player attributes put fivehole new player attribute fivehole 0 player attributes put pokecheck new player attribute pokecheck 0
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creates all player attributes for player
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public void show frame team team team frame team doc new frame team current user team synchronized this desktop add doc desktop get component count doc set visible true
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shows a team frame
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public boolean is player in team player o player return this players contains o player
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gets the player in team attribute of the team object
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public int get goals diff return goals for goals against
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returns goal difference
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public void set random default attributes int position int overall super set random default attributes position overall set random default attributes overall
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temporary method for tests position
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public void create stats league league add stats for a league element to the player player stats league add new goalie stats this league
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create stats for given league
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public void create stats league element group league element group add stats for a league element to the player player stats group add new goalie stats this league element group
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create stats for given league element group
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public player attribute get specific player attribute string key return player attribute player attributes get key
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gets the player attribute attribute of the goalie attributes object
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public void create stats league element league element player stats add new goalie stats this league element
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create new stats for league element passed by
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public int get playouts best of return playouts best of
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gets the playouts best of attribute of the std league object
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public void new season team stats new vector team stats group new vector team stats league new vector this team stats total new team stats this null
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reset team stats etc
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public void set random default attributes int overall super set random default attributes overall player attribute pa get specific player attributes for int i 0 i pa length i pa i set value overall math abs r next int 20
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sets the random default attributes attribute of the goalie attributes
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public void new season super new season player stats total new field player stats this null
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description of the method
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public void create stats league league add stats for a league element to the player player stats league add new field player stats this league
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create stats for given league
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public void end season try this stats history add team stats total clone catch exception ignored
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end of the year save stats into history
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public int get specific player attributes average int count 0 double total 0 player attribute pa get specific player attributes for int i 0 i pa length i total pa i get value count return int total count
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gets the average of all position goalie or field player specific
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public void create stats league element group league element group add stats for a league element to the player player stats group add new field player stats this league element group
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create stats for given league element group
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public int get games won return games won
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returns games won
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public void create stats league element league element player stats add new field player stats this league element
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create new stats for league element passed by
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public void show frame player player player frame player doc new frame player current user player synchronized this desktop add doc desktop get component count doc set visible true
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shows a player frame
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public int get overall average double common get common player attributes average double player get specific player attributes average double total player attributes common player 2 double form get viaplayer attribute player attributes via form get value double energy get viaplayer attribute player attributes via energy get value double motivation get viaplayer attribute player attributes via motivation get value return int total player attributes form energy motivation 4
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returns average attributes for player common specific form energy
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public string to string return fieldplayer super to string
|
description of the method
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public void set atc name string atc name this atc name atc name
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sets the atc name attribute of the flight object
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public int get games tied return games tied
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returns games tied
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public int get total attributes average double common get common player attributes average double player get specific player attributes average return int common player 2
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returns the total average common specific attributes of the player
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public void create stats league league add stats for a league element to the team team stats league add new team stats this league add stats to every player of this team for int i 0 i players size i player players get i create stats league
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create stats for a league in players too
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public int get goals return goals
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gets the goals attribute of the player stats object
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public int get games lost return games lost
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returns games lost
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private std league owner get std league owner return std league owner league owner
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returns the owner of this league
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public void create stats league element group league element group add stats for a league element to the team team stats group add new team stats this league element group add stats to every player of this team for int i 0 i players size i player players get i create stats league element group
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create stats for a league element group in players too
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public int get assists return assists
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gets the assists attribute of the player stats object
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public int get penalty minutes return penalty minutes
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returns penalty minutes
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public void show frame debug object obj string name frame debug doc new frame debug current user obj name synchronized this desktop add doc desktop get component count center frame doc doc set visible true
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shows a debug frame
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public int get scorer points return get goals get assists
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gets the scorer points attribute of the player stats object
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public void create stats league element league element add stats for a league element to the team team stats add new team stats this league element add stats to every player of this team for int i 0 i players size i player players get i create stats league element
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create stats for a league element in players too
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public string get atc name return atc name
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gets the atc name attribute of the flight object
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protected int get sort value switch sort criteria case sort games won return games won case sort games tied return games tied case sort games lost return games lost case sort goals for return goals for case sort goals against return goals against case sort games played return games played case sort goals difference return goals for goals against case sort points return points case sort penalty minutes return penalty minutes default return points
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returns sort value considering sort criteria
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